Cigarettes: Difference between revisions

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(Added note about not needing lighter or matches to "eat" cigarettes)
(Undo revision 15023 by Zellfaze (talk) Apparently they do actually... I was mistaken)
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'''Cigarettes''' are consumable items which reduce the stress and hunger of the player character while causing unhappiness. It is planned that characters will become addicted to cigarettes if they take too many. Cigarettes are relatively uncommon, but may be found in cabinets, and crates, and desks. A current oversight means that cigarettes are eaten instead of smoked and do not require a lighter or matches.
'''Cigarettes''' are consumable items which reduce the stress and hunger of the player character while causing unhappiness. It is planned that characters will become addicted to cigarettes if they take too many. Cigarettes are relatively uncommon, but may be found in cabinets, and crates, and desks. A current oversight means that cigarettes are eaten instead of smoked.





Revision as of 18:12, 21 November 2013


Cigarettes are consumable items which reduce the stress and hunger of the player character while causing unhappiness. It is planned that characters will become addicted to cigarettes if they take too many. Cigarettes are relatively uncommon, but may be found in cabinets, and crates, and desks. A current oversight means that cigarettes are eaten instead of smoked.


Effects

Hungry: -5
Stressed: -1500
Unhappy: 10


Code

item Cigarettes
{
	Type = Food,
		DisplayName = Cigarettes,
		Icon = IckySticks,
		Weight = 0.2,
		Count = 20,
		RequireInHandOrInventory = Lighter,
		HungerChange = -5,
		StressChange = -15,
		UnhappyChange = 10,
}

History

Alpha
RC 2.9 Added to the game.

See Also

Template:Navbox/Consumables