https://pzwiki.net/w/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Sandbag_Wall&action=feedrecentchanges&feedformat=atomPZwiki - Changes related to "Sandbag Wall" [en]2024-03-29T14:38:05ZRelated changesMediaWiki 1.39.7https://pzwiki.net/w/index.php?title=Zombie&diff=291097&oldid=279485Zombie2024-03-25T19:44:07Z<p>Neck injuries are DANGEROUS.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:44, 25 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Zombie mechanics==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Zombie mechanics==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Spawning===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Spawning===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By default, zombies generally spawn in higher numbers at urban areas than rural areas. However, most areas won't have the exact same population. Some settlements will usually have larger zombie populations than others, such as [[Louisville]]. Downtown areas tend to have higher populations than suburban or outskirt areas. The population will increase and hit its peak after 30 days have passed. Some areas can also become more populated as time passes due to hordes migrating from other areas.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By default, zombies generally spawn in higher numbers at urban areas than rural areas. However, most areas won't have the exact same population. Some settlements will usually have larger zombie populations than others, such as [[Louisville]]. Downtown areas tend to have higher populations than suburban or outskirt areas. The population will increase and hit its peak after 30 days have passed. Some areas can also become more populated as time passes due to hordes migrating from other areas<ins style="font-weight: bold; text-decoration: none;">. Though sometimes the opposite may happen as zombies populating an area may wander ''away'' from the area too, such as from gunshots and other sounds from the [[metagame]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Zombies can also spawn in enclosed spaces such as bathrooms or closets and ambush unsuspecting survivors.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Zombies can also spawn in enclosed spaces such as bathrooms or closets and ambush unsuspecting survivors.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Zombies attack their prey by approaching and attempting to grab and bite. These attacks hinder the victim's movement. While a lucky survivor may be able to shake off a few uncoordinated attackers, zombies' tendency to move in groups can leave an individual surrounded, doomed to a grisly demise at the hands of the ravenous horde.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Zombies attack their prey by approaching and attempting to grab and bite. These attacks hinder the victim's movement. While a lucky survivor may be able to shake off a few uncoordinated attackers, zombies' tendency to move in groups can leave an individual surrounded, doomed to a grisly demise at the hands of the ravenous horde.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Attacks by zombies cause four [[Health#Types of Injuries|kinds of injury]]: bites, scratches, lacerations, and blunt trauma ("punches"). Bites are the gravest and inevitably lead to the death (and zombification) of the subject. Rumors emerged early on in the outbreak that there was a small chance of survival, but these were swiftly proved false hope. It is however more difficult for a zombie to bite, requiring them to have (relatively) protracted close contact with their prey. In contrast, a zombie's attempts to grab its prey are harder to avoid and often cause scratches, or in more severe cases, lacerations. While neither of these spell certain death, they remain dangerous as there is still a chance of contracting the infection (7% for scratches, 25% for lacerations) and slowly succumbing to [[Knox_Infection#Game_mechanics|the disease]]. Finally, "punches" are attacks that do not break the skin and carry no risk of infection. Punches deal a small amount of damage but unlike the other injury types do not require first aid of any kind, needing only time to heal and recover from occasional minor pain.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Attacks by zombies cause four [[Health#Types of Injuries|kinds of injury]]: bites, scratches, lacerations, and blunt trauma ("punches"). Bites are the gravest and inevitably lead to the death (and zombification) of the subject. Rumors emerged early on in the outbreak that there was a small chance of survival, but these were swiftly proved false hope. It is however more difficult for a zombie to bite, requiring them to have (relatively) protracted close contact with their prey. In contrast, a zombie's attempts to grab its prey are harder to avoid and often cause scratches, or in more severe cases, lacerations. While neither of these spell certain death, they remain dangerous as there is still a chance of contracting the infection (7% for scratches, 25% for lacerations) and slowly succumbing to [[Knox_Infection#Game_mechanics|the disease]]<ins style="font-weight: bold; text-decoration: none;">, and if any attack from the zombies reach the neck, be it a simple scratch or laceration, it will cause a lot more damage than most other body parts</ins>. Finally, "punches" are attacks that do not break the skin and carry no risk of infection. Punches deal a small amount of damage but unlike the other injury types do not require first aid of any kind, needing only time to heal and recover from occasional minor pain.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While injuring the living is usually the primary concern, zombies are also able to damage inanimate objects such as doors and (player-made) walls. Though a few knocks on a sturdy structure will make little impact, zombies have a tendency to persist. Left to their own devices for a long time, or in larger groups, they will eventually break through. Additionally, the noise one zombie makes as it bashes itself against a door attracts its compatriots, who will often be convinced to join in or simply mill around until something happens. There is a small chance the zombies will lose interest if players hiding inside a structure stay completely silent for a long period of time. However, survivors finding themselves in this predicament would be wise not to rely on such luck. This is especially true in buildings without barricaded windows as zombies can smash through and climb in with no resistance.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While injuring the living is usually the primary concern, zombies are also able to damage inanimate objects such as doors and (player-made) walls. Though a few knocks on a sturdy structure will make little impact, zombies have a tendency to persist. Left to their own devices for a long time, or in larger groups, they will eventually break through. Additionally, the noise one zombie makes as it bashes itself against a door attracts its compatriots, who will often be convinced to join in or simply mill around until something happens. There is a small chance the zombies will lose interest if players hiding inside a structure stay completely silent for a long period of time. However, survivors finding themselves in this predicament would be wise not to rely on such luck. This is especially true in buildings without barricaded windows as zombies can smash through and climb in with no resistance.</div></td></tr>
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</table>MrSurvivor1997https://pzwiki.net/w/index.php?title=Template:Infobox_tile&diff=287769&oldid=272555Template:Infobox tile2024-03-25T11:47:17Z<p>fix referencing wrong template</p>
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</table>Vaileasyshttps://pzwiki.net/w/index.php?title=Metal_Crate&diff=285291&oldid=279625Metal Crate2024-03-23T19:49:38Z<p>Remove clear</p>
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