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<div style="text-align:center">'' For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]] ''</div>
<big>PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big>
=Version History=
 
<big> PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big>
__TOC__


For verified planned additions, see [[Planned Features]].
For verified planned additions, see [[Planned Features]].
For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]].
== Alpha ==
{|class="wikitable"
|-
!style="background-color:#ffaaaa;"| Version Build
!style="background-color:#aaffaa;"| Date Added
!style="background-color:#aaddff;"| Features/Fixes Added
|-
|[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-382/ Build 38.2 / 38.3 (IWBUM Release)]|| 19th June 2017 ||


==Alpha==
*[[Build 40|Build 40]] – October 2018
*[[Build 39|Build 39]] – June 2018
*[[Build 38|Build 38]] – September 2017
*[[Build 37|Build 37]] – April 2017
*[[Build 36|Build 36]] – January 2017
*[[Build 35|Build 35]] – December 2016
*[[Build 34|Build 34]] – May 2016
*[[Build 33|Build 33]] – November 2015
*[[Build 32|Build 32]] – August 2015
*[[Build 31|Build 31]] – March 2015
*[[#30|Build 30]] – December 2014
*[[#29|Build 29]] – October 2014
*[[#28.3|Build 28]] – September 2014
*[[#27|Build 27]] – May 2014
*[[#26|Build 26]] – April 2014
*[[#25 v3|2.9.9.17 Build 25 v3]] – March 2014
*[[#25 v2|2.9.9.17 build 25 v2]] – March 2014
*[[#25|2.9.9.17 build 25]] – February 2014
*[[#23|2.9.9.17 build 23]] – February 2014
*[[#21|2.9.9.17 build 21]] – December 2013
*[[#20|2.9.9.17 build 20]] – December 2013
*[[#19.1|2.9.9.17 build 19 Hotfix]] – December 2013
*[[#19|2.9.9.17 build 19]] – December 2013
*[[#14|2.9.9.17 build 14]] – December 2013
*[[#11|2.9.9.17 build 11]] – November 2013
*[[#2.9.9.17|2.9.9.17]] – November 2013
*[[#2.9.9.16|2.9.9.16]] – November 2013
*[[#2.9.9.15|2.9.9.15]] – September 2013
*[[#2.9.9.14|2.9.9.14]] – August 2013
*[[#2.9.9.13|2.9.9.13]] – August 2013
*[[#2.9.9.12|2.9.9.12]] – August 2013
*[[#2.9.9.11|2.9.9.11]] – August 2013
*[[#2.9.9.10|2.9.9.10]] – August 2013
*[[#2.9.9.7|2.9.9.7]] – August 2013
*[[#2.9.9.6|2.9.9.6]] – July 2013
*[[#2.9.8.3|2.9.8 Test 003]] – July 2013
*[[#2.9.8.2|2.9.8 Test 002]] – July 2013
*[[#2.9.8.1|2.9.8 Test 001]] – June 2013
*[[#8b|RC 2.9 Build 0008b]] – May 2013
*[[#8a|RC 2.9 Build 0008a]] – May 2013
*[[#7|RC 2.9 Build 0007]] – April 2013
*[[#6|RC 2.9 Build 0006]] – April 2013
*[[#5|RC 2.9 Build 0005]] – April 2013
*[[#1|RC 2.9 Build 0001]] – April 2013
*[[#0.2.0r_RC2.5|0.2.0r RC2.5]] – July 2012
*[[#0.2.0r_RC2|0.2.0r RC2]] – June 2012
*[[#0.2.0r_RC1|0.2.0r RC1]] – June 2012
*[[#0.2.0q|0.2.0q]] – March 2012
*[[#0.2.0p|0.2.0p]] – March 2012
*[[#0.2.0o|0.2.0o]] – March 2012
*[[#0.2.0n|0.2.0n]] – March 2012
*[[#0.2.0m|0.2.0m]] – March 2012
*[[#0.2.0n|0.2.0l]] – March 2012
*[[#0.2.0k|0.2.0k]] – March 2012
*[[#0.2.0j|0.2.0j]] – March 2012
*[[#0.2.0i|0.2.0i]] – March 2012
*[[#0.2.0h|0.2.0h]] – March 2012
*[[#0.2.0g|0.2.0g]] – March 2012
*[[#0.2.0f|0.2.0f]] – March 2012
*[[#0.2.0e|0.2.0e]] – March 2012
*[[#0.2.0d|0.2.0d]] – March 2012
*[[#0.2.0c|0.2.0c]] – March 2012
*[[#0.2.0b|0.2.0b]] – March 2012
*[[#0.2.0a|0.2.0a]] – March 2012


'''IWBUMS Build 38.3'''


[New]
==<span id=Pre Alpha>Pre-Alpha</span>==
*[[#0.1.5d|0.1.5d]] – September 2011
*[[#0.1.5c|0.1.5c]] – September 2011
*[[#0.1.5b|0.1.5b]] – August 2011
*[[#0.1.5a|0.1.5a]] – August 2011
*[[#0.1.4?|0.1.4?]] – June 2011
*[[#0.1.4b|0.1.4b]] – June 2011
*[[#0.1.4a|0.1.4a]] – June 2011
*[[#0.1.3a|0.1.3a]] – May 2011
*[[#0.1.2a|0.1.2a]] – May 2011
*[[#0.?|0.?]] – May 2011
*[[#0.0.0|0.0.0]] – March 2011


* Ripping dirty or bloody clothing will result in dirty rags.
* Added radio and tv sounds.


[Balance]
==Changelogs==
*[[#Alpha Builds|Alpha Builds]]
*[[#Pre-Alpha Builds|Pre-Alpha Builds]]


* Lowered flies's sound and radius.
===Alpha Builds===
* Now tie flie's sound to ambient volume option.
{|class="wikitable"  
 
|- style="vertical-align:top;"
[Bug Fix]
|<span id=30>[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]</span>|| 29th December 2014||
 
'''[NEW STUFF]'''
* Now spawn the correct "new" soap (to wash clothings!).
*New sandbox stuff !
* Fixed being able to build wooden cross on top of other tiles.
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets.
* Fixed being able to bury corpse on each tiles of the graves.
**New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more!
* Fixed zombies & players being able to damage the graves.
*The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3
* Now run the lua test for each possible items of a recipe.
*The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes:
* Fixed trying to wash clothings from not a clothing (clicking on soap..) not working.
**11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall.
* Fixed dedicated server bug with flies sound.
**11 types of bush.
* Fixed multi trigger radio effects with multiple devices near player.
**17 types of plant. Some plants have flowers that bloom depending on the season.
 
**Wall vines creep up some outside walls, sometimes growing over windows.
 
**Wall cracks appear on some outside walls.
'''IWBUMS Build 38.2'''
**Cracks in street pavement slowly appear. Some cracks will have grass growing out of them.
 
**Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year.
 
**All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables.
[New]
*Added a "only server that match your version are shown" text on public server list.
 
*New cyrillic fonts.
* [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
*Reduced heal time a lot.
* Zombies clothing will now have great chance of being dirty or bloody (or both!).
*Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525).
* Added ambient flies sounds if lot of zombies corpses are on a zone.
*New farming tile by Mash.
* New sandbox options:
*Added remove grass/bushes.
* Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
*Tweaked brightness and colours to make it a bit more realistic.
* Added random selection on zombie's: Strength, Toughness and Cognition.
*Fixed flickering shadows bug.
 
*Changed endurance system, it now take longer to get exhausted, but take longer to recover from it.
[Balance]
*Added auto zoom on joypad.
 
*Zombies now clump together into groups more.
* Lowered a lot the effect of dead bodies over illness.
*You can now add/remove curtains on self made windows frame.
* You can now add up to 5 corpses into a single graves.
*[Farming] Increased time needed for a plant to grow.
* Moved night darkness sandbox option to World category instead of Nature.
*[Farming] Decreased water/health point loss for plants.
* Increased the darkness when selecting "Pitch Black" in sandbox option.
*Potatoes will now last longer but give a bit less hunger reduction.
* Increased a tad the nutrition values of fishes & berries.
*Added a "Beginner" mode (it take the sandbox presets "Beginner").
 
*Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:
[Bug Fix]
**Tomatoes
 
**Bell peppers
* Fixed being able to dig graves over graves if directions were different.
**Red radishes
* Fixed Burry into Bury. (another RJ-ism!)
**Leeks
* Fixed lampost still active when electricity was down.
**Eggplants
* Fixed being able to build thing inside player's safehouse.
**Potatoes
* Fixed being able to climb through windows into a player's safehouse.
**Carrots
* Fixed a bug when making player's clothing bloody.
*Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked :P
* Fixed bug when picking/dropping a zombie not updating zone's bodies count.
*Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes)
* Fixed bunch of bugs in dead bodies counting for illness.
*Scavenging for food during winter will be impossible, or really hard in cold months
 
*Plants now loose health during cold temperature
|-
*The new health system!
|[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-382/ Build 38 (IWBUM Release)]|| 19th June 2017 ||
 
[New]
 
* Added an easy way for modders to add columns to their scrolling lists.
* [MP] Added an UI for admin to manage player's inventory.
* Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
* You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
::If you're carrying a corpse, you can bury it in an empty grave.
* Added new sub menu in carpentry "Misc".
::In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
* Changes in clothing:
::Clothing can now become dirty over extended periods, dependant on your activities.
::Fighting zombies will make your clothing bloody.
::If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
::Clothing now also has durability, every time you get hit you'll lose a little.
::Some clothing is more resistant than others.
* Added new sandbox options:
::Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
::Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
::Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
::Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
::Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
::Free Trait Points: Adds free points during character creation.
::Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
::Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
::Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
::Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
::Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
::Time Before Corpse Removal: nuмber of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
::Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
::Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
::Added random selection on zombie's: Strength, Toughness and Cognition.
* TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
* [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
 
[Balance]
 
* Increase player's constructions hit points.
* Removed starting year sandbox option.
* Increased a tad the nutrition values of fishes & berries.
 
[Bug Fix]
 
* Fixed zombie memory "none" sandbox option not working.
* Fixed a bug with season making moon not afecting ambient lights at night.
* Fixed water pouring bug.
* Fixed lampost still active when electricity was down.
* Fixed being able to build thing inside player's safehouse.
* Fixed being able to climb through windows into a player's safehouse.
 
|-
|[http://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/ Build 37.14 (stable release)]|| 3rd May 2017 ||
 
[New]


* Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off.
'''[BUG FIX]'''
* Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version.
*Can't add infinite item in an evolved recipe anymore
* Added a "Version Info" button on the menu screen
*Can't add cooked food to a trap anymore
* Improved ovens and microwaves:
*Fixed player getting cooking XP when another player cooks food. (Issue #001005)
::You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'.
*Fixed player corpse not being created in singleplayer.
::You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off.
*Fixed bug which caused black screen after death.
::Putting metal in a microwave can result in fire.
*Fixed still gaining some blunt xp while bare handed
::Added new sounds to oven/microwave.
*Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot
::Added "operating" light to oven/microwave.
*Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky :D)
* Food Changes:
*Fixed allowing a broken sledgehammer to be used to destroy stuff.
::Some food will become less edible when microwaved, increasing character sadness.
*Fixed a bug when barricading something with a stone hammer.
::Eating food hot/cold will have relevant impact on character happiness/sadness.
*Fixed fertilize and shovel farming actions not stopping when player walks/runs.
* Lootable Map Items:
*Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock().
::Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations.
*Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game.
::Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge.
*Fixed sandbox options resizing. (Issue #001067)
::To look at a map right click it and then select "Read Map".
*Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016)
::Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols.
*Fixed mod clothing item icons not loading.
::You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens!
*Fixed farming problems (translations issues) (Issue #001053)
::Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed.
*Fixed barricade issues. (Issue #001030)
::Annotated maps can be shared with friends and faction members in MP
*Give the bowl back when you put a cake batter in a baking pan
* Updated windows jre to 8u121.
*Fixed some farming bugs.
* Added "annoted map" system:
*Fixed some loot distributions (like books in the fridge in the motel)
::You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
*[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker]
::They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
::Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
::Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
* Added some new wood crack sounds for wood floor with stash.
* Deer thropies and Wheelie dumpsters to be movable.
* Turkish translation fixes for radio by DemirHerif.
* Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
* Added new server option "HoursForWorldItemRemoval": Nuмber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting
:unnecessary strain on servers.
* Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...).
* Added Portuguese Brazilian translation by HiveFuze.
   
 
 
[Balance]
 
* Lowered the sound radius of tap water drips.
* Reduced the nuмber of random building (burnt, safehouse..) from 20% to 10%.
* Crafting metal roof now require 1 use of the blowtorch.
 


[Bug Fix]
|- style="vertical-align:top;"
 
|<span id=29>[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]</span>|| 14th October 2014||
* Thunder sound is now tied to ambient volume.
'''[NEW STUFF]'''
* Fixed a problem in UI_EN.txt.
*Tons of new sounds (74 so far and counting !)
* Fixed Rosewood player spawns also resetting the spawn_region.
**Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
* Fixing not being able to reload weapons in normal/hard reloading difficulty.
**New crafting sound: saw logs, duct tape, slicing food...
* Fixed some languages having menu screen buttons misplaced.
**New foot step sounds.
* Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
**And much more...
* Fixed stairs pillar not set as carrying wall.
*New Scavenge skill (does not require any tools, usefull for MP !):
* Fixed nullpointer in BodyDamage.  
**Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
* Now stop all current action before doing a trade.
**The nuмber and the type of food found will depend on your skill.
* Fixing walking during trade could cause duplication of traded items.         
**Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
* Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
*Little revamp of the melee skill:
* Fixed nullPointer with certain evolved recipes.
**Blunt and blade now have 3 sub skills:
* Fixed peanut butter/cheese sandwich not having nutritious values.
**Accuracy: Influences hit chance, damage done, critical chance..
* Fixed short concrete walls blocking vision.
**Guard: Helps you to avoiding being scratched when wearing a weapon.
* Fixed metalwork menu popping out even if you couldn't build something.
**Maintenance: Helps you to not lower the condition of your weapon when using it.
* Fixed various bugs about some evolved recipes.
**Accuracy and reloading skills are now part of the sub skill : Ranged.
* Fixed west metal bar barricades being on the bottom of the window.
**Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
* Fixed random safehouse spawning incorrect zombies nuмber.
*New crafting: make axe and hammer from stones, tree branch and ripped sheet.
* Fixed collapsed map still displaying symbols & notes.
*The stone hammer condition decrease when you build things with it (like walls, floor..)
* Fixed not being allowed to cut small fish fillet (weight < 1.0).
*Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
* Fixed some wrong painting reference for carpentry.
*Added a sub menu "Wall" in the construction menu.
* Fixed a nullpointerExpection with dry towel.
*Chopping trees can drop branches and/or twigs.
* Several wall objects not being able to places (including many single facing signs).
*Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
* Hospital bed not being able to be picked up and showing error box when trying.
*Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
* Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
*The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
* Radio/Tv commercials not working.
*Added trapping skill books.
* Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
*Traps won't catch animal if a player is around.
* Radio in hand chat not logging in MP chat log.
*Renamed Scavenge in Forage.
* Issue with a bunch of movables turning into indestructable objects.
*Push a zombie on a fence won't make it climb it, but return in attack mode.
* Bug that made makeshift radio turn into a normal radio after being placed down.
*Added more chance to hit with a ranged weapon if the target is really close.
* Office water dispensers retain water when moving.
*No auto age for item being respawned by the server.
* Exit sign can be places above door frames.
*Added a 15 mins day length options in sandbox.
* Multi tile bath not being able to be placed again after pick up.
*Added wine in loot distribution.
* Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
*Now render the dead body in 3D.
* Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.
*Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubbleUse comboboxes instead of left/right buttons.
* Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..).
* Fixed thunder being played for Deaf players.
* Fixed a crash when sleeping and spawning zombies.
* Added code check to avoid doing fall damage when running down stairs on laggy servers.
* Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
* Fixed a crash due to burning IsoCompost item.
* Fixed blowtorch being removed if become empty.
* Fixed "e" context key not working to climb down a sheet rope.
* Fixed server crashes when removing a non-pvp zone.
* Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant.
* Remove bush is now possible with a stone axe.
* Fixed metal door fences blocking the vision.
* Fixed vision not updating when barricading player made construction.
* Now walking to the ashes when doing "clear ashes" action.
* Fixed a wrong calcul of the non pvp zone size when creating it.
* Fixed wrong properties on Lettuce item.
* Fixed clicking "details" in main screen open up multiple UI multiple time.
* Fixed duplicating factions.
* Remove plants + erosion data when placing floor
* Server options for radio tranmission staff members/invis players
* Some tiledef fixes
* Fixed oven and microwave can not be controlled from joypad
* Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
* Fixed 'Buffs/Debuffs in 4p overlap eachother'
* Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
* Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
* Fixed if joypad contain space character in the name - The game won't save it
* Fixed The players do not wake up without the alarm clock in MP.
* Fixed if players wake up in MP - the second player sees black screen.
* Fixed eat sounds repeated very quickly bug.
* Possible fix for multiplying rain collector on the ground when raining.
* Fixed nullpointer when testing vision of a non-existent item.
* Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys.
* Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks.
* Player can now select the inactive option (Sleep) from the joystick.
* The joypad has no control on join server page.
* Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete).
* Hot beverage now give thirst reduction.
* Fixed renaming something always put game speed at 1.
* Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
* Your character will no longer auto drink from tainted water items.
* Fixed game freeze with alarm clock and -nosound option.    
* Fixed some of the moodles descriptions.
* Fixed adding fuel to a BBQ displayed "add petrol" action.
* Fixed wrong items distribution in bar.
* You can now walk over composter but are slowed by it.
* Fixed missing "Pour into" or having it twice in the context menu.
* Fixed allowed to build carpentry things with a broken hammer.
* Fixed missing "Pour Into".
* Fixed exterior lights not working.
   
------------------
'''New versions during update:'''
 
'''Build 37.9 (25th of April):'''
 
[New]
 
* Added  -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows.


[Balance]


* Lowered annotated map chance from 30% to 20%.
'''[BUG FIX]'''
 
*Fixed issue #000751
[Bug Fix]
*Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
 
*Fixed cases where lighting + vision weren't updated when objects were added/removed.
* Changed "Annoted map" to "Annotated map".
*Fixed zombies continuing to thump destroyed objects in multiplayer.
* Fixed possible zombie crash.
*Fixed traps not being updated if the map area containing the trap was never loaded.
* Fixed wrong capacity on player built containers (shelves, bookcase...).
*Fixed issues placing and interacting with traps.
* Fixed wrong displayed version nuмber.
*Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
* You can now walk over composter but are slowed by it.
*Fixed corpses sharing inventory with a zombie.
 
*Fixed no zombies spawning after a server soft-reset.
------------------
*Fixed soft-reset exception with traps.
 
*Fix for missing zombies in Last Stand challenge 2.
'''Build 37.10 (28th of April):'''
*No more tree chopping with a frying pan, baseball bat etc.
 
*Sometimes there were 2 trees on the same grid.
* Live on public & IWBUMS (in case someone forgets to go back to public)
*Lighting fixed for sand bags.
 
*Fixed issue #652
[Bug Fix]
*Fixed issue #769
 
*Fixed issue #761
* Fixed crash when throwing bombs with explosion power over 100 (hydrocraft).
*Fixed issue #784
* Fixed being able to respawn stash container.
*Fixed issue #775
* Fixed zombies thumping on hidden floorboard container.
*Fixed issue #773
* Fixed being blocked by hidden floorboard container.
*Fixed issue #838
* Fixed some compatibility with hydrocraft when scavenging.
*Fixed issue #841
 
*Fixed issue #850
------------------
*Fixed issue #852
 
*Fixed issue #830
'''Build 37.11 (28th of April)'''
*Fixed issue #840
 
*Fixed issue #842
[Bug Fix]
*Fixed issue #844
 
*Fixed issue #839
* Fixed a problem when loading some previous saves.
*Fixed issue #827 (even if I can't change the tracker status.. :()
 
*Fixed 100% CPU on Linux server.
------------------
*Fixed high lag issue on multiplayer.
 
*Lowered fire sound.
'''Build 37.12 (3rd of May)'''
*Added a heart beat volume option.
 
*Stop hammer/sawing sounds when interrupting a carpentry action.
[New]
*Update the loot window after cutting down a tree (so the logs/twigs/branches appear).
*Framerate fix for food warming/cooling.
*Don't do ambient sound when the game is paused.
*Removed some debug output.
*Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
*Fixed some reloading issues.
*Fixed an issue with attacking a zombie that was climbing over a fence.
*Fixed player corpse inventory sync in MP.


* [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much.
* [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items.
* You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver.


[Balance]
'''[BALANCE]'''
 
*Increase the drop rate of petrol can.
* Microwave default timer is now set to 60 minutes.
*Decrease the spawn rate of paintings and farming seeds inside crates.
* A full petrol can now fill a generator up to 80% (from 40%).
*Increased the water bottle loot rate.
* Generators have now twice less chance of losing condition while running.
*Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)).
* Changed toaster capacity from 50 to 3.
*Modified some experience needed for level on some skills.
 
|- style="vertical-align:top;"
[Bug Fix]
|<span id=28.3>[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28.3 (stable release)]</span>|| 2th  September 2014||
 
'''[NEW STUFF]'''
* Fixed save bug with stash map.
*Weapon overhaull (more things in the info post will come).
* When destroying a generator it now disables it.
*Multiple text lines editor.
* Fixed pouring into objects creating duplicate entries in context menu.
*You can now write a note and read them (more of a multiplayer thing), you can lock them so they'll be editable only by you.
* Fixed pouring into objects not updating the weight of items.
*Semi-3D Sound ! Sound will now go left to right, fade away, etc..
* Fixed pouring into objects not having a name in the action bar, not updating job delta.
*Burn zombie corpses ! It'll need some petrol and a lighter/matches.
* "Transfer All" inventory button now is locked to the size of the inventory panel.
*Windows can now perma lock if you try to open them for too long.
* Added missing event "OnTileRemoved".
*Bandages will now be removed after a certain amount of time.
* Fixed equipped backpacks icons being missplaced when starting a game.
*Disabled the corpse decay.
* Fixed lights not working in a building connected to a generator.
*Added experimental population management: after an area is abandoned by the player, new zombies will migraite slowly from this point. I'll need feedback on it. :)
 
*[MP] Added experimental loot respawn, you have to setup the serverOption "HoursForLootRespawn", if you set it as 48, it mean the zone will have to be unseen for 48 in game hour before loot respawning, same as zombies respawn, I'd LOVE to have feedback on it :)
------------------
*I'm also working on (idk if it'll be done for this build tho..) the ability to paint letters/text on wall.
 
*New crafting : Bookcase, shelves, bed...
'''Build 37.13 (May the 4th be with you)'''
*Map fixes (no more falling through Mall stairs, etc...).
 
*Weapon upgrades (fully moddable), they'll come alone at the gunstore, or directly mounted on some weapons, you need a screwdriver to put them in/out.
[Bug Fix]
*Firearm need to be held with 2 hands (except pistol).
 
*[MP] You will be now instant disconnect if trying to join a server with a different build version than yours.
* Fixed missing "Pour Into".
*Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want).
* Fixed exterior lights not working.
*Zombies who die by fire will now continue to burn/spread fire after their death.
 
*[MP] If you have a dice you can now do /roll 6 (nuмber up to 100) to roll a random nuмber, this will be shown to every near players. Picture
------------------
*[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture
 
*The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn.
'''Build 37.14 (10th of May)'''
*[MP] Chat is now locally logged : you can press up or down while in the chat text entry to review your last entered message (saving the 20 last messages), then you can enter them again or modify them.
 
*Some new items : Thread, Needle, Tarp etc...
[Bug Fix]
*Tent will now require a tarp (instead of the sheets) to be crafted.
 
*You can now craft a mattress with some sheet, pillow, thread and a needle.
* Fixed missing "Pour into" or having it twice in the context menu.
*Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this nuмber, it won't respawn loot (use it to limit respawn in safe house for example..)
* Fixed allowed to build carpentry things with a broken hammer.
*You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today)
|-
*You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew.
|[http://theindiestone.com/forums/index.php?/topic/21743-released-build-364/ Build 36.40 (stable release)]|| 22nd December 2016 ||
*Loot respawn can't happen in a zone where the player have built (or barricaded) stuff (to avoid spawning in/near safe house).
 
*This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today.
* Added SteamID to PVP's log
*Cleaned the server console a bit (less messages).
* Added DisplayName column in whitelist table in the database
'''[BUGFIX]'''
* Now dump the server's console into users/YOU/zomboid/server-console.txt
*Fixed some incorrect map zone.
* Added more zones to Rosewood and March Ridge for respawn/forage
*Fixed some incorrect loot distribution.
* Switched dll compiller to VS 2013 + rebuild all dll's (should no more require VCredist 2015 to work)
*Fixed tent/campfire couldn't be build on tall grass.
* Items can now use the RequireInHandOrInventory properties (list, separated by /)
*Fixed some world filler.
* For now used only on Cigarettes which will require either a lighhter or matches
*Map exported with multiple fixes from Mash.
* Added multi sprite objects to movables (max 4x4 grid)
*Zombies can't jump over closed/barricaded windows anymore.
* Multi Sprite Movables:
*Hammer will now correctly be equipped (if required) before crafting something.
* Some multi sprite movables can appear as a single item and are added to inventory like the other movables (for example a 2 tile painting)
'''[BALANCE]'''
* Most multi sprite movables however need to be broken down into parts. For example beds and big cabinets etc. They require a tool and when performing a 'pick up' action the object is broken down
*Increased the difficulty to open windows when you're not strong.
:into several heavy parts, one part for each tile, which are spawned on ground.
*Increase a bit the spawn of twine (specially inside the sewing shop).
* The parts are named "Object name 1/2" etc.
*Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping.
* Electrician will now start with create various radios recipes
*Lowered a lot the time required to cook bacons.
* Added tooltip on various Radios "Equip as primary or secondary item to operate radio."
|- style="vertical-align:top;"
* Added a tradingUI for MP:
|<span id=27>[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]</span>|| 20th May 2014||
* Right click a player, select "Trade" to open the new window.
*New world filler for Gun store and Trash can.
* Drag & drop items from your main inventory to your offer, once you're done click "Seal Offer"
*Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian.
* When both player sealed their offer, you can click "Finalize Deal"
*Trapping
* Added watering can to items that can be on ground & filled with rain water
*Added Spanish-Argentina translation.
* Add a break sound when failing to fix an item
*Added a public server list in-game.
* Added a mini scoreboard in the admin panel:
*West Point gets additional cells, including a theater and a mall.
* Little UI showing all players connected (self updating), right click any player to bring a context menu to either teleport to him, teleport him to you, make him invisible or enable godmode
*MD5 Checksum for Multiplayer. Anytime a player connects to a server, his lua files will be compared to the server's. This will detect modified lua files and potentially prevent hackers from joining the server.
* [MODDERS] You can now override recipes, just make a new recipe with the same name than the one you want to override and add a Override:true.
*New World Filler Sprites have been added (e.g. books on bookshelves)
* [MODDERS] Added an "Obsolete:true" property to recipes, using this will make them not in game
*New Items :
* Added an item editor for admins in MP:
** Dead Animals
* Right click an item (not a stack of item!) and click "Edit Item" to access the new UI.
** Earplugs
* You can modify various properties like color, name, damage, range, hunger reduction, etc...
** Rings
* Large furniture placing now checks tiles on floor for parts, however atleast 1 part must be in inventory.
** Various Toys
* Radio items can be dropped on floor as item (when draggin them into container panel)
*Adds a Propane Tank for making a BBQ.
* Added description to every server options for the ServerOptionsUI
*Adds ability to drag and move corpse.
* Improve the "Invite Friends UI": added colors to friend's status, better sorting: online first, then busy/away, then offline, also added a name filtering.
*Corpses now only have 8 capacity (from 50)
* Added a disclaimer on main screen to show what's new in the version (will be mostly used for public branch, but adding it here so translators can translate it to be ready for public)
*New container icons (microwave, vending machine).
 
|- style="vertical-align:top;"
|<span id=26>Build 26 (stable release)</span>|| 12th May 2014||
 
*Online Multiplayer!
[Balance]
*3D Models have been added for characters! (Some very old computers may need to turn them off)
 
*A new cooking system has been implemented
* Removed nightmares when sleeping in MP
*Fishing has been added.
* Lowered water dispenser waterAmount from 400 to 250
*New food types, including :
* Added nutrition values on home made bread dough
** Pickles
* Made walk to timed actions still work for Fast Forward x1
** Bell peppers
* Decreased time needed for food to create compost in the composter
** Mustard
* Lowered the berries calories (mostly from 70 to 20)
** Peach
* Lowered the mushroom calories
** Cake batter
* Increase *3 rabbit nutrition values
*New icons for some items.
* Various increase in trapping animals nutrition
*A new stabbing weapon, the hunting knife!
* Lower the health regen when sleeping if you're starving.
*You can now choose to split a pot of soup or stew into 2 or 4 bowls.
* Reduced the health loss done by starving.
*Added a hunger reduction selection in recipe, for example now Butter;15 mean you gonna use 15 hunger reduction of the butter (and not all the butter).
 
*Change on food poisoning :
**Poisoned food will now have varying levels of toxicity (bleach is more deadly than poison ivy, etc.)
 
**By drinking bleach you'll feel pain pretty fast, with a slight health loss, then sickness accompanying you after 1-2hrs.
[Bug Fix]
**After the sickness, you'll start to lose health, a full bottle of bleach will kill you.
 
**But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it!
* Fixed MaxAccountPerUser server option not working correctly
*Added context-menu command to chop down trees.
* Removed moderators being able to alter the database in the dbviewer
*Sledgehammer will lose condition when used to destroy things.
* Fixed bug with display name and factions
*[MP] Password will now be hashed in the data base.
* Players in faction will now have the updated list of players in their faction
*A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon.
* Fixed a bug in the zone export making all the new zone non appears (need a new game)
* Can now sterilize water mug using fire/oven
* Boredom will increase way slower if you're reading (can still get bored after a while)
* Changed movable item icons to reflect the actual object rather then category icons
* Changed movable items can no longer be dropped on floors (other containers still possible)
* Changed dragging movable item to world now activates the movable cursor for that item
* Fixed tents not using the new sleeping code (didn't check if you were tired, etc.)
* Crafted radios won't have battery inside it
* Walk to action will be stopped if you fast forward (avoid anti-colision bug)
* Fixed game crashing with option 'nosound'
* Added missing "break sound" on some items
* Another attempt to fix the non-stop ringing alarm clock
* Fixed stuck mute volume bug for radio/tv's after chunk unload/reload
* Fixed antique oven not working after move
* Fixed bug that broke dismantling
* Fixed certain cartboxes that werent being able to be placed on floor.
* Fixed not being able to sleep with a controller
* Fixed not being able to interact with player's made item with a controller (painting, barricading...)
* Fixed not being able to interact with multi stage item with a controller
* Fixed various bug on safehouses:
* Being able to transfer a safehouse to someone who owns a safehouse
* Owner wasn't taking in the "last time visited" calcul
* Fixed composter respawning items
* You now can't add frozen food to your evolved recipe
* Fixed recipes using wrong Alarm Clock/Digital Watch
* Fixed "SleepAllowed" server options not working for sleeping in tent
* Fixed being able to upgrade wall without having the required materials
* Fixed "Fruit Salad" being "Salad".
* Fixed "Add" ingredient for evolved recipe being "From"
* Fixed creating a new character keeping your previous traits for free.
* Fixed translation errors in UI_EN.txt
 
|-
|[http://theindiestone.com/forums/index.php?/topic/20539-released-build-3526/ Build 35.25 (stable release)]|| 25th July 2016 ||
 
* For now Nutrition is enabled on every difficulty to get some feedback, plan is to be enabled only on hard and hardcore difficulty once i balanced it completely
* Added nights events, be carefull where you sleep, close the curtains and turn off the TV!
* Big trees in wilderness
* New SadisticAIDirector sandbox options
* Added new skill books (first aid...)
* New world filler for container (shelves, bar shelves...)
* You can now build while having materials inside bags
* Barricade action can take items from your backpacks 
* Added missing object as bed (bar stool, barber chair...)
* Added a new MP server option FastForwardMultiplier (default 40.0, min 1.0 max 100.0), define how much the time will accelerate when all players are sleeping
* Zombies can now tears down your sheet rope
* You now only have 40% chance of spawning with your house key
* You now have a minor "chance" to spawn a new player with minor injury (could be bandaged), minor panic or a bit exhausted, won't happen in easy difficulty
* Wet items (bath towel and dish cloth) will now dry themself after a while, a progress bar is in the tooltip to show you how much time left
* Coffee and tea bag are now food items 
* New Evolved recipe: Prepare Beverage, from a mug of water, add coffee or tea, sugar/honey/milk if you want and cook it!
* You now can't destroy ashes with a sledgehammer, use a shovel to remove them instead
* Lot of fruits and vegetables now have thirst reduction
* Added a "Transfer All" button like the Loot All, it transfer everything in your current inventory that's not equipped/not a key ring/not favorite
* You can now favorite items (right click on it, "Favorite") meaning they can't be transfered (expect inside your own inventory, ie put it in a bag/unpack it)
* Updated credits   
* Updated/Added lot of items tooltips
* Highlight selected loot container in the world (color is currently orange, may subject to change)
* You can now paint almost any interior walls of houses (tell me if i'm missing some!)
* You can now paint your wooden furnitures (crates, chairs, table...)
* Drainable item (water bottle, bag of coal, painting...) now reduce weight according to their remaining uses
* Now spawn Extinguisher in shed and garage   
* Dismantling a TV remote will now give a Receiver, used to craft remote trigger
* Added various info UI (character creation, inventory, health/skill panel) to help newcomers, but feedback is always appreciated anyways ;)
* Added Fruit Salad (make them from a bowl and add fruits!)
* Park Ranger and Lumberjack now move faster in forest (park ranger more than lumberjack)
* Now grab automatically items in the first aid kit (even when not equipped!) when using the health panel menu
* You can now consolidate 2 drainables (eg. fill a not full petrol can with another, etc.)
* Your character no longer climb over a fence when using context key ("e" by default) if it's on upper floor, you can still use right click -> climb over to do so
* You can now make molotov with empty glass bottle (wine, whiskey) and petrol
* Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!) 
* Drop your cooking pot, bowl, bucket or saucepan on the ground when it's raining and it'll fill automatically! (long process, even longer for the bowl or saucepan, because they're
:smaller)
* Added black & red painting
* Added Box of Jars, spawn in houseware store and groceries, open it to get 6 jars and jar lids
* Added smoker trait: need to have a regular cigarette or start to gain stress/unhappyness
* Cigarettes now gives less stress relief, no more unhappyness but give bit of sickness if not a smoker, on the other hand smoker get more "bonus" from having a smoke
* Added a OnEat lua hook on Food items (called when eating the item, check cigarettes)
* Display a "% full" of a zone when foraging
* [MP] Admin: Log players spawn coordinates upon fully connecting.
* [MP] Admin: Log players death coordinates. (in the user log if by zombies or in the pvp one)
* [MP] Admin: Log incidences of the game removing "duped" items when a player tries to have both of them in inventory. (with coordinates)
* [MP] Admin: Log players locations when logging off
* [MP] Removed /grantadmin and /removeadmin commands, use now /setaccesslevel "username" "none" to remove an access level
* [MP] Added a "display name" for users, can be changed by admin (your username/loggin/save still remain the same, but the name shown to the others player can be changed)
* [MP] Admin staff will now have UI box when something important occurs in the world (detected cheats, player killed in pvp...) and can teleport to the place via a simple button
* [MP] Added an admin panel, press "escape" while in game and click on "admin panel":
::In this panel you can have a little SGBD: see/modify the database (only moderators and admin can modify)
::Admin staff can also enable carpentry cheat: construct anything in carpentry menu instantly without materials (more "cheat" for admin are coming)
::You can see a safehouses list
::You can see a factions list
::You can see/modify the server options
::See/Modify "Non-PVP zone"
* [MP] Added a transactionID on players, should stop copying/pasting save in multiplayer (server option: SaveTransactionID, default false)
* [MP] Added a server option to save the player status after he gets hit (PlayerSaveOnDamage option)
* [MP] Added users log:
::Everytime something weird occurs (lua checksum, cheat detected...) a log is added, admin staff can see them easily in the admin panel
::Admin can also add log to keep trace of stuff
::Added also a warning points system: admin staff can add warning point to a user (with a reason) so they can have a trace of players having bad behavior
* Added a Multiplayer tab in the option screen:
::You can display or not your username (works only for you, others will always see your username if the server options said so)
::Change your username/speach color (it's now persistant!)
* [MP] Admin: Added a /teleportto command, use it to teleport to coordinates, ex: teleportto 10607,9462,0
* [MP] New access level for admins, check this:
* [MP] Added a player stats UI, admin and moderator can now change a player's stats (name, surname, nickname, traits, professions, experience, ...)
* [MP] Admin and moderator can now setup a tag name + a color for this tag (will appears like: [Coder] RJ)
* [MP] Admins can now mute the /all chat for a player (do this from the playuer stats UI)
* Auto set keys to azerty keyboard if azerty language (only french? meh.) detected
* Allow key replacement in the option screen (if you type a key that's already in use, you can switch values via a simple modal dialog)
* Changed default resolution from 1024x768 to the max possible (according to your screen, max is 1920x1080, set to 4K directly in option)
* You can now pass through green hedge, but it slows you a lot (zombies included ;))
* [MP] Added "Non PVP Zone" for admin
::From the admin panel, you can manage your non pvp zone
::Add, remove, change title of a zone easily with this new UI
::To add a zone, click on "add new zone", then you draw a rectangle with your character (you'll see a green rectangle as you move, this is the non pvp zone you're creating) once you're
::done, click on "create new zone" to finalize.
::Everyone inside this zone can't shoot or be shoot people, they also can't use melee attacks on others, you can still fight zombies
* [MP] Added a safehouse UI for players (and/or admin):
::Once you've claimed a safehouse, right click it while inside it and choose "View Safehouse"
::From there you can addremove players in it (with list of connected players)
::Change safehouse title (new thing!)
::Change ownership (again new!)         
* [MP] Admin staff now have unlimited weight capacity
* [MP] A safehouse now need to have a bedroom (can't claim police station etc...)
* [MP] Added DisableSafehouseWhenPlayerConnected server options, if true it make safehouse not safe (you can enter/loot it) while someone from this safehouse is connected and some
:times after he disconnect 
* Added lot of new things to translate.
* New map areas for survivors to discover! We want the community to discover these together, so all we'll say for now is that to find them you go in a generally south-western direction
:from Muldraugh. If you see a new road, follow it!
* [MP] Faction
::Create your faction from the user panel (press escape while in game to see it), admins can use FactionDaySurvivedToCreate options to make players needs to survive some days before
::creating one
::Add a tag (4 letters) and choose a color for it, it'll be show over your head (or not, use the faction panel to disable your tag for players outside of your faction)
::Admins can use FactionPlayersRequiredForTag option to set a minimum of nuмber of players in the faction before crerating a tag
::Disable PVP for players of your faction from the faction panel! Be carefull though, as it only works for melee, firearm will still hurt them if you enable pvp
* From the user panel, players can now also send tickets to communicate with admins
* Admin can answer and manage those tickets, players will see the answer.
* VOIP!
::VOIP lets you talk to your co-op friends and survivors you meet on MP servers.
::It’s not a general overall PZ chat channel, but instead allows survivors to communicate when they’re in ‘audible’ distance from each other on the map itself.
::To enable VOIP enter the options menu, then choose whether you want the system to operate via Voice Activation or through the press of a button (default: left alt).
* Added lot of new zone for foraging (not 100% is done yet)
* Added a "Known Recipes" on the crafting UI, showing total recipes you can do and how many left to discover
 
 
Alarm clocks/Sleeping tweaks:
 
* Your alarm clock and digital watches are now usefull to wake you up!
* Without them, you'll wake up only when your character is not tired anymore
* Set the time to ring the alarm, enable it and you're good.
* And don't forget to turn off the alarm...
* Your character can have trouble falling asleep, meaning he could wake up still a bit tired
* You'll not be able to sleep if you're in pain or panicked (you can counter this with sleeping pills...), while being anxious could bring some nightmares...
* Clock (top right screen) is hidden if you don't have an alarm clock or a digital watch in your inventory
 
 
Disassembling:
 
* You can now scavenge (disassemble) world items (chair, shelves...) to obtain materials
* This often require tools and skills, low skill could end in the destruction of the item
* Metal welding:
* Craft various objects from walls to fences, windows... In metal!
* You'll need a blowtorch (works on propane) and a metal welding mask in order to craft anything involving metal
* You can also barricade your windows and door with metal plates or metal bars
 
 
Multiple stage building:
 
* You're now able to upgrade your constructions if you have to appropriate skills
* It'll take some materials to upgrade your constructions and you need the right skill (ex: you build a wall lvl 1, then hit lvl 4 carpentry, right click on the wall and upgrade it!)
* You now first need to build a frame (wooden or metal) before building a wall or a window.
 
 
Added sleeping quality:
 
* Sleeping on a good bed could reduce the needed time to sleep a tad
* On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck
* You can't sleep if too much in pain or anxious, take some sleeping pills to counter this   
 
 
Added compost:
 
* Build them from the carpentry menu, under furniture
* Put food in it, when the food is rotten it'll start to transform slowly into compost, more or less depending on it's hunger value
* When the compost is at least 10% full, you can grab some compost with an empty sandbag
* Then use the compost just like the fertilizer, it'll make your farming plants grow faster!
 
 
Inventory Experimental Tweaks:
 
* Goal: make it feel more like a windows explorer
* Using "shift" key now select a list and not a single item (you first select an item, press shift and another item, it'll select everything between your first selection and your
:second)
* Using "control" key now select one more item/unselect in the list, just like the "shift" key did before
* Increased a tad the highlighted white rectangle of selected items
* Unselect items when clicking outside the inventory
* Ctrl key (or anything you binded on "Aim") still stop moving the camera when inside the inventory
 
                     
 
 
[Balancing]
 
* Balanced nutrition, weight progression should be more linear... (really need feedback on this one ;))
* Adjusted zombie behaviour in terms of night-time house lighting
* Changed way "lucky" and "unlucky" traits works, changed the way lower odds, it's now a fixed % instead of weird nuмbers calculation.
* Renamed "Build" menu into "Carpentry"
* Chef and Burger flipper can't take the "Cook" trait
* You can now find watches sometimes directly on dead zombies
* Claustophobic panic will now depend on the room size + Capped it so beta effect still works
* Made some fixes in the tutorial/improve it.   
* "EXIT" -> "QUIT", "RETURN" -> "RESUME" in Main menu
* Trap Stick -> Stick Trap 
* Barricade context menu becomes now Barricade (Planks)
* Falling take your weight, athleticism and type of floor to calcul fracture/damage done
* Falling more than three storeys is always fatal
* Reduced how the stats multiplier sandbox option impact fatigue in easy difficulty
* Stairs planks and nails requirement increased from 8 to 15 
* Tweaked a bit how the fire spread, should less spread/start on non desired tiles (roads...)
* Increrase weight of mattress from 2 to 8
* Inventory context button: drop all/drop one/unpack is now Drop all/Drop one/Unpack
* Rest option is now possible even with no exertion moodle
* Boredom/Unhappyness no longer increase while reading
* Digging hole for farming now drain much less fatigue
* Removed electrician skill requirement to pick up fridge but increased their weight from 30 to 40
* Reduced move speed even more when carrying heavy objects
* Scale endurance loss while running being heavy loaded with current weight
* Now also reduce endurance if you're walking while heavy loaded 
* Beans Bowl now have happyness reduction just like the open can of beans, cook the bowl to remove the happyness debuff
* Increased planks and nails required to build wooden crates from 2 to 3 
* Renamed "Empty Sang Bag" into "Sack"
* Increrased the time for a rotten food to totally disapear (x10)
* Food poisonning (from eating rotten food) is now tied to it's hunger reduction (meaning bigger items poison you more), it's generally less than before
* Generators will now drain more or less fuel depending on how much electrical objects they're plugged on
* Use 2 nails instead of 1 to barricade a window with a plank
* Balanced how XP is given for recipes: lot of cooking recipes has been tweaked, opening jars/etc won't give xp while making bread etc will give more
* Same for sawing log, it now gives 3 xp if your woodwork level is under 3, but only 1 xp point then
* Stress now reduce the damage done by your weapons (shaking hands..)
* Being stressed for a while start to increase unhappyness
* Changed paperclip weight from 0.1 to 0.03 (same as nails)
* Changed notebook weight from 1 to 0.5
 
 
[Bug Fix]
 
* Fixed a bug in eating food ("can't eat more" sometimes wouldn't appears, thanks vanorfeadiel!)
* Now reduce nutrition value to pasta and rice when put in a saucepan or pot
* Now remove curtains if a windows burn
* Fixed wrong burnt fencing on some fencing
* If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen.
* Pot of soup and stew from evolved recipes now reduce thirst
* Fixed thirst not changed when pouring soup/stew into bowls 
* Firing a firearm don't give blunt maintenance and guard XP anymore
* Soup from canned soup now also reduce thirst 
* Changed "SMall" chest to "Small" chest
* Stop spawning double bag + stuff when choosing easy and a starter kit (first week or sandbox)
* Can't barricade wooden fences
* Fixed a bug making you're health not decreasing if starving
* Now take the weapon needed from the container if needed when upgrading/removing upgrade on it (thanks Snakeman!)
* You can now barricade with planks if nails were inside one of your backpacks
* Fixed a bug when sometimes the paint menu appears empty of painting
* Removed inaccurate ping in top left of the screen (+ key binding)
* Fixed some translation problems (button not aligned, etc... Thanks Teesee!)
* Fixed making sheet rope invisible when building a wall over it
* Fixed ultra fast stomp glitch
* [MP] Create the servertest.ini even in dedicaced server (not only in host)
 
|-
|[http://theindiestone.com/forums/index.php?/topic/19577-released-public-build-3428/ Build 34.28 (stable release)]|| 26th May 2016 ||
* A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting.  This should allow admins to deal with problem players that are abusing the account-sharing features of Steam.  To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually.  Banning a player the usual ways only bans the Steam ID of the client, not the owner.
* Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory).
* Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server.
* Disabled Nutrition.update() on the server and for dead players.
* Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread.
* Players are sorted by name in the in-game players list.
* Take items from the ground and other containers when lighting fireplaces and woodstoves.
* Fixed bird sound playing for trapped animals.
* Fixed "Navigate + Use Doors" zombies opening locked doors and windows.
* Fixed sleep-related traits not being available in multiplayer when sleep is allowed.
* Reduce all food-related properties (like calories) when adding bait to traps.
* Boredom/Unhappiness now get reduced when eating food or using food as bait.
* Place moved rugs on top of the topmost floor object.
* Removed a bunch of server and client console spam.  If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server.  Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server).
|-
|[http://theindiestone.com/forums/index.php?/topic/19461-released-public-build-3427/ Build 34.27 (stable release)]|| 18th May 2016 ||
Version 34.24
:* Fixed exceptions when the server's SpawnPoint setting was improperly formatted.
:* Added UseTCPForMapDownloads server setting.  This enables the old way clients received map data from the server.  It may help the server run better when many clients are connected.
:* Fixed plant diseases going over 100, and not being treatable if they were already 100 or greater.
:* Fixed exceptions adding items to corpses in multiplayer.
:* Starting the game in Compatiblity Mode forces 1x textures on.
:* Added a "Soft Reset" button to the Host screen to do -Dsoftreset to the server's world.
:* Adjusted fatigue to increase faster.  This was needed because sleeping was previously fixed to properly reduce fatigue all the way to zero.  Waking up at 7AM, the tired moodle should first appear near 11PM.
:* Fixed food spawning as frozen in freezers without power (Six Months Later for example).
:* Fixed poison from food not considering the amount of food that was eaten.
:* Some people were getting a black screen in game.  This was due to the Lighting.dll failing to load, which was caused by 1 of 2 things:
:* The system was missing Microsoft Visual C++ Runtime DLLs.  The game comes with the installer for those DLLs, but I'm guessing they only run the first time the game is installed.  So now the game itself will run those installers if the Lighting DLL couldn't be loaded.
:* Some people's systems have bugged installations of the C++ Runtime 2012.  I rebuilt the Lighting DLL to use the newer C++ Runtime 2013 which didn't seem to have this problem.
Version 34.25
:* Added PlayerRespawnWithSelf and PlayerRespawnWithOther server options to enable spawning where you died or at a splitscreen partner's location.
:* Co-op hosts may always run server admin commands, even when the host's account is not admin.
:* Updated client and server to this version.
Version 34.26
:* Keep the controller listbox (the one you see in-game when first activating the controller) above other windows.  Removed blank space below the last item in the list.
:* Fixed the game sometimes hanging in multiplayer after closing the window in-game.
:* When creating new server settings, all currently-active Workshop mods are added to the new settings.  This also happens when starting a co-op server when the settings don't exist yet.
:* When adding a map in the server-settings editor, that map's spawnpoints.lua file is automatically added to the spawn regions list.  Removing a map removes the spawnpoints.lua file from the spawn regions list.
:* Fixed button tooltips not showing up if they cover the button (when the button is near the bottom of the screen).
:* Co-op hosts connect to 127.0.0.1 for map downloads when UseTCPForMapDownloads=true.
:* Steam co-op hosts don't log in as admin anymore.  This should be okay, since co-op hosts can now run admin commands whether they are admin or not.
:* Fixed some garbage creation on the server with the new map-download code.
:* Fixed username and speech text position over other players heads lagging in multiplayer.
:* Removed the old PZServerSettings program.
:* Avoid a possible NullPointerException in SwipeStatePlayer.
:* Changed how player coordinates are reported in the server's PVP log (now uses x,y,z world coordinates).
Version 34.27
:* Stop generalstore.other loot spawning in bin/clothingrack/filingcabinet/microwave.
:* Fixed light radius shrinking when lights were placed above ground floor.
:* Force the player awake after death if they will become a zombie.
:* Fixed clicking on containers from far away displaying their contents.
:* Fixed not being able to slice cooked Bread Dough.
:* Fixed SpawnItems going to the wrong player or no player after respawning in-game.
:* Fixed destroying floor at top of two adjacent staircases.
:* Fixed CanBeDoneFromFloor recipes not removing items in bags on the ground on the server.
:* Co-op hosts always see the admin buttons in the players list, even when not admin.
:* Fixed invisible players and their chat text sometimes being visible to non-admins.
|-
|[http://theindiestone.com/forums/index.php?/topic/19365-released-public-build-3423/ Build 34.23 (stable release)]|| 10th May 2016 ||
* All-new double-sized textures.
* Easy Co-op server hosting from in the game.
* Double-sized Tilesets option for low-spec machines.
* There's a new server-settings editor in-game.
* Barricades are allowed on both sides of a door/window.  For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades.  For windows, a barricade absorbs damage only when it is between the attacker and the window.  When removing a barricade, one plank at a time is removed.
* Allow rain barrels to be moved.
* Added SleepAllowed and SleepNeeded server options for multiplayer sleeping.  Players may sleep at any time.  When all players are asleep, the server clock speeds up.  Players sleep until they wake themselves by aiming or moving.  Players may wake other players.  Zombie attacks also wake players.
* Fireplaces work like campfires.
* Wood stoves now work like campfires.  They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
* See-through doors. Hang sheets on see-through doors.
* Fixed walls and solid objects on the floor below blocking movement going up stairs.
* Staircases may now be placed above another staircase.
* Crates can now be moved with the furniture-moving commands.  When building new crates, the height is chosen automatically (no need to use the R key).  Currently, this allows stacking crates on top of tables as well, although that might change.  Destroying crates lower in a stack should cause the higher crates to drop down.
* Allow digging farm plots with a shovel.
* The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
:* 1) The player gained a point while already having enough XP for a new perk level.
:* 2) The player gained enough XP for a new perk level, and already had a point to spend.
* Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
* Added "Pour into" submenu so you can choose what to transfer water into.
* "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
* Smoke bomb changes:
:* No longer start fires in multiplayer.
:* Now work when fire is disabled in multiplayer.
:* No longer emit light.
:* Don't burn corpses.
:* Use a larger smoke sprite when first triggered.
* Memory-leak fixes in multiplayer.
* Bags now displayed on ground.
* New community translations.
* Ham icon looks far less like a penis.
|-
|[http://theindiestone.com/forums/index.php?/topic/19359-iwbums-3422/ Build 24.22 (IWBUMS Release)]|| 9th May 2016 ||
* Wall vines placed by the mapper become erosion wall vines (on the ground floor only).
* Fixed adding/removing items to/from bags on the ground not sending those items to the server.  Broken since February. Whoops!
* Fixed fishing exception when no more lures were found when automatically adding another fishing action.
* Fixed cooking recipes with the same name getting combined in the crafting ui. ('Prepare Rice' for example)
* Juice Box: Eat -> Drink.
* Axeman trait gives faster axe swings.
* Fixed some issues saving when closing the game window while in-game instead of exiting.
* Fixed erosion updates on the server every 10 minutes possibly affecting parts of the map that hadn't finished loading yet, resulting in invisible trees etc.
* Added a graphical indicator to show how fast time is passing while sleeping in multiplayer.  It updates once every 10 game-world minutes.  I added this because it wasn't always obvious when the last awake player finally went to sleep, if you weren't staring at the clock.
|-
|[http://theindiestone.com/forums/index.php?/topic/19331-iwbums-3421/ Build 34.21 (IWBUMS Release)]|| 6th May 2016 ||
* Fixed the launched server's name sometimes being different than the one displayed in the Host screen.
* Updated community translation files.  The encoding of Simplified Chinese files is now UTF-8.
* Fixed random-building code running before a chunk was fully loaded, which sometimes caused sprite issues with erosion.
* Fixed frozen food not aging at all; it was supposed to age 1/50 the rate of unrefrigerated food.
* Fixed Watermelon DaysFresh being greater than DaysTotallyRotten.
* Fixed possible exception and infinite loop when burning barricaded objects.
* Smoke bomb changes:
:* No longer start fires in multiplayer.
:* Now work when fire is disabled in multiplayer.
:* No longer emit light.
:* Don't burn corpses.
:* Use a larger smoke sprite when first triggered.
* Nutrition is disabled everywhere by default until more refinements are done.  It can be turned on in new Sandbox games.
* Fixed recipes sometimes producing rotten food as soon as the first ingredient was added.
* Updated the screen shader to greatly reduce texture sparkles at the highest zoom levels.  Let me know if this causes problems.
* Fixed the screen position of the equipped secondary icon.
* Fixed icon size in the radio/tv panel.
* "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
|-
|[http://theindiestone.com/forums/index.php?/topic/19311-iwbums-3420/ Build 34.20 (IWBUMS Release)]|| 4th May 2016 ||
* Hide the 'New Character' button after death when DropOffWhiteListAfterDeath=true (for perma-death servers).
* Fixed PVP cooldown taking 1/2 as long at 60 FPS compared to 30 FPS.
* Don't show ZzzZZZzzzz text in the chat window.
* Fixed 'Wake Up XYZ' not working on splitscreen players in multiplayer.
* Fixed radio/tv broadcasts in multiplayer only displaying the first line followed by static. (Issue #160)
* Stop radio/tv <bzzt> text being logged in the chat window.
* Fixed controller A button not adding/removing traits in character creation.
* Fixed not being able to dig with a shovel/trowel with hand injuries.
* Prevent thumping zombies getting pushed away by other zombies. (Issue #1459)
* With Mortality=Never, don't become infected, only fake-infected, otherwise the fever lasts forever. (Issue #157)
* Fixed tool-name translations of shovel/trowel in the furniture-moving info window.
* Added "Pour into" submenu so you can choose what to transfer water into.
* Doubled endurance regen while sleeping to match the Rest action.
* Hide ??? tiles when not in debug mode.
* Added many tooltips for various server options.
* Added a console message about possible server hangs before doing UPnP.
* Removed 'Slice Bread' recipe that uses uncooked Bread Dough. (Issue #161)
* Changed Six Months Later loot rarity to Rare instead of Normal.
* Fixed zombies not hurting sleeping players.
* Increased the damage zombies do when thumping when the clock is running fast.
* Made rain more transparent when the screen shader is used.
* Fixed 'Climb through' controller prompt not appearing for window frames without windows.
* Fixed holes in floors being valid places to stand for some actions. (Issue #163)
* Fixed moved woodstoves displaying fuel/fire sprites. (Issue #165)
* Fixed some tile-property bugs (sink position in the Sunstar Motel bathrooms).
* Fixed missing wall-vines in the Last Stand map (they used an old tileset).
|-
|[http://theindiestone.com/forums/index.php?/topic/19277-iwbums-3419/ Build 34.19 (IWBUMS Release)]|| 30th April 2016 ||
* Fixed tutorial breakage caused by customizing zoom levels.
* Fixed render bug when ServerWelcomeMessage was empty.
* Added a lamp to the tutorial cabin kitchen.
* Non-public servers shouldn't show up on the Steam server browser.  I wasn't able to test this though.
* A co-op host can mark which friends are allowed to join.  Those friends may then join without needing an invite from the host, using the in-game server browser, Steam's server browser, or Steam's 'Join Game' / 'View Game Info' menu commands.
* Possibly fixed the Steam server browser not realizing clients left the game.
* Fixed non-Steam co-op host not using the correct server password if one was set in the INI file.
* Fixed client savefile name being 0_ServerName_player when joining a non-Steam hosted server.  If you joined a non-Steam hosted server, rename your 0_ServerName_player folder to IP_Port_Username instead.  This bug doesn't affect Steam-enabled hosted servers.
* Fixed old tent sprites being used.
* Fixed container overlay sprites not appearing outside of pre-built rooms.
* Add Mash's new rain textures.
* The texture-compression option is forced on when the game is started in Compatibility Mode.
 
|-
|[http://theindiestone.com/forums/index.php?/topic/19241-iwbums-3418/ Build 34.18 (IWBUMS Release)]|| 26th April 2016 ||
* Added an editor for spawnpoints.lua files to the server-settings editor.
* Fixed adding sheetropes not consuming items in multiplayer.
* When an installed Workshop item is added in the server-settings editor, all mods in that Workshop item are added to the Mods list.  When a mod is added, any maps in that mod are added to the Maps list.  So adding a Workshop item adds it's mods which adds those mod's maps automatically.
* An error is displayed if a client attempts to accept an invite while in-game or when not at the main menu screen.  Previously, the invite was ignored in these situations.
* All friends are displayed in the Invite Friends screen along with their online/offline/etc state.
* Instead of drawing individual drops, rain textures are drawn across the whole scene.  The textures are chosen based on the intensity of the rain.  Rain splashes may appear on every level (such as flat roofs), not just ground level.  The textures aren't final.
|-
|[http://theindiestone.com/forums/index.php?/topic/19096-iwbums-3415/ Build 34.15 (stable release)]|| 12th April 2016 ||
* Fixed the Mortality Sandbox option not showing the "Never" choice.
* Fixed /showoptions command displaying junk.
* Fixed water/electricity shutoff bugs.
* Fixed an exception with fireplaces when using the 1x tilesets.
* Fixed lighting bug rendering wall vines.
* Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other.
* Fixed remote-player's health not always being synced properly when doing a medical check.
* Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox.
* The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
*    1) The player gained a point while already having enough XP for a new perk level.
*    2) The player gained enough XP for a new perk level, and already had a point to spend.
* Reduced the rate of damage from poison.
* Fixed "other" tables in SuburbsDistributions.lua not being used.
* Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot.
* "Dig" context-menu option is only shown when clicking on a diggable tile.
* Allow WildEggs as cake ingredient.
* Fireplaces can be lit with the same items as campfires.
* Fixed equipped clothing items being useable as fireplace fuel.
* Wood stoves now work like fireplaces.  They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
* Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves.  (Campfires already warmed/dried the player).
* Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab).
* Fixed client exception toggling PVP in multiplayer.
* Prevent exceptions in multiplayer when a client wields an unknown type of item.
* Fixed being allowed to dump dirt onto non-existing floors at z > 0.
* Replaced furniture-moving context menu with a panel that shows when the mouse is over it.  One less click required.
* Added SleepAllowed server option for multiplayer sleeping.  Players may sleep at any time.  When all players are asleep, the server clock speeds up.  Players sleep until they wake themselves by aiming or moving.  Players may wake other players.  Zombie attacks also wake players.
* Pressing the A or B button on a controller exits to the menu after player death.
* Changed "Bag of Oats" back to "Can of Oats"
* Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
* Fixed player traits not getting sent to the server.  This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player.
* Fixed always spawning in the same house in multiplayer.
|-
|[http://theindiestone.com/forums/index.php?/topic/19002-iwbums-build-3414/ Build 34.14 (IWBUMS Release)]|| 2nd April 2016 ||
* Fixed changing lightbulbs not changing the color of the light. (Issue #79)
* Fixed 3D model lighting (flipped x axis).
* Fixed lightbulb color being lost after moving lamps.
* Server spawn buildings are never randomized, and any zombies in them are removed when a player joins.
* Barricades are allowed on both sides of a door/window.  For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades.  For windows, a barricade absorbs damage only when it is between the attacker and the window.  When removing a barricade, one plank at a time is removed.
* Allow rain barrels to be moved. Potential mod breakage: IsoThumpable.setMaxHealth() now only sets MaxHealth, it doesn't set Health as well.
* Moving carpentry objects preserves the original object's modData table.
* Fireplace: Fixed crash when lighting.  Fixed sprite size/position.  Fixed light radius in multiplayer.
* Rotten spices (such as mayonnaise) can't be added to a recipe unless cooking skill is high enough. (Issue #89)
* Allow digging farm plots with a shovel.
* The "Dig" context menu action now says "Dig With Hands" when the player doesn't have a shovel or trowel. (Issue #71)
* Alarm sound stops playing sooner after fast-forwarding. (Issue #50)
* Fixed most ??? and broken tiles in community maps that haven't been updated for the 2x tileset changes.  The 'sewer' tileset doesn't exist in 2x yet, it's used in many Bedford Falls garages so they still display ???.  These fixes should be applied when starting new games using community maps as well as loading old savefiles.
* Fixed inventory-menu tooltips not going away sometimes when using the controller.
* Added an in-game server settings editor.  This is basically the same as PZServerSettings, but is in-game so it can be translated.  It can be accessed by the new "Servers" button, which may go away once starting servers from the client is added.
* The Sandbox options screen was redesigned.  There were changes to how Sandbox and server options are implemented, to make it easier for the developers to add new options in the future.  Please report any weird bugs with Sandbox or server options that these changes may have caused.
* The zombies.ini files which held the advanced zombie options are no longer used.  Those settings are now regular Sandbox options.
* Fixed an exception when climbing through a wall-without-window.
* Fixed wall-without-window being blocked by furniture next to it.
* Fixed ISCoordConversion, broken by 2x changes.  This caused problems removing grass behind walls.
* Fixed fridge sound not coming back on when a generator is started.  Added freezer hum. (Issue #93)
* Split evolved recipes Pasta into PastaPan/PastaPot, Rice into RicePan/RicePot.
* Don't allow non-empty containers (i.e., Garbage Bags) to be used as carpentry materials. (Issue #97)
* Display the translated name of tools in the furniture-moving info window.
* Fixed Mayonnaise not adding calories/carbs/lipids/proteins to food when used as a spice. (Issue #92)
* Clear the action queue when a player dies.  This fixes an exception when the player dies transferring inventory items.
* Fixed campfire light radius not changing immediately after adding fuel.
|-
|[http://theindiestone.com/forums/index.php?/topic/18572-iwbums-build-3413/ Build 34.13 (IWBUMS Release)]|| 15th March 2016 ||
* Fixed an exception when using the mousewheel in the main menu before the game started.
* Fixed container capacity changing when moving objects.
* Fixed freezer container being lost when moving objects.
* Fixed wrong container capacity being displayed when clicking on objects in the world.
* Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist).
* Fixed farming sprites not showing in the context menu.
* Fixed farming sprites for in-game plants.  There may be bugs here, it's a bit confusing.
* Fixed some ??? tiles when importing old savefiles.
* Fixed disappearing items and weight capacity possibly being exceeded when spawning items.
* Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan.
* Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer.
* Fixed ProjectZomboid.exe argument handling.
* Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer.
* Fixed vertical sprite position after moving objects with the 2x tiles.
* Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later).
* Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed.
* Crates can now be moved with the furniture-moving commands.  When building new crates, the height is chosen automatically (no need to use the R key).  Currently, this allows stacking crates on top of tables as well, although that might change.  Destroying crates lower in a stack should cause the higher crates to drop down.
* Fixed the new lighting system not "spotting rooms" properly.  This prevented spawning of indoor zombies and generators.
* Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world.
* Fixed 3D models flickering on/off in coop.
* Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day.
* Fixed right-clicking not detecting players or corpses with the 2x tiles.
* Fixed black fridge having 20 freezer capacity
* Fixed the appearance of grime below windows (so it matches adjacent walls).
* Changed some nutrition nuмbers
* Updated left side icons to non-pixelized ones
* Fixed unlucky trait giving some times more loots
|-
|[http://theindiestone.com/forums/index.php?/topic/18438-iwbums-build-3412/ Build 34.12 (IWBUMS Release)]|| 4th March 2016 ||
* Nutrition system - Food now has a more realistic nutritional content, and characters change over time based upon the quality of the food they eat.
:* Every items has now nutrition values such as fat, proteins, carbohydrates and calories.
:* You gain lose/gain weight depending on your calories intakes, other nutritions values can affect your strength, your xp gain, your endurance, etc...
:* Nutrition values are displayed on packaged items, a nutritionist trait has been added, he can see every nutrition values (free for fitness instructor)
* New C++ lighting system.  Runs a lot faster and doesn't get interrupted when the map scrolls.
* Freezers! Some fridge now have freezer, but foods in them to freeze it and it'll stay fresh much longer!
* Fixed trait tooltips not showing.
* Fixed an old multithreading bug with map loading that resulted in RecalcProperties exception.
* Fixed thunder sound volume (now tied to main game volume).
* Fixed Sandbox option screen being displayed when starting a new character from an existing world.
* Shift-E will open/close a door instead of any sheet hanging on it if the player moved recently.
* Thumpables (like crates) placed next to windows are no longer solid.
* Fixed handling of +connect arguments added by Steam.
* Sheets are added on whatever side of the window the player is on.
|-
|[http://theindiestone.com/forums/index.php?/topic/18102-released-build-3410-food-tracker-build/ Build 34.10 (stable release)]|| 4th Feb 2016 ||
'''Update 1:'''
* Added nutrition debug file
* Fixed some bugs with the nutrition system
* Reduced hunger decrease (so you'll be less starving)
* Hunger reduce faster if fighting
* Added malus for having too much or too few carbs/ptos/lipids (still not 100% done)
* Cap the calories values (can't go under 3500 or over 4000, let's see if it's help or way too unrealistic and i'll remove it...)
'''Update 2:'''
* Added icons for the new traits (not definitive icons!)
* Added new traits descriptions
* You now can't eat if you're well fed
* Fixed weight-related trait sometimes not being updated in character info screen
* Changed single berry in a bunch of berries
* Added pasta & rice (they are evolved recipes, lot of food can be added in them, you need a water pot to prepare them)
* Added several foods to evolved recipes (canned foods can now be added to recipes, etc...)
* Fixed cutting fish filet not adding nutritional values
* Fixed unfit/out of shape being good traits
* Well fed moodle will stay bit longer
* Fixed some evolved recipes incorrect nuмbers
* Reduced speed of gaining/losing weight
* Calories to gain weight is now based on your weight (the more you have weight, the more calories is needed to gain weight)
* You know start at 800 calories (previously 500)
* Fixed Emaciated trait having wrong value
* Fixed nutrition values in food tooltip being displayed in green
* Fixed nutrition value of base item (cake preparation, pie dough..) not being added in evolved recipe
* Balanced some nutrition values
'''Update 3:'''
* Added freezer (icons are placeholder! Mash will do way better than me :D)
* Every fridge (will be changed) have now a freezer, possibly with some food in them (if so, I lowered a tad the food spawn in fridge)
* Place food (not everything can be freezed!) in freezer and wait a bunch of time (check the item details to see the progression) and it'll be freezed!
* Frozen items have way more time before getting rotten (about 50 times more), but you'll need power to have the freezer on :)
* To unfroze an item, just take it in your inventory or put it in the oven for some time (item first unfroze THEN start to heat for cooking)
* Fixed pasta & rice not give back the pot when ate.
* Fixed eating only a portion of food giving .weird nutrition bonus
* Fixed creating pasta bowl giving rice bowl.
* Fixed incorrect berries values for evolved recipes
* Fixed some incorrect mushroom values for evolved recipes
* Balanced some nutrition values (thanks a lot to all of you guys for this :D)
|-
|[http://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ Build 33.20 (IWBUMS Release)]|| 18th Jan 2016 ||
33.15
* Fixed rendering of usernames and radio/tv text in coop.
* Added translations for paint symbols.
* Fixed tv on/off/volume/etc settings not always syncing in multiplayer.
* Fixed short fence doors blocking sight.
* Doors with glass/portals don't block sight unless barricaded 3+ times.
* Made hoppable fences/walls less transparent when standing behind them.
* Bags on the ground show in the loot window's list of containers.
* Play door lock/unlock sounds from the player's square, not the door's square, so they don't sound muffled when the player is behind the door.
* Stop the heartbeat sound after death.
* Added Mod ID and Map Folder to item descriptions when submitting them to the Workshop to make it easier for server admins to add them to their servers.
* Fixed endurance recovery ignoring FPS and game speed.
* Fixed (?) game window getting scaled by High DPI feature on Windows.
* Fixed exception reading map_meta.bin if the world changed size.
* Fixed floor-tile stacking when moving floor tiles in multiplayer (won't fix existing moved tiles).
* Fixed missing words in building-menu tooltips.
* Fixed carpentry doors fading out and being unclickable when viewed from behind.
* Fixed fireplaces not having 'fireplace' container type so they couldn't be used for cooking.
* Fixed outhouse door sprite not being a door.
* Fixed (?) light-switch packet spamming in multiplayer.
* Fixed an extra window object being created when a window breaks trying to pick it up in multiplayer.
* Fixed Unemployed profession only having one spawnpoint in Muldraugh.
* Added exception handling around randomized building code to stop server crashes.
* Fixed (?) RDSGunslinger exception.
* Print a console message on Linux about xrandr possibly being required (in case creating the display fails).  LWJGL uses xrandr to get a list of ѕupported display modes.
* Fixed sandbox settings not being set to default for new sandbox and challenge games.
* Limit gunshots, screams and dog barks to at most 1 per day.
33.16
* Fixed attacking zombies through closed "see-through" doors.
* Fixed issues removing/placing windows.  Ropes can now be attached to window frames without windows.
* Fixed disappearing posters/flags/etc after moving them.
* Fixed the tutorial telling the user to hold SHIFT instead of whichever key is bound to "Run".
* Fixed Deaf trait using Hard of Hearing's tooltip description.
* Fixed generator sounds not working in multiplayer.
* Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks.
|-
|[http://theindiestone.com/forums/index.php?/topic/17110-released-build-33/ Build 33 (stable release)]|| 17th Nov 2015 ||
'''[NEW STUFF]'''
* FMOD: New sound engine!
:*Tons of new sounds and ambient! (fridge buzz, water drip, birds...)
:*New random music algorythm: some weird music will start at night to give a creepy ambient!
:*Proper 3D sound!
:*The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop!
:*Added an ambient volume slider in the option.
* New randomized buildings:
:*Some buildings will now be burnt, looted or already barricaded.
:*Some will have specific professions loots
:*Made world more alive, some windows/inside door will be open.
*New main menu!
:*Allowing to custom your difficulty settings easier.
:*You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing)
:*Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!)
:*Then select if your character will start with some bonuses, such as items or xp multiplier!
*New trait: herbalist
:*With this trait you can find medicinal herbs by foraging.
:*They'll help you fixing your broken bones, your stomach disease, etc.
:*Some will require to be transformed in poultice with a mortar and a pilon!
:*Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)
* Radios
* TVs
* Moveable furnitures! (icon is on the left)
* Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)
* Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)
* Added /alarm server admin command to force an alarm to play in the current room.
* Added farming mag to learn the mild flies cure
* Added electronics mag to learn how to make and add remote trigger
* Added way to learn remote controller v2 and v3 in electronics mag
* PZServerSettings edits INI as well as SandboxVars.lua.
* Save players every minute instead of every 2 seconds.
* Active translation mods will be loaded when joining a server.
* Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.
* Zombies that fall from a height fall over and take some damage.
* Added buttons to enable/disable mods. Double-clicking still works.
* Added warning about Workshop items not being displayed when Steam is disabled.
* The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.
* PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options)
* The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
* Added MaxAccountsPerUser to limit the nuмber of accounts tied to each SteamID. If this nuмber is zero (the default) then there is no limit. Admins may create any nuмber of accounts for themselves.
'''[FIXES/BALANCE]'''
* Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
* Crafting UI displays spices and poison already added to a recipe.
* Crafting UI displays poison icon next to known poisonous ingredients.
* Fixed watermelon sliced/smashed weight
* Possibly fixed multiple copies of other players appearing in multiplayer.
* Fixed speed of falling not considering framerate.
* Reduced movement rate when going up or down stairs.
* Fixed OpeningHours sprite bug.
* Fixed flickering when in the Lua debugger.
* Fixed health-panel errors when spamming right-click actions.
* Fixed some outdoor chairs showing "Remove Bush" in context menu.
* Fixed generators only powering levels 0,1,2 no matter which level the generator was on.
* ProjectZomboid exe prints any exception after running the main() method.
* Fixed an exception with footstep sounds when the player was falling.
* Fixed lighting flashes not working when shaders were turned off.
* Fixed clicked-on worn clothing not being used by a recipe.
* Fixed a nuмber of issues with using the bundled Java Runtime Environment on Linux.
|-
|[http://theindiestone.com/forums/index.php/topic/16470-released-build-3230/Build 32.30 (stable release)]|| 16th Sep  2015 ||
* Fixed Steam servers not being able to download Workshop items.
* Servers use WorkshopItems= INI option that takes a list of Workshop item ID nuмbers separated by semicolons. The server will download/install/update these items when starting up.
Example: WorkshopItems=490954937;492428344;492886697;492887139


* Fixed scoreboard not showing Steam details for distant players (all those %1).
'''[BALANCE]'''
* ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates.
*The weight of some items have been changed :
* ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments.
**Frying Pan from 2 to 1.
Example:
**Pot of soup from 6 to 4.
ProjectZomboid64.exe -Xmx1024m -- -nosteam
*Benefits from food will now last longer.
*Lowered the chance of finding a Spiffo.


* Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers.
'''[BUGFIXES]'''
* Setting Open=false no longer keeps a server out of the public server list.
*Fixed the cabbage icon.
* /banuser on a disconnected user also bans that player's SteamID.
*Some fix in the crafted item sprite (sometime they bug when reload).
* Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players.
*Fixed the help text in admin command (if you misstyped something, now the help text will be correct).
* IP addresses are not banned on Steam servers, but SteamIDs are.
*[MP] You can now use the character ' in your username.
* Removed the "ban ip" admin button on the scoreboard on Steam servers.
*[MP] Fixed zombie corpse with no items on them.
* Fixed the UI that shows when you join a server through Steam's own server browser.
*[MP] Fixed safety toggle from sometimes not synced.
* Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name.
*[MP] Even if DisplayUserName is off, you can now see the safety skull.
* Fixed kick/ban messages not being displayed on the client sometimes.
*Disable stencil buffer in 3D model FBO.  Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't ѕupport the combined depth/stencil images.  
* Handle +password commandline option when joining a server using Steam's server browser.
*Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables.
* Fixed crawling zombies sometimes getting walking-zombie speed.
*Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with.
* Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123)
*Print an error if there is no spawn-point table for the current map.
* Added getModInfoByID(modID) Lua function.
*Fixed female pants/skirt glitch when not wearing a top.
* Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121)
*Fixed RecipeManager bug calculating the age of created items.
* Options screen now has Back/Accept/Apply buttons. (Issue #002120)
*Fixed 3D animation glitch when weapon attack animation finishes.
* Set fullscreen and resolution at the same time when applying option changes.
*Fixed a big hitch when first seeing a large group of 3D zombies. Borrow the OpenGL context from the RenderThread only one time when setting the zombie models.
* AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist.
*Fixed an old map-streaming bug. It's possible to have a chunk scheduled to be saved/reused and loaded at the same time.  This can happen if you step over a chunk boundary and then back again quickly. What was happening was the chunk woul...
* The 'steamid' field in the whitelist is updated every time a client connects.
*Make walking in GhostMode approx 1/2 slow as sprinting. This is used in multiplayer. Always moving at warp speed makes it hard for admins to walk along ledges etc.
* Added "Blood Decals" option to limit the nuмber of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer.
*Reduced garbage creation and with 3D models. Don't update model lights in the render thread.  
* Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing.
*Change current animation after switching weapons while aiming. (Issue #000315)
* Fixed /reloadoptions causing options to be listed multiple times by /showoptions.
*Fixed smash-a-window becoming open-a-window when initially in attack stance. (Issue #000314)
* Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator.
*Added custom maps in multiplayer. Since custom maps are handled through the modding system, mods are needed in multiplayer. In serverOptions.ini, "Mods" is a semicolon-separated list of mod id names. Mods=BedfordFalls;AnotherMod;YetAn...
* Added "Borderless Window" option. The game must be restarted for this option to take effect.
*Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds.
* Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command.  
*Mods can load custom .pack and .tiles files.
Example:
**In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME NUмBER means load media/NAME.tiles There may be multiple pack= and tiledef= lines in each mod.info
rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit
*Walk next to a tent before sleeping in it.
 
*Fixes to ISBuildingObject.
* Renamed /list to /connections. /list wasn't displayed by /help before.
*Added "Destroy Floors" command.  Only allowed at z > 0. People wanted this to correct carpentry errors (and fight griefers who block stairs with floors).
* Added /disconnect that takes the connection nuмber to disconnect.  
*Fixed LastStand bugs.
 
*Fixed tents. ISBuildingObject changes. Tents use both front and back tiles and can face either direction.
Example:
*Increase the distance that Shift-clicking toggles curtains.
/connections
*Darkened localToBuilding lights a bit.
connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true
*Call GameClient.getCustomModData() when needed.
/disconnect 1
*Fixed RecalcAllWithNeighbours() not recalculating all the squares it needed to. Stumbled upon this while doing the chop-down-tree action.  
Disconnected connection=1 username="SomeUser"
*Added chop-down-tree timed action.
 
*Fixed 'hours survived' getting reset in MP.
* Fixed blood-travel distance when stomping on zombies in multiplayer.
*Throw an exception when loading IsoWorldInventoryObjects when the item type is unknown (same as ItemContainer.load() does)
* Fixed position of the Chat context menu (used to clear the chat text).
*Discard IsoWorldInventoryObjects that use obsolete item types.
* Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130)
*Fixed not being able to sprint N/S/W/E in GhostMode (Issue #000297) . If the amount of movement is > 1 in any direction then testCollideAdjacent() returns true.
* Added a UI to set the time before bombs explode. It works with controllers.
*Fixed GhostMode not being set when admin joins a server.  Don't drawDebugChunkMap() unless Core.bDebug is set. (Issue #000296)
* Fixed lighting bug in coop when one player had "Cat's Eyes" trait. (Issue #002132)
*ISDestroyStuffAction: sync the breakdoor sound with the sledgehammer swing animation.  Sync sound in MP too.
* Fixed ambient sounds (house alarms, etc) not playing relative to the closest player in coop. (Issue #002132)
*Fixed ambient door/window lights "popping" when turning.
 
*Fixes to ISTakeWaterAction.
|-
*Save the game after converting to a new world version.
 
*Redid the food-aging system.
|[http://theindiestone.com/forums/index.php/topic/16454-released-iwbums-3229/Build 32.29 (stable release)]|| 15th Sep  2015 ||
*Don't print "timeout downloading zip" in console once the download has finished.
* Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password.  Each command should include the arguments to the command.
*Free 3D model slots before return-to-menu. There seemed to be stale zombies and players in ModelManager.Contains.
* Renamed /list to /connections.  /list wasn't displayed by /help before.
*Display the weapon condition, cooking progress, and drainable-amount-remaining as progress bars. Also moved the "Contains:" recipe line below the item name, and fixed images *overlapping the Contains: label. Also fixed the InventoryPane co...
* Added /disconnect that takes the connection nuмber to disconnect.
*Fixed AdjacentFreeTileFinder not handling diagonals (Issue #285).
* Fixed blood-travel distance when stomping on zombies in multiplayer.
*Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff.
* Fixed position of the Chat context menu (used to clear the chat text).
*Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall.
* Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130)
*Add ѕupport for obsolete script items. This is needed since savefiles cannot be loaded if there are unknown items. The type of item (Food, Weapon, etc) needs to be the same so the InventoryItem (or subclass) load() method reads the correc...
|-
*Fixed some issues with destroying windows.
 
**1) A wall with a window couldn't be destroyed with the sledgehammer.  ISWorldObjectContextMenu now checks for a wall if there is a window.
 
**2) Removing a window leaves the wall behind, but there i...
|[http://theindiestone.com/forums/index.php/topic/16448-released-iwbums-3228/Build 32.28 (stable release)]|| 14th Sep  2015 ||
*Fixed adding sheetrope on the server. The client calls canAddSheetRope() which calls getOrCreateGridSquare(), but the server doesn't.
* Fixed Steam servers not being able to download Workshop items.
*Fixed ISInventoryPage using invalid container with ItemPicker. Also set IsoGameCharacter.inventory to "explored".
* Servers use WorkshopItems= INI option that takes a list of Workshop item ID nuмbers separated by semicolons. The server will download/install/update these items when starting up.  
*Fixed local/global chat not using the desired key bindings.
Example: WorkshopItems=490954937;492428344;492886697;492887139
*Fixed typo in SuburbsDistributions.lua (affected mechanic shop)
* Fixed scoreboard not showing Steam details for distant players (all those %1).
*Fix #2 for IsoCell.getOrCreateGridSquare on the server.
* ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates.
*Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers unѕupported" error with the 3D models, which is odd *since that is part of the OpenGL 1.5 API.
* ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam
*Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ...
* Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers.
*Fixed IsoCell.getOrCreateGridSquare on the server.
* Setting Open=false no longer keeps a server out of the public server list.
*Fixed ServerList.txt file stream not being closed.
* /banuser on a disconnected user also bans that player's SteamID.
*Fixed mod.info file streams not being closed.
* Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players.
*MP time sync: server sends clock time to clients every 10 game minutes.
* IP addresses are not banned on Steam servers, but SteamIDs are.
*Fixed missing 3D female hair. SurvivorFactory.setHairNoColor uses F_Hair_Bob, F_Hair_Long, F_Hair_Long2, F_Hair_OverEye and F_Hair.  But there is no f_hair.txt so I used f_hair_kate.txt
* Removed the "ban ip" admin button on the scoreboard on Steam servers.
*IsoObjectPicker scores IsoThumpable doors the same as regular doors.
* Fixed the UI that shows when you join a server through Steam's own server browser.
*Prevent zombies thumping on crafted door frames. Someone reported a door frame was destroyed before the door.
* Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name.
*Farming/campfire fixes.
* Fixed kick/ban messages not being displayed on the client sometimes.
**1) The LoadGridsquare event on the server is happening before the square's properties are updated, so the 'exterior' check fails.
* Handle +password commandline option when joining a server using Steam's server browser.
**2) After a server soft-reset, the farming clock is reset to zero, so last-time-water...
* Fixed crawling zombies sometimes getting walking-zombie speed.
*Fixed lighting not being updated immediately when opening/closing doors.
* Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123)
*Allow doors to be built inside regular door frames, not just IsoThumpable door frames.
* Added getModInfoByID(modID) Lua function.
*Fixed destroying IsoThumpable container destroys contained items. When destroyed with the sledgehammer context menu command, items were not destroyed.
* Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121)
*Fixed campfire sprite not getting set properly in MP.
* Options screen now has Back/Accept/Apply buttons. (Issue #002120)
*Fixed soft-reset bug with campfires.
* Set fullscreen and resolution at the same time when applying option changes.
*Fixed ISFarmingInfo bug on client.
* AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist.
*Fixed excessive memory usage during server soft-reset.
* The 'steamid' field in the whitelist is updated every time a client connects.
*Fixed campfire object not updating on load.
* Added "Blood Decals" option to limit the nuмber of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer.
*Campfire rewrite
* Made the "Mute" button in the scoreboard visible to non-admins.  This stops a user's chat messages showing.
**Added ISCampfire object.
* Fixed /reloadoptions causing options to be listed multiple times by /showoptions.
**Got rid of campfire ID#.
* Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator.
**Use nested modData tables instead of "campfire:N:...".
* Added "Borderless Window" option. Tested on Windows 7 only.
**Don't extinguish campfires instantly when rain starts. Instead, reduce the fuel twice as fast as long as it is r...
|-
*Synced removing build material from the ground.
 
**Seems like there was a bug in the loop as well, since it removed items without decrementing 'm'.
|[http://theindiestone.com/forums/index.php/topic/16346-released-iwbums-3227/Build 32.27 (stable release)]|| 7th Sep  2015 ||
*Update ISFarmingInfo on the client when plants change.
* Added RCON (remote console) ѕupport on the server.  When enabled, the server accepts console commands through a TCP connection. A simple RCON client is provided in the rcon/ folder of the game.  There are two options in the server INI file, RCONPort and RCONPassword.  If RCONPassword is left empty, then RCON is disabled.
*Farming: plants that are not outside don't get watered when it rains, get less health from sunny days. Some plants (carrots and radishes) suffer when there is too much water, so people grow then inside.
* The tabs in the Crafting window will scroll horizontally if the tabs are wider than the window.  They can be scrolled with the mousewheel or by clicking a button. (Issue #002100)
*Changes to Core.setDisplayMode()
* Added console messages about Steam vs non-Steam clients and servers when connecting to a server fails.
**1) Fixed RenderThread.returnContext() not getting called if the display mode couldn't be set.
* Require long 'E' press to climb through a broken window with no floor on the other side.
**2) Only accept isFullscreenCapable() display modes when asking for fullscreen.
* Attempted to fix "laggy" zombie combat in multiplayer.  The server sends updates every turn (12 times per second) for the 10 closest zombies to the player. (Issue #002098)
**3) Set fullscreen + displaymod...
|-
*Fixed running out of file handles on Linux (too many open files).
 
**Looking at Resource Monitor I saw many open files:
|[http://theindiestone.com/forums/index.php/topic/16282-released-iwbums-3226/Build 32.26 (stable release)]|| 1th Sep  2015 ||
**1) All the .lotheader files
*Fixed SafeMode getting set on single + dual-core machines. This required setting zoom/shaders in the options every time the game started.  (Issue #000886, #001534, #001946)
**2) Many duplicate ambient stream .ogg files (windy day, windy night etc); more as time passed...
*Fixed exception when rendering the new controller UI.
*Fixed see-through-walls on z > 0 along chunk boundaries.
*Fixed 'Reload config files' doing nothing for controllers that hadn't been activated yet.
*It was possible to see through the west walls of the 3-story grey office building in WestpointThis was due to there being no squares on the other side of the wall.
*Fixed Linux server not running due to a lack of jinput.jar.
*Fixed chunky lighting.
*Fixed setting ServerPlayerID= to the empty string not disabling the what-server-was-this-player-created on check.
*I set out to fix non-smooth lighting on exterior walls at z > 0.  Turns out this fixes chunky lighting inside rooms as well.
*Fixed /changeoption not allowing an option's value to be set to the empty string.
*Fixed quoting problem with projectzomboid.sh (Linux demo won't launch).
|-
*Fixed IsoWindow properties.
 
*Allow right-clicking on IsoThumpable walls that are s or e of the player.
|[http://theindiestone.com/forums/index.php/topic/16267-released-iwbums-3225/Build 32.25 (stable release)]|| 29th Aug  2015 ||
*When thumpable walls are "transparent" it wasn't possible to interact with them via the right-click menuNo plaster, paint, etc was possible.
*Fixed highlighting on carpentry doors when placing them. (Issue #002080)
*Fixed rare exception in SpeedControlsHandler
*Fixed being able to build multiple doors on a door frame. (Issue #002079)
*Fixed garbage creation in ModelCamera
*Fixed not being able to build doors in "walls with door hole" without a frame.
*Fixed issues with windows on chunk boundaries. Issue #000237
*Fixed destroying a door frame leaving a floating door. (Issue #002077)
*Fixed a rare crash in SwipeStatePlayer. The code I commented out already happens near line 331.
*Fixed exception when a controller.config file specifies an invalid axis.
*Fixed 3D player not facing the direction of movement when walking a path.
*Fixed non-admins sometimes seeing local chat of invisible players in chat log.
*Fixed light sources not being removed when out of bounds.
*/grantadmin and /removeadmin now update the 'admin' status of connected players.
*Fixed pistol clips disappearing on Normal/Hardcore reloading difficulty.
*Fixed spamming "Chop Tree" cutting trees faster. (Issue #002054)
*Prevent item duplication in MP due to delaying grabbing items from the ground.
*Fixed exception after removing a DrainableComboItem from inventory. (Issue #002086)
*Fixed 3D animations not being the same duration as the sprite animation. If you chopped a tree with an axe with the 3D player model, you could hear that the chopping wasn't in sync with the animation. IsoSprite.update() does "def.Frame +=...
*When loading items, discard any items whose saved type does not match that in items.txt.
*Improved  blood splatter rendering / logic .
*Fixed deactivating a mod deactivating all it's required mods.  (Issue #002091)
*Server handles the -debuglog commandline option.
*Crafted items that don't fit in the player's inventory are dropped. (Issue #002085)
*Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles).
*Fixed axe condition lowering 2x as fast when attacking a tree compared to the "Chop Tree" action. (Issue #002090)
 
*"Not effected" -> "Not affected" Outdoorsman trait description. (Issue #002089)
'''[TRANSLATION]'''
*Instead of writing the server's IP address in player files to prevent copying, give each server a randomly-generated ID nuмber saved as ServerPlayerID= in the server's INI file. If ServerPlayerID="", then this protection is disabled.
*Korean language is back !
*Added right-click menu to Chat with Clear command.
*Japanese language ! (thanks a lot Katzengarten !)
*Limit chat messages to 256 characters to combat spamming.
|- style="vertical-align:top;"
*Added "Local IP" to the saved-servers list for Steam serversIf you are trying to connect to a server on your local network and it fails when testing the TCP download port, set your server's LAN address in the Local IP field. (Issue #002092)
|<span id=25 v3>2.9.9.17 build 25 v3</span>|| 25th March 2014||
*Limit helicopter sounds to one every half hour of game time.
 
*Added Mac server scripts for running a server from the install directory (not SteamCMD).
*Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future.
**There's a new UI to help people configure their controllers. The blue area on each axis is the "dead zone".  The nuмber of each axis and button are what go in the controller's .config file.
*Optimization of FBOs. Only uses one for every 3D character in the game.
|-
*Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that.
 
*Lowered default # models in 3D since some of those who did have FPS issues often didn't occur to them to lower the 3D model count in options themeselves. :( looked into an FPS driven auto system but found its results a little unpredictable and weird.
|[http://theindiestone.com/forums/index.php/topic/16166-released-iwbums-3224/Build 32.24 (stable release)]|| 21th Aug  2015 ||
*Other stuff, will get the others to fill out.
**Fixed the ban-ip button in the players list not adding the IP address to the db file.
 
**Remove any banned IP address for a username when using /unbanuser.
|- style="vertical-align:top;"
**Added server option to enable/disable VAC on Steam servers. In the server's INI file, use SteamVAC=true|false.  On the server command-line use -steamvac true|false.
|<span id=25 v2>2.9.9.17 build 25 v2</span>|| 21th March 2014||
**Fixed (?) ProjectZomboid32.exe failing to start due to Java not being able to allocate heap space.
 
**Added -modfolders command-line option to control where mods are loaded from. "-modfolders workshop,steam,mods" is the default. Any of the 3 keywords may be left out and may appear in any order.
NO OFFICIAL CHANGELIST
**Fixed a certain packet bouncing between client and server causing the server to crash.
**Made the "Take Dirt/Gravel/Sand" commands more hack-proof in multiplayer.
**Fixed Lua require() function not working for mod files. (Issue #002075)
**Don't display a dialog box when a sound can't be loaded (except in debug mode).
**Fixed going fullscreen when the current window size isn't a valid fullscreen resolution.  The game now finds the closes fullscreen resolution to switch to. (Issue #002009)
**The server lists now display whether each server is whitelisted.
*Note: In this build I'm using Mac libraries built on my own machine instead of pestering Rathlord to do it.  If the Mac build is broken now, that's the reason.
|-
 
|[http://theindiestone.com/forums/index.php/topic/16114-released-iwbums-3223/Build 32.23 (stable release)]|| 17th Aug  2015 ||
**A little red notification pops up for a few seconds in the bottom-right corner of the screen after an exception occurs. Currently it simply shows the nuмber of exceptions that have occurred.
**Added SteamScoreboard=true|false|admin server option to show/hide avatar + profile name in the players list.
**PublicName and PublicDescription are updated for Steam servers after /reloadoptions.
**Fixed fast-forward keys working in the menu screen. (Issue #002055)
**Fixed rapidly pressing 'E' key not smashing a window. (Issue #002051)
**Added "Mute" button to the player's list.  This stops that player's chat messages appearing.
**Stopped chat scrolling when new messages appear if the chat isn't scrolled all the way to the bottom already.
**Fixed Workshop uploads and Steam overlay on Linux (thanks Blindcoder).
**Fixed Mac Steam-stuff/multiplayer not working (thanks Rathlord and EnigmaGrey).
*It seems some people are having issues with ProjectZomboid32.exe on 32-bit Windows.  The console says "Could not reserve enough space for object heap". Let me know if that works or doesn't work for you.  You might try disabling the Steam Overlay and see if that helps. I noticed that some Steam DLLs want to load themselves in the middle of the application heap, which prevents Java allocating a single large block of memory for it's heap space.
|-
|[http://theindiestone.com/forums/index.php/topic/16081-released-iwbums-3222/ Build 32.22 (stable release)]|| 16th Aug 2015 ||
*Fixed (?) Mac OS X build.
*Fixed not reporting a failure to create a new Workshop item.
*Fixed button layout in the Mod screen after resizing the game window.
*Distribute steam_appid.txt so .bat files work.
*Fixed ProjectZomboid32.bat trying to use 64-bit Java.
|-
|[http://theindiestone.com/forums/index.php/topic/16070-released-iwbums-3221/Build 32.21 (stable release)]|| 16th Aug  2015 ||
*Fixed the game not running is Steam's "offline" mode.
*Added -nosteam option to client and server to disable Steam integration.  Set it using "Set Launch Options" in the game's Steam properties window.
*Added checkbox to public server list to display servers running incompatible versions.
*Steam servers display "Ping" instead of "Last Update" in the public server list.
*Stop MersenneTwisterRNG() going to random.org to get a seed.
*Require longer 'E' press to climb over a fence when there's no floor on the other side.
*Load mods from Zomboid\Workshop\* folders so modders don't need to copy files.
*Fixed Mac build not loading networking libraries due to missing libsteam_api.dylib.
*ModSelector has "BACK" button in same place as others screens.
*Clicking 'Get Mods here!" button opens Spiffo's Workshop in the Steam overlay or Steam client.
*Workshop items called "Mod Template" are marked as private.
*Workshop items containing a mods/ folder are tagged "Mod".
*Workshop items containing a maps/ folder are tagged "Map".
*KickFastPlayers=false by default because it doesn't work right for some people.
|-
|[http://theindiestone.com/forums/index.php/topic/16025-released-iwbums-3220/ Build 32.20 (stable release)]|| 12th Aug 2015 ||
[Steam Workshop]
*There's a new "Workshop" button in the main menu screen.  That takes you to a screen where you can upload mods to Spiffo's Workshop.  Look in your user Zomboid\Workshop\ModTemplate folder for an example of how to arrange your files for uploading.
[Steam Multiplayer]
*There is now a proper anonymous dedicated server that can be installed and updated using SteamCMD.  This is a separate Steam application.  Here is an example of the commands you might use to install/update a server on Windows using SteamCMD:
**login anonymous
**force_install_dir C:\PZServer
**app_update 380870 -beta iwillbackupmysave -betapassword <password> -validate
**quit
*Steam servers require two additional ports to function (I'm guessing they are both UDP ports, but you may need TCP as well).  These are in addition to the DefaultPort= setting.  These can be specified in two ways:
**In the server's INI file as SteamPort1= and SteamPort2=.
**Using command-line options -steamport1 and -steamport2.
[Steam versus Non-Steam]
*You will see "(Steam)" next to the version nuмber in the main-menu screen when running a Steam-enabled client.  Steam-enabled clients can only connect to Steam-enabled servers.  Servers still require an account username and password, however be aware that you are logged into the server using your Steam account credentials.  Other players can see your Steam avatar and profile name in the scoreboard regardless of the server username you choose.
[Steam Broadcasting]
*This allows other people to watch you play.  Open the Steam Overlay, click Settings, click the Broadcasting tab, then click the link at the top beside "Broadcast Status" to start a broadcast.  There may be an easier way.
[Other changes]
*Updated LWJGL (OpenGL library) to version 2.9.3.
*ComboBox dropdown list is now a ScrollingListBox.  This fixes things like the languages combobox going offscreen.
*Disable "mouse look" after the player dies.  If the player died while right-clicking, the view sometimes got stuck to the mouse pointer.
*Fixed movement-speed bug with multiple fractured/injured body parts. (Issue #001997)
*Added tabs to the Options screen and controller-enabled most of it.
*Added new volume controls to the Audio options.
*Double-tapping the Start button on a controller goes to the main menu.  In multiplayer, a single press goes to the main menu (since there's no pause).  Pressing Start again in the main menu returns to the game.
*Fixed "Smash Window" doing multiple attacks per animation against barricades.
*Fixed transfering all recipe items marked 'keep' from other containers when crafting.
*Campfire/tent actions take items from surrounding containers.
*Allow walls and door frames to be built when the player is standing on the same square.
*Don't show inventory-window buttons overtop the column header.
*Refresh containers in inventory/loot windows after building or destroying something. (Issue #002007)
*Fixed two carpentry windows forming a SE corner not blocking movement. (Issue #002022)
*Fixed carpentry window frames not blocking zombie migration/respawning.
*Fixed fake-dead zombies doing damage when the player is not in front of the zombie.
*Added 24-hour / 12-hour clock option.
*Fixed missing ">" character in ServerWelcomeMessage breaking chat and other things.
*Don't allow "|" in save-folder names (not allowed on Windows).
*Fixed joypad trigger/d-pad buttons conflicting with other buttons.  Usually the triggers and d-pad are treated as a single axis, but on some controllers they are individual buttons.
*Added -ip server commandline option to handle multiple network cards.
|-
|[http://theindiestone.com/forums/index.php/topic/15947-released-iwbums-3219/ Build 32.19 (stable release)]|| 6th Aug 2015 ||
*Fixed not being able to splint a fracture
*Fixed some bug in the health panel
*When destroying a window with a sledgehammer, the sheet rope will also disappear
*You can now use rope and not just sheet rope for the window
*Fixed being kicked on server if your sprinting skill was high
|-
|[http://theindiestone.com/forums/index.php/topic/15939-released-iwbums-3218/ Build 32.18 (stable release)]|| 5th Aug 2015 ||
*Health panel overhaul: damaged bodyparts are in a scrolling list.
*Added highlighting to the button-labels in MainScreen.
*Allow the EXIT button to be activated by the controller.
*Fixed zombies that are attacking getting pushed by other moving zombies.
*Also fixed the player getting pushed too much by zombies
*Unequip fishing net when placing it.
*Fixed calling sendObjectChange() in ISPlant when not on the server. 
*Fixed InventoryPane tooltips showing when another window is in front.
*Removed xeno-mods.com from list of valid mod URLs. (Issue #001960)
*Don't do the latestsave.ini for multiplayer game.
*[MP] Added KickFastPlayers server option. Don't kick players that were made invisible by an admin
*[MP] If NoFire is set on server, walls won't burn (from pipe bombs for example)
*[MP] Prevent copying a character (MP or SP) to another server
|-
|[http://theindiestone.com/forums/index.php/topic/15635-iwbums-3217/ Build 32.17 (stable release)]|| 15th July  2015 ||
*Fixed "Craft All" with water sources from context menu. (Issue #001925)
*Fixed clicked-on item not being used in some recipes. (Issue #001919)
*Fixed damage-bonus miscalculation at some Blade/Blunt levels. (Issue #001933)
*Fixed Axeman tree-chopping damage bonus only applying to Axe/AxeStone, not custom mod axes. (Issue #001932)
*Fixed being able to scavenge above ground level. (Issue #001926)
*Fixed multiple zombies possibly sharing the same ID# in multiplayer (immortal zombies bug). (Issue #001907)
*Fixed latestSave.ini ("Continue" button thing) getting written with Multiplayer save info.
*Fixed "Continue" button being clickable after loading a game. (Issues #001970, #001951, etc)
*Fixed LuaEventManager.AddEvent() not allowing mods to create custom events. (Issue #001958)
*Fixed loot-respawning not working correctly after 1365 in-game days. (Issue #001923)
*Fixed rain not rendering for all coop players. (Issue #001981)
*Crafting UI tabs can have different widths to ѕupport translations better. (Issue #001979)
*Fixed inventory window not sorting by custom Category. (Issue #001956)
*Fixed Calendar bug for players in Thailand locale.
*Fixed campfire sometimes not cooking in multiplayer. (Issue #001977)
*Server logs include the names of players placing/throwing bombs. (Issue #001965)
*Fixed bombs not getting removed from the ground after exploding in mp.
*Fixed bombs burning water tiles. (Issue #001941)
*Fixed is-it-raining status saving/loading. (Issue #001945)
*Fixed inventory tooltip not updating/hiding when it should. (Issue #001909)
*Show error message if "Continue" button can't load the most-recent save.
|-
|[http://theindiestone.com/forums/index.php/topic/15379-released-build-3216/ Build 32.16 (stable release)]|| 02th July  2015 ||
*Fixed coop health-panel breakage. (Issue #001902)
*Fixed right-click events being sent to non-visible panels. (Issue #001903)
*If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game.  The Zombie Lore settings would go back to normal once you loaded the game again though.
*New "Continue" button plays the last save from the main menu screen.
*Fixed incorrectly counting the nuмber of times some recipes can be done.  (Issue #001912).  A few recipes with custom OnCreate Lua functions may not return the correct result.
*Fixed no damage being done to a standing zombie on the next attack after it was shoved.
*'Get Bacon Rashers' & 'Get Bacon Bits' work with Hunting Knife.
*Fixed bombs destroying the outside walls of safehouses. (Issue #001911)
*New "Extinguish Fire" user interface.
*You can target a 2x2 area.
*The white circle shows where the player will stand.
*Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square.
*Water items use 10 units of water per square (1 water-bottle's worth).
*If nothing is burning on a square, nothing is consumed from the fire-fighting item.
*You can extinguish yourself/others.
*The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory.  If you already have a suitable item equipped, it will use that.
|-
|[http://theindiestone.com/forums/index.php/topic/15353-iwbums-3215/ Build 32.15 (stable release)]|| 01th July 2015 ||
*Fixed coop health-panel breakage. (Issue #001902)
*Fixed right-click events being sent to non-visible panels. (Issue #001903)
*If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game.  The Zombie Lore settings would go back to normal once you loaded the game again though.
*New "Extinguish Fire" user interface.
*You can target a 2x2 area.
*The white circle shows where the player will stand.
*Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square.
*Water items use 10 units of water per square (1 water-bottle's worth).
*If nothing is burning on a square, nothing is consumed from the fire-fighting item.
*You can extinguish yourself/others.
*The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory.  If you already have a suitable item equipped, it will use that.
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.13 (stable release)]|| 29th June 2015||
*Fixed "blinking" zombie models. (Issue #001858)
*Fixed PutOutFire working with empty extinguisher or sand/gravel/dirt bags.
*Fixed PutOutFire working from a distance.
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.12 (stable release)]|| 29th June  2015 ||
*Put out fire! (require extinguisher, water or sand/dirt/gravel bag)
*Some new menu changes/Fix
*Starting year is now 1993
*Distinguish between nuмber of items or nuмber of "units" of drainable/food items in Crafting UI.
*KahluaThread hack to avoid processing after resetting the lua environment.
*After enabling/disabling mods with the controller, some instructions from the old/reset Lua environment were being processed.
*Make the mod-selector screen work with a controller.
*Health panel grabs items from surrounding containers.
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.11 (stable release)]|| 28th June  2015 ||
*Fixed flashlight/fillet crashes. (Issue #001881, #001884)
*Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item.  This is needed since CraftingUI doesn't have any selected item.
*Fixed texture scaling in Inventory and crafting UI to ѕupport HydroCraft mod.  HydroCraft mod has some jumbo-sized item textures for things like the Smelter.
*Added translations for savefile errors to the savefile selection screen.
*Fixed controller not working with new solo selection screen.
*Added a scrollbar to map description panel in map selection screen. (Issue #001878)
*Fixed button border-color inconsistency in various load screens.
*Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui.
*Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887)
*Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888)
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.10 (stable release)]|| 27th June  2015 ||
*SURPRISE? WHO CAN GUESS? (I give you 30 seconds to notice it :D)
*Added a button to toggle between active and passive traits (show Strength & Fitness).
*Show skill progress-bar tooltips when using the controller
*Reset traits and professions to the default after enabling/disabling mods.
*Added RecipeTests.lua, a so-so testsuite for crafting.
*Crafting-from-floor fixes and general mayhem.
*More translations
*Create new crafting UI categories if needed (like you don't know anything 'bout fihsing, then learn it)
*Added recipes magazine (cooking, hunting, fishing)
*Unequip Camfire Materials when placing a campfire.
*Fixed walking being much noisier on fast-forward. (Issue #001853)
*Fixed exception when a non-existent mod is in loaded.txt (Issue #001856)
*Also fixed an infinite loop when Mod B required by Mod A can't be found.
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.9 (stable release)]|| 23th June  2015 ||
*Crafting UI will now works correctly with recipes that requires more than 1 type of item (like put nails in box)
*Crafting UI improvement
*Doesn't show one evolved recipe more than one time
*Doesn't show one item more than one time (no more multiple tomatoes in the evolved recipe ingredient list..)
*Also make the icon red if item not available (easier to read)
*Added ingredients list for evolved recipes
*Added "Add Ingredient" at bottom of the ingredients list
*Changed some recipes/items name according to Will
*Prevent crafting when you walked away from a container (refresh list of containers)
*Evolved recipe will take your base food age, so if you make a sandwich from rotten bread, your sandwich will be rotten
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.8 (stable release)]|| 22th June  2015 ||
*THE EXCITING CRAFTING UI! Press "B" (default) or click the left icon to show it.
*It allows you to see every recipes you know (some may need to be learnt from books, not all books are coded already, it'll be there soon)
*It also check for items in surrounding containers and automatically grab them.
*The above now also works for right clicking to craft!
*(I may have broke controller ѕupport on it for now, it'll be fixed don't worry)
*Evolved recipes also works for this! Check in your cooking tab!
*Also this update include few fixes/EP zombie population management fixes/balancing etc...
*Something something Zach something something M... something something AWESOME...
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.7 (stable release)]|| 19th June  2015 ||
*Fixed client crash in ZombiePopulationManager.updateMain(). (Issue #001803 etc)
*Added zombie radar panel to Last Stand #2 so all zombies can be located.
*Use the old house-in-the-woods map for Last Stand #2 until issues with the larger map are resolved.
*Fixed generators draining fuel/condition when activated in multiplayer.(Issue #001806)
*Fixed infinite loop in PlayerDownloadServer when ServerSocket can't be created. (Issue #001809)
*Reimplemented zombie-grouping code again. Zombies gather around a leader instead of randomly-chosen map locations. Zombie leaders try to stay away from each other.
*Added Sandbox UI for the new zombie-population settings (click the "Advanced" button under population setings).
*Removed sandbox options ZombiesRespawn and ZombiesRespawnPercent.
*Removed HoursForZombiesRespawn and ZombiesRespawnPercent options from server.ini file.
*Sandbox presets can now be deleted.
*Fixed boredom/unhappiness when making bowls of soup/stew from a pot.(Issue #001821)
*Removed the unused "change graphics" keybind. (Issue #001794)
*Zombies lunge at players through opened/destroyed doors the zombie was thumping. (Issue #001766)
*Fixed zombies on the ground being pushed by other zombies.
*Server /reloadoptions command reloads the zombies.ini file as well.
*Tweaked zombie spawn nuмbers based on feedback. These are mostly identical to LeoIvanov's settings.
*Fixed zombies stopping thumping to lunge at nearby players repeatedly.
*Fixed survival guide saying to hold LMB to charge attacks. (Issue #001829)
*Fixed stacks of harvested plants and scavenged food items not aging until the stack is expanded. (Issue #001823)
*Fixed harvesting an already-harvested plant by right-click spamming. (Issue #001827)
*Fixed wrong item icons for Hunting Knife and Nailed Baseball Bat. (Issue #001826)
*Fixed missing Alarm Clock sprite after placing. Allow setting the timer. (Issue #001824)
*Unequip a trap before placing it, if needed. Show the progress bar during placing.
*Fixed stabbing weapons sometimes doing no damage to an attacking zombie. (Issue #001695)
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.6 (stable release)]||8th  June  2015 ||
*Fixed "admin" account not working (already released this as a hotfix earlier).
*Added zombies.ini file in every save to configure zombie-population settings. On Windows you'll need a text editor other than Notepad that can handle Unix-style line endings, such as Notepad2 or Notepad++, if you want to edit this file.
*Fixed combination-padlock dialog not working with the controller. (Issue #001800)
*Use newer version of sqlite-jdbc that works on Linux. (Issue #001798)
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.5 (stable release)]|| 5 th June  2015 ||
*Fixed trailing commas in "You survived for" text after death.
*Fixed exception making a PeanutButter sandwich.
*Remove zombies from the building a player spawns in when reusing an existing world.
*Fixed virtual zombies following sounds at different day-length sandbox settings. (Issue #001767)
*Fixed spawning zombies in underpopulated cells adjacent to overpopulated cells when those overpopulated cells hadn't been loaded already. This could lead to too many zombies spawning.
*Fixed "Medical Check" and "Wake Other" exceptions. (Issue #001773)
*Fixed Sunstar Motel window sprite with glass removed. (Issue #001737)
*Don't display "Open Window" command for perma-locked windows. (Issue #001757)
*Display the nuмber of files remaining (500, 400, 300, etc) during server softreset.
*Fixed new zombie-redistribution code possibly moving zombies at z > 0.
*Fixed fake-dead zombies being moved around by sounds and redistribution code.
*Fixed controller bug in character-creation screen.
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.4 (stable release)]|| 3th June  2015 ||
**Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
**Fixed character-creation translations.
**Fixed vertical size of the "play tutorial?" dialog in other languages.
**Fixed Beginner water/electricity shutoff times.
**Add some methods to EvolvedRecipe and ItemRecipe for mods.
**Fixed throwing traps with the controller. (Issue #001722)
**Fixed trap-sprite size getting messed up when throwing traps quickly.
**Fixed exceptions throwing traps. (Issue #001720)
**Fixed SafeHouse packets bouncing between client and server endlessly. (Issue #001675)
**Fixed not being able to add a sheetrope where one was removed in multiplayer.
**Fixed "play the tutorial?" dialog issues. (Issue #001691, #001701)
**Fixed Skills panel not blinking in tutorial with other languages.
**Removed "Save builds:" label from character creation due to space constraints.
**Fixed Tutorial button position after resizing the game window.
**Fixed bombs bouncing off the air when throwing above ground level. (Issue #001728)
**Fixed teleporting through walls when climbing over fences. (Issue #001746)
*Two changes were made to the zombie population stuff. The first change is that zombies will wander to empty areas of the cell they're in once an hour. This has the effect of spreading zombies out throughout the cell they're in after they get grouped up by sounds.
*The second change affects how zombies group together in loaded parts of the map. Now zombies prefer to stand around in groups of 20 or less, and don't get attracted to each other quite so often. When a large group of zombies does form, it will tend to break up into smaller groups fairly quickly. This was done to fix those giant buzzing swarms of zombies that wouldn't disperse.
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.3 (stable release)]|| 28th  May  2015 ||
**Force the player to walk to a gas pump before taking fuel. (Issue #001694).
**Added translations for some things.
**Moved the "Random" button in the first character-creation screen down beside the "Play" button (same as it is on the profession screen).
**Fixed window sprites not changing after removing broken glass. (Issues #001690, #001698)
**Fixed zombies spawning in water and other weird places due to the chunkdata_X_Y.bin files needing to be reexported with a fixed WorldEd. (Issue #001692)
**Expose Vector2 and Vector3 Java classes for Lua modders.
**Fixed two bugs with desired zombie population calculation.
**Fixed exception with null ItemContainer in IsoDeadBody.reanimate(). (Issue #001675)
*EDIT: If you have an existing savegame and want to reset all the zombies to the new levels, delete the zpop_*.bin files in the save directory.
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.2 (stable release)]|| 27th  May  2015 ||
*Added sidetable loot table for bedroom: it can spawn electronics stuff
*Spawn some electronics scrap in shed/garage
*Fixed memory sandbox options for zombies
*Fixed cognition sandbox options for zombies (yes, they can open doors now :D)
*Game will now consider that's there a lot of zombies for looting if you have no zombies in sandbox (to help testing)
*Tutorial: Your player will respawn as a zombie way faster
*Fixed placing some trap won't make them explode
*Added tooltip for trap which say that you can throw them
*Lowered the zombies in the opening Hours challenge (still heavy challenging, but should be less laggy)
*Bit balanced the flame trap and molotov (should be more effective)
*Fixed security holes in a few Lua input/output methods. (Issue #001340)
*Added getUrlInputStream() for blindcoder. (Issue #001682)
*Fixed toxic buildup from indoor generator not respecting FPS setting.
*Missed part of getInetSocketAddress() fix.
*Exception handling around MapCollisionData/ZombiePopulationManager stuff to stop server dying.
*Fixed unkillable / unshovable zombies. (Issue #001686)
*Fixed Broken Baseball Bat stacking with unbroken Baseball Bat. (Issue #00168
*Force the player awake if she takes fire damage while sleeping. (Issue #001684)
*Fixed getInetSocketAddress() server crash. (Issue #001675)
*Fixed wrong VirtualZombiePool being used from the main thread in 2 places.
*Fixed engineer / electrician descriptions in other languages. (Issue #001683)
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.1 (stable release)]|| 26th  May  2015 ||
*Fixed spawn-house check in SafeHouse.
*Removed SensorRange from AerosolbombRemote and PipeBombRemote.
*'Craft Spiked Bat' and 'Craft Spiked Plank' recipes take 5 nails.
*'Craft Spiked Bat', 'Craft Spiked Plank', and 'Smash Watermelon' recipes work with the stone hammer (Issue #001670)
*Fixed duplicating generators. (Issue #001679)
*Fixes for generator actions.
*Fixed possible NullPointerException when turning a generator on/off.
*Fixed trap explosion symmetry.
*Fixed trap explosion exception when there are no zombies. (Issue #001676)
*Tutorial: If you open the window instead of climb it it'll add a new popup tutorial.
*Tutorial: you can't kill the zombie before we said so
*Tutorial: Made the "sneak here" spot more visible
*Tutorial: Every windows will now fit correctly, no matter the text (this is for translation)
*Changed tutorial popup text
*Lowered generators spawn rate
*Increased empty sandbag spawn rate
*Increased petrol can/empty petrol can spawn rate
*Gather gun power -> Gather gun powder (tho that mistake was kinda cool to read :D)
*Bring back You have one day challenge.. Wasn't supposed to be here but Steam decided otherwise :/
*Reexported the map (understand few map fixes)
*Bunch of stuff for translations
*Updated Russian translation
|-
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32 (stable release)]|| 25th May 2015  ||
'''[NEW STUFF]'''
Zombie Respawning
[spoiler]
*The zombie-respawning system was rewritten.  This picture shows a part of West Point.  Each large rectangle is one cell (300x300 tiles).  The small rectangle is the loaded part of the map around the player.  Each red dot is one zombie.  The yellow dots are the "real" zombies in the loaded part of the map.  In the top-left corner of each cell you can see the nuмber of zombies in that cell followed by the nuмber of zombies there were when the game first started (the desired population).  The third nuмber is how many hours before new zombies can spawn.
*The sandbox option "Zombies Respawn Interval" controls how often zombies respawn.  Zombies will respawn only when the current population in a cell is lower than the desired population.  In mutiplayer, the HoursForZombiesRespawn server option is used instead.  In survival mode this is set to "Every Day".
*The sandbox option "Zombies Respawn Percent" controls how many zombies respawn each interval.  This is the percent of the desired population that is added each interval.  In multiplayer, the ZombiesRespawnPercent server option is used instead.  In survival mode this is set to "10 percent".
*Zombies won't respawn in loaded parts of the map.  This is to avoid zombies popping up in front of the player.  They also won't spawn in any part of the map that was loaded within the last hour of game time.
*Zombies should never respawn in any buildings or fenced-off areas.  The game checks if there is a clear path from one randomly-chosen square on the edge of the world to the place it wants to place new zombies.  If a path can't be found, then no zombies will be spawned in that part of the map.
**2 new professions: Electrician (can operate generators and create electronics device for traps) and Engineer (can create traps/explosive)
**Added generators:
***You can find them in shed/generator, you can then take them and drag them near a house.
***You need to be an electrician or found the recipe book to use them.
***Once placed near a house, it doesn't work with player made safehouse yet, right click and plug it.
***You can now add fuel in them and then turn them on. It now provide electricity to surrounding area.
***The generator will deplete fuel and condition slowly, a bad condition generator could start a fire or even explode, be sure to fix them with electronics scraps! Oh, it also does a lot of noise... ;)
**Traps/Explosive:
***Molotov, flame trap, pipe bomb, noise maker, smoke bomb and aerosol bomb!
***After crafted them (need to be engineer, but you can find some books to learn the recipes) you can throw them or place them on the ground.
***Some electronics devices can be added to them: remote trigger, movement sensor or even timer!
**Added the tutorial, give it a try! It's the first step tutorial, it won't teach you all the mighty stuff you can do, but it'll provide a good base for new player as it teach movement, fighting, looting, eating/drinking... And use of context key!
**Random character creation and save your character creation! (mod from BlindCoder)
**Added 2 new challenges!
***Opening hours: The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...  You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. Be ready for them.
***Winter is Coming: It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. You awake in an isolated location. You have meagre supplies, and the undead hordes might be **slowed by the intense cold - but they are no less deadly. Wrap up warm, survivor...
**Claim safehouse in Multiplayer!
**Added StartYear and StartDay sandbox options.
**Added SaveWorldEveryMinutes server option.
**New server option = AllowDestructionBySledgehammer:true // If false, don't allow the use of the sledgehammer to destroy stuff.
**Dismantle electronics stuf to gather electronics scraps!
**Tooons of new items, more than 30!
'''[BUGFIX]'''
*Don't create backups of client savefiles when the game's version changes.
*Fixed rain barrels collecting rainwater when inside. (Issue #001594)
*Fixed sheet rope sometimes going on the wrong side of the thumpable/window in multiplayer. (Issue #001569)
*Fix unkickable players in multiplayer.
*Client savefile names were changed to IP_port_username. (Issue #001626).  It used to be IP_username, so you may want to rename your multiplayer directories to include the server's port nuмber, otherwise the game won't find your old player.
*Fixed the "device not closed" error message when exiting. (Issue #001630)
*Fixed "dirty" appearance to a clean bandage on male upper right leg. (Issue #001625)
*Fixed campfire items not cooking after loading. (Issue #001611)
*Fixed lightfooted/sneak XP being awarded to the wrong player in splitscreen multiplayer. (Issue #001644)
*Fixed zombie-grab slow-factor not being applied to the correct coop player in multiplayer.
*Recover from colds inside player-made buildings. (Issue #000958)
*Added "Remove Broken Glass" context menu command for broken windows.
*Don't show the combination padlock dialog until the player has finished moving next to the locked object.
*Blood splatter gets fainter and blacker over a 3-day period.
*New server option HoursForCorpseRemoval will delete corpses older than this many hours.  Player corpses aren't deleted.
*Fixed getting into locked containers exploit. (Issue #001649)
*Fixed beginner mode shut water/elec to 8 days
*Probably plenty of other stuff I forgot there.
|-
|[http://theindiestone.com/forums/index.php/topic/14025-released-build-3113/ Build 31.13 (stable release)]|| 13th April 2015  ||
*Fixed "House in the Woods 2" font glitch with some languages.
*Sledgehammer destroys entire staircases instead of one tile at a time.
*Disallow destroying the floor tile at the top of a staircase.  The floor tile will get destroyed if the stairs are destroyed and the floor tile is not adjacent to other floor tiles.
*Added translation for "Are you sure you want to delete that player?" in Challenges.
*Client deletes chunk files it has that the server does not have, this prevents loading obsolete chunk files.
*The player is moved down to solid floor when joining a server if the thing they were standing on was destroyed while they were logged out.
*Server performance fix: server creates zip files to send to clients off the main thread.
*Fixed "Lighting updates" option not selecting the 45 or 60 values after loading. (Issue #001582)
*/grantadmin and /banuser give more informative message when the user is not in the whitelist. (Issue #001579)
*Automatically climb down a sheetrope if there is no floor to stand on at the top.
*Fixed water tiles running out of water.
*Fixed drinking directly from a tainted-water tile not increasing food poisoning.
*Fixed being able to sledgehammer sheetropes.
*Fixed exception with the chat window if the mouse button was never clicked.
*Fixed equipped flashlight not being unequipped when building Lamp on Pillar. (Issue #001588)
*Fixed food sometimes not rotting in multiplayer.
*Made /teleport multiplayer admin command faster.
*Fixed multiplayer map corruption caused by a static variable being used from different threads. (Issue #001486)
*Limit the nuмber of blood splats saved.  The client limits the nuмber of splats when rendering, but the server never did.
|-
 
|[http://theindiestone.com/forums/index.php/topic/13876-iwbums-3112/ Build 31.12 (stable release)]||  06th April 2015 ||
*Added translations for most of "House In The Woods 2" challenge.
*Fixed "Trousers" not being translated in character creation.
*Fixed exception with shirtless Last Stand players.
*Added server commandline option "-port" which overrides the .ini option "DefaultPort". (Issue #001578)
*Fixed NullPointException when opening doors when there was no square on the other side.
*Fixed map corruption in multiplayer caused by reading + writing the same file from different threads. (Issue #001486)
|-
|[http://theindiestone.com/forums/index.php/topic/13746-iwbums-3111/ Build 31.11 (stable release)]||  30th March 2015 ||
*Fixed infinite batteries from "Remove Battery > All" action.
*Prevent racking on Hardcore reloading when the left mouse button is held down. (Issue #001524)
*Fixed scratches from broken windows sometimes not showing bleeding.
*Remove stitches when scratched by a weapon.
*Log multiplayer object addition/removal to Logs/*_map.txt to make it easier to catch griefers.
*Fixed cutting a cooked fish fillet into infinite pieces. (Issue #001541)
*Don't allow checking/removing fishing net from > 5 tiles away. (Issue #001538)
*Round LastStand item repair cost up to the nearest integer. (Issue #001539)
*Fixed player's XP level going up twice when a new level was reached. (Issue #001533)
*Fixed chat window resize behavior. (Issue #001552)
*Fixed removing bandage/stitch multiple times by click-spamming. (Issue #001555)
*Preload some sounds to avoid hitching the first time they are loaded.
*Food items use the burnt/cooked/rotten texture when on the ground. (Issue #001535)
*Fixed campfire light radius being wrong when first lit.
*Added Hook.AutoDrink so modders can disable automatic drinking.
*Added coop PVP.  Pressing the multiplayer "Toggle Safety" key toggles coop PVP.
|-
|[http://theindiestone.com/forums/index.php/topic/13578-iwbums-3110/ Build 31.10 (stable release)]|| 25th  March 2015 ||
*If you had any of these issues can you test that they are fixed:
*Fixed error clicking the ADD button to add a server to the server list.
*Fixed Beginner/Sandbox settings being applied to Challenge/Survival games.
*Fixed water/electricity shutoff not being synced between Lua and Java (stoves not working)
**Also:
*Added "NoFire" option to server's .ini file. (Issue #001435)
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=170174/ Build 31.9 (stable release)]|| 23th March  2015 ||
*Fixed camping/farming/trapping breakage right after loading in singleplayer. (Issue #001502)
*Fixed loot-rarity sandbox option not working the first time a map was loaded in singleplayer. (Issue #001500)
*Fixed translations breaking evolved recipes. (Issue #001499).
*"Make Can of" - > "Make Jar of", "Open Can of" -> "Open Jar of" renaming.
*Fixed snow appearance not being synced in multiplayer.
*Added food spoilage to some new types of food. (Issue #001504)
**Also, the whole "charge your swings" thing was removed.  EDIT: Actually, charging still increases the chance to knock down zombies.
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=169751/ Build 31.8 (stable release)]|| 22th March  2015 ||
*Fixed racking being interrupted when trying to fire a Pistol. (Issue #001488)
*Added "Rack Firearm" keybind, X by default.  Only for Hardcore reloading.  It used to be spacebar, but Melee uses spacebar now. (Issue #001494)
*Fixed stomping on multiple zombies at once.
*Fixed bug loading a player that was created with no clothes.
*Fiddled with "charged attack" damage.  Fixed charge time affecting firearm damage. (Issue #001492)
*Display name of food items that have no hunger reduction (canned food, cigarettes, etc).
*Fixed recipe exception when the base item wasn't food (bowl + cabbage = salad for example). (Issues #001497, #001490, #001496)
*Fixed happiness/boredom bonus from spices being 100x less than they should (salt/pepper give +2 each). (Issue #001491)
*Fixed Last Stand bug with non-English language. (Issue #001489)
*Draw progress bar in Health window when bandaging a deep wound.
*Splatter blood in a radial pattern when stomping a zombie.  Might change it back to directional, blood tended to fly for 100 feet though.
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=169577/ Build 31.7 (stable release)]|| 21th March  2015 ||
*Create a KeyRing when importing pre-build-31 players.
*Try to convert old 5-level XP to new 10-level XP when importing pre-build-31 players.
*Fixed stacked-crate sprites getting messed up when destroying objects. (Issue #001444)
*Skill-book multiplier affects 2 skill levels.  This is controlled by the "NumLevelsTrained" property in items.txt for books. (Issue #001439, #001441)
*Fixed issues highlighting objects when the mouse pointer is over a Key.
*Fixed non-Key items being added to a KeyRing.
*Fixed container sounds in the inventory window (zipper opening, etc) being lost after reloading.
*Fixed adding sheets to carpentry window frames in multiplayer.  (Issue #001450)
*Couldn't add/remove CombinationPadlock.
*Mousing over a CombinationPadlock would highlight all doors/windows/thumpables.
*When removing a Padlock, the key would not be removed from the player's KeyRing, leading to duplicate keys.
*Locked containers could still be viewed in the loot window.
*Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451)
*Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447)
*Fixed an exception in IsoMetaGrid.load() when using custom maps.
*Prevent zombie attacks when an open door is between the zombie and player. (Issue #001419)
*Wrap long server descriptions in the server browser.
*Fixed long text being drawn outside text entry controls.
*Fixed player-death related NullPointerException when joining a server. (Issue #001463)
*Fixed a multiplayer multithreading bug. (Issue #001465)
*Fixed some wounds bleeding when the health panel reported they weren't.
*Added MinutesPerPage server option.  This is the nuмber of gameworld minutes it takes to read one page.  The default is 1.0.
*Fixed FastReader/SlowReader traits. (Issue #001472)
*Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book.
*Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467)
*Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471)
*The user can choose starting clothing and colors when creating a new character.
*Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474)
*Fixed table lamps turning back on after loading. (Issue #001473)
*Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour.
*Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420)
*Drink Milk, don't Eat it. (Issue #001476)
*Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit.
*Fixed zombie gibs causing tree-rustling sounds.
*Added Melee command (Spacebar or left trigger) to shove/stomp.
*Fixed charging attacks having no effect on damage.  This might need balancing.
*Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481)
*Fixed typo with has-a-cold moodle. (Issue #001482)
*CDDAy challenge savefiles can be saved and continued. (Issue #001484)
*Added translation ѕupport for challenges.  Made it easier to add challenges via mods. (Issue #001483)
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=167484/ Build 31.6 (stable release)]|| 12th March  2015 ||
*Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318)
*Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429)
*Move items to main inventory before drinking or transferring water from them. (Issue #001427)
*Fixed endurance loss from shooting guns. (Issue #001415)
*Fixed starting Strength/Fitness levels (Obesity going away to soon). (Issue #001426)
*Fixed "Fast Learner" / "Slow Learner" overriding XP boost. (Issue #001432)
*Client scripts/ files must match the server's (same as for Lua files).
*Fixed toggle-safety action being interrupted by attacking. (Issue #001433)
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166828/ Build 31.5 (stable release)]|| 09th March  2015 ||
*Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used.  MyLuaFunction should take 4 arguments.  See the top of media/lua/server/recipecode.lua for an example.
*Mods can add their own media/lua/shared/Translate/ files.
*Fixed shoving zombies through closed windows. (Issue #001403)
*Add some translations.  The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files.  It also reports different nuмbers of % substitutions.
*Fixed reanimated player inventory syncing in multiplayer. (Issue #001418)
*Fixed /addxp server command. (Issue #001416)
*Fixed "panic" sound playing for reanimated players.
*Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies).
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166482/ Build 31. 4(stable release)]|| 07th March  2015 ||
*Fixed map objects.lua files being loaded in reverse order.
*Added ConstructionPreventsLootRespawn server option.
*Fixed passive trait levels increasing when they shouldn't.
*Fixed Weak/Obese traits not being applied on skill level 1.
*Fixed initial Fitness XP not being set to level 5.
*Fixed graphical glitch in "Major skills" list (bars overlapped the text).
*Fixed Strength/Fitness not decreasing due to laziness.
*Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming.
*Fixed new coop players not getting level 5 in Strength/Fitness.
*Fixed Disorganized trait breaking inventory management. (Issue #001374)
*Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408)
*Fixed book xp multiplier not being applied to the correct levels. (Issue #001405)
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166221/ Build 31. 3(stable release)]|| 06th March  2015 ||
'''[New Stuff]'''
*Added new 16 foods item
*Added Frog in foraging
'''[Bug Fix]'''
*Fixed Strength/Fitness being reset on some profession/traits
*Fixed some doors being locked from the inside and not unlockable without a key.
*Fixed empty Kettle being cookable while the full Kettle was not.
*Fixed traits from previous new players getting inherited by the next new player.
*Fixed "Clean blood" not removing blood on the server. (Issue #001402)
*Fixed chop-tree and remove-bush animation not taking endurance moodle level into account.
*Fixed players spreading fires in mp when NoFireSpread=true. (Issue #001392)
*Fixed server crash when a client adds an unknown type of item to the world. (Issue #001398)
*Fixed "Fixed skill tooltips sometimes "sticking" to the mouse."
*Fixed Drowsey -> Drowsy moodle tooltip typo. (Issue #001364)
*Fixed servers not updating the public server list when PauseEmpty=true. (Issue #001378)
*Fixed hit-testing in the skills panel.
*Fixed level 9 skills requiring 75 XP. (Issue #001369)
*Trees will not slow down /noclip players. (Issue #001393)
*Fixed endurance not decreasing unless Asthmatic trait was taken.
*Fixed keys looted from corpses disappearing in multiplayer. (Issue #001360)
'''[Balance]'''
*Reduce the damage done by panic in melee
*Reduce the knockdown chance with panic
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=165806/ Build 31.2 (stable release)]|| 04th March  2015 ||
'''[New Stuff]'''
*You're now able to clean blood, you'll need bleach and a dish towel or a bath towel
*You can now boil tainted water in a kettle
**Added more traits:
*WeakStomach = "Higher chance to have food illness",
*IronGut = "Less chance to have food illness",
*Hemophobic = "Panic when performing first aid on self, cannot perform first aid on others",
*Asthmatic = "Faster endurance loss",
*Scout = "+1 First Aid and +1 Foraging",
**More professions:
*Firefighter: doesn't have the axeman trait anymore but sprinting, fitness and strength skill
*Lumberjack: 2 blade, 1 blade maintenance skill, axeman trait (faster tree chopping)
*Burger flipper: 2 cooking, 1 blade maintenance skill
*Fitness Instructor: 3 Fitness, 2 sprint skill
*Nurse: 2 first aid, 1 lightfoot skill
'''[Bug Fix]'''
*/teleport now use the z axis
*Fixed calcul in the foraging action
*Fixed skill books level not working on previous save
*Fixed new coop players not being given the Sandbox "starter kit".
*Health window grows taller to show all injuries.
*Fixed zoom in/out speed being affected by the game speed multiplier.
*Fixed being unable to move keys to keyrings with the controller.
*Fixed barbecue and fireplace menu options not showing with the controller.
*Controller L3 button toggles run on/off.
*Added more mutually exclusive traits.
*Fixed profession trait bugs. (Issue #001367)
*More profession trait fixes. (Issue #001373)
'''[Balance]'''
*Balanced some traits cost (veteran now cost 8, reduced some others traits cost)
 
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=165598/ Build 31.1 (stable release)]|| 03th March  2015 ||
*Zombies should less group when they follow you.
*Removed sleep related traits in MP games.
*Skillbook now train 2 levels of skills (so still 5 books).
*Can't play with curtains from the outside.
*Balanced some Traits.
*Added more exclusive traits.
*Fixed Veteran typo.
*Updated Handy trait description.
|-
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/ Build 31 (stable release)]|| 23th March 2015 ||
'''[NEW STUFF]'''
 
* Keys:
** You'll now spawn with a key ring and key of your house.
** You can find additional keys inside containers and zombies who spawned in this house.
** If you destroy a door corresponding to a a key you have, take the door knob and rebuild a door with it, you have the key! Perfect for your safe house!
** You can mouse over a key to highlight surrounding doors that correspond to this key
*Padlocks, 2 types:
** "Mechanical", need a key, can be put on hand made wooden crates
** Combinaison, you setup a 3 nuмbers code for your padlock.
* [MP] Added a /noclip command for admins, if you set it to true, the players won't collide on anything
* [MP]Added a NoFireSpread server option, if true, fire won't spread (but still trigger)
* [MP]Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.)
* [MP] Admin now able to add xp and teleport to a player.
* [MP] Added a DropOffWhiteListAfterDeath server options, if true when a player die, he's removed from the whitelist.
* [MP] Added ConstructionPreventsLootRespawn server option.
* Player will now revive as a zombie after being infected and dead. Follow your character becoming part of a new horde and slaughter other poor players! (or being killed... Again.. Urg.)
* You're now able to clean blood, you'll need bleach and a dish towel or a bath towel
* You now have an option to craft all the stacks of something (having 7 logs? Right click, "Saw Logs" -> "All" :) )
* Splatter blood in a radial pattern when stomping a zombie.  Might change it back to directional, blood tended to fly for 100 feet though.
* Added a key binding (default F8) to hide/show the ping (top left corner)
* Hunger/Thirst reduction from base item now applied to evolved recipe (so if you used 25 hunger reduction to make your pie/cake, you'll have have this as a base when making your cake)
* Added Melee command (Spacebar or left trigger) to shove/stomp.
* [MP] Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481)
* Added translation ѕupport for challenges.  Made it easier to add challenges via mods. (Issue #001483)
* Added "Rack Firearm" keybind, X by default.  Only for Hardcore reloading.  It used to be spacebar, but Melee uses spacebar now. (Issue #001494)
* [MP] Added MinutesPerPage server option.  This is the nuмber of gameworld minutes it takes to read one page.  The default is 1.0.
* The user can choose starting clothing and colors when creating a new character.
* Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used.  MyLuaFunction should take 4 arguments.  See the top of media/lua/server/recipecode.lua for an example.
* Mods can add their own media/lua/shared/Translate/ files.
* Fixed shoving zombies through closed windows. (Issue #001403)
* Add some translations.  The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files.  It also reports different nuмbers of % substitutions.
* Added new 16 foods item
* Added Frog in foraging
* Added tainted water:
* You can now gather water from the river but it'll be tainted.
* Same for rain collector barrel water.
* Tainted water can still be drink but cause some food poisonning.
* Boil it (only in pot or bowl) to remove the tainted
* New Traits/Professions/Last Stand/Level system: Explained by the one and true Lemmy:
* You have now 10 levels instead of 5, the level 10 correspond to the level 5.
* Professions
** Professions now often give skill points, and these tie in directly to the learning speed in those skills as well as the starting skill level. This is to further diversity character creation and make the professions feel like an actual previous experience exists instead of starting characters as blank slate.
** Also professions are not all necessarily free, so there is the potential for some more powerful start professions to require negative traits to balance. Unemployed gives 8 points to start. This is very important for reasons that will be clear when we talk about the new traits.
** So you may pick the Carpenter profession, and right out of the bat this gives you 3 points in carpentry. This not only means starting on level 3, but the carpenter will gain a 50% boost to XP in that skill.
** The scaling goes as follows, based on the starting skill level:
** 0) 0.25x speed (eek)
** 1) 1x speed
** 2) 1.25x speed
** 3) 1.5x speed
** 4) 1.5x speed
** 5) -
** This multiplier is permanent for the entire game. Even when you get to level 1 in a 0 level skill, you retain the x4 time to learn it.
** The idea being that now, a carpenter with skills ONLY in carpentry may advance in carpentry at a fast speed. Their hopes of becoming an expert farmer any time soon are remote. So this further diversifies characters to provide much more varied runs in single player, and provides more potential for teamwork and specific roles in MP and ultimately NPCs. However a carpenter being doomed to ONLY ever be able to learn carpentry quickly is going to be in trouble, so enter:
 
* Trait Revamp
** A few big changes to traits
** 1) Currently non relevant traits have been removed until NPCs go in. Light Drinker and all the other cheesable traits.
** 2) We've added a ton more. Some need better names and others may be OP/UP and may need nerfing or point values changing.
** 3) To counter the fact that a profession may only allow leveling up a single skill. Specifically, a range of traits now act as hobbies. Say you pick 'Gardener' trait that says the character enjoyed gardening in their pre-apocalypse life. This will give a single point in farming, for example, and while this doesn't seem like a huge deal in itself, since its a character creation skill point, it DOES mean that they are now learning farming at a 1x speed rate instead of just 1/4th speed. This makes farming a viable skill to train up during a run. Think Morrowind minor / major skills. So now the player is encouraged to pick a few hobbies or other traits that round out their character with skills they intend to use, and now with little in the way of exploits with negative traits they will have to build some bigger disadvantages into their character to compensate. This is why unemployed gets extra points to start. They have the time to invest in hobbies, and need them to have any skills they can train at a decent speed at all.
 
*  I haven't done the descriptions for the professions / traits yet (want to run them through Will) or any UI elements to convey the starting skills or training speeds etc, but here is a list of professions and traits:
* New professions list
** Unemployed
** Fire Officer (3 blade, axeman)
** Police Officer (3 aim, 2 reload, 1 nimble)
** Park Ranger (2 trap, 2 forage, 1 carpentry)
** Construction Worker (3 blunt, 1 carpentry)
** Security Guard (night owl, 2 sprinting, 1 lightfoot)
** Carpenter (3 carpentry)
** Burglar (2 nimble, 2 sneak, 2 lightfoot)
** Chef (3 cooking, 1 blade maint, 1 blade)
** Repairman (1 carpentry, 2 blade maint, 2 blunt maint)
** Farmer (3 farming)
** Fisherman (3 fish, 1 forage)
** Doctor (3 doctor)
** Veteran (desensitized, 2 aiming, 2 reload)
 
* Traits
** Not going to list them all, just the ones that may not be completely obvious.
 
** Adrenaline Junkie - Can run faster when in top level of panic
** Inconspicuous - Just naturally better at not standing out.
** Packmule - Raises amount that can be fit into bags.
** Disorganized - Lowers amount that can be fit into bags.
** Self Defense Class - 1 blade guard, 1 blunt guard
** First Aid (1 doctor - should be unselectable with doctor prof really. same with a few others)
** Fishing (hobbie - 1 fishing, should be excluded for fisherman)
** Gardener (1 farming, should be excluded for farmer)
** Jogger (1 sprinting, better endurance)
** Illiterate (can't read skill books at all)
** Dexterous (Faster loot speed. should impact other things too in future)
** All Thumbs (opposite of Dexterous)
** Pacifist (slower at learning combat skills)
** Brawler (1 blade, 1 blunt. Don't like this name, but basically someone who gets in fights regularly)
** Plays Baseball (faster swing with baseball bat)
** Hiker (1 forage, 1 trapping)
** Hunter (1 aiming, 1 trapping, 1 sneak)
** Gymnast (1 lightfooted, 1 nimble)
** Insomnia (fatigue recharge when asleep very very low. Will likely wake up tired)
* Challenges
** Also in this version is a modified version of Last Stand menu that allows for challenges using the last stand challenge system but playing in survival game mode. I discussed this in an earlier thread that it's important to make this feel a more complete game, a way of unlocking additional challenges, a feeling of progression, and also providing some goals for players that may have none. Now the framework is there, so if RJ , EasyP, Turbo want to add any challenges, or for that matter everyone on here with some lua skillz chance to contribute. Want a fun challenge to be in the game? Make something and put it on this forum, and get it past the community and us and its in there.
** Also there may be another challenge in there called 'A Really CD DA' which may be fun! :P
 
* More stuff will be added as we confirm/finish test
 
'''[BALANCE]'''
 
* Reduced a lot the dmg of fire on zombies
* Zombies should less group when they follow you.
* Reduce the damage done by panic in melee
* Reduce the knockdown chance with panic
 
'''[BUG FIX]'''
 
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)
* Show Unhappiness change in Literature tooltip. (Issue #001342)
* Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff.
* Allow adding/removing weapon upgrades on broken weapons.
* Prevent zombies spawning behind stairs or in pillars.
* Right Shift works same as left Shift to select multiple items in the inventory view.
* Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326)
* Stop all sound effects before exiting to the main menu. (Issue #001322)
* Fixed OnCharacterCreateStats Lua event getting called when loading player corpses.
* Do the "smooth scrolling" listbox-thing with the controller.
* Replace existing parts of zones when adding new zones (to ѕupport custom maps better).
* Fixed some controller issues in the main menu.
* Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1.
* Remove reanimated-player zombies when doing a server soft reset.
* Fixed LosUtil.lineClearCached() oscillating between visible/not-visible.
* Skillbook now train 2 levels of skills (so still 5 books).
* Can't play with curtains from the outside.
* Display name of food items that have no hunger reduction (canned food, cigarettes, etc).
* Draw progress bar in Health window when bandaging a deep wound.
* Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451)
* Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447)
* Wrap long server descriptions in the server browser.
* Fixed long text being drawn outside text entry controls.
* Fixed player-death related NullPointerException when joining a server. (Issue #001463)
* Fixed a multiplayer multithreading bug. (Issue #001465)
* Fixed some wounds bleeding when the health panel reported they weren't.
* Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book.
* Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467)
* Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471)
* Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474)
* Fixed table lamps turning back on after loading. (Issue #001473)
* Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour.
* Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420)
* Drink Milk, don't Eat it. (Issue #001476)
* Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit.
* Fixed zombie gibs causing tree-rustling sounds.
* Fixed typo with has-a-cold moodle. (Issue #001482)
* Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318)
* Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429)
* Move items to main inventory before drinking or transferring water from them. (Issue #001427)
* Fixed endurance loss from shooting guns. (Issue #001415)
* Fixed toggle-safety action being interrupted by attacking. (Issue #001433)
* Fixed reanimated player inventory syncing in multiplayer. (Issue #001418)
* Fixed /addxp server command. (Issue #001416)
* Fixed "panic" sound playing for reanimated players.
* Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies).
* Fixed map objects.lua files being loaded in reverse order.
* Fixed graphical glitch in "Major skills" list (bars overlapped the text).
* Fixed Strength/Fitness not decreasing due to laziness.
* Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming.
* Fixed Disorganized trait breaking inventory management. (Issue #001374)
* Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408)
 
'''[Translation]'''
* Updated the translations! (FR, DE, NL, RU, ES.... Everyone who posted in the official translation thread, thanks again guys, you're all a piece of heaven in awesome land)
|-
 
|[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]|| 29th December 2014||
'''[NEW STUFF]'''
*New sandbox stuff !
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets.
**New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more!
*The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3
*The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes:
**11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall.
**11 types of bush.
**17 types of plant. Some plants have flowers that bloom depending on the season.
**Wall vines creep up some outside walls, sometimes growing over windows.
**Wall cracks appear on some outside walls.
**Cracks in street pavement slowly appear. Some cracks will have grass growing out of them.
**Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year.
**All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables.
*Added a "only server that match your version are shown" text on public server list.
*New cyrillic fonts.
*Reduced heal time a lot.
*Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525).
*New farming tile by Mash.
*Added remove grass/bushes.
*Tweaked brightness and colours to make it a bit more realistic.
*Fixed flickering shadows bug.
*Changed endurance system, it now take longer to get exhausted, but take longer to recover from it.
*Added auto zoom on joypad.
*Zombies now clump together into groups more.
*You can now add/remove curtains on self made windows frame.
*[Farming] Increased time needed for a plant to grow.
*[Farming] Decreased water/health point loss for plants.
*Potatoes will now last longer but give a bit less hunger reduction.
*Added a "Beginner" mode (it take the sandbox presets "Beginner").
*Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:
**Tomatoes
**Bell peppers
**Red radishes
**Leeks
**Eggplants
**Potatoes
**Carrots
*Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked :P
*Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes)
*Scavenging for food during winter will be impossible, or really hard in cold months
*Plants now loose health during cold temperature
*The new health system!


'''[BUG FIX]'''
|- style="vertical-align:top;"
*Can't add infinite item in an evolved recipe anymore
|2.9.9.17 build 25||17th February 2014||
*Can't add cooked food to a trap anymore
'''<nowiki>[BUGFIX]</nowiki>'''
*Fixed player getting cooking XP when another player cooks food. (Issue #001005)
*Remove plant action is now synchronised.
*Fixed player corpse not being created in singleplayer.
*Some fix on farming (plant was here but unusable, ...).
*Fixed bug which caused black screen after death.
*Added a warning message if you try to type and unknown command in the chat (like if you type "/al Hello!" you'll have a "Unknown comman /al Hello!" warning in the chatbox.
*Fixed still gaining some blunt xp while bare handed
*Now trim the /all message (understand you can't just write "/all").
*Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot
*Rain barrel are now loaded on player correct.
*Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky :D)
*Fixed missing pillar sprites when building stairs (and also made them destroyable).
*Fixed allowing a broken sledgehammer to be used to destroy stuff.
*Fixed tomato instant growing.
*Fixed a bug when barricading something with a stone hammer.
*Fixed building walls problem with a controller plugged.
*Fixed fertilize and shovel farming actions not stopping when player walks/runs.
*Bleach is Unhappiness +99 instead of -10 (used to make you happy?)
*Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock().
*Craftable doors could be opened from far away by clicking on them.
*Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game.
*Synced burning players and zombies.  The player might be burning on the server but not on the client before.
*Fixed sandbox options resizing. (Issue #001067)
*Fixed never-wake-up from sleep bug.
*Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016)
*No more barricading crafted walls, or adding sheet ropes to crafted walls.
*Fixed mod clothing item icons not loading.
*Fixed Survival Guide contents being drawn over the title bar.
*Fixed farming problems (translations issues) (Issue #001053)
*When a player died in multiplayer, all the other players would equip the dead player's stuff.
*Fixed barricade issues. (Issue #001030)
*The "Climb through window" context menu command now works if you are trapped in a piece of furniture next to a window. Holding 'E' already worked.
*Give the bowl back when you put a cake batter in a baking pan
*Fixed moodles sometimes overlapping.
*Fixed some farming bugs.
*Fixed animation speed of rain and fire at different FPS.
*Fixed some loot distributions (like books in the fridge in the motel)
*Fixed save folders with spaces not loading.  Although the game converts spaces to underscores when creating a savefile, there is nothing from stopping the user from renaming the folder.
*[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker]
*Fixed sheet rope climb speed not being affected by the speed control setting.
*MP: Scratches from weapons would cause infection.
*Fixed water remaining in sinks/toilets not being remembered properly.
*Make sure tooltips get hidden when windows are hidden.
*Stopped zombies thumping crafted stairs, so they can climb them now.
*Fixed path separators in the joypad directory on Linux.
*Fixed the Caps Locks key breaking savefile names etc.
*MP: Less weirdness with blood/animations when fighting zombies.


|-
'''<nowiki>[NEW STUFF]</nowiki>'''
|[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]|| 14th October 2014||
*Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS").
'''[NEW STUFF]'''
*You now can't join a server with an empty user name.
*Tons of new sounds (74 so far and counting !)
*Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list.
**Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
*Safety System : [http://theindiestone.com/forums/index.php/topic/6011-the-safety-system-once-build-25-is-out/]
**New crafting sound: saw logs, duct tape, slicing food...
*Added key binding for Local chat, Global chat and Toggle safety.
**New foot step sounds.
*The on/off state of stoves is saved.
**And much more...
*The inventory window font size can be changed between Small, Medium and Large fonts.
*New Scavenge skill (does not require any tools, usefull for MP !):
*Set Disabled=true in a game controller *.config file to ignore that device.
**Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
*The Heavy Load moodle now has 4 different settings (only 1 was shown before).  The player is slowed down more with increasing weight up to 2x maximum carrying capacity.
**The nuмber and the type of food found will depend on your skill.
*MP: Synced zombie appearance.  Ditto for zombie corpses.
**Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
*Added "Remove sheet rope" command.  You get the sheets back but not the nail.
*Little revamp of the melee skill:
*Added "Climb through" command to crafted window frames, same as normal windows.
**Blunt and blade now have 3 sub skills:
*MP: Reduced book reading time by 1/2.
**Accuracy: Influences hit chance, damage done, critical chance..
*MP: Synced thunder and lightning.
**Guard: Helps you to avoiding being scratched when wearing a weapon.
*MP: Synced weather-related stuff such as temperature, phase of the moon, and nighttime brightness.
**Maintenance: Helps you to not lower the condition of your weapon when using it.
*Return to menu. After death or exiting, the game returns to the main menu.
**Accuracy and reloading skills are now part of the sub skill : Ranged.
*Mods are loaded/unloaded as soon as the Mods window is closed.
**Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
*MP: Added player slow-down when zombies grab.
*New crafting: make axe and hammer from stones, tree branch and ripped sheet.
*MP: Sync zombie sounds.
*The stone hammer condition decrease when you build things with it (like walls, floor..)
*There's a -nosound option that disables audio.
*Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
 
*Added a sub menu "Wall" in the construction menu.
'''<nowiki>[OTHER]</nowiki>'''
*Chopping trees can drop branches and/or twigs.
*Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction).
*Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
*Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
*The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
*Added trapping skill books.
*Traps won't catch animal if a player is around.
*Renamed Scavenge in Forage.
*Push a zombie on a fence won't make it climb it, but return in attack mode.
*Added more chance to hit with a ranged weapon if the target is really close.
*No auto age for item being respawned by the server.
*Added a 15 mins day length options in sandbox.
*Added wine in loot distribution.
*Now render the dead body in 3D.
*Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble.  Use comboboxes instead of left/right buttons.


'''<nowiki>[CLIENT]</nowiki>'''
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player).
*Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected...


'''[BUG FIX]'''
'''<nowiki>[SERVER]</nowiki>'''
*Fixed issue #000751
*The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized.
*Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
*Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place.
*Fixed cases where lighting + vision weren't updated when objects were added/removed.
*Database will now be created if not found on the server.
*Fixed zombies continuing to thump destroyed objects in multiplayer.
*Added a LogLocalChat server option, used to log the local chat ("t" key) in all the client chat box.
*Fixed traps not being updated if the map area containing the trap was never loaded.
*Added AutoCreateUserInWhiteList Server option : If you server is open, this option will allow the server to create the user in whitelist if they entered the server with a password, so his username will be *protected.
*Fixed issues placing and interacting with traps.
*DisplayUserName : False = you won't see another players username on top of their head + their name won't be logged inside the local chat (true by default).
*Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
*Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/
*Fixed corpses sharing inventory with a zombie.
 
*Fixed no zombies spawning after a server soft-reset.
|- style="vertical-align:top;"
*Fixed soft-reset exception with traps.
|<span id=23>2.9.9.17 build 23</span>||4th February  2014||
*Fix for missing zombies in Last Stand challenge 2.
'''<nowiki>[PERFORMANCE]</nowiki>'''
*No more tree chopping with a frying pan, baseball bat etc.
*Big improvements to multithreaded rendering performance.
*Sometimes there were 2 trees on the same grid.
 
*Lighting fixed for sand bags.
'''<nowiki>[BUGFIX]</nowiki>'''
*Fixed issue #652
*Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P
*Fixed issue #769
*Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)).
*Fixed issue #761
*If you have an item equipped in both hands (e.g. baseball bat) and unequip it, the BOTH hands will now be unequipped.
*Fixed issue #784
*Light switches and lamps should Just Work ™ now. Whether a light switch is on or off is now saved (which required the world version to be bumped). Plus, turning a lamp on or off in a room will no longer turn *all the room's lights on/off. Light switches have a higher priority than other objects so they're easier to click on (I figure that's ok since they're so tiny, they won't block you clicking on important stuff *usually). Also street lights don't mysteriously shut off after you leave an area or reload your game. And Mash has been busy adding missing switches and lamps to the map.
*Fixed issue #775
*Fixed not being able to click the scrollbar in the options screen when scrolled down.
*Fixed issue #773
*Fixed the Reload difficulty combobox getting repositioned after clicking (it's position was getting restricted to the screen size even though it is in a scrolling parent widget).
*Fixed issue #838
*Made a few attempts to fix weapon-related bugs. The timed action queue would sometimes get broken when firing/reloading while other actions were in progress.
*Fixed issue #841
*Fixed hovering the mouse over the moodles at non-100% zoom.
*Fixed issue #850
*Fixed multiple attacks per attack animation while holding down the left mouse button. This doesn't fix the pistol shooting too quickly, it has a very short attack animation.
*Fixed issue #852
*Fixed the shotgun sprite not rendering while aiming it.
*Fixed issue #830
*Fixed the mousewheel not working in the character-creation screens. The main options screen was getting the mousewheel events even though it was hidden.
*Fixed issue #840
*Fixed the traits list in character creation not scrolling properly after removing traits from it.
*Fixed issue #842
*Fixed dragging tabs out of the character info window. Now when you drag a tab out to a separate window, that window will be toggled by the hotkey. So if you drag the health tab out, 'h' will hide/show just that window. Ditto for the skills and traits tabs.
*Fixed issue #844
*Squares along chunk boundaries were all marked as blocked in the NE or SW directions. Tracked this down after I saw some weird lighting on the ground near a streetlight. Probably affected pathfinding too.
*Fixed issue #839
*Light switches were using 30 days as the electricity cuttoff date when they should have been using the sandbox option (14 days in survival).
*Fixed issue #827 (even if I can't change the tracker status.. :()
*Ambient light from outside buildings shines through windows and doors so rooms aren't quite as dark at night. The code for this was already in there but got broken at some point.
*Fixed 100% CPU on Linux server.
*UIElement no longer creates a double-click if the mouse moved more than 5 pixels in any direction from the initial click.
*Fixed high lag issue on multiplayer.
*Fire fixes:
*Lowered fire sound.
**MIssing sprites. Still some missing smoke sprites due to a naming issue in the pack file.
*Added a heart beat volume option.
**The same fire added twice to the global list of fires.
*Stop hammer/sawing sounds when interrupting a carpentry action.
**Fire objects not getting removed from the square they were on after they burned out.
*Update the loot window after cutting down a tree (so the logs/twigs/branches appear).
**NullPointerException due to fires getting added where they weren't allowed.
*Framerate fix for food warming/cooling.
**Characters that were burning when saving the game weren't given fire sprites or light after loading.
*Don't do ambient sound when the game is paused.
**When a real zombie was turned into a virtual one the fire sprites and light were not removed from it, so when it got turned into a real zombie later it looked like it was burning.
*Removed some debug output.
*Got the molotov weapon working pretty well. No idea if they can be crafted or not. You can see the molotov flying through the air when thrown (It was using a sprite that didn't exist). After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. The throw physics needs work. Currently, the closer the target, the lower the throw velocity.
*Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
*Crafting stairs bugs fixed. There was a field not being saved that caused crafted stairs to become blocked when trying to use them. There was also a bigger issue that put new grid squares into the wrong location, so when you went up the stairs there was no floor tile at the top and you ended up floating on z=1. The fix for that might break other stuff though. :shock:
*Fixed some reloading issues.
*This : http://theindiestone...ter-infinitely/ fixed
*Fixed an issue with attacking a zombie that was climbing over a fence.
*Fixed crafted items in a bag not being transferred to the main inventory before crafting begins. This is the reason your clothes get ripped when you click on an item in one of your bags to make bandages for example.
*Fixed player corpse inventory sync in MP.
*Fixed farming actions causing the player to walk right onto the plant's square instead of stopping next to the square.
 
*Fixed the inventory tooltip being invisible after unpausing the game if the mouse was hovering over the inventory window. Also, hide the inventory tooltip when mousing over the Category column, otherwise it obscures the grab/drop buttons and stays stuck on the last item it was over.
 
*Fixed right-clicking on windows with containers behind them.
'''[BALANCE]'''
*Items in equpped bags show 'unpack' instead of 'grab' buttons. There was a save/load bug that broke this.
*Increase the drop rate of petrol can.
*Fixed glitches with clicking/dragging tabs in the character info window.
*Decrease the spawn rate of paintings and farming seeds inside crates.
*Fixed the inventory/loot windows sometimes getting "stuck" following the mouse.
*Increased the water bottle loot rate.
*Fixed the -Game Paused- text being off-center.
*Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)).
*Fixed the player sometimes getting drawn overtop of objects after coming down a staircase.
*Modified some experience needed for level on some skills.
*Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed.
|-
*The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the nuмber of pages read in itself only. That was a problem if you started a new character *from an old savefile, the new character couldn't read already-read books.
|[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28,3 (stable release)]|| 2th  September 2014||
*Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps.
'''[NEW STUFF]'''
*Unequip items (such as candles) when depleted.
*Weapon overhaull (more things in the info post will come).
*The item selection is cleared when switching containers in the inventory/loot windows.
*Multiple text lines editor.
*Fixed inventory item text being drawn more than once when dragging.
*You can now write a note and read them (more of a multiplayer thing), you can lock them so they'll be editable only by you.
*Fixed not being able to unequip clothes from the primary/secondary slots.
*Semi-3D Sound ! Sound will now go left to right, fade away, etc..
*Damage from fire to the player wasn't affected by the speed setting.
*Burn zombie corpses ! It'll need some petrol and a lighter/matches.
*Fixed mysterious burnt wall tiles sometimes appearing where fires had been after sleeping.
*Windows can now perma lock if you try to open them for too long.
*Fixed mod resources and savegame thumbnails not loading on MacOSX.
*Bandages will now be removed after a certain amount of time.
*Food starts cooking when its internal temperature reaches a certain point, not just when the stove it is in is at a certain temperature. A side effect of this is that food will continue to cook for a short time when removed from a stove.
*Disabled the corpse decay.
*The 'Skill points available' display was changed to handle double-digit skill points better.
*Added experimental population management: after an area is abandoned by the player, new zombies will migraite slowly from this point. I'll need feedback on it. :)
*Fixed an exception when placing a farming plot while it was raining. Also fixed sprites from previously-built items showing up when rotating a farming plot with the 'R' key.
*[MP] Added experimental loot respawn, you have to setup the serverOption "HoursForLootRespawn", if you set it as 48, it mean the zone will have to be unseen for 48 in game hour before loot respawning, same as zombies respawn, I'd LOVE to have feedback on it :)
*Fixed Lua timed action update() method not seeing the 100% job delta.
*I'm also working on (idk if it'll be done for this build tho..) the ability to paint letters/text on wall.
*Fixed Lua debugger not centering the source window on a breakpoint.
*New crafting : Bookcase, shelves, bed...
*Screen resolutions are now sorted by increasing width and height in the options.
*Map fixes (no more falling through Mall stairs, etc...).
*Fixed o/p keys in Last Stand challenge 2 working in challenge 1.
*Weapon upgrades (fully moddable), they'll come alone at the gunstore, or directly mounted on some weapons, you need a screwdriver to put them in/out.
*Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet.  You'll see the total nuмber of alarmed buildings printed to the console.
*Firearm need to be held with 2 hands (except pistol).
*Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not.
*[MP] You will be now instant disconnect if trying to join a server with a different build version than yours.
*Fixed multiple raindrops and rain splashes on single tiles.
*Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want).
*Fixed randomly seeing through walls. If you ran right along a wall, you could sometimes see inside the building. This also seemed to happen when climbing through a window.
*Zombies who die by fire will now continue to burn/spread fire after their death.
*Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame.
*[MP] If you have a dice you can now do /roll 6 (nuмber up to 100) to roll a random nuмber, this will be shown to every near players. Picture
*Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean.
*[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture
'''<nowiki>[[NEW STUFF]]</nowiki>'''
*The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn.
*Added mouse-over highlighting to combobox choices.
*[MP] Chat is now locally logged : you can press up or down while in the chat text entry to review your last entered message (saving the 20 last messages), then you can enter them again or modify them.
*Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room.
*Some new items : Thread, Needle, Tarp etc...
*When clicking on a container in the world, that container will be highlighted in the loot window, but only if the container is in the loot window. Previously, some other container (or none) would be highlighted even though the clicked container's contents were in the list.
*Tent will now require a tarp (instead of the sheets) to be crafted.
*Added a 'layout manager' to remember the size/position/visibility/pinned state of the various game windows. It remembers this at each different resolution. All the info is saved to layout.ini in the user's Zomboid folder whenever the game exits during the new OnPostSave event.
*You can now craft a mattress with some sheet, pillow, thread and a needle.
*Added mouse-over highlighting to combobox choices.
*Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this nuмber, it won't respawn loot (use it to limit respawn in safe house for example..)
*Restored the old pulsing read damage indicators in the health panel.
*You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today)
*Made the character-trait tooltips easier to read in the tabbed character window.
*You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew.
*You can now build light sources, for now only one : some planks, some nails + a torchlight and here you go, a 4 directions torchlight on a wooden pillar, don't forget to turn it off when you leave your base as it drain energy ! Also don't forget to change the battery some times.. ;) Note : This is fully moddable, you can do light source with everything you want, including fuel you want (or no fuel but just a life, like for candle, but those are planned already :D), don't hesitate if you have some question on it !
*Loot respawn can't happen in a zone where the player have built (or barricaded) stuff (to avoid spawning in/near safe house).
*Campfire context menu now has submenus for "Add Fuel" and "Light" so you can choose exactly which inventory item to use. You already could choose the item for "Add Fuel".
*This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today.
*When pausing the game, all the in-game windows are hidden so you can't click on them while using the option screen. Less clutter too.
*Cleaned the server console a bit (less messages).
*A progress bar shows how long until food is cooked, and how long before it is burned after cooking. You need to expand the food item in the inventory window to see the progress bar.
'''[BUGFIX]'''
*When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag.
*Fixed some incorrect map zone.
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should.  Adding fuel to a campfire increases the amount of time it will burn as well as the light radius.  A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
*Fixed some incorrect loot distribution.
*For modder's, nested Lua tables in mod data are now ѕupported:
*Fixed tent/campfire couldn't be build on tall grass.
**Keys may be either nuмber or string.  Only string was allowed before.
*Fixed some world filler.
**Values may be boolean, nuмber, string or table.  Only nuмber and string were allowed before.
*Map exported with multiple fixes from Mash.
*The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console.
*Zombies can't jump over closed/barricaded windows anymore.
*A new OnResolutionChange event fires when the screen size changes.  This is used to update the layout of the various option screens gracefully.  The option screens are not so small on 1024-pixels-wide or smaller screens.
*Hammer will now correctly be equipped (if required) before crafting something.
*Zombies will (usually) wander away from a window they just climbed through.  This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes.
'''[BALANCE]'''
*Any item that can store water will now show a 'Pour on ground' context menu option.  This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out.
*Increased the difficulty to open windows when you're not strong.
*Custom maps now ѕupported.  You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character.  They will only show up for enabled mods.  Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile.
*Increase a bit the spawn of twine (specially inside the sewing shop).
 
*Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping.
'''<nowiki>[BALANCE]</nowiki>'''
*Lowered a lot the time required to cook bacons.
*Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic.
|-
 
|[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]|| 20th May 2014||
'''<nowiki>[EASTER EGGS]</nowiki>'''
*New world filler for Gun store and Trash can.
*Only a real Sir know how to moonwalk...
*Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian.
 
*Trapping
'''<nowiki>[TRANSLATIONS]</nowiki>'''
*Added Spanish-Argentina translation.
*Fixed Turkish translation.
*Added a public server list in-game.
 
*West Point gets additional cells, including a theater and a mall.
'''<nowiki>[OS X CHANGES]</nowiki>'''
*MD5 Checksum for Multiplayer. Anytime a player connects to a server, his lua files will be compared to the server's. This will detect modified lua files and potentially prevent hackers from joining the server.
*OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround.
*New World Filler Sprites have been added (e.g. books on bookshelves)
*Java is now packaged with the game for OS X. Java version on computer is no longer relevant.
*New Items :
*OS X can now use the Launcher
** Dead Animals
*Mod posters now function on OS X
** Earplugs
*Mod sprites now function on OS X
** Rings
|- style="vertical-align:top;"
** Various Toys
|<span id=21>2.9.9.17 build 21</span>||20th December  2013||
*Adds a Propane Tank for making a BBQ.
Bug Fixes:
*Adds ability to drag and move corpse.
* Fixed crashes when crafting, most notably cooking
*Corpses now only have 8 capacity (from 50)
* Improved Mac ѕupport
*New container icons (microwave, vending machine).
* Improved launcher for lower resolutions''
|-
 
|Build 26 (stable release)|| 12th May 2014||
|- style="vertical-align:top;"
*Online Multiplayer!
|<span id=20>2.9.9.17 build 20</span>||11th December  2013||
*3D Models have been added for characters! (Some very old computers may need to turn them off)
Bug Fixes:
*A new cooking system has been implemented
* Hand made windows frame are no longer passable through.
*Fishing has been added.
* You can no longer climb hand made windows frame if they are barricaded.
*New food types, including :
* You can no longer create wall/windows frame and stuff over existing walls/fence, you have to destroy them first (it was unrealistic, and created lot of bugs, like climb through a wall... Though it was really fun to do... I think they use this bug in Harry Potter..)
** Pickles
* Fixed a bug in the calcul of the fixing system.
** Bell peppers
* This fixed : http://theindiestone.com/forums/index.php/topic/4120-bags-build-19-hotfix/
** Mustard
* Berries will no longer get rot on their bushes.
** Peach
* One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE!
** Cake batter
 
*New icons for some items.
New Stuff:
*A new stabbing weapon, the hunting knife!
* Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov)
*You can now choose to split a pot of soup or stew into 2 or 4 bowls.
* You can now rename your bags (right click on them in your inventory, "Rename this bag").
*Added a hunger reduction selection in recipe, for example now Butter;15 mean you gonna use 15 hunger reduction of the butter (and not all the butter).
* Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.''
*Change on food poisoning :
**Poisoned food will now have varying levels of toxicity (bleach is more deadly than poison ivy, etc.)
**By drinking bleach you'll feel pain pretty fast, with a slight health loss, then sickness accompanying you after 1-2hrs.
**After the sickness, you'll start to lose health, a full bottle of bleach will kill you.
**But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it!
*Added context-menu command to chop down trees.
*Sledgehammer will lose condition when used to destroy things.
*[MP] Password will now be hashed in the data base.
*A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon.


'''[BALANCE]'''
|- style="vertical-align:top;"
*The weight of some items have been changed :
|<span id=19.1>2.9.9.17 build 19 (Hotfix)</span>||10th December 2013||
**Frying Pan from 2 to 1.
Bug fixes:
**Pot of soup from 6 to 4.
* Fixed a bug in the "take some dirt" option.
*Benefits from food will now last longer.
* Fixed running on the spot zombies.
*Lowered the chance of finding a Spiffo.
* Fixed some inventory bug ("grab" option always grab in your main inventory, not the open one, like a bag).
* Fixed a bug where the campfire light doesn't go away.
* Fixed some null pointer reload bug.
* Fixed smashing windows with firearm not working.
* Fixed a bug in the fixing system : even with 100% of success, you had 1% to fail.
* Fixed small rain barrel transforming into big one.
* Unequip the current weapon if it break and you have nothing else in your inventory (previously : the weapon was still equipped but you couldn't turn while it was equipped)
* Farming : Plants which require a water max (carrots for example), won't die if they have too much water, just lower a bit their health (not more than < 30).
* Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours).
 
New Stuff:
* Garbage bags can now have items inside them.
* Farming : You can know remove your plants with the hand shovel (and not just the spade).


'''[BUGFIXES]'''
Balance:
*Fixed the cabbage icon.
* Better chance to find garbage bags inside bin.
*Some fix in the crafted item sprite (sometime they bug when reload).
* Lower the time needed to water the plants.
*Fixed the help text in admin command (if you misstyped something, now the help text will be correct).
* Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...)
*[MP] You can now use the character ' in your username.
 
*[MP] Fixed zombie corpse with no items on them.
|- style="vertical-align:top;"
*[MP] Fixed safety toggle from sometimes not synced.
|<span id=19>2.9.9.17 build 19</span>||6th December 2013||
*[MP] Even if DisplayUserName is off, you can now see the safety skull.
Bug Fixes:
*Disable stencil buffer in 3D model FBO.  Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't ѕupport the combined depth/stencil images.
* The weak trait will now reduce your max capacity.
*Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables.
* Fixed the weird lighting in the church.
*Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with.
* Fixed the brown wooden stairs textures in carpentry menu.
*Print an error if there is no spawn-point table for the current map.
* Fixed some bugged walls (where you could loot through them).
*Fixed female pants/skirt glitch when not wearing a top.
* Craft food from rotten ingredients will give you a rotten food as result.
*Fixed RecipeManager bug calculating the age of created items.
* Now save the unhappy and boredom level.
*Fixed 3D animation glitch when weapon attack animation finishes.
* The Anti-depressants now reduce the unhappyness (effect is not immediate, it take some times).
*Fixed a big hitch when first seeing a large group of 3D zombies. Borrow the OpenGL context from the RenderThread only one time when setting the zombie models.
* Fixed lighting issues / holes in world draw errors.
*Fixed an old map-streaming bug. It's possible to have a chunk scheduled to be saved/reused and loaded at the same time.  This can happen if you step over a chunk boundary and then back again quickly.  What was happening was the chunk woul...
* If you click outside the delete save modal dialog in the world selector, it'll disapear.
*Make walking in GhostMode approx 1/2 slow as sprinting. This is used in multiplayer.  Always moving at warp speed makes it hard for admins to walk along ledges etc.
* Fixed the fire saving/load bug.
*Reduced garbage creation and with 3D models.  Don't update model lights in the render thread.
* Fixed a bucket/garden spray can duplication bug.
*Change current animation after switching weapons while aiming. (Issue #000315)
 
*Fixed smash-a-window becoming open-a-window when initially in attack stance. (Issue #000314)
Performance:
*Added custom maps in multiplayer. Since custom maps are handled through the modding system, mods are needed in multiplayer. In serverOptions.ini, "Mods" is a semicolon-separated list of mod id names. Mods=BedfordFalls;AnotherMod;YetAn...
* Fixed memory leak causing OOSs on some systems.
*Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds.
* Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted).
*Mods can load custom .pack and .tiles files.
* Tweaked the camping code to make it much more efficient.
**In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME NUмBER means load media/NAME.tiles There may be multiple pack= and tiledef= lines in each mod.info
 
*Walk next to a tent before sleeping in it.
New Stuff:
*Fixes to ISBuildingObject.
* Added inventory icon for berries bush.
*Added "Destroy Floors" command.  Only allowed at z > 0. People wanted this to correct carpentry errors (and fight griefers who block stairs with floors).
* Added various tooltip (pills, ...), to help the new players.
*Fixed LastStand bugs.
* New items ! (include lovely spiffo burger by our cutie pie Mash !).
*Fixed tents. ISBuildingObject changes. Tents use both front and back tiles and can face either direction.
* New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily.
*Increase the distance that Shift-clicking toggles curtains.
 
*Darkened localToBuilding lights a bit.
Balance:
*Call GameClient.getCustomModData() when needed.
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition.
*Fixed RecalcAllWithNeighbours() not recalculating all the squares it needed to. Stumbled upon this while doing the chop-down-tree action.  
* Tweaked the nuмber of berries in a bush.
*Added chop-down-tree timed action.
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee).
*Fixed 'hours survived' getting reset in MP.
* Time to start a fire in a oven increased.
*Throw an exception when loading IsoWorldInventoryObjects when the item type is unknown (same as ItemContainer.load() does)
* Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.)
*Discard IsoWorldInventoryObjects that use obsolete item types.
 
*Fixed not being able to sprint N/S/W/E in GhostMode (Issue #000297) . If the amount of movement is > 1 in any direction then testCollideAdjacent() returns true.
Modders:
*Fixed GhostMode not being set when admin joins a server. Don't drawDebugChunkMap() unless Core.bDebug is set. (Issue #000296)
* Now load "Item_...png" instead of "item_...png" in the mod loader.
*ISDestroyStuffAction: sync the breakdoor sound with the sledgehammer swing animation. Sync sound in MP too.
* The mod directory can now be different of the mod ID for the mod loader.
*Fixed ambient door/window lights "popping" when turning.
* New event : "OnFillContainer" // Every time we fill a new container with item, param : room name, container type name, the container just filled.
*Fixes to ISTakeWaterAction.
* New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string).
*Save the game after converting to a new world version.
 
*Redid the food-aging system.
Translations:
*Don't print "timeout downloading zip" in console once the download has finished.
* Updated translation : Russian, French and Polish.
*Free 3D model slots before return-to-menu. There seemed to be stale zombies and players in ModelManager.Contains.
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568
*Display the weapon condition, cooking progress, and drainable-amount-remaining as progress bars. Also moved the "Contains:" recipe line below the item name, and fixed images *overlapping the Contains: label. Also fixed the InventoryPane co...
 
*Fixed AdjacentFreeTileFinder not handling diagonals (Issue #285).
Bug Fixes:
*Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff.
* No longer possible to equip a two handed weapon if it's broke.
*Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall.
* Some world convert fixes (still have some crash on certain save :( Will do more).
*Add ѕupport for obsolete script items. This is needed since savefiles cannot be loaded if there are unknown items. The type of item (Food, Weapon, etc) needs to be the same so the InventoryItem (or subclass) load() method reads the correc...
* Fixed a lot of farming bugs :
*Fixed some issues with destroying windows.
** When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions)
**1) A wall with a window couldn't be destroyed with the sledgehammer.  ISWorldObjectContextMenu now checks for a wall if there is a window.
** Some plants disapear.
**2) Removing a window leaves the wall behind, but there i...
** Fertilizer.
*Fixed adding sheetrope on the server. The client calls canAddSheetRope() which calls getOrCreateGridSquare(), but the server doesn't.
** Other minor fixes.
*Fixed ISInventoryPage using invalid container with ItemPicker. Also set IsoGameCharacter.inventory to "explored".
* Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them).
*Fixed local/global chat not using the desired key bindings.
* Fixed alarms saving.
*Fixed typo in SuburbsDistributions.lua (affected mechanic shop)
* Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !).
*Fix #2 for IsoCell.getOrCreateGridSquare on the server.
* Fixed the temperature of items after the electricity shut-off.
*Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers unѕupported" error with the 3D models, which is odd *since that is part of the OpenGL 1.5 API.
* When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :)
*Allow spawnpoints at z > 0.  Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ...
* The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'.
*Fixed IsoCell.getOrCreateGridSquare on the server.
* General UI polish.
*Fixed ServerList.txt file stream not being closed.
* Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!).
*Fixed mod.info file streams not being closed.
* Some typo fixes.
*MP time sync: server sends clock time to clients every 10 game minutes.
* You can now destroy non-player made stairs.
*Fixed missing 3D female hair. SurvivorFactory.setHairNoColor uses F_Hair_Bob, F_Hair_Long, F_Hair_Long2, F_Hair_OverEye and F_Hair. But there is no f_hair.txt so I used f_hair_kate.txt
* Fixed bunchs of XP books bugs :
*IsoObjectPicker scores IsoThumpable doors the same as regular doors.
** No more xp reset if you stop/restart to read the book.
*Prevent zombies thumping on crafted door frames. Someone reported a door frame was destroyed before the door.
** Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)).
*Farming/campfire fixes.
** No more multiplier reset in the middle of the skill.
**1) The LoadGridsquare event on the server is happening before the square's properties are updated, so the 'exterior' check fails.
** No more "can't read last page bug".
**2) After a server soft-reset, the farming clock is reset to zero, so last-time-water...
* Hand made construction will now drop some materials used to build it if destroyed.
*Fixed lighting not being updated immediately when opening/closing doors.
* Fixed the weapon tooltip.
*Allow doors to be built inside regular door frames, not just IsoThumpable door frames.
* Food will also become rotten inside if put inside zombie body.
*Fixed destroying IsoThumpable container destroys contained items. When destroyed with the sledgehammer context menu command, items were not destroyed.
* Fixed a bug in the calcul of the rotten food when it was in a container you never open before.
*Fixed campfire sprite not getting set properly in MP.
* Some reloading fixing by our lovely Stormy !
*Fixed soft-reset bug with campfires.
* Fixed a bug where the name of the plant wasn't in the info box in case of dead plant.
*Fixed ISFarmingInfo bug on client.
 
*Fixed excessive memory usage during server soft-reset.
New Stuff:
*Fixed campfire object not updating on load.
* You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground.
*Campfire rewrite
* Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..).
**Added ISCampfire object.
* Added gravel bags walls in the carpentry menu (under "Fence sub menu).
**Got rid of campfire ID#.
* Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase.
**Use nested modData tables instead of "campfire:N:...".
* Added a tiny icon (like the little orange round for the equipped item) for broken weapon.
**Don't extinguish campfires instantly when rain starts. Instead, reduce the fuel twice as fast as long as it is r...
* Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction.
*Synced removing build material from the ground.
* Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones.
**Seems like there was a bug in the loop as well, since it removed items without decrementing 'm'.
* Player-created floors, like walls, now have three different textures to match your carpentry skill level.
*Update ISFarmingInfo on the client when plants change.
* You can now pack 50 seeds into a seeds package - so it now works like boxing up nail.
*Farming: plants that are not outside don't get watered when it rains, get less health from sunny days. Some plants (carrots and radishes) suffer when there is too much water, so people grow then inside.
* Campfire will now look like it’s alight when fired up.
*Changes to Core.setDisplayMode()
* Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc.
**1) Fixed RenderThread.returnContext() not getting called if the display mode couldn't be set.
* Berries will now rot.
**2) Only accept isFullscreenCapable() display modes when asking for fullscreen.
* New message added to demo to underline to players that you start off infected.
**3) Set fullscreen + displaymod...
* Crops in farm areas now have a chance to spawn corn.
*Fixed running out of file handles on Linux (too many open files).
* The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.
**Looking at Resource Monitor I saw many open files:
* 2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it...
**1) All the .lotheader files
* '''Fixing System !''' Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system
**2) Many duplicate ambient stream .ogg files (windy day, windy night etc); more as time passed...
*Fixed see-through-walls on z > 0 along chunk boundaries.
*It was possible to see through the west walls of the 3-story grey office building in Westpoint.  This was due to there being no squares on the other side of the wall.
*Fixed chunky lighting.
*I set out to fix non-smooth lighting on exterior walls at z > 0. Turns out this fixes chunky lighting inside rooms as well.
*Fixed quoting problem with projectzomboid.sh (Linux demo won't launch).
*Fixed IsoWindow properties.  
*Allow right-clicking on IsoThumpable walls that are s or e of the player.
*When thumpable walls are "transparent" it wasn't possible to interact with them via the right-click menu.  No plaster, paint, etc was possible.
*Fixed rare exception in SpeedControlsHandler
*Fixed garbage creation in ModelCamera
*Fixed issues with windows on chunk boundaries. Issue #000237
*Fixed a rare crash in SwipeStatePlayer. The code I commented out already happens near line 331.
*Fixed 3D player not facing the direction of movement when walking a path.
*Fixed light sources not being removed when out of bounds.
*Fixed pistol clips disappearing on Normal/Hardcore reloading difficulty.
*Prevent item duplication in MP due to delaying grabbing items from the ground.
*Fixed 3D animations not being the same duration as the sprite animation. If you chopped a tree with an axe with the 3D player model, you could hear that the chopping wasn't in sync with the animation. IsoSprite.update() does "def.Frame +=...
*Improved  blood splatter rendering / logic .  
*Server handles the -debuglog commandline option.
*Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles).


'''[TRANSLATION]'''
Balance Stuff:
*Korean language is back !
* Up a bit the loot rate of sand bags.
*Japanese language ! (thanks a lot Katzengarten !)
* Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now.
|-
* Up the loot rate of the hand shovel (required for farming).
|2.9.9.17 build 25 v3|| 25th March 2014||
* Increased the likelihood of discovering tent pegs
* Lowered the potential for alarms to sound once the electricity has shut itself off.
* Name of a rotten food will now be displayed in red.


*Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future.
Modding:
*Optimization of FBOs. Only uses one for every 3D character in the game.
* Added a setCustomColor(ColorInfo) for IsoObject.
*Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that.
*Lowered default # models in 3D since some of those who did have FPS issues often didn't occur to them to lower the 3D model count in options themeselves. :( looked into an FPS driven auto system but found its results a little unpredictable and weird.
*Other stuff, will get the others to fill out.


|-
Translations:
|2.9.9.17 build 25 v2|| 21th March 2014||
* Updated French, Polish, Italian and Russian translation.


NO OFFICIAL CHANGELIST
|- style="vertical-align:top;"
 
|<span id=14>2.9.9.17 build 14</span>||9th November 2013||
|-
Bug Fixes:
|2.9.9.17 build 25||17th February 2014||
* The weak trait will now reduce your max capacity.
'''<nowiki>[BUGFIX]</nowiki>'''
* Fixed the weird lighting in the church.
*Remove plant action is now synchronised.
* Fixed the brown wooden stairs textures in carpentry menu.
*Some fix on farming (plant was here but unusable, ...).
* Fixed some bugged walls (where you could loot through them).
*Added a warning message if you try to type and unknown command in the chat (like if you type "/al Hello!" you'll have a "Unknown comman /al Hello!" warning in the chatbox.
* Craft food from rotten ingredients will give you a rotten food as result.
*Now trim the /all message (understand you can't just write "/all").
* Now save the unhappy and boredom level.
*Rain barrel are now loaded on player correct.
* The Anti-depressants now reduce the unhappyness (effect is not immediate, it take some time).
*Fixed missing pillar sprites when building stairs (and also made them destroyable).
* Fixed lighting issues / holes in world draw errors.
*Fixed tomato instant growing.
* If you click outside the delete save modal dialog in the world selector, it'll disapear.
*Fixed building walls problem with a controller plugged.
* Fixed the fire saving/load bug.
*Bleach is Unhappiness +99 instead of -10 (used to make you happy?)
* Fixed a bucket/garden spray can duplication bug.
*Craftable doors could be opened from far away by clicking on them.
* Less PCs should get black screen bug (likely not obliterated completely though, hopefully in next one)
*Synced burning players and zombies.  The player might be burning on the server but not on the client before.
 
*Fixed never-wake-up from sleep bug.
Performance:
*No more barricading crafted walls, or adding sheet ropes to crafted walls.
* Fixed memory leak causing out of memory errors on some systems.
*Fixed Survival Guide contents being drawn over the title bar.
* Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted)
*When a player died in multiplayer, all the other players would equip the dead player's stuff.
* Tweaked the camping code to make it much more efficient.
*The "Climb through window" context menu command now works if you are trapped in a piece of furniture next to a window.  Holding 'E' already worked.
 
*Fixed moodles sometimes overlapping.
New Stuff:
*Fixed animation speed of rain and fire at different FPS.
* Added inventory icon for berries bush.
*Fixed save folders with spaces not loading.  Although the game converts spaces to underscores when creating a savefile, there is nothing from stopping the user from renaming the folder.
* Added various tooltip (pills, ...), to help the new players.
*Fixed sheet rope climb speed not being affected by the speed control setting.
* New items ! (include lovely spiffo burger!).
*MP: Scratches from weapons would cause infection.
* New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily.
*Fixed water remaining in sinks/toilets not being remembered properly.
*Make sure tooltips get hidden when windows are hidden.
*Stopped zombies thumping crafted stairs, so they can climb them now.
*Fixed path separators in the joypad directory on Linux.
*Fixed the Caps Locks key breaking savefile names etc.
*MP: Less weirdness with blood/animations when fighting zombies.


'''<nowiki>[NEW STUFF]</nowiki>'''
Balance:
*Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS").
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition.
*You now can't join a server with an empty user name.
* Tweaked the nuмber of berries in a bush.
*Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list.
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee).
*Safety System : [http://theindiestone.com/forums/index.php/topic/6011-the-safety-system-once-build-25-is-out/]
* Time to start a fire in a oven increased.
*Added key binding for Local chat, Global chat and Toggle safety.
* Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.)
*The on/off state of stoves is saved.
*The inventory window font size can be changed between Small, Medium and Large fonts.
*Set Disabled=true in a game controller *.config file to ignore that device.
*The Heavy Load moodle now has 4 different settings (only 1 was shown before).  The player is slowed down more with increasing weight up to 2x maximum carrying capacity.
*MP: Synced zombie appearance.  Ditto for zombie corpses.
*Added "Remove sheet rope" command.  You get the sheets back but not the nail.
*Added "Climb through" command to crafted window frames, same as normal windows.
*MP: Reduced book reading time by 1/2.
*MP: Synced thunder and lightning.
*MP: Synced weather-related stuff such as temperature, phase of the moon, and nighttime brightness.
*Return to menu. After death or exiting, the game returns to the main menu.
*Mods are loaded/unloaded as soon as the Mods window is closed.
*MP: Added player slow-down when zombies grab.
*MP: Sync zombie sounds.
*There's a -nosound option that disables audio.


'''<nowiki>[OTHER]</nowiki>'''
Modders:
*Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction).
* Now load "Item_...png" instead of "item_...png" in the mod loader.
* The mod directory can now be different of the mod ID for the mod loader.
* New event : "OnFillContainer" // Every time we fill a new container with item, param : room name, container type name, the container just filled
* New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string).


'''<nowiki>[CLIENT]</nowiki>'''
Translations:
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player).
* Updated translation : Russian, French and Polish.
*Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected...
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568
|- style="vertical-align:top;"
|<span id=11>2.9.9.17 build 11</span>||8th November 2013||
Steam release


'''<nowiki>[SERVER]</nowiki>'''
Change list :
*The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized.
*West Point Added
*Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place.
*New items.
*Database will now be created if not found on the server.
*New Recipes.
*Added a LogLocalChat server option, used to log the local chat ("t" key) in all the client chat box.
*New Animation ! Floor Stamp ! Smash that head.
*Added AutoCreateUserInWhiteList Server option : If you server is open, this option will allow the server to create the user in whitelist if they entered the server with a password, so his username will be *protected.
*Added more specific location to loot items (police station = more guns, school = more books/school bag...).
*DisplayUserName : False = you won't see another players username on top of their head + their name won't be logged inside the local chat (true by default).
*Extra options for lighting quality and FPS lock (30,45,60). Defaults to 30FPS for more stable FPS.
*Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/
*Added an option to modify the path of mods, default one will now be Users/YOU/MyDocuments/Zomboid, we'll make the same for the save in a next update, the Mac OSX default folder will also be changed.
*Zoom feature via mousewheel.
*Some stuff can now explode while on fire !
*Made the fire a bit stronger.


|-
Fixes:
|2.9.9.17 build 23||4th February  2014||
*Fixed colors bugs in the farming info screen.
'''<nowiki>[PERFORMANCE]</nowiki>'''
*Fixed some mods loader bugs.
*Big improvements to multithreaded rendering performance.
*Fixed some bugs with the torch light context menu.
 
*No more "sticky" tooltip in the skill panel.
'''<nowiki>[BUGFIX]</nowiki>'''
*No more duplicate bucket when making a plaster bucket.
*Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P
*Fixed bunch of farming bugs, thanks to Skallagrim.
*Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)).
*Fixed "remove plant with a shovel" context menu option.
*If you have an item equipped in both hands (e.g. baseball bat) and unequip it, the BOTH hands will now be unequipped.
*Fixed some bugs in the crafting (mainly with stairs).
*Light switches and lamps should Just Work ™ now. Whether a light switch is on or off is now saved (which required the world version to be bumped). Plus, turning a lamp on or off in a room will no longer turn *all the room's lights on/off. Light switches have a higher priority than other objects so they're easier to click on (I figure that's ok since they're so tiny, they won't block you clicking on important stuff *usually). Also street lights don't mysteriously shut off after you leave an area or reload your game. And Mash has been busy adding missing switches and lamps to the map.
*Fixed "Climb Through" right click context option not always working.
*Fixed not being able to click the scrollbar in the options screen when scrolled down.
*Fixed inventory tooltip resizing on certains items.
*Fixed the Reload difficulty combobox getting repositioned after clicking (it's position was getting restricted to the screen size even though it is in a scrolling parent widget).
*Fixed items detail placement (remaining, nutrition...) in inventory.
*Made a few attempts to fix weapon-related bugs. The timed action queue would sometimes get broken when firing/reloading while other actions were in progress.
*Fixed some fire saving bugs.
*Fixed hovering the mouse over the moodles at non-100% zoom.
*Fixed some random thump zombie bugs.
*Fixed multiple attacks per attack animation while holding down the left mouse button. This doesn't fix the pistol shooting too quickly, it has a very short attack animation.
*Changed weight of gas can to 5 from 10.
*Fixed the shotgun sprite not rendering while aiming it.
*Fixed "save name" width on certains translations.
*Fixed the mousewheel not working in the character-creation screens. The main options screen was getting the mousewheel events even though it was hidden.
*Fixed the Nederlands UI translation.
*Fixed the traits list in character creation not scrolling properly after removing traits from it.
*Fixed some bugs with the rain collector barrel.
*Fixed dragging tabs out of the character info window. Now when you drag a tab out to a separate window, that window will be toggled by the hotkey. So if you drag the health tab out, 'h' will hide/show just that window. Ditto for the skills and traits tabs.
*Fixed some fire saving bugs.
*Squares along chunk boundaries were all marked as blocked in the NE or SW directions. Tracked this down after I saw some weird lighting on the ground near a streetlight. Probably affected pathfinding too.
*Fixed smash window context menu option.
*Light switches were using 30 days as the electricity cuttoff date when they should have been using the sandbox option (14 days in survival).
*Fixed destroy (with seldgehammer) context menu option.
*Ambient light from outside buildings shines through windows and doors so rooms aren't quite as dark at night. The code for this was already in there but got broken at some point.
*Fixed infinite ammo bug : you can just set back your game to english to fix it (anyway, even in other languages it'll be fixed).
*UIElement no longer creates a double-click if the mouse moved more than 5 pixels in any direction from the initial click.
*Added an average water indication on the tooltip when selecting which seeds to sow.
*Fire fixes:
*Now temperature and age of food are updated in every container (even plastic bag and stuff).
**MIssing sprites. Still some missing smoke sprites due to a naming issue in the pack file.
*New context menu option for some food ("Drink", "Smoke").
**The same fire added twice to the global list of fires.
*Removed the weird traits icons in top-left corner of the character info screen.
**Fire objects not getting removed from the square they were on after they burned out.
*Added an offset for text in the character info screen (strings were cutted in some language).
**NullPointerException due to fires getting added where they weren't allowed.
*Improved performance on character creation screen.
**Characters that were burning when saving the game weren't given fire sprites or light after loading.
*Fixed some bugs for custom profression if not everything was set up (custom spawn point, custom clothes color...).
**When a real zombie was turned into a virtual one the fire sprites and light were not removed from it, so when it got turned into a real zombie later it looked like it was burning.
*Now display the name of the profession if you don't have a texture for it in the character info screen.
*Got the molotov weapon working pretty well. No idea if they can be crafted or not. You can see the molotov flying through the air when thrown (It was using a sprite that didn't exist). After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. The throw physics needs work. Currently, the closer the target, the lower the throw velocity.
*Improved xp update (now you EveryTenMinutes event instead of OnTick).
*Crafting stairs bugs fixed. There was a field not being saved that caused crafted stairs to become blocked when trying to use them. There was also a bigger issue that put new grid squares into the wrong location, so when you went up the stairs there was no floor tile at the top and you ended up floating on z=1. The fix for that might break other stuff though. :shock:
*Added permaLocked window to the "open/close window" test.
*This : http://theindiestone...ter-infinitely/ fixed
*Some UI polish.
*Fixed crafted items in a bag not being transferred to the main inventory before crafting begins. This is the reason your clothes get ripped when you click on an item in one of your bags to make bandages for example.
*Fixed some combat glitchs.
*Fixed farming actions causing the player to walk right onto the plant's square instead of stopping next to the square.
*Fixed zombie sudden chase stop.
*Fixed the inventory tooltip being invisible after unpausing the game if the mouse was hovering over the inventory window. Also, hide the inventory tooltip when mousing over the Category column, otherwise it obscures the grab/drop buttons and stays stuck on the last item it was over.
*Context menus should once again be working properly
*Fixed right-clicking on windows with containers behind them.
 
*Items in equpped bags show 'unpack' instead of 'grab' buttons. There was a save/load bug that broke this.
A tons of change in the loot spawn:
*Fixed glitches with clicking/dragging tabs in the character info window.
*Balanced loots in West Point.
*Fixed the inventory/loot windows sometimes getting "stuck" following the mouse.
*Fixed loots on specific rooms (no more bacon in pharmacy, etc.).
*Fixed the -Game Paused- text being off-center.
*Added more specific loots in container (wallet in some locker...).
*Fixed the player sometimes getting drawn overtop of objects after coming down a staircase.
*Added more specific loots in rooms (toolstore, mechanic...).
*Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed.
*Fixed some container type (some container wasn't flagged as container).
*The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the nuмber of pages read in itself only. That was a problem if you started a new character *from an old savefile, the new character couldn't read already-read books.
*Some items weren't spawned enough (barbed wire, sand bag..).
*Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps.
*Fixed the gunstore windows (now you can't pass through them, neither the zombies).
*Unequip items (such as candles) when depleted.
*Fixed the texture in equipped items (they were a bit low quality due to resize).
*The item selection is cleared when switching containers in the inventory/loot windows.
*Fixed world inventory icon (when you drop an item, the icon was big on the ground).
*Fixed inventory item text being drawn more than once when dragging.
*Changed the Combat part in Survival Guide (we now use right click to charge - left click to hit).
*Fixed not being able to unequip clothes from the primary/secondary slots.
*Some UI polish.
*Damage from fire to the player wasn't affected by the speed setting.
*Lot of translation update.
*Fixed mysterious burnt wall tiles sometimes appearing where fires had been after sleeping.
*Changed canned soup icon.
*Fixed mod resources and savegame thumbnails not loading on MacOSX.
*Now the canned soup need to be opened with a tin opener before drink it (or cook).
*Food starts cooking when its internal temperature reaches a certain point, not just when the stove it is in is at a certain temperature. A side effect of this is that food will continue to cook for a short time when removed from a stove.
*Balanced knife/spoon/fork condition.
*The 'Skill points available' display was changed to handle double-digit skill points better.
*Fixed some crafting bugs.
*Fixed an exception when placing a farming plot while it was raining. Also fixed sprites from previously-built items showing up when rotating a farming plot with the 'R' key.
*Fixed lighting issues
*Fixed Lua timed action update() method not seeing the 100% job delta.
*Fixed memory leaks.
*Fixed Lua debugger not centering the source window on a breakpoint.
*Fixed sheet rope.
*Screen resolutions are now sorted by increasing width and height in the options.
*Fixed harvesting farming plant.
*Fixed o/p keys in Last Stand challenge 2 working in challenge 1.
*Fixed tomato vegetables.
*Fixed the on/off state of building alarms not being restored properly.  The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game.  Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed.  When loading an old savefile, the status of alarms will be reset to a reasonable amount.  This should only affect buildings that haven't been explored yet.  You'll see the total nuмber of alarmed buildings printed to the console.
*Fixed the take in game screenshot shift.
*Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not.
*Fixed home trailer doors.
*Fixed multiple raindrops and rain splashes on single tiles.
*Fixed the crafting system.
*Fixed randomly seeing through walls.  If you ran right along a wall, you could sometimes see inside the building.  This also seemed to happen when climbing through a window.
*Fixed world inventory texture (+ fixed them on load).
*Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame.
*Fixed equipped items color.
*Fixed the text-entry box drawing text when it's parent was collapsed.  If you use the NecroForge mod you'll know what I mean.
*Now equipped bag in 2nd hand will be loaded correctly.
'''<nowiki>[[NEW STUFF]]</nowiki>'''
*Added mouse-over highlighting to combobox choices.
*Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room.
*When clicking on a container in the world, that container will be highlighted in the loot window, but only if the container is in the loot window. Previously, some other container (or none) would be highlighted even though the clicked container's contents were in the list.
*Added a 'layout manager' to remember the size/position/visibility/pinned state of the various game windows. It remembers this at each different resolution. All the info is saved to layout.ini in the user's Zomboid folder whenever the game exits during the new OnPostSave event.
*Added mouse-over highlighting to combobox choices.
*Restored the old pulsing read damage indicators in the health panel.
*Made the character-trait tooltips easier to read in the tabbed character window.
*You can now build light sources, for now only one : some planks, some nails + a torchlight and here you go, a 4 directions torchlight on a wooden pillar, don't forget to turn it off when you leave your base as it drain energy ! Also don't forget to change the battery some times.. ;) Note : This is fully moddable, you can do light source with everything you want, including fuel you want (or no fuel but just a life, like for candle, but those are planned already :D), don't hesitate if you have some question on it !
*Campfire context menu now has submenus for "Add Fuel" and "Light" so you can choose exactly which inventory item to use. You already could choose the item for "Add Fuel".
*When pausing the game, all the in-game windows are hidden so you can't click on them while using the option screen. Less clutter too.
*A progress bar shows how long until food is cooked, and how long before it is burned after cooking. You need to expand the food item in the inventory window to see the progress bar.
*When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag.
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should.  Adding fuel to a campfire increases the amount of time it will burn as well as the light radius.  A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
*For modder's, nested Lua tables in mod data are now ѕupported:
**Keys may be either nuмber or string.  Only string was allowed before.
**Values may be boolean, nuмber, string or table.  Only nuмber and string were allowed before.
*The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console.
*A new OnResolutionChange event fires when the screen size changes.  This is used to update the layout of the various option screens gracefully.  The option screens are not so small on 1024-pixels-wide or smaller screens.
*Zombies will (usually) wander away from a window they just climbed through.  This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes.
*Any item that can store water will now show a 'Pour on ground' context menu option.  This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out.
*Custom maps now ѕupported.  You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character.  They will only show up for enabled mods.  Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile.


'''<nowiki>[BALANCE]</nowiki>'''
*Streaming issues fixed.
*Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic.
*Fire saving fixed.
*Fixed some missing sprite building.
*The bigs logs at McCoy are now containers with logs inside.
*Removed options.bin for an options.ini (text file).
*Fixed the trailer park map problem (can't pass through doors, invisible walls, weird light issue..).
*Balanced loot drop.
*Fixed some tile properties problem (container not solid...)


'''<nowiki>[EASTER EGGS]</nowiki>'''
*Fixed various bug on torch light, books.
*Only a real Sir know how to moonwalk...
*Updated various translation.
*Fixed some inventory tooltip glitch.
*Fixed some UI glitch (mainly for translation truncated).
*(re) added the brezilian portuguese translation.
*No more bucket duplication for the plaster recipe.
 
*Italian translation.
*Polish translation.
*MOAR Translation !
*Norsk translation problem fixed.
*Modified a bit the option panel so all translation can fit.
*Sheet rope fix.
*Load black screen bug.
*Invisi walls and all that other stuff, hopefully. (one day!).
*Fixed bugs with crawler zombies.
*Rewrite some stuff with the camping (fixed crash, cleaned the code a bit..).


'''<nowiki>[TRANSLATIONS]</nowiki>'''
*Numerous optimizations / fixes
*Fixed Turkish translation.
*Other things (not Dragons).
|- style="vertical-align:top;"
|<span id=2.9.9.17>2.9.9.17</span>||4th September  2013||
Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/]


'''<nowiki>[OS X CHANGES]</nowiki>'''
Link to Forum Post for 2.9.9.17 [http://theindiestone.com/forums/index.php/topic/1055-upcoming-project-zomboid-version-29917/].
*OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround.
*Java is now packaged with the game for OS X. Java version on computer is no longer relevant.
*OS X can now use the Launcher
*Mod posters now function on OS X
*Mod sprites now function on OS X
|-
|2.9.9.17 build 21||20th December  2013||
Bug Fixes:
* Fixed crashes when crafting, most notably cooking
* Improved Mac ѕupport
* Improved launcher for lower resolutions''


|-
Currently this version is only available with a Steam Key.
|2.9.9.17 build 20||11th December  2013||
 
Bug Fixes:
  [New Stuff]
* Hand made windows frame are no longer passable through.
* Improved night time, is now lighter, still dangerously dark but not totally black.
* You can no longer climb hand made windows frame if they are barricaded.
* Fixed crash bugs
* You can no longer create wall/windows frame and stuff over existing walls/fence, you have to destroy them first (it was unrealistic, and created lot of bugs, like climb through a wall... Though it was really fun to do... I think they use this bug in Harry Potter..)
* Proper modding system (enable/disable mods in-game list) required to avoid mod related save problems etc)
* Fixed a bug in the calcul of the fixing system.
* Option to turn on/off multi-core rendering (defaults off for single core/linux)
* This fixed : http://theindiestone.com/forums/index.php/topic/4120-bags-build-19-hotfix/
* Make the right click for world item much easier (selecting a sink for example).
* Berries will no longer get rot on their bushes.
* When destroying something with items inside it (e.g. crates), the items are dropped on the ground.
* One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE!
* If you destroy a crate and there's another crate on top of it, the crate fall.
* New Survival Guide entrie for the Inventory Management.
* Translation !
* Come on baby light my fire.......
* Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss.
  [Bug Fix]
* Got rid of weird square of light around player.
* Fixed various crash with inventory.
* Fixed drink/take water bugs.
* Re-added tooltip for traits selection.
* Equipped bag are now saved.
* The animation for destroying wall is a bit faster.
* Fixed various carpentry bugs.
* You can now add a sheet rope over self-made windows frame, let's build a stairway to heaven with a sheet rope !
* Crafted door fixed !
* Fixed fast forward cooking bug.
* Fixed various renderer / multi-core related bugs.
* Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about.
  [Balance]
* Reduced the chance for a zombie to become a crawler when you hit him.
  [Known Issues]
* Small font a little too small for high resolutions, we'll increase the size of this before public release.


New Stuff:
* Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov)
* You can now rename your bags (right click on them in your inventory, "Rename this bag").
* Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.''


|-
|- style="vertical-align:top;"
|2.9.9.17 build 19 Hotfix||10th December 2013||
| <span id=2.9.9.16>2.9.9.16</span>|| 23th August 2013||
Bug fixes:
* Fixed a bug in the "take some dirt" option.
* Fixed running on the spot zombies.
* Fixed some inventory bug ("grab" option always grab in your main inventory, not the open one, like a bag).
* Fixed a bug where the campfire light doesn't go away.
* Fixed some null pointer reload bug.
* Fixed smashing windows with firearm not working.
* Fixed a bug in the fixing system : even with 100% of success, you had 1% to fail.
* Fixed small rain barrel transforming into big one.
* Unequip the current weapon if it break and you have nothing else in your inventory (previously : the weapon was still equipped but you couldn't turn while it was equipped)
* Farming : Plants which require a water max (carrots for example), won't die if they have too much water, just lower a bit their health (not more than < 30).
* Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours).


New Stuff:
  [New Stuff]
* Garbage bags can now have items inside them.
* Added a little icon over the inventory icon if the concerned item is equipped.
* Farming : You can know remove your plants with the hand shovel (and not just the spade).
* Survival guide! (It starts automatically on a new game. press F1 to toggle it).
 
* Torch (flashlight) can flicker, especially when they're almost out of batteries
Balance:
* Crawlers won't turn while attacking + Balanced them a bit
* Better chance to find garbage bags inside bin.
* New key bindings: F2 to pause, F3 for normal speed, F4 for fast forward x1, F5 for fast forward x2, F6 for fast forward x3
* Lower the time needed to water the plants.
* Double click in any item of your inventory to drop it.
* Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...)
* Double click in any item of the loot inventory to grab it.
* You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand.
* Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy").
  [Bug Fix]
* Fixed the zombie kill count.
* Torch now works properly
* Rain now waters your plants
* Rain collector barrel doesn't share the same amount of water (You can now build multiple rain collector barrels)
* Fixed crawler attacking through walls
* Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem).
* No more "exploding" zombie when entering a new house.
* Invisi-wall bug almost CERTAINLY fixed now. If not, then, well wtf?
* Changed the inventory male zombie icon for the correct one.
* You can't do actions while sleeping
  [Balance]
* Balanced the zombie density a bit
* Lowered the time needed to water your plant
  [Modding]
* LUA debugger. We're posting instructions on modding forum on release.
* Default key for debuger is F11, it's bindable in the option.


|-
|2.9.9.17 build 19||6th December 2013||
Bug Fixes:
* The weak trait will now reduce your max capacity.
* Fixed the weird lighting in the church.
* Fixed the brown wooden stairs textures in carpentry menu.
* Fixed some bugged walls (where you could loot through them).
* Craft food from rotten ingredients will give you a rotten food as result.
* Now save the unhappy and boredom level.
* The Anti-depressants now reduce the unhappyness (effect is not immediate, it take some times).
* Fixed lighting issues / holes in world draw errors.
* If you click outside the delete save modal dialog in the world selector, it'll disapear.
* Fixed the fire saving/load bug.
* Fixed a bucket/garden spray can duplication bug.


Performance:
|- style="vertical-align:top;"
* Fixed memory leak causing OOSs on some systems.
| <span id=2.9.9.15>2.9.9.15</span>|| 13th August  2013 ||
* Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted).
 
* Tweaked the camping code to make it much more efficient.
* No more god mode.
* Fixed various sheetrope bug (consummed sheet rope, falling to death...)
*Added icon for dead zombies.
 
|- style="vertical-align:top;"
| <span id=2.9.9.14>2.9.9.14</span>|| 13th August  2013 ||


New Stuff:
* Fixed shader issue stopping a bunch of people running the game.
* Added inventory icon for berries bush.
* Lowered zombie nuмbers (seems something's gone amiss there)
* Added various tooltip (pills, ...), to help the new players.
* Fixed food name.
* New items ! (include lovely spiffo burger by our cutie pie Mash !).
* Removed the nuмber of read page in the name of the book (now it's only in the tooltip).
* New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily.
* You can now fast forward when you read a skill book and still have the multiplier.
 
* Removed some unintended output console message.
Balance:
* When you craft, the crafted item will have the condition of the required item, same for age/rotten stuff.
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition.
* Tweaked the crawler fight a bit, they now have a chance to miss you while attacking, and the fighting will be easier.
* Tweaked the nuмber of berries in a bush.
* Lot of lua stuff (see Lua request thread).
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee).
* Some code improvement.
* Time to start a fire in a oven increased.
* Fix : The torch/light source won't be used if they are turned off.
* Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.)
* No more "running on the spot" zombies.
* Can't push crawler with a weapon no more.
* Crawler won't try to break window/door (thump) no more.
 
|- style="vertical-align:top;"
| <span id=2.9.9.13>2.9.9.13</span> || 11th August 2013 ||


Modders:
* Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not)
* Now load "Item_...png" instead of "item_...png" in the mod loader.
* Added world version to be saved with every chunk of world, to prevent future problems.
* The mod directory can now be different of the mod ID for the mod loader.
* Increased hammer spawn chances a bit.
* New event : "OnFillContainer" // Every time we fill a new container with item, param : room name, container type name, the container just filled.
* New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string).


Translations:
|- style="vertical-align:top;"
* Updated translation : Russian, French and Polish.
| <span id=2.9.9.12>2.9.9.12</span> || 11th August  2013 ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568


Bug Fixes:
* Optimizations - FPS comparisons would be ace.
* No longer possible to equip a two handed weapon if it's broke.
* Fixed flickering roofs
* Some world convert fixes (still have some crash on certain save :( Will do more).
* Possible invisible wall fix? (again)
* Fixed a lot of farming bugs :
* Can now see zombies at maximum range instead of them fading in before edge of screen (may have balance ramifications since they can see you at any range u can see them, albiet with falloff chance)
** When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions)
* Various crash fixes
** Some plants disapear.
* Other stuff I forget.
** Fertilizer.
 
** Other minor fixes.
|- style="vertical-align:top;"
* Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them).
| <span id=2.9.9.11>2.9.9.11</span> || 11th August 2013 ||
* Fixed alarms saving.
* Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !).
* Fixed the temperature of items after the electricity shut-off.
* When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :)
* The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'.
* General UI polish.
* Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!).
* Some typo fixes.
* You can now destroy non-player made stairs.
* Fixed bunchs of XP books bugs :
** No more xp reset if you stop/restart to read the book.
** Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)).
** No more multiplier reset in the middle of the skill.
** No more "can't read last page bug".
* Hand made construction will now drop some materials used to build it if destroyed.
* Fixed the weapon tooltip.
* Food will also become rotten inside if put inside zombie body.
* Fixed a bug in the calcul of the rotten food when it was in a container you never open before.
* Some reloading fixing by our lovely Stormy !
* Fixed a bug where the name of the plant wasn't in the info box in case of dead plant.


New Stuff:
<big> Bug Fixes</big>
* You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground.
* Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..).
* Added gravel bags walls in the carpentry menu (under "Fence sub menu).
* Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase.
* Added a tiny icon (like the little orange round for the equipped item) for broken weapon.
* Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction.
* Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones.
* Player-created floors, like walls, now have three different textures to match your carpentry skill level.
* You can now pack 50 seeds into a seeds package - so it now works like boxing up nail.
* Campfire will now look like it’s alight when fired up.
* Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc.
* Berries will now rot.
* New message added to demo to underline to players that you start off infected.
* Crops in farm areas now have a chance to spawn corn.
* The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.
* 2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it...
* '''Fixing System !''' Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system


Balance Stuff:
* [UI] Multiple inventory selection fixed.
* Up a bit the loot rate of sand bags.
* [UI] Better color for background inventory (color change when you select a cold food, etc..).
* Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now.
* When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory).
* Up the loot rate of the hand shovel (required for farming).
* [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem.
* Increased the likelihood of discovering tent pegs
* Time to get wet under the rain increased.
* Lowered the potential for alarms to sound once the electricity has shut itself off.
* French Baguette,
* Name of a rotten food will now be displayed in red.
* Mayonnaise,
* Red Wine... Woops, that's my shopping list...
* No more triggered music if you toggled it off.
* You now can't climb through a barricaded window using the "Interact" key (default "e").
* You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
* [BALANCE] Changed some things on food :
        - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
        - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction,  
        some boredom and unhappiness adding, no chance to get ill).
        - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as
        not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
* [BALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
* Re-added Hiking Bags (best bag ever :-) ).
* [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
* [BALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
* [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
* [CARPENTRY] Added the correct crate icon on self-made wooden crate.
* Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
* You can't drop an item while using it (to duplicate it), thanks tazyload
* [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).


Modding:
<big> New Features</big>
* Added a setCustomColor(ColorInfo) for IsoObject.


Translations:
* [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu.
* Updated French, Polish, Italian and Russian translation.
* Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare).
* Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder.
* [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon.
* [LASTSTAND] ѕupport multiple challenge for Last Stand.
* [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse ѕupport for now, controller will come :-) ).
* [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow.
* [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen:
* [UI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play").
* [UI] Press enter when typing a name for your saved game will go on the next screen.
* [LASTSTAND] Brand new Last Stand mod (the first Challenge still available).
* [FARMING] Display an average time for fully grown plant in the farming tooltip.
* Added all the Carpentry, Cooking and Farming skill books.
* [UI] Added the version nuмber on the main screen (bottom right).
* [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed.
* [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates).
* Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail.
* [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff).
* Sleeping will make the panic reduce faster.
* Added some blood splat when you hit a zombie (less than when he die though).
* Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
 
 
|- style="vertical-align:top;"
| <span id=2.9.9.10>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] </span>
| 3th July  2013
|


|-
<big> New Features </big>
|2.9.9.17 build 14||9th November 2013||
*None
Bug Fixes:
* The weak trait will now reduce your max capacity.
* Fixed the weird lighting in the church.
* Fixed the brown wooden stairs textures in carpentry menu.
* Fixed some bugged walls (where you could loot through them).
* Craft food from rotten ingredients will give you a rotten food as result.
* Now save the unhappy and boredom level.
* The Anti-depressants now reduce the unhappyness (effect is not immediate, it take some time).
* Fixed lighting issues / holes in world draw errors.
* If you click outside the delete save modal dialog in the world selector, it'll disapear.
* Fixed the fire saving/load bug.
* Fixed a bucket/garden spray can duplication bug.
* Less PCs should get black screen bug (likely not obliterated completely though, hopefully in next one)


Performance:
<big> Bug Fixes </big>
* Fixed memory leak causing out of memory errors on some systems.
*Sped up swinging a slight bit.
* Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted)
*Sorted out remaining load issues.
* Tweaked the camping code to make it much more efficient.
*New map export.
*Fixed zombies climbing through closed windows on Last Stand


New Stuff:
|- style="vertical-align:top;"
* Added inventory icon for berries bush.
| <span id=2.9.9.7>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] </span>
* Added various tooltip (pills, ...), to help the new players.
| 3th July  2013
* New items ! (include lovely spiffo burger!).
|
* New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily.


Balance:
<big> New Features </big>
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition.
*If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item.
* Tweaked the nuмber of berries in a bush.
*Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand).
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee).
*Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory).
* Time to start a fire in a oven increased.
* Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.)


Modders:
<big> Bug Fixes </big>
* Now load "Item_...png" instead of "item_...png" in the mod loader.
*Fixed a bug on the character skills screen (which became buggy if you acquired too many levels).
* The mod directory can now be different of the mod ID for the mod loader.
*Fixed the duplication of Wet Dish Towel.
* New event : "OnFillContainer" // Every time we fill a new container with item, param : room name, container type name, the container just filled
*If your weapon condition goes to 0 (break), it'll be unequipped if no other weapon is found.
* New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string).
*Fixed selected items highlight when dragging them.
*Reloaded doors no longer act like walls.


Translations:
* Updated translation : Russian, French and Polish.
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568
|-
|-
|2.9.9.17 build 11||8th November 2013||
| <span id=2.9.9.6>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6]</span>
| 3th July 2013  
|
 
<big> New Features </big>
*None


Change list :
<big> Bug Fixes </big>
*West Point Added
*Fixed some linux issues.
*New items.
*Fixed hang on split-screen due to splitscreen hack of reloading system.
*New Recipes.
*Fixed at least one cause of the equip icons disappearing on reload.
*New Animation ! Floor Stamp ! Smash that head.
*Other stuff that has been forgotten in the 'version nuмber crisis of 2013'
*Added more specific location to loot items (police station = more guns, school = more books/school bag...).
 
*Extra options for lighting quality and FPS lock (30,45,60). Defaults to 30FPS for more stable FPS.
|- style="vertical-align:top;"
*Added an option to modify the path of mods, default one will now be Users/YOU/MyDocuments/Zomboid, we'll make the same for the save in a next update, the Mac OSX default folder will also be changed.
| <span id=2.9.8.3>[http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003]</span>
*Zoom feature via mousewheel.
| 26th June  2013
*Some stuff can now explode while on fire !
|
*Made the fire a bit stronger.
 
<big> New Features </big>
*None


Fixes:
<big> Bug Fixes </big>
*Fixed colors bugs in the farming info screen.
*Fixed farming.
*Fixed some mods loader bugs.
*Fixed several 08b world load bugs.
*Fixed some bugs with the torch light context menu.
*Fixed unbarricading.
*No more "sticky" tooltip in the skill panel.
*Fixed barricade / sheets on reload (may not work on 08b saves yet)
*No more duplicate bucket when making a plaster bucket.
 
*Fixed bunch of farming bugs, thanks to Skallagrim.
|- style="vertical-align:top;"
*Fixed "remove plant with a shovel" context menu option.
| <span id=2.9.8.2>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002]</span>
*Fixed some bugs in the crafting (mainly with stairs).
| 26th June  2013
*Fixed "Climb Through" right click context option not always working.
|
*Fixed inventory tooltip resizing on certains items.
 
*Fixed items detail placement (remaining, nutrition...) in inventory.
<big> New Features </big>
*Fixed some fire saving bugs.
*Rewrote the farming menu, much more user friendly (like the Carpentry one).
*Fixed some random thump zombie bugs.
*Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1.
*Changed weight of gas can to 5 from 10.
*Added a ModData to the GameTime instance, so even when the player is dead, you can store everything inside it, it's linked to the world + Use it now for camping/weather and farming, meaning if you plow something with a player A then he died, you create a new player on the same map, your farm still remain.
*Fixed "save name" width on certains translations.
*Now display the modal dialog for sleeping when right-clicking "Sleep" on a hand made tent.
*Fixed the Nederlands UI translation.
*Display a "Click to Skip" message when loading a game (not on a new one !), when the loading is done.
*Fixed some bugs with the rain collector barrel.
*Carpentry will now try to see if there's any material on the ground (a 3x3 square around the player/selected tile for building), it means you can put planks on the ground, and build your walls without having to carry 4 heavy planks, the materials are took in inventory first, then check the ground.
*Fixed some fire saving bugs.
*Added skin color to zombies.
*Fixed smash window context menu option.
*Esc will now hopefully help cure inventory lockups.
*Fixed destroy (with seldgehammer) context menu option.
*Added Water shut off/Electricity Shut off (was already there but not working), Rain (dry, heavy rain..) and Weather (Very hot, cold..) conf to the Sandbox option.
*Fixed infinite ammo bug : you can just set back your game to english to fix it (anyway, even in other languages it'll be fixed).
*Some change on camping
*Added an average water indication on the tooltip when selecting which seeds to sow.
**You now can add fuel (log, planks, books...) via right click menu.
*Now temperature and age of food are updated in every container (even plastic bag and stuff).
**You now can start the fire with a wood kindling (need wooden stick : planks + saw and Drilled Wooden Plank : plank + screwdriver), it can take some times and you'll break some kindling before start your fire, a ranger (outdoorsman trait) have better chance to succeed).
*New context menu option for some food ("Drink", "Smoke").
**Stand near a campfire will make you dry faster.
*Removed the weird traits icons in top-left corner of the character info screen.
*For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events
*Added an offset for text in the character info screen (strings were cutted in some language).
*Improved performance on character creation screen.
*Fixed some bugs for custom profression if not everything was set up (custom spawn point, custom clothes color...).
*Now display the name of the profession if you don't have a texture for it in the character info screen.
*Improved xp update (now you EveryTenMinutes event instead of OnTick).
*Added permaLocked window to the "open/close window" test.
*Some UI polish.
*Fixed some combat glitchs.
*Fixed zombie sudden chase stop.
*Context menus should once again be working properly


A tons of change in the loot spawn:
<big> Bug Fixes </big>
*Balanced loots in West Point.
*Removed accidentally left in inventory baseball bat.
*Fixed loots on specific rooms (no more bacon in pharmacy, etc.).
*Actually fixed the crash that wasn't fixed in the previous version. (see brain melt)
*Added more specific loots in container (wallet in some locker...).
*Fixed all the crafting/recipe bugs (tasty soup crash, water recipe bugs, duplicating items)
*Added more specific loots in rooms (toolstore, mechanic...).
*Fixed grab/grab all/drop/drop all quick button in inventory.
*Fixed some container type (some container wasn't flagged as container).
*Fixed journal recipe (won't give you 400 journal, but only 20).
*Some items weren't spawned enough (barbed wire, sand bag..).
*Fixed carpentry book (now give skill multiplier).
*Fixed the gunstore windows (now you can't pass through them, neither the zombies).
*Fixed various clothing bugs.
*Fixed the texture in equipped items (they were a bit low quality due to resize).
*Fixed farming sub menu (now you can sow seeds again ! )
*Fixed world inventory icon (when you drop an item, the icon was big on the ground).
*Ctrl/Aim only affects player 1
*Changed the Combat part in Survival Guide (we now use right click to charge - left click to hit).
*Crashes will properly save containers in the _crash directory.
*Some UI polish.
*Hunger bug finally fixed. (was not being scaled by day length)
*Lot of translation update.
*Fixed a bug where the barricade/unbarricade action took twice the time needed + now barricade give carpentry xp (but not unbarricade).
*Changed canned soup icon.
*Fixed a game crash when barricading a hand made door/window.
*Now the canned soup need to be opened with a tin opener before drink it (or cook).
*Balanced the Tired moodle.
*Balanced knife/spoon/fork condition.
*Fixed the duplicate item bug with crafting (e.g. Saw Log, then queue another Saw Log on the same log).
*Fixed some crafting bugs.
*Fixed key keybindings bugs (sometimes the new keybindings doesn't appears, duplicated entry in keys.ini, etc.).
*Fixed lighting issues
*Now add Strength Xp when hitting a tree.
*Fixed memory leaks.
*Fixed the naked zombie loading bug. (Yay ! ).
*Fixed sheet rope.
*Now zombie will have their clothes in their inventory when you kill them.
*Fixed harvesting farming plant.
*Flipping zombie bodies fixed.
*Fixed tomato vegetables.
*If you craft a cooked thing, the result (if cook-able) will be cooked too, same for burnt food.
*Fixed the take in game screenshot shift.
*Fixed the XP given by crafting.
*Fixed home trailer doors.
*Fixed paint sub menu.
*Fixed the crafting system.
*Fixed "dump into/on ground" duplicate item bug exploit.
*Fixed world inventory texture (+ fixed them on load).
*Fixed Character Screen clothing.
*Fixed equipped items color.
*Fixed sprite water amount reduction when you drink/take water.
*Now equipped bag in 2nd hand will be loaded correctly.
*You can now build over dead bodies.
 
*You now can't build over trees.
*Streaming issues fixed.
*Disabled crafting menu for joypad until it's fixed (still available for keyboard/mouse).
*Fire saving fixed.
*Fixed Trait Tooltip in the creation screen overlaps with the buttons in the lower left corner.
*Fixed some missing sprite building.
*Now check for every timed action that the requested item is still in the character's inventory, to avoid the exploit bug like dropping a weapon, hit the key binding for "equip best weapon", then it equipped it but wasn't in the inventory.
*The bigs logs at McCoy are now containers with logs inside.
*If you put a bag in a bag, the weight reduction won't apply on the bag inside the bag. (to avoid bagception exploit). So you still can put bag in bag, but it won't be infinite anymore.
*Removed options.bin for an options.ini (text file).
*You now can't build over existing windows/doors.
*Fixed the trailer park map problem (can't pass through doors, invisible walls, weird light issue..).
*Left click on world item won't be grabbed instantly anymore.
*Balanced loot drop.
*Now bags have a capacity, meaning you can't put infinite items inside them.
*Fixed some tile properties problem (container not solid...)
**e.g. my bag has 5 capacity and 50% weight reduction, I put a 3 weight plank inside it, so now in my main inventory this plank only weighs 1.5, but the capacity of the backpack is 3/5, meaning I can't put another plank in there.
*Now you can't equip a weapon via hotkey while preparing an attack.
*You can't loot from far away anymore (looting then running away).
*Getting wet under rain, getting a cold, sneeze and stuff are back to the game !
*You can now put a tent inside houses.
*Food now rots properly again.
 
|- style="vertical-align:top;"
| <span id=2.9.8.1>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001</span>]
| 26th June  2013
|
 
<big> New Features </big>
*Added a "Last Stand" mode.


*Fixed various bug on torch light, books.
<big> Bug Fixes </big>
*Updated various translation.
*Farming / barricading fixes.
*Fixed some inventory tooltip glitch.
*Attempt to fix large 8b saves.  
*Fixed some UI glitch (mainly for translation truncated).
 
*(re) added the brezilian portuguese translation.
|- style="vertical-align:top;"
*No more bucket duplication for the plaster recipe.
| <span id=8b>RC 2.9 Build 0008b</span>
 
| 15th May  2013
*Italian translation.
|
*Polish translation.
*MOAR Translation !
*Norsk translation problem fixed.
*Modified a bit the option panel so all translation can fit.
*Sheet rope fix.
*Load black screen bug.
*Invisi walls and all that other stuff, hopefully. (one day!).
*Fixed bugs with crawler zombies.
*Rewrite some stuff with the camping (fixed crash, cleaned the code a bit..).


*Numerous optimizations / fixes
[http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>]
*Other things (not Dragons).
|-
|2.9.9.17||4th September  2013||
Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/]


Link to Forum Post for 2.9.9.17 [http://theindiestone.com/forums/index.php/topic/1055-upcoming-project-zomboid-version-29917/].
'''Released on Desura'''


Currently this version is only available with a Steam Key.
<big> New Features </big>
*None


  [New Stuff]
<big> Bug Fixes </big>
* Improved night time, is now lighter, still dangerously dark but not totally black.
*Fixed an occasional crash with zombie walks that occurs after staggering back.
* Fixed crash bugs
*Fixed issue with [[crafting]] not creating correct nuмber of items.
* Proper modding system (enable/disable mods in-game list) required to avoid mod related save problems etc)
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad.  
* Option to turn on/off multi-core rendering (defaults off for single core/linux)
* Make the right click for world item much easier (selecting a sink for example).
* When destroying something with items inside it (e.g. crates), the items are dropped on the ground.
* If you destroy a crate and there's another crate on top of it, the crate fall.
* New Survival Guide entrie for the Inventory Management.
* Translation !
* Come on baby light my fire....... 
* Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss.
  [Bug Fix]
* Got rid of weird square of light around player.
* Fixed various crash with inventory.
* Fixed drink/take water bugs.
* Re-added tooltip for traits selection.
* Equipped bag are now saved.
* The animation for destroying wall is a bit faster.
* Fixed various carpentry bugs.
* You can now add a sheet rope over self-made windows frame, let's build a stairway to heaven with a sheet rope !
* Crafted door fixed !
* Fixed fast forward cooking bug.
* Fixed various renderer / multi-core related bugs.
* Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about.
  [Balance]
* Reduced the chance for a zombie to become a crawler when you hit him.
  [Known Issues]
* Small font a little too small for high resolutions, we'll increase the size of this before public release.


<big> Bugs Introduced </big>
*Player starts with [[Baseball Bat]] in inventory


|-
|- style="vertical-align:top;"
| 2.9.9.16|| 23th August 2013||
| <span id=8a>RC 2.9 Build 0008a</span>
| 15th May  2013
|  


  [New Stuff]
<big> New Features </big>
* Added a little icon over the inventory icon if the concerned item is equipped.
*Add aiming XP when you fire a ranged weapon.
* Survival guide! (It starts automatically on a new game. press F1 to toggle it).
*Add reload XP when you reload any weapon.
* Torch (flashlight) can flicker, especially when they're almost out of batteries
*Added "Pause" to the key binding option (default key "Escape")
* Crawlers won't turn while attacking + Balanced them a bit
*Added Erasmus Crowley's new [[Crafting]] system ! A big thanks to him ! :)
* New key bindings: F2 to pause, F3 for normal speed, F4 for fast forward x1, F5 for fast forward x2, F6 for fast forward x3
*Added name/surname/color to MainCreationMethods.
* Double click in any item of your inventory to drop it.
*Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)
* Double click in any item of the loot inventory to grab it.
*After placing a tent/campfire, it'll disapear from the mouse cursor.
* You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand.
*Alarms on buildings now saved with world.
* Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy").
*Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp)
  [Bug Fix]
*Context menu/Inventory tooltip won't show if game paused .
* Fixed the zombie kill count.
*Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate.
* Torch now works properly
*Copied all save data to _crash directory on crash saves.
* Rain now waters your plants
*[[Curtains]] are no more clickable from outside.
* Rain collector barrel doesn't share the same amount of water (You can now build multiple rain collector barrels)
*Disabled UI key binding while the game is paused.
* Fixed crawler attacking through walls
*Experimental joypad ѕupport.
* Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem).
*Experimental split-screen ѕupport.
* No more "exploding" zombie when entering a new house.
*Flipping dead bodies graphical glitch fixed.
* Invisi-wall bug almost CERTAINLY fixed now. If not, then, well wtf?
*Memory usage drastically reduced.
* Changed the inventory male zombie icon for the correct one.
*Now all weapon give either blunt or blade xp (except pen and pencil).
* You can't do actions while sleeping
*Now destroy the modal dialog if you click outside it (deleting saved game for example).
  [Balance]
*Now display the reduce fatigue in tooltip (for mug and vitamins).
* Balanced the zombie density a bit
*Now use the real color for character creation.
* Lowered the time needed to water your plant
*Numerous fixes we've forgotten that are probably not mentioned here.
  [Modding]
*Placing a campfire/tent took twice time needed, it's now fixed.
* LUA debugger. We're posting instructions on modding forum on release.
*Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost.
* Default key for debuger is F11, it's bindable in the option.
*Take water will now work after loading.
*Toggle Skill panel shortkey fixed.
*Trees wont slow you down if chopped down.
*Unequipped clothes now saved.
*Unlimited clothing colours.
*Vitamins now reduce fatigue (acting like pills).




|-
<big> Bug Fixes </big>
| 2.9.9.15|| 13th August  2013 ||
*You can't run while sneaking.
*You can't walk/run/sneak during sleep no more.
*You can now open/close doors you built by pressing 'e' (interact button).
*Stop displaying "Weight.." in top-left corner when pressing space.
*[[Clothing]] will be unequipped if transferred.
*[[Containers]] now saved out in the map properly and will never jumble up.
*Fixed a bug on skill panel tooltip.
*Fixed a crash when chopping trees.
*Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.
*Fixed character screen (your character won't facing SE anymore when opening the character screen).
*Fixed constructor worker male clothes (now can be empty).
*Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)
*Now save the damage done to trees.
*You can't climb through barricade window.
*Well now still work after water cuts off.


* No more god mode.
<big> Bugs Introduced </big>
* Fixed various sheetrope bug (consummed sheet rope, falling to death...)
*Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x.
*Added icon for dead zombies.


|-
|- style="vertical-align:top;"
| 2.9.9.14|| 13th August 2013 ||
| <span id=7>RC 2.9 Build 7</span>
| 29th April 2013
|  


* Fixed shader issue stopping a bunch of people running the game.
<big> New Features </big>
* Lowered zombie nuмbers (seems something's gone amiss there)
*Further balances to zombie spawn.
* Fixed food name.
*Moved all spawn points to lower density side of Muldraugh.
* Removed the nuмber of read page in the name of the book (now it's only in the tooltip).
*Stopped unbarricade loop problem.
* You can now fast forward when you read a skill book and still have the multiplier.
*Tweaked some item weight/cooking time
* Removed some unintended output console message.
*Fixed a tooltip bug
* When you craft, the crafted item will have the condition of the required item, same for age/rotten stuff.
*Now unequip the item you wear if dropped.
* Tweaked the crawler fight a bit, they now have a chance to miss you while attacking, and the fighting will be easier.
*New migration system using meta-game events.
* Lot of lua stuff (see Lua request thread).
*Up the hot moodle trigger
* Some code improvement.
*Removed the ranger starting items (previous camping mod)
* Fix : The torch/light source won't be used if they are turned off.
*Added a modal dialog on the delete save
* No more "running on the spot" zombies.
*Added -safemode param to help getting into game on badly ѕupported graphics cards.
* Can't push crawler with a weapon no more.
* Crawler won't try to break window/door (thump) no more.


|-
<big> Bug Fixes </big>
| 2.9.9.13 || 11th August 2013 ||
*Fixed full barricade crash.
*Fixed open/close door context menu
*Fixed read magazine/books bug
*Fixed recipe craft bug
*Fixed container saving issues.
*Fixed indoor zombie spawning bug. HURRAY this was a bitch! (thanks DimiDusk and Katalist for the upstairs clue which led us to solution.
*Fix food cooking (thanks Erasmus ! )


* Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not)
<big> Bugs Introduced </big>
* Added world version to be saved with every chunk of world, to prevent future problems.
*None
* Increased hammer spawn chances a bit.


|-
|- style="vertical-align:top;"
| 2.9.9.12 || 11th August 2013 ||
| <span id=6>RC 2.9 Build 0006</span>
| 29th April 2013
|  


* Optimizations - FPS comparisons would be ace.
<big> New Features </big>
* Fixed flickering roofs
*Salmon will take less time to be cooked.
* Possible invisible wall fix? (again)
*Passive skills gain and lose XP slower (no more going from strong to stout within 2 days)
* Can now see zombies at maximum range instead of them fading in before edge of screen (may have balance ramifications since they can see you at any range u can see them, albiet with falloff chance)
*Crafting changes : Now clicking on 1 item will open all the crafting possibility, it'll display a tooltip where you can see the needed item for recipe.
* Various crash fixes
*Fixed stout trait description.
* Other stuff I forget.
*Disappearance of trait descriptions after being added and then removed fixed.
 
*Lowered the weight of cooking pot.
|-
*Lowered weight of shotgun shells / pistol bullets.
| 2.9.9.11 || 11th August  2013 ||
*Zombie awareness reduced a bit in daytime.
*Zombie memory reduced slightly.
*Much less chance of being spotted when stood next to walls / full tile vision blocking stuff, extra bonus when sneaking. Sneaking around buildings and fences now the most valid strategy for avoiding attention. Will have sneak anims put in around this philosophy.
*Balanced loot times for small items. Stacks of nails / seeds etc now transfer super fast.
*Packing / unpacking time made longer by pack being near full.
*Inventory panes will never remain scrolled more than items exist in window. (Fixes 'disappearing container items' bug which is actually it being scrolled beyond the bottom of the last item.)
*Now saves sandbox options out properly.
*Low density zombies on sandbox is now set lower.
*Zombie density on survival edged down a smidge more.
*Optimizations.
*Removed the tooltip in inventory when right clicking in it for better visibility.
*Balanced fitness/nimble xp gain.
*Removed some recipe who missing textures (farming stuff)
 
<big> Bug Fixes </big>
*Fixed barricade crash.
*Zombie spawning bug potentially improved a lot.
*Fix to reloading (thanks Stormy!)


<big> Bug Fixes</big>
<big> Bugs Introduced </big>
*Hunger is unbalanced


* [UI] Multiple inventory selection fixed.
|- style="vertical-align:top;"
* [UI] Better color for background inventory (color change when you select a cold food, etc..).
| <span id=5>RC 2.9 Build 0005</span>
* When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory).
| 29th April  2013 
* [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem.
|
* Time to get wet under the rain increased.
* French Baguette,
* Mayonnaise,
* Red Wine... Woops, that's my shopping list...
* No more triggered music if you toggled it off.
* You now can't climb through a barricaded window using the "Interact" key (default "e").
* You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
* [BALANCE] Changed some things on food :
        - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
        - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction,
        some boredom and unhappiness adding, no chance to get ill).
        - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as
        not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
* [BALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
* Re-added Hiking Bags (best bag ever :-) ).
* [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
* [BALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
* [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
* [CARPENTRY] Added the correct crate icon on self-made wooden crate.
* Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
* You can't drop an item while using it (to duplicate it), thanks tazyload
* [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).


<big> New Features</big>
<big> New Features </big>
*Lowered zombie spawn rate a bit
*Drink out of taps.


* [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu.
<big> Bug Fixes </big>
* Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare).
*Fixed death anim for zombies
* Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder.
*Fixed crash on death.
* [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon.
 
* [LASTSTAND] ѕupport multiple challenge for Last Stand.
<big> Bugs Introduced </big>
* [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse ѕupport for now, controller will come :-) ).
*None
* [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow.
* [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen:
* [UI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play").
* [UI] Press enter when typing a name for your saved game will go on the next screen.
* [LASTSTAND] Brand new Last Stand mod (the first Challenge still available).
* [FARMING] Display an average time for fully grown plant in the farming tooltip.
* Added all the Carpentry, Cooking and Farming skill books.
* [UI] Added the version nuмber on the main screen (bottom right).
* [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed.
* [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates).
* Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail.
* [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff).
* Sleeping will make the panic reduce faster.
* Added some blood splat when you hit a zombie (less than when he die though).
* Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).




|-
|- style="vertical-align:top;"
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10]
| <span id=1>RC 2.9 Build 0001</span>
| 3th July 2013  
| 29th April 2013
|
|  


<big> New Features </big>
<big> New Features </big>
*None
*20x20 cell map-size covering entire of Muldraugh and surrounds
**(largely incomplete but explorable with stuff to find, and several finished inner town cells)
*Balanced and expanded combat and zombie behaviours to make one easy to dispatch but 3-4 at once deadly.
*Streaming world. No load screens once in-game.
*New UI system / inventory / front-end
*In-game login and resolution options.
*In-game chat (optional)
*Multi-map ѕupport for multiple maps.
*Multi-world save functionality. (Still save on quit)


<big> Bug Fixes </big>
<big> Bug Fixes </big>
*Sped up swinging a slight bit.
*New item distribution system. Higher population areas have more loot, but also...
*Sorted out remaining load issues.
*New zombie system manages hordes across the entire map, that focus initially on heavy populated centres.
*New map export.
*Reintroduced fire and rain.
*Fixed zombies climbing through closed windows on Last Stand
*Weather and temperature. Survive the winter with fires and warm clothes, or risk sun-stroke in the heat of summer.
 
*Farm food, if you think you'll survive long enough to harvest the crops! (using the seasons system.
|-
*Longer days.
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7]
*Music re-introduced.
| 3th July  2013
*Changed endurance system to be less annoying and feel more fluid.
|
*Tweaked zombie grabs and endurance effects.
 
*New carpentry system.
<big> New Features </big>
*New crafting system.
*If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item.
*Camping (fire pit + tent).
*Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand).
*Female Zombies.
*Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory).
*New character hair / beards.
*Additional animations.
*A whole bunch of new tiles.
*Lots of bug fixes.


<big> Bug Fixes </big>
<big> Bugs Introduced </big>
*Fixed a bug on the character skills screen (which became buggy if you acquired too many levels).
*Crash on death
*Fixed the duplication of Wet Dish Towel.
*If your weapon condition goes to 0 (break), it'll be unequipped if no other weapon is found.
*Fixed selected items highlight when dragging them.
*Reloaded doors no longer act like walls.


|-
|- style="vertical-align:top;"
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6]
| <span id=0.2.0r_RC2.5>0.2.0r or RC2.5</span> || 24th July  2012 ||
| 3th July  2013
[http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>]
|
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls):
 
**Why are you trying to pathfind through trees, you fools?!
<big> New Features </big>
**Tweaked flee behaviour to avoid 'stand there looking stupid getting eaten' issues. Will now favour a close range pathfind instead of opposite side of map, for quicker results.
*None
**tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results
**Factored in danger rating of tiles for short range fleeing.
**Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) no known cause yet but intriguing and may help a LOT if fixed.
**Fixed bug with 'obtainitem' behaviour where character would go to all the buildings he plans to search before actually searching any of them.
**NPCs no longer collide with pushable objects (for now) so they don't get stuck on them.
*changed zombie spawn. If it still goes weird I literally have no clue what's up.
*Fixed hammer sound glitch.(This is still not fixed)
*Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue.
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs)
|- style="vertical-align:top;"
| <span id=0.2.0r_RC2>0.2.0r RC2</span> || 29th June  2012 ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991


<big> Bug Fixes </big>
*Re-enabled character customization. (No character sprite atm though)
*Fixed some linux issues.
*Fixed a few weapons that have issues.
*Fixed hang on split-screen due to splitscreen hack of reloading system.
*Added frying pan as weapon properly. (no special sound yet can't seem to find a free one)
*Fixed at least one cause of the equip icons disappearing on reload.
*Fixed bug that meant some weapons never have a 'hit' frame and thus never hit zombies.
*Other stuff that has been forgotten in the 'version nuмber crisis of 2013'
*Planks stack once more.
 
*Add 1366x768, 1920x1200 and 2560x1440 resolutions
|-
*Fixed issue with clip reloading. Remember HOLD R to load bullets, let go to put clip back in.
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003]  
*Fixed death anim.
| 26th June  2013
*Lowered initial zombie count. Still plenty though! Feedback welcome (It's hard since half want lots, half don't )
|
*Fixed tree/door chopping (although the damage needs adjustment)
 
*Fixed hordes appearing indoors.
<big> New Features </big>
|- style="vertical-align:top;"
*None
| <span id=0.2.0r_RC1>0.2.0r RC1</span> || 29th June  2012 ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
*Added new zombie sprites
*Added New survivor sprites
*Added new animations
*Added new aiming mechanics
*Added shoving with certain weapons
*Added new stabbing combat with certain weapons
*Removed Character customization
*New Running system
*Added shovel, frying pan, and pistol
*Added 9mm ammo
*Removed tutorial
*Increased zombie count
*Tweaked Knife and Axe weight
*Axe has durability
*Music temporarily removed
 
*Still a couple of things in R not in this build, primarily the wheelie bin between cells and stopping 'lost in the woods syndrome' but they will be relatively quick to add so bear with any 'lies' on the R changelist for a day or two while we clean up any loose ends.
*This first version will be in good ol' batch format. Soon after will add the launcher, and finally (once I figure out how it works since I didn't make it) will add the win/linux/mac installers.
*As stated in another thread, this version does not have music. Sadly the music skipping issue became 1000x worse since the optimizations, and could barely get through the first ten seconds of a track. We'll fix this when we figure out a solution.
*The new blood system had to be removed until it can be optimized memory / speed wise.
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards.
|- style="vertical-align:top;"
| <span id=0.2.0q>0.2.0q</span> || 27th March  2012 ||
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters.
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it.
*Compatible with saves down to M only!!
|- style="vertical-align:top;"
| <span id=0.2.0p>0.2.0p</span> || 27th March 2012 ||
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE.
*Compatible with saves down to M only!!
|- style="vertical-align:top;"
| <span id=0.2.0o>0.2.0o</span> || 26th March 2012 ||
*Fixed bug with [[Oven|ovens]] not working.
|- style="vertical-align:top;"
| <span id=0.2.0n>0.2.0n</span> || 26th March  2012 ||
*Fixed shift click on [[Curtains|curtains]] on west facing walls.
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that.
|- style="vertical-align:top;"
| <span id=0.2.0m>0.2.0m</span> || 25th March  2012 ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!!
*Load/save [[Sheet Rope|sheet ropes]].
*Load/save [[Crate|crates]].
*Load/save full tile [[Barricade|barricades]].
*[[Sheet Rope|Rope sheets]] can be used one after the other to eventually reach the ground.
*Significantly lowered load/saving time. (doesn't include first time ever for map cell in a saved game)
*Sledgehammered walls should work properly on load now. Unconfirmed.
*Increased [[Nails|nail]] stack sizes a bit.
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems.
*Fixed dropping dupe bug.
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a nuмber if possible otherwise as a text string.
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only nuмbers + strings tho.
*Modding: Added hook for cancelled timed actions.
*Modding: Exposed GameTime + InventoryItemFactory classes
|- style="vertical-align:top;"
| <span id=0.2.0l>0.2.0l</span> || 24th March  2012 ||
* More zombies in buildings.
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container.
*Some other critical fixes don't want to list until they are confirmed fixed.
*Added ways of getting Strength XP.
*Stage 1 in UI nicefication. Quick 'put in container' / 'put in inventory' hover buttons for *inventory items in containers.
*Hotfix - Fixed double click crashes on containers.
*Hotfix - will no longer add random zombies on loading a map cell.
*A few more [[Zombies|zombies]] on game start.
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory
*Added game launcher, simple and easy to use.
|- style="vertical-align:top;"
| <span id=0.2.0k>0.2.0k</span> || 23th March  2012 ||
* Slowed down [[Zombies|zombies]] in line with performance increase.
* Significantly lowered [[Zombies|zombie]] spot chance.
|- style="vertical-align:top;"
| <span id=0.2.0j>0.2.0j</span> || 22th March  2012 ||
* Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells.
* [[Zombies]] less likely to see you on upper floors.
* Fixed broken athletic / overweight traits.
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]].
* Possible fix to invincible [[Zombies|zombies]]. Unconfirmed.
|- style="vertical-align:top;"
| <span id=0.2.0i>0.2.0i</span> || 22th March  2012 ||
* WARNING: Not save compatible with 0.2.0h.
* Added loading / saving text so people don't think it's crashed..
* Disabled fires completely. No more invisible fires.
* Proper [[Zombies|zombie]] migration.
* [[Refrigerator|Fridges]] and [[Oven|ovens]] ACTUALLY fixed this time.
* Fixed blood splat issues on reload.
* Food temps, cooked/uncooked, age etc saved out properly.
|- style="vertical-align:top;"
| <span id=0.2.0h>0.2.0h</span> || 22th March  2012 ||
* WARNING: Not savegame compatible with 0.2.0g!
* Fixed clicking when dead to restart game. Until this release always close game and rerun.
* Fixed floor items in saves.
* Fixed light switches on reload.
* Fixed XP / [[Skills|skills]] on reload.
* Fixed [[Traits|traits]] on reload.
* Fixed bin on reload.
* Fixed cooker / [[Refrigerator|fridges]].
* Fixed tree yield on reload.
|- style="vertical-align:top;"
| <span id=0.2.0g>0.2.0g</span> || 15th March  2012 ||
* Shift click open / closes curtains instead of windows.
* Fixed issues with apartment block stairwell / walls.
* Smashed [[Window|windows]] cannot be opened.
* Saving on quit. EXPERIMENTAL.
* Surprise! 'Take the high road.' EXPERIMENTAL.
* Fixed [[Zombies|zombie]] obsession with commercial district area.
* Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges.
* (Hopefully) fixed freezing dying survivors whose legs fall off.
|- style="vertical-align:top;"
| <span id=0.2.0f>0.2.0f</span> || 13th March  2012 ||
* Fix bug where thirst isn't actually killing you.
* Fix to broken 'you survived for' time.
* Enabled character creation.
* Added temporary loading text to stop people thinking it's crashed.
* Same floor roofs turning off when inside.
* Fixed the buggy farm.
* Fixed barricading sticking / blocking bug.
* Increased container opening distance slightly to help with top diagonals.
* Because we figured out a quick fix. Blood splatter! (may be some mild bugs in this):
* [[Battery|Batteries]] fittable / removable for [[Flashlight|flashlights]].
* Super powerful lua driven recipe system needed for above. Can do some really interesting recipes with this.
* You now get cooking XP from any crafting involving food items.
* M mutes music.
* Clicking [[Window|window]] no longer open/closes [[Curtains|curtains]]. Warning this may make certain open [[Curtains|curtains]] more fiddly to click on. Not sure of a solution to this.
* Stopped right click doing carpentry building when carrying wood etc.
* Moddable professions and traits.
* Removed gamma correction as it caused problems on some people's particularly other platform machines.
|- style="vertical-align:top;"
| <span id=0.2.0e>0.2.0e</span> || 13th March 2012 ||
* [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]].
* Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed.
* [[NPC|NPCs]] generally a bit braver.
* Clicking an item on an [[NPC]] will give them that item (or one off a stack)
* Changed endurance to be linked to actual speed not desired speed.
* [[NPC|NPCs]] better at staying fed.
* Fixed problem with placed stairs collision not working properly.
* [[Zombies]] use spawn points at side of map.
* Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play.
|- style="vertical-align:top;"
| <span id=0.2.0d>0.2.0d</span> || 12th March  2012 ||
* Opening / closing [[Window|windows]] will no longer repair them.
* Fixed missing icons.
* Increased [[NPC]] dialogue speed.
* Fixed double size mode.
* Double size mode still has single size UI.
* Direction changer no longer interferes with double size toggle.
* Inconsistency between endurance on mouse and keys fixed.
|- style="vertical-align:top;"
| <span id=0.2.0c>0.2.0c</span> || 12th March 2012 ||
* Sleeping on couches
* Fixed invisible door syndrome
* Slower [[Boredom|boredom]] increase.
* A few new recipes / item balancing.
* Fixed error where all but the tut house wheeliebin were not pushable.
|- style="vertical-align:top;"
| <span id=0.2.0b>0.2.0b</span> || 12th March  2012 ||
* Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance.
* [[NPC|NPCs]] chance of being 'loners' lowered a tad.
* Fixed bug where player's random 'loner' stat was used instead of [[NPC|NPCs]], meaning if player rolled a high loner stat they would not likely find any [[NPC|NPCs]] who would join them.
* Increased priority follow behaviour.
* Multiplied bravery effect, and removed debug capping to 50% max bravery. Cowards will still run away rather than follow, but brave people are more likely to stick with you.
* Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho.
* Numerous map fixes.
|- style="vertical-align:top;"
| <span id=0.2.0a>0.2.0a</span> ||11th  March  2012 ||
* Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s.
* Added ability to chop down trees with [[Axe]] to get [[Log]]s.
* Added ability to place wood floor tiles using one [[Wooden Plank]], [[Hammer]] and [[Nails]].
* Added [[Controls|mouse-only movement]].
* [[Controls|Running]] now takes a couple of seconds to reach full speed and a second to slow down.
* [[Thirst]] system added along with ability to fill any container with water.
* [[Zombies]] and players can now travel through open [[Window|windows]].
* Players take fall damage based on how high a [[Window|window]] they jump out of.
* [[Sheet Rope]] added to climb down buildings safely.
* [[Moodles#Bored|Boredom moodle]] re-added.
* [[Moodles#Stress|Stress moodle]] added.
* [[Moodles#Unhappy|Unhappiness moodle]] added.
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s.
* NPC AI Overhaul including player-NPC interactions.
* ѕupport for [[LUA scripting]] added.
* Added [[Skills|skills]] that level up with use.
* Pushable objects added.
* [[Wheelie Bin]]s added.
* Map size quadrupled.
* Multi-cell map ѕupport.
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map.
* Lighting system and graphics overhaul.
* Functional lights/lamps added in most buildings.
* Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]]
* Ability for [[sledgehammer]] to break through walls.
* New music and ambient sounds.
* Many more items and features added.
|}


<big> Bug Fixes </big>
*Fixed farming.
*Fixed several 08b world load bugs.
*Fixed unbarricading.
*Fixed barricade / sheets on reload (may not work on 08b saves yet)
|-
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002]
| 26th June  2013
|
<big> New Features </big>
*Rewrote the farming menu, much more user friendly (like the Carpentry one).
*Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1.
*Added a ModData to the GameTime instance, so even when the player is dead, you can store everything inside it, it's linked to the world + Use it now for camping/weather and farming, meaning if you plow something with a player A then he died, you create a new player on the same map, your farm still remain.
*Now display the modal dialog for sleeping when right-clicking "Sleep" on a hand made tent.
*Display a "Click to Skip" message when loading a game (not on a new one !), when the loading is done.
*Carpentry will now try to see if there's any material on the ground (a 3x3 square around the player/selected tile for building), it means you can put planks on the ground, and build your walls without having to carry 4 heavy planks, the materials are took in inventory first, then check the ground.
*Added skin color to zombies.
*Esc will now hopefully help cure inventory lockups.
*Added Water shut off/Electricity Shut off (was already there but not working), Rain (dry, heavy rain..) and Weather (Very hot, cold..) conf to the Sandbox option.
*Some change on camping
**You now can add fuel (log, planks, books...) via right click menu.
**You now can start the fire with a wood kindling (need wooden stick : planks + saw and Drilled Wooden Plank : plank + screwdriver), it can take some times and you'll break some kindling before start your fire, a ranger (outdoorsman trait) have better chance to succeed).
**Stand near a campfire will make you dry faster.
*For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events
<big> Bug Fixes </big>
*Removed accidentally left in inventory baseball bat.
*Actually fixed the crash that wasn't fixed in the previous version.  (see brain melt)
*Fixed all the crafting/recipe bugs (tasty soup crash, water recipe bugs, duplicating items)
*Fixed grab/grab all/drop/drop all quick button in inventory.
*Fixed journal recipe (won't give you 400 journal, but only 20).
*Fixed carpentry book (now give skill multiplier).
*Fixed various clothing bugs.
*Fixed farming sub menu (now you can sow seeds again ! )
*Ctrl/Aim only affects player 1
*Crashes will properly save containers in the _crash directory.
*Hunger bug finally fixed. (was not being scaled by day length)
*Fixed a bug where the barricade/unbarricade action took twice the time needed + now barricade give carpentry xp (but not unbarricade).
*Fixed a game crash when barricading a hand made door/window.
*Balanced the Tired moodle.
*Fixed the duplicate item bug with crafting (e.g. Saw Log, then queue another Saw Log on the same log).
*Fixed key keybindings bugs (sometimes the new keybindings doesn't appears, duplicated entry in keys.ini, etc.).
*Now add Strength Xp when hitting a tree.
*Fixed the naked zombie loading bug. (Yay ! ).
*Now zombie will have their clothes in their inventory when you kill them.
*Flipping zombie bodies fixed.
*If you craft a cooked thing, the result (if cook-able) will be cooked too, same for burnt food.
*Fixed the XP given by crafting.
*Fixed paint sub menu.
*Fixed "dump into/on ground" duplicate item bug exploit.
*Fixed Character Screen clothing.
*Fixed sprite water amount reduction when you drink/take water.
*You can now build over dead bodies.
*You now can't build over trees.
*Disabled crafting menu for joypad until it's fixed (still available for keyboard/mouse).
*Fixed Trait Tooltip in the creation screen overlaps with the buttons in the lower left corner.
*Now check for every timed action that the requested item is still in the character's inventory, to avoid the exploit bug like dropping a weapon, hit the key binding for "equip best weapon", then it equipped it but wasn't in the inventory.
*If you put a bag in a bag, the weight reduction won't apply on the bag inside the bag. (to avoid bagception exploit). So you still can put bag in bag, but it won't be infinite anymore.
*You now can't build over existing windows/doors.
*Left click on world item won't be grabbed instantly anymore.
*Now bags have a capacity, meaning you can't put infinite items inside them.
**e.g. my bag has 5 capacity and 50% weight reduction, I put a 3 weight plank inside it, so now in my main inventory this plank only weighs 1.5, but the capacity of the backpack is 3/5, meaning I can't put another plank in there.
*Now you can't equip a weapon via hotkey while preparing an attack.
*You can't loot from far away anymore (looting then running away).
*Getting wet under rain, getting a cold, sneeze and stuff are back to the game !
*You can now put a tent inside houses.
*Food now rots properly again.
|-
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001]
| 26th June  2013
|
<big> New Features </big>
*Added a "Last Stand" mode.
<big> Bug Fixes </big>
*Farming / barricading fixes.
*Attempt to fix large 0008b saves.
|-
| RC 2.9 Build 0008b
| 15th May  2013
|
[http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>]
'''Released on Desura'''
<big> New Features </big>
*None
<big> Bug Fixes </big>
*Fixed an occasional crash with zombie walks that occurs after staggering back.
*Fixed issue with [[crafting]] not creating correct nuмber of items.
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad.
<big> Bugs Introduced </big>
*Player starts with [[Baseball Bat]] in inventory
|-
| RC 2.9 Build 0008a
| 15th May  2013
|
<big> New Features </big>
*Add aiming XP when you fire a ranged weapon.
*Add reload XP when you reload any weapon.
*Added "Pause" to the key binding option (default key "Escape")
*Added Erasmus Crowley's new [[Crafting]] system ! A big thanks to him ! :)
*Added name/surname/color to MainCreationMethods.
*Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)
*After placing a tent/campfire, it'll disapear from the mouse cursor.
*Alarms on buildings now saved with world.
*Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp)
*Context menu/Inventory tooltip won't show if game paused .
*Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate.
*Copied all save data to _crash directory on crash saves.
*[[Curtains]] are no more clickable from outside.
*Disabled UI key binding while the game is paused.
*Experimental joypad ѕupport.
*Experimental split-screen ѕupport.
*Flipping dead bodies graphical glitch fixed.
*Memory usage drastically reduced.
*Now all weapon give either blunt or blade xp (except pen and pencil).
*Now destroy the modal dialog if you click outside it (deleting saved game for example).
*Now display the reduce fatigue in tooltip (for mug and vitamins).
*Now use the real color for character creation.
*Numerous fixes we've forgotten that are probably not mentioned here.
*Placing a campfire/tent took twice time needed, it's now fixed.
*Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost.
*Take water will now work after loading.
*Toggle Skill panel shortkey fixed.
*Trees wont slow you down if chopped down.
*Unequipped clothes now saved.
*Unlimited clothing colours.
*Vitamins now reduce fatigue (acting like pills).
<big> Bug Fixes </big>
*You can't run while sneaking.
*You can't walk/run/sneak during sleep no more.
*You can now open/close doors you built by pressing 'e' (interact button).
*Stop displaying "Weight.." in top-left corner when pressing space.
*[[Clothing]] will be unequipped if transferred.
*[[Containers]] now saved out in the map properly and will never jumble up.
*Fixed a bug on skill panel tooltip.
*Fixed a crash when chopping trees.
*Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.
*Fixed character screen (your character won't facing SE anymore when opening the character screen).
*Fixed constructor worker male clothes (now can be empty).
*Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)
*Now save the damage done to trees.
*You can't climb through barricade window.
*Well now still work after water cuts off.


<big> Bugs Introduced </big>
*Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x.


|-
| RC 2.9 Build 0007
| 29th April  2013 
|


<big> New Features </big>
*Further balances to zombie spawn.
*Moved all spawn points to lower density side of Muldraugh.
*Stopped unbarricade loop problem.
*Tweaked some item weight/cooking time
*Fixed a tooltip bug
*Now unequip the item you wear if dropped.
*New migration system using meta-game events.
*Up the hot moodle trigger
*Removed the ranger starting items (previous camping mod)
*Added a modal dialog on the delete save
*Added -safemode param to help getting into game on badly ѕupported graphics cards.
<big> Bug Fixes </big>
*Fixed full barricade crash.
*Fixed open/close door context menu
*Fixed read magazine/books bug
*Fixed recipe craft bug
*Fixed container saving issues.
*Fixed indoor zombie spawning bug. HURRAY this was a bitch! (thanks DimiDusk and Katalist for the upstairs clue which led us to solution.
*Fix food cooking (thanks Erasmus ! )
<big> Bugs Introduced </big>
*None
|-
| RC 2.9 Build 0006
| 29th April  2013 
|
<big> New Features </big>
*Salmon will take less time to be cooked.
*Passive skills gain and lose XP slower (no more going from strong to stout within 2 days)
*Crafting changes : Now clicking on 1 item will open all the crafting possibility, it'll display a tooltip where you can see the needed item for recipe.
*Fixed stout trait description.
*Disappearance of trait descriptions after being added and then removed fixed.
*Lowered the weight of cooking pot.
*Lowered weight of shotgun shells / pistol bullets.
*Zombie awareness reduced a bit in daytime.
*Zombie memory reduced slightly.
*Much less chance of being spotted when stood next to walls / full tile vision blocking stuff, extra bonus when sneaking. Sneaking around buildings and fences now the most valid strategy for avoiding attention. Will have sneak anims put in around this philosophy.
*Balanced loot times for small items. Stacks of nails / seeds etc now transfer super fast.
*Packing / unpacking time made longer by pack being near full.
*Inventory panes will never remain scrolled more than items exist in window. (Fixes 'disappearing container items' bug which is actually it being scrolled beyond the bottom of the last item.)
*Now saves sandbox options out properly.
*Low density zombies on sandbox is now set lower.
*Zombie density on survival edged down a smidge more.
*Optimizations.
*Removed the tooltip in inventory when right clicking in it for better visibility.
*Balanced fitness/nimble xp gain.
*Removed some recipe who missing textures (farming stuff)
<big> Bug Fixes </big>
*Fixed barricade crash.
*Zombie spawning bug potentially improved a lot.
*Fix to reloading (thanks Stormy!)
<big> Bugs Introduced </big>
*Hunger is unbalanced
|-
| RC 2.9 Build 0005
| 29th April  2013 
|
<big> New Features </big>
*Lowered zombie spawn rate a bit
*Drink out of taps.
<big> Bug Fixes </big>
*Fixed death anim for zombies
*Fixed crash on death.
<big> Bugs Introduced </big>
*None
|-
| RC 2.9 Build 0001
| 29th April  2013 
|
<big> New Features </big>
*20x20 cell map-size covering entire of Muldraugh and surrounds
**(largely incomplete but explorable with stuff to find, and several finished inner town cells)
*Balanced and expanded combat and zombie behaviours to make one easy to dispatch but 3-4 at once deadly.
*Streaming world. No load screens once in-game.
*New UI system / inventory / front-end
*In-game login and resolution options.
*In-game chat (optional)
*Multi-map ѕupport for multiple maps.
*Multi-world save functionality. (Still save on quit)
<big> Bug Fixes </big>
*New item distribution system. Higher population areas have more loot, but also...
*New zombie system manages hordes across the entire map, that focus initially on heavy populated centres.
*Reintroduced fire and rain.
*Weather and temperature. Survive the winter with fires and warm clothes, or risk sun-stroke in the heat of summer.
*Farm food, if you think you'll survive long enough to harvest the crops! (using the seasons system.
*Longer days.
*Music re-introduced.
*Changed endurance system to be less annoying and feel more fluid.
*Tweaked zombie grabs and endurance effects.
*New carpentry system.
*New crafting system.
*Camping (fire pit + tent).
*Female Zombies.
*New character hair / beards.
*Additional animations.
*A whole bunch of new tiles.
*Lots of bug fixes.
<big> Bugs Introduced </big>
*Crash on death
|-
| 0.2.0r or RC2.5 || 24th July  2012 ||
[http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>]
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls):
**Why are you trying to pathfind through trees, you fools?!
**Tweaked flee behaviour to avoid 'stand there looking stupid getting eaten' issues. Will now favour a close range pathfind instead of opposite side of map, for quicker results.
**tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results
**Factored in danger rating of tiles for short range fleeing.
**Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) no known cause yet but intriguing and may help a LOT if fixed.
**Fixed bug with 'obtainitem' behaviour where character would go to all the buildings he plans to search before actually searching any of them.
**NPCs no longer collide with pushable objects (for now) so they don't get stuck on them.
*changed zombie spawn. If it still goes weird I literally have no clue what's up.
*Fixed hammer sound glitch.(This is still not fixed)
*Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue.
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs)
|-
| 0.2.0r RC2 || 29th June  2012 ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
*Re-enabled character customization. (No character sprite atm though)
*Fixed a few weapons that have issues.
*Added frying pan as weapon properly. (no special sound yet can't seem to find a free one)
*Fixed bug that meant some weapons never have a 'hit' frame and thus never hit zombies.
*Planks stack once more.
*Add 1366x768, 1920x1200 and 2560x1440 resolutions
*Fixed issue with clip reloading. Remember HOLD R to load bullets, let go to put clip back in.
*Fixed death anim.
*Lowered initial zombie count. Still plenty though! Feedback welcome (It's hard since half want lots, half don't )
*Fixed tree/door chopping (although the damage needs adjustment)
*Fixed hordes appearing indoors.
|-
| 0.2.0r RC1 || 29th June  2012 ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
*Added new zombie sprites
*Added New survivor sprites
*Added new animations
*Added new aiming mechanics
*Added shoving with certain weapons
*Added new stabbing combat with certain weapons
*Removed Character customization
*New Running system
*Added shovel, frying pan, and pistol
*Added 9mm ammo
*Removed tutorial
*Increased zombie count
*Tweaked Knife and Axe weight
*Axe has durability
*Music temporarily removed
*Still a couple of things in R not in this build, primarily the wheelie bin between cells and stopping 'lost in the woods syndrome' but they will be relatively quick to add so bear with any 'lies' on the R changelist for a day or two while we clean up any loose ends.
*This first version will be in good ol' batch format. Soon after will add the launcher, and finally (once I figure out how it works since I didn't make it) will add the win/linux/mac installers.
*As stated in another thread, this version does not have music. Sadly the music skipping issue became 1000x worse since the optimizations, and could barely get through the first ten seconds of a track. We'll fix this when we figure out a solution.
*The new blood system had to be removed until it can be optimized memory / speed wise.
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards.
|-
| 0.2.0q || 27th March  2012 ||
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters.
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it.
*Compatible with saves down to M only!!
|-
| 0.2.0p || 27th March 2012 ||
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE.
*Compatible with saves down to M only!!
|-
| 0.2.0o || 26th March 2012 ||
*Fixed bug with [[Oven|ovens]] not working.
|-
| 0.2.0n || 26th March  2012 ||
*Fixed shift click on [[Curtains|curtains]] on west facing walls.
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that.
|-
| 0.2.0m || 25th March  2012 ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!!
*Load/save [[Sheet Rope|sheet ropes]].
*Load/save [[Crate|crates]].
*Load/save full tile [[Barricade|barricades]].
*[[Sheet Rope|Rope sheets]] can be used one after the other to eventually reach the ground.
*Significantly lowered load/saving time. (doesn't include first time ever for map cell in a saved game)
*Sledgehammered walls should work properly on load now. Unconfirmed.
*Increased [[Nails|nail]] stack sizes a bit.
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems.
*Fixed dropping dupe bug.
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a nuмber if possible otherwise as a text string.
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only nuмbers + strings tho.
*Modding: Added hook for cancelled timed actions.
*Modding: Exposed GameTime + InventoryItemFactory classes
|-
| 0.2.0l || 24th March  2012 ||
* More zombies in buildings.
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container.
*Some other critical fixes don't want to list until they are confirmed fixed.
*Added ways of getting Strength XP.
*Stage 1 in UI nicefication. Quick 'put in container' / 'put in inventory' hover buttons for *inventory items in containers.
*Hotfix - Fixed double click crashes on containers.
*Hotfix - will no longer add random zombies on loading a map cell.
*A few more [[Zombies|zombies]] on game start.
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory
*Added game launcher, simple and easy to use.
|-
| 0.2.0k || 23th March  2012 ||
* Slowed down [[Zombies|zombies]] in line with performance increase.
* Significantly lowered [[Zombies|zombie]] spot chance.
|-
| 0.2.0j || 22th March  2012 ||
* Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells.
* [[Zombies]] less likely to see you on upper floors.
* Fixed broken athletic / overweight traits.
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]].
* Possible fix to invincible [[Zombies|zombies]]. Unconfirmed.
|-
| 0.2.0i || 22th March  2012 ||
* WARNING: Not save compatible with 0.2.0h.
* Added loading / saving text so people don't think it's crashed..
* Disabled fires completely. No more invisible fires.
* Proper [[Zombies|zombie]] migration.
* [[Refrigerator|Fridges]] and [[Oven|ovens]] ACTUALLY fixed this time.
* Fixed blood splat issues on reload.
* Food temps, cooked/uncooked, age etc saved out properly.
|-
| 0.2.0h || 22th March  2012 ||
* WARNING: Not savegame compatible with 0.2.0g!
* Fixed clicking when dead to restart game. Until this release always close game and rerun.
* Fixed floor items in saves.
* Fixed light switches on reload.
* Fixed XP / [[Skills|skills]] on reload.
* Fixed [[Traits|traits]] on reload.
* Fixed bin on reload.
* Fixed cooker / [[Refrigerator|fridges]].
* Fixed tree yield on reload.
|-
| 0.2.0g || 15th March  2012 ||
* Shift click open / closes curtains instead of windows.
* Fixed issues with apartment block stairwell / walls.
* Smashed [[Window|windows]] cannot be opened.
* Saving on quit. EXPERIMENTAL.
* Surprise! 'Take the high road.' EXPERIMENTAL.
* Fixed [[Zombies|zombie]] obsession with commercial district area.
* Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges.
* (Hopefully) fixed freezing dying survivors whose legs fall off.
|-
| 0.2.0f || 13th March  2012 ||
* Fix bug where thirst isn't actually killing you.
* Fix to broken 'you survived for' time.
* Enabled character creation.
* Added temporary loading text to stop people thinking it's crashed.
* Same floor roofs turning off when inside.
* Fixed the buggy farm.
* Fixed barricading sticking / blocking bug.
* Increased container opening distance slightly to help with top diagonals.
* Because we figured out a quick fix. Blood splatter! (may be some mild bugs in this):
* [[Battery|Batteries]] fittable / removable for [[Flashlight|flashlights]].
* Super powerful lua driven recipe system needed for above. Can do some really interesting recipes with this.
* You now get cooking XP from any crafting involving food items.
* M mutes music.
* Clicking [[Window|window]] no longer open/closes [[Curtains|curtains]]. Warning this may make certain open [[Curtains|curtains]] more fiddly to click on. Not sure of a solution to this.
* Stopped right click doing carpentry building when carrying wood etc.
* Moddable professions and traits.
* Removed gamma correction as it caused problems on some people's particularly other platform machines.
|-
| 0.2.0e || 13th March 2012 ||
* [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]].
* Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed.
* [[NPC|NPCs]] generally a bit braver.
* Clicking an item on an [[NPC]] will give them that item (or one off a stack)
* Changed endurance to be linked to actual speed not desired speed.
* [[NPC|NPCs]] better at staying fed.
* Fixed problem with placed stairs collision not working properly.
* [[Zombies]] use spawn points at side of map.
* Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play.
|-
| 0.2.0d || 12th March  2012 ||
* Opening / closing [[Window|windows]] will no longer repair them.
* Fixed missing icons.
* Increased [[NPC]] dialogue speed.
* Fixed double size mode.
* Double size mode still has single size UI.
* Direction changer no longer interferes with double size toggle.
* Inconsistency between endurance on mouse and keys fixed.
|-
| 0.2.0c || 12th March 2012 ||
* Sleeping on couches
* Fixed invisible door syndrome
* Slower [[Boredom|boredom]] increase.
* A few new recipes / item balancing.
* Fixed error where all but the tut house wheeliebin were not pushable.
|-
| 0.2.0b || 12th March  2012 ||
* Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance.
* [[NPC|NPCs]] chance of being 'loners' lowered a tad.
* Fixed bug where player's random 'loner' stat was used instead of [[NPC|NPCs]], meaning if player rolled a high loner stat they would not likely find any [[NPC|NPCs]] who would join them.
* Increased priority follow behaviour.
* Multiplied bravery effect, and removed debug capping to 50% max bravery. Cowards will still run away rather than follow, but brave people are more likely to stick with you.
* Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho.
* Numerous map fixes.
|-
| 0.2.0a ||11th  March  2012 ||
* Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s.
* Added ability to chop down trees with [[Axe]] to get [[Log]]s.
* Added ability to place wood floor tiles using one [[Wooden Plank]], [[Hammer]] and [[Nails]].
* Added [[Controls|mouse-only movement]].
* [[Controls|Running]] now takes a couple of seconds to reach full speed and a second to slow down.
* [[Thirst]] system added along with ability to fill any container with water.
* [[Zombies]] and players can now travel through open [[Window|windows]].
* Players take fall damage based on how high a [[Window|window]] they jump out of.
* [[Sheet Rope]] added to climb down buildings safely.
* [[Moodles#Bored|Boredom moodle]] re-added.
* [[Moodles#Stress|Stress moodle]] added.
* [[Moodles#Unhappy|Unhappiness moodle]] added.
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s.
* NPC AI Overhaul including player-NPC interactions.
* ѕupport for [[LUA scripting]] added.
* Added [[Skills|skills]] that level up with use.
* Pushable objects added.
* [[Wheelie Bin]]s added.
* Map size quadrupled.
* Multi-cell map ѕupport.
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map.
* Lighting system and graphics overhaul.
* Functional lights/lamps added in most buildings.
* Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]]
* Ability for [[sledgehammer]] to break through walls.
* New music and ambient sounds.
* Many more items and features added.
|}


== Pre Alpha ==


===Pre-Alpha Builds===
{| class="wikitable"  
{| class="wikitable"  
|-
|- style="vertical-align:top;"
!style="background-color:#ffaaaa;"| Version Build
!style="background-color:#ffaaaa;"| Version Build
!style="background-color:#aaffaa;"| Date Added
!style="background-color:#aaffaa;"| Date Added
!style="background-color:#aaddff;"| Features/Fixes Added
!style="background-color:#aaddff;"| Features/Fixes Added
|-
|- style="vertical-align:top;"


| 0.1.5d || September 7, 2011 ||
| <span id="0.1.5d">0.1.5d</span> || September 7, 2011 ||
* Fixed the 'infinisleep' bug.
* Fixed the 'infinisleep' bug.
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]].
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]].
* Character creation button clicking fixed
* Character creation button clicking fixed
|-
|- style="vertical-align:top;"


| 0.1.5c || September 6, 2011 ||
| <span id="0.1.5c">0.1.5c</span> || September 6, 2011 ||
* Optimizations - Hopefully a ton less lag.
* Optimizations - Hopefully a ton less lag.
* Less rain.
* Less rain.
Line 3,680: Line 1,726:
* Slowed down horde movement.
* Slowed down horde movement.
* Added [[weapon]] durability and breakage.
* Added [[weapon]] durability and breakage.
|-
|- style="vertical-align:top;"
| 0.1.5b || August 28, 2011 ||
| <span id="0.1.5b">0.1.5b</span> || August 28, 2011 ||
* Fixed weird zombie spawning.
* Fixed weird zombie spawning.
* Fixed crash when full tile barricade is placed without a hammer equipped.
* Fixed crash when full tile barricade is placed without a hammer equipped.
Line 3,689: Line 1,735:
* Fixed NPCs attacking thin air.
* Fixed NPCs attacking thin air.
* Slowed down NPC walk speed.
* Slowed down NPC walk speed.
|-
|- style="vertical-align:top;"
| [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 ||
| <span id="0.1.5a">[[Patch_0.1.5a|0.1.5a]]</span> || August 28, 2011 ||
* Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
* Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
* Open doors now block vision/collide at their new angle.
* Open doors now block vision/collide at their new angle.
Line 3,710: Line 1,756:
* Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection.
* Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection.
* Basic NPC's with basic controls (move, punch, run)
* Basic NPC's with basic controls (move, punch, run)
|-
|- style="vertical-align:top;"
| [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 ||
| <span id="0.1.4?">[[Patch_0.1.4?|0.1.4?]]</span> || June 19, 2011 ||
* Adjustments and tweaks to Panic system.
* Adjustments and tweaks to Panic system.
* Fire Animation rate fix.
* Fire Animation rate fix.
Line 3,738: Line 1,784:
* Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy.
* Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy.
* Sleeping clears the system of sleeping pills, beta blockers and anti-depressants.
* Sleeping clears the system of sleeping pills, beta blockers and anti-depressants.
|-
|- style="vertical-align:top;"
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 ||  
| <span id="0.1.4b">[[Patch_0.1.4b|0.1.4b]]</span> || June 10, 2011 ||  
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast.
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast.
* Fixed camera bug.
* Fixed camera bug.
Line 3,756: Line 1,802:
* M to toggle music on and off (in lieu of a real option screen)
* M to toggle music on and off (in lieu of a real option screen)
* A secret thing.
* A secret thing.
|-
|- style="vertical-align:top;"
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 ||  
| <span id="0.1.4a">[[Patch_0.1.4a|0.1.4a]]</span> || June 6, 2011 ||  
* N, E, S, W / NE, SE, SW, NW directional control toggle.
* N, E, S, W / NE, SE, SW, NW directional control toggle.
* Inventory grows to fill vertical space of sidebar.
* Inventory grows to fill vertical space of sidebar.
Line 3,786: Line 1,832:
* Smashed doors either by player or by zombie yield some planks to pick up.
* Smashed doors either by player or by zombie yield some planks to pick up.
* Game pause/resume and speed control buttons on the hud.
* Game pause/resume and speed control buttons on the hud.
|-
|- style="vertical-align:top;"
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 ||
| <span id="0.1.3a">[[Patch_0.1.3a|0.1.3a]]</span> || May 31, 2011 ||
* Fixed invisible wife / running bug.
* Fixed invisible wife / running bug.
* Mousewheel ѕupport for inventory
* Mousewheel ѕupport for inventory
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown.
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown.
|-
|- style="vertical-align:top;"
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 ||  
| <span id="0.1.2a">[[Patch_0.1.2a|0.1.2a]]</span> || May 29, 2011 ||  
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions.
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions.
* Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights.
* Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights.
Line 3,817: Line 1,863:
* Increased wall transparency range.
* Increased wall transparency range.
* Line of sight now works when zombified.
* Line of sight now works when zombified.
|-
|- style="vertical-align:top;"
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders.  
| <span id="0.?">0.?</span> || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders.  
|-
|- style="vertical-align:top;"
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced  
| <span id="0.0.0">0.0.0</span> || March 15, 2011 || * Project Zomboid is officially announced  
|}
|}


= Related Pages =
==See Also==
* [[Upcoming Features]]
* [[Upcoming Features]]
* [[Planned Features]]
* [[Version history/Development Versions|Development Versions]]
* [[Version history/Development Versions|Development Versions]]


[[Category:Version_history]]
[[Category:Version_history]]

Revision as of 08:53, 31 October 2018

PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.

For verified planned additions, see Planned features. For the list of upcoming features for future versions of Project Zomboid, see Planned features.

Alpha


Pre-Alpha


Changelogs

Alpha Builds

Build 30 (stable release) 29th December 2014

[NEW STUFF]

  • New sandbox stuff !
    • You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets.
    • New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more!
  • The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3
  • The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes:
    • 11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall.
    • 11 types of bush.
    • 17 types of plant. Some plants have flowers that bloom depending on the season.
    • Wall vines creep up some outside walls, sometimes growing over windows.
    • Wall cracks appear on some outside walls.
    • Cracks in street pavement slowly appear. Some cracks will have grass growing out of them.
    • Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year.
    • All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables.
  • Added a "only server that match your version are shown" text on public server list.
  • New cyrillic fonts.
  • Reduced heal time a lot.
  • Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525).
  • New farming tile by Mash.
  • Added remove grass/bushes.
  • Tweaked brightness and colours to make it a bit more realistic.
  • Fixed flickering shadows bug.
  • Changed endurance system, it now take longer to get exhausted, but take longer to recover from it.
  • Added auto zoom on joypad.
  • Zombies now clump together into groups more.
  • You can now add/remove curtains on self made windows frame.
  • [Farming] Increased time needed for a plant to grow.
  • [Farming] Decreased water/health point loss for plants.
  • Potatoes will now last longer but give a bit less hunger reduction.
  • Added a "Beginner" mode (it take the sandbox presets "Beginner").
  • Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:
    • Tomatoes
    • Bell peppers
    • Red radishes
    • Leeks
    • Eggplants
    • Potatoes
    • Carrots
  • Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked :P
  • Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes)
  • Scavenging for food during winter will be impossible, or really hard in cold months
  • Plants now loose health during cold temperature
  • The new health system!

[BUG FIX]

  • Can't add infinite item in an evolved recipe anymore
  • Can't add cooked food to a trap anymore
  • Fixed player getting cooking XP when another player cooks food. (Issue #001005)
  • Fixed player corpse not being created in singleplayer.
  • Fixed bug which caused black screen after death.
  • Fixed still gaining some blunt xp while bare handed
  • Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot
  • Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky :D)
  • Fixed allowing a broken sledgehammer to be used to destroy stuff.
  • Fixed a bug when barricading something with a stone hammer.
  • Fixed fertilize and shovel farming actions not stopping when player walks/runs.
  • Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock().
  • Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game.
  • Fixed sandbox options resizing. (Issue #001067)
  • Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016)
  • Fixed mod clothing item icons not loading.
  • Fixed farming problems (translations issues) (Issue #001053)
  • Fixed barricade issues. (Issue #001030)
  • Give the bowl back when you put a cake batter in a baking pan
  • Fixed some farming bugs.
  • Fixed some loot distributions (like books in the fridge in the motel)
  • Full bug list fixed so far via our Bug Tracker
Build 29 (stable) 14th October 2014

[NEW STUFF]

  • Tons of new sounds (74 so far and counting !)
    • Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
    • New crafting sound: saw logs, duct tape, slicing food...
    • New foot step sounds.
    • And much more...
  • New Scavenge skill (does not require any tools, usefull for MP !):
    • Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
    • The nuмber and the type of food found will depend on your skill.
    • Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
  • Little revamp of the melee skill:
    • Blunt and blade now have 3 sub skills:
    • Accuracy: Influences hit chance, damage done, critical chance..
    • Guard: Helps you to avoiding being scratched when wearing a weapon.
    • Maintenance: Helps you to not lower the condition of your weapon when using it.
    • Accuracy and reloading skills are now part of the sub skill : Ranged.
    • Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
  • New crafting: make axe and hammer from stones, tree branch and ripped sheet.
  • The stone hammer condition decrease when you build things with it (like walls, floor..)
  • Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
  • Added a sub menu "Wall" in the construction menu.
  • Chopping trees can drop branches and/or twigs.
  • Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
  • Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
  • The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
  • Added trapping skill books.
  • Traps won't catch animal if a player is around.
  • Renamed Scavenge in Forage.
  • Push a zombie on a fence won't make it climb it, but return in attack mode.
  • Added more chance to hit with a ranged weapon if the target is really close.
  • No auto age for item being respawned by the server.
  • Added a 15 mins day length options in sandbox.
  • Added wine in loot distribution.
  • Now render the dead body in 3D.
  • Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons.


[BUG FIX]

  • Fixed issue #000751
  • Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
  • Fixed cases where lighting + vision weren't updated when objects were added/removed.
  • Fixed zombies continuing to thump destroyed objects in multiplayer.
  • Fixed traps not being updated if the map area containing the trap was never loaded.
  • Fixed issues placing and interacting with traps.
  • Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
  • Fixed corpses sharing inventory with a zombie.
  • Fixed no zombies spawning after a server soft-reset.
  • Fixed soft-reset exception with traps.
  • Fix for missing zombies in Last Stand challenge 2.
  • No more tree chopping with a frying pan, baseball bat etc.
  • Sometimes there were 2 trees on the same grid.
  • Lighting fixed for sand bags.
  • Fixed issue #652
  • Fixed issue #769
  • Fixed issue #761
  • Fixed issue #784
  • Fixed issue #775
  • Fixed issue #773
  • Fixed issue #838
  • Fixed issue #841
  • Fixed issue #850
  • Fixed issue #852
  • Fixed issue #830
  • Fixed issue #840
  • Fixed issue #842
  • Fixed issue #844
  • Fixed issue #839
  • Fixed issue #827 (even if I can't change the tracker status.. :()
  • Fixed 100% CPU on Linux server.
  • Fixed high lag issue on multiplayer.
  • Lowered fire sound.
  • Added a heart beat volume option.
  • Stop hammer/sawing sounds when interrupting a carpentry action.
  • Update the loot window after cutting down a tree (so the logs/twigs/branches appear).
  • Framerate fix for food warming/cooling.
  • Don't do ambient sound when the game is paused.
  • Removed some debug output.
  • Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
  • Fixed some reloading issues.
  • Fixed an issue with attacking a zombie that was climbing over a fence.
  • Fixed player corpse inventory sync in MP.


[BALANCE]

  • Increase the drop rate of petrol can.
  • Decrease the spawn rate of paintings and farming seeds inside crates.
  • Increased the water bottle loot rate.
  • Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)).
  • Modified some experience needed for level on some skills.
Build 28.3 (stable release) 2th September 2014

[NEW STUFF]

  • Weapon overhaull (more things in the info post will come).
  • Multiple text lines editor.
  • You can now write a note and read them (more of a multiplayer thing), you can lock them so they'll be editable only by you.
  • Semi-3D Sound ! Sound will now go left to right, fade away, etc..
  • Burn zombie corpses ! It'll need some petrol and a lighter/matches.
  • Windows can now perma lock if you try to open them for too long.
  • Bandages will now be removed after a certain amount of time.
  • Disabled the corpse decay.
  • Added experimental population management: after an area is abandoned by the player, new zombies will migraite slowly from this point. I'll need feedback on it. :)
  • [MP] Added experimental loot respawn, you have to setup the serverOption "HoursForLootRespawn", if you set it as 48, it mean the zone will have to be unseen for 48 in game hour before loot respawning, same as zombies respawn, I'd LOVE to have feedback on it :)
  • I'm also working on (idk if it'll be done for this build tho..) the ability to paint letters/text on wall.
  • New crafting : Bookcase, shelves, bed...
  • Map fixes (no more falling through Mall stairs, etc...).
  • Weapon upgrades (fully moddable), they'll come alone at the gunstore, or directly mounted on some weapons, you need a screwdriver to put them in/out.
  • Firearm need to be held with 2 hands (except pistol).
  • [MP] You will be now instant disconnect if trying to join a server with a different build version than yours.
  • Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want).
  • Zombies who die by fire will now continue to burn/spread fire after their death.
  • [MP] If you have a dice you can now do /roll 6 (nuмber up to 100) to roll a random nuмber, this will be shown to every near players. Picture
  • [MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture
  • The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn.
  • [MP] Chat is now locally logged : you can press up or down while in the chat text entry to review your last entered message (saving the 20 last messages), then you can enter them again or modify them.
  • Some new items : Thread, Needle, Tarp etc...
  • Tent will now require a tarp (instead of the sheets) to be crafted.
  • You can now craft a mattress with some sheet, pillow, thread and a needle.
  • Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this nuмber, it won't respawn loot (use it to limit respawn in safe house for example..)
  • You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today)
  • You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew.
  • Loot respawn can't happen in a zone where the player have built (or barricaded) stuff (to avoid spawning in/near safe house).
  • This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today.
  • Cleaned the server console a bit (less messages).

[BUGFIX]

  • Fixed some incorrect map zone.
  • Fixed some incorrect loot distribution.
  • Fixed tent/campfire couldn't be build on tall grass.
  • Fixed some world filler.
  • Map exported with multiple fixes from Mash.
  • Zombies can't jump over closed/barricaded windows anymore.
  • Hammer will now correctly be equipped (if required) before crafting something.

[BALANCE]

  • Increased the difficulty to open windows when you're not strong.
  • Increase a bit the spawn of twine (specially inside the sewing shop).
  • Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping.
  • Lowered a lot the time required to cook bacons.
Build 27 (stable release) 20th May 2014
  • New world filler for Gun store and Trash can.
  • Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian.
  • Trapping
  • Added Spanish-Argentina translation.
  • Added a public server list in-game.
  • West Point gets additional cells, including a theater and a mall.
  • MD5 Checksum for Multiplayer. Anytime a player connects to a server, his lua files will be compared to the server's. This will detect modified lua files and potentially prevent hackers from joining the server.
  • New World Filler Sprites have been added (e.g. books on bookshelves)
  • New Items :
    • Dead Animals
    • Earplugs
    • Rings
    • Various Toys
  • Adds a Propane Tank for making a BBQ.
  • Adds ability to drag and move corpse.
  • Corpses now only have 8 capacity (from 50)
  • New container icons (microwave, vending machine).
Build 26 (stable release) 12th May 2014
  • Online Multiplayer!
  • 3D Models have been added for characters! (Some very old computers may need to turn them off)
  • A new cooking system has been implemented
  • Fishing has been added.
  • New food types, including :
    • Pickles
    • Bell peppers
    • Mustard
    • Peach
    • Cake batter
  • New icons for some items.
  • A new stabbing weapon, the hunting knife!
  • You can now choose to split a pot of soup or stew into 2 or 4 bowls.
  • Added a hunger reduction selection in recipe, for example now Butter;15 mean you gonna use 15 hunger reduction of the butter (and not all the butter).
  • Change on food poisoning :
    • Poisoned food will now have varying levels of toxicity (bleach is more deadly than poison ivy, etc.)
    • By drinking bleach you'll feel pain pretty fast, with a slight health loss, then sickness accompanying you after 1-2hrs.
    • After the sickness, you'll start to lose health, a full bottle of bleach will kill you.
    • But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it!
  • Added context-menu command to chop down trees.
  • Sledgehammer will lose condition when used to destroy things.
  • [MP] Password will now be hashed in the data base.
  • A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon.

[BALANCE]

  • The weight of some items have been changed :
    • Frying Pan from 2 to 1.
    • Pot of soup from 6 to 4.
  • Benefits from food will now last longer.
  • Lowered the chance of finding a Spiffo.

[BUGFIXES]

  • Fixed the cabbage icon.
  • Some fix in the crafted item sprite (sometime they bug when reload).
  • Fixed the help text in admin command (if you misstyped something, now the help text will be correct).
  • [MP] You can now use the character ' in your username.
  • [MP] Fixed zombie corpse with no items on them.
  • [MP] Fixed safety toggle from sometimes not synced.
  • [MP] Even if DisplayUserName is off, you can now see the safety skull.
  • Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't ѕupport the combined depth/stencil images.
  • Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables.
  • Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with.
  • Print an error if there is no spawn-point table for the current map.
  • Fixed female pants/skirt glitch when not wearing a top.
  • Fixed RecipeManager bug calculating the age of created items.
  • Fixed 3D animation glitch when weapon attack animation finishes.
  • Fixed a big hitch when first seeing a large group of 3D zombies. Borrow the OpenGL context from the RenderThread only one time when setting the zombie models.
  • Fixed an old map-streaming bug. It's possible to have a chunk scheduled to be saved/reused and loaded at the same time. This can happen if you step over a chunk boundary and then back again quickly. What was happening was the chunk woul...
  • Make walking in GhostMode approx 1/2 slow as sprinting. This is used in multiplayer. Always moving at warp speed makes it hard for admins to walk along ledges etc.
  • Reduced garbage creation and with 3D models. Don't update model lights in the render thread.
  • Change current animation after switching weapons while aiming. (Issue #000315)
  • Fixed smash-a-window becoming open-a-window when initially in attack stance. (Issue #000314)
  • Added custom maps in multiplayer. Since custom maps are handled through the modding system, mods are needed in multiplayer. In serverOptions.ini, "Mods" is a semicolon-separated list of mod id names. Mods=BedfordFalls;AnotherMod;YetAn...
  • Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds.
  • Mods can load custom .pack and .tiles files.
    • In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME NUмBER means load media/NAME.tiles There may be multiple pack= and tiledef= lines in each mod.info
  • Walk next to a tent before sleeping in it.
  • Fixes to ISBuildingObject.
  • Added "Destroy Floors" command. Only allowed at z > 0. People wanted this to correct carpentry errors (and fight griefers who block stairs with floors).
  • Fixed LastStand bugs.
  • Fixed tents. ISBuildingObject changes. Tents use both front and back tiles and can face either direction.
  • Increase the distance that Shift-clicking toggles curtains.
  • Darkened localToBuilding lights a bit.
  • Call GameClient.getCustomModData() when needed.
  • Fixed RecalcAllWithNeighbours() not recalculating all the squares it needed to. Stumbled upon this while doing the chop-down-tree action.
  • Added chop-down-tree timed action.
  • Fixed 'hours survived' getting reset in MP.
  • Throw an exception when loading IsoWorldInventoryObjects when the item type is unknown (same as ItemContainer.load() does)
  • Discard IsoWorldInventoryObjects that use obsolete item types.
  • Fixed not being able to sprint N/S/W/E in GhostMode (Issue #000297) . If the amount of movement is > 1 in any direction then testCollideAdjacent() returns true.
  • Fixed GhostMode not being set when admin joins a server. Don't drawDebugChunkMap() unless Core.bDebug is set. (Issue #000296)
  • ISDestroyStuffAction: sync the breakdoor sound with the sledgehammer swing animation. Sync sound in MP too.
  • Fixed ambient door/window lights "popping" when turning.
  • Fixes to ISTakeWaterAction.
  • Save the game after converting to a new world version.
  • Redid the food-aging system.
  • Don't print "timeout downloading zip" in console once the download has finished.
  • Free 3D model slots before return-to-menu. There seemed to be stale zombies and players in ModelManager.Contains.
  • Display the weapon condition, cooking progress, and drainable-amount-remaining as progress bars. Also moved the "Contains:" recipe line below the item name, and fixed images *overlapping the Contains: label. Also fixed the InventoryPane co...
  • Fixed AdjacentFreeTileFinder not handling diagonals (Issue #285).
  • Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff.
  • Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall.
  • Add ѕupport for obsolete script items. This is needed since savefiles cannot be loaded if there are unknown items. The type of item (Food, Weapon, etc) needs to be the same so the InventoryItem (or subclass) load() method reads the correc...
  • Fixed some issues with destroying windows.
    • 1) A wall with a window couldn't be destroyed with the sledgehammer. ISWorldObjectContextMenu now checks for a wall if there is a window.
    • 2) Removing a window leaves the wall behind, but there i...
  • Fixed adding sheetrope on the server. The client calls canAddSheetRope() which calls getOrCreateGridSquare(), but the server doesn't.
  • Fixed ISInventoryPage using invalid container with ItemPicker. Also set IsoGameCharacter.inventory to "explored".
  • Fixed local/global chat not using the desired key bindings.
  • Fixed typo in SuburbsDistributions.lua (affected mechanic shop)
  • Fix #2 for IsoCell.getOrCreateGridSquare on the server.
  • Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers unѕupported" error with the 3D models, which is odd *since that is part of the OpenGL 1.5 API.
  • Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ...
  • Fixed IsoCell.getOrCreateGridSquare on the server.
  • Fixed ServerList.txt file stream not being closed.
  • Fixed mod.info file streams not being closed.
  • MP time sync: server sends clock time to clients every 10 game minutes.
  • Fixed missing 3D female hair. SurvivorFactory.setHairNoColor uses F_Hair_Bob, F_Hair_Long, F_Hair_Long2, F_Hair_OverEye and F_Hair. But there is no f_hair.txt so I used f_hair_kate.txt
  • IsoObjectPicker scores IsoThumpable doors the same as regular doors.
  • Prevent zombies thumping on crafted door frames. Someone reported a door frame was destroyed before the door.
  • Farming/campfire fixes.
    • 1) The LoadGridsquare event on the server is happening before the square's properties are updated, so the 'exterior' check fails.
    • 2) After a server soft-reset, the farming clock is reset to zero, so last-time-water...
  • Fixed lighting not being updated immediately when opening/closing doors.
  • Allow doors to be built inside regular door frames, not just IsoThumpable door frames.
  • Fixed destroying IsoThumpable container destroys contained items. When destroyed with the sledgehammer context menu command, items were not destroyed.
  • Fixed campfire sprite not getting set properly in MP.
  • Fixed soft-reset bug with campfires.
  • Fixed ISFarmingInfo bug on client.
  • Fixed excessive memory usage during server soft-reset.
  • Fixed campfire object not updating on load.
  • Campfire rewrite
    • Added ISCampfire object.
    • Got rid of campfire ID#.
    • Use nested modData tables instead of "campfire:N:...".
    • Don't extinguish campfires instantly when rain starts. Instead, reduce the fuel twice as fast as long as it is r...
  • Synced removing build material from the ground.
    • Seems like there was a bug in the loop as well, since it removed items without decrementing 'm'.
  • Update ISFarmingInfo on the client when plants change.
  • Farming: plants that are not outside don't get watered when it rains, get less health from sunny days. Some plants (carrots and radishes) suffer when there is too much water, so people grow then inside.
  • Changes to Core.setDisplayMode()
    • 1) Fixed RenderThread.returnContext() not getting called if the display mode couldn't be set.
    • 2) Only accept isFullscreenCapable() display modes when asking for fullscreen.
    • 3) Set fullscreen + displaymod...
  • Fixed running out of file handles on Linux (too many open files).
    • Looking at Resource Monitor I saw many open files:
    • 1) All the .lotheader files
    • 2) Many duplicate ambient stream .ogg files (windy day, windy night etc); more as time passed...
  • Fixed see-through-walls on z > 0 along chunk boundaries.
  • It was possible to see through the west walls of the 3-story grey office building in Westpoint. This was due to there being no squares on the other side of the wall.
  • Fixed chunky lighting.
  • I set out to fix non-smooth lighting on exterior walls at z > 0. Turns out this fixes chunky lighting inside rooms as well.
  • Fixed quoting problem with projectzomboid.sh (Linux demo won't launch).
  • Fixed IsoWindow properties.
  • Allow right-clicking on IsoThumpable walls that are s or e of the player.
  • When thumpable walls are "transparent" it wasn't possible to interact with them via the right-click menu. No plaster, paint, etc was possible.
  • Fixed rare exception in SpeedControlsHandler
  • Fixed garbage creation in ModelCamera
  • Fixed issues with windows on chunk boundaries. Issue #000237
  • Fixed a rare crash in SwipeStatePlayer. The code I commented out already happens near line 331.
  • Fixed 3D player not facing the direction of movement when walking a path.
  • Fixed light sources not being removed when out of bounds.
  • Fixed pistol clips disappearing on Normal/Hardcore reloading difficulty.
  • Prevent item duplication in MP due to delaying grabbing items from the ground.
  • Fixed 3D animations not being the same duration as the sprite animation. If you chopped a tree with an axe with the 3D player model, you could hear that the chopping wasn't in sync with the animation. IsoSprite.update() does "def.Frame +=...
  • Improved blood splatter rendering / logic .
  • Server handles the -debuglog commandline option.
  • Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles).

[TRANSLATION]

  • Korean language is back !
  • Japanese language ! (thanks a lot Katzengarten !)
2.9.9.17 build 25 v3 25th March 2014
  • Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future.
  • Optimization of FBOs. Only uses one for every 3D character in the game.
  • Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that.
  • Lowered default # models in 3D since some of those who did have FPS issues often didn't occur to them to lower the 3D model count in options themeselves. :( looked into an FPS driven auto system but found its results a little unpredictable and weird.
  • Other stuff, will get the others to fill out.
2.9.9.17 build 25 v2 21th March 2014

NO OFFICIAL CHANGELIST

2.9.9.17 build 25 17th February 2014

[BUGFIX]

  • Remove plant action is now synchronised.
  • Some fix on farming (plant was here but unusable, ...).
  • Added a warning message if you try to type and unknown command in the chat (like if you type "/al Hello!" you'll have a "Unknown comman /al Hello!" warning in the chatbox.
  • Now trim the /all message (understand you can't just write "/all").
  • Rain barrel are now loaded on player correct.
  • Fixed missing pillar sprites when building stairs (and also made them destroyable).
  • Fixed tomato instant growing.
  • Fixed building walls problem with a controller plugged.
  • Bleach is Unhappiness +99 instead of -10 (used to make you happy?)
  • Craftable doors could be opened from far away by clicking on them.
  • Synced burning players and zombies. The player might be burning on the server but not on the client before.
  • Fixed never-wake-up from sleep bug.
  • No more barricading crafted walls, or adding sheet ropes to crafted walls.
  • Fixed Survival Guide contents being drawn over the title bar.
  • When a player died in multiplayer, all the other players would equip the dead player's stuff.
  • The "Climb through window" context menu command now works if you are trapped in a piece of furniture next to a window. Holding 'E' already worked.
  • Fixed moodles sometimes overlapping.
  • Fixed animation speed of rain and fire at different FPS.
  • Fixed save folders with spaces not loading. Although the game converts spaces to underscores when creating a savefile, there is nothing from stopping the user from renaming the folder.
  • Fixed sheet rope climb speed not being affected by the speed control setting.
  • MP: Scratches from weapons would cause infection.
  • Fixed water remaining in sinks/toilets not being remembered properly.
  • Make sure tooltips get hidden when windows are hidden.
  • Stopped zombies thumping crafted stairs, so they can climb them now.
  • Fixed path separators in the joypad directory on Linux.
  • Fixed the Caps Locks key breaking savefile names etc.
  • MP: Less weirdness with blood/animations when fighting zombies.

[NEW STUFF]

  • Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS").
  • You now can't join a server with an empty user name.
  • Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list.
  • Safety System : [1]
  • Added key binding for Local chat, Global chat and Toggle safety.
  • The on/off state of stoves is saved.
  • The inventory window font size can be changed between Small, Medium and Large fonts.
  • Set Disabled=true in a game controller *.config file to ignore that device.
  • The Heavy Load moodle now has 4 different settings (only 1 was shown before). The player is slowed down more with increasing weight up to 2x maximum carrying capacity.
  • MP: Synced zombie appearance. Ditto for zombie corpses.
  • Added "Remove sheet rope" command. You get the sheets back but not the nail.
  • Added "Climb through" command to crafted window frames, same as normal windows.
  • MP: Reduced book reading time by 1/2.
  • MP: Synced thunder and lightning.
  • MP: Synced weather-related stuff such as temperature, phase of the moon, and nighttime brightness.
  • Return to menu. After death or exiting, the game returns to the main menu.
  • Mods are loaded/unloaded as soon as the Mods window is closed.
  • MP: Added player slow-down when zombies grab.
  • MP: Sync zombie sounds.
  • There's a -nosound option that disables audio.

[OTHER]

  • Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction).

[CLIENT]

  • Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player).
  • Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected...

[SERVER]

  • The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized.
  • Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place.
  • Database will now be created if not found on the server.
  • Added a LogLocalChat server option, used to log the local chat ("t" key) in all the client chat box.
  • Added AutoCreateUserInWhiteList Server option : If you server is open, this option will allow the server to create the user in whitelist if they entered the server with a password, so his username will be *protected.
  • DisplayUserName : False = you won't see another players username on top of their head + their name won't be logged inside the local chat (true by default).
  • Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/
2.9.9.17 build 23 4th February 2014

[PERFORMANCE]

  • Big improvements to multithreaded rendering performance.

[BUGFIX]

  • Fixed a bug in the thunder : The system roll a dice each day, and you have 1/20 chance of having a "thunder day", though a bug made every day is a thunder day ! So yeah, I know some of you loves thunder, but *you'll have much less of them now.. :P
  • Fixed some farming bugs (mainly plant disapear though you could still water them etc. Thanks Twiggy for the saved game ! :)).
  • If you have an item equipped in both hands (e.g. baseball bat) and unequip it, the BOTH hands will now be unequipped.
  • Light switches and lamps should Just Work ™ now. Whether a light switch is on or off is now saved (which required the world version to be bumped). Plus, turning a lamp on or off in a room will no longer turn *all the room's lights on/off. Light switches have a higher priority than other objects so they're easier to click on (I figure that's ok since they're so tiny, they won't block you clicking on important stuff *usually). Also street lights don't mysteriously shut off after you leave an area or reload your game. And Mash has been busy adding missing switches and lamps to the map.
  • Fixed not being able to click the scrollbar in the options screen when scrolled down.
  • Fixed the Reload difficulty combobox getting repositioned after clicking (it's position was getting restricted to the screen size even though it is in a scrolling parent widget).
  • Made a few attempts to fix weapon-related bugs. The timed action queue would sometimes get broken when firing/reloading while other actions were in progress.
  • Fixed hovering the mouse over the moodles at non-100% zoom.
  • Fixed multiple attacks per attack animation while holding down the left mouse button. This doesn't fix the pistol shooting too quickly, it has a very short attack animation.
  • Fixed the shotgun sprite not rendering while aiming it.
  • Fixed the mousewheel not working in the character-creation screens. The main options screen was getting the mousewheel events even though it was hidden.
  • Fixed the traits list in character creation not scrolling properly after removing traits from it.
  • Fixed dragging tabs out of the character info window. Now when you drag a tab out to a separate window, that window will be toggled by the hotkey. So if you drag the health tab out, 'h' will hide/show just that window. Ditto for the skills and traits tabs.
  • Squares along chunk boundaries were all marked as blocked in the NE or SW directions. Tracked this down after I saw some weird lighting on the ground near a streetlight. Probably affected pathfinding too.
  • Light switches were using 30 days as the electricity cuttoff date when they should have been using the sandbox option (14 days in survival).
  • Ambient light from outside buildings shines through windows and doors so rooms aren't quite as dark at night. The code for this was already in there but got broken at some point.
  • UIElement no longer creates a double-click if the mouse moved more than 5 pixels in any direction from the initial click.
  • Fire fixes:
    • MIssing sprites. Still some missing smoke sprites due to a naming issue in the pack file.
    • The same fire added twice to the global list of fires.
    • Fire objects not getting removed from the square they were on after they burned out.
    • NullPointerException due to fires getting added where they weren't allowed.
    • Characters that were burning when saving the game weren't given fire sprites or light after loading.
    • When a real zombie was turned into a virtual one the fire sprites and light were not removed from it, so when it got turned into a real zombie later it looked like it was burning.
  • Got the molotov weapon working pretty well. No idea if they can be crafted or not. You can see the molotov flying through the air when thrown (It was using a sprite that didn't exist). After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. The throw physics needs work. Currently, the closer the target, the lower the throw velocity.
  • Crafting stairs bugs fixed. There was a field not being saved that caused crafted stairs to become blocked when trying to use them. There was also a bigger issue that put new grid squares into the wrong location, so when you went up the stairs there was no floor tile at the top and you ended up floating on z=1. The fix for that might break other stuff though. :shock:
  • This : http://theindiestone...ter-infinitely/ fixed
  • Fixed crafted items in a bag not being transferred to the main inventory before crafting begins. This is the reason your clothes get ripped when you click on an item in one of your bags to make bandages for example.
  • Fixed farming actions causing the player to walk right onto the plant's square instead of stopping next to the square.
  • Fixed the inventory tooltip being invisible after unpausing the game if the mouse was hovering over the inventory window. Also, hide the inventory tooltip when mousing over the Category column, otherwise it obscures the grab/drop buttons and stays stuck on the last item it was over.
  • Fixed right-clicking on windows with containers behind them.
  • Items in equpped bags show 'unpack' instead of 'grab' buttons. There was a save/load bug that broke this.
  • Fixed glitches with clicking/dragging tabs in the character info window.
  • Fixed the inventory/loot windows sometimes getting "stuck" following the mouse.
  • Fixed the -Game Paused- text being off-center.
  • Fixed the player sometimes getting drawn overtop of objects after coming down a staircase.
  • Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed.
  • The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the nuмber of pages read in itself only. That was a problem if you started a new character *from an old savefile, the new character couldn't read already-read books.
  • Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps.
  • Unequip items (such as candles) when depleted.
  • The item selection is cleared when switching containers in the inventory/loot windows.
  • Fixed inventory item text being drawn more than once when dragging.
  • Fixed not being able to unequip clothes from the primary/secondary slots.
  • Damage from fire to the player wasn't affected by the speed setting.
  • Fixed mysterious burnt wall tiles sometimes appearing where fires had been after sleeping.
  • Fixed mod resources and savegame thumbnails not loading on MacOSX.
  • Food starts cooking when its internal temperature reaches a certain point, not just when the stove it is in is at a certain temperature. A side effect of this is that food will continue to cook for a short time when removed from a stove.
  • The 'Skill points available' display was changed to handle double-digit skill points better.
  • Fixed an exception when placing a farming plot while it was raining. Also fixed sprites from previously-built items showing up when rotating a farming plot with the 'R' key.
  • Fixed Lua timed action update() method not seeing the 100% job delta.
  • Fixed Lua debugger not centering the source window on a breakpoint.
  • Screen resolutions are now sorted by increasing width and height in the options.
  • Fixed o/p keys in Last Stand challenge 2 working in challenge 1.
  • Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total nuмber of alarmed buildings printed to the console.
  • Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not.
  • Fixed multiple raindrops and rain splashes on single tiles.
  • Fixed randomly seeing through walls. If you ran right along a wall, you could sometimes see inside the building. This also seemed to happen when climbing through a window.
  • Fixed animation issue with zombies climbing through windows, they would appear to teleport forward for 1 frame.
  • Fixed the text-entry box drawing text when it's parent was collapsed. If you use the NecroForge mod you'll know what I mean.

[[NEW STUFF]]

  • Added mouse-over highlighting to combobox choices.
  • Added 'walk to' timed actions before using a water source, using a stove, or grabbing items off the ground. No more refilling your bottles from across the room.
  • When clicking on a container in the world, that container will be highlighted in the loot window, but only if the container is in the loot window. Previously, some other container (or none) would be highlighted even though the clicked container's contents were in the list.
  • Added a 'layout manager' to remember the size/position/visibility/pinned state of the various game windows. It remembers this at each different resolution. All the info is saved to layout.ini in the user's Zomboid folder whenever the game exits during the new OnPostSave event.
  • Added mouse-over highlighting to combobox choices.
  • Restored the old pulsing read damage indicators in the health panel.
  • Made the character-trait tooltips easier to read in the tabbed character window.
  • You can now build light sources, for now only one : some planks, some nails + a torchlight and here you go, a 4 directions torchlight on a wooden pillar, don't forget to turn it off when you leave your base as it drain energy ! Also don't forget to change the battery some times.. ;) Note : This is fully moddable, you can do light source with everything you want, including fuel you want (or no fuel but just a life, like for candle, but those are planned already :D), don't hesitate if you have some question on it !
  • Campfire context menu now has submenus for "Add Fuel" and "Light" so you can choose exactly which inventory item to use. You already could choose the item for "Add Fuel".
  • When pausing the game, all the in-game windows are hidden so you can't click on them while using the option screen. Less clutter too.
  • A progress bar shows how long until food is cooked, and how long before it is burned after cooking. You need to expand the food item in the inventory window to see the progress bar.
  • When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag.

Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.

  • For modder's, nested Lua tables in mod data are now ѕupported:
    • Keys may be either nuмber or string. Only string was allowed before.
    • Values may be boolean, nuмber, string or table. Only nuмber and string were allowed before.
  • The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console.
  • A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens.
  • Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes.
  • Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out.
  • Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile.

[BALANCE]

  • Changed things in the torch lighting, first all light source are a bit stronger (candles, lighter and torch light), plus the torch flicker is now much more realistic.

[EASTER EGGS]

  • Only a real Sir know how to moonwalk...

[TRANSLATIONS]

  • Fixed Turkish translation.

[OS X CHANGES]

  • OS X now uses Java 7, meaning you'll need OS X 10.7 or later to play. Sorry for the inconvenience, but we needed the OS X package updated to work with recent Java and OS X 10.6 and below uses Java 6. Contact Rathlord if you're using an older OS, he may be able to show you a workaround.
  • Java is now packaged with the game for OS X. Java version on computer is no longer relevant.
  • OS X can now use the Launcher
  • Mod posters now function on OS X
  • Mod sprites now function on OS X
2.9.9.17 build 21 20th December 2013

Bug Fixes:

  • Fixed crashes when crafting, most notably cooking
  • Improved Mac ѕupport
  • Improved launcher for lower resolutions
2.9.9.17 build 20 11th December 2013

Bug Fixes:

  • Hand made windows frame are no longer passable through.
  • You can no longer climb hand made windows frame if they are barricaded.
  • You can no longer create wall/windows frame and stuff over existing walls/fence, you have to destroy them first (it was unrealistic, and created lot of bugs, like climb through a wall... Though it was really fun to do... I think they use this bug in Harry Potter..)
  • Fixed a bug in the calcul of the fixing system.
  • This fixed : http://theindiestone.com/forums/index.php/topic/4120-bags-build-19-hotfix/
  • Berries will no longer get rot on their bushes.
  • One of the best 'action' tunes from the olden times was accidentally left out of the lua music choices and not been triggered in the game in over a year. SACRILEGE!

New Stuff:

  • Now sometimes spawn also empty bottle (water, whisky...) inside garbage bags (from an original idea of LeoIvanov)
  • You can now rename your bags (right click on them in your inventory, "Rename this bag").
  • Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.
2.9.9.17 build 19 (Hotfix) 10th December 2013

Bug fixes:

  • Fixed a bug in the "take some dirt" option.
  • Fixed running on the spot zombies.
  • Fixed some inventory bug ("grab" option always grab in your main inventory, not the open one, like a bag).
  • Fixed a bug where the campfire light doesn't go away.
  • Fixed some null pointer reload bug.
  • Fixed smashing windows with firearm not working.
  • Fixed a bug in the fixing system : even with 100% of success, you had 1% to fail.
  • Fixed small rain barrel transforming into big one.
  • Unequip the current weapon if it break and you have nothing else in your inventory (previously : the weapon was still equipped but you couldn't turn while it was equipped)
  • Farming : Plants which require a water max (carrots for example), won't die if they have too much water, just lower a bit their health (not more than < 30).
  • Farming : Now delay for only 30 hours the next growing in case of disease or too much water/water missing (previously : 50 hours).

New Stuff:

  • Garbage bags can now have items inside them.
  • Farming : You can know remove your plants with the hand shovel (and not just the spade).

Balance:

  • Better chance to find garbage bags inside bin.
  • Lower the time needed to water the plants.
  • Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...)
2.9.9.17 build 19 6th December 2013

Bug Fixes:

  • The weak trait will now reduce your max capacity.
  • Fixed the weird lighting in the church.
  • Fixed the brown wooden stairs textures in carpentry menu.
  • Fixed some bugged walls (where you could loot through them).
  • Craft food from rotten ingredients will give you a rotten food as result.
  • Now save the unhappy and boredom level.
  • The Anti-depressants now reduce the unhappyness (effect is not immediate, it take some times).
  • Fixed lighting issues / holes in world draw errors.
  • If you click outside the delete save modal dialog in the world selector, it'll disapear.
  • Fixed the fire saving/load bug.
  • Fixed a bucket/garden spray can duplication bug.

Performance:

  • Fixed memory leak causing OOSs on some systems.
  • Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted).
  • Tweaked the camping code to make it much more efficient.

New Stuff:

  • Added inventory icon for berries bush.
  • Added various tooltip (pills, ...), to help the new players.
  • New items ! (include lovely spiffo burger by our cutie pie Mash !).
  • New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily.

Balance:

  • When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition.
  • Tweaked the nuмber of berries in a bush.
  • You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee).
  • Time to start a fire in a oven increased.
  • Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.)

Modders:

  • Now load "Item_...png" instead of "item_...png" in the mod loader.
  • The mod directory can now be different of the mod ID for the mod loader.
  • New event : "OnFillContainer" // Every time we fill a new container with item, param : room name, container type name, the container just filled.
  • New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string).

Translations:

Bug Fixes:

  • No longer possible to equip a two handed weapon if it's broke.
  • Some world convert fixes (still have some crash on certain save :( Will do more).
  • Fixed a lot of farming bugs :
    • When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions)
    • Some plants disapear.
    • Fertilizer.
    • Other minor fixes.
  • Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them).
  • Fixed alarms saving.
  • Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !).
  • Fixed the temperature of items after the electricity shut-off.
  • When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :)
  • The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'.
  • General UI polish.
  • Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!).
  • Some typo fixes.
  • You can now destroy non-player made stairs.
  • Fixed bunchs of XP books bugs :
    • No more xp reset if you stop/restart to read the book.
    • Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)).
    • No more multiplier reset in the middle of the skill.
    • No more "can't read last page bug".
  • Hand made construction will now drop some materials used to build it if destroyed.
  • Fixed the weapon tooltip.
  • Food will also become rotten inside if put inside zombie body.
  • Fixed a bug in the calcul of the rotten food when it was in a container you never open before.
  • Some reloading fixing by our lovely Stormy !
  • Fixed a bug where the name of the plant wasn't in the info box in case of dead plant.

New Stuff:

  • You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground.
  • Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..).
  • Added gravel bags walls in the carpentry menu (under "Fence sub menu).
  • Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase.
  • Added a tiny icon (like the little orange round for the equipped item) for broken weapon.
  • Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction.
  • Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones.
  • Player-created floors, like walls, now have three different textures to match your carpentry skill level.
  • You can now pack 50 seeds into a seeds package - so it now works like boxing up nail.
  • Campfire will now look like it’s alight when fired up.
  • Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc.
  • Berries will now rot.
  • New message added to demo to underline to players that you start off infected.
  • Crops in farm areas now have a chance to spawn corn.
  • The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.
  • 2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it...
  • Fixing System ! Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system

Balance Stuff:

  • Up a bit the loot rate of sand bags.
  • Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now.
  • Up the loot rate of the hand shovel (required for farming).
  • Increased the likelihood of discovering tent pegs
  • Lowered the potential for alarms to sound once the electricity has shut itself off.
  • Name of a rotten food will now be displayed in red.

Modding:

  • Added a setCustomColor(ColorInfo) for IsoObject.

Translations:

  • Updated French, Polish, Italian and Russian translation.
2.9.9.17 build 14 9th November 2013

Bug Fixes:

  • The weak trait will now reduce your max capacity.
  • Fixed the weird lighting in the church.
  • Fixed the brown wooden stairs textures in carpentry menu.
  • Fixed some bugged walls (where you could loot through them).
  • Craft food from rotten ingredients will give you a rotten food as result.
  • Now save the unhappy and boredom level.
  • The Anti-depressants now reduce the unhappyness (effect is not immediate, it take some time).
  • Fixed lighting issues / holes in world draw errors.
  • If you click outside the delete save modal dialog in the world selector, it'll disapear.
  • Fixed the fire saving/load bug.
  • Fixed a bucket/garden spray can duplication bug.
  • Less PCs should get black screen bug (likely not obliterated completely though, hopefully in next one)

Performance:

  • Fixed memory leak causing out of memory errors on some systems.
  • Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted)
  • Tweaked the camping code to make it much more efficient.

New Stuff:

  • Added inventory icon for berries bush.
  • Added various tooltip (pills, ...), to help the new players.
  • New items ! (include lovely spiffo burger!).
  • New recipes : Box of things, explaination : You can now find box of nails (you also have screws, bullets...), right click on it and select "open" will give you 100 nails AND if you have 100 nails, you can also right click on it and "put in a box" to move them around easily.

Balance:

  • When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition.
  • Tweaked the nuмber of berries in a bush.
  • You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee).
  • Time to start a fire in a oven increased.
  • Tweaked a bit the fire spreading (it spread more... "The roof is on fire, we don't need no water let the..." Erm.)

Modders:

  • Now load "Item_...png" instead of "item_...png" in the mod loader.
  • The mod directory can now be different of the mod ID for the mod loader.
  • New event : "OnFillContainer" // Every time we fill a new container with item, param : room name, container type name, the container just filled
  • New event : OnChangeWeather // Every time we change the weather, triggered in lua, param : the new weather (string).

Translations:

2.9.9.17 build 11 8th November 2013

Steam release

Change list :

  • West Point Added
  • New items.
  • New Recipes.
  • New Animation ! Floor Stamp ! Smash that head.
  • Added more specific location to loot items (police station = more guns, school = more books/school bag...).
  • Extra options for lighting quality and FPS lock (30,45,60). Defaults to 30FPS for more stable FPS.
  • Added an option to modify the path of mods, default one will now be Users/YOU/MyDocuments/Zomboid, we'll make the same for the save in a next update, the Mac OSX default folder will also be changed.
  • Zoom feature via mousewheel.
  • Some stuff can now explode while on fire !
  • Made the fire a bit stronger.

Fixes:

  • Fixed colors bugs in the farming info screen.
  • Fixed some mods loader bugs.
  • Fixed some bugs with the torch light context menu.
  • No more "sticky" tooltip in the skill panel.
  • No more duplicate bucket when making a plaster bucket.
  • Fixed bunch of farming bugs, thanks to Skallagrim.
  • Fixed "remove plant with a shovel" context menu option.
  • Fixed some bugs in the crafting (mainly with stairs).
  • Fixed "Climb Through" right click context option not always working.
  • Fixed inventory tooltip resizing on certains items.
  • Fixed items detail placement (remaining, nutrition...) in inventory.
  • Fixed some fire saving bugs.
  • Fixed some random thump zombie bugs.
  • Changed weight of gas can to 5 from 10.
  • Fixed "save name" width on certains translations.
  • Fixed the Nederlands UI translation.
  • Fixed some bugs with the rain collector barrel.
  • Fixed some fire saving bugs.
  • Fixed smash window context menu option.
  • Fixed destroy (with seldgehammer) context menu option.
  • Fixed infinite ammo bug : you can just set back your game to english to fix it (anyway, even in other languages it'll be fixed).
  • Added an average water indication on the tooltip when selecting which seeds to sow.
  • Now temperature and age of food are updated in every container (even plastic bag and stuff).
  • New context menu option for some food ("Drink", "Smoke").
  • Removed the weird traits icons in top-left corner of the character info screen.
  • Added an offset for text in the character info screen (strings were cutted in some language).
  • Improved performance on character creation screen.
  • Fixed some bugs for custom profression if not everything was set up (custom spawn point, custom clothes color...).
  • Now display the name of the profession if you don't have a texture for it in the character info screen.
  • Improved xp update (now you EveryTenMinutes event instead of OnTick).
  • Added permaLocked window to the "open/close window" test.
  • Some UI polish.
  • Fixed some combat glitchs.
  • Fixed zombie sudden chase stop.
  • Context menus should once again be working properly

A tons of change in the loot spawn:

  • Balanced loots in West Point.
  • Fixed loots on specific rooms (no more bacon in pharmacy, etc.).
  • Added more specific loots in container (wallet in some locker...).
  • Added more specific loots in rooms (toolstore, mechanic...).
  • Fixed some container type (some container wasn't flagged as container).
  • Some items weren't spawned enough (barbed wire, sand bag..).
  • Fixed the gunstore windows (now you can't pass through them, neither the zombies).
  • Fixed the texture in equipped items (they were a bit low quality due to resize).
  • Fixed world inventory icon (when you drop an item, the icon was big on the ground).
  • Changed the Combat part in Survival Guide (we now use right click to charge - left click to hit).
  • Some UI polish.
  • Lot of translation update.
  • Changed canned soup icon.
  • Now the canned soup need to be opened with a tin opener before drink it (or cook).
  • Balanced knife/spoon/fork condition.
  • Fixed some crafting bugs.
  • Fixed lighting issues
  • Fixed memory leaks.
  • Fixed sheet rope.
  • Fixed harvesting farming plant.
  • Fixed tomato vegetables.
  • Fixed the take in game screenshot shift.
  • Fixed home trailer doors.
  • Fixed the crafting system.
  • Fixed world inventory texture (+ fixed them on load).
  • Fixed equipped items color.
  • Now equipped bag in 2nd hand will be loaded correctly.
  • Streaming issues fixed.
  • Fire saving fixed.
  • Fixed some missing sprite building.
  • The bigs logs at McCoy are now containers with logs inside.
  • Removed options.bin for an options.ini (text file).
  • Fixed the trailer park map problem (can't pass through doors, invisible walls, weird light issue..).
  • Balanced loot drop.
  • Fixed some tile properties problem (container not solid...)
  • Fixed various bug on torch light, books.
  • Updated various translation.
  • Fixed some inventory tooltip glitch.
  • Fixed some UI glitch (mainly for translation truncated).
  • (re) added the brezilian portuguese translation.
  • No more bucket duplication for the plaster recipe.
  • Italian translation.
  • Polish translation.
  • MOAR Translation !
  • Norsk translation problem fixed.
  • Modified a bit the option panel so all translation can fit.
  • Sheet rope fix.
  • Load black screen bug.
  • Invisi walls and all that other stuff, hopefully. (one day!).
  • Fixed bugs with crawler zombies.
  • Rewrite some stuff with the camping (fixed crash, cleaned the code a bit..).
  • Numerous optimizations / fixes
  • Other things (not Dragons).
2.9.9.17 4th September 2013

Steam version for existing customers [2]

Link to Forum Post for 2.9.9.17 [3].

Currently this version is only available with a Steam Key.

 [New Stuff]
  • Improved night time, is now lighter, still dangerously dark but not totally black.
  • Fixed crash bugs
  • Proper modding system (enable/disable mods in-game list) required to avoid mod related save problems etc)
  • Option to turn on/off multi-core rendering (defaults off for single core/linux)
  • Make the right click for world item much easier (selecting a sink for example).
  • When destroying something with items inside it (e.g. crates), the items are dropped on the ground.
  • If you destroy a crate and there's another crate on top of it, the crate fall.
  • New Survival Guide entrie for the Inventory Management.
  • Translation !
  • Come on baby light my fire.......
  • Saves properly on sleep. Never lose more than a day with some unexpected crash or power loss.
  [Bug Fix]
  • Got rid of weird square of light around player.
  • Fixed various crash with inventory.
  • Fixed drink/take water bugs.
  • Re-added tooltip for traits selection.
  • Equipped bag are now saved.
  • The animation for destroying wall is a bit faster.
  • Fixed various carpentry bugs.
  • You can now add a sheet rope over self-made windows frame, let's build a stairway to heaven with a sheet rope !
  • Crafted door fixed !
  • Fixed fast forward cooking bug.
  • Fixed various renderer / multi-core related bugs.
  • Fixed LOS bugs allowing you / zombies to see briefly through walls while moving about.
  [Balance]
  • Reduced the chance for a zombie to become a crawler when you hit him.
  [Known Issues]
  • Small font a little too small for high resolutions, we'll increase the size of this before public release.


2.9.9.16 23th August 2013
  [New Stuff]
  • Added a little icon over the inventory icon if the concerned item is equipped.
  • Survival guide! (It starts automatically on a new game. press F1 to toggle it).
  • Torch (flashlight) can flicker, especially when they're almost out of batteries
  • Crawlers won't turn while attacking + Balanced them a bit
  • New key bindings: F2 to pause, F3 for normal speed, F4 for fast forward x1, F5 for fast forward x2, F6 for fast forward x3
  • Double click in any item of your inventory to drop it.
  • Double click in any item of the loot inventory to grab it.
  • You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand.
  • Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy").
  [Bug Fix]
  • Fixed the zombie kill count.
  • Torch now works properly
  • Rain now waters your plants
  • Rain collector barrel doesn't share the same amount of water (You can now build multiple rain collector barrels)
  • Fixed crawler attacking through walls
  • Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem).
  • No more "exploding" zombie when entering a new house.
  • Invisi-wall bug almost CERTAINLY fixed now. If not, then, well wtf?
  • Changed the inventory male zombie icon for the correct one.
  • You can't do actions while sleeping
  [Balance]
  • Balanced the zombie density a bit
  • Lowered the time needed to water your plant
 [Modding]
  • LUA debugger. We're posting instructions on modding forum on release.
  • Default key for debuger is F11, it's bindable in the option.


2.9.9.15 13th August 2013
  • No more god mode.
  • Fixed various sheetrope bug (consummed sheet rope, falling to death...)
  • Added icon for dead zombies.
2.9.9.14 13th August 2013
  • Fixed shader issue stopping a bunch of people running the game.
  • Lowered zombie nuмbers (seems something's gone amiss there)
  • Fixed food name.
  • Removed the nuмber of read page in the name of the book (now it's only in the tooltip).
  • You can now fast forward when you read a skill book and still have the multiplier.
  • Removed some unintended output console message.
  • When you craft, the crafted item will have the condition of the required item, same for age/rotten stuff.
  • Tweaked the crawler fight a bit, they now have a chance to miss you while attacking, and the fighting will be easier.
  • Lot of lua stuff (see Lua request thread).
  • Some code improvement.
  • Fix : The torch/light source won't be used if they are turned off.
  • No more "running on the spot" zombies.
  • Can't push crawler with a weapon no more.
  • Crawler won't try to break window/door (thump) no more.
2.9.9.13 11th August 2013
  • Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not)
  • Added world version to be saved with every chunk of world, to prevent future problems.
  • Increased hammer spawn chances a bit.
2.9.9.12 11th August 2013
  • Optimizations - FPS comparisons would be ace.
  • Fixed flickering roofs
  • Possible invisible wall fix? (again)
  • Can now see zombies at maximum range instead of them fading in before edge of screen (may have balance ramifications since they can see you at any range u can see them, albiet with falloff chance)
  • Various crash fixes
  • Other stuff I forget.
2.9.9.11 11th August 2013

Bug Fixes

  • [UI] Multiple inventory selection fixed.
  • [UI] Better color for background inventory (color change when you select a cold food, etc..).
  • When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory).
  • [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem.
  • Time to get wet under the rain increased.
  • French Baguette,
  • Mayonnaise,
  • Red Wine... Woops, that's my shopping list...
  • No more triggered music if you toggled it off.
  • You now can't climb through a barricaded window using the "Interact" key (default "e").
  • You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
  • [BALANCE] Changed some things on food :
        - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
        - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, 
        some boredom and unhappiness adding, no chance to get ill).
        - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as 
        not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
  • [BALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
  • Re-added Hiking Bags (best bag ever :-) ).
  • [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
  • [BALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
  • [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
  • [CARPENTRY] Added the correct crate icon on self-made wooden crate.
  • Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
  • You can't drop an item while using it (to duplicate it), thanks tazyload
  • [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).

New Features

  • [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu.
  • Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare).
  • Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder.
  • [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon.
  • [LASTSTAND] ѕupport multiple challenge for Last Stand.
  • [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse ѕupport for now, controller will come :-) ).
  • [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow.
  • [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen:
  • [UI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play").
  • [UI] Press enter when typing a name for your saved game will go on the next screen.
  • [LASTSTAND] Brand new Last Stand mod (the first Challenge still available).
  • [FARMING] Display an average time for fully grown plant in the farming tooltip.
  • Added all the Carpentry, Cooking and Farming skill books.
  • [UI] Added the version nuмber on the main screen (bottom right).
  • [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed.
  • [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates).
  • Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail.
  • [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff).
  • Sleeping will make the panic reduce faster.
  • Added some blood splat when you hit a zombie (less than when he die though).
  • Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).


2.9.9.10 3th July 2013

New Features

  • None

Bug Fixes

  • Sped up swinging a slight bit.
  • Sorted out remaining load issues.
  • New map export.
  • Fixed zombies climbing through closed windows on Last Stand
2.9.9.7 3th July 2013

New Features

  • If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item.
  • Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand).
  • Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory).

Bug Fixes

  • Fixed a bug on the character skills screen (which became buggy if you acquired too many levels).
  • Fixed the duplication of Wet Dish Towel.
  • If your weapon condition goes to 0 (break), it'll be unequipped if no other weapon is found.
  • Fixed selected items highlight when dragging them.
  • Reloaded doors no longer act like walls.
2.9.9.6 3th July 2013

New Features

  • None

Bug Fixes

  • Fixed some linux issues.
  • Fixed hang on split-screen due to splitscreen hack of reloading system.
  • Fixed at least one cause of the equip icons disappearing on reload.
  • Other stuff that has been forgotten in the 'version nuмber crisis of 2013'
2.9.8 Test 003 26th June 2013

New Features

  • None

Bug Fixes

  • Fixed farming.
  • Fixed several 08b world load bugs.
  • Fixed unbarricading.
  • Fixed barricade / sheets on reload (may not work on 08b saves yet)
2.9.8 Test 002 26th June 2013

New Features

  • Rewrote the farming menu, much more user friendly (like the Carpentry one).
  • Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1.
  • Added a ModData to the GameTime instance, so even when the player is dead, you can store everything inside it, it's linked to the world + Use it now for camping/weather and farming, meaning if you plow something with a player A then he died, you create a new player on the same map, your farm still remain.
  • Now display the modal dialog for sleeping when right-clicking "Sleep" on a hand made tent.
  • Display a "Click to Skip" message when loading a game (not on a new one !), when the loading is done.
  • Carpentry will now try to see if there's any material on the ground (a 3x3 square around the player/selected tile for building), it means you can put planks on the ground, and build your walls without having to carry 4 heavy planks, the materials are took in inventory first, then check the ground.
  • Added skin color to zombies.
  • Esc will now hopefully help cure inventory lockups.
  • Added Water shut off/Electricity Shut off (was already there but not working), Rain (dry, heavy rain..) and Weather (Very hot, cold..) conf to the Sandbox option.
  • Some change on camping
    • You now can add fuel (log, planks, books...) via right click menu.
    • You now can start the fire with a wood kindling (need wooden stick : planks + saw and Drilled Wooden Plank : plank + screwdriver), it can take some times and you'll break some kindling before start your fire, a ranger (outdoorsman trait) have better chance to succeed).
    • Stand near a campfire will make you dry faster.
  • For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events

Bug Fixes

  • Removed accidentally left in inventory baseball bat.
  • Actually fixed the crash that wasn't fixed in the previous version. (see brain melt)
  • Fixed all the crafting/recipe bugs (tasty soup crash, water recipe bugs, duplicating items)
  • Fixed grab/grab all/drop/drop all quick button in inventory.
  • Fixed journal recipe (won't give you 400 journal, but only 20).
  • Fixed carpentry book (now give skill multiplier).
  • Fixed various clothing bugs.
  • Fixed farming sub menu (now you can sow seeds again ! )
  • Ctrl/Aim only affects player 1
  • Crashes will properly save containers in the _crash directory.
  • Hunger bug finally fixed. (was not being scaled by day length)
  • Fixed a bug where the barricade/unbarricade action took twice the time needed + now barricade give carpentry xp (but not unbarricade).
  • Fixed a game crash when barricading a hand made door/window.
  • Balanced the Tired moodle.
  • Fixed the duplicate item bug with crafting (e.g. Saw Log, then queue another Saw Log on the same log).
  • Fixed key keybindings bugs (sometimes the new keybindings doesn't appears, duplicated entry in keys.ini, etc.).
  • Now add Strength Xp when hitting a tree.
  • Fixed the naked zombie loading bug. (Yay ! ).
  • Now zombie will have their clothes in their inventory when you kill them.
  • Flipping zombie bodies fixed.
  • If you craft a cooked thing, the result (if cook-able) will be cooked too, same for burnt food.
  • Fixed the XP given by crafting.
  • Fixed paint sub menu.
  • Fixed "dump into/on ground" duplicate item bug exploit.
  • Fixed Character Screen clothing.
  • Fixed sprite water amount reduction when you drink/take water.
  • You can now build over dead bodies.
  • You now can't build over trees.
  • Disabled crafting menu for joypad until it's fixed (still available for keyboard/mouse).
  • Fixed Trait Tooltip in the creation screen overlaps with the buttons in the lower left corner.
  • Now check for every timed action that the requested item is still in the character's inventory, to avoid the exploit bug like dropping a weapon, hit the key binding for "equip best weapon", then it equipped it but wasn't in the inventory.
  • If you put a bag in a bag, the weight reduction won't apply on the bag inside the bag. (to avoid bagception exploit). So you still can put bag in bag, but it won't be infinite anymore.
  • You now can't build over existing windows/doors.
  • Left click on world item won't be grabbed instantly anymore.
  • Now bags have a capacity, meaning you can't put infinite items inside them.
    • e.g. my bag has 5 capacity and 50% weight reduction, I put a 3 weight plank inside it, so now in my main inventory this plank only weighs 1.5, but the capacity of the backpack is 3/5, meaning I can't put another plank in there.
  • Now you can't equip a weapon via hotkey while preparing an attack.
  • You can't loot from far away anymore (looting then running away).
  • Getting wet under rain, getting a cold, sneeze and stuff are back to the game !
  • You can now put a tent inside houses.
  • Food now rots properly again.
2.9.8 Test 001 26th June 2013

New Features

  • Added a "Last Stand" mode.

Bug Fixes

  • Farming / barricading fixes.
  • Attempt to fix large 8b saves.
RC 2.9 Build 0008b 15th May 2013

Go to Indie Stone for more release info and download

Released on Desura

New Features

  • None

Bug Fixes

  • Fixed an occasional crash with zombie walks that occurs after staggering back.
  • Fixed issue with crafting not creating correct nuмber of items.
  • Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad.

Bugs Introduced

RC 2.9 Build 0008a 15th May 2013

New Features

  • Add aiming XP when you fire a ranged weapon.
  • Add reload XP when you reload any weapon.
  • Added "Pause" to the key binding option (default key "Escape")
  • Added Erasmus Crowley's new Crafting system ! A big thanks to him ! :)
  • Added name/surname/color to MainCreationMethods.
  • Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)
  • After placing a tent/campfire, it'll disapear from the mouse cursor.
  • Alarms on buildings now saved with world.
  • Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp)
  • Context menu/Inventory tooltip won't show if game paused .
  • Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate.
  • Copied all save data to _crash directory on crash saves.
  • Curtains are no more clickable from outside.
  • Disabled UI key binding while the game is paused.
  • Experimental joypad ѕupport.
  • Experimental split-screen ѕupport.
  • Flipping dead bodies graphical glitch fixed.
  • Memory usage drastically reduced.
  • Now all weapon give either blunt or blade xp (except pen and pencil).
  • Now destroy the modal dialog if you click outside it (deleting saved game for example).
  • Now display the reduce fatigue in tooltip (for mug and vitamins).
  • Now use the real color for character creation.
  • Numerous fixes we've forgotten that are probably not mentioned here.
  • Placing a campfire/tent took twice time needed, it's now fixed.
  • Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost.
  • Take water will now work after loading.
  • Toggle Skill panel shortkey fixed.
  • Trees wont slow you down if chopped down.
  • Unequipped clothes now saved.
  • Unlimited clothing colours.
  • Vitamins now reduce fatigue (acting like pills).


Bug Fixes

  • You can't run while sneaking.
  • You can't walk/run/sneak during sleep no more.
  • You can now open/close doors you built by pressing 'e' (interact button).
  • Stop displaying "Weight.." in top-left corner when pressing space.
  • Clothing will be unequipped if transferred.
  • Containers now saved out in the map properly and will never jumble up.
  • Fixed a bug on skill panel tooltip.
  • Fixed a crash when chopping trees.
  • Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.
  • Fixed character screen (your character won't facing SE anymore when opening the character screen).
  • Fixed constructor worker male clothes (now can be empty).
  • Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)
  • Now save the damage done to trees.
  • You can't climb through barricade window.
  • Well now still work after water cuts off.

Bugs Introduced

  • Issue introduced where crafting not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x.
RC 2.9 Build 7 29th April 2013

New Features

  • Further balances to zombie spawn.
  • Moved all spawn points to lower density side of Muldraugh.
  • Stopped unbarricade loop problem.
  • Tweaked some item weight/cooking time
  • Fixed a tooltip bug
  • Now unequip the item you wear if dropped.
  • New migration system using meta-game events.
  • Up the hot moodle trigger
  • Removed the ranger starting items (previous camping mod)
  • Added a modal dialog on the delete save
  • Added -safemode param to help getting into game on badly ѕupported graphics cards.

Bug Fixes

  • Fixed full barricade crash.
  • Fixed open/close door context menu
  • Fixed read magazine/books bug
  • Fixed recipe craft bug
  • Fixed container saving issues.
  • Fixed indoor zombie spawning bug. HURRAY this was a bitch! (thanks DimiDusk and Katalist for the upstairs clue which led us to solution.
  • Fix food cooking (thanks Erasmus ! )

Bugs Introduced

  • None
RC 2.9 Build 0006 29th April 2013

New Features

  • Salmon will take less time to be cooked.
  • Passive skills gain and lose XP slower (no more going from strong to stout within 2 days)
  • Crafting changes : Now clicking on 1 item will open all the crafting possibility, it'll display a tooltip where you can see the needed item for recipe.
  • Fixed stout trait description.
  • Disappearance of trait descriptions after being added and then removed fixed.
  • Lowered the weight of cooking pot.
  • Lowered weight of shotgun shells / pistol bullets.
  • Zombie awareness reduced a bit in daytime.
  • Zombie memory reduced slightly.
  • Much less chance of being spotted when stood next to walls / full tile vision blocking stuff, extra bonus when sneaking. Sneaking around buildings and fences now the most valid strategy for avoiding attention. Will have sneak anims put in around this philosophy.
  • Balanced loot times for small items. Stacks of nails / seeds etc now transfer super fast.
  • Packing / unpacking time made longer by pack being near full.
  • Inventory panes will never remain scrolled more than items exist in window. (Fixes 'disappearing container items' bug which is actually it being scrolled beyond the bottom of the last item.)
  • Now saves sandbox options out properly.
  • Low density zombies on sandbox is now set lower.
  • Zombie density on survival edged down a smidge more.
  • Optimizations.
  • Removed the tooltip in inventory when right clicking in it for better visibility.
  • Balanced fitness/nimble xp gain.
  • Removed some recipe who missing textures (farming stuff)

Bug Fixes

  • Fixed barricade crash.
  • Zombie spawning bug potentially improved a lot.
  • Fix to reloading (thanks Stormy!)

Bugs Introduced

  • Hunger is unbalanced
RC 2.9 Build 0005 29th April 2013

New Features

  • Lowered zombie spawn rate a bit
  • Drink out of taps.

Bug Fixes

  • Fixed death anim for zombies
  • Fixed crash on death.

Bugs Introduced

  • None


RC 2.9 Build 0001 29th April 2013

New Features

  • 20x20 cell map-size covering entire of Muldraugh and surrounds
    • (largely incomplete but explorable with stuff to find, and several finished inner town cells)
  • Balanced and expanded combat and zombie behaviours to make one easy to dispatch but 3-4 at once deadly.
  • Streaming world. No load screens once in-game.
  • New UI system / inventory / front-end
  • In-game login and resolution options.
  • In-game chat (optional)
  • Multi-map ѕupport for multiple maps.
  • Multi-world save functionality. (Still save on quit)

Bug Fixes

  • New item distribution system. Higher population areas have more loot, but also...
  • New zombie system manages hordes across the entire map, that focus initially on heavy populated centres.
  • Reintroduced fire and rain.
  • Weather and temperature. Survive the winter with fires and warm clothes, or risk sun-stroke in the heat of summer.
  • Farm food, if you think you'll survive long enough to harvest the crops! (using the seasons system.
  • Longer days.
  • Music re-introduced.
  • Changed endurance system to be less annoying and feel more fluid.
  • Tweaked zombie grabs and endurance effects.
  • New carpentry system.
  • New crafting system.
  • Camping (fire pit + tent).
  • Female Zombies.
  • New character hair / beards.
  • Additional animations.
  • A whole bunch of new tiles.
  • Lots of bug fixes.

Bugs Introduced

  • Crash on death
0.2.0r or RC2.5 24th July 2012

Go to Indie Stone for full release info and download

  • NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls):
    • Why are you trying to pathfind through trees, you fools?!
    • Tweaked flee behaviour to avoid 'stand there looking stupid getting eaten' issues. Will now favour a close range pathfind instead of opposite side of map, for quicker results.
    • tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results
    • Factored in danger rating of tiles for short range fleeing.
    • Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) no known cause yet but intriguing and may help a LOT if fixed.
    • Fixed bug with 'obtainitem' behaviour where character would go to all the buildings he plans to search before actually searching any of them.
    • NPCs no longer collide with pushable objects (for now) so they don't get stuck on them.
  • changed zombie spawn. If it still goes weird I literally have no clue what's up.
  • Fixed hammer sound glitch.(This is still not fixed)
  • Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue.
  • Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs)
0.2.0r RC2 29th June 2012

http://theindiestone.com/community/viewtopic.php?f=21&t=8991

  • Re-enabled character customization. (No character sprite atm though)
  • Fixed a few weapons that have issues.
  • Added frying pan as weapon properly. (no special sound yet can't seem to find a free one)
  • Fixed bug that meant some weapons never have a 'hit' frame and thus never hit zombies.
  • Planks stack once more.
  • Add 1366x768, 1920x1200 and 2560x1440 resolutions
  • Fixed issue with clip reloading. Remember HOLD R to load bullets, let go to put clip back in.
  • Fixed death anim.
  • Lowered initial zombie count. Still plenty though! Feedback welcome (It's hard since half want lots, half don't )
  • Fixed tree/door chopping (although the damage needs adjustment)
  • Fixed hordes appearing indoors.
0.2.0r RC1 29th June 2012

http://theindiestone.com/community/viewtopic.php?f=21&t=8988

  • Added new zombie sprites
  • Added New survivor sprites
  • Added new animations
  • Added new aiming mechanics
  • Added shoving with certain weapons
  • Added new stabbing combat with certain weapons
  • Removed Character customization
  • New Running system
  • Added shovel, frying pan, and pistol
  • Added 9mm ammo
  • Removed tutorial
  • Increased zombie count
  • Tweaked Knife and Axe weight
  • Axe has durability
  • Music temporarily removed
  • Still a couple of things in R not in this build, primarily the wheelie bin between cells and stopping 'lost in the woods syndrome' but they will be relatively quick to add so bear with any 'lies' on the R changelist for a day or two while we clean up any loose ends.
  • This first version will be in good ol' batch format. Soon after will add the launcher, and finally (once I figure out how it works since I didn't make it) will add the win/linux/mac installers.
  • As stated in another thread, this version does not have music. Sadly the music skipping issue became 1000x worse since the optimizations, and could barely get through the first ten seconds of a track. We'll fix this when we figure out a solution.
  • The new blood system had to be removed until it can be optimized memory / speed wise.
  • Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards.
0.2.0q 27th March 2012
  • Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters.
  • Main menu + stories back in. K&B is a little broken now no need to report bugs on it.
  • Compatible with saves down to M only!!
0.2.0p 27th March 2012
  • BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE.
  • Compatible with saves down to M only!!
0.2.0o 26th March 2012
  • Fixed bug with ovens not working.
0.2.0n 26th March 2012
  • Fixed shift click on curtains on west facing walls.
  • Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that.
0.2.0m 25th March 2012
  • NOT SAVE COMPATIBLE WITH 0.2.0l!!
  • Load/save sheet ropes.
  • Load/save crates.
  • Load/save full tile barricades.
  • Rope sheets can be used one after the other to eventually reach the ground.
  • Significantly lowered load/saving time. (doesn't include first time ever for map cell in a saved game)
  • Sledgehammered walls should work properly on load now. Unconfirmed.
  • Increased nail stack sizes a bit.
  • Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems.
  • Fixed dropping dupe bug.
  • Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a nuмber if possible otherwise as a text string.
  • Modding: UserModData for objects/inv items now loaded and saved in save file. Only nuмbers + strings tho.
  • Modding: Added hook for cancelled timed actions.
  • Modding: Exposed GameTime + InventoryItemFactory classes
0.2.0l 24th March 2012
  • More zombies in buildings.
  • Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container.
  • Some other critical fixes don't want to list until they are confirmed fixed.
  • Added ways of getting Strength XP.
  • Stage 1 in UI nicefication. Quick 'put in container' / 'put in inventory' hover buttons for *inventory items in containers.
  • Hotfix - Fixed double click crashes on containers.
  • Hotfix - will no longer add random zombies on loading a map cell.
  • A few more zombies on game start.
  • "Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory
  • Added game launcher, simple and easy to use.
0.2.0k 23th March 2012
  • Slowed down zombies in line with performance increase.
  • Significantly lowered zombie spot chance.
0.2.0j 22th March 2012
  • Reduced starting zombies in town area further and slowed zombie migration speeds from outer cells.
  • Zombie less likely to see you on upper floors.
  • Fixed broken athletic / overweight traits.
  • True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though zombies may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of zombies.
  • Possible fix to invincible zombies. Unconfirmed.
0.2.0i 22th March 2012
  • WARNING: Not save compatible with 0.2.0h.
  • Added loading / saving text so people don't think it's crashed..
  • Disabled fires completely. No more invisible fires.
  • Proper zombie migration.
  • Fridges and ovens ACTUALLY fixed this time.
  • Fixed blood splat issues on reload.
  • Food temps, cooked/uncooked, age etc saved out properly.
0.2.0h 22th March 2012
  • WARNING: Not savegame compatible with 0.2.0g!
  • Fixed clicking when dead to restart game. Until this release always close game and rerun.
  • Fixed floor items in saves.
  • Fixed light switches on reload.
  • Fixed XP / skills on reload.
  • Fixed traits on reload.
  • Fixed bin on reload.
  • Fixed cooker / fridges.
  • Fixed tree yield on reload.
0.2.0g 15th March 2012
  • Shift click open / closes curtains instead of windows.
  • Fixed issues with apartment block stairwell / walls.
  • Smashed windows cannot be opened.
  • Saving on quit. EXPERIMENTAL.
  • Surprise! 'Take the high road.' EXPERIMENTAL.
  • Fixed zombie obsession with commercial district area.
  • Fixed bug where zombie spawn points were missing resulting in zombies spawning at random map positions instead of map edges.
  • (Hopefully) fixed freezing dying survivors whose legs fall off.
0.2.0f 13th March 2012
  • Fix bug where thirst isn't actually killing you.
  • Fix to broken 'you survived for' time.
  • Enabled character creation.
  • Added temporary loading text to stop people thinking it's crashed.
  • Same floor roofs turning off when inside.
  • Fixed the buggy farm.
  • Fixed barricading sticking / blocking bug.
  • Increased container opening distance slightly to help with top diagonals.
  • Because we figured out a quick fix. Blood splatter! (may be some mild bugs in this):
  • Batteries fittable / removable for flashlights.
  • Super powerful lua driven recipe system needed for above. Can do some really interesting recipes with this.
  • You now get cooking XP from any crafting involving food items.
  • M mutes music.
  • Clicking window no longer open/closes curtains. Warning this may make certain open curtains more fiddly to click on. Not sure of a solution to this.
  • Stopped right click doing carpentry building when carrying wood etc.
  • Moddable professions and traits.
  • Removed gamma correction as it caused problems on some people's particularly other platform machines.
0.2.0e 13th March 2012
  • NPCs will now favour doors over smashing windows.
  • Bug causing NPCs to be able to run too far without tiring fixed.
  • NPCs generally a bit braver.
  • Clicking an item on an NPC will give them that item (or one off a stack)
  • Changed endurance to be linked to actual speed not desired speed.
  • NPCs better at staying fed.
  • Fixed problem with placed stairs collision not working properly.
  • Zombie use spawn points at side of map.
  • Much fewer zombies at start. Extra zombies per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play.
0.2.0d 12th March 2012
  • Opening / closing windows will no longer repair them.
  • Fixed missing icons.
  • Increased NPC dialogue speed.
  • Fixed double size mode.
  • Double size mode still has single size UI.
  • Direction changer no longer interferes with double size toggle.
  • Inconsistency between endurance on mouse and keys fixed.
0.2.0c 12th March 2012
  • Sleeping on couches
  • Fixed invisible door syndrome
  • Slower boredom increase.
  • A few new recipes / item balancing.
  • Fixed error where all but the tut house wheeliebin were not pushable.
0.2.0b 12th March 2012
  • Lowered zombie count some to tone down difficulty and help performance.
  • NPCs chance of being 'loners' lowered a tad.
  • Fixed bug where player's random 'loner' stat was used instead of NPCs, meaning if player rolled a high loner stat they would not likely find any NPCs who would join them.
  • Increased priority follow behaviour.
  • Multiplied bravery effect, and removed debug capping to 50% max bravery. Cowards will still run away rather than follow, but brave people are more likely to stick with you.
  • Barricading / Sheet Rope fixed. Sheet ropes only work out of diag forward facing windows for now tho.
  • Numerous map fixes.
0.2.0a 11th March 2012




Pre-Alpha Builds

Version Build Date Added Features/Fixes Added
0.1.5d September 7, 2011
  • Fixed the 'infinisleep' bug.
  • Hypochondria and uncooked food no longer cause damage and pain, just illness.
  • Character creation button clicking fixed
0.1.5c September 6, 2011
  • Optimizations - Hopefully a ton less lag.
  • Less rain.
  • Various bug fixes.
  • NPC tweaks – Less chance of hostile NPC. A bit more varied behaviour.
  • Multi-stage barricades.
  • Increased sound muffle effect of being in/out buildings or different rooms
  • Slowed down horde movement.
  • Added weapon durability and breakage.
0.1.5b August 28, 2011
  • Fixed weird zombie spawning.
  • Fixed crash when full tile barricade is placed without a hammer equipped.
  • Added missing dialogue to Raider scene in K&B story.
  • Fixed character creation screen issue when double sized in previous game.
  • Fixed zombies walking into walls.
  • Fixed NPCs attacking thin air.
  • Slowed down NPC walk speed.
0.1.5a August 28, 2011
  • Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
  • Open doors now block vision/collide at their new angle.
  • Professions and traits – initial character customization.
  • Cooking food. Fully functional ovens.
  • Food now goes bad. Refrigerators slow down the process. Eat consumables first!
  • Chance of illness if eating spoilt or uncooked food.
  • Bored and depressed moodles. Read books or magazines or go for a stroll outside to relieve boredom (more later). Eating cooked meals also * reduces boredom / depression.
  • Curtains. Block view into building without needing barricades. Sheets can be used to make makeshift curtains.
  • Various bug/crash fixes. Notably no more fire crashes.
  • Burglar alarm on a couple of random buildings on the map.
  • Barricading and crafting etc now takes time to complete. Alterable by different traits.
  • A few more foods and cooking apparatus / crafting recipes.
  • Customizable characters. Most of the legwork for the NPC update already done due to this.
  • Sandbox mode / Adventures of Kate and Baldspot
  • Moddable items, moddable crafting recipes, moddable item distribution, moddable maps, moddable costumes / characters.
  • Rain gets you wet. Colds. Get a cold, coughing and sneezing draws zombie attention. Tissues will mute the sound you make.
  • Wearable clothing.
  • Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection.
  • Basic NPC's with basic controls (move, punch, run)
0.1.4? June 19, 2011
  • Adjustments and tweaks to Panic system.
  • Fire Animation rate fix.
  • Fire-system memory leak fixed.
  • A bug un-spotted so far with the Clock has been fixed.
  • Infection rates from zombie scratches and bites modified after _extensive_ testing.
  • Memory leak in the rain system fixed
  • Based on extensive play-testing - Fixes to incorporate the specific nuмber of bruises, scratches, bites has been factored into the body damage calculations.
  • Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed.
  • Body part status updated to reflect being on fire/burning.
  • Alcohol helps you calm down and combat the panic-state moodles and their negative effects.
  • Player can become drunk from consuming too much alcohol.
  • Drunkenness moodles added.
  • Mass mantis bug cleanup fix operation.
  • Panic only triggers when a zombie comes into view closeby, not if it wanders closeby while in view. Panic still occurs if suddenly you see a ton of zombies, but only if you're outside or the zombies are inside the same building as you.
  • Stumbling about like a buffoon when drunk.
  • Fixed various LOS issues with walls / windows / doors.
  • Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome.
  • Hallucinations cannot break down doors.
  • Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors.
  • Addition to panic system to aid in 'user empathetic response to character panic'
  • Fix to mac log file problem stopping it working.
  • Weather blending system to stop it from raining constantly.
  • Fix to allow the drinking of booze by dropping it on the heart icon.
  • Fix to bug in fire code.
  • Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy.
  • Sleeping clears the system of sleeping pills, beta blockers and anti-depressants.
0.1.4b June 10, 2011
  • Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast.
  • Fixed camera bug.
  • Removed custom mouse pointers entirely, for now. Too many issues on macs and some PCs.
  • Various zombie spotting chances changed. A player not moving inside a building will rarely be seen by a zombie from outside and higher floors the chances diminish too since zombies tend to look ahead.
  • Sounds in buildings are muffled so don't travel as far outside.
  • Some horde balancing / fixes.
  • Some aiming tweaks.
  • Reduced footstep range slightly.
  • Zombie spotted music will not play if the zombies are miles away or many floors below you.
  • Made the horde prefer outdoor locations and generally ignore doors without any stimulus from inside. They will on occasion disregard this inclination, to keep you on your toes. After all if a zombie starts thumping he'll attract attention from others. ** may need tweaks **
  • Bug meaning scratches were 100% infection fixed.
  • Removed accidentally left in 'debug shotgun shells'.
  • Beta blockers, anti-depressants, sleeping tablets and extra effects for booze.
  • Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET.
  • M to toggle music on and off (in lieu of a real option screen)
  • A secret thing.
0.1.4a June 6, 2011
  • N, E, S, W / NE, SE, SW, NW directional control toggle.
  • Inventory grows to fill vertical space of sidebar.
  • Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't.
  • Fixed pot dupe bug.
  • Fixed the death sound.
  • Planks of wood will be useable melee weapons.
  • A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde.
  • Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%.
  • Added something little to the tutorial that was missed off due to time.
  • You survived for...
  • Bite / scratch / death sounds.
  • Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly.
  • Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against.
  • Context sensitive clicking is disabled when CTRL is held.
  • Beds can only be used when within 'open container/open door' range.
  • Skipping tutorial will retain the 'safe zone' until you venture out, to make it a way of skipping the tutorial without punishing the player, making it a more attractive option.
  • Experimental - Raised day length from 15 minutes to 20 minutes, now that there is the ability to fast forward. Doubled the speed of fast forward (CPU dependent).
  • Food / pills can be eaten by putting them on the heart icon, in analog to putting things in inventory.
  • Couches / sofas can be slept on.
  • Eating / pill popping no longer clears item from mouse. So eating multiple is just multiple clicks.
  • Restarting after death. Will skip front end and load the map again immediately. May cause obscure 'second playthrough' bugs from restart we'll have to deal with as they become apparent. May also be pushing it for memory on lower end PCs if the old map hasn't been garbage collected in time.
  • The heart icon does a little wiggle (like the moodles) when you sustain injuries, as a reminder that you might need to tend to some new ailment.
  • Mouse hotspot offset removed on Mac until proper cursors are working.
  • Options file saved in lwjgl cache with game resolution. For those Mac users that need a different res for offline. Will have no effect when played in the browser.
  • Random buildings / doors will be locked and only openable from the inside. Fire axe can attack doors. (Well everything can but most are ineffectual)
  • Craftable full-tile barricades made from 2 plank + 2 nails + hammer. Exact #'s still to balance.
  • Smashed doors either by player or by zombie yield some planks to pick up.
  • Game pause/resume and speed control buttons on the hud.
0.1.3a May 31, 2011
  • Fixed invisible wife / running bug.
  • Mousewheel ѕupport for inventory
  • Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown.
0.1.2a May 29, 2011
  • Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions.
  • Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights.
  • Added arrow keys / right shift / control keys as alternates to WASD
  • Lowered zombie path-finding range
  • Made zombies have a chance of getting 'bored' banging doors and investigate other zombie sounds, thus making it feasible to wait out zombies at the door if they don't break it down in time and you make no further sounds.
  • Added tutorial skip option that we're somewhat ashamed of thinking of and will probably become infamous. You'll see.
  • Fixed Kate's dragged / dead frames which weren't working .
  • Fixed infinite ammo bug.
  • Player's footsteps now make sound audible to zombies. to compensate for this zombies have less peripheral vision.
  • Double click to add to inventory.
  • Repaired moodlets for bleeding, injury, pain etc.
  • ESC skips dialogue for current conversation entirely.
  • Potential fix to lag issues. Not definite or even probable but possible.
  • Space will now open inventory and holding it will stop it from closing.
  • RTS style control groups for equipped items. Shift+Ctrl+ 1-9 will store the current equipped items for that hotkey. Pressing 1-9 after will recall them if they are in your inventory. (shift + control is because you use control in battle so using ctrl alone would lead to accidental overwrites)
  • Ctrl click will drop an entire stack into a container straight away instead of one by one.
  • If you walk away from a container while holding one of its items on your mouse pointer, when it shuts the container it will add the item to your inventory and keep it on your pointer, instead of removing the item from your pointer.
  • Some balancing of item weights.
  • Improved moodle effects.
  • Added 'encumbered' moodle.
  • Bandages now stop health loss completely for that body part (until proper medical attention is in via NPCs/Skills)
  • Pain threshold reduced to better warn of scratches etc.
  • Increased wall transparency range.
  • Line of sight now works when zombified.
0.? May 28, 2011 * Pre-alpha tech demo is released to all pre-orders.
0.0.0 March 15, 2011 * Project Zomboid is officially announced

See Also