Version history: Difference between revisions
(→Alpha) |
(Updated version history to latest version) |
||
Line 14: | Line 14: | ||
! style="background-color:#aaddff;" | Features/Fixes Added | ! style="background-color:#aaddff;" | Features/Fixes Added | ||
|- | |- | ||
| style="background-color:#ededed;"| ''' | | style="background-color:#ededed;"| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15790 '''2.9.9.10'''] | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| July 3, 2013 | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| | ||
'''Released on Desura''' | |||
<big> New Features </big> | |||
*None | |||
<big> Bug Fixes </big> | |||
*Sped up swinging a slight bit. | |||
*Sorted out remaining load issues. | |||
*New map export. | |||
*Fixed zombies climbing through closed windows on Last Stand | |||
|- | |||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | |||
| July 3, 2013 | |||
| | |||
<big> New Features </big> | |||
*If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item. | |||
*Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand). | |||
*Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory). | |||
<big> Bug Fixes </big> | |||
*Fixed a bug on the character skills screen (which became buggy if you acquired too many levels). | |||
*Fixed the duplication of Wet Dish Towel. | |||
*If your weapon condition goes to 0 (break), it'll be unequipped if no other weapon is found. | |||
*Fixed selected items highlight when dragging them. | |||
*Reloaded doors no longer act like walls. | |||
|- | |||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | |||
| July 3, 2013 | |||
| | |||
<big> New Features </big> | |||
*None | |||
<big> Bug Fixes </big> | |||
*Fixed some linux issues. | |||
*Fixed hang on split-screen due to splitscreen hack of reloading system. | |||
*Fixed at least one cause of the equip icons disappearing on reload. | |||
*Other stuff that has been forgotten in the 'version number crisis of 2013' | |||
|- | |||
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | |||
| June 26, 2013 | |||
| | |||
<big> New Features </big> | |||
*None | |||
<big> Bug Fixes </big> | |||
*Fixed farming. | |||
*Fixed several 08b world load bugs. | |||
*Fixed unbarricading. | |||
*Fixed barricade / sheets on reload (may not work on 08b saves yet) | |||
|- | |||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | |||
| June 26, 2013 | |||
| | |||
<big> New Features </big> | |||
*Rewrote the farming menu, much more user friendly (like the Carpentry one). | |||
*Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1. | |||
*Added a ModData to the GameTime instance, so even when the player is dead, you can store everything inside it, it's linked to the world + Use it now for camping/weather and farming, meaning if you plow something with a player A then he died, you create a new player on the same map, your farm still remain. | |||
*Now display the modal dialog for sleeping when right-clicking "Sleep" on a hand made tent. | |||
*Display a "Click to Skip" message when loading a game (not on a new one !), when the loading is done. | |||
*Carpentry will now try to see if there's any material on the ground (a 3x3 square around the player/selected tile for building), it means you can put planks on the ground, and build your walls without having to carry 4 heavy planks, the materials are took in inventory first, then check the ground. | |||
*Added skin color to zombies. | |||
*Esc will now hopefully help cure inventory lockups. | |||
*Added Water shut off/Electricity Shut off (was already there but not working), Rain (dry, heavy rain..) and Weather (Very hot, cold..) conf to the Sandbox option. | |||
*Some change on camping | |||
**You now can add fuel (log, planks, books...) via right click menu. | |||
**You now can start the fire with a wood kindling (need wooden stick : planks + saw and Drilled Wooden Plank : plank + screwdriver), it can take some times and you'll break some kindling before start your fire, a ranger (outdoorsman trait) have better chance to succeed). | |||
**Stand near a campfire will make you dry faster. | |||
*For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events | |||
<big> Bug Fixes </big> | |||
*Removed accidentally left in inventory baseball bat. | |||
*Actually fixed the crash that wasn't fixed in the previous version. (see brain melt) | |||
*Fixed all the crafting/recipe bugs (tasty soup crash, water recipe bugs, duplicating items) | |||
*Fixed grab/grab all/drop/drop all quick button in inventory. | |||
*Fixed journal recipe (won't give you 400 journal, but only 20). | |||
