Bandage

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Revision as of 19:56, 26 July 2019 by SimonC4 (talk | contribs) (Changed "Infection" to "Wound infection" and added some more links.)
Bandage
Bandage
Dirty Bandage
General
Category Item
Encumbrance
Heavy Load
0.1
Main function Bandage bleeding wounds
Bandage
Bandage power 4
Dirty Bandage
Bandage power 0
Sterilized Bandage
Bandage power 4
Other function(s) Prevent or cure infected wounds
Technical details
Item ID See Item IDs
Right click on your health panel to use.
— Bandage in-game tooltip
Used to sterilize wounds and aid recovery from infection.
— Sterilized Bandage in-game tooltip.

A bandage is an item used in first aid.

Usage

Main article: First Aid

Basic usage

A bandage is primarily used to stop the player from bleeding by applying it to the wound. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the bandage will become a dirty bandage, which once removed will grant the player some first aid experience.

Wound infection

If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected, therefore is not advised. Instead, once a bandage becomes dirty, it should be removed and replaced by a clean bandage.

An infected wound can be treated by applying a sterilized bandage to the wound. It is best used prior to the wound getting infected however, this is due to it stopping the possibility of infection entirely. Sterilized bandages have the same rate of becoming dirty as regular bandages.

Types of wounds

In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule is when applied to a stitch, which will actually decrease the healing rate, therefore taking longer to heal. On top of this, using a non-sterilized bandage can cause infection to occur.

Type of wound Healing rate
(unbandaged)
Healing rate
(bandaged)
Bandage life Other
Healing rate of bandaged wounds.
Scratch 100 15 800 N/A
Bite 500 10 10 N/A
Bleeding 200 20 30
5 (deep wound)
3x105
Glass
Deep wound 5000 500 10 3x105
Glass
Burn 500 10 10 N/A
Infected N/A N/A 20 60
Sterilized Bandage
Stitch 20 +40 10 N/A

Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.

Crafting

Dirty bandages can be cleaned with water, returning them to a regular bandage.

A bandage can be disinfected by either soaking it in whiskey or disinfectant, or boil a pot of water and adding a bandage to it, which will also clean a dirty bandage.

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Distribution

Bandages can be found in medical buildings and first aid kits. Dirty bandages and sterilized bandages cannot be found in the world.

Item IDs

Bandage type Base ID
Bandage Base.Bandage
Dirty Bandage Base.BandageDirty
Sterilized Bandage Base.AlcoholBandage

Code

From newitems.txt (Project Zomboid directory/media/scripts/)

Bandage Bandage.png Retrieved: Build 40.43

	item Bandage
		Count			= 1,
		Weight			= 0.1,
		AlwaysWelcomeGift	= true,
		Type			= Normal,
		DisplayName		= Bandage,
		ReplaceOnUse    	= BandageDirty,
		Icon			= Bandage,
		CanBandage		= true,
		BandagePower    	= 4,
		Tooltip 		= Tooltip_UseOnHealthPanel,

Dirty Bandage BandageDirty.png Retrieved: Build 40.43

	item BandageDirty
		Count			= 1,
		Weight			= 0.1,
		AlwaysWelcomeGift	= true,
		Type			= Normal,
		DisplayName		= Dirty Bandage,
		Icon			= BandageDirty,
		CanBandage		= true,
		BandagePower		= 0,

Sterilized Bandage Bandage.png Retrieved: Build 40.43

	item AlcoholBandage
		Count			= 1,
		Weight			= 0.1,
		AlwaysWelcomeGift	= true,
		Type			= Normal,
		DisplayName		= Sterilized Bandage,
		ReplaceOnUse    	= BandageDirty,
		Alcoholic		= TRUE,
		Icon			= Bandage,
		CanBandage		= true,
		BandagePower    	= 4,
		Tooltip 		= Tooltip_AlcoholBandage,

See also

Template:Navbox/Consumables