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{{Notice|Future}}
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Revision as of 17:59, 30 August 2012


PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.

The Project Zomboid community is constantly suggesting features, and some of them have been confirmed by the moderators.

Near Future

Version Number Date Features
0.2.0 TBA (3 Tasks Left)
  • Chopping down of trees.[1]
  • Thirst/water added.[2]
  • New lighting engine.[3]
  • Windows can be opened, rappelled down from.[4]
  • Pushable objects.
  • Skill progression through experience.
  • Larger map sections
  • Save on quit
  • New Animations
  • New Combat System
  • Pistols and 9mm ammunition
  • Graphics overhaul.
  • New melee weapons.
  • Many NPC improvements.
  • Female surveyors and zombies
  • Carpentry: Building/adding on to structures.
  • Costume-ed and Iso-Edit tools.[5]
  • Expanded Modding Support and LUA scripting feature.[6]

NPC

Non-playable Characters will face many improvements in the following releases (essentially in 2.0).

Zombies

  • New Behaviour: Zombies will now spawn at the borders of the map, which will add realism, if you barricade a section of the map, they will no longer spawn inside.
  • Windows: Zombies will be able to enter through windows in the next update.

Non-Infected (Humans)

  • Team: Humans will be able to team-up, this includes player teams and non-player teams.
  • Orders: You will be able to order NPCs.

Planned

Planned features