Duct Tape

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Duct Tape
DuctTape Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Function
Repair weapon
Properties
Capacity
4 units
Technical
Item ID
Base.DuctTape

Duct tape is a repair material which can be found in storage cupboards in houses, boxes in warehouses, and sheds which is used to repair weapons to an useable state. Using Duct Tape does not require any skill in carpentry to use.

Duct Tape is a multi-use item and can be used repeatedly until the roll has run out. It can give between 25%-50% (depending on the weapon) repair for the first use on a weapon, and this percentage decreases with every repair.

Amount of duct tape used per item repair

Duct tape has multiple uses per item, depending on its uses left when found it can have up to:

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4 uses per roll of Duct Tape.

2 uses per repair: Axe, Baseball Bat, Spiked Baseball Bat, Sledgehammer,Golf Club
1 uses per repair: Hammer, Frying Pan, Kitchen Knife, Hunting Knife

For further details on all repair materials, please see durability for more information.


Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot crate 4 8
armyhanger counter 4 8
bedroom crate 1 0.8
cabinetfactory crate 4 8
carsupply counter 4 8
closet crate 4 8
crate 4 8
crate 4 8
crate 4 8
crate 4 8
metal_shelves 4 8
drugshack counter 4 8
garagestorage counter 4 8
counter 4 8
gasstorage counter 4 8
toolstore counter 4 8
counter 4 8
toolstorestorage metal_shelves 4 8
metal_shelves 4 8

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item DuctTape
    {
        DisplayCategory = Material,
        Weight	=	0.3,
        Type	=	Drainable,
        UseDelta	=	0.25,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Duct Tape,
        Icon	=	DuctTape,
        Tooltip = Tooltip_FixItems,
        ConsolidateOption = ContextMenu_Merge,
        SurvivalGear = TRUE,
        WorldStaticModel = DuctTape,
    }

See also