Molotov Cocktail

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Molotov Cocktail
Molotov 120px.png
Weight: 1.5
Weapon Type: Ranged
Ammunition: None
Hands: Primary
Damage: Min - 0
Max - 0
Item ID: Molotov


Molotov cocktails are a hand-made incendiary weapon which can be thrown by the player. They do not cause any damage upon impact, however will spark a fire in its area of effect. Thus allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one, rather than switching to some other weapon.

It is recommended to read more about the dangers of fire.


Crafting

Molotov cocktails can be crafted from one whiskey bottle (full), and a ripped sheet. Or a gas can and empty bottle (alcohol) instead of a whiskey bottle (full).

Name Recipe Description Level
Smallmolotov.png
Molotov Cocktail x1
SmallRippedSheet.png + Whiskey Full.png
Ripped Sheet x1 Whiskey Bottle x1
(consumed) (consumed)
A handy weapon that causes fire to burn surrounding tiles. A Lighter in the secondary slot is required to use. Level 0


Smallmolotov.png
Molotov Cocktail x1
SmallRippedSheet.png + Emptybottleanim.gif + Petrol.png
Ripped Sheet x1 Empty Bottle (Alcohol) x1 Gas Can x1
(consumed) (consumed) (consumed)
A handy weapon that causes fire to burn surrounding tiles. A Lighter in the secondary slot is required to use. Level 0



Code

From items.txt (Project Zomboid directory/media/scripts/)

	item Molotov
		OtherHandUse		= TRUE,
		MaxRange		= 8,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Bat,
		UseSelf			= TRUE,
		DisplayName		= Molotov Cocktail,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= MolotovCocktail,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		OtherHandRequire	= Lighter,
		MaxHitCount		= 0,
		FirePower		= 90,
		FireRange		= 4,
		Icon			= Molotov,


History

Pre Alpha
Initial Added into the game
Alpha
0.2.0i Fire temporarily taken out. Fires are invisible from this point on.
RC 2.9 Fire re-added but doesn't work in certain builds of this version
2.9.9.17 Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.


See Also


vdeWeapons
Blunt Baseball BatCrowbarFishing RodFishing Rod (Crafted)Frying PanGolfclubHammerHockey StickPlankPoolcueRolling PinSledgehammerShovelSpiked Baseball BatSpiked PlankStone HammerBare HandsWooden Spear
Bladed AxeButter KnifeForkHunting KnifeIce PickKitchen KnifeLetter OpenerPenPencilRaw AxeScissorsScrewdriverSpoon
Firearm Hunting RiflePistolSawn Off ShotgunShotgunVarmint Rifle
Throwing Aerosol BombAlarm ClockFlame TrapMolotov CocktailNoise MakerPipe BombSmoke Bomb
Ammunition Shotgun Shells9mm Bullets9mm Magazine.233 Ammo.308 Ammo
Weapon Part Ammo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightsLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope