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Bored

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Revision as of 10:17, 6 December 2024 by CalvyBot (talk | contribs) (Added revision ID to page version.)
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Bored
Bored
General
Influenced by
Inactivity
Repetitive actions
Bad food
Type
Negative

Bored is a moodle that represents the character's boredom level.

Overview

The player becomes bored from inactivity, or repetitive tasks. It is usually triggered by standing idle for too long, being indoors, reading skill books, or eating poor quality/stale/rotten food.

This moodle can be removed by reading literature, watching television, listening to CDs or a radio, becoming panicked (by fighting zombies), and being active outdoors. Using the chat in multiplayer reduces boredom, even if you are the only player online. While this moodle does nothing on its own, it can lead to unhappiness.

Panic clears any level of boredom accumulated, regardless of the panic source.

Moodle levels

Getting Bored

Occupy yourself, or seek entertainment.

  • The character is starting to get bored. No effects yet.
  • Occurs when boredom is above 25%.

Bored

In danger of becoming unhappy.

  • The character is bored. Unhappy rises at a slow rate.
  • Occurs when boredom is above 50%.

Very Bored

High chance of becoming unhappy.

  • The character is highly bored. Unhappy rises at a moderate rate.
  • Occurs when boredom is above 75%.

Extremely Bored

Very high chance of becoming unhappy.

  • The character is incredibly bored. Unhappy rises quickly.
  • Occurs when boredom is above 90%.

See also