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* A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. | * A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. | ||
* Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%. | * Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%. | ||
* Added something little to the tutorial that was missed off due to time. | |||
* You survived for... | |||
* Bite / scratch / death sounds. | |||
* Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly. | |||
|- | |- | ||
| 0.1.3a || May 31, 2011 || | | 0.1.3a || May 31, 2011 || |
Revision as of 04:22, 3 June 2011
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.4a | ? |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |