Axe

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Revision as of 23:55, 11 November 2022 by Keragom (talk | contribs) (updated the stats of the axe to 41.78 something doesnt work about adding crit modifier and chance to lower condition to show up on the chart...)
Axe
Axe
Axe
General
Category Weapon
Encumbrance
Heavy Load
3
Function Chop trees
Equipped Two-handed
Condition max. 13
Skill Axe
Damage
Type Axe
Attack speed 1
Range 0.61–1.2 tiles
Damage 0.8–2
Crit chance 20%
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Axe

An axe is a two-handed melee weapon.

Usage

Weapon

The axe is also a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.

Crafting

The axe can be used to slice open a watermelon.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Watermelon Slice
Watermelon Slice x10
none Watermelon
Watermelon x1
(consumed)
File:Saw.png
Hand Axe
or
Kitchen Knife
or
Saw
or
Stone Knife
or
Axe
or
Hunting Knife
or
Machete
or
Meat Cleaver
or
Stone Axe
or
Wood Axe
or
x1

Distribution

Axes are quite rare in the game, but are found most often in storage crates (which are usually in warehouses and storage facilities). The hardware store in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game. Axes begin spawning on Zombies backs with a very low chance after 15 days survived. Fire axes can sometimes be found in abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining fire axes by looting barricaded buildings or sheds/garages.

Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success
Axe.png

Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.56

	item Axe
	{
	        DisplayCategory = ToolWeapon,
		MaxRange	=	1.2,
		WeaponSprite	=	FireAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	13,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Axe,
		RunAnim	=	Run_Weapon2,
                TwoHandWeapon = TRUE,
                DoorHitSound = AxeHit,
		HitSound = AxeHit,
		HitFloorSound = AxeHit,
		SwingSound = AxeSwing,
                BreakSound  =   AxeBreak,
                TreeDamage  =   35,
                MetalValue = 120,
                CriticalChance	=	20,
                CritDmgMultiplier = 5,
                BaseSpeed = 1,
                MinDamage	=	0.8,
                MaxDamage	=	2,
		WeaponLength = 0.38,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
    }

Repair Code

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43

	fixing Fix Axe
	{
	   Require : Axe,
	   
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}
 

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