Version history: Difference between revisions
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(Added builds 33 to 34.28 (current as of June 14th 2016)) |
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!style="background-color:#ffaaaa;"| Version Number | |||
!style="background-color:#aaffaa;"| Date Added | |||
!style="background-color:#aaddff;"| Features/Fixes Added | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19577-released-public-build-3428/ Build 34.28 (stable release)]|| 26th May 2016 || | |||
* A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting. This should allow admins to deal with problem players that are abusing the account-sharing features of Steam. To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually. Banning a player the usual ways only bans the Steam ID of the client, not the owner. | |||
* Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory). | |||
* Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server. | |||
* Disabled Nutrition.update() on the server and for dead players. | |||
* Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread. | |||
* Players are sorted by name in the in-game players list. | |||
* Take items from the ground and other containers when lighting fireplaces and woodstoves. | |||
* Fixed bird sound playing for trapped animals. | |||
* Fixed "Navigate + Use Doors" zombies opening locked doors and windows. | |||
* Fixed sleep-related traits not being available in multiplayer when sleep is allowed. | |||
* Reduce all food-related properties (like calories) when adding bait to traps. | |||
* Boredom/Unhappiness now get reduced when eating food or using food as bait. | |||
* Place moved rugs on top of the topmost floor object. | |||
* Removed a bunch of server and client console spam. If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server. Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server). | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19461-released-public-build-3427/ Build 34.27 (stable release)]|| 18th May 2016 || | |||
Version 34.24 | |||
:* Fixed exceptions when the server's SpawnPoint setting was improperly formatted. | |||
:* Added UseTCPForMapDownloads server setting. This enables the old way clients received map data from the server. It may help the server run better when many clients are connected. | |||
:* Fixed plant diseases going over 100, and not being treatable if they were already 100 or greater. | |||
:* Fixed exceptions adding items to corpses in multiplayer. | |||
:* Starting the game in Compatiblity Mode forces 1x textures on. | |||
:* Added a "Soft Reset" button to the Host screen to do -Dsoftreset to the server's world. | |||
:* Adjusted fatigue to increase faster. This was needed because sleeping was previously fixed to properly reduce fatigue all the way to zero. Waking up at 7AM, the tired moodle should first appear near 11PM. | |||
:* Fixed food spawning as frozen in freezers without power (Six Months Later for example). | |||
:* Fixed poison from food not considering the amount of food that was eaten. | |||
:* Some people were getting a black screen in game. This was due to the Lighting.dll failing to load, which was caused by 1 of 2 things: | |||
:* The system was missing Microsoft Visual C++ Runtime DLLs. The game comes with the installer for those DLLs, but I'm guessing they only run the first time the game is installed. So now the game itself will run those installers if the Lighting DLL couldn't be loaded. | |||
:* Some people's systems have bugged installations of the C++ Runtime 2012. I rebuilt the Lighting DLL to use the newer C++ Runtime 2013 which didn't seem to have this problem. | |||
Version 34.25 | |||
:* Added PlayerRespawnWithSelf and PlayerRespawnWithOther server options to enable spawning where you died or at a splitscreen partner's location. | |||
:* Co-op hosts may always run server admin commands, even when the host's account is not admin. | |||
:* Updated client and server to this version. | |||
Version 34.26 | |||
:* Keep the controller listbox (the one you see in-game when first activating the controller) above other windows. Removed blank space below the last item in the list. | |||
:* Fixed the game sometimes hanging in multiplayer after closing the window in-game. | |||
:* When creating new server settings, all currently-active Workshop mods are added to the new settings. This also happens when starting a co-op server when the settings don't exist yet. | |||
:* When adding a map in the server-settings editor, that map's spawnpoints.lua file is automatically added to the spawn regions list. Removing a map removes the spawnpoints.lua file from the spawn regions list. | |||
:* Fixed button tooltips not showing up if they cover the button (when the button is near the bottom of the screen). | |||
:* Co-op hosts connect to 127.0.0.1 for map downloads when UseTCPForMapDownloads=true. | |||
:* Steam co-op hosts don't log in as admin anymore. This should be okay, since co-op hosts can now run admin commands whether they are admin or not. | |||
:* Fixed some garbage creation on the server with the new map-download code. | |||
:* Fixed username and speech text position over other players heads lagging in multiplayer. | |||
:* Removed the old PZServerSettings program. | |||
:* Avoid a possible NullPointerException in SwipeStatePlayer. | |||
:* Changed how player coordinates are reported in the server's PVP log (now uses x,y,z world coordinates). | |||
Version 34.27 | |||
:* Stop generalstore.other loot spawning in bin/clothingrack/filingcabinet/microwave. | |||
:* Fixed light radius shrinking when lights were placed above ground floor. | |||
:* Force the player awake after death if they will become a zombie. | |||
:* Fixed clicking on containers from far away displaying their contents. | |||
:* Fixed not being able to slice cooked Bread Dough. | |||
:* Fixed SpawnItems going to the wrong player or no player after respawning in-game. | |||
:* Fixed destroying floor at top of two adjacent staircases. | |||
:* Fixed CanBeDoneFromFloor recipes not removing items in bags on the ground on the server. | |||
:* Co-op hosts always see the admin buttons in the players list, even when not admin. | |||
:* Fixed invisible players and their chat text sometimes being visible to non-admins. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19365-released-public-build-3423/ Build 34.23 (stable release)]|| 10th May 2016 || | |||
* All-new double-sized textures. | |||
* Easy Co-op server hosting from in the game. | |||
* Double-sized Tilesets option for low-spec machines. | |||
* There's a new server-settings editor in-game. | |||
* Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed. | |||
* Allow rain barrels to be moved. | |||
* Added SleepAllowed and SleepNeeded server options for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players. | |||
* Fireplaces work like campfires. | |||
* Wood stoves now work like campfires. They emit light, warm/dry the player, can be used for cooking, and don't require electricity. | |||
* See-through doors. Hang sheets on see-through doors. | |||
* Fixed walls and solid objects on the floor below blocking movement going up stairs. | |||
* Staircases may now be placed above another staircase. | |||
* Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down. | |||
* Allow digging farm plots with a shovel. | |||
* The "levelup" sound only plays when a point may be spent. It plays in these 2 cases: | |||
:* 1) The player gained a point while already having enough XP for a new perk level. | |||
:* 2) The player gained enough XP for a new perk level, and already had a point to spend. | |||
* Added "Zoom Levels" checkboxes to the options so users can choose zoom levels. | |||
* Added "Pour into" submenu so you can choose what to transfer water into. | |||
* "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example). | |||
* Smoke bomb changes: | |||
:* No longer start fires in multiplayer. | |||
:* Now work when fire is disabled in multiplayer. | |||
:* No longer emit light. | |||
:* Don't burn corpses. | |||
:* Use a larger smoke sprite when first triggered. | |||
* Memory-leak fixes in multiplayer. | |||
* Bags now displayed on ground. | |||
* New community translations. | |||
* Ham icon looks far less like a penis. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19359-iwbums-3422/ Build 24.22 (IWBUMS Release)]|| 9th May 2016 || | |||
* Wall vines placed by the mapper become erosion wall vines (on the ground floor only). | |||
