Bass
Bass | |||
---|---|---|---|
Bass | |||
| |||
General | |||
Category | Food | ||
Encumbrance | 1.1 | ||
Days until stale | 4 days | ||
Days until rotten | 8 days | ||
Nutrition | |||
Hunger | -15 | ||
Calories | 184 | ||
Carbohydrates | 5 | ||
Proteins | 30 | ||
Fat | 4.2 | ||
Effect | |||
Unhappiness | 20 | ||
Cooking | |||
Time until cooked | 20 minutes | ||
Time until burned | 80 minutes | ||
Bad microwaved | True | ||
Good hot | True | ||
Bad cold | True | ||
Technical details | |||
Item ID | Base.Bass |
A bass is a perishable food item used in cooking.
Usage
Consumable properties
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A bass can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) |
Distribution
Fishing
- Main article: Fishing
Bass can be caught using a fishing rod.
Vehicles
Bass can be found in the bed of a fisherman's truck.
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51
item Bass { Type = Food, DisplayName = Bass, Icon = FishBass, Weight = 0.7, HungerChange = -26, DaysFresh = 4, DaysTotallyRotten = 8, IsCookable = true, MinutesToBurn = 60, MinutesToCook = 20, Carbohydrates = 1, Proteins = 48, Lipids = 24, Calories = 403, BadInMicrowave = true, GoodHot = true, BadCold = true, UnhappyChange = 20, RemoveUnhappinessWhenCooked = true, WorldStaticModel = Bass, }