Version history: Difference between revisions
(→Alpha: Added December 10th hotfix) |
(Updated to build 25 v2 and v3.) |
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! style="background-color:#aaffaa;" | Date Added | ! style="background-color:#aaffaa;" | Date Added | ||
! style="background-color:#aaddff;" | Features/Fixes Added | ! style="background-color:#aaddff;" | Features/Fixes Added | ||
|- | |||
|2.9.9.17 build 25 v3|| 25th March 2014|| | |||
*Temporary reset to 2D sprites for player if graphic card does not support FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | |||
*Optimization of FBOs. Only uses one for every 3D character in the game. | |||
*Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that. | |||
*Lowered default # models in 3D since some of those who did have FPS issues often didn't occur to them to lower the 3D model count in options themeselves. :( looked into an FPS driven auto system but found its results a little unpredictable and weird. | |||
*Other stuff, will get the others to fill out. | |||
|- | |||
|2.9.9.17 build 25 v2|| 21st March 2014|| | |||
NO OFFICIAL CHANGELIST | |||
|- | |||
|2.9.9.17 build 25||17 February 2014|| | |||
'''<nowiki>[BUGFIX]</nowiki>''' | |||
*Remove plant action is now synchronised. | |||
*Some fix on farming (plant was here but unusable, ...). | |||
*Added a warning message if you try to type and unknown command in the chat (like if you type "/al Hello!" you'll have a "Unknown comman /al Hello!" warning in the chatbox. | |||
*Now trim the /all message (understand you can't just write "/all"). | |||
*Rain barrel are now loaded on player correct. | |||
*Fixed missing pillar sprites when building stairs (and also made them destroyable). | |||
*Fixed tomato instant growing. | |||
*Fixed building walls problem with a controller plugged. | |||
*Bleach is Unhappiness +99 instead of -10 (used to make you happy?) | |||
*Craftable doors could be opened from far away by clicking on them. | |||
*Synced burning players and zombies. The player might be burning on the server but not on the client before. | |||
*Fixed never-wake-up from sleep bug. | |||
*No more barricading crafted walls, or adding sheet ropes to crafted walls. | |||
*Fixed Survival Guide contents being drawn over the title bar. | |||
*When a player died in multiplayer, all the other players would equip the dead player's stuff. | |||
*The "Climb through window" context menu command now works if you are trapped in a piece of furniture next to a window. Holding 'E' already worked. | |||
*Fixed moodles sometimes overlapping. | |||
*Fixed animation speed of rain and fire at different FPS. | |||
*Fixed save folders with spaces not loading. Although the game converts spaces to underscores when creating a savefile, there is nothing from stopping the user from renaming the folder. | |||
*Fixed sheet rope climb speed not being affected by the speed control setting. | |||
*MP: Scratches from weapons would cause infection. | |||
*Fixed water remaining in sinks/toilets not being remembered properly. | |||
*Make sure tooltips get hidden when windows are hidden. | |||
*Stopped zombies thumping crafted stairs, so they can climb them now. | |||
*Fixed path separators in the joypad directory on Linux. | |||
*Fixed the Caps Locks key breaking savefile names etc. | |||
*MP: Less weirdness with blood/animations when fighting zombies. | |||
'''<nowiki>[NEW STUFF]</nowiki>''' | |||
*Added the number of players connected in the PLAYERS list (press escape and click "PLAYERS"). | |||
*You now can't join a server with an empty user name. | |||
*Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list. | |||
*Safety System : [http://theindiestone.com/forums/index.php/topic/6011-the-safety-system-once-build-25-is-out/] | |||
*Added key binding for Local chat, Global chat and Toggle safety. | |||
*The on/off state of stoves is saved. | |||
*The inventory window font size can be changed between Small, Medium and Large fonts. | |||
*Set Disabled=true in a game controller *.config file to ignore that device. | |||
*The Heavy Load moodle now has 4 different settings (only 1 was shown before). The player is slowed down more with increasing weight up to 2x maximum carrying capacity. | |||
*MP: Synced zombie appearance. Ditto for zombie corpses. | |||
*Added "Remove sheet rope" command. You get the sheets back but not the nail. | |||
*Added "Climb through" command to crafted window frames, same as normal windows. | |||
*MP: Reduced book reading time by 1/2. | |||
*MP: Synced thunder and lightning. | |||
*MP: Synced weather-related stuff such as temperature, phase of the moon, and nighttime brightness. | |||
*Return to menu. After death or exiting, the game returns to the main menu. | |||
*Mods are loaded/unloaded as soon as the Mods window is closed. | |||
*MP: Added player slow-down when zombies grab. | |||
