Varmint Rifle: Difference between revisions

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Varmint Rifle
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{{languages|MSR700 Rifle}}
#REDIRECT [[MSR700 Rifle]]
{{header|The Game World|Items|Weapons|Firearms|type=Weapon|version=Version 37|incver=13}}{{Notice|Improve}}{{Weapons
|image = RifleVarmint.png
|weapontype = Ranged
|ammo = .223 ammo
|weight = 3
|hands = Two-Handed
|mindamage = 0.6
|maxdamage = 1.3
}}The '''MSR700 Rifle''' is a long range bolt-action rifle. It uses a clip with a capacity of 5 rounds [[.233 Ammo]].
The weapon has a large range, a long recoil delay, high critical chance and deals high damage compared to other weapons, but it takes some practice (aiming skill). The weapon is very loud and will attract nearby zombies in a large area.
 
The rifle is also closely related to the larger caliber [[Hunting Rifle]], which has higher maximum & minimum damage and higher critical chance, but has lower hit chance and higher recoil delay.
 
You can also modify the weapon with 8 types of modifications.
 
The MSR700 Rifle along with the hunting rifle can be found in the gun shop (above Twiggy's Bar) in West Point.
 
==Reloading==
Reloading difficulty can be set to either Easy, Normal, or Hardcore.
 
===Easy mode===
In-game description: Reloading handguns refills the weapon provided there is ammunition available.
 
===Normal mode===
In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.
 
===Hardcore mode===
In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.
Weapons must be racked before firing to ensure a round is chambered.
 
==Modifications==
There are 8 types of modifications which can be added to the rifle:
*[[Iron sights]] [[File:MODIronSights.png|32px|link=Iron Sights|Iron Sights]]
*[[2x Scope]] [[File:MOD2xScope.png|32px|link=2x Scope|2x Scope]]
*[[4x Scope]] [[File:MOD4xScope.png|32px|link=4x Scope|4x Scope]]
*[[8x Scope]] [[File:MOD8xScope.png|32px|link=8x Scope|8x Scope]]
*[[Sling]] [[File:MODSling.png|32px|link=Sling|Sling]]
*[[Ammo Straps]] [[File:MODAmmoStrap.png|32px|link=Ammo Strap|Ammo Strap]]
*[[Recoil Pad]] [[File:MODRecoilPad.png|32px|link=Recoil Pad|Recoil Pad]]
*[[Fiberglass Stock]] [[File:MODFiberglassStock.png|32px|link=Fiberglass Stock|Fiberglass Stock]]
 
They can all be added to the rifle using a screwdriver.
 
==Code==
<nowiki>
item VarmintRifle
    {
      ImpactSound = null,
      MaxRange = 10,
      WeaponSprite = VarmintRifle,
      SoundVolume = 200,
      MinAngle = 0.95,
      Type = Weapon,
      MinimumSwingTime = 0.5,
      ToHitModifier = 1.5,
      NPCSoundBoost = 1.5,
      KnockBackOnNoDeath = TRUE,
      Ranged = TRUE,
      SwingAmountBeforeImpact = 0,
      ProjectileCount = 1,
      ConditionLowerChanceOneIn = 60,
      Weight = 4,
      SplatNumber = 3,
      PushBackMod = 0.3,
      SubCategory = Firearm,
      ConditionMax = 10,
      ShareDamage = FALSE,
      MaxHitCount = 1,
      IsAimedFirearm = TRUE,
      DoorDamage = 20,
      UseEndurance = FALSE,
      SwingAnim = Rifle,
      DisplayName = MSR700 Rifle,
      MinRange = 0.61,
      SwingTime = 0.5,
      MultipleHitConditionAffected = FALSE,
      SwingSound = FirearmVarmintShot,
      SoundRadius = 150,
      MinDamage = 0.6,
      MaxDamage = 1.3,
      SplatSize = 3,
      KnockdownMod = 2,
      SplatBloodOnNoDeath = TRUE,
      Icon = LeverActionRifle,
      RunAnim = Run_Weapon2,
      IdleAnim = Idle_Weapon2,
      CriticalChance = 25,
      CritDmgMultiplier = 8,
      AimingPerkCritModifier = 12,
      HitChance = 27,
      AimingPerkHitChanceModifier = 17,
      AimingPerkMinAngleModifier = 0.01,
      AimingPerkRangeModifier = 2,
      RecoilDelay = 90,
      PiercingBullets = TRUE,
      SoundGain = 2,
      ReloadTime = 25,
      AimingTime = 30,
      RequiresEquippedBothHands = TRUE,
      BreakSound  =  BreakMetalItem,
      MetalValue = 45,
      TwoHandWeapon = TRUE,
      AmmoBox = 223Box,
      MaxAmmo = 3,
      InsertAmmoSound = BulletInRifle,
      EjectAmmoSound = BulletOutVarmint,
      RackSound = StormyRifleCock,
      AmmoType = Base.223Bullets,
      WeaponReloadType = boltactionnomag,
/*      ModelWeaponPart = FiberglassStock HuntingKnife none bayonet,*/
      ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
      ModelWeaponPart = x2Scope x2Scope scope scope,
      ModelWeaponPart = x4Scope x4Scope scope scope,
      ModelWeaponPart = x8Scope x8Scope scope scope,
      ModelWeaponPart = IronSight IronSight scope2 scope2,
      ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
      ModelWeaponPart = RedDot RedDot reddot reddot,
      RackAfterShoot = TRUE,
      /*MagazineType = Base.223Clip,*/
      JamGunChance = 5,
      AttachmentType = Rifle,
    }</nowiki>
 
==History==
{| class="pztable" width="550" style="text-align:center;"
|-
! Build || 
|-
| 28 || Added to the game.
|-
|41 || Renamed to MSR700 Rifle in-game
|}
 
==See also==
*[[.233 Ammo]]
*[[Hunting Rifle]]
 
{{Navbox/Weapons}}
[[Category:Weapons]]
[[Category:Items]]

Latest revision as of 10:54, 29 March 2022

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