*Fixed carpentry book (now give skill multiplier). | |||
*Fixed various clothing bugs. | |||
*Fixed farming sub menu (now you can sow seeds again ! ) | |||
*Ctrl/Aim only affects player 1 | |||
*Crashes will properly save containers in the _crash directory. | |||
*Hunger bug finally fixed. (was not being scaled by day length) | |||
*Fixed a bug where the barricade/unbarricade action took twice the time needed + now barricade give carpentry xp (but not unbarricade). | |||
*Fixed a game crash when barricading a hand made door/window. | |||
*Balanced the Tired moodle. | |||
*Fixed the duplicate item bug with crafting (e.g. Saw Log, then queue another Saw Log on the same log). | |||
*Fixed key keybindings bugs (sometimes the new keybindings doesn't appears, duplicated entry in keys.ini, etc.). | |||
*Now add Strength Xp when hitting a tree. | |||
*Fixed the naked zombie loading bug. (Yay ! ). | |||
*Now zombie will have their clothes in their inventory when you kill them. | |||
*Flipping zombie bodies fixed. | |||
*If you craft a cooked thing, the result (if cook-able) will be cooked too, same for burnt food. | |||
*Fixed the XP given by crafting. | |||
*Fixed paint sub menu. | |||
*Fixed "dump into/on ground" duplicate item bug exploit. | |||
*Fixed Character Screen clothing. | |||
*Fixed sprite water amount reduction when you drink/take water. | |||
*You can now build over dead bodies. | |||
*You now can't build over trees. | |||
*Disabled crafting menu for joypad until it's fixed (still available for keyboard/mouse). | |||
*Fixed Trait Tooltip in the creation screen overlaps with the buttons in the lower left corner. | |||
*Now check for every timed action that the requested item is still in the character's inventory, to avoid the exploit bug like dropping a weapon, hit the key binding for "equip best weapon", then it equipped it but wasn't in the inventory. | |||
*If you put a bag in a bag, the weight reduction won't apply on the bag inside the bag. (to avoid bagception exploit). So you still can put bag in bag, but it won't be infinite anymore. | |||
*You now can't build over existing windows/doors. | |||
*Left click on world item won't be grabbed instantly anymore. | |||
*Now bags have a capacity, meaning you can't put infinite items inside them. | |||
**e.g. my bag has 5 capacity and 50% weight reduction, I put a 3 weight plank inside it, so now in my main inventory this plank only weighs 1.5, but the capacity of the backpack is 3/5, meaning I can't put another plank in there. | |||
*Now you can't equip a weapon via hotkey while preparing an attack. | |||
*You can't loot from far away anymore (looting then running away). | |||
*Getting wet under rain, getting a cold, sneeze and stuff are back to the game ! | |||
*You can now put a tent inside houses. | |||
*Food now rots properly again. | |||
|- | |||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | |||
| June 26, 2013 | |||
| | |||
<big> New Features </big> | |||
*Added a "Last Stand" mode. | |||
<big> Bug Fixes </big> | |||
*Farming / barricading fixes. | |||
*Attempt to fix large 0008b saves. | |||
|- | |||
| RC 2.9 Build 0008b | |||
| May 15, 2013 | |||
| | |||
[http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>] | [http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>] |
Revision as of 06:22, 9 July 2013
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates.
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
2.9.9.10 | July 3, 2013 |
Released on Desura New Features
Bug Fixes
|
2.9.9.7 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.9.6 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | June 26, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | June 26, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | June 26, 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | May 15, 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | May 15, 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | July 24, 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
|
0.2.0o | March 26, 2012 |
|
0.2.0n | March 26, 2012 |
|
0.2.0m | March 25, 2012 |
|
0.2.0l | March 24, 2012 |
|
0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
|
0.2.0i | March 22, 2012 |
|
0.2.0h | March 22, 2012 |
|
0.2.0g | March 15, 2012 |
|
0.2.0f | March 13, 2012 |
|
0.2.0e | March 13, 2012 |
|
0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
|
0.2.0b | March 12, 2012 |
|
0.2.0a | March 11, 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4с | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |