A characters's health is displayed in the health window, which is accessible by clicking the heart icon on the upper left side of the screen. When a injury is sustained, a Moodle will show up in the top right of the screen and the sound of a injury may be heard, and the corresponding ligament will be injured.
The body of the player is separated into 17 different sections:
Left and right foot
Left and right shin
Left and right thigh
Left and right hand
Left and right forearm
Left and right upper arm
Overall Body Status
Health Window of a uninjured player
The player's overall health is displayed qualitatively as one of the following:
You are infected and gradually losing health and will die.
By default, the player can recover from most injuries provided that he or she doesn't acquire any further damage or has any condition preventing recovery. (for example a unbandaged wound or infection)
The speed of recovery is affected by Moodles. Being well-fed will speed up the recovery while being hungry or catching a cold can make this process slower. Other moodles, such as having a fever or having the character starve to death, can reverse the process - further damaging the character.
Any wound that breaks the skin is will cause bleeding which will need to be bandaged with either a medical bandage or a ripped sheet. Applying a clean bandage to a wound lowers chance of infection that having it exposed. Disinfecting a wound and then applying a sterilized bandage or sterilized rag further lowers the chance of infection.
However over time, the bandage will become dirty, which will not only negate the previous bonuses against infection but will actually increase the chance of infection if left on the wound. This requires the character to remove the bandage and replace with a clean one. The type and severity of the wound will dictate the speed of a clean bandage going dirty.
Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification.
Health loss and pain.
Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Infection is less likely if the wound is first disinfected and then covered with a sterilized bandage.
Disinfecting wounds with alcohol, and/or covering with a bandage sterilized with alcohol.
When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage.
Caused from falling from great heights. Damage varies depending on the distance; For instance, jumping from a second-story window causes severe damage while jumping from higher floors can result in death.
Caused by being infected with zombie-ism or by eating bad food, sickness will initially slow down healing. If the sickness gets worse, the character will start losing health in all body parts and slowly die.