Bol de soupe

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< Bowl of Soup(Redirected from Bol de soupe)
Bowl of Soup/fr
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Bol de soupe
BowlFull.png
Marmite de soupe Pot of Soup/fr
Conserve de soupe Canned Vegetable Soup/fr
Conserve de soupe (ouverte) Canned Vegetable Soup/fr
Général
Poids
Moodle Icon HeavyLoad.png
1
Properties
Jours jusqu'à rassis
1 jours
Jours jusqu'à pourriture
3 jours
Nutrition
FaimMoodle Icon Hungry.png
-15
SoifMoodle Icon Thirsty.png
-15
CaloriesCalories
124
GlucidesGlucides
15
ProtéinesProtéines
6.3
GraissesGraisses
4.7
Effet
DépressionMoodle Icon Unhappy.png
-20
Cuisson
Temps jusqu’à cuisson
15 minutes
Temps jusqu’à brûlure
25 minutes
Détails techniques
Objet ID
Base.SoupBowl

Un bol de soupe classique.

Cette appellation correspond à deux recettes possibles dans le jeu, plus ou moins nutritives suivant les ingrédients utilisés pour sa confection.

Recettes

A bowl of soup is created from a pot of soup divided among 2 or 4 bowls.

Cooking

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Bowl of Soup (Cooked)
Bowl of Soup (Cooked)
2.5 Cooking none Heat source.gif
Heat source
(Cooked: 15 mins)
Bowl of Soup (Uncooked)
Bowl of Soup (Uncooked)
(consumed)

Serve

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
BowlFull.png
Bowl of Soup x2
0 XP none Bowl.png
Bowl x2
(consumed)
PotFull.png
Pot of Soup
(consumed)
BowlFull.png
Bowl of Soup x4
0 XP none Bowl.png
Bowl x4
(consumed)
PotFull.png
Pot of Soup
(consumed)

Code

	item SimpleBowl
	{
		BoredomChange		= -3,
		CustomContextMenu	= Drink,
		DaysFresh		= 1,
		DaysTotallyRotten	= 3,
		DisplayName		= Simple Bowl of Soup,
		HungerChange		= -14,
		Icon			= BowlFull,
		IsCookable		= TRUE,
		MinutesToBurn		= 30,
		MinutesToCook		= 24,
		ReplaceOnUse		= Bowl,
		Type			= Food,
		UnhappyChange		= -4,
		Weight			= 1
	}
	item SoupBowl
	{
		BoredomChange		= -10,
		CustomContextMenu	= Drink,
		DaysFresh		= 1,
		DaysTotallyRotten	= 3,
		DisplayName		= Bowl of Soup,
		HungerChange		= -15,
		Icon			= BowlFull,
		IsCookable		= TRUE,
		MinutesToBurn		= 25,
		MinutesToCook		= 15,
		ReplaceOnUse		= Bowl,
		Type			= Food,
		UnhappyChange		= -20,
		Weight			= 1
	}