Build 11: Difference between revisions

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'''Build 11''' ('''2.9.9.17''') was released November 8, 2013, being the initial [[Steam]] release.{{#tag:ref |[https://theindiestone.com/forums/index.php?/topic/1836-steam-release-08th-nov-2013-version-29917-0011/ Steam Release - Version 2.9.9.17 (0011)], November 8, 2013.}}
'''Build 11''' ('''2.9.9.17''') was released November 8, 2013, being the initial [[Steam]] release.{{#tag:ref |[https://theindiestone.com/forums/index.php?/topic/1836-steam-release-08th-nov-2013-version-29917-0011/ Steam Release - Version 2.9.9.17 (0011)], November 8, 2013.}}



Revision as of 10:19, 28 February 2021

Build 11 (2.9.9.17) was released November 8, 2013, being the initial Steam release.[1]

Additions

  • West Point Added
  • New items.
  • New Recipes.
  • New Animation ! Floor Stamp ! Smash that head.
  • Extra options for lighting quality and FPS lock (30,45,60). Defaults to 30FPS for more stable FPS.
  • Added an option to modify the path of mods, default one will now be Users/YOU/MyDocuments/Zomboid, we'll make the same for the save in a next update, the Mac OSX default folder will also be changed.
  • Zoom feature via mousewheel.
  • Some stuff can now explode while on fire !

Translation

  • Italian translation.
  • Polish translation.
  • MOAR Translation !

Changes

World

General

  • Made the fire a bit stronger.
  • Balanced loot drop.

Camping

  • Rewrite some stuff with the camping (fixed crash, cleaned the code a bit..).

Loot spawn

  • Balanced loots in West Point.
  • Added more specific location to loot items (police station = more guns, school = more books/school bag...).
  • Added more specific loots in container (wallet in some locker...).
  • Added more specific loots in rooms (toolstore, mechanic...).
  • Some items weren't spawned enough (barbed wire, sand bag..).

Items

  • Now temperature and age of food are updated in every container (even plastic bag and stuff).
  • New context menu option for some food ("Drink", "Smoke").
  • Changed canned soup icon.
  • Now the canned soup need to be opened with a tin opener before drink it (or cook).
  • Now equipped bag in 2nd hand will be loaded correctly.
  • Balanced knife/spoon/fork condition.

User-Interface

  • Some UI polish.
  • Changed the Combat part in Survival Guide (we now use right click to charge - left click to hit).

Translation

  • Lot of translation update.
  • Modified a bit the option panel so all translation can fit.

Bug fixes

Loot spawn

  • Fixed loots on specific rooms (no more bacon in pharmacy, etc.).
  • Fixed some container type (some container wasn't flagged as container).
  • Fixed the texture in equipped items (they were a bit low quality due to resize).

World

General

  • Fixed the gunstore windows (now you can't pass through them, neither the zombies).
  • Fixed world inventory icon (when you drop an item, the icon was big on the ground).
  • Fixed sheet rope.
  • Fixed home trailer doors.
  • Fixed world inventory texture (+ fixed them on load).
  • Fixed some bugs with the rain collector barrel.
  • Streaming issues fixed.
  • Fire saving fixed.
  • Fixed some missing sprite building.
  • The bigs logs at McCoy are now containers with logs inside.
  • Added permaLocked window to the "open/close window" test.
  • Fixed some tile properties problem (container not solid...)
  • Fixed the trailer park map problem (can't pass through doors, invisible walls, weird light issue..).
  • Invisi walls and all that other stuff, hopefully. (one day!).

Farming

  • Fixed bunch of farming bugs, thanks to Skallagrim.
  • Fixed "remove plant with a shovel" context menu option.
  • Fixed harvesting farming plant.
  • Fixed tomato vegetables.
  • Fixed colors bugs in the farming info screen.
  • Added an average water indication on the tooltip when selecting which seeds to sow.

Crafting

  • Fixed some crafting bugs.
  • No more duplicate bucket when making a plaster bucket.
  • Fixed the crafting system.
  • Fixed some bugs in the crafting (mainly with stairs).

Items

  • Changed weight of gas can to 5 from 10.
  • Fixed infinite ammo bug : you can just set back your game to english to fix it (anyway, even in other languages it'll be fixed).

User-Interface

  • No more "sticky" tooltip in the skill panel.
  • Fixed "Climb Through" right click context option not always working.
  • Fixed items detail placement (remaining, nutrition...) in inventory.
  • Fixed smash window context menu option.
  • Fixed destroy (with seldgehammer) context menu option.
  • Fixed equipped items color.
  • Fixed inventory tooltip resizing on certains items.
  • Fixed some bugs with the torch light context menu.
  • Some UI polish.
  • Context menus should once again be working properly
  • Fixed the take in game screenshot shift.

Player

  • Removed the weird traits icons in top-left corner of the character info screen.
  • Added an offset for text in the character info screen (strings were cutted in some language).
  • Improved performance on character creation screen.
  • Fixed some bugs for custom profression if not everything was set up (custom spawn point, custom clothes color...).
  • Now display the name of the profession if you don't have a texture for it in the character info screen.
  • Improved xp update (now you EveryTenMinutes event instead of OnTick).

Zombies

  • Fixed some random thump zombie bugs.
  • Fixed zombie sudden chase stop.
  • Fixed bugs with crawler zombies.

Combat

  • Fixed some combat glitchs.

Modding

  • Fixed some mods loader bugs.

Translation

  • Fixed "save name" width on certains translations.
  • Fixed the Nederlands UI translation.
  • Norsk translation problem fixed.

Technical

  • Fixed lighting issues
  • Fixed memory leaks.
  • Removed options.bin for an options.ini (text file).
  • Numerous optimizations / fixes
  • Load black screen bug.
  • Other things (not Dragons).

References