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|[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28,3 (stable release)]|| 2nd September 2014|| | |||
[NEW STUFF] | |||
*Weapon overhaull (more things in the info post will come). | |||
*Multiple text lines editor. | |||
*You can now write a note and read them (more of a multiplayer thing), you can lock them so they'll be editable only by you. | |||
*Semi-3D Sound ! Sound will now go left to right, fade away, etc.. | |||
*Burn zombie corpses ! It'll need some petrol and a lighter/matches. | |||
*Windows can now perma lock if you try to open them for too long. | |||
*Bandages will now be removed after a certain amount of time. | |||
*Disabled the corpse decay. | |||
*Added experimental population management: after an area is abandoned by the player, new zombies will migraite slowly from this point. I'll need feedback on it. :) | |||
*[MP] Added experimental loot respawn, you have to setup the serverOption "HoursForLootRespawn", if you set it as 48, it mean the zone will have to be unseen for 48 in game hour before loot respawning, same as zombies respawn, I'd LOVE to have feedback on it :) | |||
*I'm also working on (idk if it'll be done for this build tho..) the ability to paint letters/text on wall. | |||
*New crafting : Bookcase, shelves, bed... | |||
*Map fixes (no more falling through Mall stairs, etc...). | |||
*Weapon upgrades (fully moddable), they'll come alone at the gunstore, or directly mounted on some weapons, you need a screwdriver to put them in/out. | |||
*Firearm need to be held with 2 hands (except pistol). | |||
*[MP] You will be now instant disconnect if trying to join a server with a different build version than yours. | |||
*Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). | |||
*Zombies who die by fire will now continue to burn/spread fire after their death. | |||
*[MP] If you have a dice you can now do /roll 6 (number up to 100) to roll a random number, this will be shown to every near players. Picture | |||
*[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture | |||
*The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. | |||
*[MP] Chat is now locally logged : you can press up or down while in the chat text entry to review your last entered message (saving the 20 last messages), then you can enter them again or modify them. | |||
*Some new items : Thread, Needle, Tarp etc... | |||
*Tent will now require a tarp (instead of the sheets) to be crafted. | |||
*You can now craft a mattress with some sheet, pillow, thread and a needle. | |||
*Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this number, it won't respawn loot (use it to limit respawn in safe house for example..) | |||
*You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today) | |||
*You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. | |||
*Loot respawn can't happen in a zone where the player have built (or barricaded) stuff (to avoid spawning in/near safe house). | |||
*This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | |||
*Cleaned the server console a bit (less messages). | |||
[BUGFIX] | |||
*Fixed some incorrect map zone. | |||
*Fixed some incorrect loot distribution. | |||
*Fixed tent/campfire couldn't be build on tall grass. | |||
*Fixed some world filler. | |||
*Map exported with multiple fixes from Mash. | |||
*Zombies can't jump over closed/barricaded windows anymore. | |||
*Hammer will now correctly be equipped (if required) before crafting something. | |||
[BALANCE] | |||
*Increased the difficulty to open windows when you're not strong. | |||
*Increase a bit the spawn of twine (specially inside the sewing shop). | |||
*Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | |||
*Lowered a lot the time required to cook bacons. | |||
|- | |- | ||
! | |[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]|| 20th May 2014|| | ||
*New world filler for Gun store and Trash can. | |||
*Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | |||
*Trapping | |||
*Added Spanish-Argentina translation. | |||
*Added a public server list in-game. | |||
*West Point gets additional cells, including a theater and a mall. | |||
*MD5 Checksum for Multiplayer. Anytime a player connects to a server, his lua files will be compared to the server's. This will detect modified lua files and potentially prevent hackers from joining the server. | |||
*New World Filler Sprites have been added (e.g. books on bookshelves) | |||
*New Items : | |||
** Dead Animals | |||
** Earplugs | |||
** Rings | |||
** Various Toys | |||
*Adds a Propane Tank for making a BBQ. | |||
*Adds ability to drag and move corpse. | |||
*Corpses now only have 8 capacity (from 50) | |||
*New container icons (microwave, vending machine). | |||
|- | |||
|Build 26 (stable release)|| 12th May 2014|| | |||
*Online Multiplayer! | |||
*3D Models have been added for characters! (Some very old computers may need to turn them off) | |||
*A new cooking system has been implemented | |||
*Fishing has been added. | |||
*New food types, including : | |||
** Pickles | |||
** Bell peppers | |||
** Mustard | |||
** Peach | |||
** Cake batter | |||
*New icons for some items. | |||
*A new stabbing weapon, the hunting knife! | |||
*You can now choose to split a pot of soup or stew into 2 or 4 bowls. | |||
*Added a hunger reduction selection in recipe, for example now Butter;15 mean you gonna use 15 hunger reduction of the butter (and not all the butter). | |||
*Change on food poisoning : | |||
**Poisoned food will now have varying levels of toxicity (bleach is more deadly than poison ivy, etc.) | |||
**By drinking bleach you'll feel pain pretty fast, with a slight health loss, then sickness accompanying you after 1-2hrs. | |||
**After the sickness, you'll start to lose health, a full bottle of bleach will kill you. | |||
**But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it! | |||
*Added context-menu command to chop down trees. | |||
*Sledgehammer will lose condition when used to destroy things. | |||
*[MP] Password will now be hashed in the data base. | |||
*A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. | |||
'''[BALANCE]''' | |||
*The weight of some items have been changed : | |||
**Frying Pan from 2 to 1. | |||
**Pot of soup from 6 to 4. | |||
*Benefits from food will now last longer. | |||
*Lowered the chance of finding a Spiffo. | |||
'''[BUGFIXES]''' | |||
*Fixed the cabbage icon. | |||
*Some fix in the crafted item sprite (sometime they bug when reload). | |||
*Fixed the help text in admin command (if you misstyped something, now the help text will be correct). | |||
*[MP] You can now use the character ' in your username. | |||
*[MP] Fixed zombie corpse with no items on them. | |||
*[MP] Fixed safety toggle from sometimes not synced. | |||
*[MP] Even if DisplayUserName is off, you can now see the safety skull. | |||
*Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't support the combined depth/stencil images. | |||
*Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables. | |||
*Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with. | |||
*Print an error if there is no spawn-point table for the current map. | |||
*Fixed female pants/skirt glitch when not wearing a top. | |||
*Fixed RecipeManager bug calculating the age of created items. | |||
*Fixed 3D animation glitch when weapon attack animation finishes. | |||
*Fixed a big hitch when first seeing a large group of 3D zombies. Borrow the OpenGL context from the RenderThread only one time when setting the zombie models. | |||
*Fixed an old map-streaming bug. It's possible to have a chunk scheduled to be saved/reused and loaded at the same time. This can happen if you step over a chunk boundary and then back again quickly. What was happening was the chunk woul... | |||
*Make walking in GhostMode approx 1/2 slow as sprinting. This is used in multiplayer. Always moving at warp speed makes it hard for admins to walk along ledges etc. | |||
*Reduced garbage creation and with 3D models. Don't update model lights in the render thread. | |||
*Change current animation after switching weapons while aiming. (Issue #000315) | |||
*Fixed smash-a-window becoming open-a-window when initially in attack stance. (Issue #000314) | |||
*Added custom maps in multiplayer. Since custom maps are handled through the modding system, mods are needed in multiplayer. In serverOptions.ini, "Mods" is a semicolon-separated list of mod id names. Mods=BedfordFalls;AnotherMod;YetAn... | |||
*Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds. | |||
*Mods can load custom .pack and .tiles files. | |||
**In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME NUMBER means load media/NAME.tiles There may be multiple pack= and tiledef= lines in each mod.info | |||
*Walk next to a tent before sleeping in it. | |||
*Fixes to ISBuildingObject. | |||
*Added "Destroy Floors" command. Only allowed at z > 0. People wanted this to correct carpentry errors (and fight griefers who block stairs with floors). | |||
*Fixed LastStand bugs. | |||
*Fixed tents. ISBuildingObject changes. Tents use both front and back tiles and can face either direction. | |||
*Increase the distance that Shift-clicking toggles curtains. | |||
*Darkened localToBuilding lights a bit. | |||
*Call GameClient.getCustomModData() when needed. | |||
*Fixed RecalcAllWithNeighbours() not recalculating all the squares it needed to. Stumbled upon this while doing the chop-down-tree action. | |||
*Added chop-down-tree timed action. | |||
*Fixed 'hours survived' getting reset in MP. | |||
*Throw an exception when loading IsoWorldInventoryObjects when the item type is unknown (same as ItemContainer.load() does) | |||
