Condition: Difference between revisions

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{{languages}}
{{languages}}
[[File:Condition.png|thumb|Shows the condition of [[painkillers]]]]
[[File:Condition.png|thumb|Shows the condition of [[painkillers]]]]
The condition is a property of various [[items]] which tells how much the item has been used, and how much more the item can be used before it will break permanently. A [[player]] or [[NPC]] with the correct skill will be able to repair an item, improving its condition. When an item such as a [[weapon]] becomes worn, its performance will generally decrease proportionally. The [[items]] condition is portrayed by the length of the green bar underneath an item.
The condition is a property of various [[items]] which tells how much the item has been used. [[Durability]] tells how much more the item can be used before it will break permanently - it will no longer be usable by the player. A [[player]] or [[NPC]] with the correct skill will be able to repair an item, improving its condition or [[durability]]. When an item such as a [[weapon]] becomes worn, its performance will generally decrease proportionally. The [[items]] condition is portrayed by the length of the green bar underneath an item.
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 23:27, 28 March 2012

File:Condition.png
Shows the condition of painkillers

The condition is a property of various items which tells how much the item has been used. Durability tells how much more the item can be used before it will break permanently - it will no longer be usable by the player. A player or NPC with the correct skill will be able to repair an item, improving its condition or durability. When an item such as a weapon becomes worn, its performance will generally decrease proportionally. The items condition is portrayed by the length of the green bar underneath an item.