Build 41: Difference between revisions

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'''Build 41''', also known as '''The Animation Update''', has been titled as such due to its major overhaul of the entire animation system. This new system has been made known to the public since mid–late 2015. Unfortunately, due to technical difficulties and developer inexperience to create a simple, reliable and easily moddable animation system, meant several new experienced employees were employed to work solely on a highly versatile and easily moddable animation system. Whilst this new system was being developed, the main development team continued to work on new features, with the most notable being [[Build 39|vehicles (build 39)]] and [[Build 40|weather (build 40)]]. Whilst the development of the animation system appeared to be slow, this update has been the largest change to the base code in all of Project Zomboid's development, with the second being the addition of vehicles.  
'''Build 41''', also known as '''The Animation Update''', has been titled as such due to its major overhaul of the entire animation system. This new system has been made known to the public since mid–late 2015. Unfortunately, due to technical difficulties and developer inexperience to create a simple, reliable and easily moddable animation system, meant several new experienced employees were employed to work solely on a highly versatile and easily moddable animation system. Whilst this new system was being developed, the main development team continued to work on new features, with the most notable being [[Build 39|vehicles (build 39)]] and [[Build 40|weather (build 40)]]. Whilst the development of the animation system appeared to be slow, this update has been the largest change to the base code in all of Project Zomboid's development, with the second being the addition of vehicles.  


Along with the new animation system, the update will also include new player models, [[weapons]] and tools (models), [[skills]], [[clothing]], a new/updated combat system, [[Controls#Controller|gamepad/controller]] improvements, a new challenge map, reflective and animated [[water]] and dynamic puddles.
Along with the new animation system, the update will also include new player models, [[weapons]] and tools (models), [[skills]], [[clothing]], a new/updated combat system, <s>[[Controls#Controller|gamepad/controller]] improvements</s> (moved to [[build 42]] due to technical issues), two new challenge maps, reflective and animated [[water]] and dynamic puddles.


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==Changelogs==
==Changelogs==
''No public builds at the moment''
''No public builds at this time''


[[Category:Version history]]
[[Category:Version history]]

Revision as of 05:10, 17 September 2019

Build 41
B41-prison.png
Update name
Animations
Latest release
Unreleased
Stable release
Unreleased
Beta release
Unreleased
Clothing Mesh Demo from Youtube

Build 41, also known as The Animation Update, has been titled as such due to its major overhaul of the entire animation system. This new system has been made known to the public since mid–late 2015. Unfortunately, due to technical difficulties and developer inexperience to create a simple, reliable and easily moddable animation system, meant several new experienced employees were employed to work solely on a highly versatile and easily moddable animation system. Whilst this new system was being developed, the main development team continued to work on new features, with the most notable being vehicles (build 39) and weather (build 40). Whilst the development of the animation system appeared to be slow, this update has been the largest change to the base code in all of Project Zomboid's development, with the second being the addition of vehicles.

Along with the new animation system, the update will also include new player models, weapons and tools (models), skills, clothing, a new/updated combat system, gamepad/controller improvements (moved to build 42 due to technical issues), two new challenge maps, reflective and animated water and dynamic puddles.

Changelogs

No public builds at this time