Baseball Bat

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Revision as of 22:36, 9 March 2023 by Dayglo (talk | contribs) (Added skill type)
Baseball Bat
Baseball Bat
Baseball Bat Spiked Baseball Bat
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped Two-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.5 tiles
Damage 0.8–1.1
Knockback 0.5
Knockdown 2
Technical details
Base ID Base.BaseballBat

A baseball bat is a blunt melee weapon.

Usage

Weapon

The baseball bat is particularly effective against lone zombies. It usually won't kill a standing zombie in one hit, but it has a high chance to knock them down, allowing players to follow up with a killing blow.

The baseball bat also has a long range (for a melee weapon), and is capable of keeping a small group of zombies at a distance while delivering killing blows. It is capable of hitting up to 2 zombies at once with Multi-Hit enabled. The baseball bat has a decent durability with 15 Max Condition and a low chance to lose durability when used. It's one of the better melee weapons in the game, and a great starter weapon.

Breaking doors

The baseball bat is not too effective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

The baseball bat is not recommended to cut trees, as it will only deal 1 damage to a tree per hit. For comparison, an axe deals 35 damage.

Condition

The baseball bat is a blunt weapon, therefore being influenced by the Long blunt skill, as well as Strength and Fitness. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (20 + maintenance x 2)

Repairing

Materials that can be used to repair the baseball bat, based on first time repairing.

Repair Baseball Bat
Woodglue.png
Potentially repairs: 20%
Chance of success: 35%
DuctTape.png
Potentially repairs: 10%
Chance of success: 95%
Glue.png
Potentially repairs: 10%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

It should be noted that repairing the baseball bat makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

Baseball bats are commonly found in wardrobes of houses and counters in stores and bars, or rarely on zombie corpses. and very rarely can appear in the trunk of vehicles

Louisville Bruiser, a baseball factory located in north Louisville has an incredibly large amount of baseball bats.

Buildings

Building/Room Container Rolls Chance
All Male Corpse 1 0.1
Wardrobe 4 2
Bar Shelf 4 2
Counter 2 2
Bedroom Wardrobe 2 2
Changeroom Locker 2 2
Fossoil Counter 4 5
Grocery Store Counter 4 5
Storage Unit All 3 5
Zippee Store Counter 1 5

Crafting

What it can craft

The baseball bat can be upgraded to a spiked baseball bat or be used to smash open a watermelon.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
BaseballBatNails.png
Spiked Baseball Bat
0 XP none Hammer.png
Hammer (tag)
(keep)
BaseballBat.png
Baseball Bat
(consumed)
Nails.png
Nails x5
(consumed)
WatermelonSmashed.png
Watermelon Chunks x5
0.75 Cooking none
(keep)
Watermelon.png
Watermelon
(consumed)

Trivia

  • The baseball bat is a popular weapon used in various zombie apocalypse material, including: The Walking Dead, Zombieland, DayZ and 28 Days Later.

Gallery

Code

Item

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

    item BaseballBat
	{
		MaxRange	=	1.25,
		WeaponSprite	=	BaseballBat,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	2,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Baseball Bat,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BaseballBat,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   1,
		CriticalChance	=	40,
		critDmgMultiplier = 2,
		MinDamage	=	0.8,
		MaxDamage	=	1.1,
		BaseSpeed = 1,
		WeaponLength = 0.5,
		AttachmentType = Shovel,
         {

Repair

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

	fixing Fix Baseball Bat
		Require : BaseballBat,
		Fixer : Woodglue=2; Woodwork=2,
		Fixer : DuctTape=2,
		Fixer : Glue=2,
		Fixer : Scotchtape=4,

See also