Build 29

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Revision as of 09:16, 28 February 2021 by Vaileasys (talk | contribs) (added header)

Build 29 was released October 14, 2014.[1]

Additions

  • Tons of new sounds (74 so far and counting !)
    • Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
    • New crafting sound: saw logs, duct tape, slicing food...
    • New foot step sounds.
    • And much more...
  • New Scavenge skill (does not require any tools, usefull for MP !):
    • Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
    • The nuмber and the type of food found will depend on your skill.
    • Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
  • Little revamp of the melee skill:
    • Blunt and blade now have 3 sub skills:
    • Accuracy: Influences hit chance, damage done, critical chance..
    • Guard: Helps you to avoiding being scratched when wearing a weapon.
    • Maintenance: Helps you to not lower the condition of your weapon when using it.
    • Accuracy and reloading skills are now part of the sub skill : Ranged.
    • Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
  • New crafting: make axe and hammer from stones, tree branch and ripped sheet.
  • The stone hammer condition decrease when you build things with it (like walls, floor..)
  • Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
  • Added a sub menu "Wall" in the construction menu.
  • Chopping trees can drop branches and/or twigs.
  • Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
  • Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
  • The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
  • Added trapping skill books.
  • Traps won't catch animal if a player is around.
  • Renamed Scavenge in Forage.
  • Push a zombie on a fence won't make it climb it, but return in attack mode.
  • Added more chance to hit with a ranged weapon if the target is really close.
  • No auto age for item being respawned by the server.
  • Added a 15 mins day length options in sandbox.
  • Added wine in loot distribution.
  • Now render the dead body in 3D.
  • Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons.


Changes

  • Increase the drop rate of petrol can.
  • Decrease the spawn rate of paintings and farming seeds inside crates.
  • Increased the water bottle loot rate.
  • Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)).
  • Modified some experience needed for level on some skills.

Bug fixes

  • Fixed issue #000751
  • Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
  • Fixed cases where lighting + vision weren't updated when objects were added/removed.
  • Fixed zombies continuing to thump destroyed objects in multiplayer.
  • Fixed traps not being updated if the map area containing the trap was never loaded.
  • Fixed issues placing and interacting with traps.
  • Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
  • Fixed corpses sharing inventory with a zombie.
  • Fixed no zombies spawning after a server soft-reset.
  • Fixed soft-reset exception with traps.
  • Fix for missing zombies in Last Stand challenge 2.
  • No more tree chopping with a frying pan, baseball bat etc.
  • Sometimes there were 2 trees on the same grid.
  • Lighting fixed for sand bags.
  • Fixed issue #652
  • Fixed issue #769
  • Fixed issue #761
  • Fixed issue #784
  • Fixed issue #775
  • Fixed issue #773
  • Fixed issue #838
  • Fixed issue #841
  • Fixed issue #850
  • Fixed issue #852
  • Fixed issue #830
  • Fixed issue #840
  • Fixed issue #842
  • Fixed issue #844
  • Fixed issue #839
  • Fixed issue #827 (even if I can't change the tracker status.. :()
  • Fixed 100% CPU on Linux server.
  • Fixed high lag issue on multiplayer.
  • Lowered fire sound.
  • Added a heart beat volume option.
  • Stop hammer/sawing sounds when interrupting a carpentry action.
  • Update the loot window after cutting down a tree (so the logs/twigs/branches appear).
  • Framerate fix for food warming/cooling.
  • Don't do ambient sound when the game is paused.
  • Removed some debug output.
  • Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
  • Fixed some reloading issues.
  • Fixed an issue with attacking a zombie that was climbing over a fence.
  • Fixed player corpse inventory sync in MP.

References

  1. RELEASED: Build 29.4, October 14, 2014.