Bass

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Bass
Bass
Bass Bass (Cooked) Bass (Burnt) Bass (Rotten) Fish Fillet
General
Category Food
Encumbrance
Heavy Load
1.1
Days until stale 4 days
Days until rotten 8 days
Nutrition
Hunger
Hunger
-8
Calories
Calories
184
Carbohydrates
Carbohydrates
5
Proteins
Proteins
30
Fat
Fat
4.2
Effect
Unhappiness
Unhappiness
20
Cooking
Time until cooked 20 minutes
Time until burned 60 minutes
Bad microwaved True
Good hot True
Bad cold True
Technical details
Item ID Base.Bass

A bass is a perishable food item used in cooking.

Usage

Consumable properties

A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.

The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e. 8 hunger fresh uncooked. Template:Consumables2

Crafting

A bass can be used in various cooking recipes.

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
FishFillet.png
Fish Fillet x2
10 Cooking none
(keep)

(consumed)
Bass (Cooked)
Bass (Cooked)
2.5 Cooking none Heat source.gif
Heat source
(Cooked: 20 mins)
Bass (Uncooked)
Bass (Uncooked)
(consumed)

Distribution

Fishing

Main article: Fishing

Bass can be caught using a fishing rod.

Approximated weight probability for catching bass:

Weight Probability
1.1-1.5 60%
2.3-2.75 8%
4.1-5.45 32%

Vehicles

Bass can be found in the bed of a fisherman's truck.

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

    item Bass
    {
        DisplayCategory = Food,
        Type				=	Food,
        DisplayName			=	Bass,
        Icon				=	FishBass,
        Weight				=	0.7,
        HungerChange 		=	-26,
        DaysFresh 			=	4,
        DaysTotallyRotten 	=	8,
        IsCookable	        =	true,
        MinutesToBurn	    =	60,
        MinutesToCook	    =	20,
	DangerousUncooked	=	TRUE,
        Carbohydrates = 1,
        Proteins = 48,
        Lipids = 24,
        Calories = 403,
        BadInMicrowave = true,
        GoodHot = true,
        BadCold = true,
        UnhappyChange	=	20,
        RemoveUnhappinessWhenCooked = true,
        WorldStaticModel = Bass,
        StaticModel = Bass,
        OnCreate = Fishing.OnCreateFish,
    }

See also