Build 33: Difference between revisions

From PZwiki
m (added category)
(added infobox, reorganised changelogs, added overview (from status and build history))
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{{Infobox version
|title=Build 33
|name_colour=name_colour
|name_text_colour=name_text_colour
|image=
|image_width=300px
|image2=
|image2_width=300px
|update_name=
|stable=November 17, 2015
|iwbums=February 4, 2016
|iwbums_versions=[[#Build 35.25|35.25]] • [[#Build 35.24|35.24]] • [[#Build 35.23|35.23]] • [[#Build 35.22|35.22]] • [[#Build 35.21|35.21]] • [[#Build 33.20|33.20]] • [[#Build 33.19|33.19]] • [[#Build 33.18|33.18]] • [[#Build 33.17|33.17]] • [[#Build 33.16|33.16]] • [[#Build 33.15|33.15]] • [[#Build 33.14|33.14]] • [[#Build 33.13|33.13]] • [[#Build 33.21|33.12]] • [[#Build 33.11|33.11]] • [[#Build 33.10|33.10]] • [[#Build 33.9|33.9]] • [[#Build 33.8|33.8]] • [[#Build 33.7|33.7]] • [[#Build 33.6|33.6]] • [[#Build 33.5|33.5]] • [[#Build 33.4|33.4]] • [[#IWBUMS Build 33.3|33.3]] • [[#IWBUMS Build 33.2|33.2]] • [[#IWBUMS Build 33.1|33.1]] • [[#IWBUMS Build 33|33]]
|prev=Build 32
|prev_link=Build 32
|next=Build 34
|next_link=Build 34
}}
==Overview==
*Full FMOD sound system integrated – allowing for full 3D sound, ambient noises, circling helicopter etc.
*Randomized building states while exploring; featuring barricaded houses, survivor corpses, burnt out homes, zombies boarded up into safehouses, profession houses etc.
*New starting scenarios allowing different entry points along the PZ timeline – Initial Infection, The First Week, Six Months Later and Survival. Revamped difficulty ‘character starter’ settings for each.
*Herbalist trait, medicinal herbs, poultices and countryside cures – also revamped poisonous berries/mushrooms.
*Movable furniture – player can pick up items around the map for decorative and survival use in their own safehouse.
*Full radio and TV broadcasting system – providing narrative content during the full breakdown of society over 11 different channels/wavelengths.7046 lines of content overall.
*Broadcast gradually scrambles visible words the further you go from a television set or radio, or outside the house. Zombies attracted to volume of radios and TVs.
*MP player to player communication on different frequencies using both HAM radios and walkie-talkies. Different radios of varying power and frequencies.
__TOC__
==Changelog==
===Build 33===
===Build 33===
Date:
Date: 17th November 2015<br>
IWBUMS Build 33:17th November 2015<br>
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/ Build 33]
Stable Build 33.20:4th February 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/ Build 33]


<font style="color:green">[New]</font>
<font style="color:green">[New]</font>
Line 46: Line 72:
* The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
* The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
* Added MaxAccountsPerUser to limit the n umber of accounts tied to each SteamID. If this n umber is zero (the default) then there is no limit. Admins may create any n umber of accounts for themselves.
* Added MaxAccountsPerUser to limit the n umber of accounts tied to each SteamID. If this n umber is zero (the default) then there is no limit. Admins may create any n umber of accounts for themselves.


<font style="color:blue">[Balance]</font>
<font style="color:blue">[Balance]</font>
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* Reduced movement rate when going up or down stairs.
* Reduced movement rate when going up or down stairs.
* ProjectZomboid exe prints any exception after running the main() method.
* ProjectZomboid exe prints any exception after running the main() method.


<font style="color:red">[Bug Fix]</font>
<font style="color:red">[Bug Fix]</font>
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* Fixed lighting flashes not working when shaders were turned off.
* Fixed lighting flashes not working when shaders were turned off.
* Fixed clicked-on worn clothing not being used by a recipe.
* Fixed clicked-on worn clothing not being used by a recipe.
* Fixed a n umber of issues with using the bundled Java Runtime Environment on Linux.
* Fixed a number of issues with using the bundled Java Runtime Environment on Linux.
 




====IWBUMS Build 33.20====
====IWBUMS Build 33.20====
Date:26th January 2016<br>
Date: 26th January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/&do=findComment&comment=220636 IWBUMS Build 33.20]
Forum: [https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/&do=findComment&comment=220636 IWBUMS Build 33.20]


* You can now dig (plow lands for farming) with bare hands, but you can get hurt from it, and you can't do it with injured hands.
* You can now dig (plow lands for farming) with bare hands, but you can get hurt from it, and you can't do it with injured hands.
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* Updated Chinese fonts
* Updated Chinese fonts
* Fixed typos and general polish for in-game UI and tooltips
* Fixed typos and general polish for in-game UI and tooltips




====IWBUMS Build 33.19====
====IWBUMS Build 33.19====
Date:?th January 2016<br>
Date: ?th January 2016<br>


NO OFFICIAL NOTE
NO OFFICIAL NOTE




====IWBUMS Build 33.18====
====IWBUMS Build 33.18====
Date:23rd January 2016<br>
Date: 23rd January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/&do=findComment&comment=220392 IWBUMS Build 33.18]
Forum: [https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/&do=findComment&comment=220392 IWBUMS Build 33.18]


* The out-of-breath sound uses the Heart volume option.
* The out-of-breath sound uses the Heart volume option.
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* Fixed sendClientCommand() and sendServerCommand() not working when there were no extra arguments.
* Fixed sendClientCommand() and sendServerCommand() not working when there were no extra arguments.
* Fixed lightning sync in multiplayer.
* Fixed lightning sync in multiplayer.




====IWBUMS Build 33.17====
====IWBUMS Build 33.17====
Date:21st January 2016<br>
Date: 21st January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/&do=findComment&comment=220191 IWBUMS Build 33.17]
Forum: [https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/&do=findComment&comment=220191 IWBUMS Build 33.17]


* Fixed client hanging when Workshop item versions don't match the server's.
* Fixed client hanging when Workshop item versions don't match the server's.
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* Fixed controllers not seeing windows to the south or east.
* Fixed controllers not seeing windows to the south or east.
* Fixed a tile in Zippee Mart blocking movement when it should be non-blocking.
* Fixed a tile in Zippee Mart blocking movement when it should be non-blocking.




====IWBUMS Build 33.16====
====IWBUMS Build 33.16====
Date:19th January 2016<br>
Date: 19th January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/&do=findComment&comment=219989 IWBUMS Build 33.16]
Forum: [https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/&do=findComment&comment=219989 IWBUMS Build 33.16]


* Fixed attacking zombies through closed "see-through" doors.
* Fixed attacking zombies through closed "see-through" doors.
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* Fixed generator sounds not working in multiplayer.
* Fixed generator sounds not working in multiplayer.
* Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks.
* Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks.




====IWBUMS Build 33.15====
====IWBUMS Build 33.15====
Date:18th January 2016<br>
Date: 18th January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ IWBUMS Build 33.15]
Forum: [https://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ IWBUMS Build 33.15]


* Fixed rendering of usernames and radio/tv text in coop.
* Fixed rendering of usernames and radio/tv text in coop.
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* Fixed sandbox settings not being set to default for new sandbox and challenge games.
* Fixed sandbox settings not being set to default for new sandbox and challenge games.
* Limit gunshots, screams and dog barks to at most 1 per day.
* Limit gunshots, screams and dog barks to at most 1 per day.




====IWBUMS Build 33.14====
====IWBUMS Build 33.14====
Date:13rd January 2016<br>
Date: 13rd January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=219141 IWBUMS Build 33.14]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=219141 IWBUMS Build 33.14]


* Fixed tiny campfire inventory icon.
* Fixed tiny campfire inventory icon.
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* Don't dampen alarm sounds in the same building the alarm is coming from.
* Don't dampen alarm sounds in the same building the alarm is coming from.
* Fixed packet overflow sending map_meta.bin to clients when the server uses many maps.
* Fixed packet overflow sending map_meta.bin to clients when the server uses many maps.




====IWBUMS Build 33.13====
====IWBUMS Build 33.13====
Date:12st January 2016<br>
Date: 12st January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=218854 IWBUMS Build 33.13]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=218854 IWBUMS Build 33.13]


Fixed some non-looping broadcasts
Fixed some non-looping broadcasts
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CHANGED moved water sources (sinks etc) now work in houses before the water shutdown
CHANGED moved water sources (sinks etc) now work in houses before the water shutdown
CHANGED movable lightsources now work on outside walls if the interior room has power (you can now also toggle these outside lamps on/off)
CHANGED movable lightsources now work on outside walls if the interior room has power (you can now also toggle these outside lamps on/off)




====IWBUMS Build 33.12====
====IWBUMS Build 33.12====
Date:10th January 2016<br>
Date: 10th January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=218678 IWBUMS Build 33.12]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=218678 IWBUMS Build 33.12]


* Fixed an exception with footstep sounds when the player was falling. (Issue #002460)
* Fixed an exception with footstep sounds when the player was falling. (Issue #002460)
Line 227: Line 242:
* Fixed clicked-on worn clothing not being used by a recipe. (Issue #002462)
* Fixed clicked-on worn clothing not being used by a recipe. (Issue #002462)
* Fixed a n umber of issues with using the bundled Java Runtime Environment on Linux.
* Fixed a n umber of issues with using the bundled Java Runtime Environment on Linux.




====IWBUMS Build 33.11====
====IWBUMS Build 33.11====
Date:7th January 2016<br>
Date: 7th January 2016<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=218416 IWBUMS Build 33.11]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=218416 IWBUMS Build 33.11]


* Added outline on moveable icons
* Added outline on moveable icons
Line 269: Line 283:
* Updated Windows pzexe binaries.
* Updated Windows pzexe binaries.
* ProjectZomboid exe prints any exception after running the main() method.
* ProjectZomboid exe prints any exception after running the main() method.




====IWBUMS Build 33.10====
====IWBUMS Build 33.10====
Date:22nd December 2015<br>
Date: 22nd December 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=217270 IWBUMS Build 33.10]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=217270 IWBUMS Build 33.10]


* Rain sound varies in volume by intensity of the rain.
* Rain sound varies in volume by intensity of the rain.
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* Fixed animation and sound issues when opening windows.  There was an extra "struggle" animation when opening an already-unlocked window.  There was an extra "rattle" sound playing when a stuck window was finally opened.
* Fixed animation and sound issues when opening windows.  There was an extra "struggle" animation when opening an already-unlocked window.  There was an extra "rattle" sound playing when a stuck window was finally opened.
* Turbotutone added translations and controller s upport to the furniture-moving and TV/radio features.  The pickup/place/rotate functions are accessed using the Back button on the controller.
* Turbotutone added translations and controller s upport to the furniture-moving and TV/radio features.  The pickup/place/rotate functions are accessed using the Back button on the controller.




====IWBUMS Build 33.9====
====IWBUMS Build 33.9====
Date:15th December 2015<br>
Date: 15th December 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=216538 IWBUMS Build 33.9]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=216538 IWBUMS Build 33.9]


* Fixed heavy-breathing sound effect, lowered volume, still annoying?
* Fixed heavy-breathing sound effect, lowered volume, still annoying?
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* Fixed server crash with generator sounds.
* Fixed server crash with generator sounds.
* Fixed every building being alarmed.
* Fixed every building being alarmed.




====IWBUMS Build 33.8====
====IWBUMS Build 33.8====
Date:15th December 2015<br>
Date: 15th December 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=216485 IWBUMS Build 33.8]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=216485 IWBUMS Build 33.8]


* Reworked all the sounds on FMOD studio, so no more popping, better sound management, but may need more balance...
* Reworked all the sounds on FMOD studio, so no more popping, better sound management, but may need more balance...
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* Fixed client world lighting not being in sync when joining a server.
* Fixed client world lighting not being in sync when joining a server.
* Fixed mushroom/berries can't be add in the recipes via right click
* Fixed mushroom/berries can't be add in the recipes via right click




====IWBUMS Build 33.7====
====IWBUMS Build 33.7====
Date:8th December 2015<br>
Date: 8th December 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=215702 IWBUMS Build 33.7]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=215702 IWBUMS Build 33.7]


* Fixed mushroom/berries can't be add in the recipes via right click
* Fixed mushroom/berries can't be add in the recipes via right click
Line 380: Line 390:
* Fixed burglar alarm
* Fixed burglar alarm
* Fixed randomized building sometimes throwing alarm
* Fixed randomized building sometimes throwing alarm




====IWBUMS Build 33.6====
====IWBUMS Build 33.6====
Date:2nd December 2015<br>
Date: 2nd December 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=215120 IWBUMS Build 33.6]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=215120 IWBUMS Build 33.6]


RADIO:
RADIO:
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* FIXED Radio items can now be dimantled for various materials.
* FIXED Radio items can now be dimantled for various materials.
* ADDED Option to craft makeshift radio devices.
* ADDED Option to craft makeshift radio devices.


MOVABLES:
MOVABLES:
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* FIXED moving minifridge no longer requires tool/skill
* FIXED moving minifridge no longer requires tool/skill
* FIXED some spelling in item names
* FIXED some spelling in item names


OTHER:
OTHER:
* ADDED some restrictions on building (carpentry) objects near or on stairs.
* ADDED some restrictions on building (carpentry) objects near or on stairs.
* ITEMS:
* ITEMS:
* ADDED Lightbulbs, can be removed from lamps ingame, colored ones can also be found.
** ADDED Lightbulbs, can be removed from lamps ingame, colored ones can also be found.
* ADDED Makeshift radio, walkie talkie and HAM.
** ADDED Makeshift radio, walkie talkie and HAM.
* ADDED Guerilla Radio magazine volumes 1 to 3, needed to learn makeshift recipes.
** ADDED Guerilla Radio magazine volumes 1 to 3, needed to learn makeshift recipes.
* ADDED Radio scrap: Radio Receiver, Radio Transmitter, Electric Wire
** ADDED Radio scrap: Radio Receiver, Radio Transmitter, Electric Wire
 
 
* Got the helicopter working in multiplayer.
* Got the helicopter working in multiplayer.
* Removed the helicopter starting from day 2
* Removed the helicopter starting from day 2
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* Fixed "crack/pop" in sounds
* Fixed "crack/pop" in sounds
* Fixed randomized building sometimes throwing alarm
* Fixed randomized building sometimes throwing alarm




====IWBUMS Build 33.5====
====IWBUMS Build 33.5====
Date:1st December 2015<br>
Date: 1st December 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=214936 IWBUMS Build 33.5]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=214936 IWBUMS Build 33.5]


* Deleted map files wrongly exported to media/maps instead of media/maps/Muldraugh.
* Deleted map files wrongly exported to media/maps instead of media/maps/Muldraugh.
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* Updated Linux FMOD binaries.
* Updated Linux FMOD binaries.
* FMOD: Removed OpenAL. MP fixes. Co-op fixes. Pause/resume audio.
* FMOD: Removed OpenAL. MP fixes. Co-op fixes. Pause/resume audio.




====IWBUMS Build 33.4====
====IWBUMS Build 33.4====
Date:20th November 2015<br>
Date: 20th November 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=214305 IWBUMS Build 33.4]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=214305 IWBUMS Build 33.4]


* Main menu is now playable with controller
* Main menu is now playable with controller
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* Fixed blank screen after MapSpawnSelect screen for some new game modes.
* Fixed blank screen after MapSpawnSelect screen for some new game modes.
* Fixed "Survival" using "6 Months Later" zombie population options.
* Fixed "Survival" using "6 Months Later" zombie population options.




