Version history: Difference between revisions
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== Alpha == | == Alpha == | ||
{|class="wikitable" | |||
|- | |||
!style="background-color:#ffaaaa;"| Version Number | |||
!style="background-color:#aaffaa;"| Date Added | |||
!style="background-color:#aaddff;"| Features/Fixes Added | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.13 (stable release)]|| 29th June | |||
|[http://theindiestone.com/forums/index.php/topic/16454-released-iwbums-3230/Build 32.30 (stable release)]|| 16th Sep 2015 || | |||
* Fixed Steam servers not being able to download Workshop items. | |||
* Servers use WorkshopItems= INI option that takes a list of Workshop item ID numbers separated by semicolons. The server will download/install/update these items when starting up. | |||
Example: WorkshopItems=490954937;492428344;492886697;492887139 | |||
* Fixed scoreboard not showing Steam details for distant players (all those %1). | |||
* ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates. | |||
* ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. | |||
Example: | |||
ProjectZomboid64.exe -Xmx1024m -- -nosteam | |||
* Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers. | |||
* Setting Open=false no longer keeps a server out of the public server list. | |||
* /banuser on a disconnected user also bans that player's SteamID. | |||
* Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players. | |||
* IP addresses are not banned on Steam servers, but SteamIDs are. | |||
* Removed the "ban ip" admin button on the scoreboard on Steam servers. | |||
* Fixed the UI that shows when you join a server through Steam's own server browser. | |||
* Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name. | |||
* Fixed kick/ban messages not being displayed on the client sometimes. | |||
* Handle +password commandline option when joining a server using Steam's server browser. | |||
* Fixed crawling zombies sometimes getting walking-zombie speed. | |||
* Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123) | |||
* Added getModInfoByID(modID) Lua function. | |||
* Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121) | |||
* Options screen now has Back/Accept/Apply buttons. (Issue #002120) | |||
* Set fullscreen and resolution at the same time when applying option changes. | |||
* AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist. | |||
* The 'steamid' field in the whitelist is updated every time a client connects. | |||
* Added "Blood Decals" option to limit the number of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer. | |||
* Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing. | |||
* Fixed /reloadoptions causing options to be listed multiple times by /showoptions. | |||
* Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator. | |||
* Added "Borderless Window" option. The game must be restarted for this option to take effect. | |||
* Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command. | |||
Example: | |||
rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit | |||
* Renamed /list to /connections. /list wasn't displayed by /help before. | |||
* Added /disconnect that takes the connection number to disconnect. | |||
Example: | |||
/connections | |||
connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true | |||
/disconnect 1 | |||
Disconnected connection=1 username="SomeUser" | |||
* Fixed blood-travel distance when stomping on zombies in multiplayer. | |||
* Fixed position of the Chat context menu (used to clear the chat text). | |||
* Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130) | |||
* Added a UI to set the time before bombs explode. It works with controllers. | |||
* Fixed lighting bug in coop when one player had "Cat's Eyes" trait. (Issue #002132) | |||
* Fixed ambient sounds (house alarms, etc) not playing relative to the closest player in coop. (Issue #002132) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16454-released-iwbums-3229/Build 32.29 (stable release)]|| 15th Sep 2015 || | |||
* Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command. | |||
* Renamed /list to /connections. /list wasn't displayed by /help before. | |||
* Added /disconnect that takes the connection number to disconnect. | |||
* Fixed blood-travel distance when stomping on zombies in multiplayer. | |||
* Fixed position of the Chat context menu (used to clear the chat text). | |||
* Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16448-released-iwbums-3228/Build 32.28 (stable release)]|| 14th Sep 2015 || | |||
* Fixed Steam servers not being able to download Workshop items. | |||
* Servers use WorkshopItems= INI option that takes a list of Workshop item ID numbers separated by semicolons. The server will download/install/update these items when starting up. | |||
Example: WorkshopItems=490954937;492428344;492886697;492887139 | |||
* Fixed scoreboard not showing Steam details for distant players (all those %1). | |||
* ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates. | |||
* ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam | |||
* Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers. | |||
* Setting Open=false no longer keeps a server out of the public server list. | |||
* /banuser on a disconnected user also bans that player's SteamID. | |||
* Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players. | |||
* IP addresses are not banned on Steam servers, but SteamIDs are. | |||
* Removed the "ban ip" admin button on the scoreboard on Steam servers. | |||
