Version history: Difference between revisions
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|[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]|| 29th December 2014|| | |||
'''[NEW STUFF]''' | |||
*New sandbox stuff ! | |||
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | |||
**New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! | |||
*The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 | |||
*The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes: | |||
**11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. | |||
**11 types of bush. | |||
**17 types of plant. Some plants have flowers that bloom depending on the season. | |||
**Wall vines creep up some outside walls, sometimes growing over windows. | |||
**Wall cracks appear on some outside walls. | |||
**Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. | |||
**Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year. | |||
**All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables. | |||
*Added a "only server that match your version are shown" text on public server list. | |||
*New cyrillic fonts. | |||
*Reduced heal time a lot. | |||
*Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525). | |||
*New farming tile by Mash. | |||
*Added remove grass/bushes. | |||
*Tweaked brightness and colours to make it a bit more realistic. | |||
*Fixed flickering shadows bug. | |||
*Changed endurance system, it now take longer to get exhausted, but take longer to recover from it. | |||
*Added auto zoom on joypad. | |||
*Zombies now clump together into groups more. | |||
*You can now add/remove curtains on self made windows frame. | |||
*[Farming] Increased time needed for a plant to grow. | |||
*[Farming] Decreased water/health point loss for plants. | |||
*Potatoes will now last longer but give a bit less hunger reduction. | |||
*Added a "Beginner" mode (it take the sandbox presets "Beginner"). | |||
*Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now: | |||
**Tomatoes | |||
**Bell peppers | |||
**Red radishes | |||
**Leeks | |||
**Eggplants | |||
**Potatoes | |||
**Carrots | |||
*Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked :P | |||
*Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes) | |||
*Scavenging for food during winter will be impossible, or really hard in cold months | |||
*Plants now loose health during cold temperature | |||
*The new health system! | |||
'''[BUG FIX]''' | |||
*Can't add infinite item in an evolved recipe anymore | |||
*Can't add cooked food to a trap anymore | |||
*Fixed player getting cooking XP when another player cooks food. (Issue #001005) | |||
*Fixed player corpse not being created in singleplayer. | |||
*Fixed bug which caused black screen after death. | |||
*Fixed still gaining some blunt xp while bare handed | |||
*Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot | |||
*Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky :D) | |||
*Fixed allowing a broken sledgehammer to be used to destroy stuff. | |||
*Fixed a bug when barricading something with a stone hammer. | |||
*Fixed fertilize and shovel farming actions not stopping when player walks/runs. | |||
*Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock(). | |||
*Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game. | |||
*Fixed sandbox options resizing. (Issue #001067) | |||
*Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016) | |||
*Fixed mod clothing item icons not loading. | |||
*Fixed farming problems (translations issues) (Issue #001053) | |||
*Fixed barricade issues. (Issue #001030) | |||
*Give the bowl back when you put a cake batter in a baking pan | |||
*Fixed some farming bugs. | |||
*Fixed some loot distributions (like books in the fridge in the motel) | |||
*[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] | |||
|- | |- | ||
! | |[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]|| 14th October 2014|| | ||
! | '''[NEW STUFF]''' | ||
*Tons of new sounds (74 so far and counting !) | |||
**Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. | |||
**New crafting sound: saw logs, duct tape, slicing food... | |||
**New foot step sounds. | |||
**And much more... | |||
*New Scavenge skill (does not require any tools, usefull for MP !): | |||
**Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect. | |||
**The number and the type of food found will depend on your skill. | |||
**Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while. | |||
*Little revamp of the melee skill: | |||
**Blunt and blade now have 3 sub skills: | |||
**Accuracy: Influences hit chance, damage done, critical chance.. | |||
**Guard: Helps you to avoiding being scratched when wearing a weapon. | |||
**Maintenance: Helps you to not lower the condition of your weapon when using it. | |||
**Accuracy and reloading skills are now part of the sub skill : Ranged. | |||
**Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged). | |||
*New crafting: make axe and hammer from stones, tree branch and ripped sheet. | |||
*The stone hammer condition decrease when you build things with it (like walls, floor..) | |||
*Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things ! | |||
*Added a sub menu "Wall" in the construction menu. | |||
*Chopping trees can drop branches and/or twigs. | |||
*Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare). | |||
*Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time. | |||
*The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage. | |||
*Added trapping skill books. | |||
*Traps won't catch animal if a player is around. | |||
*Renamed Scavenge in Forage. | |||
*Push a zombie on a fence won't make it climb it, but return in attack mode. | |||
*Added more chance to hit with a ranged weapon if the target is really close. | |||
*No auto age for item being respawned by the server. | |||
*Added a 15 mins day length options in sandbox. | |||
*Added wine in loot distribution. | |||
*Now render the dead body in 3D. | |||
*Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons. | |||
'''[BUG FIX]''' | |||
*Fixed issue #000751 | |||
*Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. | |||
*Fixed cases where lighting + vision weren't updated when objects were added/removed. | |||
*Fixed zombies continuing to thump destroyed objects in multiplayer. | |||
*Fixed traps not being updated if the map area containing the trap was never loaded. | |||
*Fixed issues placing and interacting with traps. | |||
*Remove grass blend tiles when taking sand/dirt/gravel with the shovel. | |||
*Fixed corpses sharing inventory with a zombie. | |||
*Fixed no zombies spawning after a server soft-reset. | |||
*Fixed soft-reset exception with traps. | |||
*Fix for missing zombies in Last Stand challenge 2. | |||
*No more tree chopping with a frying pan, baseball bat etc. | |||
*Sometimes there were 2 trees on the same grid. | |||
*Lighting fixed for sand bags. | |||
*Fixed issue #652 | |||
*Fixed issue #769 | |||
*Fixed issue #761 | |||
*Fixed issue #784 | |||
*Fixed issue #775 | |||
*Fixed issue #773 | |||
*Fixed issue #838 | |||
*Fixed issue #841 | |||
*Fixed issue #850 | |||
*Fixed issue #852 | |||
*Fixed issue #830 | |||
*Fixed issue #840 | |||
*Fixed issue #842 | |||
*Fixed issue #844 | |||
*Fixed issue #839 | |||
*Fixed issue #827 (even if I can't change the tracker status.. :() | |||
*Fixed 100% CPU on Linux server. | |||
*Fixed high lag issue on multiplayer. | |||
*Lowered fire sound. | |||
*Added a heart beat volume option. | |||
*Stop hammer/sawing sounds when interrupting a carpentry action. | |||
*Update the loot window after cutting down a tree (so the logs/twigs/branches appear). | |||
*Framerate fix for food warming/cooling. | |||
*Don't do ambient sound when the game is paused. | |||
*Removed some debug output. | |||
*Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded). | |||
*Fixed some reloading issues. | |||
*Fixed an issue with attacking a zombie that was climbing over a fence. | |||
*Fixed player corpse inventory sync in MP. | |||
'''[BALANCE]''' | |||
*Increase the drop rate of petrol can. | |||
*Decrease the spawn rate of paintings and farming seeds inside crates. | |||
*Increased the water bottle loot rate. | |||
*Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). | |||
*Modified some experience needed for level on some skills. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28,3 (stable release)]|| 2nd September 2014|| | |||
'''[NEW STUFF]''' | |||
*Weapon overhaull (more things in the info post will come). | |||
*Multiple text lines editor. | |||
*You can now write a note and read them (more of a multiplayer thing), you can lock them so they'll be editable only by you. | |||
*Semi-3D Sound ! Sound will now go left to right, fade away, etc.. | |||
*Burn zombie corpses ! It'll need some petrol and a lighter/matches. | |||
*Windows can now perma lock if you try to open them for too long. | |||
*Bandages will now be removed after a certain amount of time. | |||
*Disabled the corpse decay. | |||
*Added experimental population management: after an area is abandoned by the player, new zombies will migraite slowly from this point. I'll need feedback on it. :) | |||
*[MP] Added experimental loot respawn, you have to setup the serverOption "HoursForLootRespawn", if you set it as 48, it mean the zone will have to be unseen for 48 in game hour before loot respawning, same as zombies respawn, I'd LOVE to have feedback on it :) | |||
*I'm also working on (idk if it'll be done for this build tho..) the ability to paint letters/text on wall. | |||
*New crafting : Bookcase, shelves, bed... | |||
*Map fixes (no more falling through Mall stairs, etc...). | |||
*Weapon upgrades (fully moddable), they'll come alone at the gunstore, or directly mounted on some weapons, you need a screwdriver to put them in/out. | |||
*Firearm need to be held with 2 hands (except pistol). | |||
*[MP] You will be now instant disconnect if trying to join a server with a different build version than yours. | |||
*Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). | |||
*Zombies who die by fire will now continue to burn/spread fire after their death. | |||
*[MP] If you have a dice you can now do /roll 6 (number up to 100) to roll a random number, this will be shown to every near players. Picture | |||
*[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture | |||
*The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. | |||
*[MP] Chat is now locally logged : you can press up or down while in the chat text entry to review your last entered message (saving the 20 last messages), then you can enter them again or modify them. | |||
*Some new items : Thread, Needle, Tarp etc... | |||
*Tent will now require a tarp (instead of the sheets) to be crafted. | |||
*You can now craft a mattress with some sheet, pillow, thread and a needle. | |||
*Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this number, it won't respawn loot (use it to limit respawn in safe house for example..) | |||
*You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today) | |||
*You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. | |||
*Loot respawn can't happen in a zone where the player have built (or barricaded) stuff (to avoid spawning in/near safe house). | |||
*This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | |||
*Cleaned the server console a bit (less messages). | |||
'''[BUGFIX]''' | |||
*Fixed some incorrect map zone. | |||
*Fixed some incorrect loot distribution. | |||
*Fixed tent/campfire couldn't be build on tall grass. | |||
*Fixed some world filler. | |||
*Map exported with multiple fixes from Mash. | |||
*Zombies can't jump over closed/barricaded windows anymore. | |||
*Hammer will now correctly be equipped (if required) before crafting something. | |||
'''[BALANCE]''' | |||
*Increased the difficulty to open windows when you're not strong. | |||
*Increase a bit the spawn of twine (specially inside the sewing shop). | |||
*Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | |||
*Lowered a lot the time required to cook bacons. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]|| 20th May 2014|| | |||
*New world filler for Gun store and Trash can. | |||
*Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | |||
*Trapping | |||
*Added Spanish-Argentina translation. | |||
*Added a public server list in-game. | |||
*West Point gets additional cells, including a theater and a mall. | |||
*MD5 Checksum for Multiplayer. Anytime a player connects to a server, his lua files will be compared to the server's. This will detect modified lua files and potentially prevent hackers from joining the server. | |||
*New World Filler Sprites have been added (e.g. books on bookshelves) | |||
*New Items : | |||
** Dead Animals | |||
** Earplugs | |||
** Rings | |||
** Various Toys | |||
*Adds a Propane Tank for making a BBQ. | |||
*Adds ability to drag and move corpse. | |||
*Corpses now only have 8 capacity (from 50) | |||
*New container icons (microwave, vending machine). | |||
|- | |- | ||
|Build 26 (stable release)|| 12th May 2014|| | |Build 26 (stable release)|| 12th May 2014|| | ||
*Online Multiplayer! | *Online Multiplayer! | ||
*3D Models for characters! (Some very old | *3D Models have been added for characters! (Some very old computers may need to turn them off) | ||
* | *A new cooking system has been implemented | ||
* | *Fishing has been added. | ||
* | *New food types, including : | ||
** Pickles | ** Pickles | ||
** | ** Bell peppers | ||
** Mustard | ** Mustard | ||
** Peach | ** Peach | ||
** | ** Cake batter | ||
*New icons for some items. | *New icons for some items. | ||
* | *A new stabbing weapon, the hunting knife! | ||
*You can | *You can now choose to split a pot of soup or stew into 2 or 4 bowls. | ||
*Added a hunger reduction selection in recipe, for example now Butter;15 mean you gonna use 15 hunger reduction of the butter (and not all the butter). | *Added a hunger reduction selection in recipe, for example now Butter;15 mean you gonna use 15 hunger reduction of the butter (and not all the butter). | ||
*Change on food poisoning : | *Change on food poisoning : | ||
** | **Poisoned food will now have varying levels of toxicity (bleach is more deadly than poison ivy, etc.) | ||
**By drinking bleach | **By drinking bleach you'll feel pain pretty fast, with a slight health loss, then sickness accompanying you after 1-2hrs. | ||
**After the sickness, you'll start to lose health, a full bottle of bleach will kill you. | **After the sickness, you'll start to lose health, a full bottle of bleach will kill you. | ||
**But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it ! | **But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it! | ||
*Added context-menu command to chop down trees. | *Added context-menu command to chop down trees. | ||
*Sledgehammer will lose condition when used to destroy things. | *Sledgehammer will lose condition when used to destroy things. | ||
Line 41: | Line 263: | ||
'''[BALANCE]''' | '''[BALANCE]''' | ||
* | *The weight of some items have been changed : | ||
**Frying Pan from 2 to 1. | **Frying Pan from 2 to 1. | ||
**Pot of soup from 6 to 4. | **Pot of soup from 6 to 4. | ||
* | *Benefits from food will now last longer. | ||
*Lowered the chance of finding a Spiffo | *Lowered the chance of finding a Spiffo. | ||
'''[ | '''[BUGFIXES]''' | ||
*Fixed the cabbage icon. | *Fixed the cabbage icon. | ||
*Some fix in the crafted item sprite (sometime they bug when reload). | *Some fix in the crafted item sprite (sometime they bug when reload). | ||
*Fixed the help text in admin command (if you misstyped something, now the help text will be correct). | *Fixed the help text in admin command (if you misstyped something, now the help text will be correct). | ||
*[MP] You can now use character ' in your username. | *[MP] You can now use the character ' in your username. | ||
*[MP] Fixed zombie corpse with no | *[MP] Fixed zombie corpse with no items on them. | ||
*[MP] Fixed safety toggle sometimes not synced. | *[MP] Fixed safety toggle from sometimes not synced. | ||
*[MP] Even if DisplayUserName is off, you can now see the safety skull. | *[MP] Even if DisplayUserName is off, you can now see the safety skull. | ||
*Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't support the combined depth/stencil images. | *Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't support the combined depth/stencil images. |
Revision as of 22:41, 30 December 2014
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features.
Alpha
Build 30 (stable release) | 29th December 2014 |
[NEW STUFF]
[BUG FIX]
|
Build 29 (stable) | 14th October 2014 |
[NEW STUFF]
|
Build 28,3 (stable release) | 2nd September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21st March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17 February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | February 4th, 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | December 20th, 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | December 11th, 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 Hotfix | December 10th, 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | December 6th, 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | November 9th, 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | November 8th, 2013 |
Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | September 4, 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | August 23, 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | August 13, 2013 |
|
2.9.9.14 | August 13, 2013 |
|
2.9.9.13 | August 11, 2013 |
|
2.9.9.12 | August 11, 2013 |
|
2.9.9.11 | August 11, 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.9.7 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.9.6 | July 3, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | June 26, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | June 26, 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | June 26, 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | May 15, 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | May 15, 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | July 24, 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
|
0.2.0o | March 26, 2012 |
|
0.2.0n | March 26, 2012 |
|
0.2.0m | March 25, 2012 |
|
0.2.0l | March 24, 2012 |
|
0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
|
0.2.0i | March 22, 2012 |
|
0.2.0h | March 22, 2012 |
|
0.2.0g | March 15, 2012 |
|
0.2.0f | March 13, 2012 |
|
0.2.0e | March 13, 2012 |
|
0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
|
0.2.0b | March 12, 2012 |
|
0.2.0a | March 11, 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4с | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
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0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |