Wire: Difference between revisions
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{{Header|Project Zomboid|Items| | {{Header/sandbox2|Project Zomboid|Items|Materials}} | ||
{{page version|41.78.16}} | |||
{{Infobox item | {{Infobox item | ||
|name = Wire | |name = Wire |
Revision as of 00:53, 1 March 2024
Wire
General
Function
Crafting traps
Properties
Contents
Wire
Capacity
5 units
Technical
Item ID
Base.Wire
Wire is an item used in crafting.
Usage
It is used in crafting recipes and metalworking.
Crafting
Fishing
- Main article: Fishing
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Wire |
0 XP | none | Fishing Net Trap (consumed) |
||
Fishing Net Trap |
0 XP | none | Twine (10 units) (consumed) |
Wire (5 units) (consumed) |
Metalworking
- Main article: Metalworking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 | Ingredient 6 |
---|---|---|---|---|---|---|---|---|---|
Wired Fence |
3.75 Metalworking | Metalworking 4 | Propane Torch (1 units) (keep) |
Welder Mask (keep) |
Metal Pipe x2 (consumed) |
Scrap Metal x1 (consumed) |
Wire (1 unit) (consumed) |
||
Big Wired Fence |
5 Metalworking | Metalworking 5 | Propane Torch (1 units) (keep) |
Welder Mask (keep) |
Metal Pipe x3 (consumed) |
Scrap Metal x4 (consumed) |
Wire (3 units) (consumed) |
Trapping
- Main article: Trapping
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Cage Trap |
0 XP | Trapping 3 | Wire x5 (consumed) |
Distribution
Found in crates and metal shelves in toolsheds, hardware stores, garages, kitchens, and warehouses. There is also a wire factory called Aitor Wire Company located in the Louisville industrial estate.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Wire
{
DisplayCategory = Material,
Weight = 0.2,
Type = Drainable,
DisplayName = Wire,
Icon = Wire,
UseWhileEquipped = FALSE,
UseDelta = 0.2,
MetalValue = 20,
SurvivalGear = TRUE,
ConsolidateOption = ContextMenu_Merge,
WorldStaticModel = Wire,
}