*Discard IsoWorldInventoryObjects that use obsolete item types. | |||
*Fixed not being able to sprint N/S/W/E in GhostMode (Issue #000297) . If the amount of movement is > 1 in any direction then testCollideAdjacent() returns true. | |||
*Fixed GhostMode not being set when admin joins a server. Don't drawDebugChunkMap() unless Core.bDebug is set. (Issue #000296) | |||
*ISDestroyStuffAction: sync the breakdoor sound with the sledgehammer swing animation. Sync sound in MP too. | |||
*Fixed ambient door/window lights "popping" when turning. | |||
*Fixes to ISTakeWaterAction. | |||
*Save the game after converting to a new world version. | |||
*Redid the food-aging system. | |||
*Don't print "timeout downloading zip" in console once the download has finished. | |||
*Free 3D model slots before return-to-menu. There seemed to be stale zombies and players in ModelManager.Contains. | |||
*Display the weapon condition, cooking progress, and drainable-amount-remaining as progress bars. Also moved the "Contains:" recipe line below the item name, and fixed images *overlapping the Contains: label. Also fixed the InventoryPane co... | |||
*Fixed AdjacentFreeTileFinder not handling diagonals (Issue #285). | |||
*Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff. | |||
*Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall. | |||
*Add support for obsolete script items. This is needed since savefiles cannot be loaded if there are unknown items. The type of item (Food, Weapon, etc) needs to be the same so the InventoryItem (or subclass) load() method reads the correc... | |||
*Fixed some issues with destroying windows. | |||
**1) A wall with a window couldn't be destroyed with the sledgehammer. ISWorldObjectContextMenu now checks for a wall if there is a window. | |||
**2) Removing a window leaves the wall behind, but there i... | |||
*Fixed adding sheetrope on the server. The client calls canAddSheetRope() which calls getOrCreateGridSquare(), but the server doesn't. | |||
*Fixed ISInventoryPage using invalid container with ItemPicker. Also set IsoGameCharacter.inventory to "explored". | |||
*Fixed local/global chat not using the desired key bindings. | |||
*Fixed typo in SuburbsDistributions.lua (affected mechanic shop) | |||
*Fix #2 for IsoCell.getOrCreateGridSquare on the server. | |||
*Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers unsupported" error with the 3D models, which is odd *since that is part of the OpenGL 1.5 API. | |||
*Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ... | |||
*Fixed IsoCell.getOrCreateGridSquare on the server. | |||
*Fixed ServerList.txt file stream not being closed. | |||
*Fixed mod.info file streams not being closed. | |||
*MP time sync: server sends clock time to clients every 10 game minutes. | |||
*Fixed missing 3D female hair. SurvivorFactory.setHairNoColor uses F_Hair_Bob, F_Hair_Long, F_Hair_Long2, F_Hair_OverEye and F_Hair. But there is no f_hair.txt so I used f_hair_kate.txt | |||
*IsoObjectPicker scores IsoThumpable doors the same as regular doors. | |||
*Prevent zombies thumping on crafted door frames. Someone reported a door frame was destroyed before the door. | |||
*Farming/campfire fixes. | |||
**1) The LoadGridsquare event on the server is happening before the square's properties are updated, so the 'exterior' check fails. | |||
**2) After a server soft-reset, the farming clock is reset to zero, so last-time-water... | |||
*Fixed lighting not being updated immediately when opening/closing doors. | |||
*Allow doors to be built inside regular door frames, not just IsoThumpable door frames. | |||
*Fixed destroying IsoThumpable container destroys contained items. When destroyed with the sledgehammer context menu command, items were not destroyed. | |||
*Fixed campfire sprite not getting set properly in MP. | |||
*Fixed soft-reset bug with campfires. | |||
*Fixed ISFarmingInfo bug on client. | |||
*Fixed excessive memory usage during server soft-reset. | |||
*Fixed campfire object not updating on load. | |||
*Campfire rewrite | |||
**Added ISCampfire object. | |||
**Got rid of campfire ID#. | |||
**Use nested modData tables instead of "campfire:N:...". | |||
**Don't extinguish campfires instantly when rain starts. Instead, reduce the fuel twice as fast as long as it is r... | |||
*Synced removing build material from the ground. | |||
**Seems like there was a bug in the loop as well, since it removed items without decrementing 'm'. | |||
*Update ISFarmingInfo on the client when plants change. | |||
*Farming: plants that are not outside don't get watered when it rains, get less health from sunny days. Some plants (carrots and radishes) suffer when there is too much water, so people grow then inside. | |||
*Changes to Core.setDisplayMode() | |||
**1) Fixed RenderThread.returnContext() not getting called if the display mode couldn't be set. | |||
**2) Only accept isFullscreenCapable() display modes when asking for fullscreen. | |||
**3) Set fullscreen + displaymod... | |||
*Fixed running out of file handles on Linux (too many open files). | |||
**Looking at Resource Monitor I saw many open files: | |||
**1) All the .lotheader files | |||
**2) Many duplicate ambient stream .ogg files (windy day, windy night etc); more as time passed... | |||
*Fixed see-through-walls on z > 0 along chunk boundaries. | |||
*It was possible to see through the west walls of the 3-story grey office building in Westpoint. This was due to there being no squares on the other side of the wall. | |||
*Fixed chunky lighting. | |||
*I set out to fix non-smooth lighting on exterior walls at z > 0. Turns out this fixes chunky lighting inside rooms as well. | |||
*Fixed quoting problem with projectzomboid.sh (Linux demo won't launch). | |||
*Fixed IsoWindow properties. | |||
*Allow right-clicking on IsoThumpable walls that are s or e of the player. | |||
*When thumpable walls are "transparent" it wasn't possible to interact with them via the right-click menu. No plaster, paint, etc was possible. | |||
*Fixed rare exception in SpeedControlsHandler | |||
*Fixed garbage creation in ModelCamera | |||
*Fixed issues with windows on chunk boundaries. Issue #000237 | |||
*Fixed a rare crash in SwipeStatePlayer. The code I commented out already happens near line 331. | |||
*Fixed 3D player not facing the direction of movement when walking a path. | |||
*Fixed light sources not being removed when out of bounds. | |||
*Fixed pistol clips disappearing on Normal/Hardcore reloading difficulty. | |||
*Prevent item duplication in MP due to delaying grabbing items from the ground. | |||
*Fixed 3D animations not being the same duration as the sprite animation. If you chopped a tree with an axe with the 3D player model, you could hear that the chopping wasn't in sync with the animation. IsoSprite.update() does "def.Frame +=... | |||
*Improved blood splatter rendering / logic . | |||
*Server handles the -debuglog commandline option. | |||
*Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). | |||
'''[TRANSLATION]''' | |||
*Korean language is back ! | |||
*Japanese language ! (thanks a lot Katzengarten !) | |||
|- | |- | ||
|2.9.9.17 build 25 v3|| 25th March 2014|| | |2.9.9.17 build 25 v3|| 25th March 2014|| |
Revision as of 06:46, 10 September 2014
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features.
Alpha
Build 28,3 (stable release) | 2nd September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
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2.9.9.17 build 25 v3 | 25th March 2014 |
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2.9.9.17 build 25 v2 | 21st March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17 February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | February 4th, 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | December 20th, 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | December 11th, 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 Hotfix | December 10th, 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | December 6th, 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | November 9th, 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | November 8th, 2013 |
Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | September 4, 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | August 23, 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | August 13, 2013 |
|
2.9.9.14 | August 13, 2013 |
|
2.9.9.13 | August 11, 2013 |
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2.9.9.12 | August 11, 2013 |
|
2.9.9.11 | August 11, 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.9.7 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.9.6 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | June 26, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | June 26, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | June 26, 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | May 15, 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | May 15, 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | July 24, 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
|
0.2.0o | March 26, 2012 |
|
0.2.0n | March 26, 2012 |
|
0.2.0m | March 25, 2012 |
|
0.2.0l | March 24, 2012 |
|
0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
|
0.2.0i | March 22, 2012 |
|
0.2.0h | March 22, 2012 |
|
0.2.0g | March 15, 2012 |
|
0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
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0.2.0a | March 11, 2012 |
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Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4с | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |