Build 30: Difference between revisions

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Revision as of 09:16, 28 February 2021

Erosion
Weather system old.jpg
Health ui.png
Update name
Erosion
Latest release
December 29, 2014
Stable release
December 29, 2014

Build 30 was released December 29, 2014.[1]

  • New Health system featuring new injuries, treatments and crafting. Infections, burns, fractures, lodged bullets and glass shards all included. First Aid skill added to help you cope.
  • Erosion integrated into the game and substantially improved after TurboTuTone joining the team – showing seasonal change, weather effects, the reclamation of nature and post-apocalyptic decay. 11 types of tree with different seasonal variations, 11 types of bush, 17 types of plant, wall vines and cracks in walls.
  • Weather system tied to real world Kentucky patterns. (So around 12 days of snowfall a year).
  • ‘Zombie clumping’ improved. Instead of single zombies dotted about (though this will still happen to an extent) zombies are constantly be attracted to each other’s groans and movements. Player is much more likely to run into a pack of 5-6 zombies rather than see over 5-6 zombies dotted around a particular area.
  • Pickling of farmed produce. Improved growing times and ‘agricultural maintenance’ required for crops.
  • Endurance recoded to model general physical exertion over the course of a day, rather than an occasional arbitrary timer.
  • Sandbox presets added: Starting erosion, Character stat decrease, XP multiplier etc.
  • ‘Couch’ split-screen co-op returns to the game. Two or more players on the same screen, and better pad controls. Playable online.
  • Shaders replaced to make game appear more moody and atmospheric.

Changelog

Additions

  • New sandbox stuff !
    • You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets.
    • New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more!
  • The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3
  • The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes:
    • 11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall.
    • 11 types of bush.
    • 17 types of plant. Some plants have flowers that bloom depending on the season.
    • Wall vines creep up some outside walls, sometimes growing over windows.
    • Wall cracks appear on some outside walls.
    • Cracks in street pavement slowly appear. Some cracks will have grass growing out of them.
    • Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year.
    • All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables.
  • Added a "only server that match your version are shown" text on public server list.
  • New cyrillic fonts.
  • Reduced heal time a lot.
  • Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525).
  • New farming tile by Mash.
  • Added remove grass/bushes.
  • Tweaked brightness and colours to make it a bit more realistic.
  • Fixed flickering shadows bug.
  • Changed endurance system, it now take longer to get exhausted, but take longer to recover from it.
  • Added auto zoom on joypad.
  • Zombies now clump together into groups more.
  • You can now add/remove curtains on self made windows frame.
  • [Farming] Increased time needed for a plant to grow.
  • [Farming] Decreased water/health point loss for plants.
  • Potatoes will now last longer but give a bit less hunger reduction.
  • Added a "Beginner" mode (it take the sandbox presets "Beginner").
  • Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:
    • Tomatoes
    • Bell peppers
    • Red radishes
    • Leeks
    • Eggplants
    • Potatoes
    • Carrots
  • Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked :P
  • Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes)
  • Scavenging for food during winter will be impossible, or really hard in cold months
  • Plants now loose health during cold temperature
  • The new health system!

Bug fixes

  • Can't add infinite item in an evolved recipe anymore
  • Can't add cooked food to a trap anymore
  • Fixed player getting cooking XP when another player cooks food. (Issue #001005)
  • Fixed player corpse not being created in singleplayer.
  • Fixed bug which caused black screen after death.
  • Fixed still gaining some blunt xp while bare handed
  • Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot
  • Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky :D)
  • Fixed allowing a broken sledgehammer to be used to destroy stuff.
  • Fixed a bug when barricading something with a stone hammer.
  • Fixed fertilize and shovel farming actions not stopping when player walks/runs.
  • Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock().
  • Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game.
  • Fixed sandbox options resizing. (Issue #001067)
  • Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016)
  • Fixed mod clothing item icons not loading.
  • Fixed farming problems (translations issues) (Issue #001053)
  • Fixed barricade issues. (Issue #001030)
  • Give the bowl back when you put a cake batter in a baking pan
  • Fixed some farming bugs.
  • Fixed some loot distributions (like books in the fridge in the motel)
  • Full bug list fixed so far via our Bug Tracker

References

  1. RELEASED: Build 30.12, December 29, 2014.