.44 Magnum Round
.44 Magnum Round
General
Properties
Capacity
12 rounds
Technical
Item ID
Base.Bullets44
Base.Bullets44Box
Base.Bullets44Box
The .44 Magnum round is a type of ammo for firearms.
Usage
.44 Magnum rounds are used in the D-E Pistol and the Magnum. They can be loaded into a .44 Magazine.
Crafting
12 rounds can be merged into a box of .44 Magnum rounds, saving some weight compared to carrying the bullets individually. This ammunition can be disassembled to create gunpowder.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Gunpowder |
0 XP | none | One of: .38 Special Round .44 Magnum Round .45 Auto Round 9mm Round 5.56mm Round .308 Round .223 Round Shotgun Shells (consumed) | |
.44 Magnum Round x12 |
0 XP | none | Box of .44 Magnum Rounds (consumed) | |
Box of .44 Magnum Rounds |
0 XP | none | .44 Magnum Round x12 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 1 |
armysurplus | displaycase | 4 | 1 |
druglab | metal_shelves | 4 | 1 |
gunstore | counter | 4 | 1 |
locker | 4 | 1 | |
locker | 4 | 2 | |
locker | 4 | 1 | |
locker | 4 | 2 | |
pawnshop | displaycase | 4 | 1 |
pawnshopoffice | locker | 4 | 1 |
.44 Magnum rounds can rarely be found in houses, police stations, vehicles, gun stores, military buildings, and on zombies.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
.44 Magnum Round
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Bullets44
{
DisplayCategory = Ammo,
Count = 3,
Weight = 0.04,
Type = Normal,
DisplayName = .44 Magnum Bullets,
Icon = 40calAmmoBox,
MetalValue = 1,
WorldStaticModel = 9mmRounds,
}
Box of .44 Magnum Rounds
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Bullets44Box
{
DisplayCategory = Ammo,
Weight = 0.38,
Type = Normal,
DisplayName = Box of .44 Magnum Bullets,
Icon = HandgunAmmoBox,
MetalValue = 30,
WorldStaticModel = BoxOf44Magnum,
PlaceOneSound = BoxOfRoundsPlaceOne,
PlaceMultipleSound = BoxOfRoundsPlaceAll,
}