D-E Pistol
D-E Pistol | |||
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D-E Pistol | |||
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General | |||
Category | Weapon | ||
Encumbrance | 2 | ||
Equipped | One-handed | ||
Condition max. | 10 | ||
Skill | Gunshot | ||
Characteristics | |||
Ammo type | .44 Magnum Round | ||
Magazine size | 15 | ||
Noise radius | 100 tiles | ||
Recoil delay | 30 | ||
Reload time | 30 | ||
Aiming time | 30 | ||
Damage | |||
Type | Gunshot | ||
Range | 0.61–10 tiles | ||
Damage | 1–1.9 | ||
Accuracy | 20 | ||
Knockback | 0.3 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | base.Pistol3 | ||
D-E stands for Desert Eagle
Code
Retrieved: Build 41.50
item Pistol3 { ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = Firearm9mmShot, SoundRadius = 100, MinDamage = 1, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun3, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 30, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, InsertAmmoSound = Stormy9mmClipLoad, EjectAmmoSound = Stormy9mmClipEject, RackSound = Stormy9mmRack, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, }
History
Alpha | |
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41 | Added to the game |