Bowl of Soup

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Revision as of 01:27, 28 February 2023 by Faalagorn (talk | contribs) (Cleanup)
Bowl of Soup
Bowl of Soup
Bowl of Soup Pot of Soup Canned Soup Open Canned Soup
General
Category Food
Encumbrance
Heavy Load
1
Days until stale 1 days
Days until rotten 3 days
Nutrition
Hunger
Hunger
-15
Thirst
Thirst
-15
Calories
Calories
124
Carbohydrates
Carbohydrates
15
Proteins
Proteins
6.3
Fat
Fat
4.7
Effect
Unhappiness
Unhappiness
-20
Cooking
Time until cooked 15 minutes
Time until burned 25 minutes
Technical details
Item ID Base.SoupBowl
PlushSpiffo.pngThis article is about soup created from canned soup. For soup custom-made by a character, see Recipe ingredients.

A bowl of soup is a perishable food item.

Usage

A bowl of soup takes one in-game day to go stale, and three in-game days to rot. This process is slower when the item is in a refrigerator.

Crafting

A bowl of soup is created from a pot of soup divided among 2 or 4 bowls.

Cooking

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Bowl of Soup (Cooked)
Bowl of Soup (Cooked)
2.5 Cooking none Heat source.gif
Heat source
(Cooked: 15 mins)
Bowl of Soup (Uncooked)
Bowl of Soup (Uncooked)
(consumed)

Serve

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
BowlFull.png
Bowl of Soup x2
0 XP none Bowl.png
Bowl x2
(consumed)
PotFull.png
Pot of Soup
(consumed)
|-
BowlFull.png
Bowl of Soup x4
0 XP none Bowl.png
Bowl x4
(consumed)
PotFull.png
Pot of Soup
(consumed)

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65

    item SoupBowl
	{
	HungerChange	=	-15,
	ThirstChange    =   -15,
	Type	=	Food,
	DisplayName	=	Bowl of Soup,
	MinutesToCook	=	15,
	Weight	=	1,
	Carbohydrates = 15,
        Proteins = 6.3,
        Lipids = 4.7,
        Calories = 124,
	IsCookable	=	TRUE,
	DaysTotallyRotten	=	3,
	UnhappyChange	=	-20,
	MinutesToBurn	=	25,
	Icon	=	BowlFull,
	ReplaceOnUse	=	Bowl,
	DaysFresh	=	1,
	CustomContextMenu = Drink,
	CustomEatSound = DrinkingFromBottle,
	StaticModel = Bowl,
	EatType = 2handbowl,
        WorldStaticModel = BowlSoup_Ground,
	}

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