Sanity

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This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.

Sanity is one of several stats which affects both player and NPC survivors.

Sanity is caused by having low morale and high stress for long periods. Sanity is a long term effect which is very difficult to rectify.