Build 11
Build 11
Build 11 was released November 8, 2013, being the initial Steam release.
Additions
- West Point Added
- New items.
- New Recipes.
- New Animation ! Floor Stamp ! Smash that head.
- Extra options for lighting quality and FPS lock (30,45,60). Defaults to 30FPS for more stable FPS.
- Added an option to modify the path of mods, default one will now be Users/YOU/MyDocuments/Zomboid, we'll make the same for the save in a next update, the Mac OSX default folder will also be changed.
- Zoom feature via mousewheel.
- Some stuff can now explode while on fire !
Translation
- Italian translation.
- Polish translation.
- MOAR Translation !
Changes
World
General
- Made the fire a bit stronger.
- Balanced loot drop.
Camping
- Rewrite some stuff with the camping (fixed crash, cleaned the code a bit..).
Loot spawn
- Balanced loots in West Point.
- Added more specific location to loot items (police station = more guns, school = more books/school bag...).
- Added more specific loots in container (wallet in some locker...).
- Added more specific loots in rooms (toolstore, mechanic...).
- Some items weren't spawned enough (barbed wire, sand bag..).
Items
- Now temperature and age of food are updated in every container (even plastic bag and stuff).
- New context menu option for some food ("Drink", "Smoke").
- Changed canned soup icon.
- Now the canned soup need to be opened with a tin opener before drink it (or cook).
- Now equipped bag in 2nd hand will be loaded correctly.
- Balanced knife/spoon/fork condition.
User-Interface
- Some UI polish.
- Changed the Combat part in Survival Guide (we now use right click to charge - left click to hit).
Translation
- Lot of translation update.
- Modified a bit the option panel so all translation can fit.
Bug fixes
Loot spawn
- Fixed loots on specific rooms (no more bacon in pharmacy, etc.).
- Fixed some container type (some container wasn't flagged as container).
- Fixed the texture in equipped items (they were a bit low quality due to resize).
World
General
- Fixed the gunstore windows (now you can't pass through them, neither the zombies).
- Fixed world inventory icon (when you drop an item, the icon was big on the ground).
- Fixed sheet rope.
- Fixed home trailer doors.
- Fixed world inventory texture (+ fixed them on load).
- Fixed some bugs with the rain collector barrel.
- Streaming issues fixed.
- Fire saving fixed.
- Fixed some missing sprite building.
- The bigs logs at McCoy are now containers with logs inside.
- Added permaLocked window to the "open/close window" test.
- Fixed some tile properties problem (container not solid...)
- Fixed the trailer park map problem (can't pass through doors, invisible walls, weird light issue..).
- Invisi walls and all that other stuff, hopefully. (one day!).
Farming
- Fixed bunch of farming bugs, thanks to Skallagrim.
- Fixed "remove plant with a shovel" context menu option.
- Fixed harvesting farming plant.
- Fixed tomato vegetables.
- Fixed colors bugs in the farming info screen.
- Added an average water indication on the tooltip when selecting which seeds to sow.
Crafting
- Fixed some crafting bugs.
- No more duplicate bucket when making a plaster bucket.
- Fixed the crafting system.
- Fixed some bugs in the crafting (mainly with stairs).
Items
- Changed weight of gas can to 5 from 10.
- Fixed infinite ammo bug : you can just set back your game to english to fix it (anyway, even in other languages it'll be fixed).
User-Interface
- No more "sticky" tooltip in the skill panel.
- Fixed "Climb Through" right click context option not always working.
- Fixed items detail placement (remaining, nutrition...) in inventory.
- Fixed smash window context menu option.
- Fixed destroy (with seldgehammer) context menu option.
- Fixed equipped items color.
- Fixed inventory tooltip resizing on certains items.
- Fixed some bugs with the torch light context menu.
- Some UI polish.
- Context menus should once again be working properly
- Fixed the take in game screenshot shift.
Player
- Removed the weird traits icons in top-left corner of the character info screen.
- Added an offset for text in the character info screen (strings were cutted in some language).
- Improved performance on character creation screen.
- Fixed some bugs for custom profression if not everything was set up (custom spawn point, custom clothes color...).
- Now display the name of the profession if you don't have a texture for it in the character info screen.
- Improved xp update (now you EveryTenMinutes event instead of OnTick).
Zombies
- Fixed some random thump zombie bugs.
- Fixed zombie sudden chase stop.
- Fixed bugs with crawler zombies.
Combat
- Fixed some combat glitchs.
Modding
- Fixed some mods loader bugs.
Translation
- Fixed "save name" width on certains translations.
- Fixed the Nederlands UI translation.
- Norsk translation problem fixed.
Technical
- Fixed lighting issues
- Fixed memory leaks.
- Removed options.bin for an options.ini (text file).
- Numerous optimizations / fixes
- Load black screen bug.
- Other things (not Dragons).