* Fixed adding/removing items to/from bags on the ground not sending those items to the server. Broken since February. Whoops! | |||
* Fixed fishing exception when no more lures were found when automatically adding another fishing action. | |||
* Fixed cooking recipes with the same name getting combined in the crafting ui. ('Prepare Rice' for example) | |||
* Juice Box: Eat -> Drink. | |||
* Axeman trait gives faster axe swings. | |||
* Fixed some issues saving when closing the game window while in-game instead of exiting. | |||
* Fixed erosion updates on the server every 10 minutes possibly affecting parts of the map that hadn't finished loading yet, resulting in invisible trees etc. | |||
* Added a graphical indicator to show how fast time is passing while sleeping in multiplayer. It updates once every 10 game-world minutes. I added this because it wasn't always obvious when the last awake player finally went to sleep, if you weren't staring at the clock. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19331-iwbums-3421/ Build 34.21 (IWBUMS Release)]|| 6th May 2016 || | |||
* Fixed the launched server's name sometimes being different than the one displayed in the Host screen. | |||
* Updated community translation files. The encoding of Simplified Chinese files is now UTF-8. | |||
* Fixed random-building code running before a chunk was fully loaded, which sometimes caused sprite issues with erosion. | |||
* Fixed frozen food not aging at all; it was supposed to age 1/50 the rate of unrefrigerated food. | |||
* Fixed Watermelon DaysFresh being greater than DaysTotallyRotten. | |||
* Fixed possible exception and infinite loop when burning barricaded objects. | |||
* Smoke bomb changes: | |||
:* No longer start fires in multiplayer. | |||
:* Now work when fire is disabled in multiplayer. | |||
:* No longer emit light. | |||
:* Don't burn corpses. | |||
:* Use a larger smoke sprite when first triggered. | |||
* Nutrition is disabled everywhere by default until more refinements are done. It can be turned on in new Sandbox games. | |||
* Fixed recipes sometimes producing rotten food as soon as the first ingredient was added. | |||
* Updated the screen shader to greatly reduce texture sparkles at the highest zoom levels. Let me know if this causes problems. | |||
* Fixed the screen position of the equipped secondary icon. | |||
* Fixed icon size in the radio/tv panel. | |||
* "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example). | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19311-iwbums-3420/ Build 34.20 (IWBUMS Release)]|| 4th May 2016 || | |||
* Hide the 'New Character' button after death when DropOffWhiteListAfterDeath=true (for perma-death servers). | |||
* Fixed PVP cooldown taking 1/2 as long at 60 FPS compared to 30 FPS. | |||
* Don't show ZzzZZZzzzz text in the chat window. | |||
* Fixed 'Wake Up XYZ' not working on splitscreen players in multiplayer. | |||
* Fixed radio/tv broadcasts in multiplayer only displaying the first line followed by static. (Issue #160) | |||
* Stop radio/tv <bzzt> text being logged in the chat window. | |||
* Fixed controller A button not adding/removing traits in character creation. | |||
* Fixed not being able to dig with a shovel/trowel with hand injuries. | |||
* Prevent thumping zombies getting pushed away by other zombies. (Issue #1459) | |||
* With Mortality=Never, don't become infected, only fake-infected, otherwise the fever lasts forever. (Issue #157) | |||
* Fixed tool-name translations of shovel/trowel in the furniture-moving info window. | |||
* Added "Pour into" submenu so you can choose what to transfer water into. | |||
* Doubled endurance regen while sleeping to match the Rest action. | |||
* Hide ??? tiles when not in debug mode. | |||
* Added many tooltips for various server options. | |||
* Added a console message about possible server hangs before doing UPnP. | |||
* Removed 'Slice Bread' recipe that uses uncooked Bread Dough. (Issue #161) | |||
* Changed Six Months Later loot rarity to Rare instead of Normal. | |||
* Fixed zombies not hurting sleeping players. | |||
* Increased the damage zombies do when thumping when the clock is running fast. | |||
* Made rain more transparent when the screen shader is used. | |||
* Fixed 'Climb through' controller prompt not appearing for window frames without windows. | |||
* Fixed holes in floors being valid places to stand for some actions. (Issue #163) | |||
* Fixed moved woodstoves displaying fuel/fire sprites. (Issue #165) | |||
* Fixed some tile-property bugs (sink position in the Sunstar Motel bathrooms). | |||
* Fixed missing wall-vines in the Last Stand map (they used an old tileset). | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19277-iwbums-3419/ Build 34.19 (IWBUMS Release)]|| 30th April 2016 || | |||
* Fixed tutorial breakage caused by customizing zoom levels. | |||
* Fixed render bug when ServerWelcomeMessage was empty. | |||
* Added a lamp to the tutorial cabin kitchen. | |||
* Non-public servers shouldn't show up on the Steam server browser. I wasn't able to test this though. | |||
* A co-op host can mark which friends are allowed to join. Those friends may then join without needing an invite from the host, using the in-game server browser, Steam's server browser, or Steam's 'Join Game' / 'View Game Info' menu commands. | |||
* Possibly fixed the Steam server browser not realizing clients left the game. | |||
* Fixed non-Steam co-op host not using the correct server password if one was set in the INI file. | |||
* Fixed client savefile name being 0_ServerName_player when joining a non-Steam hosted server. If you joined a non-Steam hosted server, rename your 0_ServerName_player folder to IP_Port_Username instead. This bug doesn't affect Steam-enabled hosted servers. | |||
* Fixed old tent sprites being used. | |||
* Fixed container overlay sprites not appearing outside of pre-built rooms. | |||
* Add Mash's new rain textures. | |||
* The texture-compression option is forced on when the game is started in Compatibility Mode. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19241-iwbums-3418/ Build 34.18 (IWBUMS Release)]|| 26th April 2016 || | |||
* Added an editor for spawnpoints.lua files to the server-settings editor. | |||
* Fixed adding sheetropes not consuming items in multiplayer. | |||
* When an installed Workshop item is added in the server-settings editor, all mods in that Workshop item are added to the Mods list. When a mod is added, any maps in that mod are added to the Maps list. So adding a Workshop item adds it's mods which adds those mod's maps automatically. | |||
* An error is displayed if a client attempts to accept an invite while in-game or when not at the main menu screen. Previously, the invite was ignored in these situations. | |||
* All friends are displayed in the Invite Friends screen along with their online/offline/etc state. | |||
* Instead of drawing individual drops, rain textures are drawn across the whole scene. The textures are chosen based on the intensity of the rain. Rain splashes may appear on every level (such as flat roofs), not just ground level. The textures aren't final. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19096-iwbums-3415/ Build 34.15 (stable release)]|| 12th April 2016 || | |||
* Fixed the Mortality Sandbox option not showing the "Never" choice. | |||
* Fixed /showoptions command displaying junk. | |||
* Fixed water/electricity shutoff bugs. | |||
* Fixed an exception with fireplaces when using the 1x tilesets. | |||
* Fixed lighting bug rendering wall vines. | |||
* Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other. | |||
* Fixed remote-player's health not always being synced properly when doing a medical check. | |||
* Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox. | |||
* The "levelup" sound only plays when a point may be spent. It plays in these 2 cases: | |||
* 1) The player gained a point while already having enough XP for a new perk level. | |||
* 2) The player gained enough XP for a new perk level, and already had a point to spend. | |||
* Reduced the rate of damage from poison. | |||
* Fixed "other" tables in SuburbsDistributions.lua not being used. | |||
* Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot. | |||
* "Dig" context-menu option is only shown when clicking on a diggable tile. | |||
* Allow WildEggs as cake ingredient. | |||
* Fireplaces can be lit with the same items as campfires. | |||
* Fixed equipped clothing items being useable as fireplace fuel. | |||
