Saw

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Saw
Hacksaw Model.png
General
Category
Tool
Encumbrance
Moodle Icon HeavyLoad.png
0.7
Function
Saw logs
Disassemble furniture
Saw off shotgun
Cut watermelon
Properties
Material
Metal
Metal quantity
35
Technical
Tags
Saw
Item ID
Base.Saw

A saw is a tool used in carpentry.

Usage

Its primary purpose is to convert raw logs into usable planks. The planks will be created in the inventory space in which the "Saw Logs" command is chosen. If there are logs on the ground as well as in the inventory, and sawing the logs in the inventory is chosen, the planks created by the logs on the ground will be placed in the inventory (and vice versa).

Its secondary purpose is to turn regular shotguns into the sawn off shotguns. The saw can also be used to cut watermelons into watermelon slices. Saws are also used in disassembling a lot of furniture, to get more planks and nails as well as leveling the player's carpentry skill. Saws have no durability, so one can be used infinitely.

Crafting

Product Ingredients Tools Requirements Workstation XP
TZ WoodenStick.png
Sturdy Stick ×8
Plank.png Plank ×1
Handsaw.png
Saw (tag)
none none none
Shotgun.png
Sawed-off JS-2000 Shotgun
Shotgun2.png JS-2000 Shotgun ×1
Handsaw.png
Saw (tag)
none none none
ShotgunDoublebarrel.png
Sawed-off Double Barrel Shotgun
ShotgunDoublebarrel.png Double Barrel Shotgun ×1
Handsaw.png
Saw (tag)
none none none

Carpentry

Product Ingredients Tools Requirements Workstation XP
Plank.png
Plank ×3
Logs.png Log ×1
Handsaw.png
Saw (tag)
none none .75
(0.25 above Carpentry 3) Carpentry
MortarPestle.png
Mortar and Pestle
Plank.png Plank ×1
Handsaw.png
Saw (tag)
Carpentry 2 none 0.25 Carpentry

Cooking

Product Ingredients Tools Requirements Workstation XP
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Hunting

Product Ingredients Tools Requirements Workstation XP
TrapSnare.png
Snare Trap
Plank.png Plank ×1
Twine.png Twine ×2 unit(s)

Handsaw.png
Saw (tag)
Trapping 1
(and)
MagazineHunting.png
The Hunter Magazine Vol.1
none 0.25 Carpentry
TrapBox.png
Trap Box
Plank.png Plank ×4
Nails.png Nails ×7

Handsaw.png
Saw (tag)
Carpentry 1
(and)
Trapping 2
none 1 Carpentry
TrapCrate.png
Trap Crate
Plank.png Plank ×3
Nails.png Nails ×5

Handsaw.png
Saw (tag)
none none 0.75 Carpentry

Electrical

Product Ingredients Tools Requirements Workstation XP
PipeBomb.png
Pipe Bomb
MetalTube.png Metal Pipe ×1
ElectronicsScrap.png Scrap Electronics ×3
GunpowderJar.png Gunpowder ×20 unit(s)
Twine.png Twine ×1 unit(s)

Handsaw.png
Saw (tag)

Profession engineer.png
Engineer occupation
none none

Distribution

The loot distributions can be found in the table(s) below.

Saw distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced LoggingFactoryTools 4 8.0
all Bag_JanitorToolbox 1 50.0
all Bag_ToolBag 1 8.0
all ToolsBox 4 8.0
all crate 1 0.4
all toolcabinet 4 8.0
bedroom crate 1 0.4
cabinetfactory crate 4 10.0
closet crate 4 10.0
closet crate 4 8.0
closet metal_shelves 4 8.0
drugshack counter 4 8.0
firestorage metal_shelves 4 8.0
garagestorage counter 4 8.0
garagestorage counter 4 4.0
gasstorage counter 4 8.0
generalstore metal_shelves 4 8.0
laboratory crate 4 8.0
morgue counter 4 8.0
pawnshop counter 4 8.0
toolstorestorage metal_shelves 4 8.0
Vehicles
Vehicle Type/Location Rolls Chance
CarpenterTruckBed 4 4
McCoyTruckBed 4 8

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Saw
	{
	    DisplayCategory = Tool,
		Weight	=	0.7,
		Type	=	Normal,
		DisplayName	=	Saw,
		Icon	=	Hacksaw,
		MetalValue = 35,
		StaticModel = Hacksaw,
		SurvivalGear = TRUE,
        Tags = Saw,
        WorldStaticModel = HacksawGround,
	}

See also