Bagel

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Revision as of 00:00, 28 February 2023 by Faalagorn (talk | contribs) (Change to png)
Bagel
Bagel
Poppy Bagel Sesame Bagel
General
Category Food
Encumbrance
Heavy Load
0.1
Days until stale 1 days
Days until rotten 1 days
Nutrition
Hunger
Hunger
-10
Calories
Calories
177
Carbohydrates
Carbohydrates
33
Proteins
Proteins
5.9
Fat
Fat
2.22
Technical details
Item ID See Item IDs

Bagel is a perishable food item which can come in 3 different variations.

Usage

Consumable properties

Bagel can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. Template:Consumables2

Distribution

Bagel can be found in bakery display counters.

Gallery

Item IDs

Name Icon Base ID
Bagel BagelPlain.png Base.BagelPlain
Poppy Bagel BagelPoppy.png Base.BagelPoppy
Sesame Bagel BagelSesame.png Base.BagelSesame

Code

From items_food.txt (Project Zomboid directory/media/scripts/)

Bagel BagelPlain.png Retrieved: Build 41.73

    item BagelPlain
    {
 		DisplayName = Bagel,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = BagelPlain,
		DaysFresh = 1,
		DaysTotallyRotten = 2,
		HungerChange = -10,
		Calories = 177,
		Carbohydrates = 33,
		Lipids = 2.22,
		Proteins = 5.9,
		WorldStaticModel = Bagel_Ground,
		Tags = FitsToaster,
    }

Poppy Bagel BagelPoppy.png Retrieved: Build 41.73

    item BagelPoppy
    {
		DisplayName = Poppy Bagel,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = BagelPoppy,
		DaysFresh = 1,
		DaysTotallyRotten = 2,
		HungerChange = -10,
		Calories = 177,
		Carbohydrates = 33,
		Lipids = 2.22,
		Proteins = 5.9,
		WorldStaticModel = BagelPoppy_Ground,
		Tags = FitsToaster,
    }

Sesame Bagel BagelSesame.png Retrieved: Build 41.73

    item BagelSesame
    {
		DisplayName = Sesame Bagel,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = BagelSesame,
		DaysFresh = 1,
		DaysTotallyRotten = 2,
		HungerChange = -10,
		Calories = 177,
		Carbohydrates = 33,
		Lipids = 2.22,
		Proteins = 5.9,
		WorldStaticModel = BagelSesame_Ground,
		Tags = FitsToaster,
    }