* Fixed the UI that shows when you join a server through Steam's own server browser. | |||
* Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name. | |||
* Fixed kick/ban messages not being displayed on the client sometimes. | |||
* Handle +password commandline option when joining a server using Steam's server browser. | |||
* Fixed crawling zombies sometimes getting walking-zombie speed. | |||
* Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123) | |||
* Added getModInfoByID(modID) Lua function. | |||
* Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121) | |||
* Options screen now has Back/Accept/Apply buttons. (Issue #002120) | |||
* Set fullscreen and resolution at the same time when applying option changes. | |||
* AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist. | |||
* The 'steamid' field in the whitelist is updated every time a client connects. | |||
* Added "Blood Decals" option to limit the number of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer. | |||
* Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing. | |||
* Fixed /reloadoptions causing options to be listed multiple times by /showoptions. | |||
* Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator. | |||
* Added "Borderless Window" option. Tested on Windows 7 only. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16346-released-iwbums-3227/Build 32.27 (stable release)]|| 7th Sep 2015 || | |||
* Added RCON (remote console) support on the server. When enabled, the server accepts console commands through a TCP connection. A simple RCON client is provided in the rcon/ folder of the game. There are two options in the server INI file, RCONPort and RCONPassword. If RCONPassword is left empty, then RCON is disabled. | |||
* The tabs in the Crafting window will scroll horizontally if the tabs are wider than the window. They can be scrolled with the mousewheel or by clicking a button. (Issue #002100) | |||
* Added console messages about Steam vs non-Steam clients and servers when connecting to a server fails. | |||
* Require long 'E' press to climb through a broken window with no floor on the other side. | |||
* Attempted to fix "laggy" zombie combat in multiplayer. The server sends updates every turn (12 times per second) for the 10 closest zombies to the player. (Issue #002098) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16282-released-iwbums-3226/Build 32.26 (stable release)]|| 1th Sep 2015 || | |||
*Fixed SafeMode getting set on single + dual-core machines. This required setting zoom/shaders in the options every time the game started. (Issue #000886, #001534, #001946) | |||
*Fixed exception when rendering the new controller UI. | |||
*Fixed 'Reload config files' doing nothing for controllers that hadn't been activated yet. | |||
*Fixed Linux server not running due to a lack of jinput.jar. | |||
*Fixed setting ServerPlayerID= to the empty string not disabling the what-server-was-this-player-created on check. | |||
*Fixed /changeoption not allowing an option's value to be set to the empty string. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16267-released-iwbums-3225/Build 32.25 (stable release)]|| 29th Aug 2015 || | |||
*Fixed highlighting on carpentry doors when placing them. (Issue #002080) | |||
*Fixed being able to build multiple doors on a door frame. (Issue #002079) | |||
*Fixed not being able to build doors in "walls with door hole" without a frame. | |||
*Fixed destroying a door frame leaving a floating door. (Issue #002077) | |||
*Fixed exception when a controller.config file specifies an invalid axis. | |||
*Fixed non-admins sometimes seeing local chat of invisible players in chat log. | |||
*/grantadmin and /removeadmin now update the 'admin' status of connected players. | |||
*Fixed spamming "Chop Tree" cutting trees faster. (Issue #002054) | |||
*Fixed exception after removing a DrainableComboItem from inventory. (Issue #002086) | |||
*When loading items, discard any items whose saved type does not match that in items.txt. | |||
*Fixed deactivating a mod deactivating all it's required mods. (Issue #002091) | |||
*Crafted items that don't fit in the player's inventory are dropped. (Issue #002085) | |||
*Fixed axe condition lowering 2x as fast when attacking a tree compared to the "Chop Tree" action. (Issue #002090) | |||
*"Not effected" -> "Not affected" Outdoorsman trait description. (Issue #002089) | |||
*Instead of writing the server's IP address in player files to prevent copying, give each server a randomly-generated ID number saved as ServerPlayerID= in the server's INI file. If ServerPlayerID="", then this protection is disabled. | |||
*Added right-click menu to Chat with Clear command. | |||
*Limit chat messages to 256 characters to combat spamming. | |||
*Added "Local IP" to the saved-servers list for Steam servers. If you are trying to connect to a server on your local network and it fails when testing the TCP download port, set your server's LAN address in the Local IP field. (Issue #002092) | |||
*Limit helicopter sounds to one every half hour of game time. | |||
*Added Mac server scripts for running a server from the install directory (not SteamCMD). | |||
**There's a new UI to help people configure their controllers. The blue area on each axis is the "dead zone". The number of each axis and button are what go in the controller's .config file. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16166-released-iwbums-3224/Build 32.24 (stable release)]|| 21th Aug 2015 || | |||
**Fixed the ban-ip button in the players list not adding the IP address to the db file. | |||
**Remove any banned IP address for a username when using /unbanuser. | |||
**Added server option to enable/disable VAC on Steam servers. In the server's INI file, use SteamVAC=true|false. On the server command-line use -steamvac true|false. | |||
**Fixed (?) ProjectZomboid32.exe failing to start due to Java not being able to allocate heap space. | |||
**Added -modfolders command-line option to control where mods are loaded from. "-modfolders workshop,steam,mods" is the default. Any of the 3 keywords may be left out and may appear in any order. | |||
**Fixed a certain packet bouncing between client and server causing the server to crash. | |||
**Made the "Take Dirt/Gravel/Sand" commands more hack-proof in multiplayer. | |||
**Fixed Lua require() function not working for mod files. (Issue #002075) | |||
**Don't display a dialog box when a sound can't be loaded (except in debug mode). | |||
**Fixed going fullscreen when the current window size isn't a valid fullscreen resolution. The game now finds the closes fullscreen resolution to switch to. (Issue #002009) | |||
**The server lists now display whether each server is whitelisted. | |||
*Note: In this build I'm using Mac libraries built on my own machine instead of pestering Rathlord to do it. If the Mac build is broken now, that's the reason. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16114-released-iwbums-3223/Build 32.23 (stable release)]|| 17th Aug 2015 || | |||
**A little red notification pops up for a few seconds in the bottom-right corner of the screen after an exception occurs. Currently it simply shows the number of exceptions that have occurred. | |||
**Added SteamScoreboard=true|false|admin server option to show/hide avatar + profile name in the players list. | |||
**PublicName and PublicDescription are updated for Steam servers after /reloadoptions. | |||
**Fixed fast-forward keys working in the menu screen. (Issue #002055) | |||
**Fixed rapidly pressing 'E' key not smashing a window. (Issue #002051) | |||
**Added "Mute" button to the player's list. This stops that player's chat messages appearing. | |||
**Stopped chat scrolling when new messages appear if the chat isn't scrolled all the way to the bottom already. | |||
**Fixed Workshop uploads and Steam overlay on Linux (thanks Blindcoder). | |||
**Fixed Mac Steam-stuff/multiplayer not working (thanks Rathlord and EnigmaGrey). | |||
*It seems some people are having issues with ProjectZomboid32.exe on 32-bit Windows. The console says "Could not reserve enough space for object heap". Let me know if that works or doesn't work for you. You might try disabling the Steam Overlay and see if that helps. I noticed that some Steam DLLs want to load themselves in the middle of the application heap, which prevents Java allocating a single large block of memory for it's heap space. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16081-released-iwbums-3222/ Build 32.22 (stable release)]|| 16th Aug 2015 || | |||
*Fixed (?) Mac OS X build. | |||
*Fixed not reporting a failure to create a new Workshop item. | |||
*Fixed button layout in the Mod screen after resizing the game window. | |||
*Distribute steam_appid.txt so .bat files work. | |||
*Fixed ProjectZomboid32.bat trying to use 64-bit Java. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16070-released-iwbums-3221/Build 32.21 (stable release)]|| 16th Aug 2015 || | |||
*Fixed the game not running is Steam's "offline" mode. | |||
*Added -nosteam option to client and server to disable Steam integration. Set it using "Set Launch Options" in the game's Steam properties window. | |||
*Added checkbox to public server list to display servers running incompatible versions. | |||
*Steam servers display "Ping" instead of "Last Update" in the public server list. | |||
*Stop MersenneTwisterRNG() going to random.org to get a seed. | |||
*Require longer 'E' press to climb over a fence when there's no floor on the other side. | |||
*Load mods from Zomboid\Workshop\* folders so modders don't need to copy files. | |||
*Fixed Mac build not loading networking libraries due to missing libsteam_api.dylib. | |||
*ModSelector has "BACK" button in same place as others screens. | |||
*Clicking 'Get Mods here!" button opens Spiffo's Workshop in the Steam overlay or Steam client. | |||
*Workshop items called "Mod Template" are marked as private. | |||
*Workshop items containing a mods/ folder are tagged "Mod". | |||
*Workshop items containing a maps/ folder are tagged "Map". | |||
*KickFastPlayers=false by default because it doesn't work right for some people. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16025-released-iwbums-3220/ Build 32.20 (stable release)]|| 12th Aug 2015 || | |||
[Steam Workshop] | |||
*There's a new "Workshop" button in the main menu screen. That takes you to a screen where you can upload mods to Spiffo's Workshop. Look in your user Zomboid\Workshop\ModTemplate folder for an example of how to arrange your files for uploading. | |||
[Steam Multiplayer] | |||
*There is now a proper anonymous dedicated server that can be installed and updated using SteamCMD. This is a separate Steam application. Here is an example of the commands you might use to install/update a server on Windows using SteamCMD: | |||
**login anonymous | |||
**force_install_dir C:\PZServer | |||
**app_update 380870 -beta iwillbackupmysave -betapassword <password> -validate | |||
**quit | |||
*Steam servers require two additional ports to function (I'm guessing they are both UDP ports, but you may need TCP as well). These are in addition to the DefaultPort= setting. These can be specified in two ways: | |||
**In the server's INI file as SteamPort1= and SteamPort2=. | |||
**Using command-line options -steamport1 and -steamport2. | |||
[Steam versus Non-Steam] | |||
*You will see "(Steam)" next to the version number in the main-menu screen when running a Steam-enabled client. Steam-enabled clients can only connect to Steam-enabled servers. Servers still require an account username and password, however be aware that you are logged into the server using your Steam account credentials. Other players can see your Steam avatar and profile name in the scoreboard regardless of the server username you choose. | |||
[Steam Broadcasting] | |||
*This allows other people to watch you play. Open the Steam Overlay, click Settings, click the Broadcasting tab, then click the link at the top beside "Broadcast Status" to start a broadcast. There may be an easier way. | |||
[Other changes] | |||
*Updated LWJGL (OpenGL library) to version 2.9.3. | |||
*ComboBox dropdown list is now a ScrollingListBox. This fixes things like the languages combobox going offscreen. | |||
*Disable "mouse look" after the player dies. If the player died while right-clicking, the view sometimes got stuck to the mouse pointer. | |||
*Fixed movement-speed bug with multiple fractured/injured body parts. (Issue #001997) | |||
*Added tabs to the Options screen and controller-enabled most of it. | |||
*Added new volume controls to the Audio options. | |||
*Double-tapping the Start button on a controller goes to the main menu. In multiplayer, a single press goes to the main menu (since there's no pause). Pressing Start again in the main menu returns to the game. | |||
*Fixed "Smash Window" doing multiple attacks per animation against barricades. | |||
*Fixed transfering all recipe items marked 'keep' from other containers when crafting. | |||
*Campfire/tent actions take items from surrounding containers. | |||
*Allow walls and door frames to be built when the player is standing on the same square. | |||
*Don't show inventory-window buttons overtop the column header. | |||
*Refresh containers in inventory/loot windows after building or destroying something. (Issue #002007) | |||
*Fixed two carpentry windows forming a SE corner not blocking movement. (Issue #002022) | |||
*Fixed carpentry window frames not blocking zombie migration/respawning. | |||
*Fixed fake-dead zombies doing damage when the player is not in front of the zombie. | |||
*Added 24-hour / 12-hour clock option. | |||
*Fixed missing ">" character in ServerWelcomeMessage breaking chat and other things. | |||
*Don't allow "|" in save-folder names (not allowed on Windows). | |||
*Fixed joypad trigger/d-pad buttons conflicting with other buttons. Usually the triggers and d-pad are treated as a single axis, but on some controllers they are individual buttons. | |||
*Added -ip server commandline option to handle multiple network cards. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15947-released-iwbums-3219/ Build 32.19 (stable release)]|| 6th Aug 2015 || | |||
*Fixed not being able to splint a fracture | |||
*Fixed some bug in the health panel | |||
*When destroying a window with a sledgehammer, the sheet rope will also disappear | |||
*You can now use rope and not just sheet rope for the window | |||
*Fixed being kicked on server if your sprinting skill was high | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15939-released-iwbums-3218/ Build 32.18 (stable release)]|| 5th Aug 2015 || | |||
*Health panel overhaul: damaged bodyparts are in a scrolling list. | |||
*Added highlighting to the button-labels in MainScreen. | |||
*Allow the EXIT button to be activated by the controller. | |||
*Fixed zombies that are attacking getting pushed by other moving zombies. | |||
*Also fixed the player getting pushed too much by zombies | |||
*Unequip fishing net when placing it. | |||
*Fixed calling sendObjectChange() in ISPlant when not on the server. | |||
*Fixed InventoryPane tooltips showing when another window is in front. | |||
*Removed xeno-mods.com from list of valid mod URLs. (Issue #001960) | |||
*Don't do the latestsave.ini for multiplayer game. | |||
*[MP] Added KickFastPlayers server option. Don't kick players that were made invisible by an admin | |||
*[MP] If NoFire is set on server, walls won't burn (from pipe bombs for example) | |||
*[MP] Prevent copying a character (MP or SP) to another server | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15635-iwbums-3217/ Build 32.17 (stable release)]|| 15th July 2015 || | |||
*Fixed "Craft All" with water sources from context menu. (Issue #001925) | |||
*Fixed clicked-on item not being used in some recipes. (Issue #001919) | |||
*Fixed damage-bonus miscalculation at some Blade/Blunt levels. (Issue #001933) | |||
*Fixed Axeman tree-chopping damage bonus only applying to Axe/AxeStone, not custom mod axes. (Issue #001932) | |||
*Fixed being able to scavenge above ground level. (Issue #001926) | |||
*Fixed multiple zombies possibly sharing the same ID# in multiplayer (immortal zombies bug). (Issue #001907) | |||
*Fixed latestSave.ini ("Continue" button thing) getting written with Multiplayer save info. | |||
*Fixed "Continue" button being clickable after loading a game. (Issues #001970, #001951, etc) | |||
*Fixed LuaEventManager.AddEvent() not allowing mods to create custom events. (Issue #001958) | |||
*Fixed loot-respawning not working correctly after 1365 in-game days. (Issue #001923) | |||
*Fixed rain not rendering for all coop players. (Issue #001981) | |||
*Crafting UI tabs can have different widths to support translations better. (Issue #001979) | |||
*Fixed inventory window not sorting by custom Category. (Issue #001956) | |||
*Fixed Calendar bug for players in Thailand locale. | |||
*Fixed campfire sometimes not cooking in multiplayer. (Issue #001977) | |||
*Server logs include the names of players placing/throwing bombs. (Issue #001965) | |||
*Fixed bombs not getting removed from the ground after exploding in mp. | |||
*Fixed bombs burning water tiles. (Issue #001941) | |||
*Fixed is-it-raining status saving/loading. (Issue #001945) | |||
*Fixed inventory tooltip not updating/hiding when it should. (Issue #001909) | |||
*Show error message if "Continue" button can't load the most-recent save. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15379-released-build-3216/ Build 32.16 (stable release)]|| 02th July 2015 || | |||
*Fixed coop health-panel breakage. (Issue #001902) | |||
*Fixed right-click events being sent to non-visible panels. (Issue #001903) | |||
*If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game. The Zombie Lore settings would go back to normal once you loaded the game again though. | |||
*New "Continue" button plays the last save from the main menu screen. | |||
*Fixed incorrectly counting the number of times some recipes can be done. (Issue #001912). A few recipes with custom OnCreate Lua functions may not return the correct result. | |||
*Fixed no damage being done to a standing zombie on the next attack after it was shoved. | |||
*'Get Bacon Rashers' & 'Get Bacon Bits' work with Hunting Knife. | |||
*Fixed bombs destroying the outside walls of safehouses. (Issue #001911) | |||
*New "Extinguish Fire" user interface. | |||
*You can target a 2x2 area. | |||
*The white circle shows where the player will stand. | |||
*Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square. | |||
*Water items use 10 units of water per square (1 water-bottle's worth). | |||
*If nothing is burning on a square, nothing is consumed from the fire-fighting item. | |||
*You can extinguish yourself/others. | |||
*The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory. If you already have a suitable item equipped, it will use that. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15353-iwbums-3215/ Build 32.15 (stable release)]|| 01th July 2015 || | |||
*Fixed coop health-panel breakage. (Issue #001902) | |||
*Fixed right-click events being sent to non-visible panels. (Issue #001903) | |||
*If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game. The Zombie Lore settings would go back to normal once you loaded the game again though. | |||
*New "Extinguish Fire" user interface. | |||
*You can target a 2x2 area. | |||
*The white circle shows where the player will stand. | |||
*Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square. | |||
*Water items use 10 units of water per square (1 water-bottle's worth). | |||
*If nothing is burning on a square, nothing is consumed from the fire-fighting item. | |||
*You can extinguish yourself/others. | |||
*The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory. If you already have a suitable item equipped, it will use that. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.13 (stable release)]|| 29th June 2015|| | |||
*Fixed "blinking" zombie models. (Issue #001858) | *Fixed "blinking" zombie models. (Issue #001858) | ||
*Fixed PutOutFire working with empty extinguisher or sand/gravel/dirt bags. | *Fixed PutOutFire working with empty extinguisher or sand/gravel/dirt bags. | ||
Line 476: | Line 790: | ||
'''[NEW STUFF]''' | '''[NEW STUFF]''' | ||
* Keys: | |||
** You'll now spawn with a key ring and key of your house. | |||
** You can find additional keys inside containers and zombies who spawned in this house. | |||
** If you destroy a door corresponding to a a key you have, take the door knob and rebuild a door with it, you have the key! Perfect for your safe house! | |||
** You can mouse over a key to highlight surrounding doors that correspond to this key | |||
*Padlocks, 2 types: | |||
** "Mechanical", need a key, can be put on hand made wooden crates | |||
** Combinaison, you setup a 3 numbers code for your padlock. | |||
* [MP] Added a /noclip command for admins, if you set it to true, the players won't collide on anything | |||
* [MP]Added a NoFireSpread server option, if true, fire won't spread (but still trigger) | |||
* [MP]Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.) | |||
* [MP] Admin now able to add xp and teleport to a player. | |||
* [MP] Added a DropOffWhiteListAfterDeath server options, if true when a player die, he's removed from the whitelist. | |||
* [MP] Added ConstructionPreventsLootRespawn server option. | |||
* Player will now revive as a zombie after being infected and dead. Follow your character becoming part of a new horde and slaughter other poor players! (or being killed... Again.. Urg.) | |||
* You're now able to clean blood, you'll need bleach and a dish towel or a bath towel | |||
* You now have an option to craft all the stacks of something (having 7 logs? Right click, "Saw Logs" -> "All" :) ) | |||
* Splatter blood in a radial pattern when stomping a zombie. Might change it back to directional, blood tended to fly for 100 feet though. | |||
* Added a key binding (default F8) to hide/show the ping (top left corner) | |||
* Hunger/Thirst reduction from base item now applied to evolved recipe (so if you used 25 hunger reduction to make your pie/cake, you'll have have this as a base when making your cake) | |||
* Added Melee command (Spacebar or left trigger) to shove/stomp. | |||
* [MP] Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481) | |||
* Added translation support for challenges. Made it easier to add challenges via mods. (Issue #001483) | |||
* Added "Rack Firearm" keybind, X by default. Only for Hardcore reloading. It used to be spacebar, but Melee uses spacebar now. (Issue #001494) | |||
* [MP] Added MinutesPerPage server option. This is the number of gameworld minutes it takes to read one page. The default is 1.0. | |||
* The user can choose starting clothing and colors when creating a new character. | |||
* Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used. MyLuaFunction should take 4 arguments. See the top of media/lua/server/recipecode.lua for an example. | |||
* Mods can add their own media/lua/shared/Translate/ files. | |||
* Fixed shoving zombies through closed windows. (Issue #001403) | |||
* Add some translations. The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files. It also reports different numbers of % substitutions. | |||
* Added new 16 foods item | |||
* Added Frog in foraging | |||
* Added tainted water: | |||
* You can now gather water from the river but it'll be tainted. | |||
* Same for rain collector barrel water. | |||
* Tainted water can still be drink but cause some food poisonning. | |||
* Boil it (only in pot or bowl) to remove the tainted | |||
* New Traits/Professions/Last Stand/Level system: Explained by the one and true Lemmy: | |||
* You have now 10 levels instead of 5, the level 10 correspond to the level 5. | |||
* Professions | |||
** Professions now often give skill points, and these tie in directly to the learning speed in those skills as well as the starting skill level. This is to further diversity character creation and make the professions feel like an actual previous experience exists instead of starting characters as blank slate. | |||
** Also professions are not all necessarily free, so there is the potential for some more powerful start professions to require negative traits to balance. Unemployed gives 8 points to start. This is very important for reasons that will be clear when we talk about the new traits. | |||
** So you may pick the Carpenter profession, and right out of the bat this gives you 3 points in carpentry. This not only means starting on level 3, but the carpenter will gain a 50% boost to XP in that skill. | |||
** The scaling goes as follows, based on the starting skill level: | |||
** 0) 0.25x speed (eek) | |||
** 1) 1x speed | |||
** 2) 1.25x speed | |||
** 3) 1.5x speed | |||
** 4) 1.5x speed | |||
** 5) - | |||
** This multiplier is permanent for the entire game. Even when you get to level 1 in a 0 level skill, you retain the x4 time to learn it. | |||
** The idea being that now, a carpenter with skills ONLY in carpentry may advance in carpentry at a fast speed. Their hopes of becoming an expert farmer any time soon are remote. So this further diversifies characters to provide much more varied runs in single player, and provides more potential for teamwork and specific roles in MP and ultimately NPCs. However a carpenter being doomed to ONLY ever be able to learn carpentry quickly is going to be in trouble, so enter: | |||
* Trait Revamp | |||
** A few big changes to traits | |||
** 1) Currently non relevant traits have been removed until NPCs go in. Light Drinker and all the other cheesable traits. | |||
** 2) We've added a ton more. Some need better names and others may be OP/UP and may need nerfing or point values changing. | |||
** 3) To counter the fact that a profession may only allow leveling up a single skill. Specifically, a range of traits now act as hobbies. Say you pick 'Gardener' trait that says the character enjoyed gardening in their pre-apocalypse life. This will give a single point in farming, for example, and while this doesn't seem like a huge deal in itself, since its a character creation skill point, it DOES mean that they are now learning farming at a 1x speed rate instead of just 1/4th speed. This makes farming a viable skill to train up during a run. Think Morrowind minor / major skills. So now the player is encouraged to pick a few hobbies or other traits that round out their character with skills they intend to use, and now with little in the way of exploits with negative traits they will have to build some bigger disadvantages into their character to compensate. This is why unemployed gets extra points to start. They have the time to invest in hobbies, and need them to have any skills they can train at a decent speed at all. | |||
* I haven't done the descriptions for the professions / traits yet (want to run them through Will) or any UI elements to convey the starting skills or training speeds etc, but here is a list of professions and traits: | |||
* New professions list | |||
** Unemployed | |||
** Fire Officer (3 blade, axeman) | |||
** Police Officer (3 aim, 2 reload, 1 nimble) | |||
** Park Ranger (2 trap, 2 forage, 1 carpentry) | |||
** Construction Worker (3 blunt, 1 carpentry) | |||
** Security Guard (night owl, 2 sprinting, 1 lightfoot) | |||
** Carpenter (3 carpentry) | |||
** Burglar (2 nimble, 2 sneak, 2 lightfoot) | |||
** Chef (3 cooking, 1 blade maint, 1 blade) | |||
** Repairman (1 carpentry, 2 blade maint, 2 blunt maint) | |||
** Farmer (3 farming) | |||
** Fisherman (3 fish, 1 forage) | |||
** Doctor (3 doctor) | |||
** Veteran (desensitized, 2 aiming, 2 reload) | |||
* Traits | |||
** Not going to list them all, just the ones that may not be completely obvious. | |||
** Adrenaline Junkie - Can run faster when in top level of panic | |||
** Inconspicuous - Just naturally better at not standing out. | |||
** Packmule - Raises amount that can be fit into bags. | |||
** Disorganized - Lowers amount that can be fit into bags. | |||
** Self Defense Class - 1 blade guard, 1 blunt guard | |||
** First Aid (1 doctor - should be unselectable with doctor prof really. same with a few others) | |||
** Fishing (hobbie - 1 fishing, should be excluded for fisherman) | |||
** Gardener (1 farming, should be excluded for farmer) | |||
** Jogger (1 sprinting, better endurance) | |||
** Illiterate (can't read skill books at all) | |||
** Dexterous (Faster loot speed. should impact other things too in future) | |||
** All Thumbs (opposite of Dexterous) | |||
** Pacifist (slower at learning combat skills) | |||
** Brawler (1 blade, 1 blunt. Don't like this name, but basically someone who gets in fights regularly) | |||
** Plays Baseball (faster swing with baseball bat) | |||
** Hiker (1 forage, 1 trapping) | |||
** Hunter (1 aiming, 1 trapping, 1 sneak) | |||
** Gymnast (1 lightfooted, 1 nimble) | |||
** Insomnia (fatigue recharge when asleep very very low. Will likely wake up tired) | |||
* Challenges | |||
** Also in this version is a modified version of Last Stand menu that allows for challenges using the last stand challenge system but playing in survival game mode. I discussed this in an earlier thread that it's important to make this feel a more complete game, a way of unlocking additional challenges, a feeling of progression, and also providing some goals for players that may have none. Now the framework is there, so if RJ , EasyP, Turbo want to add any challenges, or for that matter everyone on here with some lua skillz chance to contribute. Want a fun challenge to be in the game? Make something and put it on this forum, and get it past the community and us and its in there. | |||
** Also there may be another challenge in there called 'A Really CD DA' which may be fun! :P | |||
* More stuff will be added as we confirm/finish test | |||
'''[BALANCE]''' | '''[BALANCE]''' | ||
* Reduced a lot the dmg of fire on zombies | |||
* Zombies should less group when they follow you. | |||
* Reduce the damage done by panic in melee | |||
* Reduce the knockdown chance with panic | |||
'''[BUG FIX]''' | '''[BUG FIX]''' | ||
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417) | |||
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417) | |||
* Show Unhappiness change in Literature tooltip. (Issue #001342) | |||
* Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff. | |||
* Allow adding/removing weapon upgrades on broken weapons. | |||
* Prevent zombies spawning behind stairs or in pillars. | |||
* Right Shift works same as left Shift to select multiple items in the inventory view. | |||
* Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326) | |||
* Stop all sound effects before exiting to the main menu. (Issue #001322) | |||
* Fixed OnCharacterCreateStats Lua event getting called when loading player corpses. | |||
* Do the "smooth scrolling" listbox-thing with the controller. | |||
* Replace existing parts of zones when adding new zones (to support custom maps better). | |||
* Fixed some controller issues in the main menu. | |||
* Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1. | |||
* Remove reanimated-player zombies when doing a server soft reset. | |||
* Fixed LosUtil.lineClearCached() oscillating between visible/not-visible. | |||
* Skillbook now train 2 levels of skills (so still 5 books). | |||
* Can't play with curtains from the outside. | |||
* Display name of food items that have no hunger reduction (canned food, cigarettes, etc). | |||
* Draw progress bar in Health window when bandaging a deep wound. | |||
* Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451) | |||
* Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447) | |||
* Wrap long server descriptions in the server browser. | |||
* Fixed long text being drawn outside text entry controls. | |||
* Fixed player-death related NullPointerException when joining a server. (Issue #001463) | |||
* Fixed a multiplayer multithreading bug. (Issue #001465) | |||
* Fixed some wounds bleeding when the health panel reported they weren't. | |||
* Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book. | |||
* Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467) | |||
* Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471) | |||
* Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474) | |||
* Fixed table lamps turning back on after loading. (Issue #001473) | |||
* Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour. | |||
* Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420) | |||
* Drink Milk, don't Eat it. (Issue #001476) | |||
* Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit. | |||
* Fixed zombie gibs causing tree-rustling sounds. | |||
* Fixed typo with has-a-cold moodle. (Issue #001482) | |||
* Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318) | |||
* Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429) | |||
* Move items to main inventory before drinking or transferring water from them. (Issue #001427) | |||
* Fixed endurance loss from shooting guns. (Issue #001415) | |||
* Fixed toggle-safety action being interrupted by attacking. (Issue #001433) | |||
* Fixed reanimated player inventory syncing in multiplayer. (Issue #001418) | |||
* Fixed /addxp server command. (Issue #001416) | |||
* Fixed "panic" sound playing for reanimated players. | |||
* Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies). | |||