====IWBUMS Build 33.3====
====IWBUMS Build 33.3====
Date:25th November 2015<br>
Date: 25th November 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=214197 IWBUMS Build 33.3]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=214197 IWBUMS Build 33.3]


* crash fixes
* crash fixes




====IWBUMS Build 33.2====
====IWBUMS Build 33.2====
Date:24th November 2015<br>
Date: 24th November 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=214135 IWBUMS Build 33.2]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=214135 IWBUMS Build 33.2]


* Steam Server should be updated! Tell me if it works :)
* Steam Server should be updated! Tell me if it works :)
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* Now spawn Base.milk instead of farming.milk (problem for some recipes)
* Now spawn Base.milk instead of farming.milk (problem for some recipes)
* Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
* Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)




====IWBUMS Build 33.1====
====IWBUMS Build 33.1====
Date:19th November 2015<br>
Date: 19th November 2015<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=213374 IWBUMS Build 33.1]
Forum: [https://theindiestone.com/forums/index.php?/topic/17110-released-build-33/&do=findComment&comment=213374 IWBUMS Build 33.1]


* alanced sounds
* alanced sounds

Revision as of 11:48, 19 September 2019

Build 33
Latest release
November 17, 2015
Stable release
November 17, 2015
Beta release
February 4, 2016
Beta versions
35.2535.2435.2335.2235.2133.2033.1933.1833.1733.1633.1533.1433.1333.1233.1133.1033.933.833.733.633.533.433.333.233.133

Overview

  • Full FMOD sound system integrated – allowing for full 3D sound, ambient noises, circling helicopter etc.
  • Randomized building states while exploring; featuring barricaded houses, survivor corpses, burnt out homes, zombies boarded up into safehouses, profession houses etc.
  • New starting scenarios allowing different entry points along the PZ timeline – Initial Infection, The First Week, Six Months Later and Survival. Revamped difficulty ‘character starter’ settings for each.
  • Herbalist trait, medicinal herbs, poultices and countryside cures – also revamped poisonous berries/mushrooms.
  • Movable furniture – player can pick up items around the map for decorative and survival use in their own safehouse.
  • Full radio and TV broadcasting system – providing narrative content during the full breakdown of society over 11 different channels/wavelengths.7046 lines of content overall.
  • Broadcast gradually scrambles visible words the further you go from a television set or radio, or outside the house. Zombies attracted to volume of radios and TVs.
  • MP player to player communication on different frequencies using both HAM radios and walkie-talkies. Different radios of varying power and frequencies.

Changelog

Build 33

Date: 17th November 2015
Forum: Build 33

[New]

  • FMOD: New sound engine!
    • Tons of new sounds and ambient! (fridge buzz, water drip, birds...)
    • New random music algorythm: some weird music will start at night to give a creepy ambient!
    • Proper 3D sound!
    • The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop!
    • Added an ambient volume slider in the option.
  • New randomized buildings:
    • Some buildings will now be burnt, looted or already barricaded.
    • Some will have specific professions loots
    • Made world more alive, some windows/inside door will be open.
  • New main menu!
    • Allowing to custom your difficulty settings easier.
    • You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing)
    • Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!)
    • Then select if your character will start with some bonuses, such as items or xp multiplier!
  • New trait: herbalist
    • With this trait you can find medicinal herbs by foraging.
    • They'll help you fixing your broken bones, your stomach disease, etc.
    • Some will require to be transformed in poultice with a mortar and a pilon!
    • Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)
  • Radios
  • TVs
  • Moveable furnitures! (icon is on the left)
  • Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)
  • Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)
  • Added /alarm server admin command to force an alarm to play in the current room.
  • Added farming mag to learn the mild flies cure
  • Added electronics mag to learn how to make and add remote trigger
  • Added way to learn remote controller v2 and v3 in electronics mag
  • PZServerSettings edits INI as well as SandboxVars.lua.
  • Save players every minute instead of every 2 seconds.
  • Active translation mods will be loaded when joining a server.
  • Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.
  • Zombies that fall from a height fall over and take some damage.
  • Added buttons to enable/disable mods. Double-clicking still works.
  • Added warning about Workshop items not being displayed when Steam is disabled.
  • The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.
  • PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options)
  • The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
  • Added MaxAccountsPerUser to limit the n umber of accounts tied to each SteamID. If this n umber is zero (the default) then there is no limit. Admins may create any n umber of accounts for themselves.

[Balance]

  • Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
  • Crafting UI displays spices and poison already added to a recipe.
  • Crafting UI displays poison icon next to known poisonous ingredients.
  • Reduced movement rate when going up or down stairs.
  • ProjectZomboid exe prints any exception after running the main() method.

[Bug Fix]

  • Fixed watermelon sliced/smashed weight
  • Possibly fixed multiple copies of other players appearing in multiplayer.
  • Fixed speed of falling not considering framerate.
  • Fixed OpeningHours sprite bug.
  • Fixed flickering when in the Lua debugger.
  • Fixed health-panel errors when spamming right-click actions.
  • Fixed some outdoor chairs showing "Remove Bush" in context menu.
  • Fixed generators only powering levels 0,1,2 no matter which level the generator was on.
  • Fixed an exception with footstep sounds when the player was falling.
  • Fixed lighting flashes not working when shaders were turned off.
  • Fixed clicked-on worn clothing not being used by a recipe.
  • Fixed a number of issues with using the bundled Java Runtime Environment on Linux.


IWBUMS Build 33.20

Date: 26th January 2016
Forum: IWBUMS Build 33.20

  • You can now dig (plow lands for farming) with bare hands, but you can get hurt from it, and you can't do it with injured hands.
  • Fixed exception adding and removing items to bags on the ground in multiplayer.
  • Translation update: Turkish, Italian, French, Czech, Spanish, Polish, Simplified Chinese, German, Japanese, Russian
  • Added Thai translation (thanks Artdekdok aka lamart!)
  • A big thanks to all the translator!
  • Updated Chinese fonts
  • Fixed typos and general polish for in-game UI and tooltips


IWBUMS Build 33.19

Date: ?th January 2016

NO OFFICIAL NOTE


IWBUMS Build 33.18

Date: 23rd January 2016
Forum: IWBUMS Build 33.18

  • The out-of-breath sound uses the Heart volume option.
  • Fixed map selection screen breaking when many maps are available.
  • Disable zombie redistribution if RedistributeHours <= 0.
  • Fixed Sandbox settings not being synced properly in multiplayer (infection transmission for example).
  • Only print 'Sync Lightswitch sq is null' in debug mode.
  • Sandbox preset choices include the 4 main game modes (First Week, Survival, etc)
  • Fixed sendClientCommand() and sendServerCommand() not working when there were no extra arguments.
  • Fixed lightning sync in multiplayer.


IWBUMS Build 33.17

Date: 21st January 2016
Forum: IWBUMS Build 33.17

  • Fixed client hanging when Workshop item versions don't match the server's.
  • Added translations for various connect-to-server failures.
  • Fixed the building cursor disappearing when the mouse pointer is over the UI when using a controller. When the mouse is over a UI element, player 0's building/farming/etc cursor is hidden so that clicks in the UI do not cause construction to occur. This ends up confusing people using a controller. The game now tracks the last time the mouse was active and the last time any controller was active. If player 0's controller was active more recently than the mouse, the building cursor is not hidden, or it becomes visible again if it was hidden.
  • Fixed zombies climbing through some blocked windows.
  • Fixed bugged inventory/loot windows when starting the game at low resolution for the first time. The initial width of those windows is now 1/3 of the screen instead of 1/4. You can test this by deleting your * Zomboid/Lua/layout.ini file.
  • Bleeding reduces health of every body part, not just the bleeding one. This fixes a bug where a body part's health might get reduced to zero, after which bleeding didn't reduce overall health any more (couldn't bleed to death).
  • Fixed campfire sound not playing.
  • A curtain can be added to either side of a see-through door. Shift-E and Shift-click toggle the curtain as long as the player is standing on the sheet's apparent square (which changes depending on the side of the door the curtain is on and whether the door is open or closed). This was very complicated to do so please test. :)
  • Fixed controllers not seeing windows to the south or east.
  • Fixed a tile in Zippee Mart blocking movement when it should be non-blocking.


IWBUMS Build 33.16

Date: 19th January 2016
Forum: IWBUMS Build 33.16

  • Fixed attacking zombies through closed "see-through" doors.
  • Fixed issues removing/placing windows. Ropes can now be attached to window frames without windows.
  • Fixed disappearing posters/flags/etc after moving them.
  • Fixed the tutorial telling the user to hold SHIFT instead of whichever key is bound to "Run".
  • Fixed Deaf trait using Hard of Hearing's tooltip description.
  • Fixed generator sounds not working in multiplayer.
  • Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks.


IWBUMS Build 33.15

Date: 18th January 2016
Forum: IWBUMS Build 33.15

  • Fixed rendering of usernames and radio/tv text in coop.
  • Added translations for paint symbols.
  • Fixed tv on/off/volume/etc settings not always syncing in multiplayer.
  • Fixed short fence doors blocking sight.
  • Doors with glass/portals don't block sight unless barricaded 3+ times.
  • Made hoppable fences/walls less transparent when standing behind them.
  • Bags on the ground show in the loot window's list of containers.
  • Play door lock/unlock sounds from the player's square, not the door's square, so they don't sound muffled when the player is behind the door.
  • Stop the heartbeat sound after death.
  • Added Mod ID and Map Folder to item descriptions when submitting them to the Workshop to make it easier for server admins to add them to their servers.
  • Fixed endurance recovery ignoring FPS and game speed.
  • Fixed (?) game window getting scaled by High DPI feature on Windows.
  • Fixed exception reading map_meta.bin if the world changed size.
  • Fixed floor-tile stacking when moving floor tiles in multiplayer (won't fix existing moved tiles).
  • Fixed missing words in building-menu tooltips.
  • Fixed carpentry doors fading out and being unclickable when viewed from behind.
  • Fixed fireplaces not having 'fireplace' container type so they couldn't be used for cooking.
  • Fixed outhouse door sprite not being a door.
  • Fixed (?) light-switch packet spamming in multiplayer.
  • Fixed an extra window object being created when a window breaks trying to pick it up in multiplayer.
  • Fixed Unemployed profession only having one spawnpoint in Muldraugh.
  • Added exception handling around randomized building code to stop server crashes.
  • Fixed (?) RDSGunslinger exception.
  • Print a console message on Linux about xrandr possibly being required (in case creating the display fails). LWJGL uses xrandr to get a list of s upported display modes.
  • Fixed sandbox settings not being set to default for new sandbox and challenge games.
  • Limit gunshots, screams and dog barks to at most 1 per day.


IWBUMS Build 33.14

Date: 13rd January 2016
Forum: IWBUMS Build 33.14

  • Fixed tiny campfire inventory icon.
  • Fixed corrupted public server list display (white lines etc).
  • Fixed zombies thumping objects through walls.
  • Fixed carpentry door tile properties so they don't fade out when behind them.
  • Fixed sound-related exception when player's current square is null.
  • Fixed sound being mute for coop players.
  • Fixed sound being muted after disconnecting from a server.
  • Server's Map= INI setting causes map files to be loaded from the listed folders only, ignoring Lots= lines in map.info files. This only happens if more than one map folder is listed. So if you have more than one map folder listed, you may need to explicitly add "Muldraugh, KY" to the list.
  • Fixed exception if a mod (ORGM) overrides WeaponUpgrades Lua table.
  • Increased zombie thump sound radius.
  • Fixed invisible admins making footstep sounds heard by zombies.
  • Don't dampen alarm sounds in the same building the alarm is coming from.
  • Fixed packet overflow sending map_meta.bin to clients when the server uses many maps.


IWBUMS Build 33.13

Date: 12st January 2016
Forum: IWBUMS Build 33.13

Fixed some non-looping broadcasts Fixed radio cutting-out bug Fixed Moving any Water-Provider makes it stop working Fixed Cannot Craft Makeshift HAM Radio and Walkie Talkie Fixed ValueTech Television Only weighs 1.0 PZ Weight Fixed Outdoor Lights stop working if you remove the lightbulb and change it Fixed HeadP hones dont allow any sound to come though Fixed Red Lamp disappearing after placement FIXED radio display issues with splitscreen FIXED bunch of movable light mp issues CHANGED moved water sources (sinks etc) now work in houses before the water shutdown CHANGED movable lightsources now work on outside walls if the interior room has power (you can now also toggle these outside lamps on/off)


IWBUMS Build 33.12

Date: 10th January 2016
Forum: IWBUMS Build 33.12

  • Fixed an exception with footstep sounds when the player was falling. (Issue #002460)
  • Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.
  • Fixed lighting flashes not working when shaders were turned off.
  • Zombies that fall from a height fall over and take some damage.
  • Added buttons to enable/disable mods. Double-clicking still works.
  • Added warning about Workshop items not being displayed when Steam is disabled.
  • The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.
  • PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options)
  • The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
  • Added MaxAccountsPerUser to limit the n umber of accounts tied to each SteamID. If this n umber is zero (the default) then there is no limit. Admins may create any n umber of accounts for themselves.
  • Fixed clicked-on worn clothing not being used by a recipe. (Issue #002462)
  • Fixed a n umber of issues with using the bundled Java Runtime Environment on Linux.


IWBUMS Build 33.11

Date: 7th January 2016
Forum: IWBUMS Build 33.11

  • Added outline on moveable icons
  • Added farming mag to learn the mild flies cure
  • Added electronics mag to learn how to make and add remote trigger
  • Added way to learn remote controller v2 and v3 in electronics mag
  • Fixed watermelon sliced/smashed weight
  • Added updated terms and conditions
  • PZServerSettings edits INI as well as SandboxVars.lua.
  • Added MP thunder + changed fmod studio for thunder
  • Fixed Bacon Bits not needing to be cooked to be safe to eat.
  • Fixed issues with two different Milk items
  • Fixed map_p.bin being deleted if the user closes the window during loading
  • Changes to food naming and inventory window item stacking.
  • Fixed incorrect coordinates passed to Lua onMouseDoubleClick.
  • Save players every minute instead of every 2 seconds.
  • Possibly fixed multiple copies of other players appearing in multiplayer.
  • Fixed speed of falling not considering framerate.
  • Reduced movement rate when going up or down stairs.
  • Added CountDownSound for traps to override the beep sound. Alarm-clock ticks now.
  • HardOfHearing perk results in muffled audio.
  • Don't play thump / zombie-idle sounds unless a listener is in range.
  • Excluded sound/*.ogg and sound/*.wav files from Steam build.
  • Fixed OpeningHours sprite bug.
  • Added media/profanity and media/radio to the server build script.
  • Fixed possible zero-length vector bug with ambient sounds.
  • Fixed a window parenting bug.
  • Fixed starting date in new-game screen not matching the description.
  • Stop shoveling sound if ISShovelAction is cancelled.
  • Fixed "prevent zombies around player's spawn house".
  • Delete all LastStand and Tutorial saves so they don't show up in the load-game screen.
  • Fixed controller and ui glitches on the main screen.
  • Fixed 2 swapped north/west wall tile properties.
  • Removed "ZOMBIE" from "ZOMBIE ENVIRONMENTAL ATTACKS" cuz it's redundant (and wide).
  • Active translation mods will be loaded when joining a server.
  • Updated Windows pzexe binaries.
  • ProjectZomboid exe prints any exception after running the main() method.


IWBUMS Build 33.10

Date: 22nd December 2015
Forum: IWBUMS Build 33.10

  • Rain sound varies in volume by intensity of the rain.
  • N umber of lightning flashes lowered during thunderstorms.
  • Fixed Spiked Baseball Bat not inheriting it's condition from the original Baseball Bat.
  • Added missing PZServerSettings class files.
  • Added the new zombie-thumping sandbox option to PZServerSettings.
  • Fixed health-panel actions sometimes executing when they weren't allowed.
  • Fixed heartbeat and other sounds not playing.
  • Fixed Add Sheet and Remove Sheet action click-spamming exploits.
  • Fixed heavy-breathing sound playing for remote clients in multiplayer.
  • Fixed tutorial breakage when eating the dead mouse.
  • Fixed refridgeration effectiveness sandbox option High/Very-High being the same as Normal.
  • Fixed food-age bug with "Months since the apocalypse" sandbox option (was adding hours instead of days so food was extra-rotten).
  • Added a filter to many of the sounds so they sound muffled when the source is out of sight.
  • Fixed bug adding Mayonnaise (wasn't marked as a spice).
  • Fixed not being able to add spices once max ingredients had been added.
  • Fixed issues using Shift-E to toggle curtains.
  • Fixed zombie footstep sounds not always playing in multiplayer.
  • Fixed fishing animation not playing if player was already aiming.
  • Fixed animation and sound issues when opening windows. There was an extra "struggle" animation when opening an already-unlocked window. There was an extra "rattle" sound playing when a stuck window was finally opened.
  • Turbotutone added translations and controller s upport to the furniture-moving and TV/radio features. The pickup/place/rotate functions are accessed using the Back button on the controller.


