Build 37

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Build 37

Date:
IWBUMS Build 37:31st January 2017
Stable Build 37.14:3rd May 2017
Forum:Build 37

[New]

  • Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off.
  • Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version.
  • Added a "Version Info" button on the menu screen
  • Improved ovens and microwaves:
    • You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'.
    • You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off.
    • Putting metal in a microwave can result in fire.
    • Added new sounds to oven/microwave.
    • Added "operating" light to oven/microwave.
  • Food Changes:
    • Some food will become less edible when microwaved, increasing character sadness.
    • Eating food hot/cold will have relevant impact on character happiness/sadness.
  • Lootable Map Items:
    • Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations.
    • Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge.
    • To look at a map right click it and then select "Read Map".
    • Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols.
    • You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens!
    • Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed.
    • Annotated maps can be shared with friends and faction members in MP
  • Updated windows jre to 8u121.
  • Added "annoted map" system:
    • You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
    • They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
    • Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
    • Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
  • Added some new wood crack sounds for wood floor with stash.
  • Deer thropies and Wheelie dumpsters to be movable.
  • Turkish translation fixes for radio by DemirHerif.
  • Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
  • Added new server option "HoursForWorldItemRemoval": N umber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting unnecessary strain on servers.
  • Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...).
  • Added Portuguese Brazilian translation by HiveFuze.


[Balance]

  • Lowered the sound radius of tap water drips.
  • Reduced the nuŠ¼ber of random building (burnt, safehouse..) from 20% to 10%.
  • Crafting metal roof now require 1 use of the blowtorch.


[Bug Fix]

  • Thunder sound is now tied to ambient volume.
  • Fixed a problem in UI_EN.txt.
  • Fixed Rosewood player spawns also resetting the spawn_region.
  • Fixing not being able to reload weapons in normal/hard reloading difficulty.
  • Fixed some languages having menu screen buttons misplaced.
  • Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
  • Fixed stairs pillar not set as carrying wall.
  • Fixed nullpointer in BodyDamage.
  • Now stop all current action before doing a trade.
  • Fixing walking during trade could cause duplication of traded items.
  • Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
  • Fixed nullPointer with certain evolved recipes.
  • Fixed peanut butter/cheese sandwich not having nutritious values.
  • Fixed short concrete walls blocking vision.
  • Fixed metalwork menu popping out even if you couldn't build something.
  • Fixed various bugs about some evolved recipes.
  • Fixed west metal bar barricades being on the bottom of the window.
  • Fixed random safehouse spawning incorrect zombies n umber.
  • Fixed collapsed map still displaying symbols & notes.
  • Fixed not being allowed to cut small fish fillet (weight < 1.0).
  • Fixed some wrong painting reference for carpentry.
  • Fixed a nullpointerExpection with dry towel.
  • Several wall objects not being able to places (including many single facing signs).
  • Hospital bed not being able to be picked up and showing error box when trying.
  • Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
  • Radio/Tv commercials not working.
  • Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
  • Radio in hand chat not logging in MP chat log.
  • Issue with a bunch of movables turning into indestructable objects.
  • Bug that made makeshift radio turn into a normal radio after being placed down.
  • Office water dispensers retain water when moving.
  • Exit sign can be places above door frames.
  • Multi tile bath not being able to be placed again after pick up.
  • Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
  • Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.
  • Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..).
  • Fixed thunder being played for Deaf players.
  • Fixed a crash when sleeping and spawning zombies.
  • Added code check to avoid doing fall damage when running down stairs on laggy servers.
  • Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
  • Fixed a crash due to burning IsoCompost item.
  • Fixed blowtorch being removed if become empty.
  • Fixed "e" context key not working to climb down a sheet rope.
  • Fixed server crashes when removing a non-pvp zone.
  • Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant.
  • Remove bush is now possible with a stone axe.
  • Fixed metal door fences blocking the vision.
  • Fixed vision not updating when barricading player made construction.
  • Now walking to the ashes when doing "clear ashes" action.
  • Fixed a wrong calcul of the non pvp zone size when creating it.
  • Fixed wrong properties on Lettuce item.
  • Fixed clicking "details" in main screen open up multiple UI multiple time.
  • Fixed duplicating factions.
  • Remove plants + erosion data when placing floor
  • Server options for radio tranmission staff members/invis players
  • Some tiledef fixes
  • Fixed oven and microwave can not be controlled from joypad
  • Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
  • Fixed 'Buffs/Debuffs in 4p overlap eachother'
  • Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
  • Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
  • Fixed if joypad contain space character in the name - The game won't save it
  • Fixed The players do not wake up without the alarm clock in MP.
  • Fixed if players wake up in MP - the second player sees black screen.
  • Fixed eat sounds repeated very quickly bug.
  • Possible fix for multiplying rain collector on the ground when raining.
  • Fixed nullpointer when testing vision of a non-existent item.
  • Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys.
  • Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks.
  • Player can now select the inactive option (Sleep) from the joystick.
  • The joypad has no control on join server page.
  • Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete).
  • Hot beverage now give thirst reduction.
  • Fixed renaming something always put game speed at 1.
  • Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
  • Your character will no longer auto drink from tainted water items.
  • Fixed game freeze with alarm clock and -nosound option.
  • Fixed some of the moodles descriptions.
  • Fixed adding fuel to a BBQ displayed "add petrol" action.
  • Fixed wrong items distribution in bar.
  • You can now walk over composter but are slowed by it.


Build 37.14

Date:10th May 2017
Forum:Build 37.14

[Bug Fix] Fixed missing "Pour into" or having it twice in the context menu. Fixed allowed to build carpentry things with a broken hammer.


Build 37.13

Date:5th May 2017
Forum:Build 37.13

[Bug Fix]

  • Fixed missing "Pour Into".
  • Fixed exterior lights not working.


Build 37.12

Date:3rd May 2017
Forum:Build 37.12

[New]

  • [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much.
  • [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items.
  • You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver.


[Balance]

  • Microwave default timer is now set to 60 minutes.
  • A full petrol can now fill a generator up to 80% (from 40%).
  • Generators have now twice less chance of losing condition while running.
  • Changed toaster capacity from 50 to 3.


[Bug Fix]

  • Fixed save bug with stash map.
  • When destroying a generator it now disables it.
  • Fixed pouring into objects creating duplicate entries in context menu.
  • Fixed pouring into objects not updating the weight of items.
  • Fixed pouring into objects not having a name in the action bar, not updating job delta.
  • "Transfer All" inventory button now is locked to the size of the inventory panel.
  • Added missing event "OnTileRemoved".
  • Fixed equipped backpacks icons being missplaced when starting a game.
  • Fixed lights not working in a building connected to a generator.


Build 37.11

Date:29th April 2017
Forum:Build 37.11

[Bug Fix]

  • Fixed a problem when loading some previous saves.


Build 37.10

Date:28th April 2017
Forum:Build 37.10

[Bug Fix]

  • Fixed crash when throwing bomb with explosion power over 100 (hydrocraft).
  • Fixed being able to respawn stash container.
  • Fixed zombies thumping on hidden floorboard container.
  • Fixed being blocked by hidden floorboard container.
  • Fixed some compatibility with hydrocraft when scavenging.


Build 37.9

Date:25th April 2017
Forum:Build 37.9

[New]

  • Added -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows.


[Balance]

  • Lowered annotated map chance from 30% to 20%.


[Bug Fix]

  • Changed "Annoted map" to "Annotated map".
  • Fixed possible zombie crash.
  • Fixed wrong capacity on player built containers (shelves, bookcase...).
  • Fixed wrong displayed version n umber.
  • You can now walk over composter but are slowed by it.


IWBUMS Build 37.8

Date:21st April 2017
Forum:IWBUMS Build 37.8

[New]

  • Updated translations.


[Balance]

  • Reduced the odd of having an annoted map to 30% (from 50%).


[Bug Fix]

  • Fixed some of the moodles descriptions.
  • Fixed adding fuel to a BBQ displayed "add petrol" action.
  • Fixed wrong items distribution in bar.
  • Composter are now hoppable.


IWBUMS Build 37.7

Date:19th April 2017
Forum:IWBUMS IWBUMS Build 37.7

[Balance]

  • Changed first aid kit red cross to a blue one.
  • You can't wake up by moving in SP anymore.


[Bug Fix]

  • Fixed a rare null pointer in calcul visibility.
  • Possible fix for multiple bags spawn on some treasure maps.
  • Fixed black screen when sleeping in MP under certain conditions.
  • Can't trade with a player asleep.


IWBUMS Build 37.6

Date:10th April 2017
Forum:IWBUMS Build 37.6

[New]

  • Updated MacOS & Linux JRE to the 8u121.
  • Added new stash map for offices, restaurants, warehouses...
  • You can now rename map item.
  • Now all maps can spawn on zombies, not only Muldraugh's map.


[Bug Fix]

  • Possible fix for multiplying rain collector on the ground when raining.
  • Fixed nullpointer when testing vision of a non-existent item.
  • Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys.
  • Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks.
  • Player can now select the inactive option (Sleep) from the joystick.
  • The joypad has no control on join server page.
  • Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete).
  • Hot beverage now give thirst reduction.
  • Fixed renaming something always put game speed at 1.
  • Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
  • Your character will no longer auto drink from tainted water items.
  • Fixed game freeze with alarm clock and -nosound option.


IWBUMS Build 37.5

Date:28th March 2017
Forum:IWBUMS Build 37.5

[Bug Fix]

  • Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
  • Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
  • Fixed if joypad contain space character in the name - The game won't save it
  • Fixed The players do not wake up without the alarm clock in MP.
  • Fixed if players wake up in MP - the second player sees black screen.
  • Fixed eat sounds repeated very quickly bug.


IWBUMS Build 37.4

Date:22nd March 2017
Forum:IWBUMS Build 37.4

[New]

  • Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
  • Added new server option "HoursForWorldItemRemoval": N umber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting unnecessary strain on servers.
  • Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...). Also intended to prevent item build-up putting unnecessary strain on servers.
  • Added Portuguese Brazilian community translation by HiveFuse.


[Balance]

  • Lowered the floor creak sound volume.
  • Improved the loot distributions for the annotated map.
  • Crafting a metal roof now require 1 use of the blowtorch.


[Bug Fix]

  • Fixed 64 bits version non working when loading a 37.2 to 37.3 version.
  • Fixed floor creak sound playing on containers other than floorboards.
  • Fixed some fish having wrong weight value calcul (pikes too heavy, etc..).
  • Fixed thunder being heard by deaf characters.
  • Fixed a crash caused by a zombie night event during player sleep.
  • Added code check to avoid doing fall damage when running down stairs on laggy servers. Death by stairs averted.
  • Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
  • Fixed a crash due to burning IsoCompost item.
  • Fixed blowtorch being removed if it is emptied.
  • Fixed "e" context key not working to climb down a sheet rope.
  • Fixed server crashes when removing a non-pvp zone.
  • Fixed a bug in the calculation of reanimate time making every reanimation to zombie almost instant.
  • Remove bush is now possible with a stone axe.
  • Fixed metal door fences blocking the vision.
  • Fixed vision not updating when barricading player made construction.
  • Now walking to the ashes when doing "clear ashes" action.
  • Fixed a wrong calculation of the non pvp zone size when creating it.
  • Fixed wrong properties on Lettuce.
  • Fixed clicking "Details" on the main screen opening up multiple UIs multiple times.
  • Fixed duplicating factions.
  • Remove plants + erosion data when placing floor
  • Server options for radio tranmission staff members/invis players
  • Some tiledef fixes
  • Fixed oven and microwave can not be controlled from joypad
  • Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
  • Fixed 'Buffs/Debuffs in 4p overlap each other'


IWBUMS Build 37.3

Date:23rd Februay 2017
Forum:IWBUMS Build 37.3

[New]

  • Added new symbols for the map UI.
  • Changed map UI font for one with latin extended chars.
  • Updated windows jre to 8u121.
  • Added "annoted map" system:
    • You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
    • They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
    • Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
    • Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
  • Added some new wood crack sounds for wood floor with stash.
  • Deer thropies and Wheelie dumpsters to be movable.
  • Turkish translation fixes for radio by DemirHerif.


[Balance]

  • Reduced the n umber of random building (burnt, safehouse..) from 20% to 10%.


[Bug Fix]

  • No longer display the map if you open it then drop it from your inventory.
  • Fixed short concrete walls blocking vision.
  • Fixed metalwork menu popping out even if you couldn't build something.
  • Fixed various bugs about some evolved recipes.
  • Fixed west metal bar barricades being on the bottom of the window.
  • Fixed random safehouse spawning incorrect zombies n umber.
  • Fixed collapsed map still displaying symbols & notes.
  • Fixed not being allowed to cut small fish fillet (weight < 1.0).
  • Fixed some wrong painting reference for carpentry.
  • Fixed a nullpointerExpection with dry towel.
  • Several wall objects not being able to places (including many single facing signs).
  • Hospital bed not being able to be picked up and showing error box when trying.
  • Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
  • Radio/Tv commercials not working.
  • Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
  • Radio in hand chat not logging in MP chat log.
  • Issue with a bunch of movables turning into indestructable objects.
  • Bug that made makeshift radio turn into a normal radio after being placed down.
  • Office water dispensers retain water when moving.
  • Exit sign can be places above door frames.
  • Multi tile bath not being able to be placed again after pick up.
  • Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
  • Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.


IWBUMS Build 37.2

Date:1st Februay 2017
Forum:IWBUMS Build 37.2

[New]

  • Now wrap the Map UI in a collapsable window.
  • Added info for the Map UI.


[Bug Fix]

  • Fixed "ding" oven sound working only once.
  • Now stop all current action before doing a trade.
  • Fixing walking during trade could cause duplication of traded items.
  • Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
  • Fixed nullPointer with certain evolved recipes.
  • Fixed peanut butter/cheese sandwich not having nutritious values.
  • Fixed various bugs with the zooming on Maps.
  • Fixed Maps being "stuck on screen", should now always fit well your screen.
  • Close the map symbol if trying to add a note.
  • Changed y offset for adding note on map, text should be in the center on the mouse now.
  • Fixed a bug where you could write in black while not having a black pen.


IWBUMS Build 37.1

Date:31st January 2017
Forum:IWBUMS Build 37.1

[Bug Fix]

  • Carpentry/Metalwork cheat
  • Map stuck on screen on some resolution