*MP: Sync zombie sounds. | |||
*There's a -nosound option that disables audio. | |||
'''<nowiki>[OTHER]</nowiki>''' | |||
*Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction). | |||
'''<nowiki>[CLIENT]</nowiki>''' | |||
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | |||
*Servers in ServerList will be pinged, so you can see if they are online, the number of players connected... | |||
'''<nowiki>[SERVER]</nowiki>''' | |||
*The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized. | |||
*Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place. | |||
*Database will now be created if not found on the server. | |||
*Added a LogLocalChat server option, used to log the local chat ("t" key) in all the client chat box. | |||
*Added AutoCreateUserInWhiteList Server option : If you server is open, this option will allow the server to create the user in whitelist if they entered the server with a password, so his username will be *protected. | |||
*DisplayUserName : False = you won't see another players username on top of their head + their name won't be logged inside the local chat (true by default). | |||
*Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | |||
|- | |||
|2.9.9.17 build 23||February 4th, 2014|| | |||
'''<nowiki>[PERFORMANCE]</nowiki>''' | |||
*Big improvements to multithreaded rendering performance. | |||
'''<nowiki>[BUGFIX]</nowiki>''' | |||
*Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P | |||
*Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)). | |||
*If you have an item equipped in both hands (e.g. baseball bat) and unequip it, the BOTH hands will now be unequipped. | |||
*Light switches and lamps should Just Work ™ now. Whether a light switch is on or off is now saved (which required the world version to be bumped). Plus, turning a lamp on or off in a room will no longer turn *all the room's lights on/off. Light switches have a higher priority than other objects so they're easier to click on (I figure that's ok since they're so tiny, they won't block you clicking on important stuff *usually). Also street lights don't mysteriously shut off after you leave an area or reload your game. And Mash has been busy adding missing switches and lamps to the map. | |||
*Fixed not being able to click the scrollbar in the options screen when scrolled down. | |||
*Fixed the Reload difficulty combobox getting repositioned after clicking (it's position was getting restricted to the screen size even though it is in a scrolling parent widget). | |||
*Made a few attempts to fix weapon-related bugs. The timed action queue would sometimes get broken when firing/reloading while other actions were in progress. | |||
*Fixed hovering the mouse over the moodles at non-100% zoom. | |||
*Fixed multiple attacks per attack animation while holding down the left mouse button. This doesn't fix the pistol shooting too quickly, it has a very short attack animation. | |||
*Fixed the shotgun sprite not rendering while aiming it. | |||
*Fixed the mousewheel not working in the character-creation screens. The main options screen was getting the mousewheel events even though it was hidden. | |||
*Fixed the traits list in character creation not scrolling properly after removing traits from it. | |||
*Fixed dragging tabs out of the character info window. Now when you drag a tab out to a separate window, that window will be toggled by the hotkey. So if you drag the health tab out, 'h' will hide/show just that window. Ditto for the skills and traits tabs. | |||
*Squares along chunk boundaries were all marked as blocked in the NE or SW directions. Tracked this down after I saw some weird lighting on the ground near a streetlight. Probably affected pathfinding too. | |||
*Light switches were using 30 days as the electricity cuttoff date when they should have been using the sandbox option (14 days in survival). | |||
*Ambient light from outside buildings shines through windows and doors so rooms aren't quite as dark at night. The code for this was already in there but got broken at some point. | |||
*UIElement no longer creates a double-click if the mouse moved more than 5 pixels in any direction from the initial click. | |||
*Fire fixes: | |||
**MIssing sprites. Still some missing smoke sprites due to a naming issue in the pack file. | |||
**The same fire added twice to the global list of fires. | |||
**Fire objects not getting removed from the square they were on after they burned out. | |||
**NullPointerException due to fires getting added where they weren't allowed. | |||
**Characters that were burning when saving the game weren't given fire sprites or light after loading. | |||
**When a real zombie was turned into a virtual one the fire sprites and light were not removed from it, so when it got turned into a real zombie later it looked like it was burning. | |||
*Got the molotov weapon working pretty well. No idea if they can be crafted or not. You can see the molotov flying through the air when thrown (It was using a sprite that didn't exist). After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. The throw physics needs work. Currently, the closer the target, the lower the throw velocity. | |||
*Crafting stairs bugs fixed. There was a field not being saved that caused crafted stairs to become blocked when trying to use them. There was also a bigger issue that put new grid squares into the wrong location, so when you went up the stairs there was no floor tile at the top and you ended up floating on z=1. The fix for that might break other stuff though. :shock: | |||
*This : http://theindiestone...ter-infinitely/ fixed | |||
*Fixed crafted items in a bag not being transferred to the main inventory before crafting begins. This is the reason your clothes get ripped when you click on an item in one of your bags to make bandages for example. | |||
*Fixed farming actions causing the player to walk right onto the plant's square instead of stopping next to the square. | |||
*Fixed the inventory tooltip being invisible after unpausing the game if the mouse was hovering over the inventory window. Also, hide the inventory tooltip when mousing over the Category column, otherwise it obscures the grab/drop buttons and stays stuck on the last item it was over. | |||
*Fixed right-clicking on windows with containers behind them. | |||
*Items in equpped bags show 'unpack' instead of 'grab' buttons. There was a save/load bug that broke this. | |||
*Fixed glitches with clicking/dragging tabs in the character info window. | |||
*Fixed the inventory/loot windows sometimes getting "stuck" following the mouse. | |||
*Fixed the -Game Paused- text being off-center. | |||
*Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | |||
*Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | |||
*The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the number of pages read in itself only. That was a problem if you started a new character *from an old savefile, the new character couldn't read already-read books. | |||
*Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | |||
*Unequip items (such as candles) when depleted. | |||
*The item selection is cleared when switching containers in the inventory/loot windows. | |||
*Fixed inventory item text being drawn more than once when dragging. | |||
*Fixed not being able to unequip clothes from the primary/secondary slots. | |||
*Damage from fire to the player wasn't affected by the speed setting. | |||
*Fixed mysterious burnt wall tiles sometimes appearing where fires had been after sleeping. | |||
*Fixed mod resources and savegame thumbnails not loading on MacOSX. | |||
*Food starts cooking when its internal temperature reaches a certain point, not just when the stove it is in is at a certain temperature. A side effect of this is that food will continue to cook for a short time when removed from a stove. | |||
*The 'Skill points available' display was changed to handle double-digit skill points better. | |||
*Fixed an exception when placing a farming plot while it was raining. Also fixed sprites from previously-built items showing up when rotating a farming plot with the 'R' key. | |||
*Fixed Lua timed action update() method not seeing the 100% job delta. | |||
*Fixed Lua debugger not centering the source window on a breakpoint. | |||
*Screen resolutions are now sorted by increasing width and height in the options. | |||
*Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | |||
*Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total number of alarmed buildings printed to the console. | |||
*Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | |||
*Fixed multiple raindrops and rain splashes on single tiles. | |||
*Fixed randomly seeing through walls. If you ran right along a wall, you could sometimes see inside the building. This also seemed to happen when climbing through a window. | |||
*Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame. | |||
*Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean. | |||
'''<nowiki>[[NEW STUFF]]</nowiki>''' | |||
*Added mouse-over highlighting to combobox choices. | |||
*Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room. | |||
*When clicking on a container in the world, that container will be highlighted in the loot window, but only if the container is in the loot window. Previously, some other container (or none) would be highlighted even though the clicked container's contents were in the list. | |||
*Added a 'layout manager' to remember the size/position/visibility/pinned state of the various game windows. It remembers this at each different resolution. All the info is saved to layout.ini in the user's Zomboid folder whenever the game exits during the new OnPostSave event. | |||