IWBUMS Build 33.9

Date: 15th December 2015
Forum: IWBUMS Build 33.9

  • Fixed heavy-breathing sound effect, lowered volume, still annoying?
  • Fixed Crafting UI bug with unknown item types.
  • Fixed server crash with generator sounds.
  • Fixed every building being alarmed.


IWBUMS Build 33.8

Date: 15th December 2015
Forum: IWBUMS Build 33.8

  • Reworked all the sounds on FMOD studio, so no more popping, better sound management, but may need more balance...
  • Lowered n umber of window wind/rattle (inside ambient house)
  • Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)
  • Handle a mix of players with Deaf trait w.r.t. sound.
  • Fixed wrong burned-sprite for carpentry fences.
  • Fixed alarms sounding forever on the server.
  • Added /alarm server admin command to force an alarm to play in the current room.
  • Fixed some ambient sounds not considering the n umber of coop players.
  • Fixed gunshot ambient sounds not working in multiplayer.
  • Fixed one of the gunshot ambient sounds never getting chosen.
  • Fixed flickering when in the Lua debugger.
  • Fixed health-panel errors when spamming right-click actions.
  • Fixed client sending sounds to server when it shouldn't.
  • Fixed null point exception on server.
  • Fixed some outdoor chairs showing "Remove Bush" in context menu.
  • Fixed generators only powering levels 0,1,2 no matter which level the generator was on.
  • Limited the time the helicopter can circle the player's location.
  • Fixed argument order with button colors.
  • Berry, mushroom and other crafting fixes.
  • Crafting UI displays spices and poison already added to a recipe.
  • Crafting UI displays poison icon next to known poisonous ingredients.
  • Fixed "Can of Mushroom Soup" being called "Unknown Mushroom".
  • Fixed already-added spices being saved without the full module + type.
  • Fixed poison detection level being clamped to 5 instead of 10.
  • Lowered thump sounds n umber
  • Updated Linux FMOD binaries.
  • Throw an exception if fmod.dll version doesn't match fmodintegration.dll.
  • Changing volume options affects already-playing sounds.
  • credits changes
  • Fixed client world lighting not being in sync when joining a server.
  • Fixed mushroom/berries can't be add in the recipes via right click


IWBUMS Build 33.7

Date: 8th December 2015
Forum: IWBUMS Build 33.7

  • Fixed mushroom/berries can't be add in the recipes via right click
  • No-sound fix.
  • Share OpenGL shader objects instead of creating one per model.
  • Reuse WorldSoundEmitters and IsoWorld's SoundEmitters.
  • Fixed random-building code sometimes putting bodies outside rooms.
  • Fixed exception right-clicking on a burning campfire.
  • Ambient bird sounds start near dawn and end near dusk.
  • Fixed recipes that produce multiple food items not calculating hunger reduction correctly.
  • Fixed amount of rotten food added to a recipe at cooking levels 8 and 10.
  • Fixed hunger being reduced to zero after eating any amount of food reduced hunger below 20%
  • Fixed greyscale w/ alpha PNGs not loading.
  • Fixed inventory window minimum width being too wide on dual-screen displays.
  • Fixed passive skills displaying "level up" buttons.
  • Fade out main-menu music when starting a game.
  • Updated Linux FMOD binaries.
  • Updated FMOD version. Sound tweaks.
  • Added PZServerSettings .class files, removed exe again.
  • Fixed zombies spawning in random barricaded bathrooms
  • Re-added mastered musics
  • Fixed pain + drunkenness not getting reset to zero for god-mode admins.
  • Fixed zombie creation in random safehouse when spawning is disabled.
  • Fixed water tiles making water-drip sound.
  • Fixed harmless Steam-related errors after soft-reset completes.
  • Fixed fridge sound when power goes on or off.
  • Fixed server crash when tv/radios destroyed by fire.
  • Fixed helicopter started day 1
  • Fixed burglar alarm
  • Fixed randomized building sometimes throwing alarm


IWBUMS Build 33.6

Date: 2nd December 2015
Forum: IWBUMS Build 33.6

RADIO:

  • FIXED Certain text colors that were not very clear.
  • FIXED Issue with tv's powering off and/or not able to toggle when should be able to.
  • FIXED issues in splitscreen where only player would get chat but with weird offsets.
  • FIXED chat to stay in player frame in splitscreen.
  • FIXED Radio items can now be dimantled for various materials.
  • ADDED Option to craft makeshift radio devices.

MOVABLES:

  • FIXED Lightsources moved via movables now work.
  • ADDED Additional customization options for movables lightsources.
  • FIXED Bug in movables that caused mousedrag rotation in carpentry menu to stop functioning.
  • ADDED Stonehammer to movable tools.
  • FIXED Moveables infopanel now displays list of valid tools correctly.
  • FIXED Picking up stuff with movables now respects weightlimit.
  • FIXED Movable items with water amounts will now empty uppon moving.
  • FIXED Some multitile tables that werent recognized as valid surfaces to place stuff on.
  • FIXED chairs that were passable before pickup are now passable after placement
  • FIXED floor/wall/vegetation/tabletop objects no longer block square
  • FIXED moving minifridge no longer requires tool/skill
  • FIXED some spelling in item names

OTHER:

  • ADDED some restrictions on building (carpentry) objects near or on stairs.
  • ITEMS:
    • ADDED Lightbulbs, can be removed from lamps ingame, colored ones can also be found.
    • ADDED Makeshift radio, walkie talkie and HAM.
    • ADDED Guerilla Radio magazine volumes 1 to 3, needed to learn makeshift recipes.
    • ADDED Radio scrap: Radio Receiver, Radio Transmitter, Electric Wire
  • Got the helicopter working in multiplayer.
  • Removed the helicopter starting from day 2
  • Removed FMOD profiling (should help with some lags)
  • Fixed flickering when exiting a game.
  • Fixed sounds in mods not being loaded.
  • Fixed sound-related client crash when accessing bags.
  • Fixed invisible-tent bug.
  • Fixed IsoFire sound playing on the server.
  • Fixed crash in itempicker (randomizing building)
  • Lowered zombies footstep
  • Fixed crack at beginning of playing sound
  • Now FMOD use 1024 voices (should avoid some sounds non playing)
  • Fixed thump sounds not played sometimes
  • Fixed the -nosound option.
  • Updated 32-bit FMOD DLLs.
  • Fixed burglar alarm not playing inside house
  • Fixed "crack/pop" in sounds
  • Fixed randomized building sometimes throwing alarm


IWBUMS Build 33.5

Date: 1st December 2015
Forum: IWBUMS Build 33.5

  • Deleted map files wrongly exported to media/maps instead of media/maps/Muldraugh.
  • Fixed hammer sound playing instead of thunder sound.
  • Fixed clothing on random male corpses sometimes getting messed up.
  • Fixed zombiebite + zombiescratch sounds.
  • Fixed mousewheel events being delivered to collapsed windows
  • Fixed heart sound volume.
  • Fixed displaying MapSelecter instead of NewGameScreen after deleting all savefiles.
  • Fixed infinite loop with randomized building.
  • Updated Linux FMOD binaries.
  • FMOD: Removed OpenAL. MP fixes. Co-op fixes. Pause/resume audio.


IWBUMS Build 33.4

Date: 20th November 2015
Forum: IWBUMS Build 33.4

  • Main menu is now playable with controller
  • Hopefully fixed deaf trait
  • Increased n umber of voice to 512 (report any OOM please ;))
  • Fixed zombie footsteps creating worldsounds (heard by other zombies).
  • Don't un-pause newly-started sounds until after configuring volume/reverb/etc.
  • Fixed some sounds (door + window rattles) not playing.
  • Fixed sound priority (in FMOD, 0 = highest, 256 = lowest priority).
  • Fixed looping world sounds playing forever, never freeing channels.
  • Fixed player's square being checked for zombie's footstep sounds.
  • Fixed some ambient sounds only getting added the first time a chunk was loaded.
  • Fixed blank screen after MapSpawnSelect screen for some new game modes.
  • Fixed "Survival" using "6 Months Later" zombie population options.


IWBUMS Build 33.3

Date: 25th November 2015
Forum: IWBUMS Build 33.3

  • crash fixes


IWBUMS Build 33.2

Date: 24th November 2015
Forum: IWBUMS Build 33.2

  • Steam Server should be updated! Tell me if it works :)
  • Zombies 3D models fixed
  • Added more voices to FMOD
  • Fixed ambient sound in multiplayer
  • Balanced lot of sounds again
  • Fixed priority on sounds
  • Fixed randomizing big building after you were in them
  • Slowed a tad the stomp animation
  • Fixed some crash issues
  • Fixed some sound issues
  • Fixed "bleach story" spawning floating bleach
  • Can now add poisonous berries/mushroom in recipes
  • Fixed mushroom/berries in evolved recipes appearing only 1 time
  • Chef can no longer identify poisonous berries/mushroom (need to be herbalist)
  • Poisonous berries:mushroom in recipes now actually poison you
  • Added FMOD license to the credits
  • Now spawn Base.milk instead of farming.milk (problem for some recipes)
  • Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)


IWBUMS Build 33.1

Date: 19th November 2015
Forum: IWBUMS Build 33.1

  • alanced sounds
  • Added missing sounds
  • Fixed ambiance sound being very loud (dog, house alarm) with a lot of reverb
  • Worked to make reverb better
  • Fixed deleting save not working
  • Fixed opening mushroom can leading to "unknown mushroom"
  • Fixed ginseng (made you loss endurance instead of giving you some)
  • Increased a tad windows health
  • Fixed crafting UI crash (should fix error when hitting keyboard in main screen)
  • Fixed starting day bug in scenarios
  • Made "Difficulty:" in new game screen in translation
  • Fixed starting erosion in The First Week scenario
  • Fixed various reloading sound being launch on the square instead of the player (weird left/right sound)
  • Fixed various typo/grammar error
  • Tv lightning
  • Less tv's turned on on gamestart
  • Devices that require power should now shutdown when elec' shutdown
  • Tuned down device zombie attraction ranges
  • Attached headp hone on device now syncs on mp
  • Fixed a bunch of clocks to sync across framerates.