* Wood stoves now work like fireplaces. They emit light, warm/dry the player, can be used for cooking, and don't require electricity. | |||
* Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves. (Campfires already warmed/dried the player). | |||
* Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab). | |||
* Fixed client exception toggling PVP in multiplayer. | |||
* Prevent exceptions in multiplayer when a client wields an unknown type of item. | |||
* Fixed being allowed to dump dirt onto non-existing floors at z > 0. | |||
* Replaced furniture-moving context menu with a panel that shows when the mouse is over it. One less click required. | |||
* Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players. | |||
* Pressing the A or B button on a controller exits to the menu after player death. | |||
* Changed "Bag of Oats" back to "Can of Oats" | |||
* Added "Zoom Levels" checkboxes to the options so users can choose zoom levels. | |||
* Fixed player traits not getting sent to the server. This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player. | |||
* Fixed always spawning in the same house in multiplayer. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19002-iwbums-build-3414/ Build 34.14 (IWBUMS Release)]|| 2nd April 2016 || | |||
* Fixed changing lightbulbs not changing the color of the light. (Issue #79) | |||
* Fixed 3D model lighting (flipped x axis). | |||
* Fixed lightbulb color being lost after moving lamps. | |||
* Server spawn buildings are never randomized, and any zombies in them are removed when a player joins. | |||
* Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed. | |||
* Allow rain barrels to be moved. Potential mod breakage: IsoThumpable.setMaxHealth() now only sets MaxHealth, it doesn't set Health as well. | |||
* Moving carpentry objects preserves the original object's modData table. | |||
* Fireplace: Fixed crash when lighting. Fixed sprite size/position. Fixed light radius in multiplayer. | |||
* Rotten spices (such as mayonnaise) can't be added to a recipe unless cooking skill is high enough. (Issue #89) | |||
* Allow digging farm plots with a shovel. | |||
* The "Dig" context menu action now says "Dig With Hands" when the player doesn't have a shovel or trowel. (Issue #71) | |||
* Alarm sound stops playing sooner after fast-forwarding. (Issue #50) | |||
* Fixed most ??? and broken tiles in community maps that haven't been updated for the 2x tileset changes. The 'sewer' tileset doesn't exist in 2x yet, it's used in many Bedford Falls garages so they still display ???. These fixes should be applied when starting new games using community maps as well as loading old savefiles. | |||
* Fixed inventory-menu tooltips not going away sometimes when using the controller. | |||
* Added an in-game server settings editor. This is basically the same as PZServerSettings, but is in-game so it can be translated. It can be accessed by the new "Servers" button, which may go away once starting servers from the client is added. | |||
* The Sandbox options screen was redesigned. There were changes to how Sandbox and server options are implemented, to make it easier for the developers to add new options in the future. Please report any weird bugs with Sandbox or server options that these changes may have caused. | |||
* The zombies.ini files which held the advanced zombie options are no longer used. Those settings are now regular Sandbox options. | |||
* Fixed an exception when climbing through a wall-without-window. | |||
* Fixed wall-without-window being blocked by furniture next to it. | |||
* Fixed ISCoordConversion, broken by 2x changes. This caused problems removing grass behind walls. | |||
* Fixed fridge sound not coming back on when a generator is started. Added freezer hum. (Issue #93) | |||
* Split evolved recipes Pasta into PastaPan/PastaPot, Rice into RicePan/RicePot. | |||
* Don't allow non-empty containers (i.e., Garbage Bags) to be used as carpentry materials. (Issue #97) | |||
* Display the translated name of tools in the furniture-moving info window. | |||
* Fixed Mayonnaise not adding calories/carbs/lipids/proteins to food when used as a spice. (Issue #92) | |||
* Clear the action queue when a player dies. This fixes an exception when the player dies transferring inventory items. | |||
* Fixed campfire light radius not changing immediately after adding fuel. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/18572-iwbums-build-3413/ Build 34.13 (IWBUMS Release)]|| 15th March 2016 || | |||
* Fixed an exception when using the mousewheel in the main menu before the game started. | |||
* Fixed container capacity changing when moving objects. | |||
* Fixed freezer container being lost when moving objects. | |||
* Fixed wrong container capacity being displayed when clicking on objects in the world. | |||
* Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist). | |||
* Fixed farming sprites not showing in the context menu. | |||
* Fixed farming sprites for in-game plants. There may be bugs here, it's a bit confusing. | |||
* Fixed some ??? tiles when importing old savefiles. | |||
* Fixed disappearing items and weight capacity possibly being exceeded when spawning items. | |||
* Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan. | |||
* Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer. | |||
* Fixed ProjectZomboid.exe argument handling. | |||
* Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer. | |||
* Fixed vertical sprite position after moving objects with the 2x tiles. | |||
* Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later). | |||
* Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed. | |||
* Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down. | |||
* Fixed the new lighting system not "spotting rooms" properly. This prevented spawning of indoor zombies and generators. | |||
* Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world. | |||
* Fixed 3D models flickering on/off in coop. | |||
* Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day. | |||
* Fixed right-clicking not detecting players or corpses with the 2x tiles. | |||
* Fixed black fridge having 20 freezer capacity | |||
* Fixed the appearance of grime below windows (so it matches adjacent walls). | |||
* Changed some nutrition numbers | |||
* Updated left side icons to non-pixelized ones | |||
* Fixed unlucky trait giving some times more loots | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/18438-iwbums-build-3412/ Build 34.12 (IWBUMS Release)]|| 4th March 2016 || | |||
* Nutrition system - Food now has a more realistic nutritional content, and characters change over time based upon the quality of the food they eat. | |||
:* Every items has now nutrition values such as fat, proteins, carbohydrates and calories. | |||
:* You gain lose/gain weight depending on your calories intakes, other nutritions values can affect your strength, your xp gain, your endurance, etc... | |||
:* Nutrition values are displayed on packaged items, a nutritionist trait has been added, he can see every nutrition values (free for fitness instructor) | |||
* New C++ lighting system. Runs a lot faster and doesn't get interrupted when the map scrolls. | |||
* Freezers! Some fridge now have freezer, but foods in them to freeze it and it'll stay fresh much longer! | |||
* Fixed trait tooltips not showing. | |||
* Fixed an old multithreading bug with map loading that resulted in RecalcProperties exception. | |||
* Fixed thunder sound volume (now tied to main game volume). | |||
* Fixed Sandbox option screen being displayed when starting a new character from an existing world. | |||
* Shift-E will open/close a door instead of any sheet hanging on it if the player moved recently. | |||
* Thumpables (like crates) placed next to windows are no longer solid. | |||
* Fixed handling of +connect arguments added by Steam. | |||
* Sheets are added on whatever side of the window the player is on. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/18102-released-build-3410-food-tracker-build/ Build 34.10 (stable release)]|| 4th Feb 2016 || | |||
'''Update 1:''' | |||
* Added nutrition debug file | |||
* Fixed some bugs with the nutrition system | |||
* Reduced hunger decrease (so you'll be less starving) | |||
* Hunger reduce faster if fighting | |||
* Added malus for having too much or too few carbs/ptos/lipids (still not 100% done) | |||
* Cap the calories values (can't go under 3500 or over 4000, let's see if it's help or way too unrealistic and i'll remove it...) | |||
'''Update 2:''' | |||
* Added icons for the new traits (not definitive icons!) | |||
* Added new traits descriptions | |||
* You now can't eat if you're well fed | |||
* Fixed weight-related trait sometimes not being updated in character info screen | |||
* Changed single berry in a bunch of berries | |||
* Added pasta & rice (they are evolved recipes, lot of food can be added in them, you need a water pot to prepare them) | |||
* Added several foods to evolved recipes (canned foods can now be added to recipes, etc...) | |||
* Fixed cutting fish filet not adding nutritional values | |||
* Fixed unfit/out of shape being good traits | |||
* Well fed moodle will stay bit longer | |||
* Fixed some evolved recipes incorrect numbers | |||
* Reduced speed of gaining/losing weight | |||
* Calories to gain weight is now based on your weight (the more you have weight, the more calories is needed to gain weight) | |||
* You know start at 800 calories (previously 500) | |||
* Fixed Emaciated trait having wrong value | |||
* Fixed nutrition values in food tooltip being displayed in green | |||
* Fixed nutrition value of base item (cake preparation, pie dough..) not being added in evolved recipe | |||
* Balanced some nutrition values | |||
'''Update 3:''' | |||
* Added freezer (icons are placeholder! Mash will do way better than me :D) | |||
* Every fridge (will be changed) have now a freezer, possibly with some food in them (if so, I lowered a tad the food spawn in fridge) | |||
* Place food (not everything can be freezed!) in freezer and wait a bunch of time (check the item details to see the progression) and it'll be freezed! | |||
* Frozen items have way more time before getting rotten (about 50 times more), but you'll need power to have the freezer on :) | |||
* To unfroze an item, just take it in your inventory or put it in the oven for some time (item first unfroze THEN start to heat for cooking) | |||
* Fixed pasta & rice not give back the pot when ate. | |||
* Fixed eating only a portion of food giving .weird nutrition bonus | |||
* Fixed creating pasta bowl giving rice bowl. | |||
* Fixed incorrect berries values for evolved recipes | |||
* Fixed some incorrect mushroom values for evolved recipes | |||
* Balanced some nutrition values (thanks a lot to all of you guys for this :D) | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ Build 33.20 (IWBUMS Release)]|| 18th Jan 2016 || | |||
33.15 | |||
* Fixed rendering of usernames and radio/tv text in coop. | |||
* Added translations for paint symbols. | |||
* Fixed tv on/off/volume/etc settings not always syncing in multiplayer. | |||
* Fixed short fence doors blocking sight. | |||
* Doors with glass/portals don't block sight unless barricaded 3+ times. | |||
* Made hoppable fences/walls less transparent when standing behind them. | |||
* Bags on the ground show in the loot window's list of containers. | |||
* Play door lock/unlock sounds from the player's square, not the door's square, so they don't sound muffled when the player is behind the door. | |||
* Stop the heartbeat sound after death. | |||
* Added Mod ID and Map Folder to item descriptions when submitting them to the Workshop to make it easier for server admins to add them to their servers. | |||
* Fixed endurance recovery ignoring FPS and game speed. | |||
* Fixed (?) game window getting scaled by High DPI feature on Windows. | |||
* Fixed exception reading map_meta.bin if the world changed size. | |||
* Fixed floor-tile stacking when moving floor tiles in multiplayer (won't fix existing moved tiles). | |||
* Fixed missing words in building-menu tooltips. | |||
* Fixed carpentry doors fading out and being unclickable when viewed from behind. | |||
* Fixed fireplaces not having 'fireplace' container type so they couldn't be used for cooking. | |||
* Fixed outhouse door sprite not being a door. | |||
* Fixed (?) light-switch packet spamming in multiplayer. | |||
* Fixed an extra window object being created when a window breaks trying to pick it up in multiplayer. | |||
* Fixed Unemployed profession only having one spawnpoint in Muldraugh. | |||
* Added exception handling around randomized building code to stop server crashes. | |||
* Fixed (?) RDSGunslinger exception. | |||
* Print a console message on Linux about xrandr possibly being required (in case creating the display fails). LWJGL uses xrandr to get a list of supported display modes. | |||
* Fixed sandbox settings not being set to default for new sandbox and challenge games. | |||
* Limit gunshots, screams and dog barks to at most 1 per day. | |||
33.16 | |||
* Fixed attacking zombies through closed "see-through" doors. | |||
* Fixed issues removing/placing windows. Ropes can now be attached to window frames without windows. | |||
* Fixed disappearing posters/flags/etc after moving them. | |||
* Fixed the tutorial telling the user to hold SHIFT instead of whichever key is bound to "Run". | |||
* Fixed Deaf trait using Hard of Hearing's tooltip description. | |||
* Fixed generator sounds not working in multiplayer. | |||
* Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/17110-released-build-33/ Build 33 (stable release)]|| 17th Nov 2015 || | |||
'''[NEW STUFF]''' | |||
* FMOD: New sound engine! | |||
:*Tons of new sounds and ambient! (fridge buzz, water drip, birds...) | |||
:*New random music algorythm: some weird music will start at night to give a creepy ambient! | |||
:*Proper 3D sound! | |||
:*The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop! | |||
:*Added an ambient volume slider in the option. | |||
* New randomized buildings: | |||
:*Some buildings will now be burnt, looted or already barricaded. | |||
:*Some will have specific professions loots | |||
:*Made world more alive, some windows/inside door will be open. | |||
*New main menu! | |||
:*Allowing to custom your difficulty settings easier. | |||
:*You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing) | |||
:*Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!) | |||
:*Then select if your character will start with some bonuses, such as items or xp multiplier! | |||
*New trait: herbalist | |||
:*With this trait you can find medicinal herbs by foraging. | |||
:*They'll help you fixing your broken bones, your stomach disease, etc. | |||
:*Some will require to be transformed in poultice with a mortar and a pilon! | |||
:*Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;) | |||
* Radios | |||
* TVs | |||
* Moveable furnitures! (icon is on the left) | |||
* Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...) | |||
* Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival) | |||
* Added /alarm server admin command to force an alarm to play in the current room. | |||
* Added farming mag to learn the mild flies cure | |||
* Added electronics mag to learn how to make and add remote trigger | |||
* Added way to learn remote controller v2 and v3 in electronics mag | |||
* PZServerSettings edits INI as well as SandboxVars.lua. | |||
* Save players every minute instead of every 2 seconds. | |||
* Active translation mods will be loaded when joining a server. | |||
* Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel. | |||
* Zombies that fall from a height fall over and take some damage. | |||
* Added buttons to enable/disable mods. Double-clicking still works. | |||
* Added warning about Workshop items not being displayed when Steam is disabled. | |||
* The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one. | |||
* PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options) | |||
* The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories. | |||
* Added MaxAccountsPerUser to limit the number of accounts tied to each SteamID. If this number is zero (the default) then there is no limit. Admins may create any number of accounts for themselves. | |||
'''[FIXES/BALANCE]''' | |||
* Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first) | |||
* Crafting UI displays spices and poison already added to a recipe. | |||
* Crafting UI displays poison icon next to known poisonous ingredients. | |||
* Fixed watermelon sliced/smashed weight | |||
* Possibly fixed multiple copies of other players appearing in multiplayer. | |||
* Fixed speed of falling not considering framerate. | |||
* Reduced movement rate when going up or down stairs. | |||
* Fixed OpeningHours sprite bug. | |||
* Fixed flickering when in the Lua debugger. | |||
* Fixed health-panel errors when spamming right-click actions. | |||
* Fixed some outdoor chairs showing "Remove Bush" in context menu. | |||
* Fixed generators only powering levels 0,1,2 no matter which level the generator was on. | |||
* ProjectZomboid exe prints any exception after running the main() method. | |||
* Fixed an exception with footstep sounds when the player was falling. | |||
* Fixed lighting flashes not working when shaders were turned off. | |||
* Fixed clicked-on worn clothing not being used by a recipe. | |||
* Fixed a number of issues with using the bundled Java Runtime Environment on Linux. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16470-released-build-3230/Build 32.30 (stable release)]|| 16th Sep 2015 || | |||
* Fixed Steam servers not being able to download Workshop items. | |||
* Servers use WorkshopItems= INI option that takes a list of Workshop item ID numbers separated by semicolons. The server will download/install/update these items when starting up. | |||
Example: WorkshopItems=490954937;492428344;492886697;492887139 | |||
* Fixed scoreboard not showing Steam details for distant players (all those %1). | |||
* ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates. | |||
* ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. | |||
Example: | |||
ProjectZomboid64.exe -Xmx1024m -- -nosteam | |||
* Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers. | |||
* Setting Open=false no longer keeps a server out of the public server list. | |||
* /banuser on a disconnected user also bans that player's SteamID. | |||
* Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players. | |||
* IP addresses are not banned on Steam servers, but SteamIDs are. | |||
* Removed the "ban ip" admin button on the scoreboard on Steam servers. | |||
* Fixed the UI that shows when you join a server through Steam's own server browser. | |||
* Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name. | |||
* Fixed kick/ban messages not being displayed on the client sometimes. | |||
* Handle +password commandline option when joining a server using Steam's server browser. | |||
* Fixed crawling zombies sometimes getting walking-zombie speed. | |||
* Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123) | |||
* Added getModInfoByID(modID) Lua function. | |||
* Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121) | |||
* Options screen now has Back/Accept/Apply buttons. (Issue #002120) | |||
* Set fullscreen and resolution at the same time when applying option changes. | |||
* AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist. | |||
* The 'steamid' field in the whitelist is updated every time a client connects. | |||
* Added "Blood Decals" option to limit the number of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer. | |||
* Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing. | |||
* Fixed /reloadoptions causing options to be listed multiple times by /showoptions. | |||
* Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator. | |||
* Added "Borderless Window" option. The game must be restarted for this option to take effect. | |||
* Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command. | |||
Example: | |||
rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit | |||
* Renamed /list to /connections. /list wasn't displayed by /help before. | |||
* Added /disconnect that takes the connection number to disconnect. | |||
Example: | |||
/connections | |||
connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true | |||
/disconnect 1 | |||
Disconnected connection=1 username="SomeUser" | |||
* Fixed blood-travel distance when stomping on zombies in multiplayer. | |||
* Fixed position of the Chat context menu (used to clear the chat text). | |||
* Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130) | |||
* Added a UI to set the time before bombs explode. It works with controllers. | |||
* Fixed lighting bug in coop when one player had "Cat's Eyes" trait. (Issue #002132) | |||
* Fixed ambient sounds (house alarms, etc) not playing relative to the closest player in coop. (Issue #002132) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16454-released-iwbums-3229/Build 32.29 (stable release)]|| 15th Sep 2015 || | |||
* Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command. | |||
* Renamed /list to /connections. /list wasn't displayed by /help before. | |||
* Added /disconnect that takes the connection number to disconnect. | |||
* Fixed blood-travel distance when stomping on zombies in multiplayer. | |||
* Fixed position of the Chat context menu (used to clear the chat text). | |||
* Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16448-released-iwbums-3228/Build 32.28 (stable release)]|| 14th Sep 2015 || | |||
* Fixed Steam servers not being able to download Workshop items. | |||
* Servers use WorkshopItems= INI option that takes a list of Workshop item ID numbers separated by semicolons. The server will download/install/update these items when starting up. | |||
Example: WorkshopItems=490954937;492428344;492886697;492887139 | |||
* Fixed scoreboard not showing Steam details for distant players (all those %1). | |||
* ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates. | |||
* ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam | |||
* Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers. | |||
* Setting Open=false no longer keeps a server out of the public server list. | |||
* /banuser on a disconnected user also bans that player's SteamID. | |||
* Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players. | |||
* IP addresses are not banned on Steam servers, but SteamIDs are. | |||
* Removed the "ban ip" admin button on the scoreboard on Steam servers. | |||
* Fixed the UI that shows when you join a server through Steam's own server browser. | |||
* Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name. | |||
* Fixed kick/ban messages not being displayed on the client sometimes. | |||
* Handle +password commandline option when joining a server using Steam's server browser. | |||
* Fixed crawling zombies sometimes getting walking-zombie speed. | |||
* Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123) | |||
* Added getModInfoByID(modID) Lua function. | |||
* Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121) | |||
* Options screen now has Back/Accept/Apply buttons. (Issue #002120) | |||
* Set fullscreen and resolution at the same time when applying option changes. | |||
* AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist. | |||
* The 'steamid' field in the whitelist is updated every time a client connects. | |||
* Added "Blood Decals" option to limit the number of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer. | |||
* Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing. | |||
* Fixed /reloadoptions causing options to be listed multiple times by /showoptions. | |||
* Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator. | |||
* Added "Borderless Window" option. Tested on Windows 7 only. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16346-released-iwbums-3227/Build 32.27 (stable release)]|| 7th Sep 2015 || | |||
|[http://theindiestone.com/forums/index.php/topic/16166-released-iwbums-3224/Build 32.24 (stable release)]|| 21th | * Added RCON (remote console) support on the server. When enabled, the server accepts console commands through a TCP connection. A simple RCON client is provided in the rcon/ folder of the game. There are two options in the server INI file, RCONPort and RCONPassword. If RCONPassword is left empty, then RCON is disabled. | ||
* The tabs in the Crafting window will scroll horizontally if the tabs are wider than the window. They can be scrolled with the mousewheel or by clicking a button. (Issue #002100) | |||
* Added console messages about Steam vs non-Steam clients and servers when connecting to a server fails. | |||
* Require long 'E' press to climb through a broken window with no floor on the other side. | |||
* Attempted to fix "laggy" zombie combat in multiplayer. The server sends updates every turn (12 times per second) for the 10 closest zombies to the player. (Issue #002098) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16282-released-iwbums-3226/Build 32.26 (stable release)]|| 1th Sep 2015 || | |||
*Fixed SafeMode getting set on single + dual-core machines. This required setting zoom/shaders in the options every time the game started. (Issue #000886, #001534, #001946) | |||
*Fixed exception when rendering the new controller UI. | |||
*Fixed 'Reload config files' doing nothing for controllers that hadn't been activated yet. | |||
*Fixed Linux server not running due to a lack of jinput.jar. | |||
*Fixed setting ServerPlayerID= to the empty string not disabling the what-server-was-this-player-created on check. | |||
*Fixed /changeoption not allowing an option's value to be set to the empty string. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16267-released-iwbums-3225/Build 32.25 (stable release)]|| 29th Aug 2015 || | |||
*Fixed highlighting on carpentry doors when placing them. (Issue #002080) | |||
*Fixed being able to build multiple doors on a door frame. (Issue #002079) | |||
*Fixed not being able to build doors in "walls with door hole" without a frame. | |||
*Fixed destroying a door frame leaving a floating door. (Issue #002077) | |||
*Fixed exception when a controller.config file specifies an invalid axis. | |||
*Fixed non-admins sometimes seeing local chat of invisible players in chat log. | |||
*/grantadmin and /removeadmin now update the 'admin' status of connected players. | |||
*Fixed spamming "Chop Tree" cutting trees faster. (Issue #002054) | |||
*Fixed exception after removing a DrainableComboItem from inventory. (Issue #002086) | |||
*When loading items, discard any items whose saved type does not match that in items.txt. | |||
*Fixed deactivating a mod deactivating all it's required mods. (Issue #002091) | |||
*Crafted items that don't fit in the player's inventory are dropped. (Issue #002085) | |||
*Fixed axe condition lowering 2x as fast when attacking a tree compared to the "Chop Tree" action. (Issue #002090) | |||
*"Not effected" -> "Not affected" Outdoorsman trait description. (Issue #002089) | |||
*Instead of writing the server's IP address in player files to prevent copying, give each server a randomly-generated ID number saved as ServerPlayerID= in the server's INI file. If ServerPlayerID="", then this protection is disabled. | |||
*Added right-click menu to Chat with Clear command. | |||
*Limit chat messages to 256 characters to combat spamming. | |||
*Added "Local IP" to the saved-servers list for Steam servers. If you are trying to connect to a server on your local network and it fails when testing the TCP download port, set your server's LAN address in the Local IP field. (Issue #002092) | |||
*Limit helicopter sounds to one every half hour of game time. | |||
*Added Mac server scripts for running a server from the install directory (not SteamCMD). | |||
**There's a new UI to help people configure their controllers. The blue area on each axis is the "dead zone". The number of each axis and button are what go in the controller's .config file. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16166-released-iwbums-3224/Build 32.24 (stable release)]|| 21th Aug 2015 || | |||
**Fixed the ban-ip button in the players list not adding the IP address to the db file. | **Fixed the ban-ip button in the players list not adding the IP address to the db file. | ||
**Remove any banned IP address for a username when using /unbanuser. | **Remove any banned IP address for a username when using /unbanuser. | ||
Line 23: | Line 587: | ||
*Note: In this build I'm using Mac libraries built on my own machine instead of pestering Rathlord to do it. If the Mac build is broken now, that's the reason. | *Note: In this build I'm using Mac libraries built on my own machine instead of pestering Rathlord to do it. If the Mac build is broken now, that's the reason. | ||
|- | |- | ||
|[http://theindiestone.com/forums/index.php/topic/16114-released-iwbums-3223/Build 32.23 (stable release)]|| 17th | |||
|[http://theindiestone.com/forums/index.php/topic/16114-released-iwbums-3223/Build 32.23 (stable release)]|| 17th Aug 2015 || | |||
**A little red notification pops up for a few seconds in the bottom-right corner of the screen after an exception occurs. Currently it simply shows the number of exceptions that have occurred. | **A little red notification pops up for a few seconds in the bottom-right corner of the screen after an exception occurs. Currently it simply shows the number of exceptions that have occurred. | ||
**Added SteamScoreboard=true|false|admin server option to show/hide avatar + profile name in the players list. | **Added SteamScoreboard=true|false|admin server option to show/hide avatar + profile name in the players list. | ||
Line 35: | Line 600: | ||
*It seems some people are having issues with ProjectZomboid32.exe on 32-bit Windows. The console says "Could not reserve enough space for object heap". Let me know if that works or doesn't work for you. You might try disabling the Steam Overlay and see if that helps. I noticed that some Steam DLLs want to load themselves in the middle of the application heap, which prevents Java allocating a single large block of memory for it's heap space. | *It seems some people are having issues with ProjectZomboid32.exe on 32-bit Windows. The console says "Could not reserve enough space for object heap". Let me know if that works or doesn't work for you. You might try disabling the Steam Overlay and see if that helps. I noticed that some Steam DLLs want to load themselves in the middle of the application heap, which prevents Java allocating a single large block of memory for it's heap space. | ||
|- | |- | ||
|[http://theindiestone.com/forums/index.php/topic/16081-released-iwbums-3222/ Build 32.22 (stable release)]|| 16th | |[http://theindiestone.com/forums/index.php/topic/16081-released-iwbums-3222/ Build 32.22 (stable release)]|| 16th Aug 2015 || | ||
*Fixed (?) Mac OS X build. | *Fixed (?) Mac OS X build. | ||
*Fixed not reporting a failure to create a new Workshop item. | *Fixed not reporting a failure to create a new Workshop item. | ||
Line 42: | Line 607: | ||
*Fixed ProjectZomboid32.bat trying to use 64-bit Java. | *Fixed ProjectZomboid32.bat trying to use 64-bit Java. | ||
|- | |- | ||
|[http://theindiestone.com/forums/index.php/topic/16070-released-iwbums-3221/Build 32.21 (stable release)]|| 16th | |[http://theindiestone.com/forums/index.php/topic/16070-released-iwbums-3221/Build 32.21 (stable release)]|| 16th Aug 2015 || | ||
*Fixed the game not running is Steam's "offline" mode. | *Fixed the game not running is Steam's "offline" mode. | ||
*Added -nosteam option to client and server to disable Steam integration. Set it using "Set Launch Options" in the game's Steam properties window. | *Added -nosteam option to client and server to disable Steam integration. Set it using "Set Launch Options" in the game's Steam properties window. | ||
Line 643: | Line 1,208: | ||
'''[NEW STUFF]''' | '''[NEW STUFF]''' | ||
* Keys: | |||
** You'll now spawn with a key ring and key of your house. | |||
** You can find additional keys inside containers and zombies who spawned in this house. | |||
** If you destroy a door corresponding to a a key you have, take the door knob and rebuild a door with it, you have the key! Perfect for your safe house! | |||
** You can mouse over a key to highlight surrounding doors that correspond to this key | |||
*Padlocks, 2 types: | |||
** "Mechanical", need a key, can be put on hand made wooden crates | |||
** Combinaison, you setup a 3 numbers code for your padlock. | |||
* [MP] Added a /noclip command for admins, if you set it to true, the players won't collide on anything | |||
* [MP]Added a NoFireSpread server option, if true, fire won't spread (but still trigger) | |||
* [MP]Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.) | |||
* [MP] Admin now able to add xp and teleport to a player. | |||
* [MP] Added a DropOffWhiteListAfterDeath server options, if true when a player die, he's removed from the whitelist. | |||
* [MP] Added ConstructionPreventsLootRespawn server option. | |||
* Player will now revive as a zombie after being infected and dead. Follow your character becoming part of a new horde and slaughter other poor players! (or being killed... Again.. Urg.) | |||
* You're now able to clean blood, you'll need bleach and a dish towel or a bath towel | |||
* You now have an option to craft all the stacks of something (having 7 logs? Right click, "Saw Logs" -> "All" :) ) | |||
* Splatter blood in a radial pattern when stomping a zombie. Might change it back to directional, blood tended to fly for 100 feet though. | |||
* Added a key binding (default F8) to hide/show the ping (top left corner) | |||
* Hunger/Thirst reduction from base item now applied to evolved recipe (so if you used 25 hunger reduction to make your pie/cake, you'll have have this as a base when making your cake) | |||
* Added Melee command (Spacebar or left trigger) to shove/stomp. | |||
* [MP] Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481) | |||
* Added translation support for challenges. Made it easier to add challenges via mods. (Issue #001483) | |||
* Added "Rack Firearm" keybind, X by default. Only for Hardcore reloading. It used to be spacebar, but Melee uses spacebar now. (Issue #001494) | |||
* [MP] Added MinutesPerPage server option. This is the number of gameworld minutes it takes to read one page. The default is 1.0. | |||
* The user can choose starting clothing and colors when creating a new character. | |||
* Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used. MyLuaFunction should take 4 arguments. See the top of media/lua/server/recipecode.lua for an example. | |||
* Mods can add their own media/lua/shared/Translate/ files. | |||
* Fixed shoving zombies through closed windows. (Issue #001403) | |||
* Add some translations. The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files. It also reports different numbers of % substitutions. | |||
* Added new 16 foods item | |||
* Added Frog in foraging | |||
* Added tainted water: | |||
* You can now gather water from the river but it'll be tainted. | |||
* Same for rain collector barrel water. | |||
* Tainted water can still be drink but cause some food poisonning. | |||
* Boil it (only in pot or bowl) to remove the tainted | |||
* New Traits/Professions/Last Stand/Level system: Explained by the one and true Lemmy: | |||
* You have now 10 levels instead of 5, the level 10 correspond to the level 5. | |||
* Professions | |||
** Professions now often give skill points, and these tie in directly to the learning speed in those skills as well as the starting skill level. This is to further diversity character creation and make the professions feel like an actual previous experience exists instead of starting characters as blank slate. | |||
** Also professions are not all necessarily free, so there is the potential for some more powerful start professions to require negative traits to balance. Unemployed gives 8 points to start. This is very important for reasons that will be clear when we talk about the new traits. | |||
** So you may pick the Carpenter profession, and right out of the bat this gives you 3 points in carpentry. This not only means starting on level 3, but the carpenter will gain a 50% boost to XP in that skill. | |||
** The scaling goes as follows, based on the starting skill level: | |||
** 0) 0.25x speed (eek) | |||
** 1) 1x speed | |||
** 2) 1.25x speed | |||
** 3) 1.5x speed | |||
** 4) 1.5x speed | |||
** 5) - | |||
** This multiplier is permanent for the entire game. Even when you get to level 1 in a 0 level skill, you retain the x4 time to learn it. | |||
** The idea being that now, a carpenter with skills ONLY in carpentry may advance in carpentry at a fast speed. Their hopes of becoming an expert farmer any time soon are remote. So this further diversifies characters to provide much more varied runs in single player, and provides more potential for teamwork and specific roles in MP and ultimately NPCs. However a carpenter being doomed to ONLY ever be able to learn carpentry quickly is going to be in trouble, so enter: | |||
* Trait Revamp | |||
** A few big changes to traits | |||
** 1) Currently non relevant traits have been removed until NPCs go in. Light Drinker and all the other cheesable traits. | |||
** 2) We've added a ton more. Some need better names and others may be OP/UP and may need nerfing or point values changing. | |||
** 3) To counter the fact that a profession may only allow leveling up a single skill. Specifically, a range of traits now act as hobbies. Say you pick 'Gardener' trait that says the character enjoyed gardening in their pre-apocalypse life. This will give a single point in farming, for example, and while this doesn't seem like a huge deal in itself, since its a character creation skill point, it DOES mean that they are now learning farming at a 1x speed rate instead of just 1/4th speed. This makes farming a viable skill to train up during a run. Think Morrowind minor / major skills. So now the player is encouraged to pick a few hobbies or other traits that round out their character with skills they intend to use, and now with little in the way of exploits with negative traits they will have to build some bigger disadvantages into their character to compensate. This is why unemployed gets extra points to start. They have the time to invest in hobbies, and need them to have any skills they can train at a decent speed at all. | |||
* I haven't done the descriptions for the professions / traits yet (want to run them through Will) or any UI elements to convey the starting skills or training speeds etc, but here is a list of professions and traits: | |||
* New professions list | |||
** Unemployed | |||
** Fire Officer (3 blade, axeman) | |||
** Police Officer (3 aim, 2 reload, 1 nimble) | |||
** Park Ranger (2 trap, 2 forage, 1 carpentry) | |||
** Construction Worker (3 blunt, 1 carpentry) | |||
** Security Guard (night owl, 2 sprinting, 1 lightfoot) | |||
** Carpenter (3 carpentry) | |||
** Burglar (2 nimble, 2 sneak, 2 lightfoot) | |||
** Chef (3 cooking, 1 blade maint, 1 blade) | |||
** Repairman (1 carpentry, 2 blade maint, 2 blunt maint) | |||
** Farmer (3 farming) | |||
** Fisherman (3 fish, 1 forage) | |||
** Doctor (3 doctor) | |||
** Veteran (desensitized, 2 aiming, 2 reload) | |||
* Traits | |||
** Not going to list them all, just the ones that may not be completely obvious. | |||
** Adrenaline Junkie - Can run faster when in top level of panic | |||
** Inconspicuous - Just naturally better at not standing out. | |||
** Packmule - Raises amount that can be fit into bags. | |||
** Disorganized - Lowers amount that can be fit into bags. | |||
** Self Defense Class - 1 blade guard, 1 blunt guard | |||
** First Aid (1 doctor - should be unselectable with doctor prof really. same with a few others) | |||
** Fishing (hobbie - 1 fishing, should be excluded for fisherman) | |||
** Gardener (1 farming, should be excluded for farmer) | |||
** Jogger (1 sprinting, better endurance) | |||
** Illiterate (can't read skill books at all) | |||
** Dexterous (Faster loot speed. should impact other things too in future) | |||
** All Thumbs (opposite of Dexterous) | |||
** Pacifist (slower at learning combat skills) | |||
** Brawler (1 blade, 1 blunt. Don't like this name, but basically someone who gets in fights regularly) | |||
** Plays Baseball (faster swing with baseball bat) | |||
** Hiker (1 forage, 1 trapping) | |||
** Hunter (1 aiming, 1 trapping, 1 sneak) | |||
** Gymnast (1 lightfooted, 1 nimble) | |||
** Insomnia (fatigue recharge when asleep very very low. Will likely wake up tired) | |||
* Challenges | |||
** Also in this version is a modified version of Last Stand menu that allows for challenges using the last stand challenge system but playing in survival game mode. I discussed this in an earlier thread that it's important to make this feel a more complete game, a way of unlocking additional challenges, a feeling of progression, and also providing some goals for players that may have none. Now the framework is there, so if RJ , EasyP, Turbo want to add any challenges, or for that matter everyone on here with some lua skillz chance to contribute. Want a fun challenge to be in the game? Make something and put it on this forum, and get it past the community and us and its in there. | |||
** Also there may be another challenge in there called 'A Really CD DA' which may be fun! :P | |||
* More stuff will be added as we confirm/finish test | |||
'''[BALANCE]''' | '''[BALANCE]''' | ||
* Reduced a lot the dmg of fire on zombies | |||
* Zombies should less group when they follow you. | |||
* Reduce the damage done by panic in melee | |||
* Reduce the knockdown chance with panic | |||
'''[BUG FIX]''' | '''[BUG FIX]''' | ||
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417) | |||
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417) | |||
* Show Unhappiness change in Literature tooltip. (Issue #001342) | |||
* Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff. | |||
* Allow adding/removing weapon upgrades on broken weapons. | |||
* Prevent zombies spawning behind stairs or in pillars. | |||
* Right Shift works same as left Shift to select multiple items in the inventory view. | |||
* Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326) | |||
* Stop all sound effects before exiting to the main menu. (Issue #001322) | |||
* Fixed OnCharacterCreateStats Lua event getting called when loading player corpses. | |||
* Do the "smooth scrolling" listbox-thing with the controller. | |||
* Replace existing parts of zones when adding new zones (to support custom maps better). | |||
* Fixed some controller issues in the main menu. | |||
* Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1. | |||
* Remove reanimated-player zombies when doing a server soft reset. | |||
* Fixed LosUtil.lineClearCached() oscillating between visible/not-visible. | |||
* Skillbook now train 2 levels of skills (so still 5 books). | |||
* Can't play with curtains from the outside. | |||
* Display name of food items that have no hunger reduction (canned food, cigarettes, etc). | |||
* Draw progress bar in Health window when bandaging a deep wound. | |||
* Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451) | |||
* Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447) | |||
* Wrap long server descriptions in the server browser. | |||
* Fixed long text being drawn outside text entry controls. | |||
* Fixed player-death related NullPointerException when joining a server. (Issue #001463) | |||
* Fixed a multiplayer multithreading bug. (Issue #001465) | |||
* Fixed some wounds bleeding when the health panel reported they weren't. | |||
* Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book. | |||
* Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467) | |||
* Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471) | |||
* Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474) | |||
* Fixed table lamps turning back on after loading. (Issue #001473) | |||
* Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour. | |||
* Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420) | |||
* Drink Milk, don't Eat it. (Issue #001476) | |||
* Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit. | |||
* Fixed zombie gibs causing tree-rustling sounds. | |||
* Fixed typo with has-a-cold moodle. (Issue #001482) | |||
* Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318) | |||
* Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429) | |||
* Move items to main inventory before drinking or transferring water from them. (Issue #001427) | |||
* Fixed endurance loss from shooting guns. (Issue #001415) | |||
* Fixed toggle-safety action being interrupted by attacking. (Issue #001433) | |||
* Fixed reanimated player inventory syncing in multiplayer. (Issue #001418) | |||
* Fixed /addxp server command. (Issue #001416) | |||
* Fixed "panic" sound playing for reanimated players. | |||
* Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies). | |||
* Fixed map objects.lua files being loaded in reverse order. | |||
* Fixed graphical glitch in "Major skills" list (bars overlapped the text). | |||
* Fixed Strength/Fitness not decreasing due to laziness. | |||
* Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming. | |||
* Fixed Disorganized trait breaking inventory management. (Issue #001374) | |||
* Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408) | |||
'''[Translation]''' | '''[Translation]''' | ||
* Updated the translations! (FR, DE, NL, RU, ES.... Everyone who posted in the official translation thread, thanks again guys, you're all a piece of heaven in awesome land) | |||
|- | |- | ||
Line 2,427: | Line 2,983: | ||
== Pre Alpha == | == Pre Alpha == | ||
{| | {| class="wikitable" | ||
|- | |- | ||
!style="background-color:#ffaaaa;"| Version Number | !style="background-color:#ffaaaa;"| Version Number | ||
Line 2,434: | Line 2,990: | ||
|- | |- | ||
| 0.1.5d || September 7, 2011 || | |||
| | |||
| | |||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- | ||
| 0.1.5c || September 6, 2011 || | | 0.1.5c || September 6, 2011 || | ||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
Line 2,481: | Line 3,036: | ||
* Basic NPC's with basic controls (move, punch, run) | * Basic NPC's with basic controls (move, punch, run) | ||
|- | |- | ||
| [[Patch_0.1. | | [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 || | ||
* Adjustments and tweaks to Panic system. | * Adjustments and tweaks to Panic system. | ||
* Fire Animation rate fix. | * Fire Animation rate fix. |
Revision as of 14:55, 13 June 2016
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
Build 34.28 (stable release) | 26th May 2016 |
|
Build 34.27 (stable release) | 18th May 2016 |
Version 34.24
Version 34.25
Version 34.26
Version 34.27
|
Build 34.23 (stable release) | 10th May 2016 |
|
Build 24.22 (IWBUMS Release) | 9th May 2016 |
|
Build 34.21 (IWBUMS Release) | 6th May 2016 |
|
Build 34.20 (IWBUMS Release) | 4th May 2016 |
|
Build 34.19 (IWBUMS Release) | 30th April 2016 |
|
Build 34.18 (IWBUMS Release) | 26th April 2016 |
|
Build 34.15 (stable release) | 12th April 2016 |
|
Build 34.14 (IWBUMS Release) | 2nd April 2016 |
|
Build 34.13 (IWBUMS Release) | 15th March 2016 |
|
Build 34.12 (IWBUMS Release) | 4th March 2016 |
|
Build 34.10 (stable release) | 4th Feb 2016 |
Update 1:
Update 2:
Update 3:
|
Build 33.20 (IWBUMS Release) | 18th Jan 2016 |
33.15
33.16
|
Build 33 (stable release) | 17th Nov 2015 |
[NEW STUFF]
[FIXES/BALANCE]
|
32.30 (stable release) | 16th Sep 2015 |
Example: WorkshopItems=490954937;492428344;492886697;492887139
Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam
Example: rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit
Example: /connections connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true /disconnect 1 Disconnected connection=1 username="SomeUser"
|
32.29 (stable release) | 15th Sep 2015 |
|
32.28 (stable release) | 14th Sep 2015 |
Example: WorkshopItems=490954937;492428344;492886697;492887139
|
32.27 (stable release) | 7th Sep 2015 |
|
32.26 (stable release) | 1th Sep 2015 |
|
32.25 (stable release) | 29th Aug 2015 |
|
32.24 (stable release) | 21th Aug 2015 |
|
32.23 (stable release) | 17th Aug 2015 |
|
Build 32.22 (stable release) | 16th Aug 2015 |
|
32.21 (stable release) | 16th Aug 2015 |
|
Build 32.20 (stable release) | 12th Aug 2015 |
[Steam Workshop]
[Steam Multiplayer]
[Steam versus Non-Steam]
[Steam Broadcasting]
[Other changes]
|
Build 32.19 (stable release) | 6th Aug 2015 |
|
Build 32.18 (stable release) | 5th Aug 2015 |
|
Build 32.17 (stable release) | 15th July 2015 |
|
Build 32.16 (stable release) | 02th July 2015 |
|
Build 32.15 (stable release) | 01th July 2015 |
|
Build 32.13 (stable release) | 29th June 2015 |
|
Build 32.12 (stable release) | 29th June 2015 |
|
Build 32.11 (stable release) | 28th June 2015 |
|
Build 32.10 (stable release) | 27th June 2015 |
|
Build 32.9 (stable release) | 23th June 2015 |
|
Build 32.8 (stable release) | 22th June 2015 |
|
Build 32.7 (stable release) | 19th June 2015 |
|
Build 32.6 (stable release) | 8th June 2015 |
|
Build 32.5 (stable release) | 5 th June 2015 |
|
Build 32.4 (stable release) | 3th June 2015 |
|
Build 32.3 (stable release) | 28th May 2015 |
|
Build 32.2 (stable release) | 27th May 2015 |
|
Build 32.1 (stable release) | 26th May 2015 |
|
Build 32 (stable release) | 25th May 2015 |
[NEW STUFF] Zombie Respawning [spoiler]
[BUGFIX]
|
Build 31.13 (stable release) | 13th April 2015 |
|
Build 31.12 (stable release) | 06th April 2015 |
|
Build 31.11 (stable release) | 30th March 2015 |
|
Build 31.10 (stable release) | 25th March 2015 |
|
Build 31.9 (stable release) | 23th March 2015 |
|
Build 31.8 (stable release) | 22th March 2015 |
|
Build 31.7 (stable release) | 21th March 2015 |
|
Build 31.6 (stable release) | 12th March 2015 |
|
Build 31.5 (stable release) | 09th March 2015 |
|
Build 31. 4(stable release) | 07th March 2015 |
|
Build 31. 3(stable release) | 06th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.2 (stable release) | 04th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.1 (stable release) | 03th March 2015 |
|
Build 31 (stable release) | 23th March 2015 |
[NEW STUFF]
[BALANCE]
[BUG FIX]
[Translation]
|
Build 30 (stable release) | 29th December 2014 |
[NEW STUFF]
[BUG FIX]
|
Build 29 (stable) | 14th October 2014 |
[NEW STUFF]
|
Build 28,3 (stable release) | 2th September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | 11th December 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 Hotfix | 10th December 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | 6th December 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | 9th November 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | 8th November 2013 |
Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.7 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.6 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | 26th June 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | 15th May 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4? | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |