.45 Auto Round
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.45 Auto Round
General
Properties
Capacity
30 rounds
Technical
Item ID
Base.Bullets45
Base.Bullets45Box
Base.Bullets45Box
The .45 Auto round is a type of ammo for firearms.
Usage
.45 Auto rounds are used in the M625 Revolver and M1911 Pistol. They can be inserted into a .45 Auto magazine.
Crafting
30 rounds can be merged into a box of .45 Auto rounds, saving weight compared to carrying the bullets individually.
This ammunition can be disassembled to create gunpowder.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Gunpowder |
0 XP | none | One of: .38 Special Round .44 Magnum Round .45 Auto Round 9mm Round 5.56mm Round .308 Round .223 Round Shotgun Shells (consumed) | |
.45 Auto Round x30 |
0 XP | none | Box of .45 Auto Rounds (consumed) | |
Box of .45 Auto Rounds |
0 XP | none | .45 Auto Round x30 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 1 |
all | locker | 4 | 1 |
militarycrate | 4 | 1 | |
militarycrate | 4 | 1 | |
militarycrate | 4 | 2 | |
militarycrate | 4 | 2 | |
militarycrate | 4 | 1 | |
militarycrate | 4 | 2 | |
armysurplus | displaycase | 4 | 1 |
druglab | metal_shelves | 4 | 1 |
gunstore | counter | 4 | 1 |
locker | 4 | 1 | |
locker | 4 | 2 | |
locker | 4 | 1 | |
locker | 4 | 2 | |
pawnshop | displaycase | 4 | 1 |
pawnshopoffice | locker | 4 | 1 |
.45 Auto rounds can be found in houses, police stations, medical centers, gun stores, military buildings, vehicles, and on zombies.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
.45 Auto Round
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Bullets45
{
DisplayCategory = Ammo,
Count = 5,
Weight = 0.04,
Type = Normal,
DisplayName = .45 Auto,
Icon = 40calAmmoBox,
MetalValue = 1,
WorldStaticModel = 9mmRounds,
}
Box of .45 Auto Rounds
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Bullets45Box
{
DisplayCategory = Ammo,
Weight = 1,
Type = Normal,
DisplayName = Box of .45 Auto Bullets,
Icon = HandgunAmmoBox,
MetalValue = 30,
WorldStaticModel = BoxOf45Auto,
PlaceOneSound = BoxOfRoundsPlaceOne,
PlaceMultipleSound = BoxOfRoundsPlaceAll,
}