Build 25

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Build 25 (2.9.9.17) was a public development build available to those opted into the Version history branch; first released February 17, 2014.

Build 25 v3

Date: March 25, 2014
Forum: Build 25 v3

Changes

  • Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future.
  • Optimization of FBOs. Only uses one for every 3D character in the game.
  • Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that.
  • Lowered default # models in 3D since some of those who did have FPS issues often didn't occur to them to lower the 3D model count in options themeselves. :( looked into an FPS driven auto system but found its results a little unpredictable and weird.
  • Other stuff, will get the others to fill out.

Build 25 v2

Date: March 21, 2014
Forum: Build 25 v2

Additions

  • 3D models

Bug fixes

  • OS X on wrong Multiplayer version
  • Contentof ISRichTextPanel overlaps header when scrolled.
  • Game closes on Death
  • Player dies-> All bags unequipped
  • Character Goes to Sleep but Doesn't Wake Up/Sleeps for Days
  • Tomatoes farming
  • Paint Option Menu Missing After "Paint >"
  • Buttons for "buying menu" in SP/MP version of Last Stand don't work
  • Carpentry Exploit
  • Lamps on Pillars fail to work after sleep & wooden fences can be barricaded
  • Zoom in & Out keys are listed incorrectly
  • Clock Time desync
  • Lamp on Pillar desync/inoperable
  • Learning Book glitch
  • Build 25 IWBMS - Walking using menus to overcome weight debuff
  • Crash when picking up planks
  • Sheet rope removal not synced.
  • Infinite adding sheet to the window
  • Exception when walking
  • Grey paint not working
  • Character Screen/Skills Tab Order

Build 25 v1

Date: February 17, 2014
Forum: Build 25

Additions

General

  • Added key binding for Local chat, Global chat and Toggle safety.
  • The on/off state of stoves is saved.
  • The inventory window font size can be changed between Small, Medium and Large fonts.
  • Set Disabled=true in a game controller *.config file to ignore that device.
  • The Heavy Load moodle now has 4 different settings (only 1 was shown before). The player is slowed down more with increasing weight up to 2x maximum carrying capacity.
  • Added "Remove sheet rope" command. You get the sheets back but not the nail.
  • Added "Climb through" command to crafted window frames, same as normal windows.
  • Return to menu. After death or exiting, the game returns to the main menu.
  • There's a -nosound option that disables audio.

Client

  • Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player).
  • Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected...

Server

  • The server welcome message is now in the server options (Users/Zomboid/Server/ServerOptions.ini only on server side) ready to be customized.
  • Soft world reset. Will remove zombies, bodies, loot, reset all containers in world. Will leave all construction in place.
  • Database will now be created if not found on the server.
  • Added a LogLocalChat server option, used to log the local chat ("t" key) in all the client chat box.
  • Added AutoCreateUserInWhiteList Server option : If you server is open, this option will allow the server to create the user in whitelist if they entered the server with a password, so his username will be *protected.
  • DisplayUserName : False = you won't see another players username on top of their head + their name won't be logged inside the local chat (true by default).
  • Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/

Multiplayer

  • Added the number of players connected in the PLAYERS list (press escape and click "PLAYERS").
  • You now can't join a server with an empty user name.
  • Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list.
  • Safety System : [1]
  • Synced zombie appearance. Ditto for zombie corpses.
  • Reduced book reading time by 1/2.
  • Synced thunder and lightning.
  • Synced weather-related stuff such as temperature, phase of the moon, and nighttime brightness.
  • Added player slow-down when zombies grab.
  • Sync zombie sounds.

Modding

  • Mods are loaded/unloaded as soon as the Mods window is closed.

Changes

  • Changed the calcul in the eat 1/4, 1/2 food option (it's now always based on the base hunger reduction).

Bug fixes

  • Remove plant action is now synchronised.
  • Some fix on farming (plant was here but unusable, ...).
  • Added a warning message if you try to type and unknown command in the chat (like if you type "/al Hello!" you'll have a "Unknown comman /al Hello!" warning in the chatbox.
  • Now trim the /all message (understand you can't just write "/all").
  • Rain barrel are now loaded on player correct.
  • Fixed missing pillar sprites when building stairs (and also made them destroyable).
  • Fixed tomato instant growing.
  • Fixed building walls problem with a controller plugged.
  • Bleach is Unhappiness +99 instead of -10 (used to make you happy?)
  • Craftable doors could be opened from far away by clicking on them.
  • Synced burning players and zombies. The player might be burning on the server but not on the client before.
  • Fixed never-wake-up from sleep bug.
  • No more barricading crafted walls, or adding sheet ropes to crafted walls.
  • Fixed Survival Guide contents being drawn over the title bar.
  • When a player died in multiplayer, all the other players would equip the dead player's stuff.
  • The "Climb through window" context menu command now works if you are trapped in a piece of furniture next to a window. Holding 'E' already worked.
  • Fixed moodles sometimes overlapping.
  • Fixed animation speed of rain and fire at different FPS.
  • Fixed save folders with spaces not loading. Although the game converts spaces to underscores when creating a savefile, there is nothing from stopping the user from renaming the folder.
  • Fixed sheet rope climb speed not being affected by the speed control setting.
  • Fixed water remaining in sinks/toilets not being remembered properly.
  • Make sure tooltips get hidden when windows are hidden.
  • Stopped zombies thumping crafted stairs, so they can climb them now.
  • Fixed path separators in the joypad directory on Linux.
  • Fixed the Caps Locks key breaking savefile names etc.

Multiplayer

  • Scratches from weapons would cause infection.
  • Less weirdness with blood/animations when fighting zombies.