Version history: Difference between revisions
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<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
*Fixed an occasional crash with zombie walks that occurs after staggering back. | *Fixed an occasional crash with zombie walks that occurs after staggering back. | ||
*Fixed issue with crafting not creating correct number of items. | *Fixed issue with [[crafting]] not creating correct number of items. | ||
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | ||
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*Add reload XP when you reload any weapon. | *Add reload XP when you reload any weapon. | ||
*Added "Pause" to the key binding option (default key "Escape") | *Added "Pause" to the key binding option (default key "Escape") | ||
*Added Erasmus Crowley's new Crafting system ! A big thanks to him ! :) | *Added Erasmus Crowley's new [[Crafting]] system ! A big thanks to him ! :) | ||
*Added name/surname/color to MainCreationMethods. | *Added name/surname/color to MainCreationMethods. | ||
*Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings) | *Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings) | ||
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*Alarms on buildings now saved with world. | *Alarms on buildings now saved with world. | ||
*Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp) | *Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp) | ||
*Context menu/Inventory tooltip won't show if game paused . | *Context menu/Inventory tooltip won't show if game paused . | ||
*Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate. | *Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate. | ||
*Copied all save data to _crash directory on crash saves. | *Copied all save data to _crash directory on crash saves. | ||
*Curtains are no more clickable from outside. | *[[Curtains]] are no more clickable from outside. | ||
*Disabled UI key binding while the game is paused. | *Disabled UI key binding while the game is paused. | ||
*Experimental joypad support. | *Experimental joypad support. | ||
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*Placing a campfire/tent took twice time needed, it's now fixed. | *Placing a campfire/tent took twice time needed, it's now fixed. | ||
*Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost. | *Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost. | ||
*Take water will now work after loading. | *Take water will now work after loading. | ||
*Toggle Skill panel shortkey fixed. | *Toggle Skill panel shortkey fixed. | ||
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*Unlimited clothing colours. | *Unlimited clothing colours. | ||
*Vitamins now reduce fatigue (acting like pills). | *Vitamins now reduce fatigue (acting like pills). | ||
<big> Bug Fixes </big> | |||
*You can't run while sneaking. | *You can't run while sneaking. | ||
*You can't walk/run/sneak during sleep no more. | *You can't walk/run/sneak during sleep no more. | ||
*You can now open/close doors you built by pressing 'e' (interact button). | |||
*Stop displaying "Weight.." in top-left corner when pressing space. | |||
*[[Clothing]] will be unequipped if transferred. | |||
*[[Containers]] now saved out in the map properly and will never jumble up. | |||
*Fixed a bug on skill panel tooltip. | *Fixed a bug on skill panel tooltip. | ||
*Fixed a crash when chopping trees. | *Fixed a crash when chopping trees. | ||
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*Added a modal dialog on the delete save | *Added a modal dialog on the delete save | ||
*Added -safemode param to help getting into game on badly supported graphics cards. | *Added -safemode param to help getting into game on badly supported graphics cards. | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> |
Revision as of 23:27, 31 May 2013
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates.
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
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RC 2.9 Build 0008b | May 15, 2013 |
Released on Desura New Features
Bug Fixes
Bugs Introduced
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RC 2.9 Build 0008a | May 15, 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | July 24, 2012 |
Go to Indie Stone for full release info and download
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0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
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0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
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0.2.0q | March 27, 2012 |
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0.2.0p | March 27, 2012 |
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0.2.0o | March 26, 2012 |
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0.2.0n | March 26, 2012 |
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0.2.0m | March 25, 2012 |
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0.2.0l | March 24, 2012 |
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0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
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0.2.0i | March 22, 2012 |
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0.2.0h | March 22, 2012 |
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0.2.0g | March 15, 2012 |
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0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
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0.2.0a | March 11, 2012 |
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Pre Alpha
Version Number | Date Added | Features/Fixes Added |
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0.1.5d | September 7, 2011 |
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0.1.5c | September 6, 2011 |
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0.1.5b | August 28, 2011 |
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0.1.5a | August 28, 2011 |
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0.1.4с | June 19, 2011 |
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0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
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0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |