Build 37: Difference between revisions

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{{Header|Project Zomboid|Development|Version history}}
{{Infobox version
{{Infobox version
|title=Build 37
|title=Build 37
Line 4: Line 5:
|name_text_colour=name_text_colour
|name_text_colour=name_text_colour
|image=Rosewoodmap.png
|image=Rosewoodmap.png
|image_width=300px
|update_name=
|stable=April 25, 2017
|stable=April 25, 2017
|iwbums=January 31, 2017
|iwbums=January 31, 2017
Line 14: Line 13:
|next_link=Build 38
|next_link=Build 38
}}
}}
*[[Map|Lootable Map Items]]. Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in [[Filling station|gas stations]]. Current maps you can find cover [[Muldraugh]], [[West Point]], [[Rosewood]] and [[March Ridge]].
 
*[[Map|Lootable Map Items]]. Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in [[gas station|gas stations]]. Current maps you can find cover [[Muldraugh]], [[West Point]], [[Rosewood]] and [[March Ridge]].
*Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols in four different colours – if you have the relevant coloured pens. Annotated maps can be shared with friends and faction members in MP. Vid here.
*Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols in four different colours – if you have the relevant coloured pens. Annotated maps can be shared with friends and faction members in MP. Vid here.
*In SP you also run a chance of discovering pre-annotated maps that’ve been marked up by deceased fellow survivors. These are mainly found on zombies and can lead you to stashes of weapons, tools and general places of interest. Loot at these locations could be hidden in cupboards, crates, bags left on the floor or even hidden under the floorboards.
*In SP you also run a chance of discovering pre-annotated maps that’ve been marked up by deceased fellow survivors. These are mainly found on zombies and can lead you to stashes of weapons, tools and general places of interest. Loot at these locations could be hidden in cupboards, crates, bags left on the floor or even hidden under the floorboards.
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* Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
* Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
* Your character will no longer auto drink from tainted water items.
* Your character will no longer auto drink from tainted water items.
* Fixed game freeze with alarm clock and -nosound option.                                                                                                            
* Fixed game freeze with alarm clock and -nosound option.




Line 304: Line 304:
* Fixed "ding" oven sound working only once.
* Fixed "ding" oven sound working only once.
* Now stop all current action before doing a trade.
* Now stop all current action before doing a trade.
* Fixing walking during trade could cause duplication of traded items.        
* Fixing walking during trade could cause duplication of traded items.
* Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
* Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
* Fixed nullPointer with certain evolved recipes.
* Fixed nullPointer with certain evolved recipes.
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====IWBUMS Build 37.1====
====IWBUMS Build 37.1====
Date: 31st January 2017<br>
Date: 31st January 2017<br>
Forum: [https://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/&do=findComment&comment=251805 IWBUMS Build 37.1]  
Forum: [https://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/&do=findComment&comment=251805 IWBUMS Build 37.1]


<font style="color:red">[Bug Fix]</font>
<font style="color:red">[Bug Fix]</font>
Line 380: Line 380:
* Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
* Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
* Fixed stairs pillar not set as carrying wall.
* Fixed stairs pillar not set as carrying wall.
* Fixed nullpointer in BodyDamage.  
* Fixed nullpointer in BodyDamage.
* Now stop all current action before doing a trade.
* Now stop all current action before doing a trade.
* Fixing walking during trade could cause duplication of traded items.        
* Fixing walking during trade could cause duplication of traded items.
* Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
* Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
* Fixed nullPointer with certain evolved recipes.
* Fixed nullPointer with certain evolved recipes.
Line 449: Line 449:
* Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
* Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
* Your character will no longer auto drink from tainted water items.
* Your character will no longer auto drink from tainted water items.
* Fixed game freeze with alarm clock and -nosound option.    
* Fixed game freeze with alarm clock and -nosound option.
* Fixed some of the moodles descriptions.
* Fixed some of the moodles descriptions.
* Fixed adding fuel to a BBQ displayed "add petrol" action.
* Fixed adding fuel to a BBQ displayed "add petrol" action.

Latest revision as of 14:22, 25 March 2024

Build 37
Rosewoodmap.png
Latest release
April 25, 2017
Stable release
April 25, 2017
Beta release
January 31, 2017
Beta versions
37.837.737.637.537.437.337.237.137
  • Lootable Map Items. Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations. Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge.
  • Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols in four different colours – if you have the relevant coloured pens. Annotated maps can be shared with friends and faction members in MP. Vid here.
  • In SP you also run a chance of discovering pre-annotated maps that’ve been marked up by deceased fellow survivors. These are mainly found on zombies and can lead you to stashes of weapons, tools and general places of interest. Loot at these locations could be hidden in cupboards, crates, bags left on the floor or even hidden under the floorboards.
  • You now have access to a new oven/microwave settings UI upon which you can change the temperature, and use the timer dial. Ovens will ‘ding’ when the time is up, microwaves will turn off. Metal in microwaves can cause fire. Some food will become less edible when microwaved, increasing character sadness. Eating food hot/cold will have relevant impact on character happiness/sadness.


Changelogs

Stable Build

Build 37.14

Date: 10th May 2017
Forum: Build 37.14

[Bug Fix] Fixed missing "Pour into" or having it twice in the context menu. Fixed allowed to build carpentry things with a broken hammer.


Build 37.13

Date: 5th May 2017
Forum: Build 37.13

[Bug Fix]

  • Fixed missing "Pour Into".
  • Fixed exterior lights not working.


Build 37.12

Date: 3rd May 2017
Forum: Build 37.12

[New]

  • [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much.
  • [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items.
  • You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver.


[Balance]

  • Microwave default timer is now set to 60 minutes.
  • A full petrol can now fill a generator up to 80% (from 40%).
  • Generators have now twice less chance of losing condition while running.
  • Changed toaster capacity from 50 to 3.


[Bug Fix]

  • Fixed save bug with stash map.
  • When destroying a generator it now disables it.
  • Fixed pouring into objects creating duplicate entries in context menu.
  • Fixed pouring into objects not updating the weight of items.
  • Fixed pouring into objects not having a name in the action bar, not updating job delta.
  • "Transfer All" inventory button now is locked to the size of the inventory panel.
  • Added missing event "OnTileRemoved".
  • Fixed equipped backpacks icons being missplaced when starting a game.
  • Fixed lights not working in a building connected to a generator.


Build 37.11

Date: 29th April 2017
Forum: Build 37.11

[Bug Fix]

  • Fixed a problem when loading some previous saves.


Build 37.10

Date: 28th April 2017
Forum: Build 37.10

[Bug Fix]

  • Fixed crash when throwing bomb with explosion power over 100 (hydrocraft).
  • Fixed being able to respawn stash container.
  • Fixed zombies thumping on hidden floorboard container.
  • Fixed being blocked by hidden floorboard container.
  • Fixed some compatibility with hydrocraft when scavenging.


Build 37.9

Date: 25th April 2017
Forum: Build 37.9

[New]

  • Added -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows.


[Balance]

  • Lowered annotated map chance from 30% to 20%.


[Bug Fix]

  • Changed "Annoted map" to "Annotated map".
  • Fixed possible zombie crash.
  • Fixed wrong capacity on player built containers (shelves, bookcase...).
  • Fixed wrong displayed version n umber.
  • You can now walk over composter but are slowed by it.


IWBUMS Build

IWBUMS Build 37.8

Date: 21st April 2017
Forum: IWBUMS Build 37.8

[New]

  • Updated translations.


[Balance]

  • Reduced the odd of having an annoted map to 30% (from 50%).


[Bug Fix]

  • Fixed some of the moodles descriptions.
  • Fixed adding fuel to a BBQ displayed "add petrol" action.
  • Fixed wrong items distribution in bar.
  • Composter are now hoppable.


IWBUMS Build 37.7

Date: 19th April 2017
Forum: IWBUMS IWBUMS Build 37.7

[Balance]

  • Changed first aid kit red cross to a blue one.
  • You can't wake up by moving in SP anymore.


[Bug Fix]

  • Fixed a rare null pointer in calcul visibility.
  • Possible fix for multiple bags spawn on some treasure maps.
  • Fixed black screen when sleeping in MP under certain conditions.
  • Can't trade with a player asleep.


IWBUMS Build 37.6

Date: 10th April 2017
Forum: IWBUMS Build 37.6

[New]

  • Updated MacOS & Linux JRE to the 8u121.
  • Added new stash map for offices, restaurants, warehouses...
  • You can now rename map item.
  • Now all maps can spawn on zombies, not only Muldraugh's map.


[Bug Fix]

  • Possible fix for multiplying rain collector on the ground when raining.
  • Fixed nullpointer when testing vision of a non-existent item.
  • Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys.
  • Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks.
  • Player can now select the inactive option (Sleep) from the joystick.
  • The joypad has no control on join server page.
  • Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete).
  • Hot beverage now give thirst reduction.
  • Fixed renaming something always put game speed at 1.
  • Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
  • Your character will no longer auto drink from tainted water items.
  • Fixed game freeze with alarm clock and -nosound option.


IWBUMS Build 37.5

Date: 28th March 2017
Forum: IWBUMS Build 37.5

[Bug Fix]

  • Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
  • Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
  • Fixed if joypad contain space character in the name - The game won't save it
  • Fixed The players do not wake up without the alarm clock in MP.
  • Fixed if players wake up in MP - the second player sees black screen.
  • Fixed eat sounds repeated very quickly bug.


IWBUMS Build 37.4

Date: 22nd March 2017
Forum: IWBUMS Build 37.4

[New]

  • Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
  • Added new server option "HoursForWorldItemRemoval": N umber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting unnecessary strain on servers.
  • Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...). Also intended to prevent item build-up putting unnecessary strain on servers.
  • Added Portuguese Brazilian community translation by HiveFuse.


[Balance]

  • Lowered the floor creak sound volume.
  • Improved the loot distributions for the annotated map.
  • Crafting a metal roof now require 1 use of the blowtorch.


[Bug Fix]

  • Fixed 64 bits version non working when loading a 37.2 to 37.3 version.
  • Fixed floor creak sound playing on containers other than floorboards.
  • Fixed some fish having wrong weight value calcul (pikes too heavy, etc..).
  • Fixed thunder being heard by deaf characters.
  • Fixed a crash caused by a zombie night event during player sleep.
  • Added code check to avoid doing fall damage when running down stairs on laggy servers. Death by stairs averted.
  • Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
  • Fixed a crash due to burning IsoCompost item.
  • Fixed blowtorch being removed if it is emptied.
  • Fixed "e" context key not working to climb down a sheet rope.
  • Fixed server crashes when removing a non-pvp zone.
  • Fixed a bug in the calculation of reanimate time making every reanimation to zombie almost instant.
  • Remove bush is now possible with a stone axe.
  • Fixed metal door fences blocking the vision.
  • Fixed vision not updating when barricading player made construction.
  • Now walking to the ashes when doing "clear ashes" action.
  • Fixed a wrong calculation of the non pvp zone size when creating it.
  • Fixed wrong properties on Lettuce.
  • Fixed clicking "Details" on the main screen opening up multiple UIs multiple times.
  • Fixed duplicating factions.
  • Remove plants + erosion data when placing floor
  • Server options for radio tranmission staff members/invis players
  • Some tiledef fixes
  • Fixed oven and microwave can not be controlled from joypad
  • Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
  • Fixed 'Buffs/Debuffs in 4p overlap each other'


IWBUMS Build 37.3

Date: 23rd Februay 2017
Forum: IWBUMS Build 37.3

[New]

  • Added new symbols for the map UI.
  • Changed map UI font for one with latin extended chars.
  • Updated windows jre to 8u121.
  • Added "annoted map" system:
    • You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
    • They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
    • Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
    • Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
  • Added some new wood crack sounds for wood floor with stash.
  • Deer thropies and Wheelie dumpsters to be movable.
  • Turkish translation fixes for radio by DemirHerif.


[Balance]

  • Reduced the n umber of random building (burnt, safehouse..) from 20% to 10%.


[Bug Fix]

  • No longer display the map if you open it then drop it from your inventory.
  • Fixed short concrete walls blocking vision.
  • Fixed metalwork menu popping out even if you couldn't build something.
  • Fixed various bugs about some evolved recipes.
  • Fixed west metal bar barricades being on the bottom of the window.
  • Fixed random safehouse spawning incorrect zombies n umber.
  • Fixed collapsed map still displaying symbols & notes.
  • Fixed not being allowed to cut small fish fillet (weight < 1.0).
  • Fixed some wrong painting reference for carpentry.
  • Fixed a nullpointerExpection with dry towel.
  • Several wall objects not being able to places (including many single facing signs).
  • Hospital bed not being able to be picked up and showing error box when trying.
  • Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
  • Radio/Tv commercials not working.
  • Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
  • Radio in hand chat not logging in MP chat log.
  • Issue with a bunch of movables turning into indestructable objects.
  • Bug that made makeshift radio turn into a normal radio after being placed down.
  • Office water dispensers retain water when moving.
  • Exit sign can be places above door frames.
  • Multi tile bath not being able to be placed again after pick up.
  • Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
  • Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.


IWBUMS Build 37.2

Date: 1st Februay 2017
Forum: IWBUMS Build 37.2

[New]

  • Now wrap the Map UI in a collapsable window.
  • Added info for the Map UI.


[Bug Fix]

  • Fixed "ding" oven sound working only once.
  • Now stop all current action before doing a trade.
  • Fixing walking during trade could cause duplication of traded items.
  • Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
  • Fixed nullPointer with certain evolved recipes.
  • Fixed peanut butter/cheese sandwich not having nutritious values.
  • Fixed various bugs with the zooming on Maps.
  • Fixed Maps being "stuck on screen", should now always fit well your screen.
  • Close the map symbol if trying to add a note.
  • Changed y offset for adding note on map, text should be in the center on the mouse now.
  • Fixed a bug where you could write in black while not having a black pen.


IWBUMS Build 37.1

Date: 31st January 2017
Forum: IWBUMS Build 37.1

[Bug Fix]

  • Carpentry/Metalwork cheat
  • Map stuck on screen on some resolution


IWBUMS Build 37

Date: 31st January 2017
Forum: IWBUMS Build 37

[New]

  • Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off.
  • Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version.
  • Added a "Version Info" button on the menu screen
  • Improved ovens and microwaves:
    • You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'.
    • You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off.
    • Putting metal in a microwave can result in fire.
    • Added new sounds to oven/microwave.
    • Added "operating" light to oven/microwave.
  • Food Changes:
    • Some food will become less edible when microwaved, increasing character sadness.
    • Eating food hot/cold will have relevant impact on character happiness/sadness.
  • Lootable Map Items:
    • Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations.
    • Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge.
    • To look at a map right click it and then select "Read Map".
    • Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols.
    • You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens!
    • Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed.
    • Annotated maps can be shared with friends and faction members in MP
  • Updated windows jre to 8u121.
  • Added "annoted map" system:
    • You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
    • They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
    • Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
    • Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
  • Added some new wood crack sounds for wood floor with stash.
  • Deer thropies and Wheelie dumpsters to be movable.
  • Turkish translation fixes for radio by DemirHerif.
  • Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
  • Added new server option "HoursForWorldItemRemoval": N umber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting unnecessary strain on servers.
  • Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...).
  • Added Portuguese Brazilian translation by HiveFuze.


[Balance]

  • Lowered the sound radius of tap water drips.
  • Reduced the nuмber of random building (burnt, safehouse..) from 20% to 10%.
  • Crafting metal roof now require 1 use of the blowtorch.


[Bug Fix]

  • Thunder sound is now tied to ambient volume.
  • Fixed a problem in UI_EN.txt.
  • Fixed Rosewood player spawns also resetting the spawn_region.
  • Fixing not being able to reload weapons in normal/hard reloading difficulty.
  • Fixed some languages having menu screen buttons misplaced.
  • Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
  • Fixed stairs pillar not set as carrying wall.
  • Fixed nullpointer in BodyDamage.
  • Now stop all current action before doing a trade.
  • Fixing walking during trade could cause duplication of traded items.
  • Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
  • Fixed nullPointer with certain evolved recipes.
  • Fixed peanut butter/cheese sandwich not having nutritious values.
  • Fixed short concrete walls blocking vision.
  • Fixed metalwork menu popping out even if you couldn't build something.
  • Fixed various bugs about some evolved recipes.
  • Fixed west metal bar barricades being on the bottom of the window.
  • Fixed random safehouse spawning incorrect zombies n umber.
  • Fixed collapsed map still displaying symbols & notes.
  • Fixed not being allowed to cut small fish fillet (weight < 1.0).
  • Fixed some wrong painting reference for carpentry.
  • Fixed a nullpointerExpection with dry towel.
  • Several wall objects not being able to places (including many single facing signs).
  • Hospital bed not being able to be picked up and showing error box when trying.
  • Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
  • Radio/Tv commercials not working.
  • Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
  • Radio in hand chat not logging in MP chat log.
  • Issue with a bunch of movables turning into indestructable objects.
  • Bug that made makeshift radio turn into a normal radio after being placed down.
  • Office water dispensers retain water when moving.
  • Exit sign can be places above door frames.
  • Multi tile bath not being able to be placed again after pick up.
  • Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
  • Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.
  • Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..).
  • Fixed thunder being played for Deaf players.
  • Fixed a crash when sleeping and spawning zombies.
  • Added code check to avoid doing fall damage when running down stairs on laggy servers.
  • Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
  • Fixed a crash due to burning IsoCompost item.
  • Fixed blowtorch being removed if become empty.
  • Fixed "e" context key not working to climb down a sheet rope.
  • Fixed server crashes when removing a non-pvp zone.
  • Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant.
  • Remove bush is now possible with a stone axe.
  • Fixed metal door fences blocking the vision.
  • Fixed vision not updating when barricading player made construction.
  • Now walking to the ashes when doing "clear ashes" action.
  • Fixed a wrong calcul of the non pvp zone size when creating it.
  • Fixed wrong properties on Lettuce item.
  • Fixed clicking "details" in main screen open up multiple UI multiple time.
  • Fixed duplicating factions.
  • Remove plants + erosion data when placing floor
  • Server options for radio tranmission staff members/invis players
  • Some tiledef fixes
  • Fixed oven and microwave can not be controlled from joypad
  • Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
  • Fixed 'Buffs/Debuffs in 4p overlap eachother'
  • Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
  • Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
  • Fixed if joypad contain space character in the name - The game won't save it
  • Fixed The players do not wake up without the alarm clock in MP.
  • Fixed if players wake up in MP - the second player sees black screen.
  • Fixed eat sounds repeated very quickly bug.
  • Possible fix for multiplying rain collector on the ground when raining.
  • Fixed nullpointer when testing vision of a non-existent item.
  • Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys.
  • Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks.
  • Player can now select the inactive option (Sleep) from the joystick.
  • The joypad has no control on join server page.
  • Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete).
  • Hot beverage now give thirst reduction.
  • Fixed renaming something always put game speed at 1.
  • Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
  • Your character will no longer auto drink from tainted water items.
  • Fixed game freeze with alarm clock and -nosound option.
  • Fixed some of the moodles descriptions.
  • Fixed adding fuel to a BBQ displayed "add petrol" action.
  • Fixed wrong items distribution in bar.
  • You can now walk over composter but are slowed by it.