*Added mouse-over highlighting to combobox choices. | |||
*Restored the old pulsing read damage indicators in the health panel. | |||
*Made the character-trait tooltips easier to read in the tabbed character window. | |||
*You can now build light sources, for now only one : some planks, some nails + a torchlight and here you go, a 4 directions torchlight on a wooden pillar, don't forget to turn it off when you leave your base as it drain energy ! Also don't forget to change the battery some times.. ;) Note : This is fully moddable, you can do light source with everything you want, including fuel you want (or no fuel but just a life, like for candle, but those are planned already :D), don't hesitate if you have some question on it ! | |||
*Campfire context menu now has submenus for "Add Fuel" and "Light" so you can choose exactly which inventory item to use. You already could choose the item for "Add Fuel". | |||
*When pausing the game, all the in-game windows are hidden so you can't click on them while using the option screen. Less clutter too. | |||
*A progress bar shows how long until food is cooked, and how long before it is burned after cooking. You need to expand the food item in the inventory window to see the progress bar. | |||
*When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | |||
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | |||
*For modder's, nested Lua tables in mod data are now supported: | |||
**Keys may be either number or string. Only string was allowed before. | |||
**Values may be boolean, number, string or table. Only number and string were allowed before. | |||
*The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | |||
*A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | |||
*Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | |||
*Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | |||
*Custom maps now supported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | |||
'''<nowiki>[BALANCE]</nowiki>''' | |||
*Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. | |||
'''<nowiki>[EASTER EGGS]</nowiki>''' | |||
*Only a real Sir know how to moonwalk... | |||
'''<nowiki>[TRANSLATIONS]</nowiki>''' | |||
*Fixed Turkish translation. | |||
'''<nowiki>[OS X CHANGES]</nowiki>''' | |||
*OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround. | |||
*Java is now packaged with the game for OS X. Java version on computer is no longer relevant. | |||
*OS X can now use the Launcher | |||
*Mod posters now function on OS X | |||
*Mod sprites now function on OS X | |||
|- | |||
|2.9.9.17 build 21||December 20th, 2013|| | |||
Bug Fixes: | |||
* Fixed crashes when crafting, most notably cooking | |||
* Improved Mac support | |||
* Improved launcher for lower resolutions'' | |||
|- | |- |
Revision as of 18:26, 3 April 2014
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21st March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17 February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | February 4th, 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | December 20th, 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | December 11th, 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 Hotfix | December 10th, 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | December 6th, 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | November 9th, 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | November 8th, 2013 |
Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | September 4, 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | August 23, 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | August 13, 2013 |
|
2.9.9.14 | August 13, 2013 |
|
2.9.9.13 | August 11, 2013 |
|
2.9.9.12 | August 11, 2013 |
|
2.9.9.11 | August 11, 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.9.7 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.9.6 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | June 26, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | June 26, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | June 26, 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | May 15, 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | May 15, 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | July 24, 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
|
0.2.0o | March 26, 2012 |
|
0.2.0n | March 26, 2012 |
|
0.2.0m | March 25, 2012 |
|
0.2.0l | March 24, 2012 |
|
0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
|
0.2.0i | March 22, 2012 |
|
0.2.0h | March 22, 2012 |
|
0.2.0g | March 15, 2012 |
|
0.2.0f | March 13, 2012 |
|
0.2.0e | March 13, 2012 |
|
0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
|
0.2.0b | March 12, 2012 |
|
0.2.0a | March 11, 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4с | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |