Condition: Difference between revisions

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Condition
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{{languages}}
{{languages}}
[[File:Condition.png|thumb|Shows the condition of [[painkillers]]]]
[[File:Condition.png|thumb|Shows the condition of [[painkillers]]]]
The condition is a property of various [[items]] which tells how much the item has been used. [[Durability]] tells how much more the item can be used before it will break permanently; it will no longer be usable by the player. A [[player]] or [[NPC]] with the correct skill will be able to [[Repairing_Weapons_and_Items#Repairing_Weapons|repair]] an item, improving its condition or [[durability]]. When an item such as a [[weapon]] becomes worn, its performance will generally decrease proportionally. When the green bar of an item such as [[painkillers]] is gone completely, the item is considered empty. The item's condition is portrayed by the length of the green bar underneath an item.
The condition is a property of various [[items]] which tells how much the item has been used. [[Durability]] tells how much more the item can be used before it will break permanently; it will no longer be usable by the player. A [[player]] or [[NPC]] with the correct skill will be able to [[Repairing_Weapons_and_Items|repair]] an item, improving its condition or [[durability]]. When an item such as a [[weapon]] becomes worn, its performance will generally decrease proportionally. When the green bar of an item such as [[painkillers]] is gone completely, the item is considered empty. The item's condition is portrayed by the length of the green bar underneath an item.
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 13:56, 4 February 2014

File:Condition.png
Shows the condition of painkillers

The condition is a property of various items which tells how much the item has been used. Durability tells how much more the item can be used before it will break permanently; it will no longer be usable by the player. A player or NPC with the correct skill will be able to repair an item, improving its condition or durability. When an item such as a weapon becomes worn, its performance will generally decrease proportionally. When the green bar of an item such as painkillers is gone completely, the item is considered empty. The item's condition is portrayed by the length of the green bar underneath an item.