* Fixed map objects.lua files being loaded in reverse order. | |||
* Fixed graphical glitch in "Major skills" list (bars overlapped the text). | |||
* Fixed Strength/Fitness not decreasing due to laziness. | |||
* Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming. | |||
* Fixed Disorganized trait breaking inventory management. (Issue #001374) | |||
* Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408) | |||
'''[Translation]''' | '''[Translation]''' | ||
* Updated the translations! (FR, DE, NL, RU, ES.... Everyone who posted in the official translation thread, thanks again guys, you're all a piece of heaven in awesome land) | |||
|- | |- | ||
Line 2,260: | Line 2,565: | ||
== Pre Alpha == | == Pre Alpha == | ||
{| | {| class="wikitable" | ||
|- | |- | ||
!style="background-color:#ffaaaa;"| Version Number | !style="background-color:#ffaaaa;"| Version Number | ||
Line 2,267: | Line 2,572: | ||
|- | |- | ||
| 0.1.5d || September 7, 2011 || | |||
| | |||
| | |||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- | ||
| 0.1.5c || September 6, 2011 || | | 0.1.5c || September 6, 2011 || | ||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
Line 2,314: | Line 2,618: | ||
* Basic NPC's with basic controls (move, punch, run) | * Basic NPC's with basic controls (move, punch, run) | ||
|- | |- | ||
| [[Patch_0.1. | | [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 || | ||
* Adjustments and tweaks to Panic system. | * Adjustments and tweaks to Panic system. | ||
* Fire Animation rate fix. | * Fire Animation rate fix. |
Revision as of 09:42, 17 September 2015
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
32.30 (stable release) | 16th Sep 2015 |
Example: WorkshopItems=490954937;492428344;492886697;492887139
Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam
Example: rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit
Example: /connections connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true /disconnect 1 Disconnected connection=1 username="SomeUser"
|
32.29 (stable release) | 15th Sep 2015 |
|
32.28 (stable release) | 14th Sep 2015 |
Example: WorkshopItems=490954937;492428344;492886697;492887139
|
32.27 (stable release) | 7th Sep 2015 |
|
32.26 (stable release) | 1th Sep 2015 |
|
32.25 (stable release) | 29th Aug 2015 |
|
32.24 (stable release) | 21th Aug 2015 |
|
32.23 (stable release) | 17th Aug 2015 |
|
Build 32.22 (stable release) | 16th Aug 2015 |
|
32.21 (stable release) | 16th Aug 2015 |
|
Build 32.20 (stable release) | 12th Aug 2015 |
[Steam Workshop]
[Steam Multiplayer]
[Steam versus Non-Steam]
[Steam Broadcasting]
[Other changes]
|
Build 32.19 (stable release) | 6th Aug 2015 |
|
Build 32.18 (stable release) | 5th Aug 2015 |
|
Build 32.17 (stable release) | 15th July 2015 |
|
Build 32.16 (stable release) | 02th July 2015 |
|
Build 32.15 (stable release) | 01th July 2015 |
|
Build 32.13 (stable release) | 29th June 2015 |
|
Build 32.12 (stable release) | 29th June 2015 |
|
Build 32.11 (stable release) | 28th June 2015 |
|
Build 32.10 (stable release) | 27th June 2015 |
|
Build 32.9 (stable release) | 23th June 2015 |
|
Build 32.8 (stable release) | 22th June 2015 |
|
Build 32.7 (stable release) | 19th June 2015 |
|
Build 32.6 (stable release) | 8th June 2015 |
|
Build 32.5 (stable release) | 5 th June 2015 |
|
Build 32.4 (stable release) | 3th June 2015 |
|
Build 32.3 (stable release) | 28th May 2015 |
|
Build 32.2 (stable release) | 27th May 2015 |
|
Build 32.1 (stable release) | 26th May 2015 |
|
Build 32 (stable release) | 25th May 2015 |
[NEW STUFF] Zombie Respawning [spoiler]
[BUGFIX]
|
Build 31.13 (stable release) | 13th April 2015 |
|
Build 31.12 (stable release) | 06th April 2015 |
|
Build 31.11 (stable release) | 30th March 2015 |
|
Build 31.10 (stable release) | 25th March 2015 |
|
Build 31.9 (stable release) | 23th March 2015 |
|
Build 31.8 (stable release) | 22th March 2015 |
|
Build 31.7 (stable release) | 21th March 2015 |
|
Build 31.6 (stable release) | 12th March 2015 |
|
Build 31.5 (stable release) | 09th March 2015 |
|
Build 31. 4(stable release) | 07th March 2015 |
|
Build 31. 3(stable release) | 06th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.2 (stable release) | 04th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.1 (stable release) | 03th March 2015 |
|
Build 31 (stable release) | 23th March 2015 |
[NEW STUFF]
[BALANCE]
[BUG FIX]
[Translation]
|
Build 30 (stable release) | 29th December 2014 |
[NEW STUFF]
[BUG FIX]
|
Build 29 (stable) | 14th October 2014 |
[NEW STUFF]
|
Build 28,3 (stable release) | 2th September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | 11th December 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 Hotfix | 10th December 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | 6th December 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | 9th November 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | 8th November 2013 |
Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.7 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.6 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | 26th June 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | 15th May 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
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0.1.5a | August 28, 2011 |
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0.1.4? | June 19, 2011 |
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0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
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0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |