Lua Events/AcceptedSafehouseInvite
< Lua Events(Redirected from Lua Events/AcceptedSafehouseInvite)
Event
AcceptedSafehouseInvite
Description
Triggered when a safehouse invite has been accepted.
Parameters
- String The name of the safehouse the player accepted to join.
- String The name of the player who accepted the invitation.
Examples
local function AcceptedSafehouseInvite(safehouseName, playerName) -- Your code here end Events.AcceptedSafehouseInvite.Add(AcceptedSafehouseInvite)