Baseball Bat
Template:WeaponsThe Baseball Bat is an improvised blunt weapon of modest weight, and it is particularly effective when used to deliver blows to the head. It usually won't kill a standing zombie but will either send the zombie to the floor, allowing the character to follow up with a killing blow or will knock it back. The baseball bat also has a long range (for a melee weapon), capable of keeping a small group of undead distanced from the character while delivering killing blows or addressing the undead in another direction. Unfortunately, the baseball bat has a finite durability, so it is recommended to have a backup weapon at hand when going on extended missions. The baseball bat has the secondary, and less important, purpose of smashing watermelons.
It can also be used to bash down doors, causing 7 damage per swing. Baseball bats can be found on dead zombies, in wardrobes of houses and in stores and bars ingame.
The regular Baseball bat can be crafted into a nailed baseball bat to provide increased damage at the cost of durability.
The baseball bat is also a multi-attack weapon, capable of hitting 2 zombies at a time in a swing.
Crafting
The Baseball Bat can be upgraded as follows:
Output | Recipe | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
---|---|---|---|---|
File:Baseball Bat.png |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
Repair Code
fixing Fix Baseball Bat Require : BaseballBat, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4,
Code
item BaseballBat MaxRange = 1.5, WeaponSprite = Baseballbat, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 20, Weight = 2, SplatN.umber = 1, PushBackMod = 0.5, MaxDamage = 1.2, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 2, DisplayName = Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 0.8, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = BaseballBat, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 1,