Version history: Difference between revisions
(→Alpha: Added build 23.) |
No edit summary |
||
(46 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{languages}} | {{languages}} | ||
=Version History= | =Version History= | ||
<big> PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> | <big> PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> | ||
For verified planned additions, see [[Planned Features]]. | For verified planned additions, see [[Planned Features]]. | ||
For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]]. | |||
== Alpha == | |||
*[[Build 38]] | |||
*[[Build 37]] | |||
*[[Build 36]] | |||
*[[Build 35]] | |||
*[[Build 34]] | |||
*[[Build 33]] | |||
*[[Build 32]] | |||
{|class="wikitable" | |||
|- | |||
!style="background-color:#ffaaaa;"| Version Build | |||
!style="background-color:#aaffaa;"| Date Added | |||
!style="background-color:#aaddff;"| Features/Fixes Added | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14025-released-build-3113/ Build 31.13 (stable release)]|| 13th April 2015 || | |||
*Fixed "House in the Woods 2" font glitch with some languages. | |||
*Sledgehammer destroys entire staircases instead of one tile at a time. | |||
*Disallow destroying the floor tile at the top of a staircase. The floor tile will get destroyed if the stairs are destroyed and the floor tile is not adjacent to other floor tiles. | |||
*Added translation for "Are you sure you want to delete that player?" in Challenges. | |||
*Client deletes chunk files it has that the server does not have, this prevents loading obsolete chunk files. | |||
*The player is moved down to solid floor when joining a server if the thing they were standing on was destroyed while they were logged out. | |||
*Server performance fix: server creates zip files to send to clients off the main thread. | |||
*Fixed "Lighting updates" option not selecting the 45 or 60 values after loading. (Issue #001582) | |||
*/grantadmin and /banuser give more informative message when the user is not in the whitelist. (Issue #001579) | |||
*Automatically climb down a sheetrope if there is no floor to stand on at the top. | |||
*Fixed water tiles running out of water. | |||
*Fixed drinking directly from a tainted-water tile not increasing food poisoning. | |||
*Fixed being able to sledgehammer sheetropes. | |||
*Fixed exception with the chat window if the mouse button was never clicked. | |||
*Fixed equipped flashlight not being unequipped when building Lamp on Pillar. (Issue #001588) | |||
*Fixed food sometimes not rotting in multiplayer. | |||
*Made /teleport multiplayer admin command faster. | |||
*Fixed multiplayer map corruption caused by a static variable being used from different threads. (Issue #001486) | |||
*Limit the nuмber of blood splats saved. The client limits the nuмber of splats when rendering, but the server never did. | |||
|- | |||
== | |[http://theindiestone.com/forums/index.php/topic/13876-iwbums-3112/ Build 31.12 (stable release)]|| 06th April 2015 || | ||
*Added translations for most of "House In The Woods 2" challenge. | |||
*Fixed "Trousers" not being translated in character creation. | |||
*Fixed exception with shirtless Last Stand players. | |||
*Added server commandline option "-port" which overrides the .ini option "DefaultPort". (Issue #001578) | |||
*Fixed NullPointException when opening doors when there was no square on the other side. | |||
*Fixed map corruption in multiplayer caused by reading + writing the same file from different threads. (Issue #001486) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/13746-iwbums-3111/ Build 31.11 (stable release)]|| 30th March 2015 || | |||
*Fixed infinite batteries from "Remove Battery > All" action. | |||
*Prevent racking on Hardcore reloading when the left mouse button is held down. (Issue #001524) | |||
*Fixed scratches from broken windows sometimes not showing bleeding. | |||
*Remove stitches when scratched by a weapon. | |||
*Log multiplayer object addition/removal to Logs/*_map.txt to make it easier to catch griefers. | |||
*Fixed cutting a cooked fish fillet into infinite pieces. (Issue #001541) | |||
*Don't allow checking/removing fishing net from > 5 tiles away. (Issue #001538) | |||
*Round LastStand item repair cost up to the nearest integer. (Issue #001539) | |||
*Fixed player's XP level going up twice when a new level was reached. (Issue #001533) | |||
*Fixed chat window resize behavior. (Issue #001552) | |||
*Fixed removing bandage/stitch multiple times by click-spamming. (Issue #001555) | |||
*Preload some sounds to avoid hitching the first time they are loaded. | |||
*Food items use the burnt/cooked/rotten texture when on the ground. (Issue #001535) | |||
*Fixed campfire light radius being wrong when first lit. | |||
*Added Hook.AutoDrink so modders can disable automatic drinking. | |||
*Added coop PVP. Pressing the multiplayer "Toggle Safety" key toggles coop PVP. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/13578-iwbums-3110/ Build 31.10 (stable release)]|| 25th March 2015 || | |||
*If you had any of these issues can you test that they are fixed: | |||
*Fixed error clicking the ADD button to add a server to the server list. | |||
*Fixed Beginner/Sandbox settings being applied to Challenge/Survival games. | |||
*Fixed water/electricity shutoff not being synced between Lua and Java (stoves not working) | |||
**Also: | |||
*Added "NoFire" option to server's .ini file. (Issue #001435) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=170174/ Build 31.9 (stable release)]|| 23th March 2015 || | |||
*Fixed camping/farming/trapping breakage right after loading in singleplayer. (Issue #001502) | |||
*Fixed loot-rarity sandbox option not working the first time a map was loaded in singleplayer. (Issue #001500) | |||
*Fixed translations breaking evolved recipes. (Issue #001499). | |||
*"Make Can of" - > "Make Jar of", "Open Can of" -> "Open Jar of" renaming. | |||
*Fixed snow appearance not being synced in multiplayer. | |||
*Added food spoilage to some new types of food. (Issue #001504) | |||
**Also, the whole "charge your swings" thing was removed. EDIT: Actually, charging still increases the chance to knock down zombies. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=169751/ Build 31.8 (stable release)]|| 22th March 2015 || | |||
*Fixed racking being interrupted when trying to fire a Pistol. (Issue #001488) | |||
*Added "Rack Firearm" keybind, X by default. Only for Hardcore reloading. It used to be spacebar, but Melee uses spacebar now. (Issue #001494) | |||
*Fixed stomping on multiple zombies at once. | |||
*Fixed bug loading a player that was created with no clothes. | |||
*Fiddled with "charged attack" damage. Fixed charge time affecting firearm damage. (Issue #001492) | |||
*Display name of food items that have no hunger reduction (canned food, cigarettes, etc). | |||
*Fixed recipe exception when the base item wasn't food (bowl + cabbage = salad for example). (Issues #001497, #001490, #001496) | |||
*Fixed happiness/boredom bonus from spices being 100x less than they should (salt/pepper give +2 each). (Issue #001491) | |||
*Fixed Last Stand bug with non-English language. (Issue #001489) | |||
*Draw progress bar in Health window when bandaging a deep wound. | |||
*Splatter blood in a radial pattern when stomping a zombie. Might change it back to directional, blood tended to fly for 100 feet though. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=169577/ Build 31.7 (stable release)]|| 21th March 2015 || | |||
*Create a KeyRing when importing pre-build-31 players. | |||
*Try to convert old 5-level XP to new 10-level XP when importing pre-build-31 players. | |||
*Fixed stacked-crate sprites getting messed up when destroying objects. (Issue #001444) | |||
*Skill-book multiplier affects 2 skill levels. This is controlled by the "NumLevelsTrained" property in items.txt for books. (Issue #001439, #001441) | |||
*Fixed issues highlighting objects when the mouse pointer is over a Key. | |||
*Fixed non-Key items being added to a KeyRing. | |||
*Fixed container sounds in the inventory window (zipper opening, etc) being lost after reloading. | |||
*Fixed adding sheets to carpentry window frames in multiplayer. (Issue #001450) | |||
*Couldn't add/remove CombinationPadlock. | |||
*Mousing over a CombinationPadlock would highlight all doors/windows/thumpables. | |||
*When removing a Padlock, the key would not be removed from the player's KeyRing, leading to duplicate keys. | |||
*Locked containers could still be viewed in the loot window. | |||
*Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451) | |||
*Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447) | |||
*Fixed an exception in IsoMetaGrid.load() when using custom maps. | |||
*Prevent zombie attacks when an open door is between the zombie and player. (Issue #001419) | |||
*Wrap long server descriptions in the server browser. | |||
*Fixed long text being drawn outside text entry controls. | |||
*Fixed player-death related NullPointerException when joining a server. (Issue #001463) | |||
*Fixed a multiplayer multithreading bug. (Issue #001465) | |||
*Fixed some wounds bleeding when the health panel reported they weren't. | |||
*Added MinutesPerPage server option. This is the nuмber of gameworld minutes it takes to read one page. The default is 1.0. | |||
*Fixed FastReader/SlowReader traits. (Issue #001472) | |||
*Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book. | |||
*Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467) | |||
*Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471) | |||
*The user can choose starting clothing and colors when creating a new character. | |||
*Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474) | |||
*Fixed table lamps turning back on after loading. (Issue #001473) | |||
*Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour. | |||
*Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420) | |||
*Drink Milk, don't Eat it. (Issue #001476) | |||
*Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit. | |||
*Fixed zombie gibs causing tree-rustling sounds. | |||
*Added Melee command (Spacebar or left trigger) to shove/stomp. | |||
*Fixed charging attacks having no effect on damage. This might need balancing. | |||
*Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481) | |||
*Fixed typo with has-a-cold moodle. (Issue #001482) | |||
*CDDAy challenge savefiles can be saved and continued. (Issue #001484) | |||
*Added translation ѕupport for challenges. Made it easier to add challenges via mods. (Issue #001483) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=167484/ Build 31.6 (stable release)]|| 12th March 2015 || | |||
*Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318) | |||
*Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429) | |||
*Move items to main inventory before drinking or transferring water from them. (Issue #001427) | |||
*Fixed endurance loss from shooting guns. (Issue #001415) | |||
*Fixed starting Strength/Fitness levels (Obesity going away to soon). (Issue #001426) | |||
*Fixed "Fast Learner" / "Slow Learner" overriding XP boost. (Issue #001432) | |||
*Client scripts/ files must match the server's (same as for Lua files). | |||
*Fixed toggle-safety action being interrupted by attacking. (Issue #001433) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166828/ Build 31.5 (stable release)]|| 09th March 2015 || | |||
*Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used. MyLuaFunction should take 4 arguments. See the top of media/lua/server/recipecode.lua for an example. | |||
*Mods can add their own media/lua/shared/Translate/ files. | |||
*Fixed shoving zombies through closed windows. (Issue #001403) | |||
*Add some translations. The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files. It also reports different nuмbers of % substitutions. | |||
*Fixed reanimated player inventory syncing in multiplayer. (Issue #001418) | |||
*Fixed /addxp server command. (Issue #001416) | |||
*Fixed "panic" sound playing for reanimated players. | |||
*Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies). | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166482/ Build 31. 4(stable release)]|| 07th March 2015 || | |||
*Fixed map objects.lua files being loaded in reverse order. | |||
*Added ConstructionPreventsLootRespawn server option. | |||
*Fixed passive trait levels increasing when they shouldn't. | |||
*Fixed Weak/Obese traits not being applied on skill level 1. | |||
*Fixed initial Fitness XP not being set to level 5. | |||
*Fixed graphical glitch in "Major skills" list (bars overlapped the text). | |||
*Fixed Strength/Fitness not decreasing due to laziness. | |||
*Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming. | |||
*Fixed new coop players not getting level 5 in Strength/Fitness. | |||
*Fixed Disorganized trait breaking inventory management. (Issue #001374) | |||
*Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408) | |||
*Fixed book xp multiplier not being applied to the correct levels. (Issue #001405) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166221/ Build 31. 3(stable release)]|| 06th March 2015 || | |||
'''[New Stuff]''' | |||
*Added new 16 foods item | |||
*Added Frog in foraging | |||
'''[Bug Fix]''' | |||
*Fixed Strength/Fitness being reset on some profession/traits | |||
*Fixed some doors being locked from the inside and not unlockable without a key. | |||
*Fixed empty Kettle being cookable while the full Kettle was not. | |||
*Fixed traits from previous new players getting inherited by the next new player. | |||
*Fixed "Clean blood" not removing blood on the server. (Issue #001402) | |||
*Fixed chop-tree and remove-bush animation not taking endurance moodle level into account. | |||
*Fixed players spreading fires in mp when NoFireSpread=true. (Issue #001392) | |||
*Fixed server crash when a client adds an unknown type of item to the world. (Issue #001398) | |||
*Fixed "Fixed skill tooltips sometimes "sticking" to the mouse." | |||
*Fixed Drowsey -> Drowsy moodle tooltip typo. (Issue #001364) | |||
*Fixed servers not updating the public server list when PauseEmpty=true. (Issue #001378) | |||
*Fixed hit-testing in the skills panel. | |||
*Fixed level 9 skills requiring 75 XP. (Issue #001369) | |||
*Trees will not slow down /noclip players. (Issue #001393) | |||
*Fixed endurance not decreasing unless Asthmatic trait was taken. | |||
*Fixed keys looted from corpses disappearing in multiplayer. (Issue #001360) | |||
'''[Balance]''' | |||
*Reduce the damage done by panic in melee | |||
*Reduce the knockdown chance with panic | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=165806/ Build 31.2 (stable release)]|| 04th March 2015 || | |||
'''[New Stuff]''' | |||
*You're now able to clean blood, you'll need bleach and a dish towel or a bath towel | |||
*You can now boil tainted water in a kettle | |||
**Added more traits: | |||
*WeakStomach = "Higher chance to have food illness", | |||
*IronGut = "Less chance to have food illness", | |||
*Hemophobic = "Panic when performing first aid on self, cannot perform first aid on others", | |||
*Asthmatic = "Faster endurance loss", | |||
*Scout = "+1 First Aid and +1 Foraging", | |||
**More professions: | |||
*Firefighter: doesn't have the axeman trait anymore but sprinting, fitness and strength skill | |||
*Lumberjack: 2 blade, 1 blade maintenance skill, axeman trait (faster tree chopping) | |||
*Burger flipper: 2 cooking, 1 blade maintenance skill | |||
*Fitness Instructor: 3 Fitness, 2 sprint skill | |||
*Nurse: 2 first aid, 1 lightfoot skill | |||
'''[Bug Fix]''' | |||
*/teleport now use the z axis | |||
*Fixed calcul in the foraging action | |||
*Fixed skill books level not working on previous save | |||
*Fixed new coop players not being given the Sandbox "starter kit". | |||
*Health window grows taller to show all injuries. | |||
*Fixed zoom in/out speed being affected by the game speed multiplier. | |||
*Fixed being unable to move keys to keyrings with the controller. | |||
*Fixed barbecue and fireplace menu options not showing with the controller. | |||
*Controller L3 button toggles run on/off. | |||
*Added more mutually exclusive traits. | |||
*Fixed profession trait bugs. (Issue #001367) | |||
*More profession trait fixes. (Issue #001373) | |||
'''[Balance]''' | |||
*Balanced some traits cost (veteran now cost 8, reduced some others traits cost) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=165598/ Build 31.1 (stable release)]|| 03th March 2015 || | |||
*Zombies should less group when they follow you. | |||
*Removed sleep related traits in MP games. | |||
*Skillbook now train 2 levels of skills (so still 5 books). | |||
*Can't play with curtains from the outside. | |||
*Balanced some Traits. | |||
*Added more exclusive traits. | |||
*Fixed Veteran typo. | |||
*Updated Handy trait description. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/ Build 31 (stable release)]|| 23th March 2015 || | |||
'''[NEW STUFF]''' | |||
* Keys: | |||
** You'll now spawn with a key ring and key of your house. | |||
** You can find additional keys inside containers and zombies who spawned in this house. | |||
** If you destroy a door corresponding to a a key you have, take the door knob and rebuild a door with it, you have the key! Perfect for your safe house! | |||
** You can mouse over a key to highlight surrounding doors that correspond to this key | |||
*Padlocks, 2 types: | |||
** "Mechanical", need a key, can be put on hand made wooden crates | |||
** Combinaison, you setup a 3 nuмbers code for your padlock. | |||
* [MP] Added a /noclip command for admins, if you set it to true, the players won't collide on anything | |||
* [MP]Added a NoFireSpread server option, if true, fire won't spread (but still trigger) | |||
* [MP]Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.) | |||
* [MP] Admin now able to add xp and teleport to a player. | |||
* [MP] Added a DropOffWhiteListAfterDeath server options, if true when a player die, he's removed from the whitelist. | |||
* [MP] Added ConstructionPreventsLootRespawn server option. | |||
* Player will now revive as a zombie after being infected and dead. Follow your character becoming part of a new horde and slaughter other poor players! (or being killed... Again.. Urg.) | |||
* You're now able to clean blood, you'll need bleach and a dish towel or a bath towel | |||
* You now have an option to craft all the stacks of something (having 7 logs? Right click, "Saw Logs" -> "All" :) ) | |||
* Splatter blood in a radial pattern when stomping a zombie. Might change it back to directional, blood tended to fly for 100 feet though. | |||
* Added a key binding (default F8) to hide/show the ping (top left corner) | |||
* Hunger/Thirst reduction from base item now applied to evolved recipe (so if you used 25 hunger reduction to make your pie/cake, you'll have have this as a base when making your cake) | |||
* Added Melee command (Spacebar or left trigger) to shove/stomp. | |||
* [MP] Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481) | |||
* Added translation ѕupport for challenges. Made it easier to add challenges via mods. (Issue #001483) | |||
* Added "Rack Firearm" keybind, X by default. Only for Hardcore reloading. It used to be spacebar, but Melee uses spacebar now. (Issue #001494) | |||
* [MP] Added MinutesPerPage server option. This is the nuмber of gameworld minutes it takes to read one page. The default is 1.0. | |||
* The user can choose starting clothing and colors when creating a new character. | |||
* Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used. MyLuaFunction should take 4 arguments. See the top of media/lua/server/recipecode.lua for an example. | |||
* Mods can add their own media/lua/shared/Translate/ files. | |||
* Fixed shoving zombies through closed windows. (Issue #001403) | |||
* Add some translations. The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files. It also reports different nuмbers of % substitutions. | |||
* Added new 16 foods item | |||
* Added Frog in foraging | |||
* Added tainted water: | |||
* You can now gather water from the river but it'll be tainted. | |||
* Same for rain collector barrel water. | |||
* Tainted water can still be drink but cause some food poisonning. | |||
* Boil it (only in pot or bowl) to remove the tainted | |||
* New Traits/Professions/Last Stand/Level system: Explained by the one and true Lemmy: | |||
* You have now 10 levels instead of 5, the level 10 correspond to the level 5. | |||
* Professions | |||
** Professions now often give skill points, and these tie in directly to the learning speed in those skills as well as the starting skill level. This is to further diversity character creation and make the professions feel like an actual previous experience exists instead of starting characters as blank slate. | |||
** Also professions are not all necessarily free, so there is the potential for some more powerful start professions to require negative traits to balance. Unemployed gives 8 points to start. This is very important for reasons that will be clear when we talk about the new traits. | |||
** So you may pick the Carpenter profession, and right out of the bat this gives you 3 points in carpentry. This not only means starting on level 3, but the carpenter will gain a 50% boost to XP in that skill. | |||
** The scaling goes as follows, based on the starting skill level: | |||
** 0) 0.25x speed (eek) | |||
** 1) 1x speed | |||
** 2) 1.25x speed | |||
** 3) 1.5x speed | |||
** 4) 1.5x speed | |||
** 5) - | |||
** This multiplier is permanent for the entire game. Even when you get to level 1 in a 0 level skill, you retain the x4 time to learn it. | |||
** The idea being that now, a carpenter with skills ONLY in carpentry may advance in carpentry at a fast speed. Their hopes of becoming an expert farmer any time soon are remote. So this further diversifies characters to provide much more varied runs in single player, and provides more potential for teamwork and specific roles in MP and ultimately NPCs. However a carpenter being doomed to ONLY ever be able to learn carpentry quickly is going to be in trouble, so enter: | |||
* Trait Revamp | |||
** A few big changes to traits | |||
** 1) Currently non relevant traits have been removed until NPCs go in. Light Drinker and all the other cheesable traits. | |||
** 2) We've added a ton more. Some need better names and others may be OP/UP and may need nerfing or point values changing. | |||
** 3) To counter the fact that a profession may only allow leveling up a single skill. Specifically, a range of traits now act as hobbies. Say you pick 'Gardener' trait that says the character enjoyed gardening in their pre-apocalypse life. This will give a single point in farming, for example, and while this doesn't seem like a huge deal in itself, since its a character creation skill point, it DOES mean that they are now learning farming at a 1x speed rate instead of just 1/4th speed. This makes farming a viable skill to train up during a run. Think Morrowind minor / major skills. So now the player is encouraged to pick a few hobbies or other traits that round out their character with skills they intend to use, and now with little in the way of exploits with negative traits they will have to build some bigger disadvantages into their character to compensate. This is why unemployed gets extra points to start. They have the time to invest in hobbies, and need them to have any skills they can train at a decent speed at all. | |||
* I haven't done the descriptions for the professions / traits yet (want to run them through Will) or any UI elements to convey the starting skills or training speeds etc, but here is a list of professions and traits: | |||
* New professions list | |||
** Unemployed | |||
** Fire Officer (3 blade, axeman) | |||
** Police Officer (3 aim, 2 reload, 1 nimble) | |||
** Park Ranger (2 trap, 2 forage, 1 carpentry) | |||
** Construction Worker (3 blunt, 1 carpentry) | |||
** Security Guard (night owl, 2 sprinting, 1 lightfoot) | |||
** Carpenter (3 carpentry) | |||
** Burglar (2 nimble, 2 sneak, 2 lightfoot) | |||
** Chef (3 cooking, 1 blade maint, 1 blade) | |||
** Repairman (1 carpentry, 2 blade maint, 2 blunt maint) | |||
** Farmer (3 farming) | |||
** Fisherman (3 fish, 1 forage) | |||
** Doctor (3 doctor) | |||
** Veteran (desensitized, 2 aiming, 2 reload) | |||
* Traits | |||
** Not going to list them all, just the ones that may not be completely obvious. | |||
** Adrenaline Junkie - Can run faster when in top level of panic | |||
** Inconspicuous - Just naturally better at not standing out. | |||
** Packmule - Raises amount that can be fit into bags. | |||
** Disorganized - Lowers amount that can be fit into bags. | |||
** Self Defense Class - 1 blade guard, 1 blunt guard | |||
** First Aid (1 doctor - should be unselectable with doctor prof really. same with a few others) | |||
** Fishing (hobbie - 1 fishing, should be excluded for fisherman) | |||
** Gardener (1 farming, should be excluded for farmer) | |||
** Jogger (1 sprinting, better endurance) | |||
** Illiterate (can't read skill books at all) | |||
** Dexterous (Faster loot speed. should impact other things too in future) | |||
** All Thumbs (opposite of Dexterous) | |||
** Pacifist (slower at learning combat skills) | |||
** Brawler (1 blade, 1 blunt. Don't like this name, but basically someone who gets in fights regularly) | |||
** Plays Baseball (faster swing with baseball bat) | |||
** Hiker (1 forage, 1 trapping) | |||
** Hunter (1 aiming, 1 trapping, 1 sneak) | |||
** Gymnast (1 lightfooted, 1 nimble) | |||
** Insomnia (fatigue recharge when asleep very very low. Will likely wake up tired) | |||
* Challenges | |||
** Also in this version is a modified version of Last Stand menu that allows for challenges using the last stand challenge system but playing in survival game mode. I discussed this in an earlier thread that it's important to make this feel a more complete game, a way of unlocking additional challenges, a feeling of progression, and also providing some goals for players that may have none. Now the framework is there, so if RJ , EasyP, Turbo want to add any challenges, or for that matter everyone on here with some lua skillz chance to contribute. Want a fun challenge to be in the game? Make something and put it on this forum, and get it past the community and us and its in there. | |||
** Also there may be another challenge in there called 'A Really CD DA' which may be fun! :P | |||
* More stuff will be added as we confirm/finish test | |||
'''[BALANCE]''' | |||
* Reduced a lot the dmg of fire on zombies | |||
* Zombies should less group when they follow you. | |||
* Reduce the damage done by panic in melee | |||
* Reduce the knockdown chance with panic | |||
'''[BUG FIX]''' | |||
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417) | |||
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417) | |||
* Show Unhappiness change in Literature tooltip. (Issue #001342) | |||
* Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff. | |||
* Allow adding/removing weapon upgrades on broken weapons. | |||
* Prevent zombies spawning behind stairs or in pillars. | |||
* Right Shift works same as left Shift to select multiple items in the inventory view. | |||
* Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326) | |||
* Stop all sound effects before exiting to the main menu. (Issue #001322) | |||
* Fixed OnCharacterCreateStats Lua event getting called when loading player corpses. | |||
* Do the "smooth scrolling" listbox-thing with the controller. | |||
* Replace existing parts of zones when adding new zones (to ѕupport custom maps better). | |||
* Fixed some controller issues in the main menu. | |||
* Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1. | |||
* Remove reanimated-player zombies when doing a server soft reset. | |||
* Fixed LosUtil.lineClearCached() oscillating between visible/not-visible. | |||
* Skillbook now train 2 levels of skills (so still 5 books). | |||
* Can't play with curtains from the outside. | |||
* Display name of food items that have no hunger reduction (canned food, cigarettes, etc). | |||
* Draw progress bar in Health window when bandaging a deep wound. | |||
* Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451) | |||
* Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447) | |||
* Wrap long server descriptions in the server browser. | |||
* Fixed long text being drawn outside text entry controls. | |||
* Fixed player-death related NullPointerException when joining a server. (Issue #001463) | |||
* Fixed a multiplayer multithreading bug. (Issue #001465) | |||
* Fixed some wounds bleeding when the health panel reported they weren't. | |||
* Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book. | |||
* Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467) | |||
* Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471) | |||
* Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474) | |||
* Fixed table lamps turning back on after loading. (Issue #001473) | |||
* Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour. | |||
* Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420) | |||
* Drink Milk, don't Eat it. (Issue #001476) | |||
* Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit. | |||
* Fixed zombie gibs causing tree-rustling sounds. | |||
* Fixed typo with has-a-cold moodle. (Issue #001482) | |||
* Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318) | |||
* Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429) | |||
* Move items to main inventory before drinking or transferring water from them. (Issue #001427) | |||
* Fixed endurance loss from shooting guns. (Issue #001415) | |||
* Fixed toggle-safety action being interrupted by attacking. (Issue #001433) | |||
* Fixed reanimated player inventory syncing in multiplayer. (Issue #001418) | |||
* Fixed /addxp server command. (Issue #001416) | |||
* Fixed "panic" sound playing for reanimated players. | |||
* Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies). | |||
* Fixed map objects.lua files being loaded in reverse order. | |||
* Fixed graphical glitch in "Major skills" list (bars overlapped the text). | |||
* Fixed Strength/Fitness not decreasing due to laziness. | |||
* Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming. | |||
* Fixed Disorganized trait breaking inventory management. (Issue #001374) | |||
* Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408) | |||
'''[Translation]''' | |||
* Updated the translations! (FR, DE, NL, RU, ES.... Everyone who posted in the official translation thread, thanks again guys, you're all a piece of heaven in awesome land) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]|| 29th December 2014|| | |||
'''[NEW STUFF]''' | |||
*New sandbox stuff ! | |||
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | |||
**New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! | |||
*The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 | |||
*The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes: | |||
**11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. | |||
**11 types of bush. | |||
**17 types of plant. Some plants have flowers that bloom depending on the season. | |||
**Wall vines creep up some outside walls, sometimes growing over windows. | |||
**Wall cracks appear on some outside walls. | |||
**Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. | |||
**Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year. | |||
**All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables. | |||
*Added a "only server that match your version are shown" text on public server list. | |||
*New cyrillic fonts. | |||
*Reduced heal time a lot. | |||
*Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525). | |||
*New farming tile by Mash. | |||
*Added remove grass/bushes. | |||
*Tweaked brightness and colours to make it a bit more realistic. | |||
*Fixed flickering shadows bug. | |||
*Changed endurance system, it now take longer to get exhausted, but take longer to recover from it. | |||
*Added auto zoom on joypad. | |||
*Zombies now clump together into groups more. | |||
*You can now add/remove curtains on self made windows frame. | |||
*[Farming] Increased time needed for a plant to grow. | |||
*[Farming] Decreased water/health point loss for plants. | |||
*Potatoes will now last longer but give a bit less hunger reduction. | |||
*Added a "Beginner" mode (it take the sandbox presets "Beginner"). | |||
*Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now: | |||
**Tomatoes | |||
**Bell peppers | |||
**Red radishes | |||
**Leeks | |||
**Eggplants | |||
**Potatoes | |||
**Carrots | |||
*Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked :P | |||
*Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes) | |||
*Scavenging for food during winter will be impossible, or really hard in cold months | |||
*Plants now loose health during cold temperature | |||
*The new health system! | |||
'''[BUG FIX]''' | |||
*Can't add infinite item in an evolved recipe anymore | |||
*Can't add cooked food to a trap anymore | |||
*Fixed player getting cooking XP when another player cooks food. (Issue #001005) | |||
*Fixed player corpse not being created in singleplayer. | |||
*Fixed bug which caused black screen after death. | |||
*Fixed still gaining some blunt xp while bare handed | |||
*Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot | |||
*Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky :D) | |||
*Fixed allowing a broken sledgehammer to be used to destroy stuff. | |||
*Fixed a bug when barricading something with a stone hammer. | |||
*Fixed fertilize and shovel farming actions not stopping when player walks/runs. | |||
*Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock(). | |||
*Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game. | |||
*Fixed sandbox options resizing. (Issue #001067) | |||
*Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016) | |||
*Fixed mod clothing item icons not loading. | |||
*Fixed farming problems (translations issues) (Issue #001053) | |||
*Fixed barricade issues. (Issue #001030) | |||
*Give the bowl back when you put a cake batter in a baking pan | |||
*Fixed some farming bugs. | |||
*Fixed some loot distributions (like books in the fridge in the motel) | |||
*[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]|| 14th October 2014|| | |||
'''[NEW STUFF]''' | |||
*Tons of new sounds (74 so far and counting !) | |||
**Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. | |||
**New crafting sound: saw logs, duct tape, slicing food... | |||
**New foot step sounds. | |||
**And much more... | |||
*New Scavenge skill (does not require any tools, usefull for MP !): | |||
**Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect. | |||
**The nuмber and the type of food found will depend on your skill. | |||
**Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while. | |||
*Little revamp of the melee skill: | |||
**Blunt and blade now have 3 sub skills: | |||
**Accuracy: Influences hit chance, damage done, critical chance.. | |||
**Guard: Helps you to avoiding being scratched when wearing a weapon. | |||
**Maintenance: Helps you to not lower the condition of your weapon when using it. | |||
**Accuracy and reloading skills are now part of the sub skill : Ranged. | |||
**Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged). | |||
*New crafting: make axe and hammer from stones, tree branch and ripped sheet. | |||
*The stone hammer condition decrease when you build things with it (like walls, floor..) | |||
*Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things ! | |||
*Added a sub menu "Wall" in the construction menu. | |||
*Chopping trees can drop branches and/or twigs. | |||
*Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare). | |||
*Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time. | |||
*The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage. | |||
*Added trapping skill books. | |||
*Traps won't catch animal if a player is around. | |||
*Renamed Scavenge in Forage. | |||
*Push a zombie on a fence won't make it climb it, but return in attack mode. | |||
*Added more chance to hit with a ranged weapon if the target is really close. | |||
*No auto age for item being respawned by the server. | |||
*Added a 15 mins day length options in sandbox. | |||
*Added wine in loot distribution. | |||
*Now render the dead body in 3D. | |||
*Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons. | |||
'''[BUG FIX]''' | |||
*Fixed issue #000751 | |||
*Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. | |||
*Fixed cases where lighting + vision weren't updated when objects were added/removed. | |||
*Fixed zombies continuing to thump destroyed objects in multiplayer. | |||
*Fixed traps not being updated if the map area containing the trap was never loaded. | |||
*Fixed issues placing and interacting with traps. | |||
*Remove grass blend tiles when taking sand/dirt/gravel with the shovel. | |||
*Fixed corpses sharing inventory with a zombie. | |||
*Fixed no zombies spawning after a server soft-reset. | |||
*Fixed soft-reset exception with traps. | |||
*Fix for missing zombies in Last Stand challenge 2. | |||
*No more tree chopping with a frying pan, baseball bat etc. | |||
*Sometimes there were 2 trees on the same grid. | |||
*Lighting fixed for sand bags. | |||
*Fixed issue #652 | |||
*Fixed issue #769 | |||
*Fixed issue #761 | |||
*Fixed issue #784 | |||
*Fixed issue #775 | |||
*Fixed issue #773 | |||
*Fixed issue #838 | |||
*Fixed issue #841 | |||
*Fixed issue #850 | |||
*Fixed issue #852 | |||
*Fixed issue #830 | |||
*Fixed issue #840 | |||
*Fixed issue #842 | |||
*Fixed issue #844 | |||
*Fixed issue #839 | |||
*Fixed issue #827 (even if I can't change the tracker status.. :() | |||
*Fixed 100% CPU on Linux server. | |||
*Fixed high lag issue on multiplayer. | |||
*Lowered fire sound. | |||
*Added a heart beat volume option. | |||
*Stop hammer/sawing sounds when interrupting a carpentry action. | |||
*Update the loot window after cutting down a tree (so the logs/twigs/branches appear). | |||
*Framerate fix for food warming/cooling. | |||
*Don't do ambient sound when the game is paused. | |||
*Removed some debug output. | |||
*Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded). | |||
*Fixed some reloading issues. | |||
*Fixed an issue with attacking a zombie that was climbing over a fence. | |||
*Fixed player corpse inventory sync in MP. | |||
'''[BALANCE]''' | |||
*Increase the drop rate of petrol can. | |||
*Decrease the spawn rate of paintings and farming seeds inside crates. | |||
*Increased the water bottle loot rate. | |||
*Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). | |||
*Modified some experience needed for level on some skills. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28,3 (stable release)]|| 2th September 2014|| | |||
'''[NEW STUFF]''' | |||
*Weapon overhaull (more things in the info post will come). | |||
*Multiple text lines editor. | |||
*You can now write a note and read them (more of a multiplayer thing), you can lock them so they'll be editable only by you. | |||
*Semi-3D Sound ! Sound will now go left to right, fade away, etc.. | |||
*Burn zombie corpses ! It'll need some petrol and a lighter/matches. | |||
*Windows can now perma lock if you try to open them for too long. | |||
*Bandages will now be removed after a certain amount of time. | |||
*Disabled the corpse decay. | |||
*Added experimental population management: after an area is abandoned by the player, new zombies will migraite slowly from this point. I'll need feedback on it. :) | |||
*[MP] Added experimental loot respawn, you have to setup the serverOption "HoursForLootRespawn", if you set it as 48, it mean the zone will have to be unseen for 48 in game hour before loot respawning, same as zombies respawn, I'd LOVE to have feedback on it :) | |||
*I'm also working on (idk if it'll be done for this build tho..) the ability to paint letters/text on wall. | |||
*New crafting : Bookcase, shelves, bed... | |||
*Map fixes (no more falling through Mall stairs, etc...). | |||
*Weapon upgrades (fully moddable), they'll come alone at the gunstore, or directly mounted on some weapons, you need a screwdriver to put them in/out. | |||
*Firearm need to be held with 2 hands (except pistol). | |||
*[MP] You will be now instant disconnect if trying to join a server with a different build version than yours. | |||
*Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). | |||
*Zombies who die by fire will now continue to burn/spread fire after their death. | |||
*[MP] If you have a dice you can now do /roll 6 (nuмber up to 100) to roll a random nuмber, this will be shown to every near players. Picture | |||
*[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture | |||
*The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. | |||
*[MP] Chat is now locally logged : you can press up or down while in the chat text entry to review your last entered message (saving the 20 last messages), then you can enter them again or modify them. | |||
*Some new items : Thread, Needle, Tarp etc... | |||
*Tent will now require a tarp (instead of the sheets) to be crafted. | |||
*You can now craft a mattress with some sheet, pillow, thread and a needle. | |||
*Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this nuмber, it won't respawn loot (use it to limit respawn in safe house for example..) | |||
*You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today) | |||
*You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. | |||
*Loot respawn can't happen in a zone where the player have built (or barricaded) stuff (to avoid spawning in/near safe house). | |||
*This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | |||
*Cleaned the server console a bit (less messages). | |||
'''[BUGFIX]''' | |||
*Fixed some incorrect map zone. | |||
*Fixed some incorrect loot distribution. | |||
*Fixed tent/campfire couldn't be build on tall grass. | |||
*Fixed some world filler. | |||
*Map exported with multiple fixes from Mash. | |||
*Zombies can't jump over closed/barricaded windows anymore. | |||
*Hammer will now correctly be equipped (if required) before crafting something. | |||
'''[BALANCE]''' | |||
*Increased the difficulty to open windows when you're not strong. | |||
*Increase a bit the spawn of twine (specially inside the sewing shop). | |||
*Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | |||
*Lowered a lot the time required to cook bacons. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]|| 20th May 2014|| | |||
*New world filler for Gun store and Trash can. | |||
*Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | |||
*Trapping | |||
*Added Spanish-Argentina translation. | |||
*Added a public server list in-game. | |||
*West Point gets additional cells, including a theater and a mall. | |||
*MD5 Checksum for Multiplayer. Anytime a player connects to a server, his lua files will be compared to the server's. This will detect modified lua files and potentially prevent hackers from joining the server. | |||
*New World Filler Sprites have been added (e.g. books on bookshelves) | |||
*New Items : | |||
** Dead Animals | |||
** Earplugs | |||
** Rings | |||
** Various Toys | |||
*Adds a Propane Tank for making a BBQ. | |||
*Adds ability to drag and move corpse. | |||
*Corpses now only have 8 capacity (from 50) | |||
*New container icons (microwave, vending machine). | |||
|- | |||
|Build 26 (stable release)|| 12th May 2014|| | |||
*Online Multiplayer! | |||
*3D Models have been added for characters! (Some very old computers may need to turn them off) | |||
*A new cooking system has been implemented | |||
*Fishing has been added. | |||
*New food types, including : | |||
** Pickles | |||
** Bell peppers | |||
** Mustard | |||
** Peach | |||
** Cake batter | |||
*New icons for some items. | |||
*A new stabbing weapon, the hunting knife! | |||
*You can now choose to split a pot of soup or stew into 2 or 4 bowls. | |||
*Added a hunger reduction selection in recipe, for example now Butter;15 mean you gonna use 15 hunger reduction of the butter (and not all the butter). | |||
*Change on food poisoning : | |||
**Poisoned food will now have varying levels of toxicity (bleach is more deadly than poison ivy, etc.) | |||
**By drinking bleach you'll feel pain pretty fast, with a slight health loss, then sickness accompanying you after 1-2hrs. | |||
**After the sickness, you'll start to lose health, a full bottle of bleach will kill you. | |||
**But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it! | |||
*Added context-menu command to chop down trees. | |||
*Sledgehammer will lose condition when used to destroy things. | |||
*[MP] Password will now be hashed in the data base. | |||
*A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. | |||
'''[BALANCE]''' | |||
*The weight of some items have been changed : | |||
**Frying Pan from 2 to 1. | |||
**Pot of soup from 6 to 4. | |||
*Benefits from food will now last longer. | |||
*Lowered the chance of finding a Spiffo. | |||
'''[BUGFIXES]''' | |||
*Fixed the cabbage icon. | |||
*Some fix in the crafted item sprite (sometime they bug when reload). | |||
*Fixed the help text in admin command (if you misstyped something, now the help text will be correct). | |||
*[MP] You can now use the character ' in your username. | |||
*[MP] Fixed zombie corpse with no items on them. | |||
*[MP] Fixed safety toggle from sometimes not synced. | |||
*[MP] Even if DisplayUserName is off, you can now see the safety skull. | |||
*Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't ѕupport the combined depth/stencil images. | |||
*Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables. | |||
*Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with. | |||
*Print an error if there is no spawn-point table for the current map. | |||
*Fixed female pants/skirt glitch when not wearing a top. | |||
*Fixed RecipeManager bug calculating the age of created items. | |||
*Fixed 3D animation glitch when weapon attack animation finishes. | |||
*Fixed a big hitch when first seeing a large group of 3D zombies. Borrow the OpenGL context from the RenderThread only one time when setting the zombie models. | |||
*Fixed an old map-streaming bug. It's possible to have a chunk scheduled to be saved/reused and loaded at the same time. This can happen if you step over a chunk boundary and then back again quickly. What was happening was the chunk woul... | |||
*Make walking in GhostMode approx 1/2 slow as sprinting. This is used in multiplayer. Always moving at warp speed makes it hard for admins to walk along ledges etc. | |||
*Reduced garbage creation and with 3D models. Don't update model lights in the render thread. | |||
*Change current animation after switching weapons while aiming. (Issue #000315) | |||
*Fixed smash-a-window becoming open-a-window when initially in attack stance. (Issue #000314) | |||
*Added custom maps in multiplayer. Since custom maps are handled through the modding system, mods are needed in multiplayer. In serverOptions.ini, "Mods" is a semicolon-separated list of mod id names. Mods=BedfordFalls;AnotherMod;YetAn... | |||
*Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds. | |||
*Mods can load custom .pack and .tiles files. | |||
**In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME NUмBER means load media/NAME.tiles There may be multiple pack= and tiledef= lines in each mod.info | |||
*Walk next to a tent before sleeping in it. | |||
*Fixes to ISBuildingObject. | |||
*Added "Destroy Floors" command. Only allowed at z > 0. People wanted this to correct carpentry errors (and fight griefers who block stairs with floors). | |||
*Fixed LastStand bugs. | |||
*Fixed tents. ISBuildingObject changes. Tents use both front and back tiles and can face either direction. | |||
*Increase the distance that Shift-clicking toggles curtains. | |||
*Darkened localToBuilding lights a bit. | |||
*Call GameClient.getCustomModData() when needed. | |||
*Fixed RecalcAllWithNeighbours() not recalculating all the squares it needed to. Stumbled upon this while doing the chop-down-tree action. | |||
*Added chop-down-tree timed action. | |||
*Fixed 'hours survived' getting reset in MP. | |||
*Throw an exception when loading IsoWorldInventoryObjects when the item type is unknown (same as ItemContainer.load() does) | |||
*Discard IsoWorldInventoryObjects that use obsolete item types. | |||
*Fixed not being able to sprint N/S/W/E in GhostMode (Issue #000297) . If the amount of movement is > 1 in any direction then testCollideAdjacent() returns true. | |||
*Fixed GhostMode not being set when admin joins a server. Don't drawDebugChunkMap() unless Core.bDebug is set. (Issue #000296) | |||
*ISDestroyStuffAction: sync the breakdoor sound with the sledgehammer swing animation. Sync sound in MP too. | |||
*Fixed ambient door/window lights "popping" when turning. | |||
*Fixes to ISTakeWaterAction. | |||
*Save the game after converting to a new world version. | |||
*Redid the food-aging system. | |||
*Don't print "timeout downloading zip" in console once the download has finished. | |||
*Free 3D model slots before return-to-menu. There seemed to be stale zombies and players in ModelManager.Contains. | |||
*Display the weapon condition, cooking progress, and drainable-amount-remaining as progress bars. Also moved the "Contains:" recipe line below the item name, and fixed images *overlapping the Contains: label. Also fixed the InventoryPane co... | |||
*Fixed AdjacentFreeTileFinder not handling diagonals (Issue #285). | |||
*Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff. | |||
*Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall. | |||
*Add ѕupport for obsolete script items. This is needed since savefiles cannot be loaded if there are unknown items. The type of item (Food, Weapon, etc) needs to be the same so the InventoryItem (or subclass) load() method reads the correc... | |||
*Fixed some issues with destroying windows. | |||
**1) A wall with a window couldn't be destroyed with the sledgehammer. ISWorldObjectContextMenu now checks for a wall if there is a window. | |||
**2) Removing a window leaves the wall behind, but there i... | |||
*Fixed adding sheetrope on the server. The client calls canAddSheetRope() which calls getOrCreateGridSquare(), but the server doesn't. | |||
*Fixed ISInventoryPage using invalid container with ItemPicker. Also set IsoGameCharacter.inventory to "explored". | |||
*Fixed local/global chat not using the desired key bindings. | |||
*Fixed typo in SuburbsDistributions.lua (affected mechanic shop) | |||
*Fix #2 for IsoCell.getOrCreateGridSquare on the server. | |||
*Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers unѕupported" error with the 3D models, which is odd *since that is part of the OpenGL 1.5 API. | |||
*Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ... | |||
*Fixed IsoCell.getOrCreateGridSquare on the server. | |||
*Fixed ServerList.txt file stream not being closed. | |||
*Fixed mod.info file streams not being closed. | |||
*MP time sync: server sends clock time to clients every 10 game minutes. | |||
*Fixed missing 3D female hair. SurvivorFactory.setHairNoColor uses F_Hair_Bob, F_Hair_Long, F_Hair_Long2, F_Hair_OverEye and F_Hair. But there is no f_hair.txt so I used f_hair_kate.txt | |||
*IsoObjectPicker scores IsoThumpable doors the same as regular doors. | |||
*Prevent zombies thumping on crafted door frames. Someone reported a door frame was destroyed before the door. | |||
*Farming/campfire fixes. | |||
**1) The LoadGridsquare event on the server is happening before the square's properties are updated, so the 'exterior' check fails. | |||
**2) After a server soft-reset, the farming clock is reset to zero, so last-time-water... | |||
*Fixed lighting not being updated immediately when opening/closing doors. | |||
*Allow doors to be built inside regular door frames, not just IsoThumpable door frames. | |||
*Fixed destroying IsoThumpable container destroys contained items. When destroyed with the sledgehammer context menu command, items were not destroyed. | |||
*Fixed campfire sprite not getting set properly in MP. | |||
*Fixed soft-reset bug with campfires. | |||
*Fixed ISFarmingInfo bug on client. | |||
*Fixed excessive memory usage during server soft-reset. | |||
*Fixed campfire object not updating on load. | |||
*Campfire rewrite | |||
**Added ISCampfire object. | |||
**Got rid of campfire ID#. | |||
**Use nested modData tables instead of "campfire:N:...". | |||
**Don't extinguish campfires instantly when rain starts. Instead, reduce the fuel twice as fast as long as it is r... | |||
*Synced removing build material from the ground. | |||
**Seems like there was a bug in the loop as well, since it removed items without decrementing 'm'. | |||
*Update ISFarmingInfo on the client when plants change. | |||
*Farming: plants that are not outside don't get watered when it rains, get less health from sunny days. Some plants (carrots and radishes) suffer when there is too much water, so people grow then inside. | |||
*Changes to Core.setDisplayMode() | |||
**1) Fixed RenderThread.returnContext() not getting called if the display mode couldn't be set. | |||
**2) Only accept isFullscreenCapable() display modes when asking for fullscreen. | |||
**3) Set fullscreen + displaymod... | |||
*Fixed running out of file handles on Linux (too many open files). | |||
**Looking at Resource Monitor I saw many open files: | |||
**1) All the .lotheader files | |||
**2) Many duplicate ambient stream .ogg files (windy day, windy night etc); more as time passed... | |||
*Fixed see-through-walls on z > 0 along chunk boundaries. | |||
*It was possible to see through the west walls of the 3-story grey office building in Westpoint. This was due to there being no squares on the other side of the wall. | |||
*Fixed chunky lighting. | |||
*I set out to fix non-smooth lighting on exterior walls at z > 0. Turns out this fixes chunky lighting inside rooms as well. | |||
*Fixed quoting problem with projectzomboid.sh (Linux demo won't launch). | |||
*Fixed IsoWindow properties. | |||
*Allow right-clicking on IsoThumpable walls that are s or e of the player. | |||
*When thumpable walls are "transparent" it wasn't possible to interact with them via the right-click menu. No plaster, paint, etc was possible. | |||
*Fixed rare exception in SpeedControlsHandler | |||
*Fixed garbage creation in ModelCamera | |||
*Fixed issues with windows on chunk boundaries. Issue #000237 | |||
*Fixed a rare crash in SwipeStatePlayer. The code I commented out already happens near line 331. | |||
*Fixed 3D player not facing the direction of movement when walking a path. | |||
*Fixed light sources not being removed when out of bounds. | |||
*Fixed pistol clips disappearing on Normal/Hardcore reloading difficulty. | |||
*Prevent item duplication in MP due to delaying grabbing items from the ground. | |||
*Fixed 3D animations not being the same duration as the sprite animation. If you chopped a tree with an axe with the 3D player model, you could hear that the chopping wasn't in sync with the animation. IsoSprite.update() does "def.Frame +=... | |||
*Improved blood splatter rendering / logic . | |||
*Server handles the -debuglog commandline option. | |||
*Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). | |||
'''[TRANSLATION]''' | |||
*Korean language is back ! | |||
*Japanese language ! (thanks a lot Katzengarten !) | |||
|- | |||
|2.9.9.17 build 25 v3|| 25th March 2014|| | |||
*Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | |||
*Optimization of FBOs. Only uses one for every 3D character in the game. | |||
*Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that. | |||
*Lowered default # models in 3D since some of those who did have FPS issues often didn't occur to them to lower the 3D model count in options themeselves. :( looked into an FPS driven auto system but found its results a little unpredictable and weird. | |||
*Other stuff, will get the others to fill out. | |||
|- | |||
|2.9.9.17 build 25 v2|| 21th March 2014|| | |||
NO OFFICIAL CHANGELIST | |||
|- | |- | ||
! | |2.9.9.17 build 25||17th February 2014|| | ||
'''<nowiki>[BUGFIX]</nowiki>''' | |||
*Remove plant action is now synchronised. | |||
*Some fix on farming (plant was here but unusable, ...). | |||
*Added a warning message if you try to type and unknown command in the chat (like if you type "/al Hello!" you'll have a "Unknown comman /al Hello!" warning in the chatbox. | |||
*Now trim the /all message (understand you can't just write "/all"). | |||
*Rain barrel are now loaded on player correct. | |||
*Fixed missing pillar sprites when building stairs (and also made them destroyable). | |||
*Fixed tomato instant growing. | |||
*Fixed building walls problem with a controller plugged. | |||
*Bleach is Unhappiness +99 instead of -10 (used to make you happy?) | |||
*Craftable doors could be opened from far away by clicking on them. | |||
*Synced burning players and zombies. The player might be burning on the server but not on the client before. | |||
*Fixed never-wake-up from sleep bug. | |||
*No more barricading crafted walls, or adding sheet ropes to crafted walls. | |||
*Fixed Survival Guide contents being drawn over the title bar. | |||
*When a player died in multiplayer, all the other players would equip the dead player's stuff. | |||
*The "Climb through window" context menu command now works if you are trapped in a piece of furniture next to a window. Holding 'E' already worked. | |||
*Fixed moodles sometimes overlapping. | |||
*Fixed animation speed of rain and fire at different FPS. | |||
*Fixed save folders with spaces not loading. Although the game converts spaces to underscores when creating a savefile, there is nothing from stopping the user from renaming the folder. | |||
*Fixed sheet rope climb speed not being affected by the speed control setting. | |||
*MP: Scratches from weapons would cause infection. | |||
*Fixed water remaining in sinks/toilets not being remembered properly. | |||
*Make sure tooltips get hidden when windows are hidden. | |||
*Stopped zombies thumping crafted stairs, so they can climb them now. | |||
*Fixed path separators in the joypad directory on Linux. | |||
*Fixed the Caps Locks key breaking savefile names etc. | |||
*MP: Less weirdness with blood/animations when fighting zombies. | |||
'''<nowiki>[NEW STUFF]</nowiki>''' | |||
*Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | |||
*You now can't join a server with an empty user name. | |||
*Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list. | |||
*Safety System : [http://theindiestone.com/forums/index.php/topic/6011-the-safety-system-once-build-25-is-out/] | |||
*Added key binding for Local chat, Global chat and Toggle safety. | |||
*The on/off state of stoves is saved. | |||
*The inventory window font size can be changed between Small, Medium and Large fonts. | |||
*Set Disabled=true in a game controller *.config file to ignore that device. | |||
*The Heavy Load moodle now has 4 different settings (only 1 was shown before). The player is slowed down more with increasing weight up to 2x maximum carrying capacity. | |||
*MP: Synced zombie appearance. Ditto for zombie corpses. | |||
*Added "Remove sheet rope" command. You get the sheets back but not the nail. | |||
*Added "Climb through" command to crafted window frames, same as normal windows. | |||
*MP: Reduced book reading time by 1/2. | |||
*MP: Synced thunder and lightning. | |||
*MP: Synced weather-related stuff such as temperature, phase of the moon, and nighttime brightness. | |||
*Return to menu. After death or exiting, the game returns to the main menu. | |||
*Mods are loaded/unloaded as soon as the Mods window is closed. | |||
*MP: Added player slow-down when zombies grab. | |||
*MP: Sync zombie sounds. | |||
*There's a -nosound option that disables audio. | |||
'''<nowiki>[OTHER]</nowiki>''' | |||
*Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction). | |||
'''<nowiki>[CLIENT]</nowiki>''' | |||
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | |||
*Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | |||
'''<nowiki>[SERVER]</nowiki>''' | |||
*The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized. | |||
*Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place. | |||
*Database will now be created if not found on the server. | |||
*Added a LogLocalChat server option, used to log the local chat ("t" key) in all the client chat box. | |||
*Added AutoCreateUserInWhiteList Server option : If you server is open, this option will allow the server to create the user in whitelist if they entered the server with a password, so his username will be *protected. | |||
*DisplayUserName : False = you won't see another players username on top of their head + their name won't be logged inside the local chat (true by default). | |||
*Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | |||
|- | |- | ||
|2.9.9.17 build 23||February | |2.9.9.17 build 23||4th February 2014|| | ||
'''<nowiki>[PERFORMANCE]</nowiki>''' | '''<nowiki>[PERFORMANCE]</nowiki>''' | ||
*Big improvements to multithreaded rendering performance. | *Big improvements to multithreaded rendering performance. | ||
Line 57: | Line 925: | ||
*Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | *Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | ||
*Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | *Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | ||
*The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the | *The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the nuмber of pages read in itself only. That was a problem if you started a new character *from an old savefile, the new character couldn't read already-read books. | ||
*Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | *Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | ||
*Unequip items (such as candles) when depleted. | *Unequip items (such as candles) when depleted. | ||
Line 73: | Line 941: | ||
*Screen resolutions are now sorted by increasing width and height in the options. | *Screen resolutions are now sorted by increasing width and height in the options. | ||
*Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | *Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | ||
*Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total | *Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total nuмber of alarmed buildings printed to the console. | ||
*Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | *Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | ||
*Fixed multiple raindrops and rain splashes on single tiles. | *Fixed multiple raindrops and rain splashes on single tiles. | ||
Line 93: | Line 961: | ||
*When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | *When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | ||
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | ||
*For modder's, nested Lua tables in mod data are now | *For modder's, nested Lua tables in mod data are now ѕupported: | ||
**Keys may be either | **Keys may be either nuмber or string. Only string was allowed before. | ||
**Values may be boolean, | **Values may be boolean, nuмber, string or table. Only nuмber and string were allowed before. | ||
*The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | *The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | ||
*A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | *A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | ||
*Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | *Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | ||
*Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | *Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | ||
*Custom maps now | *Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | ||
''<nowiki>[BALANCE]</nowiki>''' | '''<nowiki>[BALANCE]</nowiki>''' | ||
*Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. | *Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic. | ||
Line 118: | Line 986: | ||
*Mod sprites now function on OS X | *Mod sprites now function on OS X | ||
|- | |- | ||
|2.9.9.17 build 21||December | |2.9.9.17 build 21||20th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* Fixed crashes when crafting, most notably cooking | * Fixed crashes when crafting, most notably cooking | ||
* Improved Mac | * Improved Mac ѕupport | ||
* Improved launcher for lower resolutions'' | * Improved launcher for lower resolutions'' | ||
|- | |- | ||
|2.9.9.17 build 20||December | |2.9.9.17 build 20||11th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* Hand made windows frame are no longer passable through. | * Hand made windows frame are no longer passable through. | ||
Line 141: | Line 1,009: | ||
|- | |- | ||
|2.9.9.17 build 19 Hotfix||December | |2.9.9.17 build 19 Hotfix||10th December 2013|| | ||
Bug fixes: | Bug fixes: | ||
* Fixed a bug in the "take some dirt" option. | * Fixed a bug in the "take some dirt" option. | ||
Line 165: | Line 1,033: | ||
|- | |- | ||
|2.9.9.17 build 19||December | |2.9.9.17 build 19||6th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
Line 181: | Line 1,049: | ||
Performance: | Performance: | ||
* Fixed memory leak causing OOSs on some systems. | * Fixed memory leak causing OOSs on some systems. | ||
* Performance changes / improvements (no promises, including the demo, with the | * Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted). | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
Line 192: | Line 1,060: | ||
Balance: | Balance: | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the | * Tweaked the nuмber of berries in a bush. | ||
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | * You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | ||
* Time to start a fire in a oven increased. | * Time to start a fire in a oven increased. | ||
Line 271: | Line 1,139: | ||
|- | |- | ||
|2.9.9.17 build 14||November | |2.9.9.17 build 14||9th November 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
Line 288: | Line 1,156: | ||
Performance: | Performance: | ||
* Fixed memory leak causing out of memory errors on some systems. | * Fixed memory leak causing out of memory errors on some systems. | ||
* Performance changes / improvements (no promises, including the demo, with the | * Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted) | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
Line 299: | Line 1,167: | ||
Balance: | Balance: | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the | * Tweaked the nuмber of berries in a bush. | ||
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | * You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | ||
* Time to start a fire in a oven increased. | * Time to start a fire in a oven increased. | ||
Line 314: | Line 1,182: | ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | ||
|- | |- | ||
|2.9.9.17 build 11||November | |2.9.9.17 build 11||8th November 2013|| | ||
Change list : | Change list : | ||
Line 424: | Line 1,292: | ||
*Other things (not Dragons). | *Other things (not Dragons). | ||
|- | |- | ||
|2.9.9.17||September | |2.9.9.17||4th September 2013|| | ||
Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | ||
Line 464: | Line 1,332: | ||
|- | |- | ||
| 2.9.9.16|| August | | 2.9.9.16|| 23th August 2013|| | ||
[New Stuff] | [New Stuff] | ||
Line 496: | Line 1,364: | ||
|- | |- | ||
| 2.9.9.15|| August | | 2.9.9.15|| 13th August 2013 || | ||
* No more god mode. | * No more god mode. | ||
Line 503: | Line 1,371: | ||
|- | |- | ||
| 2.9.9.14|| August | | 2.9.9.14|| 13th August 2013 || | ||
* Fixed shader issue stopping a bunch of people running the game. | * Fixed shader issue stopping a bunch of people running the game. | ||
* Lowered zombie | * Lowered zombie nuмbers (seems something's gone amiss there) | ||
* Fixed food name. | * Fixed food name. | ||
* Removed the | * Removed the nuмber of read page in the name of the book (now it's only in the tooltip). | ||
* You can now fast forward when you read a skill book and still have the multiplier. | * You can now fast forward when you read a skill book and still have the multiplier. | ||
* Removed some unintended output console message. | * Removed some unintended output console message. | ||
Line 521: | Line 1,389: | ||
|- | |- | ||
| 2.9.9.13 || August | | 2.9.9.13 || 11th August 2013 || | ||
* Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | * Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | ||
Line 528: | Line 1,396: | ||
|- | |- | ||
| 2.9.9.12 || August | | 2.9.9.12 || 11th August 2013 || | ||
* Optimizations - FPS comparisons would be ace. | * Optimizations - FPS comparisons would be ace. | ||
Line 538: | Line 1,406: | ||
|- | |- | ||
| 2.9.9.11 || August | | 2.9.9.11 || 11th August 2013 || | ||
<big> Bug Fixes</big> | <big> Bug Fixes</big> | ||
Line 575: | Line 1,443: | ||
* Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | * Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | ||
* [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | * [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | ||
* [LASTSTAND] | * [LASTSTAND] ѕupport multiple challenge for Last Stand. | ||
* [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse | * [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse ѕupport for now, controller will come :-) ). | ||
* [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | * [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | ||
* [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | * [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | ||
Line 584: | Line 1,452: | ||
* [FARMING] Display an average time for fully grown plant in the farming tooltip. | * [FARMING] Display an average time for fully grown plant in the farming tooltip. | ||
* Added all the Carpentry, Cooking and Farming skill books. | * Added all the Carpentry, Cooking and Farming skill books. | ||
* [UI] Added the version | * [UI] Added the version nuмber on the main screen (bottom right). | ||
* [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. | * [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. | ||
* [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). | * [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). | ||
Line 596: | Line 1,464: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 610: | Line 1,478: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 627: | Line 1,495: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 637: | Line 1,505: | ||
*Fixed hang on split-screen due to splitscreen hack of reloading system. | *Fixed hang on split-screen due to splitscreen hack of reloading system. | ||
*Fixed at least one cause of the equip icons disappearing on reload. | *Fixed at least one cause of the equip icons disappearing on reload. | ||
*Other stuff that has been forgotten in the 'version | *Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | ||
|- | |- | ||
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | | [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 655: | Line 1,523: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 719: | Line 1,587: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 731: | Line 1,599: | ||
|- | |- | ||
| RC 2.9 Build 0008b | | RC 2.9 Build 0008b | ||
| May | | 15th May 2013 | ||
| | | | ||
Line 743: | Line 1,611: | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
*Fixed an occasional crash with zombie walks that occurs after staggering back. | *Fixed an occasional crash with zombie walks that occurs after staggering back. | ||
*Fixed issue with [[crafting]] not creating correct | *Fixed issue with [[crafting]] not creating correct nuмber of items. | ||
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | ||
Line 751: | Line 1,619: | ||
|- | |- | ||
| RC 2.9 Build 0008a | | RC 2.9 Build 0008a | ||
| May | | 15th May 2013 | ||
| | | | ||
Line 769: | Line 1,637: | ||
*[[Curtains]] are no more clickable from outside. | *[[Curtains]] are no more clickable from outside. | ||
*Disabled UI key binding while the game is paused. | *Disabled UI key binding while the game is paused. | ||
*Experimental joypad | *Experimental joypad ѕupport. | ||
*Experimental split-screen | *Experimental split-screen ѕupport. | ||
*Flipping dead bodies graphical glitch fixed. | *Flipping dead bodies graphical glitch fixed. | ||
*Memory usage drastically reduced. | *Memory usage drastically reduced. | ||
Line 806: | Line 1,674: | ||
<big> Bugs Introduced </big> | <big> Bugs Introduced </big> | ||
*Issue introduced where [[crafting]] not creating correct | *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | ||
|- | |- | ||
| RC 2.9 Build 0007 | | RC 2.9 Build 0007 | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 824: | Line 1,692: | ||
*Removed the ranger starting items (previous camping mod) | *Removed the ranger starting items (previous camping mod) | ||
*Added a modal dialog on the delete save | *Added a modal dialog on the delete save | ||
*Added -safemode param to help getting into game on badly | *Added -safemode param to help getting into game on badly ѕupported graphics cards. | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
Line 840: | Line 1,708: | ||
|- | |- | ||
| RC 2.9 Build 0006 | | RC 2.9 Build 0006 | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 875: | Line 1,743: | ||
|- | |- | ||
| RC 2.9 Build 0005 | | RC 2.9 Build 0005 | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 892: | Line 1,760: | ||
|- | |- | ||
| RC 2.9 Build 0001 | | RC 2.9 Build 0001 | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 903: | Line 1,771: | ||
*In-game login and resolution options. | *In-game login and resolution options. | ||
*In-game chat (optional) | *In-game chat (optional) | ||
*Multi-map | *Multi-map ѕupport for multiple maps. | ||
*Multi-world save functionality. (Still save on quit) | *Multi-world save functionality. (Still save on quit) | ||
Line 929: | Line 1,797: | ||
|- | |- | ||
| 0.2.0r or RC2.5 || July | | 0.2.0r or RC2.5 || 24th July 2012 || | ||
[http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | [http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | ||
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | *NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | ||
Line 944: | Line 1,812: | ||
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | *Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | ||
|- | |- | ||
| 0.2.0r RC2 || June | | 0.2.0r RC2 || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | ||
Line 959: | Line 1,827: | ||
*Fixed hordes appearing indoors. | *Fixed hordes appearing indoors. | ||
|- | |- | ||
| 0.2.0r RC1 || June | | 0.2.0r RC1 || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | ||
*Added new zombie sprites | *Added new zombie sprites | ||
Line 983: | Line 1,851: | ||
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | ||
|- | |- | ||
| 0.2.0q || March | | 0.2.0q || 27th March 2012 || | ||
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | *Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | ||
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | *Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- | ||
| 0.2.0p || March | | 0.2.0p || 27th March 2012 || | ||
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | *BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- | ||
| 0.2.0o || March | | 0.2.0o || 26th March 2012 || | ||
*Fixed bug with [[Oven|ovens]] not working. | *Fixed bug with [[Oven|ovens]] not working. | ||
|- | |- | ||
| 0.2.0n || March | | 0.2.0n || 26th March 2012 || | ||
*Fixed shift click on [[Curtains|curtains]] on west facing walls. | *Fixed shift click on [[Curtains|curtains]] on west facing walls. | ||
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | ||
|- | |- | ||
| 0.2.0m || March | | 0.2.0m || 25th March 2012 || | ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!! | *NOT SAVE COMPATIBLE WITH 0.2.0l!! | ||
*Load/save [[Sheet Rope|sheet ropes]]. | *Load/save [[Sheet Rope|sheet ropes]]. | ||
Line 1,010: | Line 1,878: | ||
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | *Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | ||
*Fixed dropping dupe bug. | *Fixed dropping dupe bug. | ||
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a | *Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a nuмber if possible otherwise as a text string. | ||
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only | *Modding: UserModData for objects/inv items now loaded and saved in save file. Only nuмbers + strings tho. | ||
*Modding: Added hook for cancelled timed actions. | *Modding: Added hook for cancelled timed actions. | ||
*Modding: Exposed GameTime + InventoryItemFactory classes | *Modding: Exposed GameTime + InventoryItemFactory classes | ||
|- | |- | ||
| 0.2.0l || March | | 0.2.0l || 24th March 2012 || | ||
* More zombies in buildings. | * More zombies in buildings. | ||
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | ||
Line 1,027: | Line 1,895: | ||
*Added game launcher, simple and easy to use. | *Added game launcher, simple and easy to use. | ||
|- | |- | ||
| 0.2.0k || March | | 0.2.0k || 23th March 2012 || | ||
* Slowed down [[Zombies|zombies]] in line with performance increase. | * Slowed down [[Zombies|zombies]] in line with performance increase. | ||
* Significantly lowered [[Zombies|zombie]] spot chance. | * Significantly lowered [[Zombies|zombie]] spot chance. | ||
|- | |- | ||
| 0.2.0j || March | | 0.2.0j || 22th March 2012 || | ||
* Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | * Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | ||
* [[Zombies]] less likely to see you on upper floors. | * [[Zombies]] less likely to see you on upper floors. | ||
Line 1,038: | Line 1,906: | ||
* Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | * Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | ||
|- | |- | ||
| 0.2.0i || March | | 0.2.0i || 22th March 2012 || | ||
* WARNING: Not save compatible with 0.2.0h. | * WARNING: Not save compatible with 0.2.0h. | ||
* Added loading / saving text so people don't think it's crashed.. | * Added loading / saving text so people don't think it's crashed.. | ||
Line 1,047: | Line 1,915: | ||
* Food temps, cooked/uncooked, age etc saved out properly. | * Food temps, cooked/uncooked, age etc saved out properly. | ||
|- | |- | ||
| 0.2.0h || March | | 0.2.0h || 22th March 2012 || | ||
* WARNING: Not savegame compatible with 0.2.0g! | * WARNING: Not savegame compatible with 0.2.0g! | ||
* Fixed clicking when dead to restart game. Until this release always close game and rerun. | * Fixed clicking when dead to restart game. Until this release always close game and rerun. | ||
Line 1,058: | Line 1,926: | ||
* Fixed tree yield on reload. | * Fixed tree yield on reload. | ||
|- | |- | ||
| 0.2.0g || March | | 0.2.0g || 15th March 2012 || | ||
* Shift click open / closes curtains instead of windows. | * Shift click open / closes curtains instead of windows. | ||
* Fixed issues with apartment block stairwell / walls. | * Fixed issues with apartment block stairwell / walls. | ||
Line 1,068: | Line 1,936: | ||
* (Hopefully) fixed freezing dying survivors whose legs fall off. | * (Hopefully) fixed freezing dying survivors whose legs fall off. | ||
|- | |- | ||
| 0.2.0f || March | | 0.2.0f || 13th March 2012 || | ||
* Fix bug where thirst isn't actually killing you. | * Fix bug where thirst isn't actually killing you. | ||
* Fix to broken 'you survived for' time. | * Fix to broken 'you survived for' time. | ||
Line 1,087: | Line 1,955: | ||
* Removed gamma correction as it caused problems on some people's particularly other platform machines. | * Removed gamma correction as it caused problems on some people's particularly other platform machines. | ||
|- | |- | ||
| 0.2.0e || March | | 0.2.0e || 13th March 2012 || | ||
* [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | * [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | ||
* Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | * Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | ||
Line 1,098: | Line 1,966: | ||
* Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | * Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | ||
|- | |- | ||
| 0.2.0d || March | | 0.2.0d || 12th March 2012 || | ||
* Opening / closing [[Window|windows]] will no longer repair them. | * Opening / closing [[Window|windows]] will no longer repair them. | ||
* Fixed missing icons. | * Fixed missing icons. | ||
Line 1,107: | Line 1,975: | ||
* Inconsistency between endurance on mouse and keys fixed. | * Inconsistency between endurance on mouse and keys fixed. | ||
|- | |- | ||
| 0.2.0c || March | | 0.2.0c || 12th March 2012 || | ||
* Sleeping on couches | * Sleeping on couches | ||
* Fixed invisible door syndrome | * Fixed invisible door syndrome | ||
Line 1,114: | Line 1,982: | ||
* Fixed error where all but the tut house wheeliebin were not pushable. | * Fixed error where all but the tut house wheeliebin were not pushable. | ||
|- | |- | ||
| 0.2.0b || March | | 0.2.0b || 12th March 2012 || | ||
* Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | * Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | ||
* [[NPC|NPCs]] chance of being 'loners' lowered a tad. | * [[NPC|NPCs]] chance of being 'loners' lowered a tad. | ||
Line 1,123: | Line 1,991: | ||
* Numerous map fixes. | * Numerous map fixes. | ||
|- | |- | ||
| 0.2.0a || March | | 0.2.0a ||11th March 2012 || | ||
* Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | * Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | ||
* Added ability to chop down trees with [[Axe]] to get [[Log]]s. | * Added ability to chop down trees with [[Axe]] to get [[Log]]s. | ||
Line 1,138: | Line 2,006: | ||
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | * [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | ||
* NPC AI Overhaul including player-NPC interactions. | * NPC AI Overhaul including player-NPC interactions. | ||
* | * ѕupport for [[LUA scripting]] added. | ||
* Added [[Skills|skills]] that level up with use. | * Added [[Skills|skills]] that level up with use. | ||
* Pushable objects added. | * Pushable objects added. | ||
* [[Wheelie Bin]]s added. | * [[Wheelie Bin]]s added. | ||
* Map size quadrupled. | * Map size quadrupled. | ||
* Multi-cell map | * Multi-cell map ѕupport. | ||
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | ||
* Lighting system and graphics overhaul. | * Lighting system and graphics overhaul. | ||
Line 1,155: | Line 2,023: | ||
== Pre Alpha == | == Pre Alpha == | ||
{| | {| class="wikitable" | ||
|- | |- | ||
!style="background-color:#ffaaaa;"| Version | !style="background-color:#ffaaaa;"| Version Build | ||
!style="background-color:#aaffaa;"| Date Added | !style="background-color:#aaffaa;"| Date Added | ||
!style="background-color:#aaddff;"| Features/Fixes Added | !style="background-color:#aaddff;"| Features/Fixes Added | ||
|- | |- | ||
| 0.1.5d || September 7, 2011 || | |||
| | |||
| | |||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- | ||
| 0.1.5c || September 6, 2011 || | | 0.1.5c || September 6, 2011 || | ||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
Line 1,209: | Line 2,076: | ||
* Basic NPC's with basic controls (move, punch, run) | * Basic NPC's with basic controls (move, punch, run) | ||
|- | |- | ||
| [[Patch_0.1. | | [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 || | ||
* Adjustments and tweaks to Panic system. | * Adjustments and tweaks to Panic system. | ||
* Fire Animation rate fix. | * Fire Animation rate fix. | ||
Line 1,216: | Line 2,083: | ||
* Infection rates from zombie scratches and bites modified after _extensive_ testing. | * Infection rates from zombie scratches and bites modified after _extensive_ testing. | ||
* Memory leak in the rain system fixed | * Memory leak in the rain system fixed | ||
* Based on extensive play-testing - Fixes to incorporate the specific | * Based on extensive play-testing - Fixes to incorporate the specific nuмber of bruises, scratches, bites has been factored into the body damage calculations. | ||
* Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed. | * Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed. | ||
* Body part status updated to reflect being on fire/burning. | * Body part status updated to reflect being on fire/burning. | ||
Line 1,287: | Line 2,154: | ||
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | | [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | ||
* Fixed invisible wife / running bug. | * Fixed invisible wife / running bug. | ||
* Mousewheel | * Mousewheel ѕupport for inventory | ||
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | ||
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
* Tweaked zombie | * Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | ||
* Added arrow keys / right shift / control keys as alternates to WASD | * Added arrow keys / right shift / control keys as alternates to WASD | ||
* Lowered zombie path-finding range | * Lowered zombie path-finding range | ||
Line 1,325: | Line 2,192: | ||
* [[Version history/Development Versions|Development Versions]] | * [[Version history/Development Versions|Development Versions]] | ||
[[ | [[Category:Version_history]] |
Revision as of 05:41, 8 October 2017
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features. For the list of upcoming features for future versions of Project Zomboid, see Planned features.
Alpha
Version Build | Date Added | Features/Fixes Added |
---|---|---|
Build 31.13 (stable release) | 13th April 2015 |
|
Build 31.12 (stable release) | 06th April 2015 |
|
Build 31.11 (stable release) | 30th March 2015 |
|
Build 31.10 (stable release) | 25th March 2015 |
|
Build 31.9 (stable release) | 23th March 2015 |
|
Build 31.8 (stable release) | 22th March 2015 |
|
Build 31.7 (stable release) | 21th March 2015 |
|
Build 31.6 (stable release) | 12th March 2015 |
|
Build 31.5 (stable release) | 09th March 2015 |
|
Build 31. 4(stable release) | 07th March 2015 |
|
Build 31. 3(stable release) | 06th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.2 (stable release) | 04th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.1 (stable release) | 03th March 2015 |
|
Build 31 (stable release) | 23th March 2015 |
[NEW STUFF]
[BALANCE]
[BUG FIX]
[Translation]
|
Build 30 (stable release) | 29th December 2014 |
[NEW STUFF]
[BUG FIX]
|
Build 29 (stable) | 14th October 2014 |
[NEW STUFF]
|
Build 28,3 (stable release) | 2th September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | 11th December 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 Hotfix | 10th December 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | 6th December 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | 9th November 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | 8th November 2013 |
Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.7 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.6 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | 26th June 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | 15th May 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Pre Alpha
Version Build | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4? | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |