Version history: Difference between revisions
Jessicabalu (talk | contribs) m (→Alpha: removed duplicate new items) |
m (Added Builds 37.13/37.14 and changed forum direction on link to changes.) |
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For verified planned additions, see [[Planned Features]]. | For verified planned additions, see [[Planned Features]]. | ||
== Alpha == | |||
{|class="wikitable" | |||
|- | |||
!style="background-color:#ffaaaa;"| Version Build | |||
!style="background-color:#aaffaa;"| Date Added | |||
!style="background-color:#aaddff;"| Features/Fixes Added | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/ Build 37.14 (stable release)]|| 3rd May 2017 || | |||
[New] | |||
* Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off. | |||
* Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version. | |||
* Added a "Version Info" button on the menu screen | |||
* Improved ovens and microwaves: | |||
::You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'. | |||
::You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off. | |||
::Putting metal in a microwave can result in fire. | |||
::Added new sounds to oven/microwave. | |||
::Added "operating" light to oven/microwave. | |||
* Food Changes: | |||
::Some food will become less edible when microwaved, increasing character sadness. | |||
::Eating food hot/cold will have relevant impact on character happiness/sadness. | |||
* Lootable Map Items: | |||
::Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations. | |||
::Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge. | |||
::To look at a map right click it and then select "Read Map". | |||
::Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols. | |||
::You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens! | |||
::Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed. | |||
::Annotated maps can be shared with friends and faction members in MP | |||
* Updated windows jre to 8u121. | |||
* Added "annoted map" system: | |||
::You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies. | |||
::They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses! | |||
::Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards! | |||
::Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests. | |||
* Added some new wood crack sounds for wood floor with stash. | |||
* Deer thropies and Wheelie dumpsters to be movable. | |||
* Turkish translation fixes for radio by DemirHerif. | |||
* Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets. | |||
* Added new server option "HoursForWorldItemRemoval": Nuмber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting | |||
:unnecessary strain on servers. | |||
* Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...). | |||
* Added Portuguese Brazilian translation by HiveFuze. | |||
[Balance] | |||
* Lowered the sound radius of tap water drips. | |||
* Reduced the nuмber of random building (burnt, safehouse..) from 20% to 10%. | |||
* Crafting metal roof now require 1 use of the blowtorch. | |||
[Bug Fix] | |||
* Thunder sound is now tied to ambient volume. | |||
* Fixed a problem in UI_EN.txt. | |||
* Fixed Rosewood player spawns also resetting the spawn_region. | |||
* Fixing not being able to reload weapons in normal/hard reloading difficulty. | |||
* Fixed some languages having menu screen buttons misplaced. | |||
* Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc) | |||
* Fixed stairs pillar not set as carrying wall. | |||
* Fixed nullpointer in BodyDamage. | |||
* Now stop all current action before doing a trade. | |||
* Fixing walking during trade could cause duplication of traded items. | |||
* Fixed cutting cooked fish fillet resulting in non cooked fish fillet. | |||
* Fixed nullPointer with certain evolved recipes. | |||
* Fixed peanut butter/cheese sandwich not having nutritious values. | |||
* Fixed short concrete walls blocking vision. | |||
* Fixed metalwork menu popping out even if you couldn't build something. | |||
* Fixed various bugs about some evolved recipes. | |||
* Fixed west metal bar barricades being on the bottom of the window. | |||
* Fixed random safehouse spawning incorrect zombies nuмber. | |||
* Fixed collapsed map still displaying symbols & notes. | |||
* Fixed not being allowed to cut small fish fillet (weight < 1.0). | |||
* Fixed some wrong painting reference for carpentry. | |||
* Fixed a nullpointerExpection with dry towel. | |||
* Several wall objects not being able to places (including many single facing signs). | |||
* Hospital bed not being able to be picked up and showing error box when trying. | |||
* Radio data reader timestamp bug causing some early broadcasts to rejected by the system. | |||
* Radio/Tv commercials not working. | |||
* Some erosion visual glitches like cracks appearing on fences, vines not showing properly. | |||
* Radio in hand chat not logging in MP chat log. | |||
* Issue with a bunch of movables turning into indestructable objects. | |||
* Bug that made makeshift radio turn into a normal radio after being placed down. | |||
* Office water dispensers retain water when moving. | |||
* Exit sign can be places above door frames. | |||
* Multi tile bath not being able to be placed again after pick up. | |||
* Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table. | |||
* Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case. | |||
* Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..). | |||
* Fixed thunder being played for Deaf players. | |||
* Fixed a crash when sleeping and spawning zombies. | |||
* Added code check to avoid doing fall damage when running down stairs on laggy servers. | |||
* Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients. | |||
* Fixed a crash due to burning IsoCompost item. | |||
* Fixed blowtorch being removed if become empty. | |||
* Fixed "e" context key not working to climb down a sheet rope. | |||
* Fixed server crashes when removing a non-pvp zone. | |||
* Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant. | |||
* Remove bush is now possible with a stone axe. | |||
* Fixed metal door fences blocking the vision. | |||
* Fixed vision not updating when barricading player made construction. | |||
* Now walking to the ashes when doing "clear ashes" action. | |||
* Fixed a wrong calcul of the non pvp zone size when creating it. | |||
* Fixed wrong properties on Lettuce item. | |||
* Fixed clicking "details" in main screen open up multiple UI multiple time. | |||
* Fixed duplicating factions. | |||
* Remove plants + erosion data when placing floor | |||
* Server options for radio tranmission staff members/invis players | |||
* Some tiledef fixes | |||
* Fixed oven and microwave can not be controlled from joypad | |||
* Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad. | |||
* Fixed 'Buffs/Debuffs in 4p overlap eachother' | |||
* Fixed If one player is wake up in MP. Other players see screen flicker black quickly. | |||
* Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus. | |||
* Fixed if joypad contain space character in the name - The game won't save it | |||
* Fixed The players do not wake up without the alarm clock in MP. | |||
* Fixed if players wake up in MP - the second player sees black screen. | |||
* Fixed eat sounds repeated very quickly bug. | |||
* Possible fix for multiplying rain collector on the ground when raining. | |||
* Fixed nullpointer when testing vision of a non-existent item. | |||
* Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys. | |||
* Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks. | |||
* Player can now select the inactive option (Sleep) from the joystick. | |||
* The joypad has no control on join server page. | |||
* Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete). | |||
* Hot beverage now give thirst reduction. | |||
* Fixed renaming something always put game speed at 1. | |||
* Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet). | |||
|[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]|| 29th December 2014|| | |[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]|| 29th December 2014|| | ||
'''[NEW STUFF]''' | '''[NEW STUFF]''' | ||
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*New Scavenge skill (does not require any tools, usefull for MP !): | *New Scavenge skill (does not require any tools, usefull for MP !): | ||
**Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect. | **Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect. | ||
**The | **The nuмber and the type of food found will depend on your skill. | ||
**Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while. | **Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while. | ||
*Little revamp of the melee skill: | *Little revamp of the melee skill: | ||
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*Modified some experience needed for level on some skills. | *Modified some experience needed for level on some skills. | ||
|- | |- | ||
|[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28,3 (stable release)]|| | |[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28,3 (stable release)]|| 2th September 2014|| | ||
'''[NEW STUFF]''' | '''[NEW STUFF]''' | ||
*Weapon overhaull (more things in the info post will come). | *Weapon overhaull (more things in the info post will come). | ||
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*Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). | *Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). | ||
*Zombies who die by fire will now continue to burn/spread fire after their death. | *Zombies who die by fire will now continue to burn/spread fire after their death. | ||
*[MP] If you have a dice you can now do /roll 6 ( | *[MP] If you have a dice you can now do /roll 6 (nuмber up to 100) to roll a random nuмber, this will be shown to every near players. Picture | ||
*[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture | *[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture | ||
*The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. | *The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. | ||
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*Tent will now require a tarp (instead of the sheets) to be crafted. | *Tent will now require a tarp (instead of the sheets) to be crafted. | ||
*You can now craft a mattress with some sheet, pillow, thread and a needle. | *You can now craft a mattress with some sheet, pillow, thread and a needle. | ||
*Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this | *Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this nuмber, it won't respawn loot (use it to limit respawn in safe house for example..) | ||
*You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today) | *You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today) | ||
*You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. | *You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. | ||
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*[MP] Fixed safety toggle from sometimes not synced. | *[MP] Fixed safety toggle from sometimes not synced. | ||
*[MP] Even if DisplayUserName is off, you can now see the safety skull. | *[MP] Even if DisplayUserName is off, you can now see the safety skull. | ||
*Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't | *Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't ѕupport the combined depth/stencil images. | ||
*Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables. | *Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables. | ||
*Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with. | *Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with. | ||
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*Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds. | *Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds. | ||
*Mods can load custom .pack and .tiles files. | *Mods can load custom .pack and .tiles files. | ||
**In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME | **In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME NUмBER means load media/NAME.tiles There may be multiple pack= and tiledef= lines in each mod.info | ||
*Walk next to a tent before sleeping in it. | *Walk next to a tent before sleeping in it. | ||
*Fixes to ISBuildingObject. | *Fixes to ISBuildingObject. | ||
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*Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff. | *Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff. | ||
*Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall. | *Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall. | ||
*Add | *Add ѕupport for obsolete script items. This is needed since savefiles cannot be loaded if there are unknown items. The type of item (Food, Weapon, etc) needs to be the same so the InventoryItem (or subclass) load() method reads the correc... | ||
*Fixed some issues with destroying windows. | *Fixed some issues with destroying windows. | ||
**1) A wall with a window couldn't be destroyed with the sledgehammer. ISWorldObjectContextMenu now checks for a wall if there is a window. | **1) A wall with a window couldn't be destroyed with the sledgehammer. ISWorldObjectContextMenu now checks for a wall if there is a window. | ||
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*Fixed typo in SuburbsDistributions.lua (affected mechanic shop) | *Fixed typo in SuburbsDistributions.lua (affected mechanic shop) | ||
*Fix #2 for IsoCell.getOrCreateGridSquare on the server. | *Fix #2 for IsoCell.getOrCreateGridSquare on the server. | ||
*Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers | *Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers unѕupported" error with the 3D models, which is odd *since that is part of the OpenGL 1.5 API. | ||
*Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ... | *Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ... | ||
*Fixed IsoCell.getOrCreateGridSquare on the server. | *Fixed IsoCell.getOrCreateGridSquare on the server. | ||
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|2.9.9.17 build 25 v3|| 25th March 2014|| | |2.9.9.17 build 25 v3|| 25th March 2014|| | ||
*Temporary reset to 2D sprites for player if graphic card does not | *Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | ||
*Optimization of FBOs. Only uses one for every 3D character in the game. | *Optimization of FBOs. Only uses one for every 3D character in the game. | ||
*Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that. | *Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that. | ||
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|- | |- | ||
|2.9.9.17 build 25 v2|| | |2.9.9.17 build 25 v2|| 21th March 2014|| | ||
NO OFFICIAL CHANGELIST | NO OFFICIAL CHANGELIST | ||
|- | |- | ||
|2.9.9.17 build 25|| | |2.9.9.17 build 25||17th February 2014|| | ||
'''<nowiki>[BUGFIX]</nowiki>''' | '''<nowiki>[BUGFIX]</nowiki>''' | ||
*Remove plant action is now synchronised. | *Remove plant action is now synchronised. | ||
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'''<nowiki>[NEW STUFF]</nowiki>''' | '''<nowiki>[NEW STUFF]</nowiki>''' | ||
*Added the | *Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | ||
*You now can't join a server with an empty user name. | *You now can't join a server with an empty user name. | ||
*Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list. | *Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list. | ||
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'''<nowiki>[CLIENT]</nowiki>''' | '''<nowiki>[CLIENT]</nowiki>''' | ||
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | *Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | ||
*Servers in ServerList will be pinged, so you can see if they are online, the | *Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | ||
'''<nowiki>[SERVER]</nowiki>''' | '''<nowiki>[SERVER]</nowiki>''' | ||
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|- | |- | ||
|2.9.9.17 build 23||February | |2.9.9.17 build 23||4th February 2014|| | ||
'''<nowiki>[PERFORMANCE]</nowiki>''' | '''<nowiki>[PERFORMANCE]</nowiki>''' | ||
*Big improvements to multithreaded rendering performance. | *Big improvements to multithreaded rendering performance. | ||
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*Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | *Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | ||
*Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | *Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | ||
*The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the | *The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the nuмber of pages read in itself only. That was a problem if you started a new character *from an old savefile, the new character couldn't read already-read books. | ||
*Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | *Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | ||
*Unequip items (such as candles) when depleted. | *Unequip items (such as candles) when depleted. | ||
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*Screen resolutions are now sorted by increasing width and height in the options. | *Screen resolutions are now sorted by increasing width and height in the options. | ||
*Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | *Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | ||
*Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total | *Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total nuмber of alarmed buildings printed to the console. | ||
*Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | *Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | ||
*Fixed multiple raindrops and rain splashes on single tiles. | *Fixed multiple raindrops and rain splashes on single tiles. | ||
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*When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | *When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | ||
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | ||
*For modder's, nested Lua tables in mod data are now | *For modder's, nested Lua tables in mod data are now ѕupported: | ||
**Keys may be either | **Keys may be either nuмber or string. Only string was allowed before. | ||
**Values may be boolean, | **Values may be boolean, nuмber, string or table. Only nuмber and string were allowed before. | ||
*The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | *The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | ||
*A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | *A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | ||
*Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | *Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | ||
*Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | *Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | ||
*Custom maps now | *Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | ||
'''<nowiki>[BALANCE]</nowiki>''' | '''<nowiki>[BALANCE]</nowiki>''' | ||
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*Mod sprites now function on OS X | *Mod sprites now function on OS X | ||
|- | |- | ||
|2.9.9.17 build 21||December | |2.9.9.17 build 21||20th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* Fixed crashes when crafting, most notably cooking | * Fixed crashes when crafting, most notably cooking | ||
* Improved Mac | * Improved Mac ѕupport | ||
* Improved launcher for lower resolutions'' | * Improved launcher for lower resolutions'' | ||
|- | |- | ||
|2.9.9.17 build 20||December | |2.9.9.17 build 20||11th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* Hand made windows frame are no longer passable through. | * Hand made windows frame are no longer passable through. | ||
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|- | |- | ||
|2.9.9.17 build 19 Hotfix||December | |2.9.9.17 build 19 Hotfix||10th December 2013|| | ||
Bug fixes: | Bug fixes: | ||
* Fixed a bug in the "take some dirt" option. | * Fixed a bug in the "take some dirt" option. | ||
Line 807: | Line 2,555: | ||
|- | |- | ||
|2.9.9.17 build 19||December | |2.9.9.17 build 19||6th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
Line 823: | Line 2,571: | ||
Performance: | Performance: | ||
* Fixed memory leak causing OOSs on some systems. | * Fixed memory leak causing OOSs on some systems. | ||
* Performance changes / improvements (no promises, including the demo, with the | * Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted). | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
Line 834: | Line 2,582: | ||
Balance: | Balance: | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the | * Tweaked the nuмber of berries in a bush. | ||
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | * You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | ||
* Time to start a fire in a oven increased. | * Time to start a fire in a oven increased. | ||
Line 913: | Line 2,661: | ||
|- | |- | ||
|2.9.9.17 build 14||November | |2.9.9.17 build 14||9th November 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
Line 930: | Line 2,678: | ||
Performance: | Performance: | ||
* Fixed memory leak causing out of memory errors on some systems. | * Fixed memory leak causing out of memory errors on some systems. | ||
* Performance changes / improvements (no promises, including the demo, with the | * Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted) | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
Line 941: | Line 2,689: | ||
Balance: | Balance: | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the | * Tweaked the nuмber of berries in a bush. | ||
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | * You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | ||
* Time to start a fire in a oven increased. | * Time to start a fire in a oven increased. | ||
Line 956: | Line 2,704: | ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | ||
|- | |- | ||
|2.9.9.17 build 11||November | |2.9.9.17 build 11||8th November 2013|| | ||
Change list : | Change list : | ||
Line 1,066: | Line 2,814: | ||
*Other things (not Dragons). | *Other things (not Dragons). | ||
|- | |- | ||
|2.9.9.17||September | |2.9.9.17||4th September 2013|| | ||
Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | ||
Line 1,106: | Line 2,854: | ||
|- | |- | ||
| 2.9.9.16|| August | | 2.9.9.16|| 23th August 2013|| | ||
[New Stuff] | [New Stuff] | ||
Line 1,138: | Line 2,886: | ||
|- | |- | ||
| 2.9.9.15|| August | | 2.9.9.15|| 13th August 2013 || | ||
* No more god mode. | * No more god mode. | ||
Line 1,145: | Line 2,893: | ||
|- | |- | ||
| 2.9.9.14|| August | | 2.9.9.14|| 13th August 2013 || | ||
* Fixed shader issue stopping a bunch of people running the game. | * Fixed shader issue stopping a bunch of people running the game. | ||
* Lowered zombie | * Lowered zombie nuмbers (seems something's gone amiss there) | ||
* Fixed food name. | * Fixed food name. | ||
* Removed the | * Removed the nuмber of read page in the name of the book (now it's only in the tooltip). | ||
* You can now fast forward when you read a skill book and still have the multiplier. | * You can now fast forward when you read a skill book and still have the multiplier. | ||
* Removed some unintended output console message. | * Removed some unintended output console message. | ||
Line 1,163: | Line 2,911: | ||
|- | |- | ||
| 2.9.9.13 || August | | 2.9.9.13 || 11th August 2013 || | ||
* Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | * Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | ||
Line 1,170: | Line 2,918: | ||
|- | |- | ||
| 2.9.9.12 || August | | 2.9.9.12 || 11th August 2013 || | ||
* Optimizations - FPS comparisons would be ace. | * Optimizations - FPS comparisons would be ace. | ||
Line 1,180: | Line 2,928: | ||
|- | |- | ||
| 2.9.9.11 || August | | 2.9.9.11 || 11th August 2013 || | ||
<big> Bug Fixes</big> | <big> Bug Fixes</big> | ||
Line 1,217: | Line 2,965: | ||
* Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | * Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | ||
* [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | * [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | ||
* [LASTSTAND] | * [LASTSTAND] ѕupport multiple challenge for Last Stand. | ||
* [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse | * [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse ѕupport for now, controller will come :-) ). | ||
* [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | * [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | ||
* [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | * [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | ||
Line 1,226: | Line 2,974: | ||
* [FARMING] Display an average time for fully grown plant in the farming tooltip. | * [FARMING] Display an average time for fully grown plant in the farming tooltip. | ||
* Added all the Carpentry, Cooking and Farming skill books. | * Added all the Carpentry, Cooking and Farming skill books. | ||
* [UI] Added the version | * [UI] Added the version nuмber on the main screen (bottom right). | ||
* [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. | * [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. | ||
* [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). | * [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). | ||
Line 1,238: | Line 2,986: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 1,252: | Line 3,000: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 1,269: | Line 3,017: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 1,279: | Line 3,027: | ||
*Fixed hang on split-screen due to splitscreen hack of reloading system. | *Fixed hang on split-screen due to splitscreen hack of reloading system. | ||
*Fixed at least one cause of the equip icons disappearing on reload. | *Fixed at least one cause of the equip icons disappearing on reload. | ||
*Other stuff that has been forgotten in the 'version | *Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | ||
|- | |- | ||
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | | [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 1,297: | Line 3,045: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 1,361: | Line 3,109: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 1,373: | Line 3,121: | ||
|- | |- | ||
| RC 2.9 Build 0008b | | RC 2.9 Build 0008b | ||
| May | | 15th May 2013 | ||
| | | | ||
Line 1,385: | Line 3,133: | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
*Fixed an occasional crash with zombie walks that occurs after staggering back. | *Fixed an occasional crash with zombie walks that occurs after staggering back. | ||
*Fixed issue with [[crafting]] not creating correct | *Fixed issue with [[crafting]] not creating correct nuмber of items. | ||
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | ||
Line 1,393: | Line 3,141: | ||
|- | |- | ||
| RC 2.9 Build 0008a | | RC 2.9 Build 0008a | ||
| May | | 15th May 2013 | ||
| | | | ||
Line 1,411: | Line 3,159: | ||
*[[Curtains]] are no more clickable from outside. | *[[Curtains]] are no more clickable from outside. | ||
*Disabled UI key binding while the game is paused. | *Disabled UI key binding while the game is paused. | ||
*Experimental joypad | *Experimental joypad ѕupport. | ||
*Experimental split-screen | *Experimental split-screen ѕupport. | ||
*Flipping dead bodies graphical glitch fixed. | *Flipping dead bodies graphical glitch fixed. | ||
*Memory usage drastically reduced. | *Memory usage drastically reduced. | ||
Line 1,448: | Line 3,196: | ||
<big> Bugs Introduced </big> | <big> Bugs Introduced </big> | ||
*Issue introduced where [[crafting]] not creating correct | *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | ||
|- | |- | ||
| RC 2.9 Build 0007 | | RC 2.9 Build 0007 | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 1,466: | Line 3,214: | ||
*Removed the ranger starting items (previous camping mod) | *Removed the ranger starting items (previous camping mod) | ||
*Added a modal dialog on the delete save | *Added a modal dialog on the delete save | ||
*Added -safemode param to help getting into game on badly | *Added -safemode param to help getting into game on badly ѕupported graphics cards. | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
Line 1,482: | Line 3,230: | ||
|- | |- | ||
| RC 2.9 Build 0006 | | RC 2.9 Build 0006 | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 1,517: | Line 3,265: | ||
|- | |- | ||
| RC 2.9 Build 0005 | | RC 2.9 Build 0005 | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 1,534: | Line 3,282: | ||
|- | |- | ||
| RC 2.9 Build 0001 | | RC 2.9 Build 0001 | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 1,545: | Line 3,293: | ||
*In-game login and resolution options. | *In-game login and resolution options. | ||
*In-game chat (optional) | *In-game chat (optional) | ||
*Multi-map | *Multi-map ѕupport for multiple maps. | ||
*Multi-world save functionality. (Still save on quit) | *Multi-world save functionality. (Still save on quit) | ||
Line 1,571: | Line 3,319: | ||
|- | |- | ||
| 0.2.0r or RC2.5 || July | | 0.2.0r or RC2.5 || 24th July 2012 || | ||
[http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | [http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | ||
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | *NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | ||
Line 1,586: | Line 3,334: | ||
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | *Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | ||
|- | |- | ||
| 0.2.0r RC2 || June | | 0.2.0r RC2 || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | ||
Line 1,601: | Line 3,349: | ||
*Fixed hordes appearing indoors. | *Fixed hordes appearing indoors. | ||
|- | |- | ||
| 0.2.0r RC1 || June | | 0.2.0r RC1 || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | ||
*Added new zombie sprites | *Added new zombie sprites | ||
Line 1,625: | Line 3,373: | ||
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | ||
|- | |- | ||
| 0.2.0q || March | | 0.2.0q || 27th March 2012 || | ||
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | *Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | ||
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | *Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- | ||
| 0.2.0p || March | | 0.2.0p || 27th March 2012 || | ||
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | *BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- | ||
| 0.2.0o || March | | 0.2.0o || 26th March 2012 || | ||
*Fixed bug with [[Oven|ovens]] not working. | *Fixed bug with [[Oven|ovens]] not working. | ||
|- | |- | ||
| 0.2.0n || March | | 0.2.0n || 26th March 2012 || | ||
*Fixed shift click on [[Curtains|curtains]] on west facing walls. | *Fixed shift click on [[Curtains|curtains]] on west facing walls. | ||
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | ||
|- | |- | ||
| 0.2.0m || March | | 0.2.0m || 25th March 2012 || | ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!! | *NOT SAVE COMPATIBLE WITH 0.2.0l!! | ||
*Load/save [[Sheet Rope|sheet ropes]]. | *Load/save [[Sheet Rope|sheet ropes]]. | ||
Line 1,652: | Line 3,400: | ||
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | *Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | ||
*Fixed dropping dupe bug. | *Fixed dropping dupe bug. | ||
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a | *Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a nuмber if possible otherwise as a text string. | ||
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only | *Modding: UserModData for objects/inv items now loaded and saved in save file. Only nuмbers + strings tho. | ||
*Modding: Added hook for cancelled timed actions. | *Modding: Added hook for cancelled timed actions. | ||
*Modding: Exposed GameTime + InventoryItemFactory classes | *Modding: Exposed GameTime + InventoryItemFactory classes | ||
|- | |- | ||
| 0.2.0l || March | | 0.2.0l || 24th March 2012 || | ||
* More zombies in buildings. | * More zombies in buildings. | ||
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | ||
Line 1,669: | Line 3,417: | ||
*Added game launcher, simple and easy to use. | *Added game launcher, simple and easy to use. | ||
|- | |- | ||
| 0.2.0k || March | | 0.2.0k || 23th March 2012 || | ||
* Slowed down [[Zombies|zombies]] in line with performance increase. | * Slowed down [[Zombies|zombies]] in line with performance increase. | ||
* Significantly lowered [[Zombies|zombie]] spot chance. | * Significantly lowered [[Zombies|zombie]] spot chance. | ||
|- | |- | ||
| 0.2.0j || March | | 0.2.0j || 22th March 2012 || | ||
* Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | * Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | ||
* [[Zombies]] less likely to see you on upper floors. | * [[Zombies]] less likely to see you on upper floors. | ||
Line 1,680: | Line 3,428: | ||
* Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | * Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | ||
|- | |- | ||
| 0.2.0i || March | | 0.2.0i || 22th March 2012 || | ||
* WARNING: Not save compatible with 0.2.0h. | * WARNING: Not save compatible with 0.2.0h. | ||
* Added loading / saving text so people don't think it's crashed.. | * Added loading / saving text so people don't think it's crashed.. | ||
Line 1,689: | Line 3,437: | ||
* Food temps, cooked/uncooked, age etc saved out properly. | * Food temps, cooked/uncooked, age etc saved out properly. | ||
|- | |- | ||
| 0.2.0h || March | | 0.2.0h || 22th March 2012 || | ||
* WARNING: Not savegame compatible with 0.2.0g! | * WARNING: Not savegame compatible with 0.2.0g! | ||
* Fixed clicking when dead to restart game. Until this release always close game and rerun. | * Fixed clicking when dead to restart game. Until this release always close game and rerun. | ||
Line 1,700: | Line 3,448: | ||
* Fixed tree yield on reload. | * Fixed tree yield on reload. | ||
|- | |- | ||
| 0.2.0g || March | | 0.2.0g || 15th March 2012 || | ||
* Shift click open / closes curtains instead of windows. | * Shift click open / closes curtains instead of windows. | ||
* Fixed issues with apartment block stairwell / walls. | * Fixed issues with apartment block stairwell / walls. | ||
Line 1,710: | Line 3,458: | ||
* (Hopefully) fixed freezing dying survivors whose legs fall off. | * (Hopefully) fixed freezing dying survivors whose legs fall off. | ||
|- | |- | ||
| 0.2.0f || March | | 0.2.0f || 13th March 2012 || | ||
* Fix bug where thirst isn't actually killing you. | * Fix bug where thirst isn't actually killing you. | ||
* Fix to broken 'you survived for' time. | * Fix to broken 'you survived for' time. | ||
Line 1,729: | Line 3,477: | ||
* Removed gamma correction as it caused problems on some people's particularly other platform machines. | * Removed gamma correction as it caused problems on some people's particularly other platform machines. | ||
|- | |- | ||
| 0.2.0e || March | | 0.2.0e || 13th March 2012 || | ||
* [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | * [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | ||
* Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | * Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | ||
Line 1,740: | Line 3,488: | ||
* Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | * Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | ||
|- | |- | ||
| 0.2.0d || March | | 0.2.0d || 12th March 2012 || | ||
* Opening / closing [[Window|windows]] will no longer repair them. | * Opening / closing [[Window|windows]] will no longer repair them. | ||
* Fixed missing icons. | * Fixed missing icons. | ||
Line 1,749: | Line 3,497: | ||
* Inconsistency between endurance on mouse and keys fixed. | * Inconsistency between endurance on mouse and keys fixed. | ||
|- | |- | ||
| 0.2.0c || March | | 0.2.0c || 12th March 2012 || | ||
* Sleeping on couches | * Sleeping on couches | ||
* Fixed invisible door syndrome | * Fixed invisible door syndrome | ||
Line 1,756: | Line 3,504: | ||
* Fixed error where all but the tut house wheeliebin were not pushable. | * Fixed error where all but the tut house wheeliebin were not pushable. | ||
|- | |- | ||
| 0.2.0b || March | | 0.2.0b || 12th March 2012 || | ||
* Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | * Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | ||
* [[NPC|NPCs]] chance of being 'loners' lowered a tad. | * [[NPC|NPCs]] chance of being 'loners' lowered a tad. | ||
Line 1,765: | Line 3,513: | ||
* Numerous map fixes. | * Numerous map fixes. | ||
|- | |- | ||
| 0.2.0a || March | | 0.2.0a ||11th March 2012 || | ||
* Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | * Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | ||
* Added ability to chop down trees with [[Axe]] to get [[Log]]s. | * Added ability to chop down trees with [[Axe]] to get [[Log]]s. | ||
Line 1,780: | Line 3,528: | ||
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | * [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | ||
* NPC AI Overhaul including player-NPC interactions. | * NPC AI Overhaul including player-NPC interactions. | ||
* | * ѕupport for [[LUA scripting]] added. | ||
* Added [[Skills|skills]] that level up with use. | * Added [[Skills|skills]] that level up with use. | ||
* Pushable objects added. | * Pushable objects added. | ||
* [[Wheelie Bin]]s added. | * [[Wheelie Bin]]s added. | ||
* Map size quadrupled. | * Map size quadrupled. | ||
* Multi-cell map | * Multi-cell map ѕupport. | ||
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | ||
* Lighting system and graphics overhaul. | * Lighting system and graphics overhaul. | ||
Line 1,797: | Line 3,545: | ||
== Pre Alpha == | == Pre Alpha == | ||
{| | {| class="wikitable" | ||
|- | |- | ||
!style="background-color:#ffaaaa;"| Version | !style="background-color:#ffaaaa;"| Version Build | ||
!style="background-color:#aaffaa;"| Date Added | !style="background-color:#aaffaa;"| Date Added | ||
!style="background-color:#aaddff;"| Features/Fixes Added | !style="background-color:#aaddff;"| Features/Fixes Added | ||
|- | |- | ||
| 0.1.5d || September 7, 2011 || | |||
| | |||
| | |||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- | ||
| 0.1.5c || September 6, 2011 || | | 0.1.5c || September 6, 2011 || | ||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
Line 1,851: | Line 3,598: | ||
* Basic NPC's with basic controls (move, punch, run) | * Basic NPC's with basic controls (move, punch, run) | ||
|- | |- | ||
| [[Patch_0.1. | | [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 || | ||
* Adjustments and tweaks to Panic system. | * Adjustments and tweaks to Panic system. | ||
* Fire Animation rate fix. | * Fire Animation rate fix. | ||
Line 1,858: | Line 3,605: | ||
* Infection rates from zombie scratches and bites modified after _extensive_ testing. | * Infection rates from zombie scratches and bites modified after _extensive_ testing. | ||
* Memory leak in the rain system fixed | * Memory leak in the rain system fixed | ||
* Based on extensive play-testing - Fixes to incorporate the specific | * Based on extensive play-testing - Fixes to incorporate the specific nuмber of bruises, scratches, bites has been factored into the body damage calculations. | ||
* Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed. | * Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed. | ||
* Body part status updated to reflect being on fire/burning. | * Body part status updated to reflect being on fire/burning. | ||
Line 1,929: | Line 3,676: | ||
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | | [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | ||
* Fixed invisible wife / running bug. | * Fixed invisible wife / running bug. | ||
* Mousewheel | * Mousewheel ѕupport for inventory | ||
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | ||
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
* Tweaked zombie | * Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | ||
* Added arrow keys / right shift / control keys as alternates to WASD | * Added arrow keys / right shift / control keys as alternates to WASD | ||
* Lowered zombie path-finding range | * Lowered zombie path-finding range | ||
Line 1,967: | Line 3,714: | ||
* [[Version history/Development Versions|Development Versions]] | * [[Version history/Development Versions|Development Versions]] | ||
[[ | [[Category:Version_history]] |
Revision as of 21:49, 14 May 2017
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features.
Alpha
Version Build | Date Added | Features/Fixes Added |
---|---|---|
Build 37.14 (stable release) | 3rd May 2017 |
[New]
[Bug Fix]
New versions during update: Build 37.9 (25th of April): [New]
[Balance]
[Bug Fix]
Build 37.10 (28th of April):
[Bug Fix]
Build 37.11 (28th of April) [Bug Fix]
Build 37.12 (3rd of May) [New]
[Balance]
[Bug Fix]
Build 37.13 (May the 4th be with you) [Bug Fix]
Build 37.14 (10th of May) [Bug Fix]
|
Build 36.40 (stable release) | 22nd December 2016 |
[Balance]
[Bug Fix]
|
Build 35.25 (stable release) | 25th July 2016 |
Alarm clocks/Sleeping tweaks:
Disassembling:
Multiple stage building:
Added sleeping quality:
Added compost:
Inventory Experimental Tweaks:
|
Build 34.28 (stable release) | 26th May 2016 |
|
Build 34.27 (stable release) | 18th May 2016 |
Version 34.24
Version 34.25
Version 34.26
Version 34.27
|
Build 34.23 (stable release) | 10th May 2016 |
|
Build 24.22 (IWBUMS Release) | 9th May 2016 |
|
Build 34.21 (IWBUMS Release) | 6th May 2016 |
|
Build 34.20 (IWBUMS Release) | 4th May 2016 |
|
Build 34.19 (IWBUMS Release) | 30th April 2016 |
|
Build 34.18 (IWBUMS Release) | 26th April 2016 |
|
Build 34.15 (stable release) | 12th April 2016 |
|
Build 34.14 (IWBUMS Release) | 2nd April 2016 |
|
Build 34.13 (IWBUMS Release) | 15th March 2016 |
|
Build 34.12 (IWBUMS Release) | 4th March 2016 |
|
Build 34.10 (stable release) | 4th Feb 2016 |
Update 1:
Update 2:
Update 3:
|
Build 33.20 (IWBUMS Release) | 18th Jan 2016 |
33.15
33.16
|
Build 33 (stable release) | 17th Nov 2015 |
[NEW STUFF]
[FIXES/BALANCE]
|
32.30 (stable release) | 16th Sep 2015 |
Example: WorkshopItems=490954937;492428344;492886697;492887139
Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam
Example: rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit
Example: /connections connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true /disconnect 1 Disconnected connection=1 username="SomeUser"
|
32.29 (stable release) | 15th Sep 2015 |
|
32.28 (stable release) | 14th Sep 2015 |
Example: WorkshopItems=490954937;492428344;492886697;492887139
|
32.27 (stable release) | 7th Sep 2015 |
|
32.26 (stable release) | 1th Sep 2015 |
|
32.25 (stable release) | 29th Aug 2015 |
|
32.24 (stable release) | 21th Aug 2015 |
|
32.23 (stable release) | 17th Aug 2015 |
|
Build 32.22 (stable release) | 16th Aug 2015 |
|
32.21 (stable release) | 16th Aug 2015 |
|
Build 32.20 (stable release) | 12th Aug 2015 |
[Steam Workshop]
[Steam Multiplayer]
[Steam versus Non-Steam]
[Steam Broadcasting]
[Other changes]
|
Build 32.19 (stable release) | 6th Aug 2015 |
|
Build 32.18 (stable release) | 5th Aug 2015 |
|
Build 32.17 (stable release) | 15th July 2015 |
|
Build 32.16 (stable release) | 02th July 2015 |
|
Build 32.15 (stable release) | 01th July 2015 |
|
Build 32.13 (stable release) | 29th June 2015 |
|
Build 32.12 (stable release) | 29th June 2015 |
|
Build 32.11 (stable release) | 28th June 2015 |
|
Build 32.10 (stable release) | 27th June 2015 |
|
Build 32.9 (stable release) | 23th June 2015 |
|
Build 32.8 (stable release) | 22th June 2015 |
|
Build 32.7 (stable release) | 19th June 2015 |
|
Build 32.6 (stable release) | 8th June 2015 |
|
Build 32.5 (stable release) | 5 th June 2015 |
|
Build 32.4 (stable release) | 3th June 2015 |
|
Build 32.3 (stable release) | 28th May 2015 |
|
Build 32.2 (stable release) | 27th May 2015 |
|
Build 32.1 (stable release) | 26th May 2015 |
|
Build 32 (stable release) | 25th May 2015 |
[NEW STUFF] Zombie Respawning [spoiler]
[BUGFIX]
|
Build 31.13 (stable release) | 13th April 2015 |
|
Build 31.12 (stable release) | 06th April 2015 |
|
Build 31.11 (stable release) | 30th March 2015 |
|
Build 31.10 (stable release) | 25th March 2015 |
|
Build 31.9 (stable release) | 23th March 2015 |
|
Build 31.8 (stable release) | 22th March 2015 |
|
Build 31.7 (stable release) | 21th March 2015 |
|
Build 31.6 (stable release) | 12th March 2015 |
|
Build 31.5 (stable release) | 09th March 2015 |
|
Build 31. 4(stable release) | 07th March 2015 |
|
Build 31. 3(stable release) | 06th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.2 (stable release) | 04th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.1 (stable release) | 03th March 2015 |
|
Build 31 (stable release) | 23th March 2015 |
[NEW STUFF]
[BALANCE]
[BUG FIX]
[Translation]
|
Build 30 (stable release) | 29th December 2014 |
[NEW STUFF]
[BUG FIX]
|
Build 29 (stable) | 14th October 2014 |
[NEW STUFF]
|
Build 28,3 (stable release) | 2th September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | 11th December 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 Hotfix | 10th December 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | 6th December 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | 9th November 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | 8th November 2013 |
Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.7 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.6 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | 26th June 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | 15th May 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Pre Alpha
Version Build | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4? | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |