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2024-03-28T16:18:50Z
User contributions
MediaWiki 1.39.6
https://pzwiki.net/w/index.php?title=Wood_Axe&diff=234989
Wood Axe
2024-02-27T09:30:10Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Axes}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Wood Axe<br />
|model=WoodAxe_Model.png<br />
|icon=WoodAxe.png<br />
<!--GENERAL--><br />
|category=Tool/Weapon<br />
|weight=3<br />
|equipped=Two-handed<br />
|attachment_type=BigBlade<br />
|function=Chopping trees<br />
|skill_type=Axe<br />
|ammo_type=<br />
|clip_size=<br />
<!--PROPERTIES--><br />
|material= <!-- E.g. Metal --><br />
|material_value= <!-- E.g. MetalValue attribute --><br />
|condition_max=15<br />
|condition_lower_chance=<br />
<!--DAMAGE--><br />
|damage_type=Slash<br />
|min_damage=1.3<br />
|max_damage=3<br />
|door_damage=<br />
|tree_damage=<br />
|min_range=0.61<br />
|max_range=1.35<br />
|hit_chance=<br />
|recoil_delay=<br />
|sound_radius=<br />
|base_speed=<br />
|push_back=0.3<br />
|knockdown=3<br />
|aiming_time=<br />
|reload_time=<br />
|crit_chance=<br />
|crit_multiplier=<br />
|kill_move=<br />
<!-- TECHNICAL --><br />
|item_id=Base.WoodAxe<br />
}}A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction.<br />
<br />
==Usage==<br />
{{pros-cons<br />
<!-- #PROS# - below this line --><br />
|pros1 = High damage average and maximum damage.<br />
|pros2 = Highest range and durability of any axe.<br />
|pros3 = Highest critical hit chance (50%) of any axe.<br />
|pros4 = Highest critical damage multiplier (12x) of any weapon.<br />
|pros5 = Effective at chopping down trees and breaking down doors.<br />
<!-- #CONS# - below this line --><br />
|cons1 = Extremely slow swing speed.<br />
|cons2 = Uses lots of endurance per swing.<br />
|cons3 = Can only be held in both hands.<br />
}}<br />
===Weapon===<br />
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.<br />
<br />
===Chopping trees===<br />
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.<br />
<br />
===Breaking doors===<br />
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.<br />
<br />
==Condition==<br />
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (25 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the a andxe maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.<br />
{{Durability weapon|25}}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 0.025<br />
|-<br />
| rowspan="1"|bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.025<br />
|-<br />
| rowspan="2"|closet <br />
| [[crate]] <br />
| 4 <br />
| 0.025<br />
|-<br />
|[[crate]]<br />
|4<br />
|0.025<br />
|-<br />
| rowspan="1"|firestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.025<br />
|-<br />
| rowspan="2"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 0.025<br />
|-<br />
|[[counter]]<br />
|4<br />
|0.025<br />
|-<br />
| rowspan="1"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 0.025<br />
|-<br />
| rowspan="1"|toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.025<br />
|}<br />
<br />
==Gallery==<br />
<gallery><br />
File:HoldingWoodAxe.jpg|Survivor wielding the wood axe.<br />
</gallery><br />
<br />
==Code==<br />
{{CodeBox| <br />
===Item===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2816<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item WoodAxe<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.35,<br />
WeaponSprite = WoodAxe,<br />
MinAngle = 0.8,<br />
Type = Weapon,<br />
MinimumSwingTime = 0.5,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.002,<br />
Categories = Axe,<br />
ConditionLowerChanceOneIn = 25,<br />
Weight = 3,<br />
SplatNumber = 3,<br />
PushBackMod = 0.3,<br />
EnduranceMod = 3,<br />
SubCategory = Swinging,<br />
ConditionMax = 15,<br />
MaxHitCount = 3,<br />
DoorDamage = 55,<br />
IdleAnim = Idle_Weapon2,<br />
SwingAnim = Heavy,<br />
DisplayName = Wood Axe,<br />
MinRange = 0.61,<br />
SwingTime = 0.5,<br />
HitAngleMod = -30,<br />
SplatSize = 5,<br />
KnockdownMod = 3,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = WoodAxe,<br />
RunAnim = Run_Weapon2,<br />
TwoHandWeapon = TRUE,<br />
SwingSound = WoodAxeSwing,<br />
DoorHitSound = WoodAxeHit,<br />
HitSound = WoodAxeHit,<br />
HitFloorSound = WoodAxeHit,<br />
BreakSound = WoodAxeBreak,<br />
TreeDamage = 55,<br />
MetalValue = 120,<br />
CriticalChance = 50,<br />
CritDmgMultiplier = 12,<br />
MinDamage = 1.3,<br />
MaxDamage = 3,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.5,<br />
RequiresEquippedBothHands = TRUE,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
AttachmentType = BigBlade,<br />
Tags = ChopTree;CutPlant,<br />
}<br />
}}<br />
<br />
===Repair===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 33<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
fixing Fix Wood Axe<br />
{<br />
Require : WoodAxe,<br />
<br />
Fixer : Woodglue=2; Woodwork=2,<br />
Fixer : DuctTape=2,<br />
Fixer : Glue=2,<br />
Fixer : Scotchtape=4,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[McCoy Logging Co.]]<br />
*[[Axe]]<br />
<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Screwdriver&diff=234987
Screwdriver
2024-02-27T09:30:04Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Screwdriver<br />
|model=Screwdriver_Model.png<br />
|image_width=150px<br />
|icon=Screwdriver.png<br />
|icon_name=Screwdriver<br />
|category=Tool/Weapon<br />
|weight=0.4<br />
|function=[[Mechanics]]<br>[[Electrical]]<br>[[Weapon mods]]<br />
|equipped=One-handed<br />
|skill_type=SmallBlade<br />
<!--DAMAGE--><br />
|type=Blade<br />
|min_range=0.61<br />
|max_range=0.85<br />
|swing_time=2<br />
|condition_max=10<br />
|min_damage=0.3<br />
|max_damage=0.7<br />
|push_back=0.3<br />
|kill_move=Jaw stab<br />
|item_id=Base.Screwdriver<br />
}}<br />
A '''screwdriver''' is a one-handed, [[Weapons#Short_Blade|short blade weapon]] and a useful tool.<br />
<br />
==Usage==<br />
===Tool===<br />
If a screwdriver, [[saw]], and [[hammer]] are in the player's inventory, a player can dismantle player-made objects (water barrels, crates, etc) and world objects (complex furniture, metal security doors, etc). When disassembling player-made objects, some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. The screwdriver is also needed to change [[Weapon mods|attachments]] on [[Weapons#Firearms|firearms]] (suppressors, sights, chokes, etc). <br />
<br />
The screwdriver is also needed to disassemble electrical devices, such as [[Radio|radios]] and [[Digital_Watch|digital watches]]. It is also used to [[#crafting|create]] improvised electronic devices, such as [[Timer|timers]] and [[Crafted_Trigger|triggers]]. It is also needed to remove [[Headlight|headlights]], [[Taillight|taillights]], and the radio from [[Vehicles|vehicles]]. <br />
<br />
===Weapon===<br />
In times of emergency the screwdriver can be used to quickly take out small groups of zombies, but it is unfit for hordes. <br />
<br />
It has low durability and damage, requiring many well-placed hits to kill a single undead. However, it can perform jaw stab attacks. <br />
<br />
The screwdriver cannot be repaired, which makes it useless once broken.<br />
<br />
==Condition==<br />
The screwdriver has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (6 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.<br />
{{Durability weapon|6}}<br />
<br />
==Crafting==<br />
===General===<br />
{{Crafting header|ing=3}}<br />
{{Crafting general|027|ing=3}}<br />
{{Crafting survivalist|110|ing=3}}<br />
{{Crafting survivalist|123|ing=3}}<br />
|}<br />
<br />
===Electrical===<br />
{{Main|Electrical}}<br />
<br />
====Dismantling====<br />
{{Crafting header|ing=2}}<br />
{{Crafting electrical|001|ing=2}}<br />
{{Crafting electrical|002|ing=2}}<br />
{{Crafting electrical|003|ing=2}}<br />
{{Crafting electrical|004|ing=2}}<br />
{{Crafting electrical|005|ing=2}}<br />
{{Crafting electrical|006|ing=2}}<br />
{{Crafting electrical|007|ing=2}}<br />
{{Crafting electrical|008|ing=2}}<br />
|}<br />
<br />
====Components====<br />
{{Crafting header|ing=4}}<br />
{{Crafting electrical|101|ing=4}}<br />
{{Crafting electrical|102|ing=4}}<br />
{{Crafting electrical|103|ing=4}}<br />
{{Crafting electrical|104|ing=4}}<br />
{{Crafting electrical|105|ing=4}}<br />
|}<br />
<br />
====Communication====<br />
{{Crafting header|ing=9}}<br />
{{Crafting electrical|201|ing=9}}<br />
{{Crafting electrical|202|ing=9}}<br />
{{Crafting electrical|203|ing=9}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="2"|all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[toolcabinet]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="1"|armyhanger <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.8<br />
|-<br />
| rowspan="1"|cabinetfactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="6"|carsupply <br />
| [[clothingrack]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|1<br />
|-<br />
|[[shelves]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="7"|closet <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|8<br />
|-<br />
| rowspan="1"|controlroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|factory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|firestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="5"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
|[[locker]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="1"|gasstorage <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|kitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|mechanic <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="1"|metalshipping <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|8<br />
|}<br />
<br />
== Code ==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 4132<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Screwdriver<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 0.85,<br />
WeaponSprite = Screwdriver,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 2,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = Improvised;SmallBlade,<br />
ConditionLowerChanceOneIn = 6,<br />
Weight = 0.4,<br />
SplatNumber = 1,<br />
PushBackMod = 0.3,<br />
SubCategory = Stab,<br />
AimingMod = 0.8,<br />
ConditionMax = 10,<br />
MaxHitCount = 1,<br />
IsAimedHandWeapon = TRUE,<br />
DoorDamage = 1,<br />
SwingAnim = Stab,<br />
DisplayName = Screwdriver,<br />
MinRange = 0.61,<br />
SwingTime = 2,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = Screwdriver,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
CloseKillMove = Jaw_Stab,<br />
BreakSound = ScrewdriverBreak,<br />
TreeDamage = 1,<br />
EnduranceMod = 0.5,<br />
MetalValue = 5,<br />
CriticalChance = 10,<br />
CritDmgMultiplier = 10,<br />
MinDamage = 0.3,<br />
MaxDamage = 0.7,<br />
WeaponLength = 0.19,<br />
HitFloorSound = ScrewdriverHit,<br />
ImpactSound = ScrewdriverHit,<br />
DoorHitSound = ScrewdriverHit,<br />
HitSound = ScrewdriverHit,<br />
SwingSound = ScrewdriverSwing,<br />
AttachmentType = Screwdriver,<br />
Tags = Screwdriver,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Saw]]<br />
*[[Hammer]]<br />
*[[Wrench]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]<br />
[[Category:Mechanic tools]]<br />
[[Category:Metalwork tools]]<br />
[[Category:Spiffo's Construction Crew (Project)]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Ball-peen_Hammer&diff=234985
Ball-peen Hammer
2024-02-27T09:29:59Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Ball-peen Hammer<br />
|model=BallPeenHammer_Model.png<br />
|icon=BallPeenHammer.png<br />
|icon_name=Ball-peen Hammer<br />
<!--GENERAL--><br />
|category=Tool/Weapon<br />
|weight=1<br />
|function=Carpentry<br />
|equipped=One-handed<br />
|condition_max=10<br />
|skill_type=SmallBlunt<br />
|attachment_type=Hammer<br />
<!--DAMAGE--><br />
|type=Blunt<br />
|base_speed=1<br />
|min_range=0.61<br />
|max_range=1<br />
|min_damage=0.5<br />
|max_damage=1<br />
|door_damage=9<br />
|push_back=0.5<br />
|knockdown=0<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.BallPeenHammer<br />
}}A '''ball-peen hammer''' is a tool used to [[crafting|craft]] furniture and dismantle [[tiles]].<br />
<br />
==Usage==<br />
<br />
===Carpentry===<br />
Similar to the [[hammer]], the ball-peen hammer is required for most carpentry recipes. It can also be used for [[barricade|barricading]] [[door]]s and [[window]]s, however, it is important to note that while it can place barricades, it cannot remove them.<br />
<br />
===Weapon===<br />
The ball-peen hammer can be used as a [[Weapons#Melee_weapons|melee weapon]]. It deals a moderate amount of damage but has a short range and low knockback. It is almost identical to the normal [[hammer]], apart from having a 7° wider radius of attack.<br />
<br />
===Destroying doors===<br />
The ball-peen hammer can be used to destroy doors, but it only deals 9 damage per swing. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Chopping trees===<br />
The ball-peen hammer cannot be used to chop trees as it deals 0 damage per swing. For comparison, an [[axe]] deals 35 damage.<br />
<br />
==Condition==<br />
The ball-peen hammer has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (30 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.<br />
{{Durability weapon|30}}<br />
===Repairing===<br />
A ball-peen hammer can be repaired with the following:<br />
*2 × [[Duct Tape]]<br />
*3 × [[Adhesive Tape]]<br />
<br />
==Crafting==<br />
It can be used in the following recipes:<br />
<br />
===Items===<br />
{{Crafting header|ing=4}}<br />
{{Crafting carpentry|004|ing=4}}<br />
{{Crafting carpentry|009|ing=4}}<br />
{{Crafting carpentry|010|ing=4}}<br />
{{Crafting cooking|402|ing=4}}<br />
|}<br />
<br />
===Construction===<br />
<br />
====Barriers====<br />
{{Crafting header|ing=4}}<br />
{{Crafting carpentry|201|ing=4}}<br />
{{Crafting carpentry|202|ing=4}}<br />
{{Crafting carpentry|203|ing=4}}<br />
{{Crafting carpentry|204|ing=4}}<br />
{{Crafting carpentry|205|ing=4}}<br />
{{Crafting carpentry|206|ing=4}}<br />
|}<br />
<br />
====Furniture====<br />
{{Crafting header|ing=4}}<br />
{{Crafting carpentry|301|ing=4}}<br />
{{Crafting carpentry|302|ing=4}}<br />
{{Crafting carpentry|303|ing=4}}<br />
{{Crafting carpentry|304|ing=4}}<br />
{{Crafting carpentry|305|ing=4}}<br />
{{Crafting carpentry|306|ing=4}}<br />
{{Crafting carpentry|307|ing=4}}<br />
{{Crafting carpentry|308|ing=4}}<br />
{{Crafting carpentry|309|ing=4}}<br />
{{Crafting carpentry|310|ing=4}}<br />
{{Crafting carpentry|311|ing=4}}<br />
{{Crafting carpentry|312|ing=4}}<br />
{{Crafting carpentry|313|ing=4}}<br />
{{Crafting carpentry|314|ing=4}}<br />
{{Crafting carpentry|315|ing=4}}<br />
|}<br />
<br />
====Miscellaneous====<br />
{{Crafting header|ing=5}}<br />
{{Crafting carpentry|401|ing=5}}<br />
{{Crafting carpentry|402|ing=5}}<br />
{{Crafting carpentry|403|ing=5}}<br />
{{Crafting carpentry|404|ing=5}}<br />
{{Crafting carpentry|405|ing=5}}<br />
{{Crafting carpentry|406|ing=5}}<br />
|}<br />
<br />
====Structure====<br />
{{Crafting header|ing=5}}<br />
{{Crafting carpentry|501|ing=5}}<br />
{{Crafting carpentry|502|ing=5}}<br />
{{Crafting carpentry|503|ing=5}}<br />
{{Crafting carpentry|504|ing=5}}<br />
{{Crafting carpentry|505|ing=5}}<br />
{{Crafting carpentry|506|ing=5}}<br />
{{Crafting carpentry|507|ing=5}}<br />
{{Crafting carpentry|508|ing=5}}<br />
{{Crafting carpentry|509|ing=5}}<br />
{{Crafting carpentry|510|ing=5}}<br />
{{Crafting carpentry|511|ing=5}}<br />
{{Crafting carpentry|512|ing=5}}<br />
{{Crafting carpentry|513|ing=5}}<br />
{{Crafting carpentry|514|ing=5}}<br />
{{Crafting carpentry|515|ing=5}}<br />
{{Crafting carpentry|516|ing=5}}<br />
{{Crafting carpentry|517|ing=5}}<br />
{{Crafting carpentry|518|ing=5}}<br />
{{Crafting carpentry|519|ing=5}}<br />
{{Crafting carpentry|520|ing=5}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|armyhanger <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.6<br />
|-<br />
| rowspan="2"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[crate]]<br />
|4<br />
|6<br />
|-<br />
| rowspan="1"|factory <br />
| [[crate]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="2"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[counter]]<br />
|4<br />
|4<br />
|-<br />
| rowspan="1"|generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|metalshipping <br />
| [[metal_shelves]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 6<br />
|}<br />
<br />
==Trivia==<br />
It's used in a lot of recipes of the planned blacksmithing skill.<br />
<br />
== Code ==<br />
{{CodeBox| <br />
===Item===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 968<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item BallPeenHammer<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1,<br />
WeaponSprite = BallPeenHammer,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlunt,<br />
ConditionLowerChanceOneIn = 30,<br />
Weight = 1,<br />
SplatNumber = 1,<br />
PushBackMod = 0.5,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 1,<br />
DoorDamage = 9,<br />
CanBarricade = TRUE,<br />
SwingAnim = Bat,<br />
DisplayName = Ball Peen Hammer,<br />
MinRange = 0.61,<br />
SwingTime = 3,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = BallPeenHammer,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
BreakSound = BallPeenHammerBreak,<br />
DoorHitSound = BallPeenHammerHit,<br />
HitSound = BallPeenHammerHit,<br />
HitFloorSound = BallPeenHammerHit,<br />
SwingSound = BallPeenHammerSwing,<br />
TreeDamage = 0,<br />
MetalValue = 25,<br />
CriticalChance = 20,<br />
CritDmgMultiplier = 3,<br />
MinDamage = 0.5,<br />
MaxDamage = 1,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.23,<br />
AttachmentType = Hammer,<br />
Tags = Hammer,<br />
}<br />
}}<br />
<br />
===Repair===<br />
<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 69<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
fixing Fix Ball Peen Hammer<br />
{<br />
Require : BallPeenHammer,<br />
<br />
Fixer : DuctTape=2,<br />
Fixer : Scotchtape=3,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Nails]]<br />
*[[Carpentry]]<br />
*[[Hammer]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]<br />
[[Category:Spiffo's Construction Crew (Project)]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Stone_Hammer&diff=234983
Stone Hammer
2024-02-27T09:29:50Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}<br />
{{Page version|41.50}}<br />
{{Infobox item<br />
|name=Stone Hammer<br />
|model=StoneHammer_Model.png<br />
|icon=HammerStone.png<br />
|icon_name=Stone Hammer<br />
<!--GENERAL--><br />
|category=Tool<br />
|weight=1.2<br />
|function=[[Carpentry]]<br />
|equipped=One-handed<br />
|condition_max=5<br />
|attachment_type=Hammer<br />
<!--CHARACTERISTICS--><br />
<!--DAMAGE--><br />
|type=Small Blunt<br />
|swing_time=3<br />
|min_range=0.61<br />
|max_range=1.05<br />
|min_damage=0.3<br />
|max_damage=0.7<br />
|door_damage=2<br />
|push_back=0.5<br />
|knockdown=0<br />
<!--TECHNICAL DETAILS--><br />
|ingredients=1 × [[Stone]]<br>1 × [[Tree Branch]]<br>1 × [[Ripped Sheet]] or [[Twine]]<br />
|item_id=Base.HammerStone<br />
}}<br />
A '''stone hammer''' is a construction tool and [[Weapons|weapon]] that can be made through [[foraging]]. It is strictly worse than a [[hammer]] as both a weapon and construction tool.<br />
<br />
==Usage==<br />
===Construction===<br />
{{Main|Carpentry}}<br />
A stone hammer, in combination with [[Wooden Plank|wooden planks]] and [[nails]], can be used as a replacement to a conventional [[hammer]] for most carpentry recipes. It can also be used for [[Barricade|barricading]] [[doors]] and [[window]]s.<br />
<br />
A stone hammer will lose durability during construction, whereas a regular hammer will not.<br />
<br />
===Weapon===<br />
A stone hammer can be used as a low tier weapon. Compared to a regular hammer, it is heavier, less damaging, has slightly shorter range, and has a much lower durability.<br />
<br />
===Breaking doors===<br />
The stone hammer is capable of breaking down doors dealing 2 damage per swing. For comparison, an [[axe]] deals 35 damage.<br />
<br />
==Condition==<br />
The stone hammer has a maximum condition of 5. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (5 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.<br />
{{Durability weapon|5}}<br />
===Repairing===<br />
A stone hammer cannot be repaired. However it can be [[#Crafting|crafted]] from raw materials. <br />
<br />
==Crafting==<br />
Stone hammers are made up of items which are scavenged via [[foraging]].[[Tree Branch|Tree branches]], [[stone]]s and [[ripped sheet]]s (or [[twine]]) are required.<br />
{{Crafting header|ing=3}}<br />
{{Crafting survivalist|008|ing=3}}<br />
|}<br />
===Construction===<br />
====Barriers====<br />
{{Crafting header|ing=4}}<br />
{{Crafting carpentry|201|ing=4}}<br />
{{Crafting carpentry|202|ing=4}}<br />
{{Crafting carpentry|203|ing=4}}<br />
{{Crafting carpentry|204|ing=4}}<br />
{{Crafting carpentry|205|ing=4}}<br />
{{Crafting carpentry|206|ing=4}}<br />
|}<br />
<br />
====Furniture====<br />
{{Crafting header|ing=4}}<br />
{{Crafting carpentry|301|ing=4}}<br />
{{Crafting carpentry|302|ing=4}}<br />
{{Crafting carpentry|303|ing=4}}<br />
{{Crafting carpentry|304|ing=4}}<br />
{{Crafting carpentry|305|ing=4}}<br />
{{Crafting carpentry|306|ing=4}}<br />
{{Crafting carpentry|307|ing=4}}<br />
{{Crafting carpentry|308|ing=4}}<br />
{{Crafting carpentry|309|ing=4}}<br />
{{Crafting carpentry|310|ing=4}}<br />
{{Crafting carpentry|311|ing=4}}<br />
{{Crafting carpentry|312|ing=4}}<br />
{{Crafting carpentry|313|ing=4}}<br />
{{Crafting carpentry|314|ing=4}}<br />
{{Crafting carpentry|315|ing=4}}<br />
|}<br />
<br />
====Miscellaneous====<br />
{{Crafting header|ing=5}}<br />
{{Crafting carpentry|401|ing=5}}<br />
{{Crafting carpentry|402|ing=5}}<br />
{{Crafting carpentry|403|ing=5}}<br />
{{Crafting carpentry|404|ing=5}}<br />
{{Crafting carpentry|405|ing=5}}<br />
{{Crafting carpentry|406|ing=5}}<br />
|}<br />
<br />
====Structure====<br />
{{Crafting header|ing=5}}<br />
{{Crafting carpentry|501|ing=5}}<br />
{{Crafting carpentry|502|ing=5}}<br />
{{Crafting carpentry|503|ing=5}}<br />
{{Crafting carpentry|504|ing=5}}<br />
{{Crafting carpentry|505|ing=5}}<br />
{{Crafting carpentry|506|ing=5}}<br />
{{Crafting carpentry|507|ing=5}}<br />
{{Crafting carpentry|508|ing=5}}<br />
{{Crafting carpentry|509|ing=5}}<br />
{{Crafting carpentry|510|ing=5}}<br />
{{Crafting carpentry|511|ing=5}}<br />
{{Crafting carpentry|512|ing=5}}<br />
{{Crafting carpentry|513|ing=5}}<br />
{{Crafting carpentry|514|ing=5}}<br />
{{Crafting carpentry|515|ing=5}}<br />
{{Crafting carpentry|516|ing=5}}<br />
{{Crafting carpentry|517|ing=5}}<br />
{{Crafting carpentry|518|ing=5}}<br />
{{Crafting carpentry|519|ing=5}}<br />
{{Crafting carpentry|520|ing=5}}<br />
|}<br />
<br />
==Code==<br />
{{CodeBox| <br />
===Item===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 1147<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item HammerStone<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.05,<br />
WeaponSprite = StoneHammer,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlunt,<br />
ConditionLowerChanceOneIn = 5,<br />
Weight = 1.2,<br />
SplatNumber = 1,<br />
PushBackMod = 0.5,<br />
SubCategory = Swinging,<br />
ConditionMax = 5,<br />
MaxHitCount = 1,<br />
DoorDamage = 2,<br />
CanBarricade = TRUE,<br />
SwingAnim = Bat,<br />
DisplayName = Stone Hammer,<br />
MinRange = 0.61,<br />
SwingTime = 3,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = HammerStone,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
BreakSound = StoneHammerBreak,<br />
DoorHitSound = StoneHammerHit,<br />
HitSound = StoneHammerHit,<br />
HitFloorSound = StoneHammerHit,<br />
SwingSound = StoneHammerSwing,<br />
TreeDamage = 0,<br />
CriticalChance = 15,<br />
CritDmgMultiplier = 3,<br />
MinDamage = 0.3,<br />
MaxDamage = 0.7,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.23,<br />
AttachmentType = Hammer,<br />
Tags = Hammer,<br />
}<br />
}}<br />
<br />
===Building===<br />
Code showing the stone hammer is to be damaged when used in construction. <br><br />
{{CodeSnip<br />
| lang = lua<br />
| line = true<br />
| start = 151<br />
| source = ISBuildMenu.lua<br />
| path = ProjectZomboid\media\lua\client\BuildingObjects\TimedActions<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
-- reduce the condition of the hammer if it's a stone hammer<br />
local hammer = self.character:getPrimaryHandItem()<br />
if hammer and hammer:getType() == "HammerStone" and ZombRand(hammer:getConditionLowerChance()) == 0 then<br />
hammer:setCondition(hammer:getCondition() - 1)<br />
ISWorldObjectContextMenu.checkWeapon(self.character);<br />
end<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Ball-peen Hammer]]<br />
*[[Crowbar]]<br />
*[[Hammer]]<br />
*[[Stone Axe]]<br />
*[[Sledgehammer]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Stone_Axe&diff=234981
Stone Axe
2024-02-27T09:27:35Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Axes}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Stone Axe<br />
|model=StoneAxe Model.png<br />
|icon=AxeStone.png<br />
|icon_name=Stone Axe<br />
<!--GENERAL--><br />
|category=Tool/Weapon<br />
|weight=1.2<br />
|equipped=Two-handed<br />
|attachment_type=Big Weapon<br />
|function=Chop trees<br />
|skill_type=Axe<br />
|ammo_type=<br />
|clip_size=<br />
<!--PROPERTIES--><br />
|material= <!-- E.g. Metal --><br />
|material_value= <!-- E.g. MetalValue attribute --><br />
|condition_max=5<br />
|condition_lower_chance=<br />
<!--DAMAGE--><br />
|damage_type=Slash<br />
|min_damage=0.5<br />
|max_damage=1.5<br />
|door_damage=<br />
|tree_damage=<br />
|min_range=0.61<br />
|max_range=1.2<br />
|hit_chance=<br />
|recoil_delay=<br />
|sound_radius=<br />
|base_speed=1<br />
|push_back=0.3<br />
|knockdown=1.5<br />
|aiming_time=<br />
|reload_time=<br />
|crit_chance=<br />
|crit_multiplier=<br />
|kill_move=<br />
<!-- TECHNICAL --><br />
|item_id=Base.AxeStone<br />
}}<br />
A '''stone axe''', previously known as '''raw axe''', is a two-handed craftable melee weapon.<br />
<br />
==Usage==<br />
===Weapon===<br />
The stone axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5. <br />
<br />
The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.<br />
<br />
===Breaking doors===<br />
It is effective at breaking down [[door]]s, dealing 15 damage per hit.<br />
<br />
===Chopping trees===<br />
The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Plank|wood planks]].<br />
<br />
As the stone axe is easy to make, it is very useful once [[erosion]] starts to set in, as trees may hide zombies, making the player vulnerable to [[Health#Types of injuries|bites]].<br />
<br />
==Condition==<br />
The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (5 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.<br />
{{Durability weapon|5}}<br />
<br />
===Repairing===<br />
The stone axe cannot be repaired.<br />
<br />
==Crafting==<br />
Stone axes are made up of items which are scavenged via [[foraging]]. [[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]] and [[Ripped Sheets|ripped sheets]] (or [[twine]]) are required.<br />
<br />
{{Crafting header|ing=3}}<br />
{{Crafting survivalist|007|ing=3}}<br />
|}<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 1634<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item AxeStone<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.2,<br />
MinAngle = 0.72,<br />
WeaponSprite = StoneAxe,<br />
Type = Weapon,<br />
MinimumSwingTime = 3.0,<br />
KnockBackOnNoDeath = TRUE,<br />
Categories = Axe,<br />
ConditionLowerChanceOneIn = 5,<br />
Weight = 1.2,<br />
SplatNumber = 3,<br />
PushBackMod = 0.3,<br />
SubCategory = Swinging,<br />
ConditionMax = 5,<br />
MaxHitCount = 3,<br />
DoorDamage = 15,<br />
IdleAnim = Idle_Weapon2,<br />
SwingAnim = Bat,<br />
DisplayName = Raw Axe,<br />
MinRange = 0.61,<br />
SwingTime = 3.0,<br />
HitAngleMod = -30,<br />
SplatSize = 5,<br />
KnockdownMod = 1.5,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = AxeStone,<br />
RunAnim = Run_Weapon2,<br />
TwoHandWeapon = TRUE,<br />
BreakSound = RawAxeBreak,<br />
DoorHitSound = RawAxeHit,<br />
HitSound = RawAxeHit,<br />
HitFloorSound = RawAxeHit,<br />
SwingSound = RawAxeSwing,<br />
TreeDamage = 10,<br />
CriticalChance = 15,<br />
CritDmgMultiplier = 5,<br />
MinDamage = 0.5,<br />
MaxDamage = 1.5,<br />
BaseSpeed = 1,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
AttachmentType = BigWeapon,<br />
Tags = ChopTree;CutPlant,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Axe]]<br />
*[[Foraging]]<br />
*[[Wood Axe]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Sledgehammer&diff=234979
Sledgehammer
2024-02-27T09:27:12Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Sledgehammer<br />
|model=Sledgehammer_Model.png<br />
|icon=Sledgehammer.png<br />
|icon_name=Sledgehammer<br />
|model2 = Sledgehammer02 Model.png<br />
|icon2=Sledgehammer2.png<br />
|icon_name2=Sledgehammer<br />
<!--General--><br />
|category=Tool/Weapon<br />
|weight=6<br />
|function=Destroy walls<br />
|equipped=Two-handed<br />
|condition_max=10<br />
|attachment_type=BigBlade<br />
|skill_type=Blunt<br />
<!--DAMAGE--><br />
|type=Blunt<br />
|min_range=0.7<br />
|max_range=1.35<br />
|base_speed=0.9<br />
|min_damage=2<br />
|max_damage=3<br />
|push_back=1<br />
|knockdown=3<br />
<!--TECHNICAL--><br />
|item_id=Base.Sledgehammer<br>Base.Sledgehammer2<br />
}}<br />
A '''sledgehammer''' is a [[Weapons#Heavy|heavy]], two-handed, blunt melee weapon.<br />
<br />
==Usage==<br />
===Weapon===<br />
The sledgehammer has one of the highest average and maximum damage of all weapons, but has a very slow attack speed. The sledgehammer is one of the few weapons that can hit 3 [[zombie]]s at once (with multi-hit enabled), for comparison, a [[Baseball Bat|baseball bat]] can only hit 2 zombies at once. It is heavy, must be equipped in two hands, and will quickly [[Moodles#Endurance|exhaust]] the user, and cannot be used once the character is exhausted.<br />
<br />
===Breaking doors===<br />
The sledgehammer is very effective at breaking [[door]]s, dealing 40 damage to them, compared to an [[axe]] dealing 35 damage. Alternatively, the destroy function can be used to destroy doors instantly.<br />
<br />
===Chopping trees===<br />
The sledgehammer is better at chopping down trees than most melee weapons, dealing 10 damage, but still not as effective as the [[axe]] which deals 35 damage.<br />
<br />
===Destruction of tiles===<br />
Destroying [[tiles]], such as walls, doors, and other miscellaneous objects, is a function exclusive to the sledgehammer. To destroy tiles, click "Destroy" on the {{key|{{abbr|RMB|Right Mouse Button}}}} contextual menu while having the sledgehammer equipped. A red box will appear, highlighting the tile to destroy.<br />
<br />
==Condition==<br />
The sledgehammer has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (40 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br />
<br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills.<br />
{{Durability weapon|40}}<br />
<br />
===Repairing===<br />
It should be noted that repairing the sledgehammer makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.<br />
{{Fixing weapon<br />
|item=Sledgehammer<br />
|woodglue=2<br />
|woodgluerepairs=55<br />
|woodgluechance=100<br />
|woodwork=2<br />
|ducttape=2<br />
|ducttaperepairs=20<br />
|ducttapechance=95<br />
|glue=3<br />
|gluerepairs=10<br />
|gluechance=95<br />
|scotchtape=4<br />
|scotchtaperepairs=10<br />
|scotchtapechance=95<br />
}}<br />
<br />
==Crafting==<br />
The sledgehammer can be used to smash a watermelon into chunks.<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|402|ing=2}}<br />
|}<br />
<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="1"|armyhanger <br />
| [[counter]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="1"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="1"|firestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="1"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="1"|generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="1"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 0.01<br />
|}<br />
<br />
Sledgehammers can also be found at randomly spawning manhole and roadwork events, both on the ground and in the trunk of the vehicle.<br />
<br />
==Code==<br />
{{CodeBox|<br />
===Item===<br />
[[File:Sledgehammer.png]] {{ID|Base.Sledgehammer}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2868<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Sledgehammer<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.35,<br />
WeaponSprite = SledgeHammer,<br />
MinAngle = 0.8,<br />
Type = Weapon,<br />
MinimumSwingTime = 4,<br />
EnduranceMod = 4,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.04,<br />
Categories = Blunt,<br />
ConditionLowerChanceOneIn = 40,<br />
Weight = 6,<br />
SplatNumber = 3,<br />
PushBackMod = 1,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 3,<br />
DoorDamage = 40,<br />
IdleAnim = Idle_Weapon2,<br />
CantAttackWithLowestEndurance = TRUE,<br />
SwingAnim = Heavy,<br />
DisplayName = Sledgehammer,<br />
MinRange = 0.7,<br />
SwingTime = 2,<br />
HitSound = SledgehammerHit,<br />
HitFloorSound = SledgehammerHit,<br />
SwingSound = SledgehammerSwing,<br />
DoorHitSound = SledgehammerHit,<br />
KnockdownMod = 3,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = Sledgehamer,<br />
RunAnim = Run_Weapon2,<br />
TwoHandWeapon = TRUE,<br />
BreakSound = SledgehammerBreak,<br />
TreeDamage = 10,<br />
MinDamage = 2,<br />
MaxDamage = 3,<br />
MetalValue = 120,<br />
AlwaysKnockdown = TRUE,<br />
CritDmgMultiplier = 2,<br />
BaseSpeed = 0.9,<br />
WeaponLength = 0.65,<br />
RequiresEquippedBothHands = TRUE,<br />
AttachmentType = BigBlade,<br />
Tags = Sledgehammer,<br />
}<br />
}}<br />
<br />
[[File:Sledgehammer2.png]] {{ID|Base.Sledgehammer2}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2917<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Sledgehammer2<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.35,<br />
WeaponSprite = SledgeHammer02,<br />
MinAngle = 0.8,<br />
Type = Weapon,<br />
MinimumSwingTime = 4,<br />
EnduranceMod = 4,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.04,<br />
Categories = Blunt,<br />
ConditionLowerChanceOneIn = 40,<br />
Weight = 6,<br />
SplatNumber = 3,<br />
PushBackMod = 1,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 3,<br />
DoorDamage = 40,<br />
IdleAnim = Idle_Weapon2,<br />
CantAttackWithLowestEndurance = TRUE,<br />
SwingAnim = Heavy,<br />
DisplayName = Sledgehammer,<br />
MinRange = 0.7,<br />
SwingTime = 2,<br />
HitSound = SledgehammerHit,<br />
HitFloorSound = SledgehammerHit,<br />
SwingSound = SledgehammerSwing,<br />
DoorHitSound = SledgehammerHit,<br />
KnockdownMod = 3,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = Sledgehammer2,<br />
RunAnim = Run_Weapon2,<br />
TwoHandWeapon = TRUE,<br />
BreakSound = SledgehammerBreak,<br />
TreeDamage = 10,<br />
MetalValue = 120,<br />
MinDamage = 2,<br />
MaxDamage = 3,<br />
AlwaysKnockdown = TRUE,<br />
CritDmgMultiplier = 2,<br />
BaseSpeed = 0.9,<br />
WeaponLength = 0.65,<br />
RequiresEquippedBothHands = TRUE,<br />
AttachmentType = BigBlade,<br />
Tags = Sledgehammer,<br />
}<br />
}}<br />
<br />
===Repair===<br />
[[File:Sledgehammer.png]] {{ID|Base.Sledgehammer}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 194<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
fixing Fix Sledgehammer<br />
{<br />
Require : Sledgehammer,<br />
<br />
Fixer : Woodglue=2; Woodwork=2,<br />
Fixer : DuctTape=2,<br />
Fixer : Glue=3,<br />
Fixer : Scotchtape=4,<br />
}<br />
}}<br />
<br />
[[File:Sledgehammer2.png]] {{ID|Base.Sledgehammer2}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 204<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
fixing Fix Sledgehammer2<br />
{<br />
Require : Sledgehammer2,<br />
<br />
Fixer : Woodglue=2; Woodwork=2,<br />
Fixer : DuctTape=2,<br />
Fixer : Glue=3,<br />
Fixer : Scotchtape=4,<br />
}<br />
}}<br />
}}<br />
<br />
==History==<br />
{| class="wikitable theme-red" width="550" style="text-align:center;"<br />
|-<br />
! colspan="2" |Alpha <br />
|-<br />
|Build 26|| The sledgehammer will lose condition when used to destroy things.<br />
|-<br />
|RC 2.9.8a|| Melee weapons debuffed.<br />
|-<br />
|0.2.0a|| Sledgehammer added<br />
|}<br />
<br />
==Gallery==<br />
<gallery><br />
Sledgehammer-Article-Image1.png|(Left) Showing the Destroy function on the sledgehammer. (Right) Showing the destruction of a wall.<br />
</gallery><br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]<br />
[[Category:Spiffo's Construction Crew (Project)]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Hand_Axe&diff=234977
Hand Axe
2024-02-27T09:26:51Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Melee weapons|Axes}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Hand Axe<br />
|model=HandAxe Model.png<br />
|icon=AxeHand.png<br />
<!--GENERAL--><br />
|category=Tool/Weapon<br />
|weight=2<br />
|equipped=One-handed<br />
|attachment_type=Hammer<br />
|function=Chop trees<br />
|skill_type=Axe<br />
|ammo_type=<br />
|clip_size=<br />
<!--PROPERTIES--><br />
|material= <!-- E.g. Metal --><br />
|material_value= <!-- E.g. MetalValue attribute --><br />
|condition_max=10<br />
|condition_lower_chance=<br />
<!--DAMAGE--><br />
|damage_type=Slash<br />
|min_damage=0.7<br />
|max_damage=1.5<br />
|door_damage=20<br />
|tree_damage=15<br />
|min_range=0.61<br />
|max_range=1.1<br />
|hit_chance=<br />
|recoil_delay=<br />
|sound_radius=<br />
|base_speed=1<br />
|push_back=0.3<br />
|knockdown=2<br />
|aiming_time=<br />
|reload_time=<br />
|crit_chance=15<br />
|crit_multiplier=5<br />
|kill_move=<br />
<!-- TECHNICAL --><br />
|item_id=Base.HandAxe<br />
}}A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool. <br />
<br />
==Usage==<br />
The hand axe can be attached to the left or right slot of a [[belt]] for quick access and weight reduction.<br />
{| class="wikitable theme-red"<br />
!Pros<br />
!Cons<br />
|-<br />
| <br />
*Fastest swing speed of any axe.<br />
*Weighs less than most axes.<br />
*Can be used as an effective tool for chopping down trees and breaking down doors.<br />
*Not too difficult to find.<br />
| <br />
*Shortest range of any axe.<br />
*Deals less damage than most axes.<br />
*Not as durable as most axes.<br />
*Tied with the [[Stone Axe|stone axe]] for lowest critical hit chance of any axe.<br />
|}<br />
===Weapon===<br />
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.<br />
<br />
===Chopping trees===<br />
A hand axe is a decent choice when chopping trees and collecting [[Log|logs]] to turn into [[Plank|planks]] using a [[saw]]. It does 15 damage per swing. For comparison, a regular [[axe]] deals 35.<br />
<br />
===Breaking doors===<br />
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35.<br />
<br />
==Condition==<br />
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.<br />
{{Durability weapon|15}}<br />
<br />
===Repairing===<br />
{| class="wikitable theme-red" style="text-align:center;" <br />
|-<br />
! Item repaired<br />
! 1st Repair materials = <br> 50% repaired, 100% success<br />
! <br> 20% repaired, 95% success<br />
! <br> 10% repaired, 95% success<br />
! <br> 10% repaired, 95% success<br />
|-<br />
|[[File:AxeHand.png|32px]]<br><br />
Hand Axe<br />
| [[File:Woodglue.png|32px]]<br><br />
[[Wood Glue]] <small>(2 Uses)</small><br><br />
<small>(Requires Carpentry Level 2)</small><br />
| [[File:DuctTape.png|32px]]<br><br />
[[Duct Tape]] <small>(2 Uses)</small><br />
| [[File:Glue.png|32px]]<br><br />
[[Glue]] <small>(2 Uses)</small><br />
| [[File:Scotchtape.png|32px]]<br><br />
[[Adhesive Tape]] <small>(4 Uses)</small><br />
|}<br />
<br />
It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="4"|armysurplus <br />
| [[metal_shelves]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|4<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|4<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|4<br />
|-<br />
| rowspan="4"|closet <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|4<br />
|-<br />
| rowspan="1"|drugshack <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|firestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="1"|gardenstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="1"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|1<br />
|}<br />
<br />
==Crafting==<br />
===Cooking===<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|401|ing=2}}<br />
|}<br />
<br />
==Gallery==<br />
<gallery><br />
File:HoldingHandAxe.jpg|Survivor wielding the hand axe.<br />
</gallery><br />
<br />
==Code==<br />
{{CodeBox|<br />
===Item===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 267<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item HandAxe<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.1,<br />
WeaponSprite = HandAxe,<br />
MinAngle = 0.67,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = Axe,<br />
ConditionLowerChanceOneIn = 15,<br />
Weight = 2,<br />
SplatNumber = 2,<br />
PushBackMod = 0.3,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 2,<br />
DoorDamage = 20,<br />
SwingAnim = Bat,<br />
DisplayName = Hand Axe,<br />
MinRange = 0.61,<br />
SwingTime = 4,<br />
KnockdownMod = 2,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = AxeHand,<br />
BreakSound = HandAxeBreak,<br />
DoorHitSound = HandAxeHit,<br />
HitSound = HandAxeHit,<br />
HitFloorSound = HandAxeHit,<br />
SwingSound = HandAxeSwing,<br />
TreeDamage = 15,<br />
CriticalChance = 15,<br />
CritDmgMultiplier = 5,<br />
MinDamage = 0.7,<br />
MaxDamage = 1.5,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.35,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
AttachmentType = Hammer,<br />
Tags = ChopTree;CutPlant,<br />
}<br />
}}<br />
<br />
===Repair===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 13<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
fixing Fix Hand Axe<br />
{<br />
Require : HandAxe,<br />
<br />
Fixer : Woodglue=2; Woodwork=2,<br />
Fixer : DuctTape=2,<br />
Fixer : Glue=2,<br />
Fixer : Scotchtape=4,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Axe]]<br />
*[[Wood Axe]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Hammer&diff=234975
Hammer
2024-02-27T09:26:25Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Hammer<br />
|model=Hammer_Model.png<br />
|icon=Hammer.png<br />
|icon_name=Hammer<br />
<!--GENERAL--><br />
|category=Tool/Weapon<br />
|weight=1<br />
|equipped=One-handed<br />
|function=[[Carpentry]]<br />
|condition_max=10<br />
|skill_type=SmallBlunt<br />
|attachment_type=Hammer<br />
<!--DAMAGE--><br />
|type=Blunt<br />
|base_speed=1<br />
|min_range=0.61<br />
|max_range=1<br />
|min_damage=0.5<br />
|max_damage=1<br />
|door_damage=9<br />
|push_back=0.5<br />
|knockdown=0<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Hammer<br />
}}<br />
A '''hammer''' is a tool used in [[crafting]] furniture and structures from [[carpentry]], as well as dismantling [[tiles]].<br />
<br />
==Usage==<br />
===Carpentry===<br />
{{Main|Carpentry}}<br />
A hammer, in combination with [[plank]]s and [[nails]], is required for most carpentry recipes.<br />
<br />
It is also necessary for [[Barricade|barricading]] [[door]]s and [[window]]s.<br />
<br />
===Weapon===<br />
A hammer can be used as a melee [[weapon]]. It deals a decent amount of damage, but has a short range and little knockback. It is poor at damaging doors, dealing 9 damage per swing. It cannot be used to cut trees.<br />
<br />
Both the [[baseball bat]] and [[plank]] can be improved by combining with them nails using a hammer, making them deal slightly more damage.<br />
<br />
==Condition==<br />
The hammer has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (30 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.<br />
{{Durability weapon|30}}<br />
<br />
===Repairing===<br />
A hammer can be repaired with the following:<br />
*1 × [[Wood Glue]] and level 1 [[carpentry]]<br />
*1 × [[Duct Tape]]<br />
*2 × [[Glue]]<br />
*3 × [[Adhesive Tape]]<br />
<br />
==Crafting==<br />
A hammer can be used in the following recipes:<br />
<br />
===Items===<br />
{{Crafting header|ing=4}}<br />
{{Crafting carpentry|004|ing=4}}<br />
{{Crafting carpentry|009|ing=4}}<br />
{{Crafting carpentry|010|ing=4}}<br />
{{Crafting cooking|402|ing=4}}<br />
|}<br />
<br />
===Construction===<br />
====Barriers====<br />
{{Crafting header|ing=4}}<br />
{{Crafting carpentry|201|ing=4}}<br />
{{Crafting carpentry|202|ing=4}}<br />
{{Crafting carpentry|203|ing=4}}<br />
{{Crafting carpentry|204|ing=4}}<br />
{{Crafting carpentry|205|ing=4}}<br />
{{Crafting carpentry|206|ing=4}}<br />
|}<br />
<br />
====Furniture====<br />
{{Crafting header|ing=4}}<br />
{{Crafting carpentry|301|ing=4}}<br />
{{Crafting carpentry|302|ing=4}}<br />
{{Crafting carpentry|303|ing=4}}<br />
{{Crafting carpentry|304|ing=4}}<br />
{{Crafting carpentry|305|ing=4}}<br />
{{Crafting carpentry|306|ing=4}}<br />
{{Crafting carpentry|307|ing=4}}<br />
{{Crafting carpentry|308|ing=4}}<br />
{{Crafting carpentry|309|ing=4}}<br />
{{Crafting carpentry|310|ing=4}}<br />
{{Crafting carpentry|311|ing=4}}<br />
{{Crafting carpentry|312|ing=4}}<br />
{{Crafting carpentry|313|ing=4}}<br />
{{Crafting carpentry|314|ing=4}}<br />
{{Crafting carpentry|315|ing=4}}<br />
|}<br />
<br />
====Miscellaneous====<br />
{{Crafting header|ing=5}}<br />
{{Crafting carpentry|401|ing=5}}<br />
{{Crafting carpentry|402|ing=5}}<br />
{{Crafting carpentry|403|ing=5}}<br />
{{Crafting carpentry|404|ing=5}}<br />
{{Crafting carpentry|405|ing=5}}<br />
{{Crafting carpentry|406|ing=5}}<br />
|}<br />
<br />
====Structure====<br />
{{Crafting header|ing=5}}<br />
{{Crafting carpentry|501|ing=5}}<br />
{{Crafting carpentry|502|ing=5}}<br />
{{Crafting carpentry|503|ing=5}}<br />
{{Crafting carpentry|504|ing=5}}<br />
{{Crafting carpentry|505|ing=5}}<br />
{{Crafting carpentry|506|ing=5}}<br />
{{Crafting carpentry|507|ing=5}}<br />
{{Crafting carpentry|508|ing=5}}<br />
{{Crafting carpentry|509|ing=5}}<br />
{{Crafting carpentry|510|ing=5}}<br />
{{Crafting carpentry|511|ing=5}}<br />
{{Crafting carpentry|512|ing=5}}<br />
{{Crafting carpentry|513|ing=5}}<br />
{{Crafting carpentry|514|ing=5}}<br />
{{Crafting carpentry|515|ing=5}}<br />
{{Crafting carpentry|516|ing=5}}<br />
{{Crafting carpentry|517|ing=5}}<br />
{{Crafting carpentry|518|ing=5}}<br />
{{Crafting carpentry|519|ing=5}}<br />
{{Crafting carpentry|520|ing=5}}<br />
|}<br />
<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|armyhanger <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.6<br />
|-<br />
| rowspan="1"|cabinetfactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="3"|closet <br />
| [[crate]] <br />
| 4 <br />
| 8<br />
|-<br />
|[[crate]]<br />
|4<br />
|6<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|8<br />
|-<br />
| rowspan="2"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
|[[crate]]<br />
|4<br />
|8<br />
|-<br />
| rowspan="1"|firestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="3"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[counter]]<br />
|4<br />
|6<br />
|-<br />
|[[counter]]<br />
|4<br />
|8<br />
|-<br />
| rowspan="1"|gasstorage <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|kitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="2"|toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|6<br />
|}<br />
<br />
==Code==<br />
{{CodeBox| <br />
===Item===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 1101<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Hammer<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.1,<br />
WeaponSprite = Hammer,<br />
MinAngle = 0.67,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlunt,<br />
ConditionLowerChanceOneIn = 30,<br />
Weight = 1,<br />
SplatNumber = 1,<br />
PushBackMod = 0.5,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 1,<br />
DoorDamage = 9,<br />
CanBarricade = TRUE,<br />
SwingAnim = Bat,<br />
DisplayName = Hammer,<br />
MinRange = 0.61,<br />
SwingTime = 3,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = Hammer,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
BreakSound = HammerBreak,<br />
DoorHitSound = HammerHit,<br />
HitSound = HammerHit,<br />
HitFloorSound = HammerHit,<br />
SwingSound = HammerSwing,<br />
TreeDamage = 0,<br />
MetalValue = 25,<br />
CriticalChance = 20,<br />
CritDmgMultiplier = 3,<br />
MinDamage = 0.5,<br />
MaxDamage = 1,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.23,<br />
AttachmentType = Hammer,<br />
Tags = Hammer;RemoveBarricade,<br />
}<br />
}}<br />
<br />
===Repair===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 449<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41<br />
| code =<br />
fixing Fix Hammer<br />
{<br />
Require : Hammer,<br />
<br />
Fixer : Woodglue; Woodwork=1,<br />
Fixer : DuctTape,<br />
Fixer : Glue=2,<br />
Fixer : Scotchtape=3,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Ball-peen Hammer]]<br />
*[[Club Hammer]]<br />
*[[Sledgehammer]]<br />
*[[Wooden Mallet]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]<br />
[[Category:Spiffo's Construction Crew (Project)]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Crowbar&diff=234973
Crowbar
2024-02-27T09:26:06Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Crowbar<br />
|model=Crowbar_Model.png<br />
|icon=Crowbar.png<br />
<!--GENERAL--><br />
|category=Tool/Weapon<br />
|weight=2<br />
|equipped=Two-handed<br />
|attachment_type=BigBlade<br />
|function=Weapon, Pick up flooring<br />
|skill_type=Blunt<br />
|ammo_type=<br />
|clip_size=<br />
<!--PROPERTIES--><br />
|material= <!-- E.g. Metal --><br />
|material_value= <!-- E.g. MetalValue attribute --><br />
|condition_max=15<br />
|condition_lower_chance=<br />
<!--DAMAGE--><br />
|damage_type=Blunt<br />
|min_damage=0.6<br />
|max_damage=1.15<br />
|door_damage=8<br />
|tree_damage=0<br />
|min_range=0.61<br />
|max_range=1.25<br />
|hit_chance=<br />
|recoil_delay=<br />
|sound_radius=<br />
|base_speed=1<br />
|push_back=0.5<br />
|knockdown=0<br />
|aiming_time=<br />
|reload_time=<br />
|crit_chance=<br />
|crit_multiplier=<br />
|kill_move=<br />
<!-- TECHNICAL --><br />
|item_id=Base.Crowbar<br />
}}<br />
A '''crowbar''' is a two-handed blunt [[Weapons|weapon]] and tool. <br />
<br />
==Usage==<br />
The Crowbar is one of the best choices for a melee weapon in Project Zomboid. While it doesn't have outstanding damage or range, its usefulness lies in its utility in breaking down barricades and flooring, and its extremely high [[durability]].<br />
<br />
The crowbar can be attached to the character's back hotkey slot for quick access and weight reduction.<br />
{{Pros-cons<br />
|pros1 = Highest durability of any weapon.<br />
|pros2 = Not too difficult to find, can even be found impaled in zombies.<br />
|pros3 = Very useful as a weapon and tool.<br />
|cons1 = Cannot be repaired.<br />
|cons2 = Low knockdown chance and average damage.<br />
}}<br />
<br />
===Weapon===<br />
The crowbar is a two-handed weapon, however it can be equipped in one hand at the cost of reduced impact. In modes with multi-hit enabled, crowbars can hit up to three targets with a single swing.<br />
<br />
===Furniture pickup===<br />
*The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by ''right-clicking'' a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear.<br />
*The crowbar is the only item capable of picking up windows from buildings. This is done by using the Pick-Up toggle mode, and then clicking the tile containing the window.<br />
<br />
===Barricades===<br />
Crowbars can be used to pry [[plank]]s off of doors and windows, which makes it useful for breaking into barricaded buildings.<br />
<br />
==Condition==<br />
The crowbar has a maximum condition of 15 and the chance to lose condition is influenced by the [[Skills#Combat|maintenance and long blunt skills]]. With level 0 maintenance and long blunt skill the crowbar has a 1 in 70 chance to lose condition each hit. This low chance combined with its high maximum condition makes it the most durable melee weapon in the game. However, it cannot be repaired.<br />
{{Durability weapon|70}}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| SafehouseLoot <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 4<br />
|-<br />
| armyhanger <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.4<br />
|-<br />
| cabinetfactory <br />
| [[crate]] <br />
| 4 <br />
| 4<br />
|-<br />
| rowspan="2"|closet <br />
| [[crate]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|4<br />
|-<br />
| rowspan="2"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[crate]]<br />
|4<br />
|4<br />
|-<br />
| firestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 4<br />
|-<br />
| garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| gasstorage <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 4<br />
|-<br />
| pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|}<br />
The crowbar is usually found in warehouse [[Containers#Crates|crates]] and in tool [[Containers#Shelves|shelves]] in sheds or warehouses. <br />
<br />
===Zombies===<br />
After 10 days have passed, crowbars can be found impaled in the back of [[zombie]]s.<br />
<br />
===Vehicles===<br />
The crowbar does not spawn in any [[Vehicles|vehicle]].<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 1455<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Crowbar<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.25,<br />
WeaponSprite = Crowbar,<br />
MinAngle = 0.75,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = Blunt,<br />
Weight = 2,<br />
ConditionLowerChanceOneIn = 70,<br />
PushBackMod = 0.5,<br />
SubCategory = Swinging,<br />
ConditionMax = 15,<br />
MaxHitCount = 3,<br />
DoorDamage = 8,<br />
SwingAnim = Bat,<br />
CriticalChance = 35,<br />
CritDmgMultiplier = 6,<br />
DisplayName = Crowbar,<br />
MinRange = 0.61,<br />
SwingTime = 3,<br />
HitAngleMod = -30,<br />
KnockdownMod = 0,<br />
Icon = Crowbar,<br />
RunAnim = Run_Weapon2,<br />
BreakSound = CrowbarBreak,<br />
DoorHitSound = CrowbarHit,<br />
HitSound = CrowbarHit,<br />
HitFloorSound = CrowbarHit,<br />
SwingSound = CrowbarSwing,<br />
TreeDamage = 0,<br />
MetalValue = 150,<br />
CriticalChance = 20,<br />
CritDmgMultiplier = 2.5,<br />
MinDamage = 0.6,<br />
MaxDamage = 1.15,<br />
BaseSpeed = 1,<br />
TwoHandWeapon = TRUE,<br />
WeaponLength = 0.4,<br />
AttachmentType = BigBlade,<br />
Tags = Crowbar;RemoveBarricade,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Hammer]]<br />
*[[Shovel]]<br />
*[[Tiles]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Club_Hammer&diff=234971
Club Hammer
2024-02-27T09:25:47Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Club Hammer<br />
|model=ClubHammer_Model.png<br />
|icon=ClubHammer.png<br />
|icon_name=Club Hammer<br />
<!--GENERAL--><br />
|category=Tool/Weapon<br />
|weight=1<br />
|equipped=One-handed<br />
|condition_max=10<br />
<!--CHARACTERISTICS--><br />
<!--DAMAGE--><br />
|type=SmallBlunt<br />
|base_speed=1<br />
|min_range=0.61<br />
|max_range=1<br />
|min_damage=0.5<br />
|max_damage=1<br />
|push_back=0.5<br />
|knockdown=0<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.ClubHammer<br />
}}{{Quote|text=Too unwieldy to drive nails.|author=In-game tooltip}}<br />
A '''club hammer''' is a short blunt [[Weapons|weapon]].<br />
<br />
==Usage==<br />
The club hammer does not work in building or dismantling wooden objects unlike like the [[hammer]], [[Ball-peen Hammer|ball-peen hammer]], or [[Stone Hammer|stone hammer]] which all are able to build and dismantle objects. The club hammer can only be used as a weapon, although it is categorized as a tool/weapon in the game.<br />
===Weapon===<br />
The club hammer can hit up to 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 1 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.<br />
<br />
==Condition==<br />
The club hammer has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (25 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.<br />
{{Durability weapon|25}}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| SafehouseLoot <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 4<br />
|-<br />
| armyhanger <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.4<br />
|-<br />
| cabinetfactory <br />
| [[crate]] <br />
| 4 <br />
| 8<br />
|-<br />
| carsupply <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| rowspan="2"|closet <br />
| [[crate]] <br />
| 4 <br />
| 8<br />
|-<br />
|[[crate]]<br />
|4<br />
|4<br />
|-<br />
| rowspan="2"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[crate]]<br />
|4<br />
|4<br />
|-<br />
| rowspan="2"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[counter]]<br />
|4<br />
|4<br />
|-<br />
| generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 4<br />
|-<br />
| pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 4<br />
|} <br />
Club hammers can be found in sheds, garages, warehouses, house closets, and tool shops.<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 922<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item ClubHammer<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1,<br />
WeaponSprite = ClubHammer,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlunt,<br />
ConditionLowerChanceOneIn = 25,<br />
Weight = 1,<br />
SplatNumber = 1,<br />
PushBackMod = 0.5,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 1,<br />
DoorDamage = 9,<br />
CanBarricade = TRUE,<br />
SwingAnim = Bat,<br />
DisplayName = Club Hammer,<br />
MinRange = 0.61,<br />
SwingTime = 3,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = ClubHammer,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
BreakSound = ClubHammerBreak,<br />
DoorHitSound = ClubHammerHit,<br />
HitSound = ClubHammerHit,<br />
HitFloorSound = ClubHammerHit,<br />
SwingSound = ClubHammerSwing,<br />
TreeDamage = 0,<br />
MetalValue = 25,<br />
CriticalChance = 20,<br />
CritDmgMultiplier = 2,<br />
MinDamage = 0.5,<br />
MaxDamage = 1,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.23,<br />
AttachmentType = Hammer,<br />
Tooltip = Tooltip_no_nails,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Axe]]<br />
*[[Hammer]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Axe&diff=234969
Axe
2024-02-27T09:25:19Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Axes}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Axe<br />
|model=Axe_Model.png<br />
|icon=Axe.png<br />
|icon_name=Axe<br />
<!--GENERAL--><br />
|category=Tool/Weapon<br />
|weight=3<br />
|equipped=Two-handed<br />
|attachment_type=BigWeapon<br />
|function=Chop trees<br />
|skill_type=Axe<br />
|ammo_type=<br />
|clip_size=<br />
<!--PROPERTIES--><br />
|material=<br />
|material_value=<br />
|condition_max=13<br />
|condition_lower_chance=<br />
<!--DAMAGE--><br />
|damage_type=Slash<br />
|min_damage=0.8<br />
|max_damage=2<br />
|door_damage=35<br />
|tree_damage=35<br />
|min_range=0.61<br />
|max_range=1.2<br />
|hit_chance=<br />
|recoil_delay=<br />
|sound_radius=<br />
|base_speed=1<br />
|push_back=0.3<br />
|knockdown=2<br />
|aiming_time=<br />
|reload_time=<br />
|crit_chance=20<br />
|crit_multiplier=5<br />
|kill_move=<br />
<!-- TECHNICAL --><br />
|item_id=Base.Axe<br />
}}<br />
{{About|the item|the skill|Skills#Axe}}<br />
An '''axe''' is a two-handed melee [[Weapons|weapon]].<br />
<br />
==Usage==<br />
===Weapon===<br />
The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[Pick Axe]] and the [[Sledgehammer]].<br />
<br />
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.<br />
<br />
===Breaking doors===<br />
It is very effective at breaking down [[door]]s, dealing 35 damage per hit.<br />
<br />
===Chopping trees===<br />
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Wood Planks|wood planks]].<br />
<br />
==Condition==<br />
The axe has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (35 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.<br />
{{Durability weapon|35}}<br />
=== Repairing ===<br />
{| class="wikitable theme-red" style="text-align:center;" <br />
|-<br />
! Item repaired<br />
! 1st Repair materials = <br> 55% repaired, 100% success<br />
! <br> 20% repaired, 95% success<br />
! <br> 10% repaired, 95% success<br />
! <br> 10% repaired, 95% success<br />
|-<br />
|[[File:Axe.png|32px]]<br><br />
Axe<br />
| [[File:Woodglue.png|32px]]<br><br />
[[Wood Glue]] <small>(2 Uses)</small><br><br />
<small>(Requires Carpentry Level 2)</small><br />
| [[File:DuctTape.png|32px]]<br><br />
[[Duct Tape]] <small>(2 Uses)</small><br />
| [[File:Glue.png|32px]]<br><br />
[[Glue]] <small>(2 Uses)</small><br />
| [[File:Scotchtape.png|32px]]<br><br />
[[Adhesive Tape]] <small>(4 Uses)</small><br />
|}<br />
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| SafehouseLoot <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 0.05<br />
|-<br />
| bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.05<br />
|-<br />
| closet <br />
| [[crate]] <br />
| 4 <br />
| 0.05<br />
|-<br />
| rowspan="2"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 0.05<br />
|-<br />
|[[crate]]<br />
|4<br />
|0.05<br />
|-<br />
| farmstorage <br />
| [[crate]] <br />
| 4 <br />
| 0.05<br />
|-<br />
| rowspan="2"|firestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|2<br />
|-<br />
| rowspan="2"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 0.05<br />
|-<br />
|[[counter]]<br />
|4<br />
|0.05<br />
|-<br />
| generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.05<br />
|-<br />
| pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 0.05<br />
|-<br />
| toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.05<br />
|}<br />
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.<br />
<br />
==Crafting==<br />
The axe can be used to slice open a [[watermelon]].<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|401|ing=2}}<br />
|}<br />
<br />
==Code==<br />
{{CodeBox| <br />
===Item===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2624<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Axe<br />
{<br />
DisplayCategory = ToolWeapon,<br />
MaxRange = 1.2,<br />
WeaponSprite = FireAxe,<br />
MinAngle = 0.72,<br />
Type = Weapon,<br />
MinimumSwingTime = 3.0,<br />
KnockBackOnNoDeath = TRUE,<br />
SwingAmountBeforeImpact = 0.002,<br />
Categories = Axe,<br />
ConditionLowerChanceOneIn = 35,<br />
Weight = 3,<br />
SplatNumber = 3,<br />
PushBackMod = 0.3,<br />
SubCategory = Swinging,<br />
ConditionMax = 13,<br />
MaxHitCount = 2,<br />
DoorDamage = 35,<br />
IdleAnim = Idle_Weapon2,<br />
SwingAnim = Bat,<br />
DisplayName = Axe,<br />
MinRange = 0.61,<br />
SwingTime = 3.0,<br />
HitAngleMod = -30,<br />
SplatSize = 5,<br />
KnockdownMod = 2,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = Axe,<br />
RunAnim = Run_Weapon2,<br />
TwoHandWeapon = TRUE,<br />
DoorHitSound = AxeHit,<br />
HitSound = AxeHit,<br />
HitFloorSound = AxeHit,<br />
SwingSound = AxeSwing,<br />
BreakSound = AxeBreak,<br />
TreeDamage = 35,<br />
MetalValue = 120,<br />
CriticalChance = 20,<br />
CritDmgMultiplier = 5,<br />
BaseSpeed = 1,<br />
MinDamage = 0.8,<br />
MaxDamage = 2,<br />
WeaponLength = 0.38,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
AttachmentType = BigWeapon,<br />
Tags = ChopTree;CutPlant,<br />
}<br />
}}<br />
<br />
===Repair===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 3<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
fixing Fix Axe<br />
{<br />
Require : Axe,<br />
<br />
Fixer : Woodglue=2; Woodwork=2,<br />
Fixer : DuctTape=2,<br />
Fixer : Glue=2,<br />
Fixer : Scotchtape=4,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Wood Axe]]<br />
*[[Stone Axe]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Tools]]<br />
[[Category:Carpentry tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Saw&diff=234967
Saw
2024-02-27T09:24:51Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Carpentry tools}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Saw<br />
|model=Hacksaw Model.png<br />
|icon=Hacksaw.png<br />
|icon_name=Saw<br />
<!--General--><br />
|category=Tool<br />
|weight=0.7<br />
|function=Saw [[log]]s<br>Disassemble [[Tiles|furniture]]<br />
<!--Properties--><br />
|material=Metal<br />
|material_value=35<br />
<!--Technical--><br />
|tags=Saw<br />
|class_name=Base.Saw<br />
}}<br />
A '''saw''' is a tool used in [[carpentry]].<br />
<br />
==Usage==<br />
Its primary purpose is to convert raw [[log]]s into usable [[plank]]s. The planks will be created in the inventory space in which the "Saw Logs" command is chosen, so if there are logs on the ground as well as in your inventory, and you choose to saw the logs in your inventory, the planks created by the logs on the ground will be placed in your inventory (and vice versa).<br />
<br />
Its secondary purpose is to turn regular [[shotgun]]s into the improved [[Sawn Off Shotgun|sawn off shotgun]]. The saw can also be used to cut [[watermelon]]s into [[watermelon slice]]s. Saws are also used in disassembling a lot of [[furniture]], to get more [[plank]]s and [[nails]] as well as leveling the [[Player|player's]] [[Carpentry|carpentry]] [[Skills|skill]]. Saws have no durability so one can be used infinitely.<br />
<br />
==Crafting==<br />
{{Crafting header|ing=2}}<br />
{{Crafting general|033|ing=2}} <br />
{{Crafting general|045|ing=2}} <br />
{{Crafting general|046|ing=2}}<br />
|}<br />
<br />
===Carpentry===<br />
{{Crafting header|ing=2}}<br />
{{Crafting carpentry|001|ing=2}} <br />
{{Crafting carpentry|002|ing=2}}<br />
|}<br />
<br />
===Cooking===<br />
{{Crafting header|type=food|ing=2}}<br />
{{Crafting cooking|401|ing=2}}<br />
|}<br />
<br />
===Hunting===<br />
{{Crafting header|ing=3}}<br />
{{Crafting hunting|002|ing=3}} <br />
{{Crafting hunting|004|ing=3}} <br />
{{Crafting hunting|005|ing=3}}<br />
|}<br />
<br />
===Electrical===<br />
{{Crafting header|ing=5}}<br />
{{Crafting electrical|304|ing=5}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.4<br />
|-<br />
| rowspan="1"|cabinetfactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="4"|closet <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|8<br />
|-<br />
|[[crate]]<br />
|4<br />
|8<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|8<br />
|-<br />
| rowspan="1"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|firestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="2"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[counter]]<br />
|4<br />
|8<br />
|-<br />
| rowspan="1"|gasstorage <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|laboratory <br />
| [[crate]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|morgue <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|}<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 477<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Saw<br />
{<br />
DisplayCategory = Tool,<br />
Weight = 0.7,<br />
Type = Normal,<br />
DisplayName = Saw,<br />
Icon = Hacksaw,<br />
MetalValue = 35,<br />
StaticModel = Hacksaw,<br />
SurvivalGear = TRUE,<br />
Tags = Saw,<br />
WorldStaticModel = HacksawGround,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Carpentry]]<br />
*[[Hammer]]<br />
*[[Axe]]<br />
*[[Garden Saw]]<br />
<br />
{{Navbox equipment}}<br />
<br />
[[Category:Spiffo's Construction Crew (Project)]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Garden_Saw&diff=234965
Garden Saw
2024-02-27T09:24:29Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Carpentry tools}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Garden Saw<br />
|model= Garden Saw_Model.png<br />
|image= Handsaw.png<br />
|icon= Handsaw.png<br />
|icon_name=Garden Saw<br />
<!--General--><br />
|category=Tool<br />
|weight=0.7<br />
|function=Saw [[log]]s<br>Disassemble [[Tiles|furniture]]<br />
<!--Properties--><br />
|material=Metal<br />
|material_value=35<br />
<!--Technical--><br />
|tags=Saw<br />
|class_name=Base.GardenSaw<br />
}}<br />
A '''garden saw''' is a tool used in [[carpentry]].<br />
<br />
==Usage==<br />
Its primary purpose is to convert raw [[log]]s into usable [[plank]]s. The planks will be created in the inventory space in which the "Saw Logs" command is chosen, so if there are logs on the ground as well as in your inventory, and you choose to saw the logs in your inventory, the planks created by the logs on the ground will be placed in your inventory (and vice versa).<br />
<br />
Its secondary purpose is to turn regular [[shotgun]]s into the improved [[Sawn Off Shotgun|sawn off shotgun]]. The saw can also be used to cut [[watermelon]]s into [[Watermelon Slice|watermelon slices]]. Saws are also used in disassembling a lot of [[furniture]], to get more [[plank]]s and [[nails]] as well as leveling the [[player]]'s [[carpentry]] [[Skills|skill]]. Saws have no durability, so one can be used infinitely.<br />
<br />
==Crafting==<br />
{{Crafting header|ing=2}}<br />
{{Crafting general|033|ing=2}} <br />
{{Crafting general|045|ing=2}} <br />
{{Crafting general|046|ing=2}}<br />
|}<br />
<br />
===Carpentry===<br />
{{Crafting header|ing=2}}<br />
{{Crafting carpentry|001|ing=2}} <br />
{{Crafting carpentry|002|ing=2}}<br />
|}<br />
<br />
===Cooking===<br />
{{Crafting header|type=food|ing=2}}<br />
{{Crafting cooking|401|ing=2}}<br />
|}<br />
<br />
===Hunting===<br />
{{Crafting header|ing=3}}<br />
{{Crafting hunting|002|ing=3}} <br />
{{Crafting hunting|004|ing=3}} <br />
{{Crafting hunting|005|ing=3}}<br />
|}<br />
<br />
===Electrical===<br />
{{Crafting header|ing=5}}<br />
{{Crafting electrical|304|ing=5}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bedroom <br />
| [[crate]] <br />
| 1 <br />
| 0.6<br />
|-<br />
| rowspan="1"|cabinetfactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="3"|closet <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="2"|garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="1"|gardenstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|1<br />
|}<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 4357<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item GardenSaw<br />
{<br />
DisplayCategory = Tool,<br />
Weight = 0.7,<br />
Type = Normal,<br />
DisplayName = Garden Saw,<br />
Icon = Handsaw,<br />
MetalValue = 35,<br />
StaticModel = GardenSaw,<br />
SurvivalGear = TRUE,<br />
Tags = Saw,<br />
WorldStaticModel = GardenSawGround,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Carpentry]]<br />
*[[Hammer]]<br />
*[[Axe]]<br />
*[[Saw]]<br />
<br />
{{Navbox equipment}}<br />
<br />
[[Category:Spiffo's Construction Crew (Project)]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Griddle_Pan&diff=233749
Griddle Pan
2024-02-25T10:44:19Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Griddle Pan<br />
|model=GriddlePan_Model.png<br />
|icon=Griddle.png<br />
|icon_name=Griddle Pan<br />
<!--GENERAL--><br />
|category=Weapon<br />
|weight=1.2<br />
|equipped=One-handed<br />
|condition_max=10<br />
|attachment_type=Saucepan<br />
<!--DAMAGE--><br />
|type=Blunt<br />
|skill_type=Short Blunt<br />
|base_speed=1<br />
|min_range=0.61<br />
|max_range=1.1<br />
|min_damage=0.25<br />
|max_damage=0.45<br />
|crit_chance=30<br />
|crit_multiplier=1.7<br />
|tree_damage=0<br />
|door_damage=3<br />
|push_back=0.5<br />
|knockdown=1.3<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.GridlePan<br />
}}A '''griddle pan''' is a [[cooking]] item and improvised short blunt [[Weapons|weapon]].<br />
<br />
==Usage==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
The griddle pan's primary function is as a cooking utensil, used in [[#crafting|crafting]] a [[Recipe_ingredients#Stir_fry_&_roasted_vegetables_ingredients|stir fry]]. <br />
<br />
===Weapon===<br />
The griddle pan can hit only 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.45 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.<br />
<br />
==Condition==<br />
The griddle pan has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (12 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.<br />
{{Durability weapon|12}}<br />
<br />
==Crafting==<br />
{{Crafting header|2}}<br />
{{Crafting cooking|312|ing=2}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="2"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
| departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|}<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 1281<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item GridlePan<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 1.1,<br />
WeaponSprite = GridlePan,<br />
MinAngle = 0.67,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
KnockBackOnNoDeath = True,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = Improvised;SmallBlunt,<br />
ConditionLowerChanceOneIn = 12,<br />
Weight = 1.2,<br />
SplatNumber = 1,<br />
PushBackMod = 0.5,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 1,<br />
DoorDamage = 3,<br />
SwingAnim = Bat,<br />
DisplayName = Griddle Pan,<br />
MinRange = 0.61,<br />
SwingTime = 3,<br />
KnockdownMod = 1.3,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = Griddle,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
TreeDamage = 0,<br />
EnduranceMod = 1.3,<br />
MetalValue = 20,<br />
MinDamage = 0.25,<br />
MaxDamage = 0.45,<br />
CriticalChance = 30,<br />
CritDmgMultiplier = 1.7,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.20,<br />
AttachmentType = Saucepan,<br />
BreakSound = GriddlePanBreak,<br />
DoorHitSound = GriddlePanHit,<br />
HitSound = GriddlePanHit,<br />
HitFloorSound = GriddlePanHit,<br />
SwingSound = GriddlePanSwing,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Frying Pan]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Teacup&diff=233747
Teacup
2024-02-25T10:43:44Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Food|Drinks|Water containers}}<br />
{{Page version|41.78.16}}<br />
{{Reupload|Missing 3D model}}<br />
{{Infobox item<br />
|name=Teacup<br />
|name_colour=Container<br />
|name_text_colour=Container<br />
|image_width=200px<br />
|icon=Teacup.png<br />
|icon_name=Teacup<br />
|category='''Empty:''' Water container<br>'''Full:''' Water<br />
|weight='''Empty:''' 0.1<br>'''Full:''' 0.4<br />
|primary_use=Water storage<br />
|function=[[Cooking]] utensil<br />
|contents=Water<br />
|can_boil_water=True<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Teacup<br />
}}<br />
{{Quote|text=Can be used to collect rainwater when placed on the ground outside|author=In-game tooltip}}<br />
'''Teacup''' is a [[water]] container used in [[cooking]].<br />
<br />
==Usage==<br />
===Water storage===<br />
A teacup can be filled with water from a [[:Category:Water Source|water source]] and turns into a '''teacup of water'''. It may also be left outside like other portable [[Water#Portable|Water]] containers.<br />
<br />
Teacup beverage has the same recipe as [[Mug of Water]].<br />
<br />
==Crafting==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|327|ing=2}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="2"|all <br />
| [[dishescabinet]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[dishescabinet]]<br />
|4<br />
|2<br />
|-<br />
| rowspan="2"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[counter]]<br />
|4<br />
|6<br />
|-<br />
| departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| garagestorage <br />
| [[crate]] <br />
| 4 <br />
| 4<br />
|}<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = false<br />
| source = newitems.txt<br />
| retrieved = true<br />
| version = 41.65<br />
| code =<br />
item Teacup<br />
{<br />
Type = Normal,<br />
DisplayCategory = Cooking,<br />
CanStoreWater = TRUE,<br />
ReplaceOnUseOn = WaterSource-WaterTeacup,<br />
RainFactor = 0.1,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
DisplayName = Teacup,<br />
Icon = Teacup,<br />
Weight = 0.1,<br />
WorldStaticModel = Teacup_Ground,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Mug]]<br />
*[[Tumbler]]<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Stone_Knife&diff=233745
Stone Knife
2024-02-25T10:43:07Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Stone Knife<br />
|model=FlintKnife Model.png<br />
|icon=KnifeFlint.png<br />
|icon_name=Stone Knife<br />
<!--GENERAL--><br />
|category=Weapon<br />
|weight=0.75<br />
|function=[[Weapons|Weapon]]<br />
|equipped=One-handed<br />
|condition_max=6<br />
|attachment_type=Screwdriver<br />
<!--DAMAGE--><br />
|type=SmallBlade<br />
|swing_time=2<br />
|min_range=0.61<br />
|max_range=0.85<br />
|min_damage=0.4<br />
|max_damage=0.6<br />
|push_back=0.3<br />
|kill_move=Jaw_Stab<br />
<!--TECHNICAL DETAILS--><br />
|ingredients=1 × [[Tree Branch]]<br>1 × [[Chipped Stone]]<br>1 × [[Ripped Sheets]]<br />
|item_id=Base.FlintKnife<br />
}}<br />
A '''stone knife''' is a [[Crafting|craftable]] [[Weapons#Melee weapons|melee weapon]] categorized as a [[Weapons#Short Blade|short blade]].<br />
<br />
==Usage==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
A stone knife can be used to make [[Cooking|cooking recipes]].<br />
<br />
This weapon can get bloody and can be used, but it currently only affects aesthetics and not makes the player ([[Moodles#Sick|sick]] or [[Knox Infection|infected]]).<br />
<br />
===Weapon===<br />
{{Pros-cons<br />
|pros1 = The stone knife is a one-handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.<br />
|pros2 = Since it's a one-handed weapon, the player can carry a bag in the other hand, but it is advised to have enough strength to do so.<br />
|cons1 = Despite its fast attack rate, it has a short attack range, and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.<br />
|cons2 = This weapon can only hit 1 target at a time.<br />
|cons3 = The player should make sure other zombies are far enough when engaging closest one in case jaw stab engages, or else by the time it's finished, the player can't move making an easy prey.<br />
}}<br />
<br />
===Breaking doors===<br />
It is very ineffective at bashing down [[door]]s, dealing only 1 damage per hit. For comparison, an [[axe]] deals 35 damage to that structure type.<br />
<br />
==Condition==<br />
The condition of the knife is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. <br>The chance of losing durability is: <code>1 in (7 + maintenance x 2)</code><br />
<br />
===Repairing===<br />
A stone knife cannot be repaired.<br />
<br />
==Crafting==<br />
{{Crafting header|ing=3}}<br />
{{Crafting survivalist|006|ing=3}}<br />
{{Crafting survivalist|005|ing=3}}<br />
{{Crafting survivalist|101|ing=3}}<br />
|}<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|117|ing=2}}<br />
{{Crafting cooking|118|ing=2}}<br />
{{Crafting cooking|119|ing=2}}<br />
{{Crafting cooking|120|ing=2}}<br />
{{Crafting cooking|121|ing=2}}<br />
{{Crafting cooking|122|ing=2}}<br />
{{Crafting cooking|123|ing=2}}<br />
{{Crafting cooking|124|ing=2}}<br />
{{Crafting cooking|125|ing=2}}<br />
{{Crafting cooking|401|ing=2}}<br />
{{Crafting cooking|403|ing=2}}<br />
{{Crafting cooking|404|ing=2}}<br />
|}<br />
<br />
==Distribution==<br />
Stone knives cannot be found in [[Knox Country]] and only [[#Crafting|crafted]].<br />
<br />
==Trivia==<br />
*The stone knife was added to the game in [[build 41]] (also known as animation build).<br />
<br />
==Gallery==<br />
<gallery><br />
Stone knife held by player.png|Stone knife held by a player.<br />
</gallery><br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 3420<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item FlintKnife<br />
{<br />
DisplayCategory = WeaponCrafted,<br />
MaxRange = 0.85,<br />
WeaponSprite = FlintKnife,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 2,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlade,<br />
ConditionLowerChanceOneIn = 7,<br />
Weight = 0.75,<br />
SplatNumber = 4,<br />
PushBackMod = 0.3,<br />
SubCategory = Stab,<br />
AimingMod = 0.8,<br />
ConditionMax = 6,<br />
MaxHitCount = 1,<br />
IsAimedHandWeapon = TRUE,<br />
DoorDamage = 1,<br />
SwingAnim = Stab,<br />
DisplayName = Stone Knife,<br />
MinRange = 0.61,<br />
CloseKillMove = Jaw_Stab,<br />
SwingTime = 2,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = KnifeFlint,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
TreeDamage = 2,<br />
BreakSound = StoneKnifeBreak,<br />
EnduranceMod = 0.5,<br />
CriticalChance = 20,<br />
CritDmgMultiplier = 2,<br />
MinDamage = 0.4,<br />
MaxDamage = 0.6,<br />
WeaponLength = 0.25,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
HitFloorSound = StoneKnifeHit,<br />
ImpactSound = StoneKnifeHit,<br />
DoorHitSound = StoneKnifeHit,<br />
HitSound = StoneKnifeHit,<br />
SwingSound = StoneKnifeSwing,<br />
AttachmentType = Screwdriver,<br />
Tags = SharpKnife,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Crafted Spear]]<br />
*[[Smashed Bottle]]<br />
*[[Stake]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Spoon&diff=233743
Spoon
2024-02-25T10:42:43Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Spoon<br />
|model=Spoon_Model.png<br />
|image_width=150px<br />
|icon=Spoon.png<br />
|icon_name=Spoon<br />
|category=Weapon<br />
|weight=0.3<br />
|equipped=One-handed<br />
|type=SmallBlade<br />
|min_range=0.2<br />
|max_range=0.8<br />
|swing_time=2<br />
|condition_max=3<br />
|min_damage=0.1<br />
|max_damage=0.1<br />
|push_back=0.3<br />
|item_id=Base.Spoon<br />
}}<br />
A '''spoon''' is a blade melee [[weapon]] and a tool.<br />
<br />
==Usage==<br />
[[File:Spoon Eating Anim.gif|thumb|left|[[Player]] eating [[Canned Beans|canned beans]] with a spoon.]]<br />
The fork, similar to the [[fork]] and [[spatula]], can be used to mix various foods. It can also be attached to [[Crafted Spear|crafted spear]] with a [[Duct Tape|duct tape]] for a minor stat increases, however there are better choices to upgrade it.<br />
<br />
If a fork is in the [[player]]'s inventory while eating certain foods, the spoon will be used to eat. There are currently no benefits to eating with a fork or a [[spoon]] this way.{{Clear}}<br />
<br />
===Weapon===<br />
The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, unlike most one-handed blade weapons. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and has very low knockback. <br />
<br />
The spoon has a very short range, making it difficult to use when fighting [[zombies]], however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should not be equipped in an emergency, unless smashing a [[window]].<br />
<br />
===Breaking doors===<br />
It is ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Chopping trees===<br />
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Crafting===<br />
{{Crafting header|ing=15}}<br />
{{Crafting cooking|107|ing=15}}<br />
{{Crafting cooking|108|ing=15}}<br />
{{Crafting cooking|110|ing=15}}<br />
{{Crafting cooking|126|ing=15}}<br />
{{Crafting cooking|129|ing=15}}<br />
{{Crafting cooking|130|ing=15}}<br />
{{Crafting cooking|134|ing=15}}<br />
{{Crafting cooking|138|ing=15}}<br />
{{Crafting cooking|139|ing=15}}<br />
{{Crafting cooking|141|ing=15}}<br />
{{Crafting cooking|142|ing=15}}<br />
{{Crafting cooking|143|ing=15}}<br />
{{Crafting cooking|144|ing=15}}<br />
{{Crafting cooking|145|ing=15}}<br />
{{Crafting cooking|149|ing=15}}<br />
|}<br />
<br />
{{Crafting header|ing=3}}<br />
{{Crafting survivalist|107|ing=3}}<br />
{{Crafting survivalist|120|ing=3}}<br />
|}<br />
<br />
==Condition==<br />
The condition of the spoon is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code>. <br />
<br />
===Repairing===<br />
A spoon cannot be repaired.<br />
<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="3"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| breakroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|chinesekitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| rowspan="2"|knifefactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|2<br />
|-<br />
| prisoncells <br />
| [[wardrobe]] <br />
| 4 <br />
| 2<br />
|}<br />
Spoons are an incredibly common household item found in kitchen [[Containers#Counters|counters]].<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 3659<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Spoon<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 0.8,<br />
WeaponSprite = Spoon,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 2,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlade,<br />
Weight = 0.3,<br />
ConditionLowerChanceOneIn = 1,<br />
PushBackMod = 0.3,<br />
SubCategory = Stab,<br />
AimingMod = 0.8,<br />
ConditionMax = 3,<br />
MaxHitCount = 1,<br />
IsAimedHandWeapon = TRUE,<br />
DoorDamage = 1,<br />
SwingAnim = Stab,<br />
DisplayName = Spoon,<br />
MinRange = 0.2,<br />
SwingTime = 2,<br />
KnockdownMod = 0,<br />
Icon = Spoon,<br />
TreeDamage = 0,<br />
EnduranceMod = 0.5,<br />
MetalValue = 5,<br />
CriticalChance = 0,<br />
MinDamage = 0.1,<br />
MaxDamage = 0.1,<br />
WeaponLength = 0.17,<br />
AttachmentType = Screwdriver,<br />
BreakSound = SpoonBreak,<br />
DoorHitSound = SpoonHit,<br />
HitSound = SpoonHit,<br />
HitFloorSound = SpoonHit,<br />
SwingSound = SpoonSwing,<br />
Tags = Spoon,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Butter Knife]]<br />
*[[Fork]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Rolling_Pin&diff=233741
Rolling Pin
2024-02-25T10:42:20Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Rolling Pin<br />
|model=RollingPin_Model.png<br />
|icon=RollingPin.png<br />
|icon_name=Rolling Pin<br />
|category=Weapon<br />
|weight=1.5<br />
|equipped=One-handed<br />
|type=Blunt<br />
|min_range=0.61<br />
|max_range=1<br />
|swing_time=3<br />
|condition_max=8<br />
|min_damage=0.4<br />
|max_damage=0.6<br />
|push_back=0.5<br />
|knockdown=0<br />
|item_id=Base.RollingPin<br />
}}<br />
A '''rolling pin''' is a blunt melee [[weapon]].<br />
<br />
==Usage==<br />
===Weapon===<br />
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.<br />
<br />
===Breaking doors===<br />
It is somewhat ineffective at bashing down [[door]]s, dealing 5 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Chopping trees===<br />
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
==Condition==<br />
The rolling pin is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (14 + maintenance x 2)</code><br />
<br />
===Repairing===<br />
Rolling pins cannot be repaired.<br />
<br />
==Crafting==<br />
The rolling pin can be used to create various recipes if a character picked a [[Player#Traits|chef profession]] or has learned the correct [[recipe magazines]] in relation to cooking.<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=5}}<br />
{{Crafting cooking|107|ing=5}}<br />
{{Crafting cooking|111|ing=5}}<br />
{{Crafting cooking|138|ing=5}}<br />
{{Crafting cooking|141|ing=5}}<br />
{{Crafting cooking|142|ing=5}}<br />
{{Crafting cooking|143|ing=5}}<br />
{{Crafting cooking|144|ing=5}}<br />
{{Crafting cooking|145|ing=5}}<br />
{{Crafting cooking|149|ing=5}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|burgerkitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|chinesekitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|deepfry_kitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|italiankitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|kitchen_crepe <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|mexicankitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|pizzakitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|westernkitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|}<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 1192<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item RollingPin<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 1.1,<br />
WeaponSprite = RollingPin,<br />
MinAngle = 0.67,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlunt,<br />
Weight = 1.5,<br />
ConditionLowerChanceOneIn = 14,<br />
PushBackMod = 0.5,<br />
SubCategory = Swinging,<br />
ConditionMax = 8,<br />
MaxHitCount = 2,<br />
DoorDamage = 5,<br />
IdleAnim = Idle_Weapon2,<br />
SwingAnim = Bat,<br />
CriticalChance = 50,<br />
CritDmgMultiplier = 2,<br />
DisplayName = Rolling Pin,<br />
MinRange = 0.61,<br />
SwingTime = 3,<br />
HitAngleMod = -30,<br />
KnockdownMod = 0,<br />
Icon = RollingPin,<br />
RunAnim = Run_Weapon2,<br />
TreeDamage = 0,<br />
EnduranceMod = 1.4,<br />
CriticalChance = 15,<br />
CritDmgMultiplier = 2,<br />
MinDamage = 0.2,<br />
MaxDamage = 0.5,<br />
BaseSpeed = 1.2,<br />
WeaponLength = 0.28,<br />
AttachmentType = BigWeapon,<br />
BreakSound = RollingPinBreak,<br />
DoorHitSound = RollingPinHit,<br />
HitSound = RollingPinHit,<br />
HitFloorSound = RollingPinHit,<br />
SwingSound = RollingPinSwing,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Kitchen Knife]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Meat_Cleaver&diff=233739
Meat Cleaver
2024-02-25T10:41:46Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Meat Cleaver<br />
|model=Cleaver_Model.png<br />
|icon=Cleaver.png<br />
|icon_name=Meat Cleaver<br />
<!--GENERAL--><br />
|category=Cooking<br />
|weight=1<br />
|function=[[Cooking]]<br />
|equipped=One-handed<br />
|condition_max=10<br />
|attachment_type=MeatCleaver<br />
|skill_type=SmallBlade<br />
<!--DAMAGE--><br />
|type=Slash<br />
|damage_make_hole=true<br />
|base_speed=1.2<br />
|min_range=0.61<br />
|max_range=1<br />
|min_damage=0.4<br />
|max_damage=0.8<br />
|tree_damage=15<br />
|door_damage=20<br />
|push_back=0.3<br />
|knockdown=2<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.MeatCleaver<br />
}}A '''meat cleaver''' is a tool used in [[cooking]] and a one-handed short blade [[weapon]].<br />
<br />
==Usage==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
As a cooking utensil it is mostly used for butchering and slicing food. <br />
<br />
===Weapon===<br />
It is a one-handed short blade weapon that deals slash damage, creating holes in clothing. It has a high attack speed compared to other short blade weapons and a low critical chance.<br />
<br />
===Breaking doors===<br />
It is decent at bashing down doors, dealing 20 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Tree chopping===<br />
It is decent at tree chopping, dealing 15 damage per hit, comparable with the [[Hand Axe]]. It does not have a cut down tree action so trees need to be attacked. <br />
<br />
==Condition==<br />
The meat cleaver has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.<br />
{{Durability weapon|15}}<br />
<br />
==Crafting==<br />
{{Crafting header|ing=4}}<br />
{{Crafting fishing|002|ing=4}}<br />
{{Crafting cooking|401|ing=4}}<br />
{{Crafting cooking|117|ing=4}}<br />
{{Crafting cooking|404|ing=4}}<br />
{{Crafting cooking|403|ing=4}}<br />
{{Crafting cooking|121|ing=4}}<br />
{{Crafting cooking|118|ing=4}}<br />
{{Crafting cooking|123|ing=4}}<br />
{{Crafting cooking|124|ing=4}}<br />
{{Crafting survivalist|101|ing=4}}<br />
{{Crafting cooking|125|ing=4}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="2"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[counter]]<br />
|4<br />
|4<br />
|-<br />
| burgerkitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| rowspan="2"|butcher <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| cafeteriakitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| rowspan="2"|chinesekitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[counter]]<br />
|4<br />
|4<br />
|-<br />
| rowspan="2"|deepfry_kitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
|[[counter]]<br />
|4<br />
|4<br />
|-<br />
| departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 4<br />
|-<br />
| dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| italiankitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| rowspan="5"|knifefactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|2<br />
|-<br />
|[[crate]]<br />
|4<br />
|2<br />
|-<br />
|[[crate]]<br />
|4<br />
|5<br />
|-<br />
| mexicankitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| pizzakitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| seafoodkitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|-<br />
| westernkitchen <br />
| [[counter]] <br />
| 4 <br />
| 4<br />
|}<br />
It can be commonly found in kitchens, especially in restaurants.<br />
Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies.<br />
<br />
==Code==<br />
{{CodeBox| <br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 224<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item MeatCleaver<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 1,<br />
WeaponSprite = MeatCleaver,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 4,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlade,<br />
ConditionLowerChanceOneIn = 15,<br />
Weight = 1,<br />
SplatNumber = 3,<br />
PushBackMod = 0.3,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 2,<br />
DoorDamage = 20,<br />
SwingAnim = Bat,<br />
DisplayName = Meat Cleaver,<br />
MinRange = 0.61,<br />
SwingTime = 4,<br />
KnockdownMod = 2,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = Cleaver,<br />
BreakSound = MeatCleaverBreak,<br />
DoorHitSound = MeatCleaverHit,<br />
HitSound = MeatCleaverHit,<br />
HitFloorSound = MeatCleaverHit,<br />
SwingSound = MeatCleaverSwing,<br />
TreeDamage = 15,<br />
CriticalChance = 15,<br />
CritDmgMultiplier = 5,<br />
MinDamage = 0.4,<br />
MaxDamage = 0.8,<br />
BaseSpeed = 1.2,<br />
WeaponLength = 0.2,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
AttachmentType = MeatCleaver,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Bread Knife]]<br />
*[[Butter Knife]]<br />
*[[Hunting Knife]]<br />
*[[Kitchen Knife]]<br />
*[[Stone Knife]]<br />
<br />
{{Navbox weapons}}<br />
{{Navbox equipment}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Machete&diff=233737
Machete
2024-02-25T10:41:22Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Machete<br />
|model=Machete_Model.png<br />
|icon=Machete.png<br />
|icon_name=Machete<br />
<!--GENERAL--><br />
|category=Weapon<br />
|weight=2<br />
|equipped=One-handed<br />
|condition_max=13<br />
|skill_type=Long Blade<br />
|attachment_type=BigBlade<br />
<!--DAMAGE--><br />
|type=Slash<br />
|base_speed=1<br />
|min_range=0.61<br />
|max_range=1.23<br />
|min_damage=2<br />
|max_damage=3<br />
|push_back=0.3<br />
|knockdown=2<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Machete<br />
}}A '''machete''' is a one-handed long blade [[Weapons|weapon]]. <br />
<br />
==Usage==<br />
{{pros-cons<br />
<!-- #PROS# - below this line --><br />
|pros1 = Deals more damage than most melee weapons.<br />
|pros2 = Good durability.<br />
|pros3 = Longer range than most one-handed melee weapons.<br />
<!-- #CONS# - below this line --><br />
|cons1 = Hard to level up long blade skill due to the machete and [[Katana]] being the only long blade weapons.<br />
|cons2 = Quite difficult to find.<br />
}}<br />
<br />
===Tool-usage===<br />
Can be used to remove bushes.<br />
<br />
===Weapon===<br />
The machete can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.23 tiles away at an attack speed of 1.<br />
<br />
The weapon can be attached to the character's back for quick access and weight reduction.<br />
<br />
==Condition==<br />
The machete has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|long blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (25 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blade and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blade]] skills.<br />
{{Durability weapon|25}}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| SafehouseLoot <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| all <br />
| [[toolcabinet]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="2"|armysurplus <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="4"|closet <br />
| [[crate]] <br />
| 4 <br />
| 0.01<br />
|-<br />
|[[crate]]<br />
|4<br />
|0.01<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|0.001<br />
|-<br />
| drugshack <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
| garagestorage <br />
| [[counter]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| gardenstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| generalstore <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="2"|pawnshop <br />
| [[counter]] <br />
| 4 <br />
| 0.01<br />
|-<br />
|[[displaycase]]<br />
|4<br />
|2<br />
|-<br />
| toolstorestorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 0.01<br />
|}<br />
<br />
===Buildings===<br />
*The best method of finding a machete is looting hardware stores. The [[West Point]] and [[Riverside]] shopping district each have a hardware store.<br />
*Pawn shops and military surplus stores have a high chance of spawning machetes. Both can be found in [[Louisville]].<br />
*Machetes can spawn in metal shelves in warehouses.<br />
*Machetes can also be found inside barricaded buildings.<br />
<br />
===Zombies===<br />
*After 20 days survived, a machete can be rarely found impaled in some [[zombie]]s.<br />
*Can be found impaled in a rare [[zombie]] dressed as the Friday the Thirteenth antagonist [https://en.wikipedia.org/wiki/Jason_Voorhees Jason Voorhees]; regardless of days survived.<br />
<br />
==Gallery==<br />
<gallery><br />
File:HoldingMachete.jpg|Survivor wielding the machete.<br />
</gallery><br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 354<br />
| source = weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Machete<br />
{<br />
DisplayCategory = Weapon,<br />
MaxRange = 1.23,<br />
WeaponSprite = Machete,<br />
MinAngle = 0.7,<br />
Type = Weapon,<br />
SwingSound = MacheteSwing,<br />
HitFloorSound = MacheteHit,<br />
ImpactSound = MacheteHit,<br />
DoorHitSound = MacheteHit,<br />
HitSound = MacheteHit,<br />
MinimumSwingTime = 4,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = LongBlade,<br />
ConditionLowerChanceOneIn = 25,<br />
Weight = 2,<br />
SplatNumber = 2,<br />
PushBackMod = 0.3,<br />
SubCategory = Swinging,<br />
ConditionMax = 13,<br />
MaxHitCount = 2,<br />
DoorDamage = 10,<br />
SwingAnim = Bat,<br />
DisplayName = Machete,<br />
MinRange = 0.61,<br />
SwingTime = 4,<br />
KnockdownMod = 2,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = Machete,<br />
TreeDamage = 10,<br />
CriticalChance = 20,<br />
CritDmgMultiplier = 5,<br />
MinDamage = 2,<br />
MaxDamage = 3,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.3,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
AttachmentType = BigBlade,<br />
Tags = CutPlant;SharpKnife,<br />
DoorHitSound = MacheteHit,<br />
HitSound = MacheteHit,<br />
HitFloorSound = MacheteHit,<br />
BreakSound = MacheteBreak,<br />
SwingSound = MacheteSwing,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Katana]]<br />
<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Kitchen_Knife&diff=233735
Kitchen Knife
2024-02-25T10:40:53Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Kitchen Knife<br />
|model=Knife_Model.png<br />
|icon=KnifeChopping.png<br />
|icon_name=Kitchen Knife<br />
<!--GENERAL--><br />
|category=Weapon<br />
|weight=0.3<br />
|function=[[Weapons|Weapon]]<br>[[Cooking]]<br />
|equipped=One-handed<br />
|condition_max=10<br />
<!--DAMAGE--><br />
|type=Blade<br />
|swing_time=2<br />
|min_range=0.61<br />
|max_range=0.9<br />
|min_damage=0.3<br />
|max_damage=0.6<br />
|push_back=0.3<br />
|knockdown=0<br />
|kill_move=Jaw stab<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.KitchenKnife<br />
}}<br />
A '''kitchen knife''' is a short blade melee [[weapon]].<br />
<br />
==Usage==<br />
The kitchen knife is a common short blade [[weapon]] that can also be used in [[cooking]].<br />
<br />
===Weapon===<br />
The kitchen knife has a 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly. The kitchen knife is a single attack weapon, and is best used when on a 1 on 1 fight with a [[zombie]].<br />
<br />
===Breaking doors===<br />
It is mostly ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Chopping trees===<br />
It is mostly ineffective at chopping trees, dealing 1 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
==Condition==<br />
The kitchen knife is a [[Skills#Combat|short blade]] weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (2 + maintenance x 2)</code><br />
<br />
===Repairing===<br />
Materials that can be used to repair the kitchen knife, based on first time repairing.<br />
{{Fixing weapon<br />
|item=Kitchen Knife<br />
|ducttape=1<br />
|ducttaperepairs=50<br />
|ducttapechance=95<br />
|glue=1<br />
|gluerepairs=20<br />
|gluechance=95<br />
|scotchtape=2<br />
|scotchtaperepairs=10<br />
|scotchtapechance=95<br />
}}<br />
<br />
==Crafting==<br />
===Survival===<br />
{{Crafting header|ing=4}}<br />
{{Crafting general|027|ing=4}}<br />
{{Crafting survivalist|005|ing=4}}<br />
{{Crafting survivalist|101|ing=4}}<br />
{{Crafting survivalist|111|ing=4}}<br />
{{Crafting survivalist|124|ing=4}}<br />
{{Crafting fishing|002|ing=4}}<br />
|}<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|117|ing=2}}<br />
{{Crafting cooking|118|ing=2}}<br />
{{Crafting cooking|119|ing=2}}<br />
{{Crafting cooking|120|ing=2}}<br />
{{Crafting cooking|121|ing=2}}<br />
{{Crafting cooking|122|ing=2}}<br />
{{Crafting cooking|123|ing=2}}<br />
{{Crafting cooking|124|ing=2}}<br />
{{Crafting cooking|125|ing=2}}<br />
{{Crafting cooking|133|ing=2}}<br />
{{Crafting cooking|136|ing=2}}<br />
{{Crafting cooking|137|ing=2}}<br />
{{Crafting cooking|146|ing=2}}<br />
{{Crafting cooking|148|ing=2}}<br />
{{Crafting cooking|401|ing=2}}<br />
{{Crafting cooking|403|ing=2}}<br />
{{Crafting cooking|404|ing=2}}<br />
{{Crafting cooking|413|ing=2}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="2"|burgerkitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[counter]]<br />
|4<br />
|6<br />
|-<br />
| rowspan="2"|butcher <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| rowspan="1"|cafeteriakitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="2"|chinesekitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[counter]]<br />
|4<br />
|6<br />
|-<br />
| rowspan="2"|deepfry_kitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[counter]]<br />
|4<br />
|6<br />
|-<br />
| rowspan="1"|departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|italiankitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="5"|knifefactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|1<br />
|-<br />
|[[crate]]<br />
|4<br />
|2<br />
|-<br />
|[[crate]]<br />
|4<br />
|2<br />
|-<br />
|[[crate]]<br />
|4<br />
|5<br />
|-<br />
| rowspan="1"|mexicankitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|pizzakitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|prisoncells <br />
| [[wardrobe]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="1"|seafoodkitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|sushikitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| rowspan="1"|westernkitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|}<br />
<br />
==Code==<br />
===Item===<br />
{{CodeBox|Item<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 3895<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item KitchenKnife<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 0.9,<br />
WeaponSprite = Knife,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 2,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlade,<br />
ConditionLowerChanceOneIn = 2,<br />
Weight = 0.3,<br />
SplatNumber = 4,<br />
PushBackMod = 0.3,<br />
SubCategory = Stab,<br />
AimingMod = 0.8,<br />
ConditionMax = 10,<br />
MaxHitCount = 1,<br />
IsAimedHandWeapon = TRUE,<br />
DoorDamage = 1,<br />
SwingAnim = Stab,<br />
DisplayName = Kitchen Knife,<br />
MinRange = 0.61,<br />
CloseKillMove = Jaw_Stab,<br />
SwingTime = 2,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = KnifeChopping,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
BreakSound = KitchenKnifeBreak,<br />
TreeDamage = 1,<br />
EnduranceMod = 0.5,<br />
MetalValue = 10,<br />
CriticalChance = 25,<br />
CritDmgMultiplier = 4,<br />
MinDamage = 0.3,<br />
MaxDamage = 0.7,<br />
WeaponLength = 0.19,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
HitFloorSound = KitchenKnifeHit,<br />
ImpactSound = KitchenKnifeHit,<br />
DoorHitSound = KitchenKnifeHit,<br />
HitSound = KitchenKnifeHit,<br />
SwingSound = KitchenKnifeSwing,<br />
AttachmentType = Knife,<br />
Tags = CutPlant;SharpKnife,<br />
}<br />
}}<br />
<br />
Repair<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 516<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
fixing Fix Kitchen Knife<br />
{<br />
Require : KitchenKnife,<br />
<br />
Fixer : DuctTape,<br />
Fixer : Glue,<br />
Fixer : Scotchtape=2,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Butter Knife]]<br />
*[[Hunting Knife]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Hunting_Knife&diff=233733
Hunting Knife
2024-02-25T10:40:29Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Hunting Knife<br />
|model=HuntingKnife_Model.png<br />
|image_width=150px<br />
|icon=HuntingKnife.png<br />
|icon_name=<br />
<!--GENERAL--><br />
|category=Weapon<br />
|weight=0.5<br />
|function=[[Weapons|Weapon]]<br>[[Cooking]]<br />
|equipped=One-handed<br />
|condition_max=10<br />
<!--DAMAGE--><br />
|type=SmallBlade<br />
|swing_time=2<br />
|min_range=0.61<br />
|max_range=0.9<br />
|min_damage=0.6<br />
|max_damage=1.2<br />
|push_back=0.3<br />
|knockdown=0<br />
|kill_move=Jaw stab<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.HuntingKnife<br />
}}<br />
A '''hunting knife''' is a short blade melee [[weapon]].<br />
<br />
==Usage==<br />
The hunting knife is an uncommon short blade [[weapon]] that can also be used in [[cooking]].<br />
<br />
===Weapon===<br />
The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a [[zombie]].<br />
<br />
===Breaking doors===<br />
It is mostly ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Chopping trees===<br />
It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
==Condition==<br />
The kitchen knife is a [[Skills#Combat|short blade]] weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (15 + maintenance x 2)</code><br />
<br />
===Repairing===<br />
Materials that can be used to repair the hunting knife, based on first time repairing.<br />
{{Fixing weapon<br />
|item=Hunting Knife<br />
|ducttape=1<br />
|ducttaperepairs=50<br />
|ducttapechance=95<br />
|glue=1<br />
|gluerepairs=20<br />
|gluechance=95<br />
|scotchtape=2<br />
|scotchtaperepairs=10<br />
|scotchtapechance=95<br />
}}<br />
<br />
==Crafting==<br />
{{Crafting header|ing=4}}<br />
{{Crafting general|027|ing=4}}<br />
{{Crafting fishing|002|ing=4}}<br />
|}<br />
<br />
===Weapons===<br />
{{Crafting header|ing=3}}<br />
{{Crafting survivalist|005|ing=3}}<br />
{{Crafting survivalist|101|ing=3}}<br />
{{Crafting survivalist|112|ing=3}}<br />
|}<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
The hunting knife is used in various cooking recipes. <br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|117|ing=2}}<br />
{{Crafting cooking|118|ing=2}}<br />
{{Crafting cooking|119|ing=2}}<br />
{{Crafting cooking|120|ing=2}}<br />
{{Crafting cooking|121|ing=2}}<br />
{{Crafting cooking|122|ing=2}}<br />
{{Crafting cooking|123|ing=2}}<br />
{{Crafting cooking|124|ing=2}}<br />
{{Crafting cooking|125|ing=2}}<br />
{{Crafting cooking|401|ing=2}}<br />
{{Crafting cooking|403|ing=2}}<br />
{{Crafting cooking|404|ing=2}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="2"|all <br />
| [[Outfit_Hunter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[locker]]<br />
|4<br />
|6<br />
|-<br />
| rowspan="4"|armysurplus <br />
| [[metal_shelves]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|6<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|6<br />
|-<br />
|[[metal_shelves]]<br />
|4<br />
|6<br />
|-<br />
| rowspan="2"|closet <br />
| [[crate]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[crate]]<br />
|4<br />
|6<br />
|-<br />
| rowspan="2"|drugshack <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[crate]]<br />
|4<br />
|6<br />
|-<br />
| rowspan="4"|pawnshop <br />
| [[displaycase]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[displaycase]]<br />
|4<br />
|6<br />
|-<br />
|[[displaycase]]<br />
|4<br />
|6<br />
|-<br />
|[[displaycase]]<br />
|4<br />
|6<br />
|}<br />
<br />
==Trivia==<br />
Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife.<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 3369<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item HuntingKnife<br />
{<br />
DisplayCategory = Weapon,<br />
MaxRange = 0.9,<br />
WeaponSprite = HuntingKnife,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 2,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlade,<br />
ConditionLowerChanceOneIn = 15,<br />
Weight = 0.5,<br />
SplatNumber = 4,<br />
PushBackMod = 0.3,<br />
SubCategory = Stab,<br />
AimingMod = 0.8,<br />
ConditionMax = 10,<br />
MaxHitCount = 1,<br />
IsAimedHandWeapon = TRUE,<br />
DoorDamage = 1,<br />
SwingAnim = Stab,<br />
DisplayName = Hunting Knife,<br />
MinRange = 0.61,<br />
CloseKillMove = Jaw_Stab,<br />
SwingTime = 2,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = TRUE,<br />
Icon = HuntingKnife,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
TreeDamage = 2,<br />
EnduranceMod = 0.5,<br />
BreakSound = HuntingKnifeBreak,<br />
MetalValue = 30,<br />
CriticalChance = 50,<br />
CritDmgMultiplier = 3,<br />
MinDamage = 0.6,<br />
MaxDamage = 1.2,<br />
WeaponLength = 0.25,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
HitFloorSound = HuntingKnifeHit,<br />
ImpactSound = HuntingKnifeHit,<br />
DoorHitSound = HuntingKnifeHit,<br />
HitSound = HuntingKnifeHit,<br />
SwingSound = HuntingKnifeSwing,<br />
AttachmentType = Knife,<br />
Tags = CutPlant;SharpKnife,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Kitchen Knife]]<br />
*[[Butter Knife]]<br />
*[[Meat Cleaver]]<br />
*[[Bread Knife]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Frying_Pan&diff=233731
Frying Pan
2024-02-25T10:39:58Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Frying Pan<br />
|model=FryingPan Model.png<br />
|icon=Pan.png<br />
|icon_name=Frying Pan<br />
<!--GENERAL--><br />
|category=Cooking<br />
|skill_type=Short Blunt<br />
|weight=1<br />
|function=[[Cooking]]<br />
|equipped=One-handed<br />
|attachment_type=Pan<br />
<!--DAMAGE--><br />
|type=Blunt<br />
|min_range=0.61<br />
|max_range=1.1<br />
|base_speed=1<br />
|condition_max=10<br />
|min_damage=0.3<br />
|max_damage=0.5<br />
|crit_multiplier=2<br />
|crit_chance=30<br />
|door_damage=3<br />
|tree_damage=0<br />
|push_back=0.5<br />
|knockdown=1.3<br />
<!--TECHNICAL--><br />
|item_id=Base.Pan<br />
}}A '''frying pan''' is a blunt melee [[weapon]] used in [[cooking]].<br />
<br />
==Usage==<br />
<br />
===Weapon===<br />
The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once. Using the frying pan as a weapon increases the rate of [[Moodles#Endurance|exhaustion]] more than most other weapons. <br />
<br />
===Breaking doors===<br />
It is mostly ineffective at bashing down [[door]]s, dealing just 3 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Chopping trees===<br />
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
==Condition==<br />
The frying pan has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (12 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.<br />
{{Durability weapon|12}}<br />
<br />
===Repairing===<br />
Materials that can be used to repair the frying pan, based on first time repairing.<br />
{{Fixing weapon<br />
|item=Frying Pan<br />
|ducttape=1<br />
|ducttaperepairs=50<br />
|ducttapechance=95<br />
|glue=2<br />
|gluerepairs=20<br />
|gluechance=95<br />
|scotchtape=3<br />
|scotchtaperepairs=10<br />
|scotchtapechance=95<br />
}}<br />
<br />
It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.<br />
<br />
==Crafting==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
Frying pans can be used to cook a [[Recipe ingredients#Stir Fry & Roasted Vegetables Ingredients|stir fry]] using ingredients including, but not limited to, [[Bacon|bacon]], [[Dry Ramen Noodles|ramen]], [[Corn|corn]] and [[Onion|onions]].<br />
{{Crafting header|2}}<br />
{{Crafting cooking|311|ing=2}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|}<br />
<br />
==Code==<br />
{{CodeBox| <br />
===Item===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 1236<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Pan<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 1.1,<br />
WeaponSprite = FryingPan,<br />
MinAngle = 0.67,<br />
Type = Weapon,<br />
MinimumSwingTime = 3,<br />
KnockBackOnNoDeath = True,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = Improvised;SmallBlunt,<br />
ConditionLowerChanceOneIn = 12,<br />
Weight = 1,<br />
SplatNumber = 1,<br />
PushBackMod = 0.5,<br />
SubCategory = Swinging,<br />
ConditionMax = 10,<br />
MaxHitCount = 1,<br />
DoorDamage = 3,<br />
SwingAnim = Bat,<br />
DisplayName = Frying Pan,<br />
MinRange = 0.61,<br />
SwingTime = 3,<br />
KnockdownMod = 1.3,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = Pan,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
TreeDamage = 0,<br />
EnduranceMod = 1.3,<br />
MetalValue = 20,<br />
MinDamage = 0.3,<br />
MaxDamage = 0.5,<br />
CriticalChance = 30,<br />
CritDmgMultiplier = 2,<br />
BaseSpeed = 1,<br />
WeaponLength = 0.21,<br />
AttachmentType = Pan,<br />
BreakSound = FryingPanBreak,<br />
DoorHitSound = FryingPanHit,<br />
HitSound = FryingPanHit,<br />
HitFloorSound = FryingPanHit,<br />
SwingSound = FryingPanSwing,<br />
}<br />
}}<br />
<br />
===Repair===<br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 489<br />
| source = fixing.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
fixing Fix Pan<br />
{<br />
Require : Pan,<br />
<br />
Fixer : DuctTape,<br />
Fixer : Glue=2,<br />
Fixer : Scotchtape=3,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Roasting Pan]]<br />
*[[Rolling Pin]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Fork&diff=233729
Fork
2024-02-25T10:39:25Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Fork<br />
|model=Fork_Model.png<br />
|image_width=150px<br />
|icon=Fork.png<br />
|icon_name=Fork<br />
|category=Weapon<br />
|weight=0.3<br />
|equipped=One-handed<br />
|type=SmallBlade<br />
|min_range=0.2<br />
|max_range=0.8<br />
|swing_time=2<br />
|condition_max=3<br />
|min_damage=0.1<br />
|max_damage=0.1<br />
|push_back=0.3<br />
|item_id=Base.Fork<br />
}}<br />
A '''fork''' is a blade melee [[weapon]] and a tool.<br />
<br />
==Usage==<br />
[[File:Fork Eating Anim.gif|thumb|left|[[Player]] eating a [[Bowl of Cereal|bowl of cereal]] with a fork.]]<br />
The fork, similar to the [[spoon]] and [[spatula]], can be used to mix various foods. It can also be attached to [[Crafted Spear|crafted spear]] with a [[Duct Tape|duct tape]] for a minor stat increases, however there are better choices to upgrade it.<br />
<br />
If a fork is in the [[player]]'s inventory while eating certain foods, the fork will be used to eat. There are currently no benefits to eating with a fork or a [[spoon]] this way.{{Clear}}<br />
<br />
===Weapon===<br />
The fork is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.<br />
<br />
The fork has a very short range, making it very dangerous when fighting [[zombies]], however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Forks are pretty much useless in combat and should only be equipped in an emergency, or if smashing a [[window]].<br />
<br />
===Breaking doors===<br />
It is most ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Chopping trees===<br />
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Crafting===<br />
{{Crafting header|ing=15}}<br />
{{Crafting cooking|107|ing=15}}<br />
{{Crafting cooking|108|ing=15}}<br />
{{Crafting cooking|110|ing=15}}<br />
{{Crafting cooking|126|ing=15}}<br />
{{Crafting cooking|129|ing=15}}<br />
{{Crafting cooking|130|ing=15}}<br />
{{Crafting cooking|134|ing=15}}<br />
{{Crafting cooking|138|ing=15}}<br />
{{Crafting cooking|139|ing=15}}<br />
{{Crafting cooking|141|ing=15}}<br />
{{Crafting cooking|142|ing=15}}<br />
{{Crafting cooking|143|ing=15}}<br />
{{Crafting cooking|144|ing=15}}<br />
{{Crafting cooking|145|ing=15}}<br />
{{Crafting cooking|149|ing=15}}<br />
|}<br />
<br />
{{Crafting header|ing=3}}<br />
{{Crafting survivalist|104|ing=3}}<br />
{{Crafting survivalist|117|ing=3}}<br />
|}<br />
<br />
==Condition==<br />
The condition of the fork is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code><br />
<br />
===Repairing===<br />
A fork cannot be repaired.<br />
<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="3"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| rowspan="2"|chinesekitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|knifefactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|2<br />
|}<br />
Forks are an incredibly common household item found in kitchen [[Containers#Counters|counters]] and also stuck in zombies.<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 3569<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Fork<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 0.8,<br />
WeaponSprite = Fork,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 2,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlade,<br />
Weight = 0.3,<br />
ConditionLowerChanceOneIn = 1,<br />
PushBackMod = 0.3,<br />
SubCategory = Stab,<br />
AimingMod = 0.8,<br />
ConditionMax = 3,<br />
MaxHitCount = 1,<br />
IsAimedHandWeapon = TRUE,<br />
DoorDamage = 1,<br />
SwingAnim = Stab,<br />
CriticalChance = 5,<br />
DisplayName = Fork,<br />
MinRange = 0.2,<br />
SwingTime = 2,<br />
KnockdownMod = 0,<br />
Icon = Fork,<br />
TreeDamage = 0,<br />
EnduranceMod = 0.5,<br />
MetalValue = 5,<br />
CritDmgMultiplier = 10,<br />
MinDamage = 0.1,<br />
MaxDamage = 0.1,<br />
WeaponLength = 0.17,<br />
DamageCategory = Slash,<br />
DamageMakeHole = TRUE,<br />
BreakSound = ForkBreak,<br />
HitFloorSound = ForkHit,<br />
ImpactSound = ForkHit,<br />
DoorHitSound = ForkHit,<br />
HitSound = ForkHit,<br />
SwingSound = ForkSwing,<br />
AttachmentType = Screwdriver,<br />
Tags = Fork,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Butter Knife]]<br />
*[[Spoon]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Mug&diff=233727
Mug
2024-02-25T10:38:57Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Food|Drinks|Water containers}}<br />
{{Page version|41.78.16}}<br />
{{Reupload|Missing 3D Models}}<br />
{{Infobox item<br />
|name=Empty Mug<br />
|name_colour=Tool<br />
|name_text_colour=Tool<br />
|model=MugBlue Model.png<br />
|image_width=200px<br />
|icon=Mugl.png<br />
|icon_name=Empty Mug<br />
|icon2=MugRed.png<br />
|icon_name2=Empty Red Mug<br />
|icon3=MugWhite.png<br />
|icon_name3=Empty White Mug<br />
|icon4=MugSpiffo.png<br />
|icon_name4=Empty Spiffo Mug<br />
|weight='''Empty:''' 0.2<br>'''Full:''' 0.8<br />
|function=[[Cooking]] utensil<br />
|max_units=1<br />
|contents=Water<br />
|can_boil_water=True<br />
|rain_factor=0.2<br />
|item_id='''Empty:'''<br>Base.Mugl<br>Base.MugRed<br>Base.MugWhite<br>Base.MugSpiffo<br>'''Full:'''<br>Base.WaterMug<br>Base.WaterMugRed<br>Base.WaterMugWhite<br>Base.WaterMugSpiffo<br />
}}<br />
{{Quote|text=Can be used to collect rainwater when placed on the ground outside|author=In-game tooltip}}<br />
An '''empty mug''' is a [[water]] container used in [[cooking]].<br />
<br />
==Usage==<br />
An empty mug turns into a '''mug of water''' when filled with water from a [[water|water source]]. The mug can also be used to craft a [[Hot Cuppa|hot cuppa]]. A mug holds 1 unit of water.<br />
<br />
Empty mugs can be placed outside in the [[rain]] to collect rain water. The water will need to be boiled before drinking. A mug of water can be left in the player's main inventory and will be [[Moodles#Thirsty|consumed as it's needed]].<br />
<br />
==Crafting==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=4}}<br />
{{Crafting cooking|115|ing=4}}<br />
{{Crafting cooking|116|ing=4}}<br />
{{Crafting cooking|301|ing=4}}<br />
{{Crafting cooking|327|ing=4}}<br />
|}<br />
<br />
==Code==<br />
{{CodeBox|[[File:Mugl.png]] {{ID|Mugl}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 257<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Mugl<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 0.2,<br />
CanStoreWater = TRUE,<br />
Type = Normal,<br />
DisplayName = Empty Cyan Mug,<br />
ReplaceOnUseOn = WaterSource-WaterMug,<br />
Icon = Mugl,<br />
RainFactor = 0.2,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
StaticModel = Mug,<br />
WorldStaticModel = Mug,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
<br />
[[File:MugRed.png]] {{ID|MugRed}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 272<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item MugRed<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 0.2,<br />
CanStoreWater = TRUE,<br />
Type = Normal,<br />
DisplayName = Empty Red Mug,<br />
ReplaceOnUseOn = WaterSource-WaterMugRed,<br />
Icon = MugRed,<br />
RainFactor = 0.2,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
StaticModel = MugRed,<br />
WorldStaticModel = MugRed,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
<br />
[[File:MugWhite.png]] {{ID|MugWhite}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 287<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item MugWhite<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 0.2,<br />
CanStoreWater = TRUE,<br />
Type = Normal,<br />
DisplayName = Empty White Mug,<br />
ReplaceOnUseOn = WaterSource-WaterMugWhite,<br />
Icon = MugWhite,<br />
RainFactor = 0.2,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
StaticModel = MugWhite,<br />
WorldStaticModel = MugWhite,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
<br />
[[File:MugSpiffo.png]] {{ID|MugSpiffo}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 302<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item MugSpiffo<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 0.2,<br />
CanStoreWater = TRUE,<br />
Type = Normal,<br />
DisplayName = Empty Spiffo Mug,<br />
ReplaceOnUseOn = WaterSource-WaterMugSpiffo,<br />
Icon = MugSpiffo,<br />
RainFactor = 0.2,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
StaticModel = MugSpiffo,<br />
WorldStaticModel = MugSpiffo,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
<br />
[[File:Mugl.png]] {{ID|WaterMug}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2550<br />
| source = items_food.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item WaterMug<br />
{<br />
DisplayName = Mug of Water,<br />
DisplayCategory = Water,<br />
Type = Drainable,<br />
Weight = 0.8,<br />
Icon = Mugl,<br />
CanStoreWater = TRUE,<br />
EatType = Mug,<br />
FillFromDispenserSound = GetWaterFromDispenserCeramic,<br />
FillFromTapSound = GetWaterFromTapCeramic,<br />
IsCookable = TRUE,<br />
IsWaterSource = TRUE,<br />
RainFactor = 0.2,<br />
ReplaceOnDeplete = Mugl,<br />
ReplaceOnUseOn = WaterSource-WaterMug,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
UseDelta = 1,<br />
UseWhileEquipped = FALSE,<br />
StaticModel = Mug,<br />
WorldStaticModel = Mug,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
<br />
[[File:MugRed.png]] {{ID|WaterMugRed}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2598<br />
| source = items_food.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item WaterMugRed<br />
item WaterMugRed<br />
{<br />
DisplayName = Mug of Water,<br />
DisplayCategory = Water,<br />
Type = Drainable,<br />
Weight = 0.8,<br />
Icon = MugRed,<br />
CanStoreWater = TRUE,<br />
EatType = Mug,<br />
FillFromDispenserSound = GetWaterFromDispenserCeramic,<br />
FillFromTapSound = GetWaterFromTapCeramic,<br />
IsCookable = TRUE,<br />
IsWaterSource = TRUE,<br />
RainFactor = 0.2,<br />
ReplaceOnDeplete = MugRed,<br />
ReplaceOnUseOn = WaterSource-WaterMugRed,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
UseDelta = 1,<br />
UseWhileEquipped = FALSE,<br />
StaticModel = MugRed,<br />
WorldStaticModel = MugRed,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
<br />
[[File:MugWhite.png]] {{ID|WaterMugWhite}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2622<br />
| source = items_food.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item WaterMugWhite<br />
{<br />
DisplayName = Mug of Water,<br />
DisplayCategory = Water,<br />
Type = Drainable,<br />
Weight = 0.8,<br />
Icon = MugWhite,<br />
CanStoreWater = TRUE,<br />
EatType = Mug,<br />
FillFromDispenserSound = GetWaterFromDispenserCeramic,<br />
FillFromTapSound = GetWaterFromTapCeramic,<br />
IsCookable = TRUE,<br />
IsWaterSource = TRUE,<br />
RainFactor = 0.2,<br />
ReplaceOnDeplete = MugWhite,<br />
ReplaceOnUseOn = WaterSource-WaterMugWhite,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
UseDelta = 1,<br />
UseWhileEquipped = FALSE,<br />
StaticModel = MugWhite,<br />
WorldStaticModel = MugWhite,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
<br />
[[File:MugSpiffo.png]] {{ID|WaterMugSpiffo}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2646<br />
| source = items_food.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item WaterMugSpiffo<br />
{<br />
DisplayName = Mug of Water,<br />
DisplayCategory = Water,<br />
Type = Drainable,<br />
Weight = 0.8,<br />
Icon = MugSpiffo,<br />
CanStoreWater = TRUE,<br />
EatType = Mug,<br />
FillFromDispenserSound = GetWaterFromDispenserCeramic,<br />
FillFromTapSound = GetWaterFromTapCeramic,<br />
IsCookable = TRUE,<br />
IsWaterSource = TRUE,<br />
RainFactor = 0.2,<br />
ReplaceOnDeplete = MugSpiffo,<br />
ReplaceOnUseOn = WaterSource-WaterMugSpiffo,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
UseDelta = 1,<br />
UseWhileEquipped = FALSE,<br />
StaticModel = MugSpiffo,<br />
WorldStaticModel = MugSpiffo,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Water Bottle]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox food}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Kettle&diff=233725
Kettle
2024-02-25T10:38:27Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Food|Drinks|Water containers}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Kettle<br />
|name_colour=Tool<br />
|name_text_colour=Tool<br />
|model=Kettle Model.png<br />
|image_width=200px<br />
|icon=Kettle.png<br />
|icon_name=Kettle<br />
|weight='''Empty:''' 1<br>'''Full:''' 2<br />
|function=[[Cooking]] utensil<br />
|max_units=14.3<br />
|contents=Water<br />
|can_boil_water=True<br />
|rain_factor=0.5<br />
|item_id=Base.Kettle<br>Base.FullKettle<br />
}}<br />
A '''kettle''' is a [[Water#Containers|water container]] used in [[cooking]].<br />
<br />
==Usage==<br />
===Water storage===<br />
A kettle can be filled with [[water]] from a water source, producing a '''kettle of water'''. To fill a kettle: ''Right-click'' on a water source and "Refill Kettle". It can hold the equivalent of almost 14 [[Empty mug|mugs of water]]. It is an alternative storage space for water to [[Water Bottle|water bottles]], and is automatically drunk by the [[player]] to satiate [[Moodles#Thirst|thirst]]. However, kettles are significantly heavier than standard water bottles. It can be used to water plants while [[farming]].<br />
<br />
A kettle can be used to purify [[Items#Poisons|tainted water]], which is dirty water gained from unsanitary sources; such as a lake or [[rain]]. This is done by putting the kettle with tainted water over a [[Heat Source|heat source]].<br />
<br />
===Cooking===<br />
The full kettle used to be used to craft a [[Hot_Cuppa|hot cuppa]] or [[Hot Cuppa|cold cuppa]], however it is no longer used in cooking.<br />
<br />
==Crafting==<br />
===Cooking===<br />
{{Obsolete|section=true}}<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=4}}<br />
{{Crafting cooking|115|ing=4}}<br />
{{Crafting cooking|116|ing=4}}<br />
|}<br />
<br />
==Code==<br />
{{CodeBox|[[File:Kettle.png]] {{ID|Base.Kettle}}<br><br />
{{CodeSnip|<br />
| lang = java<br />
| line = true<br />
| start = 231<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Kettle<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 1,<br />
CanStoreWater = TRUE,<br />
Type = Normal,<br />
DisplayName = Kettle,<br />
ReplaceOnUseOn = WaterSource-FullKettle,<br />
Icon = Kettle,<br />
MetalValue = 30,<br />
StaticModel = Kettle,<br />
WorldStaticModel = KettleGround,<br />
CustomEatSound = DrinkingFromGeneric,<br />
Tags = CoffeeMaker,<br />
}<br />
}}<br />
<br />
<br />
[[File:Kettle.png]] {{ID|Base.FullKettle}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 789<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item FullKettle<br />
{<br />
DisplayCategory = Water,<br />
IsWaterSource = TRUE,<br />
Weight = 2,<br />
CanStoreWater = TRUE,<br />
FillFromDispenserSound = GetWaterFromDispenserMetalBig,<br />
FillFromTapSound = GetWaterFromTapMetalBig,<br />
Type = Drainable,<br />
UseWhileEquipped = FALSE,<br />
UseDelta = 0.07,<br />
DisplayName = Kettle of Water,<br />
ReplaceOnDeplete = Kettle,<br />
ReplaceOnUseOn = WaterSource-FullKettle,<br />
Icon = Kettle,<br />
IsCookable = TRUE,<br />
StaticModel = Kettle,<br />
EatType = Kettle,<br />
WorldStaticModel = KettleGround,<br />
Tags = CoffeeMaker;HasMetal,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Water#Containers|Water Containers]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox food}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Cooking_Pot&diff=233723
Cooking Pot
2024-02-25T10:37:56Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Food|Drinks|Water containers}}<br />
{{Page version|41.78.16}}<br />
{{Reupload|Add model for water variant [[File:CookingPotWater_Model.png]]. Mesh: <code>WorldItems/CookingPotFull</code>. Texture: <code>WorldItems/CookingPotWater</code>}}<br />
{{Infobox item<br />
|name=Cooking Pot<br />
|model=CookingPot Model.png<br />
|icon=Pot.png<br />
|icon_name=Cooking Pot<br />
<!--|model2=CookingPotWater_Model.png--><br />
|icon2=Pot_Water.png<br />
|icon_name2=Cooking Pot with Water<br />
|category=Cooking<br />
|weight=1<br />
|weight_full=3<br />
|function=[[Cooking]] utensil<br />
|max_units=0.04<br />
|contents=Water<br />
|can_boil_water=True<br />
|rain_factor=1<br />
|metal_value=40<br />
|tag=HasMetal<br />
|item_id=Base.Pot<br />
|item_id2=Base.WaterPot<br />
}}<br />
{{Quote|text=Can be used to collect rainwater when placed on the ground outside|author=In-game tooltip}}<br />
A '''cooking pot''' is a [[water]] container used in [[cooking]].<br />
<br />
==Usage==<br />
===Water storage===<br />
A cooking pot can be filled with water from a [[water|water source]], producing a '''cooking pot with water'''. To fill a cooking pot: Right-click on a water source and "Refill Cooking Pot". It can hold the equivalent of 25 [[Empty Mug|mugs of water]]. It is an alternative storage space for water to [[Water Bottle|water bottles]], and is automatically drunk by the player to satiate [[Moodles#Thirst|thirst]]. However, cooking pots are significantly heavier than standard water bottles.<br />
<br />
A cooking pot can be used to purify [[Water#Tainted water|tainted water]], which is dirty water found in unsanitary sources, such as a lake or [[rain]].<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
A cooking pot is one of the most useful cooking implements, as it can be used for multiple recipes, such as: cooking [[rice]] and [[pasta]], which can then be used to prepare [[Recipe_Ingredients#Rice &amp; Pasta Ingredients|custom-made meals]], along with the preparation of [[Recipe_Ingredients#Soup &amp; Stew Ingredients|custom-made soup and stew]]. <br />
<br />
===First aid===<br />
{{Main|First Aid}}<br />
Water can be heated in a cooking pot, by placing it inside a [[Heat Source|heat source]], which can then be used to sterilize [[bandage]]s. This is an alternative to using [[Bottle of Disinfectant|disinfectant]] or [[Bourbon|alcohol]].<br />
<br />
==Crafting==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=3}}<br />
{{Crafting cooking|101|ing=3}}<br />
{{Crafting cooking|102|ing=3}}<br />
{{Crafting cooking|105|ing=3}}<br />
{{Crafting cooking|106|ing=3}}<br />
{{Crafting cooking|131|ing=3}}<br />
{{Crafting cooking|132|ing=3}}<br />
{{Crafting cooking|215|ing=3}}<br />
{{Crafting cooking|216|ing=3}}<br />
{{Crafting cooking|309|ing=3}}<br />
{{Crafting cooking|310|ing=3}}<br />
{{Crafting cooking|409|ing=3}}<br />
{{Crafting cooking|410|ing=3}}<br />
{{Crafting cooking|411|ing=3}}<br />
{{Crafting cooking|412|ing=3}}<br />
|}<br />
<br />
===First aid===<br />
{{Main|First Aid}}<br />
{{Crafting header|ing=2}}<br />
{{Crafting health|005|ing=2}}<br />
{{Crafting health|006|ing=2}}<br />
|}<br />
<br />
==Distribution==<br />
Cooking pots can be found in kitchen [[Containers#Counters|counters]] of many houses and restaurants.<br />
<br />
==Code==<br />
{{CodeBox|[[File:Pot.png]] {{ID|Pot}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = false<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item Pot<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 1,<br />
CanStoreWater = TRUE,<br />
Type = Normal,<br />
DisplayName = Cooking Pot,<br />
ReplaceOnUseOn = WaterSource-WaterPot,<br />
Icon = Pot,<br />
MetalValue = 40,<br />
RainFactor = 1,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
StaticModel = CookingPot,<br />
EatType = Pot,<br />
WorldStaticModel = CookingPotGround,<br />
}<br />
}}<br />
{{CodeSnip<br />
| lang = java<br />
| line = false<br />
| source = items_food.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item WaterPot<br />
{<br />
DisplayName = Cooking Pot with Water,<br />
DisplayCategory = Water,<br />
Type = Drainable,<br />
Weight = 3,<br />
Icon = Pot_Water,<br />
CanStoreWater = TRUE,<br />
EatType = Pot,<br />
FillFromDispenserSound = GetWaterFromDispenserMetalBig,<br />
FillFromTapSound = GetWaterFromTapMetalBig,<br />
IsCookable = TRUE,<br />
IsWaterSource = TRUE,<br />
RainFactor = 1,<br />
ReplaceOnDeplete = Pot,<br />
ReplaceOnUseOn = WaterSource-WaterPot,<br />
Tooltip = Tooltip_item_RainFromGround,<br />
UseDelta = 0.04,<br />
UseWhileEquipped = FALSE,<br />
StaticModel = CookingPot,<br />
WorldStaticModel = CookingPotWater_Ground,<br />
Tags = HasMetal,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Saucepan]]<br />
*[[Frying Pan]]<br />
*[[Dry Ramen Noodles]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox food}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Butter_Knife&diff=233721
Butter Knife
2024-02-25T10:37:05Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Butter Knife<br />
|model=ButterKnife_Model.png<br />
|image_width=150px<br />
|icon=KnifeButter.png<br />
|icon_name=Butter Knife<br />
|category=Weapon<br />
|weight=0.3<br />
|function=[[Cooking]]<br />
|equipped=One-handed<br />
|type=SmallBlade<br />
|min_range=0.61<br />
|max_range=0.8<br />
|swing_time=2<br />
|condition_max=3<br />
|min_damage=0.1<br />
|max_damage=0.4<br />
|push_back=0.3<br />
|kill_move=Jaw stab<br />
|item_id=Base.ButterKnife<br />
}}<br />
A '''butter knife''' is a blade melee [[weapon]].<br />
<br />
==Usage==<br />
===Weapon===<br />
The butter knife is an emergency weapon with extremely low damage, however it can perform an instant kill jaw stab. It is highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance. <br />
<br />
The butter knife has a very short range, making it very dangerous when fighting [[zombies]], however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Butter knives are mostly useless in combat, however they can get the player out of a dangerous situation and should only be equipped in an emergency, or if smashing a [[window]].<br />
<br />
===Breaking doors===<br />
It is mostly ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
===Chopping trees===<br />
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.<br />
<br />
==Condition==<br />
The condition of the butter knife is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code><br />
<br />
===Repairing===<br />
A butter knife cannot be repaired.<br />
<br />
==Crafting==<br />
A butter knife can be used to drill a hole in a [[Plank|plank of wood]], which can be used for survivalist fire-making.<br />
{{Crafting header|ing=2}}<br />
{{Crafting general|027|ing=2}}<br />
|}<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
A butter knife's usage in cooking is very limited.<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|117|ing=2}}<br />
{{Crafting cooking|403|ing=2}}<br />
{{Crafting cooking|404|ing=2}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="2"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| chinesekitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
| departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|knifefactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|2<br />
|-<br />
| prisoncells <br />
| [[wardrobe]] <br />
| 4 <br />
| 0.05<br />
|}<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 3750<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item ButterKnife<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 0.8,<br />
WeaponSprite = ButterKnife,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 2,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlade,<br />
ConditionLowerChanceOneIn = 1,<br />
Weight = 0.3,<br />
SplatNumber = 2,<br />
PushBackMod = 0.3,<br />
SubCategory = Stab,<br />
AimingMod = 0.8,<br />
CloseKillMove = Jaw_Stab,<br />
ConditionMax = 3,<br />
MaxHitCount = 1,<br />
IsAimedHandWeapon = TRUE,<br />
DoorDamage = 1,<br />
SwingAnim = Stab,<br />
DisplayName = Butter Knife,<br />
MinRange = 0.61,<br />
SwingTime = 2,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = KnifeButter,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
BreakSound = ButterKnifeBreak,<br />
TreeDamage = 0,<br />
EnduranceMod = 0.5,<br />
MetalValue = 8,<br />
CriticalChance = 7,<br />
CritDmgMultiplier = 10,<br />
MinDamage = 0.1,<br />
MaxDamage = 0.4,<br />
WeaponLength = 0.17,<br />
HitFloorSound = ButterKnifeHit,<br />
ImpactSound = ButterKnifeHit,<br />
DoorHitSound = ButterKnifeHit,<br />
HitSound = ButterKnifeHit,<br />
SwingSound = ButterKnifeSwing,<br />
AttachmentType = Screwdriver,<br />
Tags = DullKnife,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Fork]]<br />
*[[Spoon]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Bread_Knife&diff=233719
Bread Knife
2024-02-25T10:36:13Z
<p>VaileasysBot: Update categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|name=Bread Knife<br />
|model=BreadKnife_Model.png<br />
|icon=KnifeButter.png<br />
|icon_name=Bread Knife Icon<br />
<!--GENERAL--><br />
|category=Cooking<br />
|weight=0.3<br />
|function=[[Weapon|Weapon]]<br />
|equipped=One-handed<br />
|condition_max=5<br />
|attachment_type=Knife<br />
|skill_type=SmallBlade<br />
<!--DAMAGE--><br />
|type=Blade<br />
|swing_time=2<br />
|min_range=0.61<br />
|max_range=1<br />
|min_damage=0.1<br />
|max_damage=0.4<br />
|door_damage=1<br />
|push_back=0.3<br />
|knockdown=0<br />
|kill_move=Jaw_Stab<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.BreadKnife<br />
}}<br />
A '''bread knife''' is a [[Weapons#Short_Blade|short blade]] melee weapon and [[cooking]] utensil. <br />
<br />
==Usage==<br />
{{pros-cons<br />
<!-- #PROS# - below this line --><br />
|pros1 = Back-stab and jaw-stab special abilities.<br />
|pros2 = Very low weight.<br />
|pros3 = Easy to find.<br />
|pros4 = Longer range compared to other knives.<br />
|pros5 = A good attachment for spears due to its long range.<br />
|pros6 = Uses barely any stamina.<br />
<!-- #CONS# - below this line --><br />
|cons1 = Very low damage.<br />
|cons2 = Can get stuck inside of zombies.<br />
|cons3 = Very low durability. Carrying backup weapons is recommended.<br />
|cons4 = Cannot be repaired.<br />
}}<br />
===Weapon===<br />
The bread knife can hit 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.4 damage to enemies (unless a critical hit or execution) from up to 1 tile away at an attack speed of 2. It can be attached to the character's [[belt]] for quick access and weight reduction.<br />
<br />
====Special abilities: back-stab and jaw-stab====<br />
*Most knives have the ability to silently back-stab an unsuspecting [[zombie]]. First, you must sneak up behind the zombie by crouching, aim and attack. If a zombie has detected you and turns their head around to look behind, you can still back-stab them. Back-stabbing can be risky due to it requiring you to get up close to a zombie and the zombie could turn around at any time and ruin the back-stab attempt. Back-stabs can cause the knife to get stuck inside of the zombie, resulting in you having to loot the knife off of it's corpse. Carrying a knife is recommended for players focusing on stealth.<br />
*Most knives have the ability to jaw-stab a zombie, which results in a one-hit kill. Jaw-stabs are very risky to attempt due to it being quite random and requiring you to let an attacking zombie get very close to your character. Jaw-stabs result in your character performing the jaw-stab animation which can leave your character vulnerable to other threats. Jaw-stabs can also cause the knife to get stuck inside of the zombie.<br />
<br />
==Condition==<br />
The bread knife has a maximum condition of 5. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (5 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br><br />
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.<br />
{{Durability weapon|5}}<br />
<br />
===Repairing===<br />
The bread knife cannot be repaired.<br />
<br />
==Crafting==<br />
===Survivalist===<br />
The bread knife can be attached to a [[Crafted Spear|spear]]. <br />
{{Crafting header|ing=3}}<br />
{{Crafting general|027|ing=3}}<br />
{{Crafting survivalist|102|ing=3}}<br />
{{Crafting survivalist|115|ing=3}}<br />
|}<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|117|ing=2}}<br />
{{Crafting cooking|136|ing=2}}<br />
{{Crafting cooking|403|ing=2}}<br />
{{Crafting cooking|404|ing=2}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="3"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 6<br />
|-<br />
|[[counter]]<br />
|4<br />
|8<br />
|-<br />
|[[counter]]<br />
|4<br />
|8<br />
|-<br />
| chinesekitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| deepfry_kitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|-<br />
| dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| italiankitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| kitchen_crepe <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="2"|knifefactory <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[crate]]<br />
|4<br />
|2<br />
|-<br />
| mexicankitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| pizzakitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| westernkitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|}<br />
===Buildings===<br />
Bread knives can be found in [[Containers#Kitchen_Counter|kitchen counters]] inside of houses, restaurants etc. <br />
===Zombies===<br />
Bread knives can sometimes be found impaled in zombies.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Bread_knife_held_by_player.png|Bread Knife held by a survivor.<br />
</gallery><br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 3846<br />
| source = items_weapons.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item BreadKnife<br />
{<br />
DisplayCategory = Cooking,<br />
MaxRange = 1,<br />
WeaponSprite = BreadKnife,<br />
MinAngle = 0.65,<br />
Type = Weapon,<br />
MinimumSwingTime = 2,<br />
KnockBackOnNoDeath = FALSE,<br />
SwingAmountBeforeImpact = 0.02,<br />
Categories = SmallBlade,<br />
ConditionLowerChanceOneIn = 5,<br />
Weight = 0.3,<br />
SplatNumber = 2,<br />
PushBackMod = 0.3,<br />
SubCategory = Stab,<br />
AimingMod = 0.8,<br />
CloseKillMove = Jaw_Stab,<br />
ConditionMax = 5,<br />
MaxHitCount = 1,<br />
IsAimedHandWeapon = TRUE,<br />
DoorDamage = 1,<br />
SwingAnim = Stab,<br />
DisplayName = Bread Knife,<br />
MinRange = 0.61,<br />
SwingTime = 2,<br />
KnockdownMod = 0,<br />
SplatBloodOnNoDeath = FALSE,<br />
Icon = KnifeButter,<br />
RunAnim = Run_Weapon2,<br />
IdleAnim = Idle_Weapon2,<br />
BreakSound = BreadKnifeBreak,<br />
TreeDamage = 0,<br />
EnduranceMod = 0.5,<br />
MetalValue = 8,<br />
CriticalChance = 15,<br />
CritDmgMultiplier = 10,<br />
MinDamage = 0.1,<br />
MaxDamage = 0.4,<br />
WeaponLength = 0.17,<br />
HitFloorSound = BreadKnifeHit,<br />
ImpactSound = BreadKnifeHit,<br />
DoorHitSound = BreadKnifeHit,<br />
HitSound = BreadKnifeHit,<br />
SwingSound = BreadKnifeSwing,<br />
AttachmentType = Knife,<br />
Tags = DullKnife,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Butter Knife]]<br />
*[[Kitchen Knife]]<br />
*[[Weapons#Short Blade|Short Blade Weapons]]<br />
<br />
{{Navbox equipment}}<br />
{{Navbox weapons}}<br />
<br />
[[Category:Cooking tools]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Spatula&diff=233717
Spatula
2024-02-25T10:35:09Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Cooking tools}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|display_name=Spatula<br />
|model=Spatula_Model.png<br />
|icon=Spatula.png<br />
|icon_name=Spatula<br />
|category=Cooking<br />
|weight=0.1<br />
|function=[[Cooking]] utensil<br />
|class_name=Base.Spatula<br />
}}<br />
A '''spatula''' is a tool used in [[cooking]].<br />
<br />
==Usage==<br />
A spatula is used in the preparation of multiple [[cooking]] recipies, but consumed in none of them. In most cases, it is used as a simple “stirring” implement, and can be substituted with the more commonly spawning [[fork]] or [[spoon]].<br />
<br />
==Crafting==<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=11}}<br />
{{Crafting cooking|141|ing=11}}<br />
{{Crafting cooking|142|ing=11}}<br />
{{Crafting cooking|143|ing=11}}<br />
{{Crafting cooking|145|ing=11}}<br />
{{Crafting cooking|144|ing=11}}<br />
{{Crafting cooking|110|ing=11}}<br />
{{Crafting cooking|138|ing=11}}<br />
{{Crafting cooking|134|ing=11}}<br />
{{Crafting cooking|139|ing=11}}<br />
{{Crafting cooking|107|ing=11}}<br />
{{Crafting cooking|108|ing=11}}<br />
{{Crafting cooking|149|ing=11}}<br />
{{Crafting cooking|126|ing=11}}<br />
{{Crafting cooking|129|ing=11}}<br />
{{Crafting cooking|130|ing=11}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="2"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
|[[counter]]<br />
|4<br />
|1<br />
|-<br />
| rowspan="2"|barbecuestore <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|-<br />
| rowspan="1"|departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|garagestorage <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|}<br />
<br />
==Code==<br />
{{CodeBox |<br />
===Item===<br />
[[File:Spatula.png]] {{ID|Base.Spatula}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 4761<br />
| source = newitems.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| date = 2 jan 2024<br />
| code =<br />
item Spatula<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 0.1,<br />
Type = Normal,<br />
DisplayName = Spatula,<br />
Icon = Spatula,<br />
WorldStaticModel = Spatula_Ground,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Spoon]]<br />
*[[Fork]]<br />
<br />
{{Navbox equipment}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Roasting_Pan&diff=233715
Roasting Pan
2024-02-25T10:34:43Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Cooking tools}}<br />
{{Page version|40.8}}<br />
{{Infobox item<br />
|display_name=Roasting Pan<br />
|model=RoastingPan_Model.png <br />
|icon=Roastingpan.png<br />
|icon_name=Roasting Pan<br />
|category=Cooking<br />
|weight=1.3<br />
|function=[[Cooking]] utensil<br />
|material=Metal<br />
|material_value=60<br />
|class_name=Base.RoastingPan<br />
}}A '''roasting pan''' is a tool used in [[cooking]].<br />
<br />
==Usage==<br />
A roasting pan is used in the preparation of [[Roasted Vegetables|roasted vegetables]], which is a customisable recipe. <br />
<br />
==Crafting==<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|313|ing=2}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|}<br />
<br />
==Code==<br />
(ProjectZomboid\media\scripts\items.txt)<br />
<pre><br />
item RoastingPan<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 1.3,<br />
Type = Normal,<br />
DisplayName = Roasting Pan,<br />
Icon = Roastingpan,<br />
MetalValue = 60,<br />
WorldStaticModel = RoastingPan,<br />
}<br />
</pre><br />
<br />
==See also==<br />
*[[Cooking]]<br />
*[[Baking Pan]]<br />
*[[Frying Pan]]<br />
<br />
{{Navbox equipment}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Muffin_Tray&diff=233713
Muffin Tray
2024-02-25T10:33:55Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Cooking tools}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|display_name=Muffin Tray<br />
|model=MuffinTray_Model.png<br />
|icon=Muffintray.png<br />
|icon_name=Muffin Tray<br />
|category=Cooking<br />
|weight=0.5<br />
|function=[[Cooking]] utensil<br />
|class_name=Base.Muffintray<br />
}}<br />
A '''Muffin tray''' is a tool used in [[cooking]].<br />
<br />
==Usage==<br />
Muffin trays are an item used exclusively to make muffins and biscuits. They are considered “metal” by the game’s code, and will cause a fire if placed in the microwave. <br />
<br />
==Crafting==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|ing=8}}<br />
{{Crafting cooking|139|ing=8}}<br />
{{Crafting cooking|134|ing=8}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|burgerkitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|}<br />
<br />
==Gallery==<br />
<gallery><br />
MuffinTray_Model.png|An empty muffin tray.<br />
MuffinTray_Batter_Model.png|A muffin tray with batter in it.<br />
MuffinTrayCooked_Model.png|A muffin tray with cooked muffins in it.<br />
</gallery><br />
<br />
==Code==<br />
{{CodeBox|<br />
{{CodeSnip<br />
|lang=java<br />
|line=true<br />
|start=92<br />
|source=newitems.txt<br />
|retrieved=true<br />
|version=41<br />
|incver=78.16<br />
|code= <br />
item MuffinTray<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 0.5,<br />
Type = Normal,<br />
DisplayName = Muffin Tray,<br />
Icon = Muffintray,<br />
MetalValue = 60,<br />
WorldStaticModel = MuffinTray,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Baking Tray]]<br />
*[[Baking Pan]]<br />
<br />
{{Navbox equipment}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Jar&diff=233711
Jar
2024-02-25T10:33:17Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Cooking tools}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|display_name=Empty Jar<br />
|name_colour=Tool<br />
|name_text_colour=Tool<br />
|model=JarEmpty_Model.png<br />
|icon=JarEmpty2.png<br />
|icon_name=Empty Jar<br />
|model2=JarLid_Model.png<br />
|icon2=JarLid.png<br />
|icon_name2=Jar Lid<br />
|model3=JarBox_Model.png<br />
|icon3=JarBox.png<br />
|icon_name3=Box of Jars<br />
|category=Item<br />
|weight=0.2 <small>(Jar)</small><br>0.1 <small>(Lid)</small><br>1.8 <small>(Box)</small><br />
|function=[[Cooking]] utensil<br />
|item_id=Base.EmptyJar<br>Base.JarLid<br>Base.BoxOfJars<br />
}}<br />
{{Quote|text=Can be used to pickle food. Requires jar lid.|author=In-game tooltip}}<br />
A '''jar''' is a tool used in [[cooking]].<br />
<br />
==Usage==<br />
An ''empty jar'', along with a '''jar lid''', can be used to pickle certain foods, preserving them for a much longer time. ''Box or jars'' can be unpacked for 6 jars. Jarred food is fresh for 60 days and stale for another 30 days.<br />
<br />
After jarring, it is necessary to cook the jar of food in a [[heat source]]. Otherwise, the food will rot as fast as if it were not jarred.<br />
<br />
Upon opening a jar, the empty jar and vegetables are returned to the character. The jar lid is not reusable.<br />
<br />
==Crafting==<br />
{{Crafting header|ing=1}}<br />
{{Crafting general|023|ing=1}}<br />
|}<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|type=food|ing=6}}<br />
{{Crafting cooking|022|ing=6}}<br />
{{Crafting cooking|023|ing=6}}<br />
{{Crafting cooking|024|ing=6}}<br />
{{Crafting cooking|025|ing=6}}<br />
{{Crafting cooking|026|ing=6}}<br />
{{Crafting cooking|027|ing=6}}<br />
{{Crafting cooking|028|ing=6}}<br />
{{Crafting cooking|029|ing=6}}<br />
{{Crafting cooking|030|ing=6}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bedroom <br />
| [[crate]] <br />
| 4 <br />
| 4<br />
|-<br />
| rowspan="1"|closet <br />
| [[crate]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|empty <br />
| [[crate]] <br />
| 4 <br />
| 0.01<br />
|-<br />
| rowspan="1"|gardenstore <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|kitchen <br />
| [[counter]] <br />
| 4 <br />
| 0.5<br />
|}<br />
<br />
==Code==<br />
{{CodeBox|[[File:JarEmpty2.png]] {{ID|EmptyJar}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2671<br />
| source = newitems.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item EmptyJar<br />
{<br />
DisplayCategory = Cooking,<br />
Type = Normal,<br />
DisplayName = Empty Jar,<br />
Icon = JarEmpty2,<br />
Weight = 0.2,<br />
Tooltip = Tooltip_Jar,<br />
SurvivalGear = TRUE,<br />
WorldStaticModel = EmptyJar,<br />
}<br />
}}<br />
<br />
[[File:JarLid.png]] {{ID|JarLid}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 2683<br />
| source = newitems.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item JarLid<br />
{<br />
DisplayCategory = Cooking,<br />
Type = Normal,<br />
DisplayName = Jar Lid,<br />
Icon = JarLid,<br />
Weight = 0.1,<br />
MetalValue = 10,<br />
SurvivalGear = TRUE,<br />
WorldStaticModel = LidJar,<br />
}<br />
}}<br />
<br />
[[File:JarBox.png]] {{ID|BoxOfJars}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 207<br />
| source = newitems.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item BoxOfJars<br />
{<br />
DisplayCategory = Material,<br />
DisplayCategory = Cooking,<br />
Weight = 1.8,<br />
Type = Normal,<br />
DisplayName = Box of Jars,<br />
Icon = JarBox,<br />
SurvivalGear = TRUE,<br />
WorldStaticModel = BoxOfJars,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Jar Lid]]<br />
*[[Sugar]]<br />
*[[Vinegar]]<br />
*[[Items#Food preservation|Food preservation]]<br />
<br />
{{Navbox equipment}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Can_Opener&diff=233709
Can Opener
2024-02-25T10:32:33Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Cooking tools}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|display_name=Can Opener<br />
|name_colour=Tool<br />
|name_text_colour=Tool<br />
|model=CanOpener_Model.png <br />
|model_width=200px<br />
|icon=CanOpener.png<br />
|icon_name=Can Opener<br />
|icon_link=<br />
|category=Item<br />
|weight=0.6<br />
|primary_use=Open cans<br />
|class_name=Base.TinOpener<br />
}}<br />
A '''can opener''' is a tool used in [[cooking]].<br />
<br />
==Usage==<br />
A can opener is required to open most cans of food. It's a very useful tool, especially in the early days of the player's survival, allowing them to open any canned food they find.<br />
<br />
'''Foods requiring a can opener are:'''<br />
*[[Canned Beans]]<br />
*[[Canned Bolognese]]<br />
*[[Canned Carrots]]<br />
*[[Canned Chili]]<br />
*[[Canned Corn]]<br />
*[[Canned Mushroom Soup]]<br />
*[[Canned Peas]]<br />
*[[Canned Potato]]<br />
*[[Canned Soup]]<br />
*[[Canned Tomato]]<br />
*[[Canned Tuna]]<br />
*[[Dog Food]]<br />
<br />
==Crafting==<br />
A can opener can be used for the following crafting recipes:<br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|008|ing=2}}<br />
{{Crafting cooking|009|ing=2}}<br />
{{Crafting cooking|010|ing=2}}<br />
{{Crafting cooking|013|ing=2}}<br />
{{Crafting cooking|014|ing=2}}<br />
{{Crafting cooking|015|ing=2}}<br />
{{Crafting cooking|016|ing=2}}<br />
{{Crafting cooking|017|ing=2}}<br />
{{Crafting cooking|018|ing=2}}<br />
{{Crafting cooking|020|ing=2}}<br />
{{Crafting cooking|021|ing=2}}<br />
{{Crafting cooking|032|ing=2}}<br />
{{Crafting cooking|033|ing=2}}<br />
{{Crafting cooking|034|ing=2}}<br />
{{Crafting cooking|035|ing=2}}<br />
{{Crafting cooking|036|ing=2}}<br />
|}<br />
<br />
{{Crafting header|ing=3}}<br />
{{Crafting cooking|101|ing=3}}<br />
{{Crafting cooking|102|ing=3}}<br />
{{Crafting cooking|114|ing=3}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|breakroom <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|kitchen <br />
| [[counter]] <br />
| 4 <br />
| 8<br />
|}<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 533<br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item TinOpener<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 0.6,<br />
Type = Normal,<br />
DisplayName = Can Opener,<br />
Icon = CanOpener,<br />
MetalValue = 3,<br />
StaticModel = CanOpener,<br />
Tags = CanOpener,<br />
WorldStaticModel = CanOpenerGround,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Recipe ingredients]]<br />
<br />
{{Navbox equipment}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Baking_Tray&diff=233707
Baking Tray
2024-02-25T10:32:06Z
<p>VaileasysBot: Update header & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Cooking tools}}<br />
{{Page version|41.71}}<br />
{{Stub}}<br />
{{Infobox item<br />
|display_name=Baking Tray<br />
|name_colour=Tool<br />
|name_text_colour=Tool<br />
|model=BakingTray_Model.png <br />
|icon=BakingTray.png<br />
|icon_name=Baking Tray<br />
|category=Cooking<br />
|weight=0.5<br />
|function=[[Cooking]] utensil<br />
|material=Metal<br />
|material_value=60<br />
|class_name=Base.BakingTray<br />
}}<br />
A '''baking tray''' is a tool used in cooking.<br />
<br />
<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|burgerkitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 8<br />
|-<br />
| rowspan="1"|dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|druglab <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="2"|pizzakitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
|[[counter]]<br />
|4<br />
|2<br />
|}<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = false<br />
| start = <br />
| source = items.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item BakingTray<br />
{<br />
DisplayCategory = Cooking,<br />
Weight = 0.5,<br />
Type = Normal,<br />
DisplayName = Baking Tray,<br />
Icon = BakingTray,<br />
MetalValue = 60,<br />
WorldStaticModel = BakingTray,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Baking Pan]]<br />
<br />
{{Navbox equipment}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Baking_Pan&diff=233705
Baking Pan
2024-02-25T10:30:09Z
<p>VaileasysBot: update sandbox & categories (by SublimeText.Mediawiker)</p>
<hr />
<div>{{Languages}}<br />
{{Header/sandbox2|Project Zomboid|Items|Equipment|Tools|Cooking tools}}<br />
{{Page version|41.78.16}}<br />
{{Infobox item<br />
|display_name=Baking Pan<br />
|name_colour=Tool<br />
|name_text_colour=Tool<br />
|model=BakingPan_Model.png <br />
|icon=BakingPan.png<br />
|icon_name=Baking Pan<br />
|category=Item<br />
|weight=0.1<br />
|primary_use=[[Cooking]] utensil<br />
|class_name=Base.BakingPan<br />
}}A '''baking pan''' is a tool used in [[cooking]].<br />
<br />
==Usage==<br />
A baking pan is used in the preparation of [[cake]]s and [[pie]]s.<br />
<br />
==Crafting==<br />
===Cooking===<br />
{{Main|Cooking}}<br />
{{Crafting header|type=food|ing=3}}<br />
{{Crafting cooking|109|ing=3}}<br />
{{Crafting cooking|111|ing=3}}<br />
|}<br />
<br />
{{clear}}<br />
==Distribution==<br />
The loot distributions can be found in the table(s) below.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"<br />
! colspan="4" | Containers<br />
|-<br />
!Building/Room<br />
!Container<br />
! style="width: 3.2em;" |Rolls<br />
! style="width: 3.2em;" |Chance<br />
|-<br />
| rowspan="1"|bakerykitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|burgerkitchen <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|departmentstorage <br />
| [[metal_shelves]] <br />
| 4 <br />
| 1<br />
|-<br />
| rowspan="1"|dinerbackroom <br />
| [[counter]] <br />
| 4 <br />
| 1<br />
|}<br />
<br />
==Trivia==<br />
*The baking pan is expected to be craftable in [[build 42]] as part of the smithing additions. It already has a crafting recipe requiring the [[blacksmith]] skill.<br />
<br />
==Code==<br />
{{CodeBox<br />
| {{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 1429<br />
| source = newitems.txt<br />
| retrieved = true<br />
| version = 41.78.16<br />
| code =<br />
item BakingPan<br />
{<br />
DisplayCategory = Cooking,<br />
Type = Normal,<br />
DisplayName = Baking Pan,<br />
Icon = BakingPan,<br />
Weight = 0.1,<br />
MetalValue = 60,<br />
WorldStaticModel = BakingPan,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Cooking]]<br />
*[[Roasting Pan]]<br />
*[[Frying Pan]]<br />
<br />
{{Navbox equipment}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=User:Vaileasys/sandbox_3&diff=233703
User:Vaileasys/sandbox 3
2024-02-25T10:29:19Z
<p>VaileasysBot: test (by SublimeText.Mediawiker)</p>
<hr />
<div><!--test--><br />
==Container==<br />
{{Infobox tile<br />
|name=Bar Corner<br />
|image=Bar Corner1.png<br />
|image_name=Poorly Crafted Corner Counter<br />
|image2=Bar Corner2.png<br />
|image_name2=Crafted Corner Counter<br />
|image3=Bar Corner3.png<br />
|image_name3=Quality Crafted Corner Counter<br />
<!--General--><br />
|category=Furniture<br />
|weight=10<br />
|size=1<br />
<!--Properties--><br />
|type=Container<br />
|container=Crate<br />
|function=Storage<br />
|capacity=50<br />
<!--Build--><br />
|build_skill=[[Carpentry]]<br />
|build_level=7<br />
|build_tool_tag=Hammer<br />
|ingredients=4 × [[Plank]]<br>4 × [[Nails]]<br />
<!--Move--><br />
|move_skill=[[Carpentry]]<br />
|move_level=0<br />
|move_tool_tag=Hammer<br />
<!--Disassemble--><br />
|disassemble_skill=[[Carpentry]]<br />
|disassemble_level=0<br />
|disassemble_tool_tag=Hammer<br />
|disassemble_tool_tag2=Saw<br />
|products=<br />
<!--Technical details--><br />
|tile_id=carpentry_02_32<br>carpentry_02_24<br>carpentry_02_16<br />
|id_more=Tile IDs<br />
}}<br />
{{clear}}<br />
==Water source==<br />
{{Infobox tile<br />
|name=Water Dispenser<br />
|image=Water_Dispenser.png<br />
|category=Furniture<br />
|weight=30<br />
|size=1<br />
<!--Properties--><br />
|type=Water source<br />
|health=300<br />
|function=Store [[water]]<br />
|water_capacity=250<br />
|contents=[[Water]]<br />
<!--Technical--><br />
|item_id=Base.Mov_WaterDispenser<br />
|tile_id=location_business_office_generic_01_48<br />
}}<br />
{{clear}}<br />
==Appliance==<br />
{{Infobox tile<br />
|name=Large Fridge<br />
|image=IndustrialFridge_Large.gif<br />
|image_name=Large Fridge<br />
<!--General--><br />
|category=Furniture<br />
|weight=40<br />
|size=2<br />
<!--Properties--><br />
|type=Refrigerator<br />
|container=fridge<br />
|health=400<br />
|function=Preserve food<br />
|capacity=50<br />
|freezer_capacity=20<br />
|energy=Electricity<br />
<!--Disassemble--><br />
|disassemble_skill=[[Metalworking]]<br />
|disassemble_level=<br />
|disassemble_tool=[[Propane Torch]]<br />
|disassemble_tool2=[[Welding Mask]]<br />
|products=<br />
<!--Technical--><br />
|tile_id=appliances_refrigeration_01_16<br />
}}<br />
{{clear}}<br />
==Trap==<br />
{{Infobox tile<br />
|name=Trap Box<br />
|image=BoxTrapAnim.gif<br />
|image_width=<br />
|icon=TrapBox.png<br />
|icon_name=Trap Box<br />
<!--General--><br />
|category=Trapping<br />
|weight=1.0<br />
|size=1<br />
|function=Catch [[animals]]<br />
<!--Properties--><br />
|health=50<br />
|strength=15<br />
|animals=[[File:Rabbit.png|link=Rabbit]] [[File:Squirrel.png|link=Squirrel]]<br />
<!--Build--><br />
|crafting=true<br />
|build_skill=[[The Hunter Magazine|The Hunter Magazine Vol. 3]]<br />
|build_skill2=[[Carpentry]]<br />
|build_skill3=[[Trapping]]<br />
|build_level2=1<br />
|build_level3=2<br />
|build_tool_tag=Saw<br />
|ingredients=4 × [[Plank]]<br>7 × [[Nails]]<br />
<!--Technical--><br />
|item_id=Base.TrapBox<br />
|tile_id=constructedObjects_01_7<br />
}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Rolled_Dough&diff=213231
Rolled Dough
2024-01-29T10:43:10Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Prepared food}}<br />
{{page version|41.78.16}}<br />
{{Future}}<br />
{{Infobox item<br />
|name=Rolled Dough<br />
|model=RolledDough_Model.png<br />
|icon=DoughRolled.png<br />
|icon_name=Rolled Dough<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.3<br />
<!--NUTRITION--><br />
|hunger_change=-15<br />
|thirst_change=+20<br />
|calories=532<br />
|lipids=6.66<br />
|proteins=17.7<br />
|carbohydrates=99<br />
<!--EFFECT--><br />
|unhappy_change=+20<br />
<!--COOKING--><br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.DoughRolled<br />
}}<br />
'''Rolled Dough''' is a future [[Food#Perishable|perishable]] food [[item]]. <br />
<br />
==Usage==<br />
===Consumable properties===<br />
When added, rolled Dough can likely be eaten, providing the player with some positive and negative effects, however these will become more negative the longer it's left to perish.<br />
<br />
{{Consumables<br />
|image = DoughRolled.png<br />
|hunger = -20<br />
|unhappiness = +20<br />
|unrotten hunger = -15<br />
|unrotten boredom = +10<br />
|unrotten unhappiness = +30<br />
|rotten hunger = -9<br />
|rotten boredom = +20<br />
|rotten unhappiness = +40<br />
|perishable = 1<br />
|rotten image = DoughRolled.png<br />
}}<br />
<br />
==Crafting==<br />
{{Main|Cooking}}<br />
<br />
===Obtaining===<br />
Currently unavailable.<br />
<br />
===Cooking===<br />
Currently unavailable.<br />
<br />
==Distribution==<br />
Currently unavailable.<br />
<br />
==Code==<br />
{{CodeBox|<br />
{{CodeSnip<br />
|lang=java<br />
|line=true<br />
|start=4389<br />
|source=items_food.txt<br />
|retrieved=true<br />
|version=41.78.16<br />
|date=1 jan 2024<br />
|code= <br />
item DoughRolled<br />
{<br />
DisplayName = Rolled Dough,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.3,<br />
Icon = DoughRolled,<br />
HungerChange = -15,<br />
ThirstChange = 20,<br />
UnhappyChange = -20,<br />
Calories = 532,<br />
Carbohydrates = 99,<br />
Lipids = 6.66,<br />
Proteins = 17.7,<br />
WorldStaticModel = RolledDough,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Bread Dough]]<br />
*[[Pie Dough]]<br />
<br />
{{Navbox food}}<br />
[[Category:Non-perishable food]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Toast&diff=213229
Toast
2024-01-29T10:43:03Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Cooking|Evolved recipes}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Toast<br />
|model=Toast_Model.png<br />
|icon=Toast.png<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.1<br />
|days_fresh=3<br />
|days_rotten=6<br />
<!--NUTRITION--><br />
|hunger_change=-8<br />
|calories=177<br />
|lipids=2.22<br />
|proteins=5.9<br />
|carbohydrates=33<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Toast<br />
}}<br />
'''Toast''' is a [[Food#Perishable|perishable]] food [[item]]. <br />
<br />
==Usage==<br />
<br />
===Consumable properties===<br />
Toast can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.<br />
{{{!}} class="wikitable theme-red" style="text-align:center; vertical-align:text-top; {{#switch: |center=margin-left:auto; margin-right:auto;|right=margin-left:auto;|left=margin-right:auto;|}} border: 1px solid #{{Infobox nc|Food}};" cellpadding=5<br />
{{!}}- <br />
! width=32px {{!}}<br />
! width=268px {{!}} Fresh<br />
! width=268px {{!}} Stale<br />
! width=268px {{!}} Rotten<br />
{{!}}- <br />
! <div style="transform:rotate(270deg);">Cooked</div><br />
{{!}} <small><br />
{{{!}} width=100%<br />
{{!}}- style="height:38px"<br />
{{!}} {{#if:Toast.png|[[Image:Toast.png]]}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|MoodletName=Hunger|MoodletChange=-8}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|MoodletName=Boredom|MoodletChange=0}}<br />
{{!}}- style="height:24px"<br />
{{!}}}<br />
{{!}} style="vertical-align:top;" {{!}} <small><br />
{{{!}} width=100%<br />
{{!}}- style="height:38px"<br />
{{!}} {{#if:Toast.png|[[Image:Toast.png]]}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|MoodletName=Hunger|MoodletChange=-6}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|MoodletName=Boredom|MoodletChange=+10}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|MoodletName=Unhappiness|MoodletChange=+10}}<br />
{{!}}}</small><br />
{{!}} style="vertical-align:top;" {{!}} <small><br />
{{{!}} width=100%<br />
{{!}}- style="height:38px"<br />
{{!}} {{#if:Toast.png|[[Image:Toast.png]]}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|MoodletName=Hunger|MoodletChange=-3}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|MoodletName=Boredom|MoodletChange=+20}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|MoodletName=Unhappiness|MoodletChange=+20}}<br />
{{!}}- style="height:24px"<br />
{{!}} {{ConditionChange|WillMakeSick=1}}<br />
{{!}}}</small><br />
{{!}}-<br />
! <div style="transform:rotate(270deg);">Burned</div><br />
{{!}} style="vertical-align:top;" colspan=3 {{!}} <small>{{#if:Toast.png|[[Image:Toast.png]]}}<br><br />
{{ConditionChange|MoodletName=Hunger|MoodletChange=-1}}<br />
{{ConditionChange|MoodletName=Boredom|MoodletChange=+20}}<br />
{{ConditionChange|MoodletName=Unhappiness|MoodletChange=+20}}<br />
{{ConditionChange|WillMakeSick=1}}</small><br />
{{!}}-<br />
|}<br />
<br />
==Crafting==<br />
{{Main|Cooking}}<br />
Toast is made from [[Bread Slices|bread slices]] and either a [[heat source]] '''or''' a toaster. It is one of the few items in the game that can be cooked with the toaster, rather than simply reheated. <br />
{{Crafting header|ing=2}}<br />
{{Crafting cooking|273|ing=2}}<br />
|}<br />
<br />
===Obtaining===<br />
<br />
===What it can make===<br />
Toast (the ingredient) is the starting ingredient for making [[Recipe ingredients#Toast Ingredients|toast]] (the dish).<br />
<br />
*Toast Table is currently under construction<br />
<br />
==Distribution==<br />
Toast, and its component [[Bread Slices|bread slices]] do not spawn naturally in the game world. As such, if the player wishes to obtain toast they must acquire [[bread]] first as a crafting component. <br />
<br />
==Code==<br />
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''<br />
{{Retrieved|version=41|incver=78.16}}<br />
<pre><br />
item Toast<br />
{<br />
DisplayName = Toast,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = BreadSlices,<br />
BadInMicrowave = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 0,<br />
MinutesToBurn = 20,<br />
DaysFresh = 3,<br />
DaysTotallyRotten = 6,<br />
HungerChange = -8,<br />
Calories = 177,<br />
Carbohydrates = 33,<br />
Lipids = 2.22,<br />
Proteins = 5.9,<br />
CustomEatSound = EatingCrispy,<br />
WorldStaticModel = BreadSlices_Toast,<br />
Tags = AlreadyCooked;HideCooked;FitsToaster,<br />
}<br />
</pre><br />
<br />
==See also==<br />
*[[Baguette]]<br />
*[[Bread]]<br />
*[[Bread Slices]]<br />
<br />
{{Navbox food}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Canned_Carrots/fr&diff=213227
Canned Carrots/fr
2024-01-29T10:42:56Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{DISPLAYTITLE:Boîte de haricots}}<br />
{{Languages}}<br />
{{Header|Project Zomboid|Items|Food|Non-perishable food|Canned Food|type=food|version=Version 41|incver=73}}<br />
{{Stub}}<br />
{{Infobox item<br />
|name=Boîte de haricots<br />
|name_colour=Nourriture<br />
|name_text_colour=Nourriture<br />
|model=Beans.png<br />
|icon=BeansOpen.png<br />
|icon_name=Opened Canned Beans<br />
<!--GENERAL--><br />
|category=Nourriture<br />
|weight=0.8<br />
|days_fresh=2<br />
|days_rotten=4<br />
|packaged = Yes<br />
<!--NUTRITION--><br />
|hunger_change=-24<br />
|calories=170<br />
|lipids=1<br />
|proteins=7<br />
|carbohydrates=33<br />
<!--EFFECT--><br />
|unhappy_change=+10<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.TinnedBeans<br>Base.OpenBeans<br />
}}<br />
<br />
{{Navbox food}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Termites&diff=213225
Termites
2024-01-29T10:42:49Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Protein|Insects}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Termites<br />
|model=Insect_Termite_Model.png<br />
|icon=Insect_Termite.png<br />
|icon_name=Termite<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.01<br />
<!--NUTRITION--><br />
|hunger_change=-1<br />
|calories=2.5<br />
|lipids=0.5<br />
|proteins=0.5<br />
|carbohydrates=0<br />
<!--EFFECT--><br />
|unhappy_change=+20<br />
<!--COOKING--><br />
|cook_minutes=5<br />
|burn_minutes=25<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Termites<br />
}}<br />
A '''termite''' is an [[Insects|insect]] and [[Food#Non-Perishable|non-perishable food]] item.<br />
<br />
==Usage==<br />
===Fishing===<br />
{{Main|Fishing}}<br />
Termites can technically be used as bait for [[fishing]]. However, current fish only respond to [[Bait Fish]], [[Worm]], [[Cricket]], [[Grasshopper]], [[Cockroach]] and [[Maggot]] as bait, so doing so is not advised. <br />
<br />
===Consumable properties===<br />
Termites can be consumed, reducing [[Moodles#Hungry|hunger]] at the cost of a lot of [[Moodles#Unhappiness|unhappiness]]. They can be cooked, however the unhappiness effect will remain and there is no corresponding gain in nutrition. <br />
{{Consumables<br />
|position = left<br />
|image = Insect_Termite.png<br />
|cooked image = Insect_Termite.png<br />
|burned image = Insect_Termite.png<br />
|cookable = 1<br />
|hunger =-1<br />
|unhappiness =+20<br />
|cooked hunger = -1<br />
|cooked unhappiness = +20<br />
|burned hunger = -0<br />
|burned boredom =+20<br />
|burned unhappiness =+40<br />
}}<br />
<br />
==Distribution==<br />
===Foraging===<br />
{{Main|Foraging}}<br />
When foraging, termites can be found on certain <code>natural_exterior</code> [[tiles]], such as grass, sand, or gravel, and are more likely to be found at night. They are equally common in all foraging terrains. <br />
<br />
Termites can be found in all seasons but Winter, March through November. However, while forageable in Spring they are less likely to be found in March and April than other months. <br />
<br />
Termites are part of the "Animals" loot category, and can be found at tier 0 [[foraging]] skill. Having the [[Occupation#Fisherman|fisherman occupation]] or [[Traits#Hobbies|angler trait]] will increase the [[player|player's]] ability to find termites.<br />
<br />
==Code==<br />
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''<br />
{{Retrieved|version=41.78.16}}<br />
<pre> <br />
item Termites<br />
{<br />
DisplayName = Termites,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.01,<br />
Icon = Insect_Termite,<br />
FishingLure = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 5,<br />
MinutesToBurn = 25,<br />
HungerChange = -1,<br />
UnhappyChange = 20,<br />
Calories = 2.5,<br />
Carbohydrates = 0,<br />
Lipids = 0.5,<br />
Proteins = 0.5,<br />
WorldStaticModel = Insect_Termite_Ground,<br />
}<br />
</pre> <br />
<br />
==See also==<br />
*[[Millipede]]<br />
*[[Centipede]]<br />
<br />
{{Navbox food}}<br />
<br />
[[Category:Animal]]<br />
[[Category:Non-perishable food]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Slug&diff=213223
Slug
2024-01-29T10:42:42Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Protein|Insects}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Slug<br />
|model=Slug2_Model.png<br />
|icon=Slug1.png<br />
|icon2=Slug2.png<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.1<br />
<!--NUTRITION--><br />
|hunger_change=-5<br />
|calories=90<br />
|lipids=1.9<br />
|proteins=17.41<br />
|carbohydrates=2.11<br />
<!--EFFECT--><br />
|unhappy_change=+20<br />
<!--COOKING--><br />
|cook_minutes=5<br />
|burn_minutes=25<br />
|dangerous_uncooked=True<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Slug Base.Slug2<br />
}}<br />
A '''slug''' is an [[Insects|insect]] and [[Food#Non-Perishable|non-perishable food]] item.<br />
<br />
==Usage==<br />
===Fishing===<br />
{{Main|Fishing}}<br />
Slugs can technically be used as bait for [[fishing]]. However, current fish only respond to [[Bait Fish]], [[Worm]], [[Cricket]], [[Grasshopper]], [[Cockroach]] and [[Maggot]] as bait, so doing so is not advised. <br />
<br />
===Consumable properties===<br />
Slugs can be consumed, reducing [[Moodles#Hungry|hunger]] at the cost of a lot of [[Moodles#Unhappiness|unhappiness]], and with a chance of [[Moodles#Sick|sickening]] the [[player]] when uncooked. They can be cooked to reduce more hunger and make safe for consumption, however the unhappiness effect will remain. <br />
{{Consumables<br />
|position = left<br />
|image = Slug1.png<br />
|cooked image = Slug1.png<br />
|burned image = Slug1.png<br />
|cookable = 1<br />
|hunger =-5<br />
|dangerous uncooked = 1<br />
|unhappiness =+20<br />
|cooked hunger = -7<br />
|cooked unhappiness = +20<br />
|burned hunger = -2<br />
|burned boredom =+20<br />
|burned unhappiness =+40<br />
}}<br />
<br />
==Distribution==<br />
===Foraging===<br />
{{Main|Foraging}}<br />
When foraging, slugs can be found on certain <code>natural_exterior</code> [[tiles]], such as grass, sand, or gravel, and are more likely to be found during the rain and at night. They are most common in Forest, Deep Forest, and Vegetation, but can also be found in Farms and Farmland terrains. <br />
<br />
Slugs can be found in all seasons but Winter, March through November. However, while forageable in Spring they are less likely to be found in March and April than other months. <br />
<br />
Slugs are part of the "Animals" loot category, and require a tier 3 [[foraging]] skill to be found. Having the [[Occupation#Fisherman|fisherman occupation]] or [[Traits#Hobbies|angler trait]] will increase the [[player|player's]] ability to find slugs.<br />
<br />
==Gallery==<br />
<gallery><br />
Slug1_Model.png|A black and brown slug<br />
Slug2_Model.png|A yellow and orange slug<br />
</gallery><br />
<br />
==Code==<br />
{{CodeBox |<br />
===Items===<br />
[[File:Slug1.png]] {{ID|Base.Slug}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 9044<br />
| source = items_food.txt<br />
| retrieved = true<br />
| version = 41<br />
| incver = 78.16<br />
| date = 1 jan 2024<br />
| code =<br />
item Slug<br />
{<br />
DisplayName = Slug,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Slug1,<br />
DangerousUncooked = TRUE,<br />
FishingLure = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 5,<br />
MinutesToBurn = 25,<br />
HungerChange = -5,<br />
UnhappyChange = 20,<br />
Calories = 90,<br />
Carbohydrates = 2.11,<br />
Lipids = 1.9,<br />
Proteins = 17.41,<br />
WorldStaticModel = Slug1_Ground,<br />
}<br />
}}<br />
<br />
[[File:Slug2.png]] {{ID|Base.Slug2}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 9065<br />
| source = items_food.txt<br />
| retrieved = true<br />
| version = 41<br />
| incver = 78.16<br />
| date = 1 jan 2024<br />
| code =<br />
item Slug2<br />
{<br />
DisplayName = Slug,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Slug2,<br />
DangerousUncooked = TRUE,<br />
FishingLure = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 5,<br />
MinutesToBurn = 25,<br />
HungerChange = -5,<br />
UnhappyChange = 20,<br />
Calories = 90,<br />
Carbohydrates = 2.11,<br />
Lipids = 1.9,<br />
Proteins = 17.41,<br />
WorldStaticModel = Slug2_Ground,<br />
}<br />
}}<br />
}} <br />
<br />
==See also==<br />
*[[Snail]]<br />
*[[Worm]]<br />
<br />
{{Navbox food}}<br />
<br />
[[Category:Animal]]<br />
[[Category:Non-perishable food]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Snail&diff=213221
Snail
2024-01-29T10:42:35Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Protein|Insects}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Snail<br />
|model=Snail_Model.png<br />
|icon=Snail.png<br />
|icon_name=Snail<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.1<br />
<!--NUTRITION--><br />
|hunger_change=-5<br />
|calories=90<br />
|lipids=1.9<br />
|proteins=17.41<br />
|carbohydrates=2.11<br />
<!--EFFECT--><br />
|unhappy_change=+20<br />
<!--COOKING--><br />
|cook_minutes=5<br />
|burn_minutes=25<br />
|dangerous_uncooked=True<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Snail<br />
}}<br />
A '''snail''' is an [[Insects|insect]] and [[Food#Non-Perishable|non-perishable food]] item.<br />
<br />
==Usage==<br />
===Fishing===<br />
{{Main|Fishing}}<br />
Snails can technically be used as bait for [[fishing]]. However, current fish only respond to [[Bait Fish]], [[Worm]], [[Cricket]], [[Grasshopper]], [[Cockroach]] and [[Maggot]] as bait, so doing so is not advised. <br />
<br />
===Consumable properties===<br />
Snails can be consumed, reducing [[Moodles#Hungry|hunger]] at the cost of a lot of [[Moodles#Unhappiness|unhappiness]], and with a chance of [[Moodles#Sick|sickening]] the [[player]] when uncooked. They can be cooked to reduce more hunger and make safe for consumption, however the unhappiness effect will remain. <br />
{{Consumables<br />
|position = left<br />
|image = Snail.png<br />
|cooked image = Snail.png<br />
|burned image = Snail.png<br />
|cookable = 1<br />
|hunger =-5<br />
|dangerous uncooked = 1<br />
|unhappiness =+20<br />
|cooked hunger = -7<br />
|cooked unhappiness = +20<br />
|burned hunger = -2<br />
|burned boredom =+20<br />
|burned unhappiness =+40<br />
}}<br />
<br />
==Distribution==<br />
===Foraging===<br />
{{Main|Foraging}}<br />
When foraging, snails can be found on certain <code>natural_exterior</code> [[tiles]], such as grass, sand, or gravel, and are more likely to be found during the rain and at night. They are most common in Forest, Deep Forest, and Vegetation, but can also be found in Farms and Farmland terrains. <br />
<br />
Snails can be found in all seasons but Winter, March through November. However, while forageable in Spring they are less likely to be found in March and April than other months. <br />
<br />
Snails are part of the "Animals" loot category, and require a tier 3 [[foraging]] skill to be found. Having the [[Occupation#Fi¬¬sherman|fisherman occupation]] or [[Traits#Hobbies|angler trait]] will increase the [[player|player's]] ability to find snails.<br />
<br />
==Code==<br />
{{CodeBox |<br />
===Item===<br />
[[File:Snail.png]] {{ID|Base.Snail}}<br><br />
{{CodeSnip<br />
| lang = java<br />
| line = true<br />
| start = 9086<br />
| source = items_food.txt<br />
| retrieved = true<br />
| version = 41<br />
| incver = 78.16<br />
| date = 1 jan 2024<br />
| code =<br />
item Snail<br />
{<br />
DisplayName = Snail,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Snail,<br />
DangerousUncooked = TRUE,<br />
FishingLure = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 5,<br />
MinutesToBurn = 25,<br />
HungerChange = -5,<br />
UnhappyChange = 20,<br />
Calories = 90,<br />
Carbohydrates = 2.11,<br />
Lipids = 1.9,<br />
Proteins = 17.41,<br />
WorldStaticModel = Snail_Ground,<br />
}<br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Slug]]<br />
<br />
{{Navbox food}}<br />
<br />
[[Category:Animal]]<br />
[[Category:Non-perishable food]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Millipede&diff=213219
Millipede
2024-01-29T10:42:28Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Protein|Insects}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Millipede<br />
|model=Insect_Millipede1_Model.png<br />
|icon=Insect_Millipede1.png<br />
|icon2=Insect_Millipede2.png<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.1<br />
<!--NUTRITION--><br />
|hunger_change=-5<br />
|calories=60<br />
|lipids=6.5<br />
|proteins=15.21<br />
|carbohydrates=3.5<br />
<!--EFFECT--><br />
|unhappy_change=+20<br />
<!--COOKING--><br />
|cook_minutes=5<br />
|burn_minutes=25<br />
|dangerous_uncooked=True<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Millipede Base.Millipede2<br />
}}<br />
A '''Millipede''' is an [[Insects|insect]] and [[Food#Non-Perishable|non-perishable food]] item.<br />
<br />
==Usage==<br />
===Fishing===<br />
{{Main|Fishing}}<br />
Millipedes can technically be used as bait for [[fishing]]. However, current fish only respond to [[Bait Fish]], [[Worm]], [[Cricket]], [[Grasshopper]], [[Cockroach]], and [[Maggot]] as bait, so doing so is not advised. <br />
<br />
===Consumable properties===<br />
Millipedes can be consumed, reducing [[Moodles#Hungry|hunger]] at the cost of a lot of [[Moodles#Unhappiness|unhappiness]] and with a chance of [[Moodles#Sick|sickening]] the [[player]] when uncooked. They can be cooked to reduce more hunger and make safe for consumption, however the unhappiness effect will remain. <br />
{{Consumables<br />
|position = left<br />
|image = Insect_Millipede1.png<br />
|cooked image = Insect_Millipede1.png<br />
|burned image = Insect_Millipede1.png<br />
|cookable = 1<br />
|hunger =-5<br />
|unhappiness =+20<br />
|dangerous uncooked = 1<br />
|cooked hunger = -7<br />
|cooked unhappiness = +20<br />
|burned hunger = -2<br />
|burned boredom =+20<br />
|burned unhappiness =+40<br />
}}<br />
<br />
==Distribution==<br />
===Foraging===<br />
{{Main|Foraging}}<br />
When foraging, millipedes can be found on <code>natural_exterior</code> [[tiles]], such as grass, sand and gravel. They are equally common in all foraging areas, and can be found in all seasons but Winter, March through November. However, while still forageable in Spring, they are less likely to be found in March and April than in other months. <br />
<br />
Millipedes are part of the "Animals" loot category. <br />
<br />
Having the [[Occupation#Fisherman|fisherman occupation]] or [[Traits#Hobbies|angler trait]] will increase the [[player|player's]] ability to find millipedes.<br />
<br />
==Gallery==<br />
<gallery><br />
Insect_Millipede1_Model.png|A black millipede with red stripes.<br />
Insect_Millipede2_Model.png|A black millipede with orange stripes.<br />
</gallery><br />
<br />
==Code==<br />
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''<br />
{{Retrieved|version=41.78.16}}<br />
<pre> <br />
item Millipede<br />
{<br />
DisplayName = Millipede, <br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Insect_Millipede1,<br />
DangerousUncooked = TRUE,<br />
FishingLure = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 5,<br />
MinutesToBurn = 25,<br />
HungerChange = -5,<br />
UnhappyChange = 20,<br />
Calories = 60,<br />
Carbohydrates = 3.5,<br />
Lipids = 6.5,<br />
Proteins = 15.21,<br />
WorldStaticModel = Insect_Millipede_Ground,<br />
}<br />
<br />
item Millipede2<br />
{<br />
DisplayName = Millipede,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Insect_Millipede2,<br />
DangerousUncooked = TRUE,<br />
FishingLure = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 5,<br />
MinutesToBurn = 25,<br />
HungerChange = -5,<br />
UnhappyChange = 20,<br />
Calories = 60,<br />
Carbohydrates = 3.5,<br />
Lipids = 6.5,<br />
Proteins = 15.21,<br />
WorldStaticModel = Insect_Millipede2_Ground,<br />
}<br />
</pre> <br />
<br />
==See also==<br />
*[[Centipede]]<br />
*[[Worm]]<br />
<br />
{{Navbox food}}<br />
<br />
[[Category:Animal]]<br />
[[Category:Non-perishable food]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Centipede&diff=213217
Centipede
2024-01-29T10:42:21Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Protein|Insects}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Centipede<br />
|model=Insect_Centipede_Model.png<br />
|icon=Insect_Centipede1.png<br />
|icon2=Insect_Centipede2.png<br />
|icon_name=?<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.1<br />
<!--NUTRITION--><br />
|hunger_change=-5<br />
|calories=60<br />
|lipids=5.6<br />
|proteins=15.21<br />
|carbohydrates=3.5<br />
<!--EFFECT--><br />
|unhappy_change=+20<br />
<!--COOKING--><br />
|cook_minutes=5<br />
|burn_minutes=20<br />
|dangerous_uncooked=true<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Centipede1 Base.Centipede2<br />
}}<br />
A '''Millipede''' is an [[Insects|insect]] and [[Food#Non-Perishable|non-perishable food]] item.<br />
<br />
==Usage==<br />
===Fishing===<br />
{{Main|Fishing}}<br />
Centipedes can technically be used as bait for [[fishing]]. However, current fish only respond to [[Bait Fish]], [[Worm]], [[Cricket]], [[Grasshopper]], [[Cockroach]] and [[Maggot]] as bait, so doing so is not advised. <br />
<br />
===Consumable properties===<br />
Centipedes can be consumed, reducing [[Moodles#Hungry|hunger]] at the cost of a lot of [[Moodles#Unhappiness|unhappiness]], and with a chance of [[Moodles#Sick|sickening]] the [[player]] when uncooked. They can be cooked to reduce more hunger and make safe for consumption, however the unhappiness effect will remain. <br />
{{Consumables<br />
|position = left<br />
|image = Insect_Centipede1.png<br />
|cooked image = Insect_Centipede1.png<br />
|burned image = Insect_Centipede1.png<br />
|cookable = 1<br />
|hunger =-5<br />
|dangerous uncooked = 1<br />
|unhappiness =+20<br />
|cooked hunger = -7<br />
|cooked unhappiness = +20<br />
|burned hunger = -2<br />
|burned boredom =+20<br />
|burned unhappiness =+40<br />
}}<br />
<br />
===Foraging===<br />
{{Main|Foraging}}<br />
When foraging, millipedes can be found on <code>natural_exterior</code> [[tiles]], such as grass, sand and gravel. They are equally common in all foraging areas, and can be found in all seasons but Winter, March through November. However, while forageable in Spring they are less likely to be found in March and April than other months. <br />
<br />
Having the [[Occupation#Fisherman|fisherman occupation]] or [[Traits#Hobbies|angler trait]] will increase the [[player|player's]] ability to find centipedes.<br />
<br />
Centipedes are part of the "Animals" loot category. <br />
<br />
==Gallery==<br />
<gallery><br />
Insect_Centipede_Model.png|Red and orange centipede.<br />
Insect_Centipede2_Model.png|Brown and blue centipede.<br />
</gallery><br />
<br />
==Code==<br />
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''<br />
{{Retrieved|version=41.78.16}}<br />
<pre><br />
item Centipede<br />
{<br />
DisplayName = Centipede,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Insect_Centipede1,<br />
DangerousUncooked = TRUE,<br />
FishingLure = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 5,<br />
MinutesToBurn = 25,<br />
HungerChange = -5,<br />
UnhappyChange = 20,<br />
Calories = 60,<br />
Carbohydrates = 3.5,<br />
Lipids = 6.5,<br />
Proteins = 15.21,<br />
WorldStaticModel = Insect_Centipede_Ground,<br />
}<br />
<br />
item Centipede2<br />
{<br />
DisplayName = Centipede,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Insect_Centipede2,<br />
DangerousUncooked = TRUE,<br />
FishingLure = true,<br />
IsCookable = TRUE,<br />
MinutesToCook = 5,<br />
MinutesToBurn = 25,<br />
HungerChange = -5,<br />
UnhappyChange = 20,<br />
Calories = 60,<br />
Carbohydrates = 3.5,<br />
Lipids = 6.5,<br />
Proteins = 15.21,<br />
WorldStaticModel = Insect_Centipede2_Ground,<br />
}<br />
</pre><br />
<br />
==See also==<br />
*[[Millipede]]<br />
*[[Worm]]<br />
<br />
{{Navbox food}}<br />
<br />
[[Category:Animal]]<br />
[[Category:Non-perishable food]]</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Hot_Teacup&diff=213215
Hot Teacup
2024-01-29T10:42:14Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Obsolete items|type=Food}}<br />
{{page version|41.78.16}}<br />
{{Obsolete|item=true|2=recipe ingredients#Beverage_Ingredients}}<br />
{{Infobox item<br />
|name=Hot Teacup<br />
|model=Teacup.png<br />
|icon=<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.5<br />
<!--NUTRITION--><br />
|hunger_change=-0<br />
|thirst_change=-20<br />
|calories=0<br />
|lipids=0<br />
|proteins=0<br />
|carbohydrates=0<br />
<!--EFFECTS--><br />
|unhappy_change=-10<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.HotDrinkTea<br />
}}<br />
{{About|the drink made from a [[kettle]]|the custom-made drink|Recipe Ingredients#Beverage Ingredients}}<br />
A '''Hot Teacup''' was a [[Food#Non-Perishable|non-perishable]] food [[item]] that has since been removed from the game. While the code remains in the game files, it can no longer be crafted by the player. It has been replaced with the Evolved Recipe system, using [[Recipe ingredients#Beverage Ingredients|beverage ingredients]] to create custom beverages.<br />
<br />
==Former Usage==<br />
A Hot Teacup could be consumed, providing the [[player]] with some positive effects.<br />
<br />
==Former Crafting==<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
The previous method of crafting is unknown. Presumably, it would have been identical to that of the similarly defunct [[Hot Cuppa]], but using a [[Teacup]] instead of a [[Mug]], and less water. However, unlike the [[Hot Cuppa]] it does not appear to have had a cold variant like the [[Hot Cuppa|Cold Cuppa]]<br />
<br />
==Code==<br />
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''<br />
{{Retrieved|version=41.78.16}}<br />
<pre><br />
item HotDrinkTea<br />
{<br />
DisplayName = Hot Teacup,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.5,<br />
Icon = Teacup,<br />
GoodHot = true,<br />
IsCookable = true,<br />
ReplaceOnUse = Teacup,<br />
MinutesToCook = 10,<br />
MinutesToBurn = 50,<br />
ThirstChange = -20,<br />
UnhappyChange = -10,<br />
CustomContextMenu = Drink,<br />
CustomEatSound = DrinkingFromMug,<br />
StaticModel = Mug,<br />
Tags = AlcoholicBeverage;LowAlcohol;HerbalTea;CoffeeMaker,<br />
WorldStaticModel = Teacup_Ground,<br />
}<br />
</pre><br />
<br />
==See also==<br />
*[[Hot Cuppa]]<br />
<br />
{{Navbox food}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Hot_Cuppa/pt-br&diff=213213
Hot Cuppa/pt-br
2024-01-29T10:42:07Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{DISPLAYTITLE:Bebida Quente}}<br />
{{Languages}}{{Header|Project Zomboid|Items|Food|Non-perishable food|type=Food|version=Version 41|incver=78.16}}{{Infobox item<br />
|name=Hot Cuppa<br />
|model=MugBlue Model.png<br />
|icon=MugFulll.png<br />
|icon_name=Hot Cuppa<br />
|icon2=MugFulll.png<br />
|icon_name2=Cold Cuppa<br />
<br />
|icon3=Mugl.png<br />
|icon_name3=Empty Mug<br />
Empty Mug<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=1<br />
<!--NUTRITION--><br />
|hunger_change=-5<br />
|thirst_change=-50<br />
|calories=4<br />
|lipids=0<br />
|proteins=0.12<br />
|carbohydrates=0.75<br />
<!--EFFECT--><br />
|unhappy_change='''Hot:''' -5<br>'''Cold:''' +5 <br />
|stress_change='''Hot:''' -10<br>'''Cold:''' 0 <br />
|fatigue_change='''Hot:''' -5<br>'''Cold:''' 0 <br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Mugfulll<br>Base.ColdCuppa<br />
}}{{About|the drink made from a {{T|kettle}}|the custom-made drink|Recipe Ingredients#Beverage Ingredients}}<br />
A '''hot cuppa''' and '''cold cuppa''' are [[Food/pt-br#{{Tr|Non-perishable}}|não perecíveis]] food {{T|item|{{Tr|items}}}}. <br />
<br />
==Usage==<br />
A hot or cold cuppa can be consumed, providing the {{T|player}} with some positive effects, however differing between each item.<br />
<br />
===Hot vs Cold===<br />
A hot cuppa will give the player more benefits than a cold cuppa. These include: [[Moodles/pt-br#Fadiga|fadiga]], {{T|Moodles#Unhappy|unhappiness}}, and {{T|Moodles#Stress|stress}}. The cold cuppa will also make the player more unhappy.<br />
<br />
==Crafting==<br />
<br />
===Cooking===<br />
{{Main|Cooking}}<br />
A hot cuppa is made with a {{T|kettle|kettle of hot water}}, whereas a cold cuppa is made with a kettle of cold water. A cold cuppa ''cannot'' be made into a hot cuppa by heating it.<br />
{{Crafting header|ing=4}}<br />
{{Crafting cooking|115|ing=4}}<br />
{{Crafting cooking|116|ing=4}}<br />
|}<br />
<br />
==Code==<br />
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''<br />
<br />
''Hot Cuppa'' [[File:MugFulll.png|32px]]<br />
{{Retrieved|version=41|incver=78.16}}<br />
<pre><br />
item Mugfull<br />
{<br />
DisplayName = Hot Cuppa,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 1,<br />
Icon = MugFulll,<br />
CantBeFrozen = TRUE,<br />
EatType = Mug,<br />
ReplaceOnUse = Mugl,<br />
FatigueChange = -5,<br />
HungerChange = -5,<br />
StressChange = -10,<br />
ThirstChange = -50,<br />
UnhappyChange = -5,<br />
Calories = 4,<br />
Carbohydrates = 0.75,<br />
Lipids = 0,<br />
Proteins = 0.12,<br />
CustomContextMenu = Drink,<br />
CustomEatSound = DrinkingFromMug,<br />
StaticModel = Mug,<br />
WorldStaticModel = Mug,<br />
Tags = CoffeeMaker, <br />
}<br />
</pre><br />
<br />
''Cold Cuppa'' [[File:MugFulll.png|32px]]<br />
{{Retrieved|version=41|incver=78.16}}<br />
<pre><br />
item ColdCuppa<br />
{<br />
DisplayName = Cold Cuppa,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 1,<br />
Icon = MugFulll,<br />
CantBeFrozen = TRUE,<br />
ReplaceOnUse = Mugl,<br />
FatigueChange = 0,<br />
HungerChange = -5,<br />
StressChange = 0,<br />
ThirstChange = -50,<br />
UnhappyChange = -5,<br />
Calories = 4,<br />
Carbohydrates = 0.75,<br />
Lipids = 0,<br />
Proteins = 0.12,<br />
CustomContextMenu = Drink,<br />
CustomEatSound = DrinkingFromMug,<br />
StaticModel = Mug,<br />
WorldStaticModel = Mug,<br />
Tags = CoffeeMaker, <br />
}<br />
</pre><br />
<br />
=={{Tr|See also}}==<br />
*{{T|Juice Box}}<br />
*{{T|Pop}}<br />
*{{T|Orange Soda}}<br />
<br />
{{Navbox food}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Acorn&diff=213211
Acorn
2024-01-29T10:42:00Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Wild plants}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Acorn<br />
|model=Acorn Model.png<br />
|icon=Acorn.png<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.1<br />
|days_fresh=180<br />
|days_rotten=365<br />
<!--NUTRITION--><br />
|hunger_change=-10<br />
|calories=55<br />
|lipids=24<br />
|proteins=6<br />
|carbohydrates=12<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Acorn<br />
}}<br />
An '''acorn''' is a [[Wild Plants|wild plant]] which can be used as a [[Food#Perishable|perishable]] [[food]] item.<br />
<br />
==Usage==<br />
Acorns can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. <br />
<br />
===Consumable properties===<br />
Acorns can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish. Their spoilage rate is exceptionally slow, allowing them to last a full year before rotting and making them the longest lasting perishable food in the game. <br />
{{Consumables<br />
|image =Acorn.png<br />
|hunger = -10<br />
|perishable = 1<br />
|unrotten hunger = -8<br />
|unrotten unhappiness = +10<br />
|unrotten boredom = +10<br />
|rotten hunger = -4<br />
|rotten unhappiness = +20<br />
|rotten boredom = +20<br />
|rotten image = Acorn.png<br />
}}<br />
<br />
==Distribution==<br />
Acorns will spawn naturally in stacks of 3-6 randomly throughout the [[Knox Country|world]] over time.<br />
<br />
===Foraging===<br />
{{Main|Foraging}}<br />
Acorns are only available March through November. They are is scarce in March and April, and abundant in May, June, and July, like other [[Wild Plants]].<br />
<br />
==Crafting==<br />
====Evolved recipes====<br />
Acorns are a [[cooking]] [[Recipe ingredients|ingredient]]<br />
{{EvolvedRecipesForItem|RoastedVegetables=10|soup=10|bread=10 }}<br />
<br />
==Code==<br />
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''<br />
{{Retrieved|version=41.78.16}}<br />
<pre><br />
item Acorn<br />
{<br />
DisplayName = Acorn,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Acorn,<br />
EvolvedRecipe = Soup:10;Roasted Vegetables:10;Bread:10,<br />
FoodType = Nut,<br />
DaysFresh = 180,<br />
DaysTotallyRotten = 365,<br />
HungerChange = -10,<br />
Calories = 55,<br />
Carbohydrates = 12,<br />
Lipids = 24,<br />
Proteins = 6,<br />
WorldStaticModel = Acorn_Ground,<br />
}<br />
</pre><br />
<br />
==See also==<br />
*[[Corn]]<br />
*[[Candy Corn]]<br />
<br />
{{Navbox food}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Dandelions&diff=213209
Dandelions
2024-01-29T10:41:53Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Wild plants}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Dandelions<br />
|model=Dandelion_Model.png<br />
|icon=Dandelions.png<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.1<br />
|days_fresh=3<br />
|days_rotten=5<br />
<!--NUTRITION--><br />
|hunger_change=-5<br />
|calories=25<br />
|lipids=0.5<br />
|proteins=1.5<br />
|carbohydrates=5<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.Dandelions<br />
}}<br />
'''Dandelions''' are a [[Wild Plants|wild plant]] which can be used as a [[Food#Perishable|perishable]] [[food]] item.<br />
<br />
==Usage==<br />
Dandelions can be eaten, providing the player with some positive effects, however these will become negative the longer they're left to perish.<br />
<br />
===Consumable properties===<br />
{{Consumables<br />
|image = Dandelions.png<br />
|hunger = -5<br />
|perishable = 1<br />
|unrotten hunger = -4<br />
|unrotten unhappiness = +10<br />
|unrotten boredom = +10<br />
|rotten hunger = -2 <br />
|rotten unhappiness = +20<br />
|rotten boredom = +20<br />
|rotten image = Dandelions.png<br />
}}<br />
<br />
==Distribution==<br />
Dandelions will spawn naturally in stacks of 3-6 randomly throughout the [[Knox Country|world]] over time.<br />
<br />
===Foraging===<br />
{{Main|Foraging}}<br />
Dandelions are only available March through November. They are is scarce in March and April, and abundant in May, June, and July, like other [[Wild Plants]].<br />
<br />
==Crafting==<br />
====Evolved recipes====<br />
Dandelions are a [[cooking]] [[Recipe ingredients|ingredient]]<br />
{{EvolvedRecipesForItem|pizza=5|salad=5|sandwich=5|soup=5|beverage=2|omelette=5|burger=5}}<br />
<br />
==Code==<br />
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''<br />
{{Retrieved|version=41.78.16}}<br />
<pre> <br />
item Dandelions<br />
{<br />
DisplayName = Dandelions,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = Dandelions,<br />
EvolvedRecipe = Pizza:5;HotDrink:2;HotDrinkRed:2;HotDrinkWhite:2;HotDrinkSpiffo:2;HotDrinkTea:2;Omelette:5;Sandwich:5;Salad:5;Sandwich Baguette:5;Soup:5;Burger:5,<br />
FoodType = Greens,<br />
DaysFresh = 3,<br />
DaysTotallyRotten = 5,<br />
HungerChange = -5,<br />
Calories = 25,<br />
Carbohydrates = 5,<br />
Lipids = 0.5,<br />
Proteins = 1.5,<br />
WorldStaticModel = Dandelion_Ground,<br />
EvolvedRecipeName = Dandelion,<br />
}<br />
</pre><br />
<br />
==See also==<br />
*[[Violets]]<br />
<br />
{{Navbox food}}</div>
VaileasysBot
https://pzwiki.net/w/index.php?title=Ginger_Root&diff=213207
Ginger Root
2024-01-29T10:41:46Z
<p>VaileasysBot: /* top */New infobox upgrade - Food</p>
<hr />
<div>{{Languages}}<br />
{{header/sandbox2|Project Zomboid|Items|Food|Wild plants}}<br />
{{page version|41.78.16}}<br />
{{Infobox item<br />
|name=Ginger Root<br />
|model=Ginger_Model.png<br />
|icon=RootGinger.png<br />
<!--GENERAL--><br />
|category=Food<br />
|weight=0.1<br />
|days_fresh=28<br />
|days_rotten=42<br />
<!--NUTRITION--><br />
|hunger_change=-5<br />
|calories=46<br />
|lipids=2.36<br />
|proteins=5.10<br />
|carbohydrates=0.44<br />
<!--TECHNICAL DETAILS--><br />
|item_id=Base.GingerRoot<br />
}}<br />
'''Ginger Root''' is a [[Wild Plants|wild plant]] which can be used as a [[Food#Perishable|perishable]] [[food]] item or used in [[cooking]] as 'spice'.<br />
<br />
==Usage==<br />
Ginger Root can be used as spice in cooking recipes, or eaten directly. Despite the pickling of vegetables being an in-game mechanic, Ginger Root cannot be crafted into [[Ginger Pickled]].<br />
<br />
===Consumable properties===<br />
Ginger Root can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish. <br />
{{Consumables<br />
|image = RootGinger.png<br />
|hunger = -5<br />
|perishable = 1<br />
|unrotten hunger = -4<br />
|unrotten unhappiness = +10<br />
|unrotten boredom = +10<br />
|rotten hunger = -2 <br />
|rotten unhappiness = +20<br />
|rotten boredom = +20<br />
|rotten image = RootGinger.png<br />
}}<br />
<br />
==Distribution==<br />
Ginger Root will spawn naturally in stacks of 1-3 randomly throughout the [[Knox Country|world]] over time.<br />
<br />
===Foraging===<br />
{{Main|Foraging}}<br />
Ginger Root is only available March through November. It is scarce in March and April, and abundant in May, June, and July, like other [[Wild Plants]].<br />
<br />
==Crafting==<br />
====Evolved recipes====<br />
Ginger Root is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients. {{EvolvedRecipesForItem|beverage=1|salad=1|sandwich=1|soup=2|stew=2|stirfry=2|}}<br />
<br />
==Code==<br />
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''<br />
{{Retrieved|version=41.78.16}}<br />
<pre> <br />
item GingerRoot<br />
{<br />
DisplayName = Ginger Root,<br />
DisplayCategory = Food,<br />
Type = Food,<br />
Weight = 0.1,<br />
Icon = RootGinger,<br />
EvolvedRecipe = Beverage:1;Beverage2:1;Salad:1;Sandwich:1;Sandwich Baguette:1;Soup:2;Stew:2;Stir fry:2;Stir fry Griddle Pan:2;HotDrink:1;HotDrinkRed:1;HotDrinkWhite:1;HotDrinkSpiffo:1;HotDrinkTea:1,<br />
Spice = true,<br />
DaysFresh = 28,<br />
DaysTotallyRotten = 42,<br />
HungerChange = -5,<br />
Calories = 46,<br />
Carbohydrates = 0.44,<br />
Lipids = 2.36,<br />
Proteins = 5.10,<br />
WorldStaticModel = Ginger_Ground,<br />
EvolvedRecipeName = Ginger,<br />
Tags = HerbalTea,<br />
FoodType = NoExplicit,<br />
}<br />
</pre><br />
<br />
==See also==<br />
*[[Ginger Pickled]]<br />
<br />
{{Navbox food}}</div>
VaileasysBot