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| <div style="text-align:center">'' For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]] ''</div>
| | |
| =Version History= | | =Version History= |
| <big> PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> | | <big> PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> |
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| For verified planned additions, see [[Planned Features]]. | | For verified planned additions, see [[Planned Features]]. |
| | For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]]. |
| | | |
| == Alpha == | | == Alpha == |
| | *[[Build 38]] |
| | *[[Build 37]] |
| | *[[Build 36]] |
| | *[[Build 35]] |
| | *[[Build 34]] |
| | *[[Build 33]] |
| | *[[Build 32]] |
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| {|class="wikitable" | | {|class="wikitable" |
| |- | | |- |
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| !style="background-color:#aaffaa;"| Date Added | | !style="background-color:#aaffaa;"| Date Added |
| !style="background-color:#aaddff;"| Features/Fixes Added | | !style="background-color:#aaddff;"| Features/Fixes Added |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/ Build 37.14 (stable release)]|| 3rd May 2017 ||
| |
|
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| [New]
| |
|
| |
| * Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off.
| |
| * Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version.
| |
| * Added a "Version Info" button on the menu screen
| |
| * Improved ovens and microwaves:
| |
| ::You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'.
| |
| ::You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off.
| |
| ::Putting metal in a microwave can result in fire.
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| ::Added new sounds to oven/microwave.
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| ::Added "operating" light to oven/microwave.
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| * Food Changes:
| |
| ::Some food will become less edible when microwaved, increasing character sadness.
| |
| ::Eating food hot/cold will have relevant impact on character happiness/sadness.
| |
| * Lootable Map Items:
| |
| ::Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations.
| |
| ::Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge.
| |
| ::To look at a map right click it and then select "Read Map".
| |
| ::Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols.
| |
| ::You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens!
| |
| ::Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed.
| |
| ::Annotated maps can be shared with friends and faction members in MP
| |
| * Updated windows jre to 8u121.
| |
| * Added "annoted map" system:
| |
| ::You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
| |
| ::They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
| |
| ::Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
| |
| ::Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
| |
| * Added some new wood crack sounds for wood floor with stash.
| |
| * Deer thropies and Wheelie dumpsters to be movable.
| |
| * Turkish translation fixes for radio by DemirHerif.
| |
| * Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
| |
| * Added new server option "HoursForWorldItemRemoval": Nuмber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting
| |
| :unnecessary strain on servers.
| |
| * Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...).
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| * Added Portuguese Brazilian translation by HiveFuze.
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|
| |
|
| |
|
| |
|
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| [Balance]
| |
|
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| * Lowered the sound radius of tap water drips.
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| * Reduced the nuмber of random building (burnt, safehouse..) from 20% to 10%.
| |
| * Crafting metal roof now require 1 use of the blowtorch.
| |
|
| |
|
| |
|
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| [Bug Fix]
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|
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| * Thunder sound is now tied to ambient volume.
| |
| * Fixed a problem in UI_EN.txt.
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| * Fixed Rosewood player spawns also resetting the spawn_region.
| |
| * Fixing not being able to reload weapons in normal/hard reloading difficulty.
| |
| * Fixed some languages having menu screen buttons misplaced.
| |
| * Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
| |
| * Fixed stairs pillar not set as carrying wall.
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| * Fixed nullpointer in BodyDamage.
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| * Now stop all current action before doing a trade.
| |
| * Fixing walking during trade could cause duplication of traded items.
| |
| * Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
| |
| * Fixed nullPointer with certain evolved recipes.
| |
| * Fixed peanut butter/cheese sandwich not having nutritious values.
| |
| * Fixed short concrete walls blocking vision.
| |
| * Fixed metalwork menu popping out even if you couldn't build something.
| |
| * Fixed various bugs about some evolved recipes.
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| * Fixed west metal bar barricades being on the bottom of the window.
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| * Fixed random safehouse spawning incorrect zombies nuмber.
| |
| * Fixed collapsed map still displaying symbols & notes.
| |
| * Fixed not being allowed to cut small fish fillet (weight < 1.0).
| |
| * Fixed some wrong painting reference for carpentry.
| |
| * Fixed a nullpointerExpection with dry towel.
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| * Several wall objects not being able to places (including many single facing signs).
| |
| * Hospital bed not being able to be picked up and showing error box when trying.
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| * Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
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| * Radio/Tv commercials not working.
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| * Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
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| * Radio in hand chat not logging in MP chat log.
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| * Issue with a bunch of movables turning into indestructable objects.
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| * Bug that made makeshift radio turn into a normal radio after being placed down.
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| * Office water dispensers retain water when moving.
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| * Exit sign can be places above door frames.
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| * Multi tile bath not being able to be placed again after pick up.
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| * Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
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| * Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.
| |
| * Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..).
| |
| * Fixed thunder being played for Deaf players.
| |
| * Fixed a crash when sleeping and spawning zombies.
| |
| * Added code check to avoid doing fall damage when running down stairs on laggy servers.
| |
| * Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
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| * Fixed a crash due to burning IsoCompost item.
| |
| * Fixed blowtorch being removed if become empty.
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| * Fixed "e" context key not working to climb down a sheet rope.
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| * Fixed server crashes when removing a non-pvp zone.
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| * Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant.
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| * Remove bush is now possible with a stone axe.
| |
| * Fixed metal door fences blocking the vision.
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| * Fixed vision not updating when barricading player made construction.
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| * Now walking to the ashes when doing "clear ashes" action.
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| * Fixed a wrong calcul of the non pvp zone size when creating it.
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| * Fixed wrong properties on Lettuce item.
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| * Fixed clicking "details" in main screen open up multiple UI multiple time.
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| * Fixed duplicating factions.
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| * Remove plants + erosion data when placing floor
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| * Server options for radio tranmission staff members/invis players
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| * Some tiledef fixes
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| * Fixed oven and microwave can not be controlled from joypad
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| * Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
| |
| * Fixed 'Buffs/Debuffs in 4p overlap eachother'
| |
| * Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
| |
| * Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
| |
| * Fixed if joypad contain space character in the name - The game won't save it
| |
| * Fixed The players do not wake up without the alarm clock in MP.
| |
| * Fixed if players wake up in MP - the second player sees black screen.
| |
| * Fixed eat sounds repeated very quickly bug.
| |
| * Possible fix for multiplying rain collector on the ground when raining.
| |
| * Fixed nullpointer when testing vision of a non-existent item.
| |
| * Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys.
| |
| * Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks.
| |
| * Player can now select the inactive option (Sleep) from the joystick.
| |
| * The joypad has no control on join server page.
| |
| * Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete).
| |
| * Hot beverage now give thirst reduction.
| |
| * Fixed renaming something always put game speed at 1.
| |
| * Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
| |
| * Your character will no longer auto drink from tainted water items.
| |
| * Fixed game freeze with alarm clock and -nosound option.
| |
| * Fixed some of the moodles descriptions.
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| * Fixed adding fuel to a BBQ displayed "add petrol" action.
| |
| * Fixed wrong items distribution in bar.
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| * You can now walk over composter but are slowed by it.
| |
| * Fixed missing "Pour into" or having it twice in the context menu.
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| * Fixed allowed to build carpentry things with a broken hammer.
| |
| * Fixed missing "Pour Into".
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| * Fixed exterior lights not working.
| |
|
| |
| ------------------
| |
| '''New versions during update:'''
| |
|
| |
| '''Build 37.9 (25th of April):'''
| |
|
| |
| [New]
| |
|
| |
| * Added -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows.
| |
|
| |
| [Balance]
| |
|
| |
| * Lowered annotated map chance from 30% to 20%.
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Changed "Annoted map" to "Annotated map".
| |
| * Fixed possible zombie crash.
| |
| * Fixed wrong capacity on player built containers (shelves, bookcase...).
| |
| * Fixed wrong displayed version nuмber.
| |
| * You can now walk over composter but are slowed by it.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.10 (28th of April):'''
| |
|
| |
| * Live on public & IWBUMS (in case someone forgets to go back to public)
| |
|
| |
| [Bug Fix]
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|
| |
| * Fixed crash when throwing bombs with explosion power over 100 (hydrocraft).
| |
| * Fixed being able to respawn stash container.
| |
| * Fixed zombies thumping on hidden floorboard container.
| |
| * Fixed being blocked by hidden floorboard container.
| |
| * Fixed some compatibility with hydrocraft when scavenging.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.11 (28th of April)'''
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed a problem when loading some previous saves.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.12 (3rd of May)'''
| |
|
| |
| [New]
| |
|
| |
| * [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much.
| |
| * [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items.
| |
| * You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver.
| |
|
| |
| [Balance]
| |
|
| |
| * Microwave default timer is now set to 60 minutes.
| |
| * A full petrol can now fill a generator up to 80% (from 40%).
| |
| * Generators have now twice less chance of losing condition while running.
| |
| * Changed toaster capacity from 50 to 3.
| |
|
| |
| [Bug Fix]
| |
|
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| * Fixed save bug with stash map.
| |
| * When destroying a generator it now disables it.
| |
| * Fixed pouring into objects creating duplicate entries in context menu.
| |
| * Fixed pouring into objects not updating the weight of items.
| |
| * Fixed pouring into objects not having a name in the action bar, not updating job delta.
| |
| * "Transfer All" inventory button now is locked to the size of the inventory panel.
| |
| * Added missing event "OnTileRemoved".
| |
| * Fixed equipped backpacks icons being missplaced when starting a game.
| |
| * Fixed lights not working in a building connected to a generator.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.13 (May the 4th be with you)'''
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed missing "Pour Into".
| |
| * Fixed exterior lights not working.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.14 (10th of May)'''
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed missing "Pour into" or having it twice in the context menu.
| |
| * Fixed allowed to build carpentry things with a broken hammer.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/21743-released-build-364/ Build 36.40 (stable release)]|| 22nd December 2016 ||
| |
|
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| * Added SteamID to PVP's log
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| * Added DisplayName column in whitelist table in the database
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| * Now dump the server's console into users/YOU/zomboid/server-console.txt
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| * Added more zones to Rosewood and March Ridge for respawn/forage
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| * Switched dll compiller to VS 2013 + rebuild all dll's (should no more require VCredist 2015 to work)
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| * Items can now use the RequireInHandOrInventory properties (list, separated by /)
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| * For now used only on Cigarettes which will require either a lighhter or matches
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| * Added multi sprite objects to movables (max 4x4 grid)
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| * Multi Sprite Movables:
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| * Some multi sprite movables can appear as a single item and are added to inventory like the other movables (for example a 2 tile painting)
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| * Most multi sprite movables however need to be broken down into parts. For example beds and big cabinets etc. They require a tool and when performing a 'pick up' action the object is broken down
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| :into several heavy parts, one part for each tile, which are spawned on ground.
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| * The parts are named "Object name 1/2" etc.
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| * Electrician will now start with create various radios recipes
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| * Added tooltip on various Radios "Equip as primary or secondary item to operate radio."
| |
| * Added a tradingUI for MP:
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| * Right click a player, select "Trade" to open the new window.
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| * Drag & drop items from your main inventory to your offer, once you're done click "Seal Offer"
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| * When both player sealed their offer, you can click "Finalize Deal"
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| * Added watering can to items that can be on ground & filled with rain water
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| * Add a break sound when failing to fix an item
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| * Added a mini scoreboard in the admin panel:
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| * Little UI showing all players connected (self updating), right click any player to bring a context menu to either teleport to him, teleport him to you, make him invisible or enable godmode
| |
| * [MODDERS] You can now override recipes, just make a new recipe with the same name than the one you want to override and add a Override:true.
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| * [MODDERS] Added an "Obsolete:true" property to recipes, using this will make them not in game
| |
| * Added an item editor for admins in MP:
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| * Right click an item (not a stack of item!) and click "Edit Item" to access the new UI.
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| * You can modify various properties like color, name, damage, range, hunger reduction, etc...
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| * Large furniture placing now checks tiles on floor for parts, however atleast 1 part must be in inventory.
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| * Radio items can be dropped on floor as item (when draggin them into container panel)
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| * Added description to every server options for the ServerOptionsUI
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| * Improve the "Invite Friends UI": added colors to friend's status, better sorting: online first, then busy/away, then offline, also added a name filtering.
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| * Added a disclaimer on main screen to show what's new in the version (will be mostly used for public branch, but adding it here so translators can translate it to be ready for public)
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|
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|
| |
|
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| [Balance]
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|
| |
| * Removed nightmares when sleeping in MP
| |
| * Lowered water dispenser waterAmount from 400 to 250
| |
| * Added nutrition values on home made bread dough
| |
| * Made walk to timed actions still work for Fast Forward x1
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| * Decreased time needed for food to create compost in the composter
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| * Lowered the berries calories (mostly from 70 to 20)
| |
| * Lowered the mushroom calories
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| * Increase *3 rabbit nutrition values
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| * Various increase in trapping animals nutrition
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| * Lower the health regen when sleeping if you're starving.
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| * Reduced the health loss done by starving.
| |
|
| |
|
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed MaxAccountPerUser server option not working correctly
| |
| * Removed moderators being able to alter the database in the dbviewer
| |
| * Fixed bug with display name and factions
| |
| * Players in faction will now have the updated list of players in their faction
| |
| * Fixed a bug in the zone export making all the new zone non appears (need a new game)
| |
| * Can now sterilize water mug using fire/oven
| |
| * Boredom will increase way slower if you're reading (can still get bored after a while)
| |
| * Changed movable item icons to reflect the actual object rather then category icons
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| * Changed movable items can no longer be dropped on floors (other containers still possible)
| |
| * Changed dragging movable item to world now activates the movable cursor for that item
| |
| * Fixed tents not using the new sleeping code (didn't check if you were tired, etc.)
| |
| * Crafted radios won't have battery inside it
| |
| * Walk to action will be stopped if you fast forward (avoid anti-colision bug)
| |
| * Fixed game crashing with option 'nosound'
| |
| * Added missing "break sound" on some items
| |
| * Another attempt to fix the non-stop ringing alarm clock
| |
| * Fixed stuck mute volume bug for radio/tv's after chunk unload/reload
| |
| * Fixed antique oven not working after move
| |
| * Fixed bug that broke dismantling
| |
| * Fixed certain cartboxes that werent being able to be placed on floor.
| |
| * Fixed not being able to sleep with a controller
| |
| * Fixed not being able to interact with player's made item with a controller (painting, barricading...)
| |
| * Fixed not being able to interact with multi stage item with a controller
| |
| * Fixed various bug on safehouses:
| |
| * Being able to transfer a safehouse to someone who owns a safehouse
| |
| * Owner wasn't taking in the "last time visited" calcul
| |
| * Fixed composter respawning items
| |
| * You now can't add frozen food to your evolved recipe
| |
| * Fixed recipes using wrong Alarm Clock/Digital Watch
| |
| * Fixed "SleepAllowed" server options not working for sleeping in tent
| |
| * Fixed being able to upgrade wall without having the required materials
| |
| * Fixed "Fruit Salad" being "Salad".
| |
| * Fixed "Add" ingredient for evolved recipe being "From"
| |
| * Fixed creating a new character keeping your previous traits for free.
| |
| * Fixed translation errors in UI_EN.txt
| |
|
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/20539-released-build-3526/ Build 35.25 (stable release)]|| 25th July 2016 ||
| |
|
| |
| * For now Nutrition is enabled on every difficulty to get some feedback, plan is to be enabled only on hard and hardcore difficulty once i balanced it completely
| |
| * Added nights events, be carefull where you sleep, close the curtains and turn off the TV!
| |
| * Big trees in wilderness
| |
| * New SadisticAIDirector sandbox options
| |
| * Added new skill books (first aid...)
| |
| * New world filler for container (shelves, bar shelves...)
| |
| * You can now build while having materials inside bags
| |
| * Barricade action can take items from your backpacks
| |
| * Added missing object as bed (bar stool, barber chair...)
| |
| * Added a new MP server option FastForwardMultiplier (default 40.0, min 1.0 max 100.0), define how much the time will accelerate when all players are sleeping
| |
| * Zombies can now tears down your sheet rope
| |
| * You now only have 40% chance of spawning with your house key
| |
| * You now have a minor "chance" to spawn a new player with minor injury (could be bandaged), minor panic or a bit exhausted, won't happen in easy difficulty
| |
| * Wet items (bath towel and dish cloth) will now dry themself after a while, a progress bar is in the tooltip to show you how much time left
| |
| * Coffee and tea bag are now food items
| |
| * New Evolved recipe: Prepare Beverage, from a mug of water, add coffee or tea, sugar/honey/milk if you want and cook it!
| |
| * You now can't destroy ashes with a sledgehammer, use a shovel to remove them instead
| |
| * Lot of fruits and vegetables now have thirst reduction
| |
| * Added a "Transfer All" button like the Loot All, it transfer everything in your current inventory that's not equipped/not a key ring/not favorite
| |
| * You can now favorite items (right click on it, "Favorite") meaning they can't be transfered (expect inside your own inventory, ie put it in a bag/unpack it)
| |
| * Updated credits
| |
| * Updated/Added lot of items tooltips
| |
| * Highlight selected loot container in the world (color is currently orange, may subject to change)
| |
| * You can now paint almost any interior walls of houses (tell me if i'm missing some!)
| |
| * You can now paint your wooden furnitures (crates, chairs, table...)
| |
| * Drainable item (water bottle, bag of coal, painting...) now reduce weight according to their remaining uses
| |
| * Now spawn Extinguisher in shed and garage
| |
| * Dismantling a TV remote will now give a Receiver, used to craft remote trigger
| |
| * Added various info UI (character creation, inventory, health/skill panel) to help newcomers, but feedback is always appreciated anyways ;)
| |
| * Added Fruit Salad (make them from a bowl and add fruits!)
| |
| * Park Ranger and Lumberjack now move faster in forest (park ranger more than lumberjack)
| |
| * Now grab automatically items in the first aid kit (even when not equipped!) when using the health panel menu
| |
| * You can now consolidate 2 drainables (eg. fill a not full petrol can with another, etc.)
| |
| * Your character no longer climb over a fence when using context key ("e" by default) if it's on upper floor, you can still use right click -> climb over to do so
| |
| * You can now make molotov with empty glass bottle (wine, whiskey) and petrol
| |
| * Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!)
| |
| * Drop your cooking pot, bowl, bucket or saucepan on the ground when it's raining and it'll fill automatically! (long process, even longer for the bowl or saucepan, because they're
| |
| :smaller)
| |
| * Added black & red painting
| |
| * Added Box of Jars, spawn in houseware store and groceries, open it to get 6 jars and jar lids
| |
| * Added smoker trait: need to have a regular cigarette or start to gain stress/unhappyness
| |
| * Cigarettes now gives less stress relief, no more unhappyness but give bit of sickness if not a smoker, on the other hand smoker get more "bonus" from having a smoke
| |
| * Added a OnEat lua hook on Food items (called when eating the item, check cigarettes)
| |
| * Display a "% full" of a zone when foraging
| |
| * [MP] Admin: Log players spawn coordinates upon fully connecting.
| |
| * [MP] Admin: Log players death coordinates. (in the user log if by zombies or in the pvp one)
| |
| * [MP] Admin: Log incidences of the game removing "duped" items when a player tries to have both of them in inventory. (with coordinates)
| |
| * [MP] Admin: Log players locations when logging off
| |
| * [MP] Removed /grantadmin and /removeadmin commands, use now /setaccesslevel "username" "none" to remove an access level
| |
| * [MP] Added a "display name" for users, can be changed by admin (your username/loggin/save still remain the same, but the name shown to the others player can be changed)
| |
| * [MP] Admin staff will now have UI box when something important occurs in the world (detected cheats, player killed in pvp...) and can teleport to the place via a simple button
| |
| * [MP] Added an admin panel, press "escape" while in game and click on "admin panel":
| |
| ::In this panel you can have a little SGBD: see/modify the database (only moderators and admin can modify)
| |
| ::Admin staff can also enable carpentry cheat: construct anything in carpentry menu instantly without materials (more "cheat" for admin are coming)
| |
| ::You can see a safehouses list
| |
| ::You can see a factions list
| |
| ::You can see/modify the server options
| |
| ::See/Modify "Non-PVP zone"
| |
| * [MP] Added a transactionID on players, should stop copying/pasting save in multiplayer (server option: SaveTransactionID, default false)
| |
| * [MP] Added a server option to save the player status after he gets hit (PlayerSaveOnDamage option)
| |
| * [MP] Added users log:
| |
| ::Everytime something weird occurs (lua checksum, cheat detected...) a log is added, admin staff can see them easily in the admin panel
| |
| ::Admin can also add log to keep trace of stuff
| |
| ::Added also a warning points system: admin staff can add warning point to a user (with a reason) so they can have a trace of players having bad behavior
| |
| * Added a Multiplayer tab in the option screen:
| |
| ::You can display or not your username (works only for you, others will always see your username if the server options said so)
| |
| ::Change your username/speach color (it's now persistant!)
| |
| * [MP] Admin: Added a /teleportto command, use it to teleport to coordinates, ex: teleportto 10607,9462,0
| |
| * [MP] New access level for admins, check this:
| |
| * [MP] Added a player stats UI, admin and moderator can now change a player's stats (name, surname, nickname, traits, professions, experience, ...)
| |
| * [MP] Admin and moderator can now setup a tag name + a color for this tag (will appears like: [Coder] RJ)
| |
| * [MP] Admins can now mute the /all chat for a player (do this from the playuer stats UI)
| |
| * Auto set keys to azerty keyboard if azerty language (only french? meh.) detected
| |
| * Allow key replacement in the option screen (if you type a key that's already in use, you can switch values via a simple modal dialog)
| |
| * Changed default resolution from 1024x768 to the max possible (according to your screen, max is 1920x1080, set to 4K directly in option)
| |
| * You can now pass through green hedge, but it slows you a lot (zombies included ;))
| |
| * [MP] Added "Non PVP Zone" for admin
| |
| ::From the admin panel, you can manage your non pvp zone
| |
| ::Add, remove, change title of a zone easily with this new UI
| |
| ::To add a zone, click on "add new zone", then you draw a rectangle with your character (you'll see a green rectangle as you move, this is the non pvp zone you're creating) once you're
| |
| ::done, click on "create new zone" to finalize.
| |
| ::Everyone inside this zone can't shoot or be shoot people, they also can't use melee attacks on others, you can still fight zombies
| |
| * [MP] Added a safehouse UI for players (and/or admin):
| |
| ::Once you've claimed a safehouse, right click it while inside it and choose "View Safehouse"
| |
| ::From there you can addremove players in it (with list of connected players)
| |
| ::Change safehouse title (new thing!)
| |
| ::Change ownership (again new!)
| |
| * [MP] Admin staff now have unlimited weight capacity
| |
| * [MP] A safehouse now need to have a bedroom (can't claim police station etc...)
| |
| * [MP] Added DisableSafehouseWhenPlayerConnected server options, if true it make safehouse not safe (you can enter/loot it) while someone from this safehouse is connected and some
| |
| :times after he disconnect
| |
| * Added lot of new things to translate.
| |
| * New map areas for survivors to discover! We want the community to discover these together, so all we'll say for now is that to find them you go in a generally south-western direction
| |
| :from Muldraugh. If you see a new road, follow it!
| |
| * [MP] Faction
| |
| ::Create your faction from the user panel (press escape while in game to see it), admins can use FactionDaySurvivedToCreate options to make players needs to survive some days before
| |
| ::creating one
| |
| ::Add a tag (4 letters) and choose a color for it, it'll be show over your head (or not, use the faction panel to disable your tag for players outside of your faction)
| |
| ::Admins can use FactionPlayersRequiredForTag option to set a minimum of nuмber of players in the faction before crerating a tag
| |
| ::Disable PVP for players of your faction from the faction panel! Be carefull though, as it only works for melee, firearm will still hurt them if you enable pvp
| |
| * From the user panel, players can now also send tickets to communicate with admins
| |
| * Admin can answer and manage those tickets, players will see the answer.
| |
| * VOIP!
| |
| ::VOIP lets you talk to your co-op friends and survivors you meet on MP servers.
| |
| ::It’s not a general overall PZ chat channel, but instead allows survivors to communicate when they’re in ‘audible’ distance from each other on the map itself.
| |
| ::To enable VOIP enter the options menu, then choose whether you want the system to operate via Voice Activation or through the press of a button (default: left alt).
| |
| * Added lot of new zone for foraging (not 100% is done yet)
| |
| * Added a "Known Recipes" on the crafting UI, showing total recipes you can do and how many left to discover
| |
|
| |
|
| |
|
| |
| Alarm clocks/Sleeping tweaks:
| |
|
| |
| * Your alarm clock and digital watches are now usefull to wake you up!
| |
| * Without them, you'll wake up only when your character is not tired anymore
| |
| * Set the time to ring the alarm, enable it and you're good.
| |
| * And don't forget to turn off the alarm...
| |
| * Your character can have trouble falling asleep, meaning he could wake up still a bit tired
| |
| * You'll not be able to sleep if you're in pain or panicked (you can counter this with sleeping pills...), while being anxious could bring some nightmares...
| |
| * Clock (top right screen) is hidden if you don't have an alarm clock or a digital watch in your inventory
| |
|
| |
|
| |
|
| |
| Disassembling:
| |
|
| |
| * You can now scavenge (disassemble) world items (chair, shelves...) to obtain materials
| |
| * This often require tools and skills, low skill could end in the destruction of the item
| |
| * Metal welding:
| |
| * Craft various objects from walls to fences, windows... In metal!
| |
| * You'll need a blowtorch (works on propane) and a metal welding mask in order to craft anything involving metal
| |
| * You can also barricade your windows and door with metal plates or metal bars
| |
|
| |
|
| |
|
| |
| Multiple stage building:
| |
|
| |
| * You're now able to upgrade your constructions if you have to appropriate skills
| |
| * It'll take some materials to upgrade your constructions and you need the right skill (ex: you build a wall lvl 1, then hit lvl 4 carpentry, right click on the wall and upgrade it!)
| |
| * You now first need to build a frame (wooden or metal) before building a wall or a window.
| |
|
| |
|
| |
|
| |
| Added sleeping quality:
| |
|
| |
| * Sleeping on a good bed could reduce the needed time to sleep a tad
| |
| * On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck
| |
| * You can't sleep if too much in pain or anxious, take some sleeping pills to counter this
| |
|
| |
|
| |
|
| |
| Added compost:
| |
|
| |
| * Build them from the carpentry menu, under furniture
| |
| * Put food in it, when the food is rotten it'll start to transform slowly into compost, more or less depending on it's hunger value
| |
| * When the compost is at least 10% full, you can grab some compost with an empty sandbag
| |
| * Then use the compost just like the fertilizer, it'll make your farming plants grow faster!
| |
|
| |
|
| |
|
| |
| Inventory Experimental Tweaks:
| |
|
| |
| * Goal: make it feel more like a windows explorer
| |
| * Using "shift" key now select a list and not a single item (you first select an item, press shift and another item, it'll select everything between your first selection and your
| |
| :second)
| |
| * Using "control" key now select one more item/unselect in the list, just like the "shift" key did before
| |
| * Increased a tad the highlighted white rectangle of selected items
| |
| * Unselect items when clicking outside the inventory
| |
| * Ctrl key (or anything you binded on "Aim") still stop moving the camera when inside the inventory
| |
|
| |
|
| |
|
| |
|
| |
| [Balancing]
| |
|
| |
| * Balanced nutrition, weight progression should be more linear... (really need feedback on this one ;))
| |
| * Adjusted zombie behaviour in terms of night-time house lighting
| |
| * Changed way "lucky" and "unlucky" traits works, changed the way lower odds, it's now a fixed % instead of weird nuмbers calculation.
| |
| * Renamed "Build" menu into "Carpentry"
| |
| * Chef and Burger flipper can't take the "Cook" trait
| |
| * You can now find watches sometimes directly on dead zombies
| |
| * Claustophobic panic will now depend on the room size + Capped it so beta effect still works
| |
| * Made some fixes in the tutorial/improve it.
| |
| * "EXIT" -> "QUIT", "RETURN" -> "RESUME" in Main menu
| |
| * Trap Stick -> Stick Trap
| |
| * Barricade context menu becomes now Barricade (Planks)
| |
| * Falling take your weight, athleticism and type of floor to calcul fracture/damage done
| |
| * Falling more than three storeys is always fatal
| |
| * Reduced how the stats multiplier sandbox option impact fatigue in easy difficulty
| |
| * Stairs planks and nails requirement increased from 8 to 15
| |
| * Tweaked a bit how the fire spread, should less spread/start on non desired tiles (roads...)
| |
| * Increrase weight of mattress from 2 to 8
| |
| * Inventory context button: drop all/drop one/unpack is now Drop all/Drop one/Unpack
| |
| * Rest option is now possible even with no exertion moodle
| |
| * Boredom/Unhappyness no longer increase while reading
| |
| * Digging hole for farming now drain much less fatigue
| |
| * Removed electrician skill requirement to pick up fridge but increased their weight from 30 to 40
| |
| * Reduced move speed even more when carrying heavy objects
| |
| * Scale endurance loss while running being heavy loaded with current weight
| |
| * Now also reduce endurance if you're walking while heavy loaded
| |
| * Beans Bowl now have happyness reduction just like the open can of beans, cook the bowl to remove the happyness debuff
| |
| * Increased planks and nails required to build wooden crates from 2 to 3
| |
| * Renamed "Empty Sang Bag" into "Sack"
| |
| * Increrased the time for a rotten food to totally disapear (x10)
| |
| * Food poisonning (from eating rotten food) is now tied to it's hunger reduction (meaning bigger items poison you more), it's generally less than before
| |
| * Generators will now drain more or less fuel depending on how much electrical objects they're plugged on
| |
| * Use 2 nails instead of 1 to barricade a window with a plank
| |
| * Balanced how XP is given for recipes: lot of cooking recipes has been tweaked, opening jars/etc won't give xp while making bread etc will give more
| |
| * Same for sawing log, it now gives 3 xp if your woodwork level is under 3, but only 1 xp point then
| |
| * Stress now reduce the damage done by your weapons (shaking hands..)
| |
| * Being stressed for a while start to increase unhappyness
| |
| * Changed paperclip weight from 0.1 to 0.03 (same as nails)
| |
| * Changed notebook weight from 1 to 0.5
| |
|
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed a bug in eating food ("can't eat more" sometimes wouldn't appears, thanks vanorfeadiel!)
| |
| * Now reduce nutrition value to pasta and rice when put in a saucepan or pot
| |
| * Now remove curtains if a windows burn
| |
| * Fixed wrong burnt fencing on some fencing
| |
| * If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen.
| |
| * Pot of soup and stew from evolved recipes now reduce thirst
| |
| * Fixed thirst not changed when pouring soup/stew into bowls
| |
| * Firing a firearm don't give blunt maintenance and guard XP anymore
| |
| * Soup from canned soup now also reduce thirst
| |
| * Changed "SMall" chest to "Small" chest
| |
| * Stop spawning double bag + stuff when choosing easy and a starter kit (first week or sandbox)
| |
| * Can't barricade wooden fences
| |
| * Fixed a bug making you're health not decreasing if starving
| |
| * Now take the weapon needed from the container if needed when upgrading/removing upgrade on it (thanks Snakeman!)
| |
| * You can now barricade with planks if nails were inside one of your backpacks
| |
| * Fixed a bug when sometimes the paint menu appears empty of painting
| |
| * Removed inaccurate ping in top left of the screen (+ key binding)
| |
| * Fixed some translation problems (button not aligned, etc... Thanks Teesee!)
| |
| * Fixed making sheet rope invisible when building a wall over it
| |
| * Fixed ultra fast stomp glitch
| |
| * [MP] Create the servertest.ini even in dedicaced server (not only in host)
| |
|
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19577-released-public-build-3428/ Build 34.28 (stable release)]|| 26th May 2016 ||
| |
| * A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting. This should allow admins to deal with problem players that are abusing the account-sharing features of Steam. To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually. Banning a player the usual ways only bans the Steam ID of the client, not the owner.
| |
| * Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory).
| |
| * Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server.
| |
| * Disabled Nutrition.update() on the server and for dead players.
| |
| * Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread.
| |
| * Players are sorted by name in the in-game players list.
| |
| * Take items from the ground and other containers when lighting fireplaces and woodstoves.
| |
| * Fixed bird sound playing for trapped animals.
| |
| * Fixed "Navigate + Use Doors" zombies opening locked doors and windows.
| |
| * Fixed sleep-related traits not being available in multiplayer when sleep is allowed.
| |
| * Reduce all food-related properties (like calories) when adding bait to traps.
| |
| * Boredom/Unhappiness now get reduced when eating food or using food as bait.
| |
| * Place moved rugs on top of the topmost floor object.
| |
| * Removed a bunch of server and client console spam. If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server. Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server).
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19461-released-public-build-3427/ Build 34.27 (stable release)]|| 18th May 2016 ||
| |
| Version 34.24
| |
| :* Fixed exceptions when the server's SpawnPoint setting was improperly formatted.
| |
| :* Added UseTCPForMapDownloads server setting. This enables the old way clients received map data from the server. It may help the server run better when many clients are connected.
| |
| :* Fixed plant diseases going over 100, and not being treatable if they were already 100 or greater.
| |
| :* Fixed exceptions adding items to corpses in multiplayer.
| |
| :* Starting the game in Compatiblity Mode forces 1x textures on.
| |
| :* Added a "Soft Reset" button to the Host screen to do -Dsoftreset to the server's world.
| |
| :* Adjusted fatigue to increase faster. This was needed because sleeping was previously fixed to properly reduce fatigue all the way to zero. Waking up at 7AM, the tired moodle should first appear near 11PM.
| |
| :* Fixed food spawning as frozen in freezers without power (Six Months Later for example).
| |
| :* Fixed poison from food not considering the amount of food that was eaten.
| |
| :* Some people were getting a black screen in game. This was due to the Lighting.dll failing to load, which was caused by 1 of 2 things:
| |
| :* The system was missing Microsoft Visual C++ Runtime DLLs. The game comes with the installer for those DLLs, but I'm guessing they only run the first time the game is installed. So now the game itself will run those installers if the Lighting DLL couldn't be loaded.
| |
| :* Some people's systems have bugged installations of the C++ Runtime 2012. I rebuilt the Lighting DLL to use the newer C++ Runtime 2013 which didn't seem to have this problem.
| |
|
| |
| Version 34.25
| |
| :* Added PlayerRespawnWithSelf and PlayerRespawnWithOther server options to enable spawning where you died or at a splitscreen partner's location.
| |
| :* Co-op hosts may always run server admin commands, even when the host's account is not admin.
| |
| :* Updated client and server to this version.
| |
|
| |
| Version 34.26
| |
| :* Keep the controller listbox (the one you see in-game when first activating the controller) above other windows. Removed blank space below the last item in the list.
| |
| :* Fixed the game sometimes hanging in multiplayer after closing the window in-game.
| |
| :* When creating new server settings, all currently-active Workshop mods are added to the new settings. This also happens when starting a co-op server when the settings don't exist yet.
| |
| :* When adding a map in the server-settings editor, that map's spawnpoints.lua file is automatically added to the spawn regions list. Removing a map removes the spawnpoints.lua file from the spawn regions list.
| |
| :* Fixed button tooltips not showing up if they cover the button (when the button is near the bottom of the screen).
| |
| :* Co-op hosts connect to 127.0.0.1 for map downloads when UseTCPForMapDownloads=true.
| |
| :* Steam co-op hosts don't log in as admin anymore. This should be okay, since co-op hosts can now run admin commands whether they are admin or not.
| |
| :* Fixed some garbage creation on the server with the new map-download code.
| |
| :* Fixed username and speech text position over other players heads lagging in multiplayer.
| |
| :* Removed the old PZServerSettings program.
| |
| :* Avoid a possible NullPointerException in SwipeStatePlayer.
| |
| :* Changed how player coordinates are reported in the server's PVP log (now uses x,y,z world coordinates).
| |
|
| |
| Version 34.27
| |
| :* Stop generalstore.other loot spawning in bin/clothingrack/filingcabinet/microwave.
| |
| :* Fixed light radius shrinking when lights were placed above ground floor.
| |
| :* Force the player awake after death if they will become a zombie.
| |
| :* Fixed clicking on containers from far away displaying their contents.
| |
| :* Fixed not being able to slice cooked Bread Dough.
| |
| :* Fixed SpawnItems going to the wrong player or no player after respawning in-game.
| |
| :* Fixed destroying floor at top of two adjacent staircases.
| |
| :* Fixed CanBeDoneFromFloor recipes not removing items in bags on the ground on the server.
| |
| :* Co-op hosts always see the admin buttons in the players list, even when not admin.
| |
| :* Fixed invisible players and their chat text sometimes being visible to non-admins.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19365-released-public-build-3423/ Build 34.23 (stable release)]|| 10th May 2016 ||
| |
| * All-new double-sized textures.
| |
| * Easy Co-op server hosting from in the game.
| |
| * Double-sized Tilesets option for low-spec machines.
| |
| * There's a new server-settings editor in-game.
| |
| * Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
| |
| * Allow rain barrels to be moved.
| |
| * Added SleepAllowed and SleepNeeded server options for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
| |
| * Fireplaces work like campfires.
| |
| * Wood stoves now work like campfires. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
| |
| * See-through doors. Hang sheets on see-through doors.
| |
| * Fixed walls and solid objects on the floor below blocking movement going up stairs.
| |
| * Staircases may now be placed above another staircase.
| |
| * Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
| |
| * Allow digging farm plots with a shovel.
| |
| * The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
| |
| :* 1) The player gained a point while already having enough XP for a new perk level.
| |
| :* 2) The player gained enough XP for a new perk level, and already had a point to spend.
| |
| * Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
| |
| * Added "Pour into" submenu so you can choose what to transfer water into.
| |
| * "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
| |
| * Smoke bomb changes:
| |
| :* No longer start fires in multiplayer.
| |
| :* Now work when fire is disabled in multiplayer.
| |
| :* No longer emit light.
| |
| :* Don't burn corpses.
| |
| :* Use a larger smoke sprite when first triggered.
| |
| * Memory-leak fixes in multiplayer.
| |
| * Bags now displayed on ground.
| |
| * New community translations.
| |
| * Ham icon looks far less like a penis.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19359-iwbums-3422/ Build 24.22 (IWBUMS Release)]|| 9th May 2016 ||
| |
| * Wall vines placed by the mapper become erosion wall vines (on the ground floor only).
| |
| * Fixed adding/removing items to/from bags on the ground not sending those items to the server. Broken since February. Whoops!
| |
| * Fixed fishing exception when no more lures were found when automatically adding another fishing action.
| |
| * Fixed cooking recipes with the same name getting combined in the crafting ui. ('Prepare Rice' for example)
| |
| * Juice Box: Eat -> Drink.
| |
| * Axeman trait gives faster axe swings.
| |
| * Fixed some issues saving when closing the game window while in-game instead of exiting.
| |
| * Fixed erosion updates on the server every 10 minutes possibly affecting parts of the map that hadn't finished loading yet, resulting in invisible trees etc.
| |
| * Added a graphical indicator to show how fast time is passing while sleeping in multiplayer. It updates once every 10 game-world minutes. I added this because it wasn't always obvious when the last awake player finally went to sleep, if you weren't staring at the clock.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19331-iwbums-3421/ Build 34.21 (IWBUMS Release)]|| 6th May 2016 ||
| |
| * Fixed the launched server's name sometimes being different than the one displayed in the Host screen.
| |
| * Updated community translation files. The encoding of Simplified Chinese files is now UTF-8.
| |
| * Fixed random-building code running before a chunk was fully loaded, which sometimes caused sprite issues with erosion.
| |
| * Fixed frozen food not aging at all; it was supposed to age 1/50 the rate of unrefrigerated food.
| |
| * Fixed Watermelon DaysFresh being greater than DaysTotallyRotten.
| |
| * Fixed possible exception and infinite loop when burning barricaded objects.
| |
| * Smoke bomb changes:
| |
| :* No longer start fires in multiplayer.
| |
| :* Now work when fire is disabled in multiplayer.
| |
| :* No longer emit light.
| |
| :* Don't burn corpses.
| |
| :* Use a larger smoke sprite when first triggered.
| |
| * Nutrition is disabled everywhere by default until more refinements are done. It can be turned on in new Sandbox games.
| |
| * Fixed recipes sometimes producing rotten food as soon as the first ingredient was added.
| |
| * Updated the screen shader to greatly reduce texture sparkles at the highest zoom levels. Let me know if this causes problems.
| |
| * Fixed the screen position of the equipped secondary icon.
| |
| * Fixed icon size in the radio/tv panel.
| |
| * "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19311-iwbums-3420/ Build 34.20 (IWBUMS Release)]|| 4th May 2016 ||
| |
| * Hide the 'New Character' button after death when DropOffWhiteListAfterDeath=true (for perma-death servers).
| |
| * Fixed PVP cooldown taking 1/2 as long at 60 FPS compared to 30 FPS.
| |
| * Don't show ZzzZZZzzzz text in the chat window.
| |
| * Fixed 'Wake Up XYZ' not working on splitscreen players in multiplayer.
| |
| * Fixed radio/tv broadcasts in multiplayer only displaying the first line followed by static. (Issue #160)
| |
| * Stop radio/tv <bzzt> text being logged in the chat window.
| |
| * Fixed controller A button not adding/removing traits in character creation.
| |
| * Fixed not being able to dig with a shovel/trowel with hand injuries.
| |
| * Prevent thumping zombies getting pushed away by other zombies. (Issue #1459)
| |
| * With Mortality=Never, don't become infected, only fake-infected, otherwise the fever lasts forever. (Issue #157)
| |
| * Fixed tool-name translations of shovel/trowel in the furniture-moving info window.
| |
| * Added "Pour into" submenu so you can choose what to transfer water into.
| |
| * Doubled endurance regen while sleeping to match the Rest action.
| |
| * Hide ??? tiles when not in debug mode.
| |
| * Added many tooltips for various server options.
| |
| * Added a console message about possible server hangs before doing UPnP.
| |
| * Removed 'Slice Bread' recipe that uses uncooked Bread Dough. (Issue #161)
| |
| * Changed Six Months Later loot rarity to Rare instead of Normal.
| |
| * Fixed zombies not hurting sleeping players.
| |
| * Increased the damage zombies do when thumping when the clock is running fast.
| |
| * Made rain more transparent when the screen shader is used.
| |
| * Fixed 'Climb through' controller prompt not appearing for window frames without windows.
| |
| * Fixed holes in floors being valid places to stand for some actions. (Issue #163)
| |
| * Fixed moved woodstoves displaying fuel/fire sprites. (Issue #165)
| |
| * Fixed some tile-property bugs (sink position in the Sunstar Motel bathrooms).
| |
| * Fixed missing wall-vines in the Last Stand map (they used an old tileset).
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19277-iwbums-3419/ Build 34.19 (IWBUMS Release)]|| 30th April 2016 ||
| |
| * Fixed tutorial breakage caused by customizing zoom levels.
| |
| * Fixed render bug when ServerWelcomeMessage was empty.
| |
| * Added a lamp to the tutorial cabin kitchen.
| |
| * Non-public servers shouldn't show up on the Steam server browser. I wasn't able to test this though.
| |
| * A co-op host can mark which friends are allowed to join. Those friends may then join without needing an invite from the host, using the in-game server browser, Steam's server browser, or Steam's 'Join Game' / 'View Game Info' menu commands.
| |
| * Possibly fixed the Steam server browser not realizing clients left the game.
| |
| * Fixed non-Steam co-op host not using the correct server password if one was set in the INI file.
| |
| * Fixed client savefile name being 0_ServerName_player when joining a non-Steam hosted server. If you joined a non-Steam hosted server, rename your 0_ServerName_player folder to IP_Port_Username instead. This bug doesn't affect Steam-enabled hosted servers.
| |
| * Fixed old tent sprites being used.
| |
| * Fixed container overlay sprites not appearing outside of pre-built rooms.
| |
| * Add Mash's new rain textures.
| |
| * The texture-compression option is forced on when the game is started in Compatibility Mode.
| |
|
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19241-iwbums-3418/ Build 34.18 (IWBUMS Release)]|| 26th April 2016 ||
| |
| * Added an editor for spawnpoints.lua files to the server-settings editor.
| |
| * Fixed adding sheetropes not consuming items in multiplayer.
| |
| * When an installed Workshop item is added in the server-settings editor, all mods in that Workshop item are added to the Mods list. When a mod is added, any maps in that mod are added to the Maps list. So adding a Workshop item adds it's mods which adds those mod's maps automatically.
| |
| * An error is displayed if a client attempts to accept an invite while in-game or when not at the main menu screen. Previously, the invite was ignored in these situations.
| |
| * All friends are displayed in the Invite Friends screen along with their online/offline/etc state.
| |
| * Instead of drawing individual drops, rain textures are drawn across the whole scene. The textures are chosen based on the intensity of the rain. Rain splashes may appear on every level (such as flat roofs), not just ground level. The textures aren't final.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19096-iwbums-3415/ Build 34.15 (stable release)]|| 12th April 2016 ||
| |
| * Fixed the Mortality Sandbox option not showing the "Never" choice.
| |
| * Fixed /showoptions command displaying junk.
| |
| * Fixed water/electricity shutoff bugs.
| |
| * Fixed an exception with fireplaces when using the 1x tilesets.
| |
| * Fixed lighting bug rendering wall vines.
| |
| * Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other.
| |
| * Fixed remote-player's health not always being synced properly when doing a medical check.
| |
| * Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox.
| |
| * The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
| |
| * 1) The player gained a point while already having enough XP for a new perk level.
| |
| * 2) The player gained enough XP for a new perk level, and already had a point to spend.
| |
| * Reduced the rate of damage from poison.
| |
| * Fixed "other" tables in SuburbsDistributions.lua not being used.
| |
| * Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot.
| |
| * "Dig" context-menu option is only shown when clicking on a diggable tile.
| |
| * Allow WildEggs as cake ingredient.
| |
| * Fireplaces can be lit with the same items as campfires.
| |
| * Fixed equipped clothing items being useable as fireplace fuel.
| |
| * Wood stoves now work like fireplaces. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
| |
| * Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves. (Campfires already warmed/dried the player).
| |
| * Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab).
| |
| * Fixed client exception toggling PVP in multiplayer.
| |
| * Prevent exceptions in multiplayer when a client wields an unknown type of item.
| |
| * Fixed being allowed to dump dirt onto non-existing floors at z > 0.
| |
| * Replaced furniture-moving context menu with a panel that shows when the mouse is over it. One less click required.
| |
| * Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
| |
| * Pressing the A or B button on a controller exits to the menu after player death.
| |
| * Changed "Bag of Oats" back to "Can of Oats"
| |
| * Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
| |
| * Fixed player traits not getting sent to the server. This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player.
| |
| * Fixed always spawning in the same house in multiplayer.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19002-iwbums-build-3414/ Build 34.14 (IWBUMS Release)]|| 2nd April 2016 ||
| |
| * Fixed changing lightbulbs not changing the color of the light. (Issue #79)
| |
| * Fixed 3D model lighting (flipped x axis).
| |
| * Fixed lightbulb color being lost after moving lamps.
| |
| * Server spawn buildings are never randomized, and any zombies in them are removed when a player joins.
| |
| * Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
| |
| * Allow rain barrels to be moved. Potential mod breakage: IsoThumpable.setMaxHealth() now only sets MaxHealth, it doesn't set Health as well.
| |
| * Moving carpentry objects preserves the original object's modData table.
| |
| * Fireplace: Fixed crash when lighting. Fixed sprite size/position. Fixed light radius in multiplayer.
| |
| * Rotten spices (such as mayonnaise) can't be added to a recipe unless cooking skill is high enough. (Issue #89)
| |
| * Allow digging farm plots with a shovel.
| |
| * The "Dig" context menu action now says "Dig With Hands" when the player doesn't have a shovel or trowel. (Issue #71)
| |
| * Alarm sound stops playing sooner after fast-forwarding. (Issue #50)
| |
| * Fixed most ??? and broken tiles in community maps that haven't been updated for the 2x tileset changes. The 'sewer' tileset doesn't exist in 2x yet, it's used in many Bedford Falls garages so they still display ???. These fixes should be applied when starting new games using community maps as well as loading old savefiles.
| |
| * Fixed inventory-menu tooltips not going away sometimes when using the controller.
| |
| * Added an in-game server settings editor. This is basically the same as PZServerSettings, but is in-game so it can be translated. It can be accessed by the new "Servers" button, which may go away once starting servers from the client is added.
| |
| * The Sandbox options screen was redesigned. There were changes to how Sandbox and server options are implemented, to make it easier for the developers to add new options in the future. Please report any weird bugs with Sandbox or server options that these changes may have caused.
| |
| * The zombies.ini files which held the advanced zombie options are no longer used. Those settings are now regular Sandbox options.
| |
| * Fixed an exception when climbing through a wall-without-window.
| |
| * Fixed wall-without-window being blocked by furniture next to it.
| |
| * Fixed ISCoordConversion, broken by 2x changes. This caused problems removing grass behind walls.
| |
| * Fixed fridge sound not coming back on when a generator is started. Added freezer hum. (Issue #93)
| |
| * Split evolved recipes Pasta into PastaPan/PastaPot, Rice into RicePan/RicePot.
| |
| * Don't allow non-empty containers (i.e., Garbage Bags) to be used as carpentry materials. (Issue #97)
| |
| * Display the translated name of tools in the furniture-moving info window.
| |
| * Fixed Mayonnaise not adding calories/carbs/lipids/proteins to food when used as a spice. (Issue #92)
| |
| * Clear the action queue when a player dies. This fixes an exception when the player dies transferring inventory items.
| |
| * Fixed campfire light radius not changing immediately after adding fuel.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/18572-iwbums-build-3413/ Build 34.13 (IWBUMS Release)]|| 15th March 2016 ||
| |
| * Fixed an exception when using the mousewheel in the main menu before the game started.
| |
| * Fixed container capacity changing when moving objects.
| |
| * Fixed freezer container being lost when moving objects.
| |
| * Fixed wrong container capacity being displayed when clicking on objects in the world.
| |
| * Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist).
| |
| * Fixed farming sprites not showing in the context menu.
| |
| * Fixed farming sprites for in-game plants. There may be bugs here, it's a bit confusing.
| |
| * Fixed some ??? tiles when importing old savefiles.
| |
| * Fixed disappearing items and weight capacity possibly being exceeded when spawning items.
| |
| * Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan.
| |
| * Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer.
| |
| * Fixed ProjectZomboid.exe argument handling.
| |
| * Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer.
| |
| * Fixed vertical sprite position after moving objects with the 2x tiles.
| |
| * Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later).
| |
| * Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed.
| |
| * Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
| |
| * Fixed the new lighting system not "spotting rooms" properly. This prevented spawning of indoor zombies and generators.
| |
| * Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world.
| |
| * Fixed 3D models flickering on/off in coop.
| |
| * Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day.
| |
| * Fixed right-clicking not detecting players or corpses with the 2x tiles.
| |
| * Fixed black fridge having 20 freezer capacity
| |
| * Fixed the appearance of grime below windows (so it matches adjacent walls).
| |
| * Changed some nutrition nuмbers
| |
| * Updated left side icons to non-pixelized ones
| |
| * Fixed unlucky trait giving some times more loots
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/18438-iwbums-build-3412/ Build 34.12 (IWBUMS Release)]|| 4th March 2016 ||
| |
| * Nutrition system - Food now has a more realistic nutritional content, and characters change over time based upon the quality of the food they eat.
| |
| :* Every items has now nutrition values such as fat, proteins, carbohydrates and calories.
| |
| :* You gain lose/gain weight depending on your calories intakes, other nutritions values can affect your strength, your xp gain, your endurance, etc...
| |
| :* Nutrition values are displayed on packaged items, a nutritionist trait has been added, he can see every nutrition values (free for fitness instructor)
| |
| * New C++ lighting system. Runs a lot faster and doesn't get interrupted when the map scrolls.
| |
| * Freezers! Some fridge now have freezer, but foods in them to freeze it and it'll stay fresh much longer!
| |
| * Fixed trait tooltips not showing.
| |
| * Fixed an old multithreading bug with map loading that resulted in RecalcProperties exception.
| |
| * Fixed thunder sound volume (now tied to main game volume).
| |
| * Fixed Sandbox option screen being displayed when starting a new character from an existing world.
| |
| * Shift-E will open/close a door instead of any sheet hanging on it if the player moved recently.
| |
| * Thumpables (like crates) placed next to windows are no longer solid.
| |
| * Fixed handling of +connect arguments added by Steam.
| |
| * Sheets are added on whatever side of the window the player is on.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/18102-released-build-3410-food-tracker-build/ Build 34.10 (stable release)]|| 4th Feb 2016 ||
| |
| '''Update 1:'''
| |
| * Added nutrition debug file
| |
| * Fixed some bugs with the nutrition system
| |
| * Reduced hunger decrease (so you'll be less starving)
| |
| * Hunger reduce faster if fighting
| |
| * Added malus for having too much or too few carbs/ptos/lipids (still not 100% done)
| |
| * Cap the calories values (can't go under 3500 or over 4000, let's see if it's help or way too unrealistic and i'll remove it...)
| |
| '''Update 2:'''
| |
| * Added icons for the new traits (not definitive icons!)
| |
| * Added new traits descriptions
| |
| * You now can't eat if you're well fed
| |
| * Fixed weight-related trait sometimes not being updated in character info screen
| |
| * Changed single berry in a bunch of berries
| |
| * Added pasta & rice (they are evolved recipes, lot of food can be added in them, you need a water pot to prepare them)
| |
| * Added several foods to evolved recipes (canned foods can now be added to recipes, etc...)
| |
| * Fixed cutting fish filet not adding nutritional values
| |
| * Fixed unfit/out of shape being good traits
| |
| * Well fed moodle will stay bit longer
| |
| * Fixed some evolved recipes incorrect nuмbers
| |
| * Reduced speed of gaining/losing weight
| |
| * Calories to gain weight is now based on your weight (the more you have weight, the more calories is needed to gain weight)
| |
| * You know start at 800 calories (previously 500)
| |
| * Fixed Emaciated trait having wrong value
| |
| * Fixed nutrition values in food tooltip being displayed in green
| |
| * Fixed nutrition value of base item (cake preparation, pie dough..) not being added in evolved recipe
| |
| * Balanced some nutrition values
| |
| '''Update 3:'''
| |
| * Added freezer (icons are placeholder! Mash will do way better than me :D)
| |
| * Every fridge (will be changed) have now a freezer, possibly with some food in them (if so, I lowered a tad the food spawn in fridge)
| |
| * Place food (not everything can be freezed!) in freezer and wait a bunch of time (check the item details to see the progression) and it'll be freezed!
| |
| * Frozen items have way more time before getting rotten (about 50 times more), but you'll need power to have the freezer on :)
| |
| * To unfroze an item, just take it in your inventory or put it in the oven for some time (item first unfroze THEN start to heat for cooking)
| |
| * Fixed pasta & rice not give back the pot when ate.
| |
| * Fixed eating only a portion of food giving .weird nutrition bonus
| |
| * Fixed creating pasta bowl giving rice bowl.
| |
| * Fixed incorrect berries values for evolved recipes
| |
| * Fixed some incorrect mushroom values for evolved recipes
| |
| * Balanced some nutrition values (thanks a lot to all of you guys for this :D)
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ Build 33.20 (IWBUMS Release)]|| 18th Jan 2016 ||
| |
| 33.15
| |
| * Fixed rendering of usernames and radio/tv text in coop.
| |
| * Added translations for paint symbols.
| |
| * Fixed tv on/off/volume/etc settings not always syncing in multiplayer.
| |
| * Fixed short fence doors blocking sight.
| |
| * Doors with glass/portals don't block sight unless barricaded 3+ times.
| |
| * Made hoppable fences/walls less transparent when standing behind them.
| |
| * Bags on the ground show in the loot window's list of containers.
| |
| * Play door lock/unlock sounds from the player's square, not the door's square, so they don't sound muffled when the player is behind the door.
| |
| * Stop the heartbeat sound after death.
| |
| * Added Mod ID and Map Folder to item descriptions when submitting them to the Workshop to make it easier for server admins to add them to their servers.
| |
| * Fixed endurance recovery ignoring FPS and game speed.
| |
| * Fixed (?) game window getting scaled by High DPI feature on Windows.
| |
| * Fixed exception reading map_meta.bin if the world changed size.
| |
| * Fixed floor-tile stacking when moving floor tiles in multiplayer (won't fix existing moved tiles).
| |
| * Fixed missing words in building-menu tooltips.
| |
| * Fixed carpentry doors fading out and being unclickable when viewed from behind.
| |
| * Fixed fireplaces not having 'fireplace' container type so they couldn't be used for cooking.
| |
| * Fixed outhouse door sprite not being a door.
| |
| * Fixed (?) light-switch packet spamming in multiplayer.
| |
| * Fixed an extra window object being created when a window breaks trying to pick it up in multiplayer.
| |
| * Fixed Unemployed profession only having one spawnpoint in Muldraugh.
| |
| * Added exception handling around randomized building code to stop server crashes.
| |
| * Fixed (?) RDSGunslinger exception.
| |
| * Print a console message on Linux about xrandr possibly being required (in case creating the display fails). LWJGL uses xrandr to get a list of ѕupported display modes.
| |
| * Fixed sandbox settings not being set to default for new sandbox and challenge games.
| |
| * Limit gunshots, screams and dog barks to at most 1 per day.
| |
| 33.16
| |
| * Fixed attacking zombies through closed "see-through" doors.
| |
| * Fixed issues removing/placing windows. Ropes can now be attached to window frames without windows.
| |
| * Fixed disappearing posters/flags/etc after moving them.
| |
| * Fixed the tutorial telling the user to hold SHIFT instead of whichever key is bound to "Run".
| |
| * Fixed Deaf trait using Hard of Hearing's tooltip description.
| |
| * Fixed generator sounds not working in multiplayer.
| |
| * Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/17110-released-build-33/ Build 33 (stable release)]|| 17th Nov 2015 ||
| |
| '''[NEW STUFF]'''
| |
| * FMOD: New sound engine!
| |
| :*Tons of new sounds and ambient! (fridge buzz, water drip, birds...)
| |
| :*New random music algorythm: some weird music will start at night to give a creepy ambient!
| |
| :*Proper 3D sound!
| |
| :*The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop!
| |
| :*Added an ambient volume slider in the option.
| |
| * New randomized buildings:
| |
| :*Some buildings will now be burnt, looted or already barricaded.
| |
| :*Some will have specific professions loots
| |
| :*Made world more alive, some windows/inside door will be open.
| |
| *New main menu!
| |
| :*Allowing to custom your difficulty settings easier.
| |
| :*You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing)
| |
| :*Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!)
| |
| :*Then select if your character will start with some bonuses, such as items or xp multiplier!
| |
| *New trait: herbalist
| |
| :*With this trait you can find medicinal herbs by foraging.
| |
| :*They'll help you fixing your broken bones, your stomach disease, etc.
| |
| :*Some will require to be transformed in poultice with a mortar and a pilon!
| |
| :*Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)
| |
| * Radios
| |
| * TVs
| |
| * Moveable furnitures! (icon is on the left)
| |
| * Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)
| |
| * Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)
| |
| * Added /alarm server admin command to force an alarm to play in the current room.
| |
| * Added farming mag to learn the mild flies cure
| |
| * Added electronics mag to learn how to make and add remote trigger
| |
| * Added way to learn remote controller v2 and v3 in electronics mag
| |
| * PZServerSettings edits INI as well as SandboxVars.lua.
| |
| * Save players every minute instead of every 2 seconds.
| |
| * Active translation mods will be loaded when joining a server.
| |
| * Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.
| |
| * Zombies that fall from a height fall over and take some damage.
| |
| * Added buttons to enable/disable mods. Double-clicking still works.
| |
| * Added warning about Workshop items not being displayed when Steam is disabled.
| |
| * The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.
| |
| * PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options)
| |
| * The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
| |
| * Added MaxAccountsPerUser to limit the nuмber of accounts tied to each SteamID. If this nuмber is zero (the default) then there is no limit. Admins may create any nuмber of accounts for themselves.
| |
| '''[FIXES/BALANCE]'''
| |
| * Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
| |
| * Crafting UI displays spices and poison already added to a recipe.
| |
| * Crafting UI displays poison icon next to known poisonous ingredients.
| |
| * Fixed watermelon sliced/smashed weight
| |
| * Possibly fixed multiple copies of other players appearing in multiplayer.
| |
| * Fixed speed of falling not considering framerate.
| |
| * Reduced movement rate when going up or down stairs.
| |
| * Fixed OpeningHours sprite bug.
| |
| * Fixed flickering when in the Lua debugger.
| |
| * Fixed health-panel errors when spamming right-click actions.
| |
| * Fixed some outdoor chairs showing "Remove Bush" in context menu.
| |
| * Fixed generators only powering levels 0,1,2 no matter which level the generator was on.
| |
| * ProjectZomboid exe prints any exception after running the main() method.
| |
| * Fixed an exception with footstep sounds when the player was falling.
| |
| * Fixed lighting flashes not working when shaders were turned off.
| |
| * Fixed clicked-on worn clothing not being used by a recipe.
| |
| * Fixed a nuмber of issues with using the bundled Java Runtime Environment on Linux.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/16470-released-build-3230/Build 32.30 (stable release)]|| 16th Sep 2015 ||
| |
| * Fixed Steam servers not being able to download Workshop items.
| |
| * Servers use WorkshopItems= INI option that takes a list of Workshop item ID nuмbers separated by semicolons. The server will download/install/update these items when starting up.
| |
| Example: WorkshopItems=490954937;492428344;492886697;492887139
| |
|
| |
| * Fixed scoreboard not showing Steam details for distant players (all those %1).
| |
| * ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates.
| |
| * ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments.
| |
| Example:
| |
| ProjectZomboid64.exe -Xmx1024m -- -nosteam
| |
|
| |
| * Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers.
| |
| * Setting Open=false no longer keeps a server out of the public server list.
| |
| * /banuser on a disconnected user also bans that player's SteamID.
| |
| * Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players.
| |
| * IP addresses are not banned on Steam servers, but SteamIDs are.
| |
| * Removed the "ban ip" admin button on the scoreboard on Steam servers.
| |
| * Fixed the UI that shows when you join a server through Steam's own server browser.
| |
| * Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name.
| |
| * Fixed kick/ban messages not being displayed on the client sometimes.
| |
| * Handle +password commandline option when joining a server using Steam's server browser.
| |
| * Fixed crawling zombies sometimes getting walking-zombie speed.
| |
| * Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123)
| |
| * Added getModInfoByID(modID) Lua function.
| |
| * Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121)
| |
| * Options screen now has Back/Accept/Apply buttons. (Issue #002120)
| |
| * Set fullscreen and resolution at the same time when applying option changes.
| |
| * AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist.
| |
| * The 'steamid' field in the whitelist is updated every time a client connects.
| |
| * Added "Blood Decals" option to limit the nuмber of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer.
| |
| * Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing.
| |
| * Fixed /reloadoptions causing options to be listed multiple times by /showoptions.
| |
| * Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator.
| |
| * Added "Borderless Window" option. The game must be restarted for this option to take effect.
| |
| * Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command.
| |
| Example:
| |
| rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit
| |
|
| |
| * Renamed /list to /connections. /list wasn't displayed by /help before.
| |
| * Added /disconnect that takes the connection nuмber to disconnect.
| |
|
| |
| Example:
| |
| /connections
| |
| connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true
| |
| /disconnect 1
| |
| Disconnected connection=1 username="SomeUser"
| |
|
| |
| * Fixed blood-travel distance when stomping on zombies in multiplayer.
| |
| * Fixed position of the Chat context menu (used to clear the chat text).
| |
| * Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130)
| |
| * Added a UI to set the time before bombs explode. It works with controllers.
| |
| * Fixed lighting bug in coop when one player had "Cat's Eyes" trait. (Issue #002132)
| |
| * Fixed ambient sounds (house alarms, etc) not playing relative to the closest player in coop. (Issue #002132)
| |
|
| |
| |- | | |- |
|
| |
|
| |[http://theindiestone.com/forums/index.php/topic/16454-released-iwbums-3229/Build 32.29 (stable release)]|| 15th Sep 2015 ||
| |
| * Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command.
| |
| * Renamed /list to /connections. /list wasn't displayed by /help before.
| |
| * Added /disconnect that takes the connection nuмber to disconnect.
| |
| * Fixed blood-travel distance when stomping on zombies in multiplayer.
| |
| * Fixed position of the Chat context menu (used to clear the chat text).
| |
| * Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130)
| |
| |-
| |
|
| |
|
| |
| |[http://theindiestone.com/forums/index.php/topic/16448-released-iwbums-3228/Build 32.28 (stable release)]|| 14th Sep 2015 ||
| |
| * Fixed Steam servers not being able to download Workshop items.
| |
| * Servers use WorkshopItems= INI option that takes a list of Workshop item ID nuмbers separated by semicolons. The server will download/install/update these items when starting up.
| |
| Example: WorkshopItems=490954937;492428344;492886697;492887139
| |
| * Fixed scoreboard not showing Steam details for distant players (all those %1).
| |
| * ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates.
| |
| * ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam
| |
| * Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers.
| |
| * Setting Open=false no longer keeps a server out of the public server list.
| |
| * /banuser on a disconnected user also bans that player's SteamID.
| |
| * Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players.
| |
| * IP addresses are not banned on Steam servers, but SteamIDs are.
| |
| * Removed the "ban ip" admin button on the scoreboard on Steam servers.
| |
| * Fixed the UI that shows when you join a server through Steam's own server browser.
| |
| * Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name.
| |
| * Fixed kick/ban messages not being displayed on the client sometimes.
| |
| * Handle +password commandline option when joining a server using Steam's server browser.
| |
| * Fixed crawling zombies sometimes getting walking-zombie speed.
| |
| * Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123)
| |
| * Added getModInfoByID(modID) Lua function.
| |
| * Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121)
| |
| * Options screen now has Back/Accept/Apply buttons. (Issue #002120)
| |
| * Set fullscreen and resolution at the same time when applying option changes.
| |
| * AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist.
| |
| * The 'steamid' field in the whitelist is updated every time a client connects.
| |
| * Added "Blood Decals" option to limit the nuмber of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer.
| |
| * Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing.
| |
| * Fixed /reloadoptions causing options to be listed multiple times by /showoptions.
| |
| * Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator.
| |
| * Added "Borderless Window" option. Tested on Windows 7 only.
| |
| |-
| |
|
| |
| |[http://theindiestone.com/forums/index.php/topic/16346-released-iwbums-3227/Build 32.27 (stable release)]|| 7th Sep 2015 ||
| |
| * Added RCON (remote console) ѕupport on the server. When enabled, the server accepts console commands through a TCP connection. A simple RCON client is provided in the rcon/ folder of the game. There are two options in the server INI file, RCONPort and RCONPassword. If RCONPassword is left empty, then RCON is disabled.
| |
| * The tabs in the Crafting window will scroll horizontally if the tabs are wider than the window. They can be scrolled with the mousewheel or by clicking a button. (Issue #002100)
| |
| * Added console messages about Steam vs non-Steam clients and servers when connecting to a server fails.
| |
| * Require long 'E' press to climb through a broken window with no floor on the other side.
| |
| * Attempted to fix "laggy" zombie combat in multiplayer. The server sends updates every turn (12 times per second) for the 10 closest zombies to the player. (Issue #002098)
| |
| |-
| |
|
| |
| |[http://theindiestone.com/forums/index.php/topic/16282-released-iwbums-3226/Build 32.26 (stable release)]|| 1th Sep 2015 ||
| |
| *Fixed SafeMode getting set on single + dual-core machines. This required setting zoom/shaders in the options every time the game started. (Issue #000886, #001534, #001946)
| |
| *Fixed exception when rendering the new controller UI.
| |
| *Fixed 'Reload config files' doing nothing for controllers that hadn't been activated yet.
| |
| *Fixed Linux server not running due to a lack of jinput.jar.
| |
| *Fixed setting ServerPlayerID= to the empty string not disabling the what-server-was-this-player-created on check.
| |
| *Fixed /changeoption not allowing an option's value to be set to the empty string.
| |
| |-
| |
|
| |
| |[http://theindiestone.com/forums/index.php/topic/16267-released-iwbums-3225/Build 32.25 (stable release)]|| 29th Aug 2015 ||
| |
| *Fixed highlighting on carpentry doors when placing them. (Issue #002080)
| |
| *Fixed being able to build multiple doors on a door frame. (Issue #002079)
| |
| *Fixed not being able to build doors in "walls with door hole" without a frame.
| |
| *Fixed destroying a door frame leaving a floating door. (Issue #002077)
| |
| *Fixed exception when a controller.config file specifies an invalid axis.
| |
| *Fixed non-admins sometimes seeing local chat of invisible players in chat log.
| |
| */grantadmin and /removeadmin now update the 'admin' status of connected players.
| |
| *Fixed spamming "Chop Tree" cutting trees faster. (Issue #002054)
| |
| *Fixed exception after removing a DrainableComboItem from inventory. (Issue #002086)
| |
| *When loading items, discard any items whose saved type does not match that in items.txt.
| |
| *Fixed deactivating a mod deactivating all it's required mods. (Issue #002091)
| |
| *Crafted items that don't fit in the player's inventory are dropped. (Issue #002085)
| |
| *Fixed axe condition lowering 2x as fast when attacking a tree compared to the "Chop Tree" action. (Issue #002090)
| |
| *"Not effected" -> "Not affected" Outdoorsman trait description. (Issue #002089)
| |
| *Instead of writing the server's IP address in player files to prevent copying, give each server a randomly-generated ID nuмber saved as ServerPlayerID= in the server's INI file. If ServerPlayerID="", then this protection is disabled.
| |
| *Added right-click menu to Chat with Clear command.
| |
| *Limit chat messages to 256 characters to combat spamming.
| |
| *Added "Local IP" to the saved-servers list for Steam servers. If you are trying to connect to a server on your local network and it fails when testing the TCP download port, set your server's LAN address in the Local IP field. (Issue #002092)
| |
| *Limit helicopter sounds to one every half hour of game time.
| |
| *Added Mac server scripts for running a server from the install directory (not SteamCMD).
| |
| **There's a new UI to help people configure their controllers. The blue area on each axis is the "dead zone". The nuмber of each axis and button are what go in the controller's .config file.
| |
| |-
| |
|
| |
| |[http://theindiestone.com/forums/index.php/topic/16166-released-iwbums-3224/Build 32.24 (stable release)]|| 21th Aug 2015 ||
| |
| **Fixed the ban-ip button in the players list not adding the IP address to the db file.
| |
| **Remove any banned IP address for a username when using /unbanuser.
| |
| **Added server option to enable/disable VAC on Steam servers. In the server's INI file, use SteamVAC=true|false. On the server command-line use -steamvac true|false.
| |
| **Fixed (?) ProjectZomboid32.exe failing to start due to Java not being able to allocate heap space.
| |
| **Added -modfolders command-line option to control where mods are loaded from. "-modfolders workshop,steam,mods" is the default. Any of the 3 keywords may be left out and may appear in any order.
| |
| **Fixed a certain packet bouncing between client and server causing the server to crash.
| |
| **Made the "Take Dirt/Gravel/Sand" commands more hack-proof in multiplayer.
| |
| **Fixed Lua require() function not working for mod files. (Issue #002075)
| |
| **Don't display a dialog box when a sound can't be loaded (except in debug mode).
| |
| **Fixed going fullscreen when the current window size isn't a valid fullscreen resolution. The game now finds the closes fullscreen resolution to switch to. (Issue #002009)
| |
| **The server lists now display whether each server is whitelisted.
| |
| *Note: In this build I'm using Mac libraries built on my own machine instead of pestering Rathlord to do it. If the Mac build is broken now, that's the reason.
| |
| |-
| |
|
| |
| |[http://theindiestone.com/forums/index.php/topic/16114-released-iwbums-3223/Build 32.23 (stable release)]|| 17th Aug 2015 ||
| |
| **A little red notification pops up for a few seconds in the bottom-right corner of the screen after an exception occurs. Currently it simply shows the nuмber of exceptions that have occurred.
| |
| **Added SteamScoreboard=true|false|admin server option to show/hide avatar + profile name in the players list.
| |
| **PublicName and PublicDescription are updated for Steam servers after /reloadoptions.
| |
| **Fixed fast-forward keys working in the menu screen. (Issue #002055)
| |
| **Fixed rapidly pressing 'E' key not smashing a window. (Issue #002051)
| |
| **Added "Mute" button to the player's list. This stops that player's chat messages appearing.
| |
| **Stopped chat scrolling when new messages appear if the chat isn't scrolled all the way to the bottom already.
| |
| **Fixed Workshop uploads and Steam overlay on Linux (thanks Blindcoder).
| |
| **Fixed Mac Steam-stuff/multiplayer not working (thanks Rathlord and EnigmaGrey).
| |
| *It seems some people are having issues with ProjectZomboid32.exe on 32-bit Windows. The console says "Could not reserve enough space for object heap". Let me know if that works or doesn't work for you. You might try disabling the Steam Overlay and see if that helps. I noticed that some Steam DLLs want to load themselves in the middle of the application heap, which prevents Java allocating a single large block of memory for it's heap space.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/16081-released-iwbums-3222/ Build 32.22 (stable release)]|| 16th Aug 2015 ||
| |
| *Fixed (?) Mac OS X build.
| |
| *Fixed not reporting a failure to create a new Workshop item.
| |
| *Fixed button layout in the Mod screen after resizing the game window.
| |
| *Distribute steam_appid.txt so .bat files work.
| |
| *Fixed ProjectZomboid32.bat trying to use 64-bit Java.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/16070-released-iwbums-3221/Build 32.21 (stable release)]|| 16th Aug 2015 ||
| |
| *Fixed the game not running is Steam's "offline" mode.
| |
| *Added -nosteam option to client and server to disable Steam integration. Set it using "Set Launch Options" in the game's Steam properties window.
| |
| *Added checkbox to public server list to display servers running incompatible versions.
| |
| *Steam servers display "Ping" instead of "Last Update" in the public server list.
| |
| *Stop MersenneTwisterRNG() going to random.org to get a seed.
| |
| *Require longer 'E' press to climb over a fence when there's no floor on the other side.
| |
| *Load mods from Zomboid\Workshop\* folders so modders don't need to copy files.
| |
| *Fixed Mac build not loading networking libraries due to missing libsteam_api.dylib.
| |
| *ModSelector has "BACK" button in same place as others screens.
| |
| *Clicking 'Get Mods here!" button opens Spiffo's Workshop in the Steam overlay or Steam client.
| |
| *Workshop items called "Mod Template" are marked as private.
| |
| *Workshop items containing a mods/ folder are tagged "Mod".
| |
| *Workshop items containing a maps/ folder are tagged "Map".
| |
| *KickFastPlayers=false by default because it doesn't work right for some people.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/16025-released-iwbums-3220/ Build 32.20 (stable release)]|| 12th Aug 2015 ||
| |
| [Steam Workshop]
| |
| *There's a new "Workshop" button in the main menu screen. That takes you to a screen where you can upload mods to Spiffo's Workshop. Look in your user Zomboid\Workshop\ModTemplate folder for an example of how to arrange your files for uploading.
| |
|
| |
| [Steam Multiplayer]
| |
| *There is now a proper anonymous dedicated server that can be installed and updated using SteamCMD. This is a separate Steam application. Here is an example of the commands you might use to install/update a server on Windows using SteamCMD:
| |
| **login anonymous
| |
| **force_install_dir C:\PZServer
| |
| **app_update 380870 -beta iwillbackupmysave -betapassword <password> -validate
| |
| **quit
| |
| *Steam servers require two additional ports to function (I'm guessing they are both UDP ports, but you may need TCP as well). These are in addition to the DefaultPort= setting. These can be specified in two ways:
| |
| **In the server's INI file as SteamPort1= and SteamPort2=.
| |
| **Using command-line options -steamport1 and -steamport2.
| |
| [Steam versus Non-Steam]
| |
| *You will see "(Steam)" next to the version nuмber in the main-menu screen when running a Steam-enabled client. Steam-enabled clients can only connect to Steam-enabled servers. Servers still require an account username and password, however be aware that you are logged into the server using your Steam account credentials. Other players can see your Steam avatar and profile name in the scoreboard regardless of the server username you choose.
| |
|
| |
| [Steam Broadcasting]
| |
| *This allows other people to watch you play. Open the Steam Overlay, click Settings, click the Broadcasting tab, then click the link at the top beside "Broadcast Status" to start a broadcast. There may be an easier way.
| |
|
| |
| [Other changes]
| |
| *Updated LWJGL (OpenGL library) to version 2.9.3.
| |
| *ComboBox dropdown list is now a ScrollingListBox. This fixes things like the languages combobox going offscreen.
| |
| *Disable "mouse look" after the player dies. If the player died while right-clicking, the view sometimes got stuck to the mouse pointer.
| |
| *Fixed movement-speed bug with multiple fractured/injured body parts. (Issue #001997)
| |
| *Added tabs to the Options screen and controller-enabled most of it.
| |
| *Added new volume controls to the Audio options.
| |
| *Double-tapping the Start button on a controller goes to the main menu. In multiplayer, a single press goes to the main menu (since there's no pause). Pressing Start again in the main menu returns to the game.
| |
| *Fixed "Smash Window" doing multiple attacks per animation against barricades.
| |
| *Fixed transfering all recipe items marked 'keep' from other containers when crafting.
| |
| *Campfire/tent actions take items from surrounding containers.
| |
| *Allow walls and door frames to be built when the player is standing on the same square.
| |
| *Don't show inventory-window buttons overtop the column header.
| |
| *Refresh containers in inventory/loot windows after building or destroying something. (Issue #002007)
| |
| *Fixed two carpentry windows forming a SE corner not blocking movement. (Issue #002022)
| |
| *Fixed carpentry window frames not blocking zombie migration/respawning.
| |
| *Fixed fake-dead zombies doing damage when the player is not in front of the zombie.
| |
| *Added 24-hour / 12-hour clock option.
| |
| *Fixed missing ">" character in ServerWelcomeMessage breaking chat and other things.
| |
| *Don't allow "|" in save-folder names (not allowed on Windows).
| |
| *Fixed joypad trigger/d-pad buttons conflicting with other buttons. Usually the triggers and d-pad are treated as a single axis, but on some controllers they are individual buttons.
| |
| *Added -ip server commandline option to handle multiple network cards.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/15947-released-iwbums-3219/ Build 32.19 (stable release)]|| 6th Aug 2015 ||
| |
| *Fixed not being able to splint a fracture
| |
| *Fixed some bug in the health panel
| |
| *When destroying a window with a sledgehammer, the sheet rope will also disappear
| |
| *You can now use rope and not just sheet rope for the window
| |
| *Fixed being kicked on server if your sprinting skill was high
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/15939-released-iwbums-3218/ Build 32.18 (stable release)]|| 5th Aug 2015 ||
| |
| *Health panel overhaul: damaged bodyparts are in a scrolling list.
| |
| *Added highlighting to the button-labels in MainScreen.
| |
| *Allow the EXIT button to be activated by the controller.
| |
| *Fixed zombies that are attacking getting pushed by other moving zombies.
| |
| *Also fixed the player getting pushed too much by zombies
| |
| *Unequip fishing net when placing it.
| |
| *Fixed calling sendObjectChange() in ISPlant when not on the server.
| |
| *Fixed InventoryPane tooltips showing when another window is in front.
| |
| *Removed xeno-mods.com from list of valid mod URLs. (Issue #001960)
| |
| *Don't do the latestsave.ini for multiplayer game.
| |
| *[MP] Added KickFastPlayers server option. Don't kick players that were made invisible by an admin
| |
| *[MP] If NoFire is set on server, walls won't burn (from pipe bombs for example)
| |
| *[MP] Prevent copying a character (MP or SP) to another server
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/15635-iwbums-3217/ Build 32.17 (stable release)]|| 15th July 2015 ||
| |
| *Fixed "Craft All" with water sources from context menu. (Issue #001925)
| |
| *Fixed clicked-on item not being used in some recipes. (Issue #001919)
| |
| *Fixed damage-bonus miscalculation at some Blade/Blunt levels. (Issue #001933)
| |
| *Fixed Axeman tree-chopping damage bonus only applying to Axe/AxeStone, not custom mod axes. (Issue #001932)
| |
| *Fixed being able to scavenge above ground level. (Issue #001926)
| |
| *Fixed multiple zombies possibly sharing the same ID# in multiplayer (immortal zombies bug). (Issue #001907)
| |
| *Fixed latestSave.ini ("Continue" button thing) getting written with Multiplayer save info.
| |
| *Fixed "Continue" button being clickable after loading a game. (Issues #001970, #001951, etc)
| |
| *Fixed LuaEventManager.AddEvent() not allowing mods to create custom events. (Issue #001958)
| |
| *Fixed loot-respawning not working correctly after 1365 in-game days. (Issue #001923)
| |
| *Fixed rain not rendering for all coop players. (Issue #001981)
| |
| *Crafting UI tabs can have different widths to ѕupport translations better. (Issue #001979)
| |
| *Fixed inventory window not sorting by custom Category. (Issue #001956)
| |
| *Fixed Calendar bug for players in Thailand locale.
| |
| *Fixed campfire sometimes not cooking in multiplayer. (Issue #001977)
| |
| *Server logs include the names of players placing/throwing bombs. (Issue #001965)
| |
| *Fixed bombs not getting removed from the ground after exploding in mp.
| |
| *Fixed bombs burning water tiles. (Issue #001941)
| |
| *Fixed is-it-raining status saving/loading. (Issue #001945)
| |
| *Fixed inventory tooltip not updating/hiding when it should. (Issue #001909)
| |
| *Show error message if "Continue" button can't load the most-recent save.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/15379-released-build-3216/ Build 32.16 (stable release)]|| 02th July 2015 ||
| |
| *Fixed coop health-panel breakage. (Issue #001902)
| |
| *Fixed right-click events being sent to non-visible panels. (Issue #001903)
| |
| *If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game. The Zombie Lore settings would go back to normal once you loaded the game again though.
| |
| *New "Continue" button plays the last save from the main menu screen.
| |
| *Fixed incorrectly counting the nuмber of times some recipes can be done. (Issue #001912). A few recipes with custom OnCreate Lua functions may not return the correct result.
| |
| *Fixed no damage being done to a standing zombie on the next attack after it was shoved.
| |
| *'Get Bacon Rashers' & 'Get Bacon Bits' work with Hunting Knife.
| |
| *Fixed bombs destroying the outside walls of safehouses. (Issue #001911)
| |
| *New "Extinguish Fire" user interface.
| |
| *You can target a 2x2 area.
| |
| *The white circle shows where the player will stand.
| |
| *Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square.
| |
| *Water items use 10 units of water per square (1 water-bottle's worth).
| |
| *If nothing is burning on a square, nothing is consumed from the fire-fighting item.
| |
| *You can extinguish yourself/others.
| |
| *The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory. If you already have a suitable item equipped, it will use that.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/15353-iwbums-3215/ Build 32.15 (stable release)]|| 01th July 2015 ||
| |
| *Fixed coop health-panel breakage. (Issue #001902)
| |
| *Fixed right-click events being sent to non-visible panels. (Issue #001903)
| |
| *If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game. The Zombie Lore settings would go back to normal once you loaded the game again though.
| |
| *New "Extinguish Fire" user interface.
| |
| *You can target a 2x2 area.
| |
| *The white circle shows where the player will stand.
| |
| *Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square.
| |
| *Water items use 10 units of water per square (1 water-bottle's worth).
| |
| *If nothing is burning on a square, nothing is consumed from the fire-fighting item.
| |
| *You can extinguish yourself/others.
| |
| *The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory. If you already have a suitable item equipped, it will use that.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.13 (stable release)]|| 29th June 2015||
| |
| *Fixed "blinking" zombie models. (Issue #001858)
| |
| *Fixed PutOutFire working with empty extinguisher or sand/gravel/dirt bags.
| |
| *Fixed PutOutFire working from a distance.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.12 (stable release)]|| 29th June 2015 ||
| |
| *Put out fire! (require extinguisher, water or sand/dirt/gravel bag)
| |
| *Some new menu changes/Fix
| |
| *Starting year is now 1993
| |
| *Distinguish between nuмber of items or nuмber of "units" of drainable/food items in Crafting UI.
| |
| *KahluaThread hack to avoid processing after resetting the lua environment.
| |
| *After enabling/disabling mods with the controller, some instructions from the old/reset Lua environment were being processed.
| |
| *Make the mod-selector screen work with a controller.
| |
| *Health panel grabs items from surrounding containers.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.11 (stable release)]|| 28th June 2015 ||
| |
| *Fixed flashlight/fillet crashes. (Issue #001881, #001884)
| |
| *Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item. This is needed since CraftingUI doesn't have any selected item.
| |
| *Fixed texture scaling in Inventory and crafting UI to ѕupport HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter.
| |
| *Added translations for savefile errors to the savefile selection screen.
| |
| *Fixed controller not working with new solo selection screen.
| |
| *Added a scrollbar to map description panel in map selection screen. (Issue #001878)
| |
| *Fixed button border-color inconsistency in various load screens.
| |
| *Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui.
| |
| *Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887)
| |
| *Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888)
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.10 (stable release)]|| 27th June 2015 ||
| |
| *SURPRISE? WHO CAN GUESS? (I give you 30 seconds to notice it :D)
| |
| *Added a button to toggle between active and passive traits (show Strength & Fitness).
| |
| *Show skill progress-bar tooltips when using the controller
| |
| *Reset traits and professions to the default after enabling/disabling mods.
| |
| *Added RecipeTests.lua, a so-so testsuite for crafting.
| |
| *Crafting-from-floor fixes and general mayhem.
| |
| *More translations
| |
| *Create new crafting UI categories if needed (like you don't know anything 'bout fihsing, then learn it)
| |
| *Added recipes magazine (cooking, hunting, fishing)
| |
| *Unequip Camfire Materials when placing a campfire.
| |
| *Fixed walking being much noisier on fast-forward. (Issue #001853)
| |
| *Fixed exception when a non-existent mod is in loaded.txt (Issue #001856)
| |
| *Also fixed an infinite loop when Mod B required by Mod A can't be found.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.9 (stable release)]|| 23th June 2015 ||
| |
| *Crafting UI will now works correctly with recipes that requires more than 1 type of item (like put nails in box)
| |
| *Crafting UI improvement
| |
| *Doesn't show one evolved recipe more than one time
| |
| *Doesn't show one item more than one time (no more multiple tomatoes in the evolved recipe ingredient list..)
| |
| *Also make the icon red if item not available (easier to read)
| |
| *Added ingredients list for evolved recipes
| |
| *Added "Add Ingredient" at bottom of the ingredients list
| |
| *Changed some recipes/items name according to Will
| |
| *Prevent crafting when you walked away from a container (refresh list of containers)
| |
| *Evolved recipe will take your base food age, so if you make a sandwich from rotten bread, your sandwich will be rotten
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.8 (stable release)]|| 22th June 2015 ||
| |
| *THE EXCITING CRAFTING UI! Press "B" (default) or click the left icon to show it.
| |
| *It allows you to see every recipes you know (some may need to be learnt from books, not all books are coded already, it'll be there soon)
| |
| *It also check for items in surrounding containers and automatically grab them.
| |
| *The above now also works for right clicking to craft!
| |
| *(I may have broke controller ѕupport on it for now, it'll be fixed don't worry)
| |
| *Evolved recipes also works for this! Check in your cooking tab!
| |
| *Also this update include few fixes/EP zombie population management fixes/balancing etc...
| |
| *Something something Zach something something M... something something AWESOME...
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.7 (stable release)]|| 19th June 2015 ||
| |
| *Fixed client crash in ZombiePopulationManager.updateMain(). (Issue #001803 etc)
| |
| *Added zombie radar panel to Last Stand #2 so all zombies can be located.
| |
| *Use the old house-in-the-woods map for Last Stand #2 until issues with the larger map are resolved.
| |
| *Fixed generators draining fuel/condition when activated in multiplayer.(Issue #001806)
| |
| *Fixed infinite loop in PlayerDownloadServer when ServerSocket can't be created. (Issue #001809)
| |
| *Reimplemented zombie-grouping code again. Zombies gather around a leader instead of randomly-chosen map locations. Zombie leaders try to stay away from each other.
| |
| *Added Sandbox UI for the new zombie-population settings (click the "Advanced" button under population setings).
| |
| *Removed sandbox options ZombiesRespawn and ZombiesRespawnPercent.
| |
| *Removed HoursForZombiesRespawn and ZombiesRespawnPercent options from server.ini file.
| |
| *Sandbox presets can now be deleted.
| |
| *Fixed boredom/unhappiness when making bowls of soup/stew from a pot.(Issue #001821)
| |
| *Removed the unused "change graphics" keybind. (Issue #001794)
| |
| *Zombies lunge at players through opened/destroyed doors the zombie was thumping. (Issue #001766)
| |
| *Fixed zombies on the ground being pushed by other zombies.
| |
| *Server /reloadoptions command reloads the zombies.ini file as well.
| |
| *Tweaked zombie spawn nuмbers based on feedback. These are mostly identical to LeoIvanov's settings.
| |
| *Fixed zombies stopping thumping to lunge at nearby players repeatedly.
| |
| *Fixed survival guide saying to hold LMB to charge attacks. (Issue #001829)
| |
| *Fixed stacks of harvested plants and scavenged food items not aging until the stack is expanded. (Issue #001823)
| |
| *Fixed harvesting an already-harvested plant by right-click spamming. (Issue #001827)
| |
| *Fixed wrong item icons for Hunting Knife and Nailed Baseball Bat. (Issue #001826)
| |
| *Fixed missing Alarm Clock sprite after placing. Allow setting the timer. (Issue #001824)
| |
| *Unequip a trap before placing it, if needed. Show the progress bar during placing.
| |
| *Fixed stabbing weapons sometimes doing no damage to an attacking zombie. (Issue #001695)
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.6 (stable release)]||8th June 2015 ||
| |
| *Fixed "admin" account not working (already released this as a hotfix earlier).
| |
| *Added zombies.ini file in every save to configure zombie-population settings. On Windows you'll need a text editor other than Notepad that can handle Unix-style line endings, such as Notepad2 or Notepad++, if you want to edit this file.
| |
| *Fixed combination-padlock dialog not working with the controller. (Issue #001800)
| |
| *Use newer version of sqlite-jdbc that works on Linux. (Issue #001798)
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.5 (stable release)]|| 5 th June 2015 ||
| |
| *Fixed trailing commas in "You survived for" text after death.
| |
| *Fixed exception making a PeanutButter sandwich.
| |
| *Remove zombies from the building a player spawns in when reusing an existing world.
| |
| *Fixed virtual zombies following sounds at different day-length sandbox settings. (Issue #001767)
| |
| *Fixed spawning zombies in underpopulated cells adjacent to overpopulated cells when those overpopulated cells hadn't been loaded already. This could lead to too many zombies spawning.
| |
| *Fixed "Medical Check" and "Wake Other" exceptions. (Issue #001773)
| |
| *Fixed Sunstar Motel window sprite with glass removed. (Issue #001737)
| |
| *Don't display "Open Window" command for perma-locked windows. (Issue #001757)
| |
| *Display the nuмber of files remaining (500, 400, 300, etc) during server softreset.
| |
| *Fixed new zombie-redistribution code possibly moving zombies at z > 0.
| |
| *Fixed fake-dead zombies being moved around by sounds and redistribution code.
| |
| *Fixed controller bug in character-creation screen.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.4 (stable release)]|| 3th June 2015 ||
| |
| **Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
| |
| **Fixed character-creation translations.
| |
| **Fixed vertical size of the "play tutorial?" dialog in other languages.
| |
| **Fixed Beginner water/electricity shutoff times.
| |
| **Add some methods to EvolvedRecipe and ItemRecipe for mods.
| |
| **Fixed throwing traps with the controller. (Issue #001722)
| |
| **Fixed trap-sprite size getting messed up when throwing traps quickly.
| |
| **Fixed exceptions throwing traps. (Issue #001720)
| |
| **Fixed SafeHouse packets bouncing between client and server endlessly. (Issue #001675)
| |
| **Fixed not being able to add a sheetrope where one was removed in multiplayer.
| |
| **Fixed "play the tutorial?" dialog issues. (Issue #001691, #001701)
| |
| **Fixed Skills panel not blinking in tutorial with other languages.
| |
| **Removed "Save builds:" label from character creation due to space constraints.
| |
| **Fixed Tutorial button position after resizing the game window.
| |
| **Fixed bombs bouncing off the air when throwing above ground level. (Issue #001728)
| |
| **Fixed teleporting through walls when climbing over fences. (Issue #001746)
| |
| *Two changes were made to the zombie population stuff. The first change is that zombies will wander to empty areas of the cell they're in once an hour. This has the effect of spreading zombies out throughout the cell they're in after they get grouped up by sounds.
| |
| *The second change affects how zombies group together in loaded parts of the map. Now zombies prefer to stand around in groups of 20 or less, and don't get attracted to each other quite so often. When a large group of zombies does form, it will tend to break up into smaller groups fairly quickly. This was done to fix those giant buzzing swarms of zombies that wouldn't disperse.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.3 (stable release)]|| 28th May 2015 ||
| |
| **Force the player to walk to a gas pump before taking fuel. (Issue #001694).
| |
| **Added translations for some things.
| |
| **Moved the "Random" button in the first character-creation screen down beside the "Play" button (same as it is on the profession screen).
| |
| **Fixed window sprites not changing after removing broken glass. (Issues #001690, #001698)
| |
| **Fixed zombies spawning in water and other weird places due to the chunkdata_X_Y.bin files needing to be reexported with a fixed WorldEd. (Issue #001692)
| |
| **Expose Vector2 and Vector3 Java classes for Lua modders.
| |
| **Fixed two bugs with desired zombie population calculation.
| |
| **Fixed exception with null ItemContainer in IsoDeadBody.reanimate(). (Issue #001675)
| |
| *EDIT: If you have an existing savegame and want to reset all the zombies to the new levels, delete the zpop_*.bin files in the save directory.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.2 (stable release)]|| 27th May 2015 ||
| |
| *Added sidetable loot table for bedroom: it can spawn electronics stuff
| |
| *Spawn some electronics scrap in shed/garage
| |
| *Fixed memory sandbox options for zombies
| |
| *Fixed cognition sandbox options for zombies (yes, they can open doors now :D)
| |
| *Game will now consider that's there a lot of zombies for looting if you have no zombies in sandbox (to help testing)
| |
| *Tutorial: Your player will respawn as a zombie way faster
| |
| *Fixed placing some trap won't make them explode
| |
| *Added tooltip for trap which say that you can throw them
| |
| *Lowered the zombies in the opening Hours challenge (still heavy challenging, but should be less laggy)
| |
| *Bit balanced the flame trap and molotov (should be more effective)
| |
| *Fixed security holes in a few Lua input/output methods. (Issue #001340)
| |
| *Added getUrlInputStream() for blindcoder. (Issue #001682)
| |
| *Fixed toxic buildup from indoor generator not respecting FPS setting.
| |
| *Missed part of getInetSocketAddress() fix.
| |
| *Exception handling around MapCollisionData/ZombiePopulationManager stuff to stop server dying.
| |
| *Fixed unkillable / unshovable zombies. (Issue #001686)
| |
| *Fixed Broken Baseball Bat stacking with unbroken Baseball Bat. (Issue #00168
| |
| *Force the player awake if she takes fire damage while sleeping. (Issue #001684)
| |
| *Fixed getInetSocketAddress() server crash. (Issue #001675)
| |
| *Fixed wrong VirtualZombiePool being used from the main thread in 2 places.
| |
| *Fixed engineer / electrician descriptions in other languages. (Issue #001683)
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.1 (stable release)]|| 26th May 2015 ||
| |
| *Fixed spawn-house check in SafeHouse.
| |
| *Removed SensorRange from AerosolbombRemote and PipeBombRemote.
| |
| *'Craft Spiked Bat' and 'Craft Spiked Plank' recipes take 5 nails.
| |
| *'Craft Spiked Bat', 'Craft Spiked Plank', and 'Smash Watermelon' recipes work with the stone hammer (Issue #001670)
| |
| *Fixed duplicating generators. (Issue #001679)
| |
| *Fixes for generator actions.
| |
| *Fixed possible NullPointerException when turning a generator on/off.
| |
| *Fixed trap explosion symmetry.
| |
| *Fixed trap explosion exception when there are no zombies. (Issue #001676)
| |
| *Tutorial: If you open the window instead of climb it it'll add a new popup tutorial.
| |
| *Tutorial: you can't kill the zombie before we said so
| |
| *Tutorial: Made the "sneak here" spot more visible
| |
| *Tutorial: Every windows will now fit correctly, no matter the text (this is for translation)
| |
| *Changed tutorial popup text
| |
| *Lowered generators spawn rate
| |
| *Increased empty sandbag spawn rate
| |
| *Increased petrol can/empty petrol can spawn rate
| |
| *Gather gun power -> Gather gun powder (tho that mistake was kinda cool to read :D)
| |
| *Bring back You have one day challenge.. Wasn't supposed to be here but Steam decided otherwise :/
| |
| *Reexported the map (understand few map fixes)
| |
| *Bunch of stuff for translations
| |
| *Updated Russian translation
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32 (stable release)]|| 25th May 2015 ||
| |
| '''[NEW STUFF]'''
| |
| Zombie Respawning
| |
| [spoiler]
| |
| *The zombie-respawning system was rewritten. This picture shows a part of West Point. Each large rectangle is one cell (300x300 tiles). The small rectangle is the loaded part of the map around the player. Each red dot is one zombie. The yellow dots are the "real" zombies in the loaded part of the map. In the top-left corner of each cell you can see the nuмber of zombies in that cell followed by the nuмber of zombies there were when the game first started (the desired population). The third nuмber is how many hours before new zombies can spawn.
| |
| *The sandbox option "Zombies Respawn Interval" controls how often zombies respawn. Zombies will respawn only when the current population in a cell is lower than the desired population. In mutiplayer, the HoursForZombiesRespawn server option is used instead. In survival mode this is set to "Every Day".
| |
|
| |
| *The sandbox option "Zombies Respawn Percent" controls how many zombies respawn each interval. This is the percent of the desired population that is added each interval. In multiplayer, the ZombiesRespawnPercent server option is used instead. In survival mode this is set to "10 percent".
| |
|
| |
| *Zombies won't respawn in loaded parts of the map. This is to avoid zombies popping up in front of the player. They also won't spawn in any part of the map that was loaded within the last hour of game time.
| |
|
| |
| *Zombies should never respawn in any buildings or fenced-off areas. The game checks if there is a clear path from one randomly-chosen square on the edge of the world to the place it wants to place new zombies. If a path can't be found, then no zombies will be spawned in that part of the map.
| |
| **2 new professions: Electrician (can operate generators and create electronics device for traps) and Engineer (can create traps/explosive)
| |
| **Added generators:
| |
| ***You can find them in shed/generator, you can then take them and drag them near a house.
| |
| ***You need to be an electrician or found the recipe book to use them.
| |
| ***Once placed near a house, it doesn't work with player made safehouse yet, right click and plug it.
| |
| ***You can now add fuel in them and then turn them on. It now provide electricity to surrounding area.
| |
| ***The generator will deplete fuel and condition slowly, a bad condition generator could start a fire or even explode, be sure to fix them with electronics scraps! Oh, it also does a lot of noise... ;)
| |
| **Traps/Explosive:
| |
| ***Molotov, flame trap, pipe bomb, noise maker, smoke bomb and aerosol bomb!
| |
| ***After crafted them (need to be engineer, but you can find some books to learn the recipes) you can throw them or place them on the ground.
| |
| ***Some electronics devices can be added to them: remote trigger, movement sensor or even timer!
| |
| **Added the tutorial, give it a try! It's the first step tutorial, it won't teach you all the mighty stuff you can do, but it'll provide a good base for new player as it teach movement, fighting, looting, eating/drinking... And use of context key!
| |
| **Random character creation and save your character creation! (mod from BlindCoder)
| |
| **Added 2 new challenges!
| |
| ***Opening hours: The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do... You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. Be ready for them.
| |
| ***Winter is Coming: It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. You awake in an isolated location. You have meagre supplies, and the undead hordes might be **slowed by the intense cold - but they are no less deadly. Wrap up warm, survivor...
| |
| **Claim safehouse in Multiplayer!
| |
| **Added StartYear and StartDay sandbox options.
| |
| **Added SaveWorldEveryMinutes server option.
| |
| **New server option = AllowDestructionBySledgehammer:true // If false, don't allow the use of the sledgehammer to destroy stuff.
| |
| **Dismantle electronics stuf to gather electronics scraps!
| |
| **Tooons of new items, more than 30!
| |
| '''[BUGFIX]'''
| |
| *Don't create backups of client savefiles when the game's version changes.
| |
| *Fixed rain barrels collecting rainwater when inside. (Issue #001594)
| |
| *Fixed sheet rope sometimes going on the wrong side of the thumpable/window in multiplayer. (Issue #001569)
| |
| *Fix unkickable players in multiplayer.
| |
| *Client savefile names were changed to IP_port_username. (Issue #001626). It used to be IP_username, so you may want to rename your multiplayer directories to include the server's port nuмber, otherwise the game won't find your old player.
| |
| *Fixed the "device not closed" error message when exiting. (Issue #001630)
| |
| *Fixed "dirty" appearance to a clean bandage on male upper right leg. (Issue #001625)
| |
| *Fixed campfire items not cooking after loading. (Issue #001611)
| |
| *Fixed lightfooted/sneak XP being awarded to the wrong player in splitscreen multiplayer. (Issue #001644)
| |
| *Fixed zombie-grab slow-factor not being applied to the correct coop player in multiplayer.
| |
| *Recover from colds inside player-made buildings. (Issue #000958)
| |
| *Added "Remove Broken Glass" context menu command for broken windows.
| |
| *Don't show the combination padlock dialog until the player has finished moving next to the locked object.
| |
| *Blood splatter gets fainter and blacker over a 3-day period.
| |
| *New server option HoursForCorpseRemoval will delete corpses older than this many hours. Player corpses aren't deleted.
| |
| *Fixed getting into locked containers exploit. (Issue #001649)
| |
| *Fixed beginner mode shut water/elec to 8 days
| |
| *Probably plenty of other stuff I forgot there.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php/topic/14025-released-build-3113/ Build 31.13 (stable release)]|| 13th April 2015 || | | |[http://theindiestone.com/forums/index.php/topic/14025-released-build-3113/ Build 31.13 (stable release)]|| 13th April 2015 || |
| *Fixed "House in the Woods 2" font glitch with some languages. | | *Fixed "House in the Woods 2" font glitch with some languages. |