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Weight: 6
Weapon Type: melee
Ammunition: none
Damage: Min - ?
Max - ?
Item ID:

The Sledgehammer is a two-handed blunt melee weapon that can deal a great amount of damage at the cost of being cumbersome. It is a highly risky weapon to use as it continuously weighs down on the player and slows them down. The sledgehammer is unable to be used while exhausted.

The sledgehammer has the highest max damage output of all weapons as well as the highest average damage[1]. It is plagued with the longest swing time of all melee weapons, requiring the player to plan his attacks against zombies.

The sledgehammer also functions as an effective door-breaker and tree chopper. It has the ability to do 40 door damage compared to the Axe's 30. The sledgehammer can be used to destroy furnitures, walls, stairs, and most placeable structures[2].


Name Recipe Description
Watermelon Chunks.png
Watermelon Chunks x3
Watermelon.png + BaseballBat.png
Watermelon x1 Blunt Weapon
Log x1
Watermelon Chunks. Cooking Level 0


    fixing Fix Sledgehammer
       Require : Sledgehammer,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,


item Sledgehammer
	        MaxRange	        =	1.9,
		WeaponSprite	        =	Sledgehammer,
		MinAngle	        =	0.2,
		Type	                =	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	        =       6,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	        =	Blunt,
	ConditionLowerChanceOneIn	=	50,
		Weight	                =	6,
		SplatNumber	        =	1,
		PushBackMod	        =	1,
		MaxDamage	        =	3,
		SubCategory	        =	Swinging,
		ConditionMax	        =	10,
		MaxHitCount	        =	3,
		DoorDamage	        =	40,
		IdleAnim	        =	Idle_Weapon2,
	CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	        =	Sledgehammer,
		WeaponWeight	        =	6,
		DisplayName	        =	Sledgehammer,
		MinRange	        =	0.7,
		SwingTime	        =	4,
		DoorHitSound	        =	sledgehammer,
		MinDamage	        =	2,
		KnockdownMod	        =	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	                =	Sledgehamer,
		RunAnim         	=	Run_Weapon2,


Build 26 The sledgehammer will lose condition when used to destroy things.
RC 2.9.8a Melee weapons debuffed.
0.2.0a Sledgehammer added

See Also


Blunt Baseball BatCrowbarFishing RodFishing Rod (Crafted)Frying PanGolfclubHammerHockey StickPlankPoolcueRolling PinSledgehammerShovelSpiked Baseball BatSpiked PlankStone HammerBare HandsWooden Spear
Bladed AxeButter KnifeForkHunting KnifeIce PickKitchen KnifeLetter OpenerPenPencilRaw AxeScissorsScrewdriverSpoon
Firearm Hunting RiflePistolSawn Off ShotgunShotgunVarmint Rifle
Throwing Aerosol BombAlarm ClockFlame TrapMolotov CocktailNoise MakerPipe BombSmoke Bomb
Ammunition Shotgun Shells9mm Bullets9mm Magazine.233 Ammo.308 Ammo
Weapon Part Ammo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightsLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope