Acoustic Guitar

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The Game WorldItemsWeaponsMelee WeaponsAcoustic Guitar
Acoustic Guitar
Acoustic Guitar
GuitarAcoustic.png
General
Category Weapon
Encumbrance
Heavy Load
2.3
Equipped Two-handed
Condition max. 2
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 3.0
Range 0.61–1.3 tiles
Damage 0.3–0.8
Knockback 0.3
Knockdown 1.5
Technical details
Base ID GuitarAcoustic

An acoustic guitar is an improvised blunt weapon.

Usage

It cannot be played as of Build 41.

Weapon

An acoustic guitar can be used as an improvised weapon. It has poor durability and damage, but can hit two zombies simultaneously.

Breaking doors

An acoustic guitar deals little damage to doors, but can break them down. It does 3 damage per swing. For comparison, an axe does 35 damage per swing.

Chopping trees

An acoustic guitar is a surprisingly effective option when chopping trees. It does 10 damage per swing. For comparison, an axe does 35 damage per swing. It is only hindered by its low durability.

Distribution

Brooms can be found in general stores, kitchens, and Gigamarts.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item GuitarAcoustic
		MaxRange			= 1.3,
		MinAngle			= 0.8,
		WeaponSprite			= Guitar_Acoustic,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 3,
		Weight				= 2.3,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 2,
		MaxHitCount			= 2,
		DoorDamage			= 3,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		DisplayName			= Acoustic Guitar,
		MinRange			= 0.61,
		SwingTime			= 3.0,
		HitAngleMod			= -30,
		SplatSize			= 5,
		KnockdownMod			= 1.5,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= GuitarAcoustic,
		RunAnim				= Run_Weapon2,
		TwoHandWeapon			= TRUE,
		BreakSound			= BreakWoodItem,
		TreeDamage			= 10,
		CriticalChance			= 20,
		CritDmgMultiplier		= 2,
		MinDamage			= 0.3,
		MaxDamage			= 0.8,
		BaseSpeed			= 0.9,
		AttachmentType			= GuitarAcoustic,

See Also